<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <CheatEntries>
    <CheatEntry>
      <ID>1337320939</ID>
      <Description>"Get Player Base + Info"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Solo_Leveling_ARISE_OVERDRIVE.exe
  Version: 
  Date   : 2026-07-05
  Author : savagethehacker

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(getplayerbase,GameAssembly.dll,48 83 BB 10 01 00 00 00 74 19) // should be unique
alloc(newmem,$1000,getplayerbase)
alloc(playerbase_ptr,$8)
alloc(playerbase1_ptr,$8)
alloc(playerbase2_ptr,$8)

label(code)
label(return)

newmem:
  mov [playerbase_ptr],rbx
  mov rcx,[rbx+00000100]
  mov [playerbase1_ptr],rcx
  mov rcx,[rbx+00000110]
  mov [playerbase2_ptr],rcx
code:
  xor edx,edx
  mov rcx,rbx
  jmp return

playerbase_ptr:
dq 0

playerbase1_ptr:
dq 0

playerbase2_ptr:
dq 0

getplayerbase+A:
  jmp newmem
return:
registersymbol(getplayerbase,playerbase_ptr,playerbase1_ptr,playerbase2_ptr)

[DISABLE]

getplayerbase+A:
  db 33 D2 48 8B CB

unregistersymbol(getplayerbase,playerbase_ptr,playerbase1_ptr,playerbase2_ptr)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+E2AD6A

GameAssembly.dll+E2AD4D: CC                       - int 3 
GameAssembly.dll+E2AD4E: CC                       - int 3 
GameAssembly.dll+E2AD4F: CC                       - int 3 
GameAssembly.dll+E2AD50: 40 53                    - push rbx
GameAssembly.dll+E2AD52: 48 83 EC 20              - sub rsp,20
GameAssembly.dll+E2AD56: 33 D2                    - xor edx,edx
GameAssembly.dll+E2AD58: 48 8B D9                 - mov rbx,rcx
GameAssembly.dll+E2AD5B: E8 40 35 7D FF           - call GameAssembly.dll+5FE2A0
GameAssembly.dll+E2AD60: 48 83 BB 10 01 00 00 00  - cmp qword ptr [rbx+00000110],00
GameAssembly.dll+E2AD68: 74 19                    - je GameAssembly.dll+E2AD83
// ---------- INJECTING HERE ----------
GameAssembly.dll+E2AD6A: 33 D2                    - xor edx,edx
// ---------- DONE INJECTING  ----------
GameAssembly.dll+E2AD6C: 48 8B CB                 - mov rcx,rbx
GameAssembly.dll+E2AD6F: E8 3C E9 FF FF           - call GameAssembly.dll+E296B0
GameAssembly.dll+E2AD74: 33 D2                    - xor edx,edx
GameAssembly.dll+E2AD76: 48 8B CB                 - mov rcx,rbx
GameAssembly.dll+E2AD79: 48 83 C4 20              - add rsp,20
GameAssembly.dll+E2AD7D: 5B                       - pop rbx
GameAssembly.dll+E2AD7E: E9 7D F1 FF FF           - jmp GameAssembly.dll+E29F00
GameAssembly.dll+E2AD83: 48 83 C4 20              - add rsp,20
GameAssembly.dll+E2AD87: 5B                       - pop rbx
GameAssembly.dll+E2AD88: C3                       - ret 
}


//LIVE_1.1.83
{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+196839A

GameAssembly.dll+196837D: CC                       - int 3
GameAssembly.dll+196837E: CC                       - int 3
GameAssembly.dll+196837F: CC                       - int 3
NGame.PlayerStateSubview.Update: 40 53                    - push rbx
GameAssembly.dll+1968382: 48 83 EC 20              - sub rsp,20
GameAssembly.dll+1968386: 33 D2                    - xor edx,edx
GameAssembly.dll+1968388: 48 8B D9                 - mov rbx,rcx
GameAssembly.dll+196838B: E8 10 4F C6 FE           - call Org.BouncyCastle.Utilities.IO.BaseInputStream.Flush
GameAssembly.dll+1968390: 48 83 BB 10 01 00 00 00  - cmp qword ptr [rbx+00000110],00
GameAssembly.dll+1968398: 74 19                    - je GameAssembly.dll+19683B3
// ---------- INJECTING HERE ----------
GameAssembly.dll+196839A: 33 D2                    - xor edx,edx
// ---------- DONE INJECTING  ----------
GameAssembly.dll+196839C: 48 8B CB                 - mov rcx,rbx
GameAssembly.dll+196839F: E8 8C E9 FF FF           - call NGame.PlayerStateSubview.EMHKKGONLPP
GameAssembly.dll+19683A4: 33 D2                    - xor edx,edx
GameAssembly.dll+19683A6: 48 8B CB                 - mov rcx,rbx
GameAssembly.dll+19683A9: 48 83 C4 20              - add rsp,20
GameAssembly.dll+19683AD: 5B                       - pop rbx
GameAssembly.dll+19683AE: E9 7D F6 FF FF           - jmp NGame.PlayerStateSubview.PLAHOHLMOEA
GameAssembly.dll+19683B3: 48 83 C4 20              - add rsp,20
GameAssembly.dll+19683B7: 5B                       - pop rbx
GameAssembly.dll+19683B8: C3                       - ret
}
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>112</Key>
          </Keys>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
      <CheatEntries>
        <CheatEntry>
          <ID>1337320963</ID>
          <Description>"Arm Scripts"</Description>
          <Options moAlwaysHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>1337320949</ID>
              <Description>"Get God Mode"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : Solo_Leveling_ARISE_OVERDRIVE.exe
  Version: 
  Date   : 2025-11-24
  Author : rogstrix

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(godmode,GameAssembly.dll,FF FF FF 33 C9 45 33 C9) // should be unique
alloc(newmem,$1000,godmode)

label(code)
label(return,godmodeset,myjumpcd)

newmem:
  mov r8,[rax+0018]
  cmp [playerbase1_ptr],r8
  jne code
  cmp byte ptr [godmodeset],1
  jne code
  test rax,rax
  jmp myjumpcd
code:
  xor ecx,ecx
  xor r9d,r9d
  jmp return

myjumpcd:
  jmp godmode+19

godmodeset:
db 9

godmode+03:
  jmp newmem
return:
registersymbol(godmode,godmodeset,myjumpcd)

[DISABLE]

godmode+03:
  db 33 C9 45 33 C9

unregistersymbol(godmode),godmodeset,myjumpcd)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+1A07045

GameAssembly.dll+1A07023: 48 8B CE              - mov rcx,rsi
GameAssembly.dll+1A07026: E8 85 B8 48 03        - call GameAssembly.dll+4E928B0
GameAssembly.dll+1A0702B: 84 C0                 - test al,al
GameAssembly.dll+1A0702D: 75 91                 - jne GameAssembly.dll+1A06FC0
GameAssembly.dll+1A0702F: 33 D2                 - xor edx,edx
GameAssembly.dll+1A07031: 48 8B CE              - mov rcx,rsi
GameAssembly.dll+1A07034: E8 77 3D 00 00        - call GameAssembly.dll+1A0ADB0
GameAssembly.dll+1A07039: 48 8B F8              - mov rdi,rax
GameAssembly.dll+1A0703C: 48 85 C0              - test rax,rax
GameAssembly.dll+1A0703F: 0F 84 7B FF FF FF     - je GameAssembly.dll+1A06FC0
// ---------- INJECTING HERE ----------
GameAssembly.dll+1A07045: 33 C9                 - xor ecx,ecx
// ---------- DONE INJECTING  ----------
GameAssembly.dll+1A07047: 45 33 C9              - xor r9d,r9d
GameAssembly.dll+1A0704A: 4C 8B C0              - mov r8,rax
GameAssembly.dll+1A0704D: 48 8B 15 44 96 C2 04  - mov rdx,[GameAssembly.dll+6630698]
GameAssembly.dll+1A07054: E8 47 09 60 FE        - call GameAssembly.il2cpp_debugger_set_agent_options+46C0
GameAssembly.dll+1A07059: 84 C0                 - test al,al
GameAssembly.dll+1A0705B: 0F 85 F4 1A 00 00     - jne GameAssembly.dll+1A08B55
GameAssembly.dll+1A07061: 33 C9                 - xor ecx,ecx
GameAssembly.dll+1A07063: 45 8B CD              - mov r9d,r13d
GameAssembly.dll+1A07066: 4C 8B C7              - mov r8,rdi
GameAssembly.dll+1A07069: 48 8B 15 28 96 C2 04  - mov rdx,[GameAssembly.dll+6630698]
}


