<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="52">
  <CheatEntries>
    <CheatEntry>
      <ID>1337163400</ID>
      <Description>"&lt;=== Attach to process  and activate mono"</Description>
      <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
      <Color>0000FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end
  if(getCEVersion() &lt; 7.4) then
    ShowMessage('Warning! CE version should be 7.4 or above')
  end

OpenProcess("SongsOfConquest.exe")
  if(process == nil) then
    ShowMessage('The process is NOT found!')
  end

LaunchMonoDataCollector()
{$asm}


[DISABLE]

</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>2</ID>
          <Description>"get money instead of spending it"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : SkyHarvest.exe
  Version: 
  Date   : 2026-06-12
  Author : Nicki

  This script does blah blah blah
}

define(address,SkyHarvest.PlayerCashManager:SpendCash+2c )
define(bytes,2B C6)

[ENABLE]

assert(address,bytes)


address:
  add eax,esi
return:

[DISABLE]

address:
  db bytes
  // sub eax,esi

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: SkyHarvest.PlayerCashManager:SpendCash+2c

SkyHarvest.PlayerCashManager:SpendCash+c: 48 89 7D F0                    - mov [rbp-10],rdi
SkyHarvest.PlayerCashManager:SpendCash+10: 4C 89 7D F8                    - mov [rbp-08],r15
SkyHarvest.PlayerCashManager:SpendCash+14: 48 8B F9                       - mov rdi,rcx
SkyHarvest.PlayerCashManager:SpendCash+17: 48 8B F2                       - mov rsi,rdx
SkyHarvest.PlayerCashManager:SpendCash+1a: 33 C0                          - xor eax,eax
SkyHarvest.PlayerCashManager:SpendCash+1c: 4C 0F B6 F8                    - movzx r15,al
SkyHarvest.PlayerCashManager:SpendCash+20: 48 63 47 48                    - movsxd  rax,dword ptr [rdi+48]
SkyHarvest.PlayerCashManager:SpendCash+24: 3B F0                          - cmp esi,eax
SkyHarvest.PlayerCashManager:SpendCash+26: 7F 2B                          - jg SkyHarvest.PlayerCashManager:SpendCash+53
SkyHarvest.PlayerCashManager:SpendCash+28: 48 63 47 48                    - movsxd  rax,dword ptr [rdi+48]
// ---------- INJECTING HERE ----------
SkyHarvest.PlayerCashManager:SpendCash+2c: 2B C6                          - sub eax,esi
// ---------- DONE INJECTING  ----------
SkyHarvest.PlayerCashManager:SpendCash+2e: 89 47 48                       - mov [rdi+48],eax
SkyHarvest.PlayerCashManager:SpendCash+31: B8 01 00 00 00                 - mov eax,00000001
SkyHarvest.PlayerCashManager:SpendCash+36: 4C 0F B6 F8                    - movzx r15,al
SkyHarvest.PlayerCashManager:SpendCash+3a: 48 63 57 48                    - movsxd  rdx,dword ptr [rdi+48]
SkyHarvest.PlayerCashManager:SpendCash+3e: 48 8B CF                       - mov rcx,rdi
SkyHarvest.PlayerCashManager:SpendCash+41: 48 8D 64 24 00                 - lea rsp,[rsp+00]
SkyHarvest.PlayerCashManager:SpendCash+46: 49 BB 70 D2 6A BA 4C 02 00 00  - mov r11,SkyHarvest.PlayerCashManager:SetCash
SkyHarvest.PlayerCashManager:SpendCash+50: 41 FF D3                       - call r11
SkyHarvest.PlayerCashManager:SpendCash+53: 49 8B C7                       - mov rax,r15
SkyHarvest.PlayerCashManager:SpendCash+56: 48 8B 75 E8                    - mov rsi,[rbp-18]
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>21</ID>
          <Description>"get additional 10 mats when looting"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]

aobscanfunction(mats,InventoryPlus.Inventory:TryAddItem,03 C1 41 89 44 24 18)  // should be unique in this function
alloc(newmem,$1000,mats)

label(code)
label(return)

newmem:
  add ecx,#10
code:
  add eax,ecx
  mov [r12+18],eax
  jmp return

mats:
  jmp newmem
  nop 2
return:
registersymbol(mats)

[DISABLE]

mats:
  db 03 C1 41 89 44 24 18

unregistersymbol(mats)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: InventoryPlus.Inventory:TryAddItem+116