//LIVE_1.1.83
{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+1081995

GameAssembly.dll+1081973: 48 8B CE              - mov rcx,rsi
GameAssembly.dll+1081976: E8 05 76 8D 04        - call UnityEngine.Object.op_Equality
GameAssembly.dll+108197B: 84 C0                 - test al,al
GameAssembly.dll+108197D: 75 91                 - jne GameAssembly.dll+1081910
GameAssembly.dll+108197F: 33 D2                 - xor edx,edx
GameAssembly.dll+1081981: 48 8B CE              - mov rcx,rsi
GameAssembly.dll+1081984: E8 07 8B 00 00        - call GKPGPHGAEPB.ILMBAEMFIAB
GameAssembly.dll+1081989: 48 8B F8              - mov rdi,rax
GameAssembly.dll+108198C: 48 85 C0              - test rax,rax
GameAssembly.dll+108198F: 0F 84 7B FF FF FF     - je GameAssembly.dll+1081910
// ---------- INJECTING HERE ----------
GameAssembly.dll+1081995: 33 C9                 - xor ecx,ecx
// ---------- DONE INJECTING  ----------
GameAssembly.dll+1081997: 45 33 C9              - xor r9d,r9d
GameAssembly.dll+108199A: 4C 8B C0              - mov r8,rax
GameAssembly.dll+108199D: 48 8B 15 4C A1 35 06  - mov rdx,[GameAssembly.dll+73DBAF0]
GameAssembly.dll+10819A4: E8 D7 36 F9 FE        - call GameAssembly.dll+15080
GameAssembly.dll+10819A9: 84 C0                 - test al,al
GameAssembly.dll+10819AB: 0F 85 F4 1A 00 00     - jne GameAssembly.dll+10834A5
GameAssembly.dll+10819B1: 33 C9                 - xor ecx,ecx
GameAssembly.dll+10819B3: 45 8B CD              - mov r9d,r13d
GameAssembly.dll+10819B6: 4C 8B C7              - mov r8,rdi
GameAssembly.dll+10819B9: 48 8B 15 30 A1 35 06  - mov rdx,[GameAssembly.dll+73DBAF0]
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1337320946</ID>
              <Description>"Get Damage"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : Solo_Leveling_ARISE_OVERDRIVE.exe
  Version:
  Date   : 2025-11-24
  Author : rogstrix

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(getdamage,GameAssembly.dll,F3 0F 11 47 20 45) // should be unique
alloc(newmem,$1000,getdamage)

label(code)
label(return,damagemul,defensemulval,onehitkillset,infhpset)

newmem:
  mov rdx,[rdi+0018]
  cmp [playerbase1_ptr],rdx
  je @1
  mov rdx,[rdi+0010]
  cmp [playerbase1_ptr],rdx
  je @2
  jmp code

//player
@1:
  divss xmm0,[defensemulval]
  cmp byte ptr [infhpset],1
  jne code
  push (float)-9999
  movss xmm0,[rsp]
  add rsp,08
  jmp code

//enemy
@2:
  mulss xmm0,[damagemul]
  cmp byte ptr [onehitkillset],1
  jne code
  push (float)9999999
  movss xmm0,[rsp]
  add rsp,08

code:
  movss [rdi+20],xmm0
  jmp return

damagemul:
dd (float)1

defensemulval:
dd (float)1

onehitkillset:
db 9

infhpset:
db 9

getdamage:
  jmp newmem
return:
registersymbol(getdamage,damagemul,defensemulval,onehitkillset,infhpset)

[DISABLE]

getdamage:
  db F3 0F 11 47 20

unregistersymbol(getdamage,damagemul,defensemulval,onehitkillset,infhpset)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+19AC359

GameAssembly.dll+19AC326: 48 85 C9                       - test rcx,rcx
GameAssembly.dll+19AC329: 0F 84 59 0A 00 00              - je GameAssembly.dll+19ACD88
GameAssembly.dll+19AC32F: 48 8B 49 40                    - mov rcx,[rcx+40]
GameAssembly.dll+19AC333: 48 85 C9                       - test rcx,rcx
GameAssembly.dll+19AC336: 0F 84 4C 0A 00 00              - je GameAssembly.dll+19ACD88
GameAssembly.dll+19AC33C: 45 33 C0                       - xor r8d,r8d
GameAssembly.dll+19AC33F: 48 8D 94 24 28 01 00 00        - lea rdx,[rsp+00000128]
GameAssembly.dll+19AC347: E8 B4 58 CA FE                 - call FLJEAFDPMLB.OFPAMCJMLCM
GameAssembly.dll+19AC34C: 0F 57 C0                       - xorps xmm0,xmm0
GameAssembly.dll+19AC34F: F3 48 0F 2A 84 24 28 01 00 00  - cvtsi2ss xmm0,[rsp+00000128]
// ---------- INJECTING HERE ----------
GameAssembly.dll+19AC359: F3 0F 11 47 20                 - movss [rdi+20],xmm0
// ---------- DONE INJECTING  ----------
GameAssembly.dll+19AC35E: 45 33 C0                       - xor r8d,r8d
GameAssembly.dll+19AC361: 48 8B D7                       - mov rdx,rdi
GameAssembly.dll+19AC364: 49 8B CE                       - mov rcx,r14
GameAssembly.dll+19AC367: E8 34 0D 00 00                 - call EMNNMKKFJIC.PCCBMIMOMNN
GameAssembly.dll+19AC36C: 0F 10 4F 10                    - movups xmm1,[rdi+10]
GameAssembly.dll+19AC370: 0F 11 4C 24 40                 - movups [rsp+40],xmm1
GameAssembly.dll+19AC375: F3 48 0F 2C 47 20              - cvttss2si rax,[rdi+20]
GameAssembly.dll+19AC37B: 48 89 84 24 28 01 00 00        - mov [rsp+00000128],rax
GameAssembly.dll+19AC383: 0F 10 D1                       - movups xmm2,xmm1
GameAssembly.dll+19AC386: 66 0F 73 DA 08                 - psrldq xmm2,08
}

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+19AE649

GameAssembly.dll+19AE616: 48 85 C9                       - test rcx,rcx
GameAssembly.dll+19AE619: 0F 84 59 0A 00 00              - je GameAssembly.dll+19AF078
GameAssembly.dll+19AE61F: 48 8B 49 40                    - mov rcx,[rcx+40]
GameAssembly.dll+19AE623: 48 85 C9                       - test rcx,rcx
GameAssembly.dll+19AE626: 0F 84 4C 0A 00 00              - je GameAssembly.dll+19AF078
GameAssembly.dll+19AE62C: 45 33 C0                       - xor r8d,r8d
GameAssembly.dll+19AE62F: 48 8D 94 24 28 01 00 00        - lea rdx,[rsp+00000128]
GameAssembly.dll+19AE637: E8 14 50 CB FE                 - call NOLPNCOOHAI.PPEGCGFADJA
GameAssembly.dll+19AE63C: 0F 57 C0                       - xorps xmm0,xmm0
GameAssembly.dll+19AE63F: F3 48 0F 2A 84 24 28 01 00 00  - cvtsi2ss xmm0,[rsp+00000128]
// ---------- INJECTING HERE ----------
GameAssembly.dll+19AE649: F3 0F 11 47 20                 - movss [rdi+20],xmm0
// ---------- DONE INJECTING  ----------
GameAssembly.dll+19AE64E: 45 33 C0                       - xor r8d,r8d
GameAssembly.dll+19AE651: 48 8B D7                       - mov rdx,rdi
GameAssembly.dll+19AE654: 49 8B CE                       - mov rcx,r14
GameAssembly.dll+19AE657: E8 74 92 FF FF                 - call EGJEIDJPLAD.BHHOAAGICFJ
GameAssembly.dll+19AE65C: 0F 10 4F 10                    - movups xmm1,[rdi+10]
GameAssembly.dll+19AE660: 0F 11 4C 24 40                 - movups [rsp+40],xmm1
GameAssembly.dll+19AE665: F3 48 0F 2C 47 20              - cvttss2si rax,[rdi+20]
GameAssembly.dll+19AE66B: 48 89 84 24 28 01 00 00        - mov [rsp+00000128],rax
GameAssembly.dll+19AE673: 0F 10 D1                       - movups xmm2,xmm1
GameAssembly.dll+19AE676: 66 0F 73 DA 08                 - psrldq xmm2,08
}

//LIVE_1.1.83
{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+103E521

GameAssembly.dll+103E4EE: 48 85 C9                       - test rcx,rcx
GameAssembly.dll+103E4F1: 0F 84 54 0A 00 00              - je GameAssembly.dll+103EF4B
GameAssembly.dll+103E4F7: 48 8B 49 40                    - mov rcx,[rcx+40]
GameAssembly.dll+103E4FB: 48 85 C9                       - test rcx,rcx
GameAssembly.dll+103E4FE: 0F 84 47 0A 00 00              - je GameAssembly.dll+103EF4B
GameAssembly.dll+103E504: 45 33 C0                       - xor r8d,r8d
GameAssembly.dll+103E507: 48 8D 94 24 28 01 00 00        - lea rdx,[rsp+00000128]
GameAssembly.dll+103E50F: E8 2C 00 15 00                 - call NGPFGDDBFKL.LFHKLOKOLEB
GameAssembly.dll+103E514: 0F 57 C0                       - xorps xmm0,xmm0
GameAssembly.dll+103E517: F3 48 0F 2A 84 24 28 01 00 00  - cvtsi2ss xmm0,[rsp+00000128]
// ---------- INJECTING HERE ----------
GameAssembly.dll+103E521: F3 0F 11 47 20                 - movss [rdi+20],xmm0
// ---------- DONE INJECTING  ----------
GameAssembly.dll+103E526: 45 33 C0                       - xor r8d,r8d
GameAssembly.dll+103E529: 48 8B D7                       - mov rdx,rdi
GameAssembly.dll+103E52C: 49 8B CE                       - mov rcx,r14
GameAssembly.dll+103E52F: E8 0C E0 FF FF                 - call CFGJEOECDFK.HJCIDKALFLB
GameAssembly.dll+103E534: 0F 10 4F 10                    - movups xmm1,[rdi+10]
GameAssembly.dll+103E538: 0F 11 4C 24 40                 - movups [rsp+40],xmm1
GameAssembly.dll+103E53D: F3 48 0F 2C 47 20              - cvttss2si rax,[rdi+20]
GameAssembly.dll+103E543: 48 89 84 24 28 01 00 00        - mov [rsp+00000128],rax
GameAssembly.dll+103E54B: 0F 10 D1                       - movups xmm2,xmm1
GameAssembly.dll+103E54E: 66 0F 73 DA 08                 - psrldq xmm2,08
}

</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1337320951</ID>
              <Description>"Get Crash Damage"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : Solo_Leveling_ARISE_OVERDRIVE.exe
  Version: 
  Date   : 2025-11-24
  Author : rogstrix

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(getcrashdamage,GameAssembly.dll,F3 4C 0F 2C C6 B2) // should be unique
alloc(newmem,$1000,getcrashdamage)

label(code)
label(return,crashdamagemul,onehitcrashset)

newmem:
  cmp [playerbase2_ptr],rcx
  je code
  mulss xmm6,[crashdamagemul]
  cmp byte ptr [onehitcrashset],1
  jne code
  push (float)-9999999
  movss xmm6,[rsp]
  add rsp,08
code:
  cvttss2si r8,xmm6
  jmp return

crashdamagemul:
dd (float)1

onehitcrashset:
db 9

getcrashdamage:
  jmp newmem
return:
registersymbol(getcrashdamage,crashdamagemul,onehitcrashset)

[DISABLE]

getcrashdamage:
  db F3 4C 0F 2C C6

unregistersymbol(getcrashdamage,crashdamagemul,onehitcrashset)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+19A9C51

GameAssembly.dll+19A9C2D: 48 85 C0              - test rax,rax
GameAssembly.dll+19A9C30: 74 36                 - je GameAssembly.dll+19A9C68
GameAssembly.dll+19A9C32: 48 8B 48 10           - mov rcx,[rax+10]
GameAssembly.dll+19A9C36: 48 85 C9              - test rcx,rcx
GameAssembly.dll+19A9C39: 74 2D                 - je GameAssembly.dll+19A9C68
GameAssembly.dll+19A9C3B: 48 8B 89 40 01 00 00  - mov rcx,[rcx+00000140]
GameAssembly.dll+19A9C42: 48 85 C9              - test rcx,rcx
GameAssembly.dll+19A9C45: 74 21                 - je GameAssembly.dll+19A9C68
GameAssembly.dll+19A9C47: 0F 57 35 C2 10 86 03  - xorps xmm6,[GameAssembly.dll+520AD10]
GameAssembly.dll+19A9C4E: 45 33 C9              - xor r9d,r9d
// ---------- INJECTING HERE ----------
GameAssembly.dll+19A9C51: F3 4C 0F 2C C6        - cvttss2si r8,xmm6
// ---------- DONE INJECTING  ----------
GameAssembly.dll+19A9C56: B2 03                 - mov dl,03
GameAssembly.dll+19A9C58: E8 73 E2 B1 FF        - call GameAssembly.dll+14C7ED0
GameAssembly.dll+19A9C5D: 0F 28 74 24 20        - movaps xmm6,[rsp+20]
GameAssembly.dll+19A9C62: 48 83 C4 30           - add rsp,30
GameAssembly.dll+19A9C66: 5B                    - pop rbx
GameAssembly.dll+19A9C67: C3                    - ret 
GameAssembly.dll+19A9C68: E8 73 68 B8 FE        - call GameAssembly.mono_method_get_class+A0
GameAssembly.dll+19A9C6D: CC                    - int 3 
GameAssembly.dll+19A9C6E: CC                    - int 3 
GameAssembly.dll+19A9C6F: CC                    - int 3 
}


//LIVE_1.1.83
{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+1040481

GameAssembly.dll+104045D: 48 85 C0              - test rax,rax
GameAssembly.dll+1040460: 74 36                 - je GameAssembly.dll+1040498
GameAssembly.dll+1040462: 48 8B 48 10           - mov rcx,[rax+10]
GameAssembly.dll+1040466: 48 85 C9              - test rcx,rcx
GameAssembly.dll+1040469: 74 2D                 - je GameAssembly.dll+1040498
GameAssembly.dll+104046B: 48 8B 89 40 01 00 00  - mov rcx,[rcx+00000140]
GameAssembly.dll+1040472: 48 85 C9              - test rcx,rcx
GameAssembly.dll+1040475: 74 21                 - je GameAssembly.dll+1040498
GameAssembly.dll+1040477: 0F 57 35 92 A8 CB 04  - xorps xmm6,[GameAssembly.dll+5CFAD10]
GameAssembly.dll+104047E: 45 33 C9              - xor r9d,r9d
// ---------- INJECTING HERE ----------
GameAssembly.dll+1040481: F3 4C 0F 2C C6        - cvttss2si r8,xmm6
// ---------- DONE INJECTING  ----------
GameAssembly.dll+1040486: B2 03                 - mov dl,03
GameAssembly.dll+1040488: E8 C3 B4 AE FF        - call KCJDLBHPLNA.LNFMPLCIAPH
GameAssembly.dll+104048D: 0F 28 74 24 20        - movaps xmm6,[rsp+20]
GameAssembly.dll+1040492: 48 83 C4 30           - add rsp,30
GameAssembly.dll+1040496: 5B                    - pop rbx
GameAssembly.dll+1040497: C3                    - ret
GameAssembly.dll+1040498: E8 73 D2 48 FF        - call GameAssembly.il2cpp_method_get_class+A0
GameAssembly.dll+104049D: CC                    - int 3
GameAssembly.dll+104049E: CC                    - int 3
GameAssembly.dll+104049F: CC                    - int 3
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1337320954</ID>
              <Description>"Get MP etc"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : Solo_Leveling_ARISE_OVERDRIVE.exe
  Version:
  Date   : 2025-11-26
  Author : Administrator