InventoryPlus.Inventory:TryAddItem+f1: 48 8B C3                       - mov rax,rbx
InventoryPlus.Inventory:TryAddItem+f4: 85 C0                          - test eax,eax
InventoryPlus.Inventory:TryAddItem+f6: 0F 8E 84 00 00 00              - jng InventoryPlus.Inventory:TryAddItem+180
InventoryPlus.Inventory:TryAddItem+fc: 48 63 0E                       - movsxd  rcx,dword ptr [rsi]
InventoryPlus.Inventory:TryAddItem+ff: 3B D9                          - cmp ebx,ecx
InventoryPlus.Inventory:TryAddItem+101: 48 0F 4C CB                    - cmovl rcx,rbx
InventoryPlus.Inventory:TryAddItem+105: 89 4D C0                       - mov [rbp-40],ecx
InventoryPlus.Inventory:TryAddItem+108: 41 83 3C 24 00                 - cmp dword ptr [r12],00
InventoryPlus.Inventory:TryAddItem+10d: 49 63 44 24 18                 - movsxd  rax,dword ptr [r12+18]
InventoryPlus.Inventory:TryAddItem+112: 48 89 4D A8                    - mov [rbp-58],rcx
// ---------- INJECTING HERE ----------
InventoryPlus.Inventory:TryAddItem+116: 03 C1                          - add eax,ecx
// ---------- DONE INJECTING  ----------
InventoryPlus.Inventory:TryAddItem+118: 41 89 44 24 18                 - mov [r12+18],eax
InventoryPlus.Inventory:TryAddItem+11d: 49 8B 46 20                    - mov rax,[r14+20]
InventoryPlus.Inventory:TryAddItem+121: 48 8B C8                       - mov rcx,rax
InventoryPlus.Inventory:TryAddItem+124: 49 8B D5                       - mov rdx,r13
InventoryPlus.Inventory:TryAddItem+127: 83 38 00                       - cmp dword ptr [rax],00
InventoryPlus.Inventory:TryAddItem+12a: 48 8D 6D 00                    - lea rbp,[rbp+00]
InventoryPlus.Inventory:TryAddItem+12e: 49 BB 50 6F 48 EC B8 02 00 00  - mov r11,System.Collections.Generic.List`1[T_REF]:get_Item
InventoryPlus.Inventory:TryAddItem+138: 41 FF D3                       - call r11
InventoryPlus.Inventory:TryAddItem+13b: 45 0F B6 86 A1 00 00 00        - movzx r8d,byte ptr [r14+000000A1]
InventoryPlus.Inventory:TryAddItem+143: 45 0F B6 8E A0 00 00 00        - movzx r9d,byte ptr [r14+000000A0]
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>22</ID>
          <Description>"Get Playerdata"</Description>
          <Options moHideChildren="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : SkyHarvest.exe
  Version: 
  Date   : 2026-06-13
  Author : Nicki

  This script does blah blah blah
}

[ENABLE]

aobscanfunction(playerstats,SkyHarvest.PlayerTools:CanHaveToolInput,83 38 00 48 8D 64 24 00 90 49 BB D0 2B)  // should be unique in this function
alloc(newmem,$1000,playerstats)

label(code)
label(return)
label(playerdata)

newmem:
  mov [playerdata],rax
code:
  cmp dword ptr [rax],00
  lea rsp,[rsp+00]
  jmp return

playerdata:
  dq 0

playerstats:
  jmp newmem
  nop 3
return:
registersymbol(playerstats playerdata)

[DISABLE]

playerstats:
  db 83 38 00 48 8D 64 24 00

unregistersymbol(*)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: SkyHarvest.PlayerTools:CanHaveToolInput+bd

SkyHarvest.PlayerTools:CanHaveToolInput+94: 66 90                          - nop 2
SkyHarvest.PlayerTools:CanHaveToolInput+96: 49 BB 20 1D 94 FE B8 02 00 00  - mov r11,UnityEngine.GameObject:get_activeInHierarchy
SkyHarvest.PlayerTools:CanHaveToolInput+a0: 41 FF D3                       - call r11
SkyHarvest.PlayerTools:CanHaveToolInput+a3: 85 C0                          - test eax,eax
SkyHarvest.PlayerTools:CanHaveToolInput+a5: 74 06                          - je SkyHarvest.PlayerTools:CanHaveToolInput+ad
SkyHarvest.PlayerTools:CanHaveToolInput+a7: 33 C0                          - xor eax,eax
SkyHarvest.PlayerTools:CanHaveToolInput+a9: 48 0F B6 F8                    - movzx rdi,al
SkyHarvest.PlayerTools:CanHaveToolInput+ad: 48 B8 60 A3 1D DA BA 02 00 00  - mov rax,000002BADA1DA360
SkyHarvest.PlayerTools:CanHaveToolInput+b7: 48 8B 00                       - mov rax,[rax]
SkyHarvest.PlayerTools:CanHaveToolInput+ba: 48 8B C8                       - mov rcx,rax
// ---------- INJECTING HERE ----------
SkyHarvest.PlayerTools:CanHaveToolInput+bd: 83 38 00                       - cmp dword ptr [rax],00
// ---------- DONE INJECTING  ----------
SkyHarvest.PlayerTools:CanHaveToolInput+c0: 48 8D 64 24 00                 - lea rsp,[rsp+00]
SkyHarvest.PlayerTools:CanHaveToolInput+c5: 90                             - nop 
SkyHarvest.PlayerTools:CanHaveToolInput+c6: 49 BB D0 2B 0E DD BA 02 00 00  - mov r11,SkyHarvest.PlayerController:isGrounded
SkyHarvest.PlayerTools:CanHaveToolInput+d0: 41 FF D3                       - call r11
SkyHarvest.PlayerTools:CanHaveToolInput+d3: 85 C0                          - test eax,eax
SkyHarvest.PlayerTools:CanHaveToolInput+d5: 75 06                          - jne SkyHarvest.PlayerTools:CanHaveToolInput+dd
SkyHarvest.PlayerTools:CanHaveToolInput+d7: 33 C0                          - xor eax,eax
SkyHarvest.PlayerTools:CanHaveToolInput+d9: 48 0F B6 F8                    - movzx rdi,al
SkyHarvest.PlayerTools:CanHaveToolInput+dd: 48 B8 50 A5 1D DA BA 02 00 00  - mov rax,000002BADA1DA550
SkyHarvest.PlayerTools:CanHaveToolInput+e7: 48 8B 00                       - mov rax,[rax]
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>23</ID>
              <Description>"PlayerController"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>playerdata</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>32</ID>
                  <Description>"SprintSpeed"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+C0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>33</ID>
                  <Description>"PlayerStamina"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+C4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>34</ID>
                  <Description>"TotalPlayerStamina"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+C8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>35</ID>
                  <Description>"StaminaRecoverSpeed"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+CC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>36</ID>
                  <Description>"MoveSpeed"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+D0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>37</ID>
                  <Description>"canJump"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+105</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>38</ID>
                  <Description>"JumpSpeed"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+108</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>39</ID>
                  <Description>"HorizontalJumpSpeed"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+10C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>40</ID>
                  <Description>"JetpackEquipped"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+124</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>41</ID>
                  <Description>"FuelBoostEnabled"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+125</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>42</ID>
                  <Description>"TotalFuelAmt"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+128</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>43</ID>
                  <Description>"FuelAmt"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+12C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>44</ID>
                  <Description>"FuelDepletion"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+130</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>45</ID>
                  <Description>"FuelRegeneration"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+134</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>46</ID>
                  <Description>"fovSmoothSpeed_Fly"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+138</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>47</ID>
                  <Description>"fovSmoothSpeed_Idle"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+13C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>48</ID>
                  <Description>"HorizontalFlySpeed"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+168</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>49</ID>
                  <Description>"HorizontalFlySpeed_Boost"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+16C</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>19</ID>
      <Description>"works only in Demo-Version of the Game"</Description>
      <Options moHideChildren="1"/>
      <Color>C0C0C0</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>7</ID>
          <Description>"get additional 10 mats when looting"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanfunction(mats,InventoryPlus.Inventory:AddStackable,41 03 CD 89 48 18)  // should be unique in this function
alloc(newmem,$100,mats)

label(code)
label(return)

newmem:
  add ecx,#10
code:
  add ecx,r13d
  mov [rax+18],ecx
  jmp return

mats:
  jmp newmem
  nop
return:
registersymbol(mats)

[DISABLE]

mats:
  db 41 03 CD 89 48 18

unregistersymbol(mats)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: InventoryPlus.Inventory:AddStackable+13a