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(getmpetc,GameAssembly.dll,48 8B 4C D9 20 45 33 C0 48 8B D5) // should be unique
alloc(newmem,$1000,getmpetc)

label(code)
label(return,infmpset,infuscset,infawakeningset)

newmem:
  mov rcx,[rcx+rbx*8+20]
  mov [playerbase2_ptr],rsi
  je code
  cmp dl,1
  je @1
  cmp dl,2
  je @2
  cmp dl,7
  je @3
  jmp code

@1:
  cmp byte ptr [infmpset],1
  jne code
  mov rbp,(int)99999
  jmp code
@2:
  cmp byte ptr [infuscset],1
  jne code
  mov rbp,(int)99999
  jmp code
@3:
  cmp byte ptr [infawakeningset],1
  jne code
  mov rbp,(int)99999
  jmp code


code:

  jmp return

infmpset:
db 9


infuscset:
db 9

infawakeningset:
db 9

getmpetc:
  jmp newmem
return:
registersymbol(getmpetc,infmpset,infuscset,infawakeningset)

[DISABLE]

getmpetc:
  db 48 8B 4C D9 20

unregistersymbol(getmpetc,infmpset,infuscset,infawakeningset)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+14C9862

GameAssembly.dll+14C9844: 48 85 FF           - test rdi,rdi
GameAssembly.dll+14C9847: 74 5B              - je GameAssembly.dll+14C98A4
GameAssembly.dll+14C9849: 48 8B 4F 28        - mov rcx,[rdi+28]
GameAssembly.dll+14C984D: 48 85 C9           - test rcx,rcx
GameAssembly.dll+14C9850: 74 52              - je GameAssembly.dll+14C98A4
GameAssembly.dll+14C9852: 0F B6 DA           - movzx ebx,dl
GameAssembly.dll+14C9855: 3B 59 18           - cmp ebx,[rcx+18]
GameAssembly.dll+14C9858: 73 50              - jae GameAssembly.dll+14C98AA
GameAssembly.dll+14C985A: 48 83 7C D9 20 00  - cmp qword ptr [rcx+rbx*8+20],00
GameAssembly.dll+14C9860: 74 10              - je GameAssembly.dll+14C9872
// ---------- INJECTING HERE ----------
GameAssembly.dll+14C9862: 48 8B 4C D9 20     - mov rcx,[rcx+rbx*8+20]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+14C9867: 45 33 C0           - xor r8d,r8d
GameAssembly.dll+14C986A: 48 8B D5           - mov rdx,rbp
GameAssembly.dll+14C986D: E8 BE 91 89 FF     - call NMSSSV.NmssSvLong.set
GameAssembly.dll+14C9872: 48 8B 47 20        - mov rax,[rdi+20]
GameAssembly.dll+14C9876: 48 85 C0           - test rax,rax
GameAssembly.dll+14C9879: 74 29              - je GameAssembly.dll+14C98A4
GameAssembly.dll+14C987B: 3B 58 18           - cmp ebx,[rax+18]
GameAssembly.dll+14C987E: 73 2A              - jae GameAssembly.dll+14C98AA
GameAssembly.dll+14C9880: 33 D2              - xor edx,edx
GameAssembly.dll+14C9882: 48 89 6C D8 20     - mov [rax+rbx*8+20],rbp
}

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+14B93D2

GameAssembly.dll+14B93B4: 48 85 FF           - test rdi,rdi
GameAssembly.dll+14B93B7: 74 5B              - je GameAssembly.dll+14B9414
GameAssembly.dll+14B93B9: 48 8B 4F 28        - mov rcx,[rdi+28]
GameAssembly.dll+14B93BD: 48 85 C9           - test rcx,rcx
GameAssembly.dll+14B93C0: 74 52              - je GameAssembly.dll+14B9414
GameAssembly.dll+14B93C2: 0F B6 DA           - movzx ebx,dl
GameAssembly.dll+14B93C5: 3B 59 18           - cmp ebx,[rcx+18]
GameAssembly.dll+14B93C8: 73 50              - jae GameAssembly.dll+14B941A
GameAssembly.dll+14B93CA: 48 83 7C D9 20 00  - cmp qword ptr [rcx+rbx*8+20],00
GameAssembly.dll+14B93D0: 74 10              - je GameAssembly.dll+14B93E2
// ---------- INJECTING HERE ----------
GameAssembly.dll+14B93D2: 48 8B 4C D9 20     - mov rcx,[rcx+rbx*8+20]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+14B93D7: 45 33 C0           - xor r8d,r8d
GameAssembly.dll+14B93DA: 48 8B D5           - mov rdx,rbp
GameAssembly.dll+14B93DD: E8 5E BD 8A FF     - call NMSSSV.NmssSvLong.set
GameAssembly.dll+14B93E2: 48 8B 47 20        - mov rax,[rdi+20]
GameAssembly.dll+14B93E6: 48 85 C0           - test rax,rax
GameAssembly.dll+14B93E9: 74 29              - je GameAssembly.dll+14B9414
GameAssembly.dll+14B93EB: 3B 58 18           - cmp ebx,[rax+18]
GameAssembly.dll+14B93EE: 73 2A              - jae GameAssembly.dll+14B941A
GameAssembly.dll+14B93F0: 33 D2              - xor edx,edx
GameAssembly.dll+14B93F2: 48 89 6C D8 20     - mov [rax+rbx*8+20],rbp
}


//LIVE_1.1.83
{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+B05C0B

GameAssembly.dll+B05BE4: 33 D2              - xor edx,edx
GameAssembly.dll+B05BE6: E8 85 65 FA 00     - call NGame.SvLong.get_Value
GameAssembly.dll+B05BEB: 49 8B 4D 28        - mov rcx,[r13+28]
GameAssembly.dll+B05BEF: 48 2B E8           - sub rbp,rax
GameAssembly.dll+B05BF2: 48 85 C9           - test rcx,rcx
GameAssembly.dll+B05BF5: 0F 84 B8 00 00 00  - je GameAssembly.dll+B05CB3
GameAssembly.dll+B05BFB: 3B 59 18           - cmp ebx,[rcx+18]
GameAssembly.dll+B05BFE: 0F 83 B5 00 00 00  - jae GameAssembly.dll+B05CB9
GameAssembly.dll+B05C04: 48 39 7C D9 20     - cmp [rcx+rbx*8+20],rdi
GameAssembly.dll+B05C09: 74 10              - je GameAssembly.dll+B05C1B
// ---------- INJECTING HERE ----------
GameAssembly.dll+B05C0B: 48 8B 4C D9 20     - mov rcx,[rcx+rbx*8+20]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+B05C10: 45 33 C0           - xor r8d,r8d
GameAssembly.dll+B05C13: 48 8B D5           - mov rdx,rbp
GameAssembly.dll+B05C16: E8 75 65 FA 00     - call NGame.SvLong.set_Value
GameAssembly.dll+B05C1B: 49 8B 45 20        - mov rax,[r13+20]
GameAssembly.dll+B05C1F: 48 85 C0           - test rax,rax
GameAssembly.dll+B05C22: 0F 84 8B 00 00 00  - je GameAssembly.dll+B05CB3
GameAssembly.dll+B05C28: 3B 58 18           - cmp ebx,[rax+18]
GameAssembly.dll+B05C2B: 0F 83 88 00 00 00  - jae GameAssembly.dll+B05CB9
GameAssembly.dll+B05C31: 41 FF C7           - inc r15d
GameAssembly.dll+B05C34: 48 89 6C D8 20     - mov [rax+rbx*8+20],rbp
}
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>1337320964</ID>
          <Description>"Scripts"</Description>
          <Options moHideChildren="1" moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>1337320152</ID>
              <Description>"God Mode/Ignore Hits"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
godmodeset:
db 1

[DISABLE]
godmodeset:
db 9
</AssemblerScript>
              <Hotkeys>
                <Hotkey>
                  <Action>Toggle Activation</Action>
                  <Keys>
                    <Key>97</Key>
                  </Keys>
                  <ID>0</ID>
                </Hotkey>
              </Hotkeys>
            </CheatEntry>
            <CheatEntry>
              <ID>1337320950</ID>
              <Description>"Infinite HP"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
infhpset:
db 1

[DISABLE]
infhpset:
db 9
</AssemblerScript>
              <Hotkeys>
                <Hotkey>
                  <Action>Toggle Activation</Action>
                  <Keys>
                    <Key>98</Key>
                  </Keys>
                  <ID>0</ID>
                </Hotkey>
              </Hotkeys>
            </CheatEntry>
            <CheatEntry>
              <ID>1337320955</ID>
              <Description>"Infinite MP"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
infmpset:
db 1

[DISABLE]
infmpset:
db 9
</AssemblerScript>
              <Hotkeys>
                <Hotkey>
                  <Action>Toggle Activation</Action>
                  <Keys>
                    <Key>99</Key>
                  </Keys>
                  <ID>0</ID>
                </Hotkey>
              </Hotkeys>
            </CheatEntry>
            <CheatEntry>
              <ID>1337320958</ID>
              <Description>"Infinite Stamina"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : Solo_Leveling_ARISE_OVERDRIVE.exe
  Version:
  Date   : 2026-04-01
  Author : Administrator

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(infstamina,GameAssembly.dll,48 8B CB 8D 50 FF E8 ** ** ** ** 33 D2 48 8B CB E8 ** ** ** **) // should be unique
alloc(newmem,$1000,infstamina)

label(code)
label(return)

newmem:
  mov rcx,rbx
  lea edx,[rax-01]
  xor edx,edx
code:

  jmp return

infstamina:
  jmp newmem
  nop
return:
registersymbol(infstamina)

[DISABLE]

infstamina:
  db 48 8B CB 8D 50 FF

unregistersymbol(infstamina)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+1083BFB

GameAssembly.dll+1083BD7: 7D 09                 - jnl GameAssembly.dll+1083BE2
GameAssembly.dll+1083BD9: 8B 83 50 01 00 00     - mov eax,[rbx+00000150]
GameAssembly.dll+1083BDF: 89 43 74              - mov [rbx+74],eax
GameAssembly.dll+1083BE2: 48 8B 9B 48 01 00 00  - mov rbx,[rbx+00000148]
GameAssembly.dll+1083BE9: 48 85 DB              - test rbx,rbx
GameAssembly.dll+1083BEC: 74 2B                 - je GameAssembly.dll+1083C19
GameAssembly.dll+1083BEE: 33 D2                 - xor edx,edx
GameAssembly.dll+1083BF0: 48 8B CB              - mov rcx,rbx
GameAssembly.dll+1083BF3: E8 C8 CF A1 00        - call IADPELBALAO.HAFFFDHMLMG
GameAssembly.dll+1083BF8: 45 33 C0              - xor r8d,r8d
// ---------- INJECTING HERE ----------
GameAssembly.dll+1083BFB: 48 8B CB              - mov rcx,rbx
// ---------- DONE INJECTING  ----------
GameAssembly.dll+1083BFE: 8D 50 FF              - lea edx,[rax-01]
GameAssembly.dll+1083C01: E8 9A CF A1 00        - call IADPELBALAO.CKDIAOHNNHN
GameAssembly.dll+1083C06: 48 8B 5C 24 30        - mov rbx,[rsp+30]
GameAssembly.dll+1083C0B: 48 8B C6              - mov rax,rsi
GameAssembly.dll+1083C0E: 48 8B 74 24 38        - mov rsi,[rsp+38]
GameAssembly.dll+1083C13: 48 83 C4 20           - add rsp,20
GameAssembly.dll+1083C17: 5F                    - pop rdi
GameAssembly.dll+1083C18: C3                    - ret
GameAssembly.dll+1083C19: E8 F2 9A 44 FF        - call GameAssembly.il2cpp_method_get_class+A0
GameAssembly.dll+1083C1E: CC                    - int 3
}


//LIVE_1.1.92
{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+10CEBAB

GameAssembly.dll+10CEB87: 7D 09                 - jnl GameAssembly.dll+10CEB92
GameAssembly.dll+10CEB89: 8B 83 50 01 00 00     - mov eax,[rbx+00000150]
GameAssembly.dll+10CEB8F: 89 43 74              - mov [rbx+74],eax
GameAssembly.dll+10CEB92: 48 8B BB 48 01 00 00  - mov rdi,[rbx+00000148]
GameAssembly.dll+10CEB99: 48 85 FF              - test rdi,rdi
GameAssembly.dll+10CEB9C: 74 35                 - je GameAssembly.dll+10CEBD3
GameAssembly.dll+10CEB9E: 33 D2                 - xor edx,edx
GameAssembly.dll+10CEBA0: 48 8B CF              - mov rcx,rdi
GameAssembly.dll+10CEBA3: E8 D8 86 A3 00        - call HLHABADCGLF.MGEPIIDNBJA
GameAssembly.dll+10CEBA8: 45 33 C0              - xor r8d,r8d
// ---------- INJECTING HERE ----------
GameAssembly.dll+10CEBAB: 48 8B CF              - mov rcx,rdi
// ---------- DONE INJECTING  ----------
GameAssembly.dll+10CEBAE: 8D 50 FF              - lea edx,[rax-01]
GameAssembly.dll+10CEBB1: E8 9A 83 A3 00        - call HLHABADCGLF.BGJCMEJKKGC
GameAssembly.dll+10CEBB6: 33 D2                 - xor edx,edx
GameAssembly.dll+10CEBB8: 48 8B CB              - mov rcx,rbx
GameAssembly.dll+10CEBBB: E8 40 FD FF FF        - call NHBJFFCEPHN.DBNGKMCCIBN
GameAssembly.dll+10CEBC0: 48 8B 5C 24 30        - mov rbx,[rsp+30]
GameAssembly.dll+10CEBC5: 48 8B C6              - mov rax,rsi
GameAssembly.dll+10CEBC8: 48 8B 74 24 38        - mov rsi,[rsp+38]
GameAssembly.dll+10CEBCD: 48 83 C4 20           - add rsp,20
GameAssembly.dll+10CEBD1: 5F                    - pop rdi
}
</AssemblerScript>
              <Hotkeys>
                <Hotkey>
                  <Action>Toggle Activation</Action>
                  <Keys>
                    <Key>100</Key>
                  </Keys>
                  <ID>0</ID>
                </Hotkey>
              </Hotkeys>
            </CheatEntry>
            <CheatEntry>
              <ID>1337320957</ID>
              <Description>"Infinite Ultimate Skill Charge"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
infuscset:
db 1

[DISABLE]
infuscset:
db 9
</AssemblerScript>
              <Hotkeys>
                <Hotkey>
                  <Action>Toggle Activation</Action>
                  <Keys>
                    <Key>101</Key>
                  </Keys>
                  <ID>0</ID>
                </Hotkey>
              </Hotkeys>
            </CheatEntry>
            <CheatEntry>
              <ID>1337320956</ID>
              <Description>"Infinite Awakening"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
infawakeningset:
db 1

[DISABLE]
infawakeningset:
db 9
</AssemblerScript>
              <Hotkeys>
                <Hotkey>
                  <Action>Toggle Activation</Action>
                  <Keys>
                    <Key>102</Key>
                  </Keys>
                  <ID>0</ID>
                </Hotkey>
              </Hotkeys>
            </CheatEntry>
            <CheatEntry>
              <ID>1337320962</ID>
              <Description>"Infinite Awakening Duration"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : Solo_Leveling_ARISE_OVERDRIVE.exe
  Version:
  Date   : 2025-11-24
  Author : rogstrix

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(infawakeningduration,GameAssembly.dll,F3 4D 0F 2C C0 45 33 C9 B2 07 E8 ** ** ** ** 45 0F 2F D0) // should be unique
infawakeningduration:
  db F3 4D 0F 2C C0 45 33 C9 EB 05
registersymbol(infawakeningduration)