InventoryPlus.Inventory:AddStackable+10c: 0F 8D 99 00 00 00              - jnl InventoryPlus.Inventory:AddStackable+1ab
InventoryPlus.Inventory:AddStackable+112: 49 8B 46 28                    - mov rax,[r14+28]
InventoryPlus.Inventory:AddStackable+116: 48 8B C8                       - mov rcx,rax
InventoryPlus.Inventory:AddStackable+119: 49 8B D4                       - mov rdx,r12
InventoryPlus.Inventory:AddStackable+11c: 83 38 00                       - cmp dword ptr [rax],00
InventoryPlus.Inventory:AddStackable+11f: 48 8D AD 00 00 00 00           - lea rbp,[rbp+00000000]
InventoryPlus.Inventory:AddStackable+126: 49 BB A0 73 53 65 4C 02 00 00  - mov r11,System.Collections.Generic.List`1[T_REF]:get_Item
InventoryPlus.Inventory:AddStackable+130: 41 FF D3                       - call r11
InventoryPlus.Inventory:AddStackable+133: 83 38 00                       - cmp dword ptr [rax],00
InventoryPlus.Inventory:AddStackable+136: 48 63 48 18                    - movsxd  rcx,dword ptr [rax+18]
// ---------- INJECTING HERE ----------
InventoryPlus.Inventory:AddStackable+13a: 41 03 CD                       - add ecx,r13d
// ---------- DONE INJECTING  ----------
InventoryPlus.Inventory:AddStackable+13d: 89 48 18                       - mov [rax+18],ecx
InventoryPlus.Inventory:AddStackable+140: 49 8B 46 20                    - mov rax,[r14+20]
InventoryPlus.Inventory:AddStackable+144: 48 8B C8                       - mov rcx,rax
InventoryPlus.Inventory:AddStackable+147: 49 8B D4                       - mov rdx,r12
InventoryPlus.Inventory:AddStackable+14a: 83 38 00                       - cmp dword ptr [rax],00
InventoryPlus.Inventory:AddStackable+14d: 90                             - nop 
InventoryPlus.Inventory:AddStackable+14e: 49 BB A0 73 53 65 4C 02 00 00  - mov r11,System.Collections.Generic.List`1[T_REF]:get_Item
InventoryPlus.Inventory:AddStackable+158: 41 FF D3                       - call r11
InventoryPlus.Inventory:AddStackable+15b: 48 89 45 88                    - mov [rbp-78],rax
InventoryPlus.Inventory:AddStackable+15f: 49 8B 46 28                    - mov rax,[r14+28]
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>9</ID>
          <Description>"get playerdata"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanfunction(player,SkyHarvest.PlayerTools:CanHaveToolInput,83 38 00 48 8D 64 24 00 90 49 BB E0 5A)  // should be unique in this function
alloc(newmem,$1000,player)

label(code)
label(return)
label(playerdata)

newmem:
  mov [playerdata],rax
code:
  cmp dword ptr [rax],00
  lea rsp,[rsp+00]
  jmp return

playerdata:
  dq 0

player:
  jmp newmem
  nop 3
return:
registersymbol(player playerdata)

[DISABLE]

player:
  db 83 38 00 48 8D 64 24 00

unregistersymbol(*)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: SkyHarvest.PlayerTools:CanHaveToolInput+8d