[DISABLE]

infawakeningduration:
  db F3 4D 0F 2C C0 45 33 C9 B2 07

unregistersymbol(infawakeningduration)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+1A8BD1A

GameAssembly.dll+1A8BCED: 66 0F 6E D0                    - movd xmm2,eax
GameAssembly.dll+1A8BCF1: 0F 5B D2                       - cvtdq2ps xmm2,xmm2
GameAssembly.dll+1A8BCF4: F3 44 0F 58 C2                 - addss xmm8,xmm2
GameAssembly.dll+1A8BCF9: E8 F6 70 B4 FE                 - call GameAssembly.dll+5D2DF4
GameAssembly.dll+1A8BCFE: F3 0F 11 83 B8 02 00 00        - movss [rbx+000002B8],xmm0
GameAssembly.dll+1A8BD06: 48 8B 8B 40 01 00 00           - mov rcx,[rbx+00000140]
GameAssembly.dll+1A8BD0D: 48 85 C9                       - test rcx,rcx
GameAssembly.dll+1A8BD10: 74 46                          - je GameAssembly.dll+1A8BD58
GameAssembly.dll+1A8BD12: F3 4D 0F 2C C0                 - cvttss2si r8,xmm8
GameAssembly.dll+1A8BD17: 45 33 C9                       - xor r9d,r9d
// ---------- INJECTING HERE ----------
GameAssembly.dll+1A8BD1A: B2 07                          - mov dl,07
// ---------- DONE INJECTING  ----------
GameAssembly.dll+1A8BD1C: E8 CF BF A3 FF                 - call GameAssembly.dll+14C7CF0
GameAssembly.dll+1A8BD21: 45 0F 2F D0                    - comiss xmm10,xmm8
GameAssembly.dll+1A8BD25: 0F 82 96 FE FF FF              - jb GameAssembly.dll+1A8BBC1
GameAssembly.dll+1A8BD2B: 80 BB BC 02 00 00 00           - cmp byte ptr [rbx+000002BC],00
GameAssembly.dll+1A8BD32: 0F 85 89 FE FF FF              - jne GameAssembly.dll+1A8BBC1
GameAssembly.dll+1A8BD38: 33 D2                          - xor edx,edx
GameAssembly.dll+1A8BD3A: C6 83 BC 02 00 00 01           - mov byte ptr [rbx+000002BC],01
GameAssembly.dll+1A8BD41: 48 8B CB                       - mov rcx,rbx
GameAssembly.dll+1A8BD44: C7 83 B8 02 00 00 00 00 00 00  - mov [rbx+000002B8],00000000
GameAssembly.dll+1A8BD4E: E8 FD FB FF FF                 - call GameAssembly.dll+1A8B950
}

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+1A8BCCA

GameAssembly.dll+1A8BC9D: 66 0F 6E D0                    - movd xmm2,eax
GameAssembly.dll+1A8BCA1: 0F 5B D2                       - cvtdq2ps xmm2,xmm2
GameAssembly.dll+1A8BCA4: F3 44 0F 58 C2                 - addss xmm8,xmm2
GameAssembly.dll+1A8BCA9: E8 E6 75 B4 FE                 - call GameAssembly.dll+5D3294
GameAssembly.dll+1A8BCAE: F3 0F 11 83 B8 02 00 00        - movss [rbx+000002B8],xmm0
GameAssembly.dll+1A8BCB6: 48 8B 8B 40 01 00 00           - mov rcx,[rbx+00000140]
GameAssembly.dll+1A8BCBD: 48 85 C9                       - test rcx,rcx
GameAssembly.dll+1A8BCC0: 74 46                          - je GameAssembly.dll+1A8BD08
GameAssembly.dll+1A8BCC2: F3 4D 0F 2C C0                 - cvttss2si r8,xmm8
GameAssembly.dll+1A8BCC7: 45 33 C9                       - xor r9d,r9d
// ---------- INJECTING HERE ----------
GameAssembly.dll+1A8BCCA: B2 07                          - mov dl,07
// ---------- DONE INJECTING  ----------
GameAssembly.dll+1A8BCCC: E8 4F DB A3 FF                 - call GameAssembly.dll+14C9820
GameAssembly.dll+1A8BCD1: 45 0F 2F D0                    - comiss xmm10,xmm8
GameAssembly.dll+1A8BCD5: 0F 82 96 FE FF FF              - jb GameAssembly.dll+1A8BB71
GameAssembly.dll+1A8BCDB: 80 BB BC 02 00 00 00           - cmp byte ptr [rbx+000002BC],00
GameAssembly.dll+1A8BCE2: 0F 85 89 FE FF FF              - jne GameAssembly.dll+1A8BB71
GameAssembly.dll+1A8BCE8: 33 D2                          - xor edx,edx
GameAssembly.dll+1A8BCEA: C6 83 BC 02 00 00 01           - mov byte ptr [rbx+000002BC],01
GameAssembly.dll+1A8BCF1: 48 8B CB                       - mov rcx,rbx
GameAssembly.dll+1A8BCF4: C7 83 B8 02 00 00 00 00 00 00  - mov [rbx+000002B8],00000000
GameAssembly.dll+1A8BCFE: E8 2D 03 00 00                 - call GameAssembly.dll+1A8C030
}

//LIVE_1.1.83
{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+1129A6A

GameAssembly.dll+1129A3D: 66 0F 6E D0                    - movd xmm2,eax
GameAssembly.dll+1129A41: 0F 5B D2                       - cvtdq2ps xmm2,xmm2
GameAssembly.dll+1129A44: F3 44 0F 58 C2                 - addss xmm8,xmm2
GameAssembly.dll+1129A49: E8 D6 7B 47 FF                 - call GameAssembly.dll+5A1624
GameAssembly.dll+1129A4E: F3 0F 11 83 B8 02 00 00        - movss [rbx+000002B8],xmm0
GameAssembly.dll+1129A56: 48 8B 8B 40 01 00 00           - mov rcx,[rbx+00000140]
GameAssembly.dll+1129A5D: 48 85 C9                       - test rcx,rcx
GameAssembly.dll+1129A60: 74 46                          - je GameAssembly.dll+1129AA8
GameAssembly.dll+1129A62: F3 4D 0F 2C C0                 - cvttss2si r8,xmm8
GameAssembly.dll+1129A67: 45 33 C9                       - xor r9d,r9d
// ---------- INJECTING HERE ----------
GameAssembly.dll+1129A6A: B2 07                          - mov dl,07
// ---------- DONE INJECTING  ----------
GameAssembly.dll+1129A6C: E8 6F 17 A0 FF                 - call KCJDLBHPLNA.EADCPOJKDCI
GameAssembly.dll+1129A71: 45 0F 2F D0                    - comiss xmm10,xmm8
GameAssembly.dll+1129A75: 0F 82 96 FE FF FF              - jb GameAssembly.dll+1129911
GameAssembly.dll+1129A7B: 80 BB BC 02 00 00 00           - cmp byte ptr [rbx+000002BC],00
GameAssembly.dll+1129A82: 0F 85 89 FE FF FF              - jne GameAssembly.dll+1129911
GameAssembly.dll+1129A88: 33 D2                          - xor edx,edx
GameAssembly.dll+1129A8A: C6 83 BC 02 00 00 01           - mov byte ptr [rbx+000002BC],01
GameAssembly.dll+1129A91: 48 8B CB                       - mov rcx,rbx
GameAssembly.dll+1129A94: C7 83 B8 02 00 00 00 00 00 00  - mov [rbx+000002B8],00000000
GameAssembly.dll+1129A9E: E8 0D 00 00 00                 - call GAEAOPFIEML.ONDBFKCJCMM
}