SkyHarvest.PlayerTools:CanHaveToolInput+63: 83 38 00                       - cmp dword ptr [rax],00
SkyHarvest.PlayerTools:CanHaveToolInput+66: 49 BB D0 6E 50 F0 4C 02 00 00  - mov r11,UnityEngine.GameObject:get_activeInHierarchy
SkyHarvest.PlayerTools:CanHaveToolInput+70: 41 FF D3                       - call r11
SkyHarvest.PlayerTools:CanHaveToolInput+73: 85 C0                          - test eax,eax
SkyHarvest.PlayerTools:CanHaveToolInput+75: 74 06                          - je SkyHarvest.PlayerTools:CanHaveToolInput+7d
SkyHarvest.PlayerTools:CanHaveToolInput+77: 33 C0                          - xor eax,eax
SkyHarvest.PlayerTools:CanHaveToolInput+79: 48 0F B6 F8                    - movzx rdi,al
SkyHarvest.PlayerTools:CanHaveToolInput+7d: 48 B8 A0 C5 3F F0 4C 02 00 00  - mov rax,0000024CF03FC5A0
SkyHarvest.PlayerTools:CanHaveToolInput+87: 48 8B 00                       - mov rax,[rax]
SkyHarvest.PlayerTools:CanHaveToolInput+8a: 48 8B C8                       - mov rcx,rax
// ---------- INJECTING HERE ----------
SkyHarvest.PlayerTools:CanHaveToolInput+8d: 83 38 00                       - cmp dword ptr [rax],00
// ---------- DONE INJECTING  ----------
SkyHarvest.PlayerTools:CanHaveToolInput+90: 48 8D 64 24 00                 - lea rsp,[rsp+00]
SkyHarvest.PlayerTools:CanHaveToolInput+95: 90                             - nop 
SkyHarvest.PlayerTools:CanHaveToolInput+96: 49 BB E0 5A 4F BA 4C 02 00 00  - mov r11,SkyHarvest.PlayerController:isGrounded
SkyHarvest.PlayerTools:CanHaveToolInput+a0: 41 FF D3                       - call r11
SkyHarvest.PlayerTools:CanHaveToolInput+a3: 85 C0                          - test eax,eax
SkyHarvest.PlayerTools:CanHaveToolInput+a5: 75 06                          - jne SkyHarvest.PlayerTools:CanHaveToolInput+ad
SkyHarvest.PlayerTools:CanHaveToolInput+a7: 33 C0                          - xor eax,eax
SkyHarvest.PlayerTools:CanHaveToolInput+a9: 48 0F B6 F8                    - movzx rdi,al
SkyHarvest.PlayerTools:CanHaveToolInput+ad: 48 B8 20 C7 3F F0 4C 02 00 00  - mov rax,0000024CF03FC720
SkyHarvest.PlayerTools:CanHaveToolInput+b7: 48 8B 00                       - mov rax,[rax]
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>10</ID>
              <Description>"PlayerController"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>playerdata</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>11</ID>
                  <Description>"PlayerStamina"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>+B4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>12</ID>
                  <Description>"TotalPlayerStamina"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+B8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>13</ID>
                  <Description>"StaminaRecoverSpeed"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+BC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>14</ID>
                  <Description>"MoveSpeed"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+C0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>15</ID>
                  <Description>"canJump"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+F5</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>16</ID>
                  <Description>"JumpSpeed"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+F8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>17</ID>
                  <Description>"AirTime"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+150</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>18</ID>
                  <Description>"isFlying"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+154</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Structures StructVersion="2">
    <Structure Name="PlayerController" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
      <Elements>
        <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
        <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="m_CancellationTokenSource" DisplayMethod="unsigned integer"/>
        <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="PlayerSprintFX" DisplayMethod="unsigned integer"/>
        <Element Offset="40" Vartype="Pointer" Bytesize="8" OffsetHex="00000028" Description="VirtualCamTPP" DisplayMethod="unsigned integer"/>
        <Element Offset="48" Vartype="Pointer" Bytesize="8" OffsetHex="00000030" Description="RollImpulseSource" DisplayMethod="unsigned integer"/>
        <Element Offset="56" Vartype="Pointer" Bytesize="8" OffsetHex="00000038" Description="CinemachineCameraTarget" DisplayMethod="unsigned integer"/>
        <Element Offset="64" Vartype="Pointer" Bytesize="8" OffsetHex="00000040" Description="WaterSplashFX" DisplayMethod="unsigned integer"/>
        <Element Offset="72" Vartype="Pointer" Bytesize="8" OffsetHex="00000048" Description="GroundCheckPos" DisplayMethod="unsigned integer"/>
        <Element Offset="80" Vartype="Pointer" Bytesize="8" OffsetHex="00000050" Description="myJetpack" DisplayMethod="unsigned integer"/>
        <Element Offset="88" Vartype="Pointer" Bytesize="8" OffsetHex="00000058" Description="ScreenLinesFX" DisplayMethod="unsigned integer"/>
        <Element Offset="96" Vartype="Pointer" Bytesize="8" OffsetHex="00000060" Description="BarrelrollPivot" DisplayMethod="unsigned integer"/>
        <Element Offset="104" Vartype="Pointer" Bytesize="8" OffsetHex="00000068" Description="Footsteps" DisplayMethod="unsigned integer"/>
        <Element Offset="112" Vartype="Pointer" Bytesize="8" OffsetHex="00000070" Description="PlayerGfx" DisplayMethod="unsigned integer"/>
        <Element Offset="120" Vartype="Pointer" Bytesize="8" OffsetHex="00000078" Description="TppVirtualCam" DisplayMethod="unsigned integer"/>
        <Element Offset="128" Vartype="Pointer" Bytesize="8" OffsetHex="00000080" Description="FppVirtualCam" DisplayMethod="unsigned integer"/>
        <Element Offset="136" Vartype="Pointer" Bytesize="8" OffsetHex="00000088" Description="anim" DisplayMethod="unsigned integer"/>
        <Element Offset="144" Vartype="Pointer" Bytesize="8" OffsetHex="00000090" Description="charController" DisplayMethod="unsigned integer">
          <Structure Name="UnityEngine.CharacterController" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
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