//LIVE_1.1.92

//BMIAPEABMBH.PFOOIKPAFIN - 40 53                 - push rbx

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+115D01A

GameAssembly.dll+115CFED: 66 0F 6E D0                    - movd xmm2,eax
GameAssembly.dll+115CFF1: 0F 5B D2                       - cvtdq2ps xmm2,xmm2
GameAssembly.dll+115CFF4: F3 44 0F 58 C2                 - addss xmm8,xmm2
GameAssembly.dll+115CFF9: E8 56 3C 45 FF                 - call GameAssembly.dll+5B0C54
GameAssembly.dll+115CFFE: F3 0F 11 83 B8 02 00 00        - movss [rbx+000002B8],xmm0
GameAssembly.dll+115D006: 48 8B 8B 40 01 00 00           - mov rcx,[rbx+00000140]
GameAssembly.dll+115D00D: 48 85 C9                       - test rcx,rcx
GameAssembly.dll+115D010: 74 46                          - je GameAssembly.dll+115D058
infawakeningduration: F3 4D 0F 2C C0                 - cvttss2si r8,xmm8
GameAssembly.dll+115D017: 45 31 C9                       - xor r9d,r9d
// ---------- INJECTING HERE ----------
GameAssembly.dll+115D01A: B2 07                          - mov dl,07
// ---------- DONE INJECTING  ----------
GameAssembly.dll+115D01C: E8 3F 3B A0 FF                 - call GFEDDIDLBCJ.JLFDFHCPHAF
GameAssembly.dll+115D021: 45 0F 2F D0                    - comiss xmm10,xmm8
GameAssembly.dll+115D025: 0F 82 96 FE FF FF              - jb GameAssembly.dll+115CEC1
GameAssembly.dll+115D02B: 80 BB BC 02 00 00 00           - cmp byte ptr [rbx+000002BC],00
GameAssembly.dll+115D032: 0F 85 89 FE FF FF              - jne GameAssembly.dll+115CEC1
GameAssembly.dll+115D038: 33 D2                          - xor edx,edx
GameAssembly.dll+115D03A: C6 83 BC 02 00 00 01           - mov byte ptr [rbx+000002BC],01
GameAssembly.dll+115D041: 48 8B CB                       - mov rcx,rbx
GameAssembly.dll+115D044: C7 83 B8 02 00 00 00 00 00 00  - mov [rbx+000002B8],00000000
GameAssembly.dll+115D04E: E8 CD FC FF FF                 - call BMIAPEABMBH.NLNLJBBJHKA
}
</AssemblerScript>
              <Hotkeys>
                <Hotkey>
                  <Action>Toggle Activation</Action>
                  <Keys>
                    <Key>103</Key>
                  </Keys>
                  <ID>0</ID>
                </Hotkey>
              </Hotkeys>
            </CheatEntry>
            <CheatEntry>
              <ID>1337320961</ID>
              <Description>"Infinite Overdrive"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : Solo_Leveling_ARISE_OVERDRIVE.exe
  Version: 
  Date   : 2025-11-24
  Author : rogstrix

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(infoverdrive,GameAssembly.dll,01 7B 18 8B 73 18) // should be unique
alloc(newmem,$1000,infoverdrive)

label(code)
label(return)

newmem:
  mov edi,000F423F
code:
  add [rbx+18],edi
  mov esi,[rbx+18]
  jmp return

infoverdrive:
  jmp newmem
  nop
return:
registersymbol(infoverdrive)

[DISABLE]

infoverdrive:
  db 01 7B 18 8B 73 18

unregistersymbol(infoverdrive)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+19E2852

GameAssembly.dll+19E281D: 48 8D 0D 0C F5 CF 04  - lea rcx,[GameAssembly.dll+66E1D30]
GameAssembly.dll+19E2824: E8 D7 DA B4 FE        - call GameAssembly.il2cpp_get_exception_argument_null+3B0
GameAssembly.dll+19E2829: 48 8D 0D 30 EA D2 04  - lea rcx,[GameAssembly.dll+6711260]
GameAssembly.dll+19E2830: E8 CB DA B4 FE        - call GameAssembly.il2cpp_get_exception_argument_null+3B0
GameAssembly.dll+19E2835: C6 05 B5 4F 06 05 01  - mov byte ptr [GameAssembly.dll+6A477F1],01
GameAssembly.dll+19E283C: 8B 43 20              - mov eax,[rbx+20]
GameAssembly.dll+19E283F: 83 F8 06              - cmp eax,06
GameAssembly.dll+19E2842: 0F 84 38 02 00 00     - je GameAssembly.dll+19E2A80
GameAssembly.dll+19E2848: 48 89 6C 24 30        - mov [rsp+30],rbp
GameAssembly.dll+19E284D: 48 89 74 24 38        - mov [rsp+38],rsi
// ---------- INJECTING HERE ----------
GameAssembly.dll+19E2852: 01 7B 18              - add [rbx+18],edi
// ---------- DONE INJECTING  ----------
GameAssembly.dll+19E2855: 8B 73 18              - mov esi,[rbx+18]
GameAssembly.dll+19E2858: 83 F8 03              - cmp eax,03
GameAssembly.dll+19E285B: 75 1E                 - jne GameAssembly.dll+19E287B
GameAssembly.dll+19E285D: 48 8B 15 C4 A0 BD 04  - mov rdx,[GameAssembly.dll+65BC928]
GameAssembly.dll+19E2864: 48 8B 4B 10           - mov rcx,[rbx+10]
GameAssembly.dll+19E2868: E8 33 D5 DA 00        - call GameAssembly.dll+278FDA0
GameAssembly.dll+19E286D: 48 85 C0              - test rax,rax
GameAssembly.dll+19E2870: 0F 84 15 02 00 00     - je GameAssembly.dll+19E2A8B
GameAssembly.dll+19E2876: 8B 78 28              - mov edi,[rax+28]
GameAssembly.dll+19E2879: EB 23                 - jmp GameAssembly.dll+19E289E
}


//LIVE_1.1.83
{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+1062B92

GameAssembly.dll+1062B5D: 48 8D 0D 4C F0 3F 06  - lea rcx,[GameAssembly.dll+7461BB0]
GameAssembly.dll+1062B64: E8 C7 A9 46 FF        - call GameAssembly.il2cpp_get_exception_argument_null+3B0
GameAssembly.dll+1062B69: 48 8D 0D 80 EA 3A 06  - lea rcx,[GameAssembly.dll+74115F0]
GameAssembly.dll+1062B70: E8 BB A9 46 FF        - call GameAssembly.il2cpp_get_exception_argument_null+3B0
GameAssembly.dll+1062B75: C6 05 44 F2 82 06 01  - mov byte ptr [GameAssembly.dll+7891DC0],01
GameAssembly.dll+1062B7C: 8B 43 20              - mov eax,[rbx+20]
GameAssembly.dll+1062B7F: 83 F8 06              - cmp eax,06
GameAssembly.dll+1062B82: 0F 84 38 02 00 00     - je GameAssembly.dll+1062DC0
GameAssembly.dll+1062B88: 48 89 6C 24 30        - mov [rsp+30],rbp
GameAssembly.dll+1062B8D: 48 89 74 24 38        - mov [rsp+38],rsi
// ---------- INJECTING HERE ----------
GameAssembly.dll+1062B92: 01 7B 18              - add [rbx+18],edi
// ---------- DONE INJECTING  ----------
GameAssembly.dll+1062B95: 8B 73 18              - mov esi,[rbx+18]
GameAssembly.dll+1062B98: 83 F8 03              - cmp eax,03
GameAssembly.dll+1062B9B: 75 1E                 - jne GameAssembly.dll+1062BBB
GameAssembly.dll+1062B9D: 48 8B 15 8C 2C 3E 06  - mov rdx,[GameAssembly.dll+7445830]
GameAssembly.dll+1062BA4: 48 8B 4B 10           - mov rcx,[rbx+10]
GameAssembly.dll+1062BA8: E8 53 BE 08 02        - call GameAssembly.dll+30EEA00
GameAssembly.dll+1062BAD: 48 85 C0              - test rax,rax
GameAssembly.dll+1062BB0: 0F 84 15 02 00 00     - je GameAssembly.dll+1062DCB
GameAssembly.dll+1062BB6: 8B 78 28              - mov edi,[rax+28]
GameAssembly.dll+1062BB9: EB 23                 - jmp GameAssembly.dll+1062BDE
}
</AssemblerScript>
              <Hotkeys>
                <Hotkey>
                  <Action>Toggle Activation</Action>
                  <Keys>
                    <Key>104</Key>
                  </Keys>
                  <ID>0</ID>
                </Hotkey>
              </Hotkeys>
            </CheatEntry>
            <CheatEntry>
              <ID>1337319323</ID>
              <Description>"One Hit Kills"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
onehitkillset:
db 1

[DISABLE]
onehitkillset:
db 9
</AssemblerScript>
              <Hotkeys>
                <Hotkey>
                  <Action>Toggle Activation</Action>
                  <Keys>
                    <Key>17</Key>
                    <Key>98</Key>
                  </Keys>
                  <ID>0</ID>
                </Hotkey>
              </Hotkeys>
            </CheatEntry>
            <CheatEntry>
              <ID>1337320952</ID>
              <Description>"One Hit Crash"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
onehitcrashset:
db 1

[DISABLE]
onehitcrashset:
db 9
</AssemblerScript>
              <Hotkeys>
                <Hotkey>
                  <Action>Toggle Activation</Action>
                  <Keys>
                    <Key>17</Key>
                    <Key>97</Key>
                  </Keys>
                  <ID>0</ID>
                </Hotkey>
              </Hotkeys>
            </CheatEntry>
            <CheatEntry>
              <ID>1337320959</ID>
              <Description>"Infinite Portion"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : Solo_Leveling_ARISE_OVERDRIVE.exe
  Version: 
  Date   : 2026-07-05
  Author : savagethehacker

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(infportion,GameAssembly.dll,74 2A 48 8B 43 38) // should be unique
infportion:
  db EB 2A 48 8B 43 38
registersymbol(infportion)

[DISABLE]

infportion:
  db 74 2A 48 8B 43 38

unregistersymbol(infportion)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+19ECD1F

GameAssembly.dll+19ECCE6: 48 8D 0D 43 3B BF 04  - lea rcx,[GameAssembly.dll+65E0830]
GameAssembly.dll+19ECCED: E8 0E 36 B4 FE        - call GameAssembly.il2cpp_get_exception_argument_null+3B0
GameAssembly.dll+19ECCF2: C6 05 EC 08 05 05 01  - mov byte ptr [GameAssembly.dll+6A3D5E5],01
GameAssembly.dll+19ECCF9: 48 8B 0D 30 3B BF 04  - mov rcx,[GameAssembly.dll+65E0830]
GameAssembly.dll+19ECD00: 83 B9 E0 00 00 00 00  - cmp dword ptr [rcx+000000E0],00
GameAssembly.dll+19ECD07: 75 05                 - jne GameAssembly.dll+19ECD0E
GameAssembly.dll+19ECD09: E8 62 38 B4 FE        - call GameAssembly.il2cpp_runtime_class_init
GameAssembly.dll+19ECD0E: 48 8B 05 1B 3B BF 04  - mov rax,[GameAssembly.dll+65E0830]
GameAssembly.dll+19ECD15: 48 8B 88 B8 00 00 00  - mov rcx,[rax+000000B8]
GameAssembly.dll+19ECD1C: 83 39 09              - cmp dword ptr [rcx],09
// ---------- INJECTING HERE ----------
GameAssembly.dll+19ECD1F: 74 2A                 - je GameAssembly.dll+19ECD4B
// ---------- DONE INJECTING  ----------
GameAssembly.dll+19ECD21: 48 8B 43 38           - mov rax,[rbx+38]
GameAssembly.dll+19ECD25: 48 85 C0              - test rax,rax
GameAssembly.dll+19ECD28: 74 3B                 - je GameAssembly.dll+19ECD65
GameAssembly.dll+19ECD2A: 48 8B 48 20           - mov rcx,[rax+20]
GameAssembly.dll+19ECD2E: 48 85 C9              - test rcx,rcx
GameAssembly.dll+19ECD31: 74 32                 - je GameAssembly.dll+19ECD65
GameAssembly.dll+19ECD33: 33 D2                 - xor edx,edx
GameAssembly.dll+19ECD35: E8 16 47 37 FF        - call GameAssembly.dll+D61450
GameAssembly.dll+19ECD3A: 45 33 C9              - xor r9d,r9d
GameAssembly.dll+19ECD3D: 4C 8B C7              - mov r8,rdi
}


//LIVE_1.1.83
{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+106B93F

GameAssembly.dll+106B906: 48 8D 0D B3 67 33 06  - lea rcx,[GameAssembly.dll+73A20C0]
GameAssembly.dll+106B90D: E8 1E 1C 46 FF        - call GameAssembly.il2cpp_get_exception_argument_null+3B0
GameAssembly.dll+106B912: C6 05 C4 20 82 06 01  - mov byte ptr [GameAssembly.dll+788D9DD],01
GameAssembly.dll+106B919: 48 8B 0D A0 67 33 06  - mov rcx,[GameAssembly.dll+73A20C0]
GameAssembly.dll+106B920: 83 B9 E0 00 00 00 00  - cmp dword ptr [rcx+000000E0],00
GameAssembly.dll+106B927: 75 05                 - jne GameAssembly.dll+106B92E
GameAssembly.dll+106B929: E8 82 1E 46 FF        - call GameAssembly.il2cpp_runtime_class_init
GameAssembly.dll+106B92E: 48 8B 05 8B 67 33 06  - mov rax,[GameAssembly.dll+73A20C0]
GameAssembly.dll+106B935: 48 8B 88 B8 00 00 00  - mov rcx,[rax+000000B8]
GameAssembly.dll+106B93C: 83 39 09              - cmp dword ptr [rcx],09
// ---------- INJECTING HERE ----------
GameAssembly.dll+106B93F: 74 2A                 - je GameAssembly.dll+106B96B
// ---------- DONE INJECTING  ----------
GameAssembly.dll+106B941: 48 8B 43 38           - mov rax,[rbx+38]
GameAssembly.dll+106B945: 48 85 C0              - test rax,rax
GameAssembly.dll+106B948: 74 3B                 - je GameAssembly.dll+106B985
GameAssembly.dll+106B94A: 48 8B 48 20           - mov rcx,[rax+20]
GameAssembly.dll+106B94E: 48 85 C9              - test rcx,rcx
GameAssembly.dll+106B951: 74 32                 - je GameAssembly.dll+106B985
GameAssembly.dll+106B953: 33 D2                 - xor edx,edx
GameAssembly.dll+106B955: E8 66 52 A3 00        - call IADPELBALAO.HAFFFDHMLMG
GameAssembly.dll+106B95A: 45 33 C9              - xor r9d,r9d
GameAssembly.dll+106B95D: 4C 8B C7              - mov r8,rdi
}
</AssemblerScript>
              <Hotkeys>
                <Hotkey>
                  <Action>Toggle Activation</Action>
                  <Keys>
                    <Key>105</Key>
                  </Keys>
                  <ID>0</ID>
                </Hotkey>
              </Hotkeys>
            </CheatEntry>
            <CheatEntry>
              <ID>1337319019</ID>
              <Description>"Crash Multiplier"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>crashdamagemul</Address>
              <Hotkeys>
                <Hotkey>
                  <Action>Toggle Activation</Action>
                  <Keys>
                    <Key>16</Key>
                    <Key>65</Key>
                  </Keys>
                  <ID>0</ID>
                </Hotkey>
              </Hotkeys>
            </CheatEntry>
            <CheatEntry>
              <ID>1337320953</ID>
              <Description>"Damage Multiplier"</Description>
              <VariableType>Float</VariableType>
              <Address>damagemul</Address>
              <Hotkeys>
                <Hotkey>
                  <Action>Toggle Activation</Action>
                  <Keys>
                    <Key>16</Key>
                    <Key>66</Key>
                  </Keys>
                  <ID>0</ID>
                </Hotkey>
              </Hotkeys>
            </CheatEntry>
            <CheatEntry>
              <ID>1337319020</ID>
              <Description>"Defense Multiplier"</Description>
              <VariableType>Float</VariableType>
              <Address>defensemulval</Address>
              <Hotkeys>
                <Hotkey>
                  <Action>Toggle Activation</Action>
                  <Keys>
                    <Key>16</Key>
                    <Key>67</Key>
                  </Keys>
                  <ID>0</ID>
                </Hotkey>
              </Hotkeys>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>
