<?xml version="1.0" encoding="utf-8"?>
<CheatTable UsesMono="1" CheatEngineTableVersion="52">
  <CheatEntries>
    <CheatEntry>
      <ID>1337187108</ID>
      <Description>"━━━━━━━━ Rebel Inc: Escalation ━━━━━━━━"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>3746</ID>
      <Description>"━━━━━━━━ 🖥️ COMPACT VIEW ━━━━━━━━"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
// Script Created By mgr.inz.Player On CE Forums
LuaCall(function cycleFullCompact(sender,force) local state = not(compactmenuitem.Caption == 'Compact View Mode'); if force~=nil then state = not force end; compactmenuitem.Caption = state and 'Compact View Mode' or 'Full View Mode'; getMainForm().Splitter1.Visible = state; getMainForm().Panel4.Visible    = state; getMainForm().Panel5.Visible    = state; end; function addCompactMenu() if compactmenualreadyexists then return end; local parent = getMainForm().Menu.Items; compactmenuitem = createMenuItem(parent); parent.add(compactmenuitem); compactmenuitem.Caption = 'Compact View Mode'; compactmenuitem.OnClick = cycleFullCompact; compactmenualreadyexists = 'yes'; end; addCompactMenu(); cycleFullCompact(nil,true))

[DISABLE]
LuaCall(cycleFullCompact(nil,false))
</AssemblerScript>
    </CheatEntry>
    <CheatEntry NoCheckbox="1">
      <ID>1337187109</ID>
      <Description>""</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>75</ID>
      <Description>"━━━━━━━━ 🧍 PLAYER ━━━━━━━━"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{
  ==============================================
         Header Changer by SeryogaSK
  ----------------------------------------------
	Process				: Rebel Inc. Escalation.exe
	Game Title 			: Rebel Inc. Escalation
	Game Version		: 1.6.2.0 (23107042) -1- v47
	Author				: SeryogaSK
  ----------------------------------------------
   Warning: Online use may trigger anti-cheat!
  ==============================================
}
[ENABLE]

aobscanmodule(ply_worldsim,GameAssembly.dll,F3 0F 10 86 ** ** ** ** 0F 2F 86 B0 02 00 00 0F 86 ** ** ** **) // should be unique
alloc(newmem,$1000,ply_worldsim)
alloc(ply_base,8)

label(code)
label(return)

newmem:
mov [ply_base],rsi

code:
  movss xmm0,[rsi+00000968]
  comiss xmm0,[rsi+000002B0]
  jmp return

ply_worldsim:
  jmp far newmem
  nop
return:
registersymbol(ply_worldsim ply_base)

[DISABLE]

ply_worldsim:
  db F3 0F 10 86 68 09 00 00 0F 2F 86 B0 02 00 00

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+613F60

GameAssembly.dll+613F21: F3 41 0F 58 F4              - addss xmm6,xmm12
GameAssembly.dll+613F26: 0F 28 C6                    - movaps xmm0,xmm6
GameAssembly.dll+613F29: F3 0F 59 86 94 00 00 00     - mulss xmm0,[rsi+00000094]
GameAssembly.dll+613F31: F3 0F 58 86 68 09 00 00     - addss xmm0,[rsi+00000968]
GameAssembly.dll+613F39: F3 0F 11 86 68 09 00 00     - movss [rsi+00000968],xmm0
GameAssembly.dll+613F41: F3 0F 10 86 78 09 00 00     - movss xmm0,[rsi+00000978]
GameAssembly.dll+613F49: F3 0F 5C C6                 - subss xmm0,xmm6
GameAssembly.dll+613F4D: F3 0F 11 86 78 09 00 00     - movss [rsi+00000978],xmm0
GameAssembly.dll+613F55: EB 09                       - jmp GameAssembly.dll+613F60
GameAssembly.dll+613F57: F3 44 0F 10 15 70 ED 75 01  - movss xmm10,[GameAssembly.dll+1D72CD0]
// ---------- INJECTING HERE ----------
GameAssembly.dll+613F60: F3 0F 10 86 68 09 00 00     - movss xmm0,[rsi+00000968]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+613F68: 0F 2F 86 B0 02 00 00        - comiss xmm0,[rsi+000002B0]
GameAssembly.dll+613F6F: 0F 86 AD 00 00 00           - jbe GameAssembly.dll+614022
GameAssembly.dll+613F75: F3 0F 10 86 B0 02 00 00     - movss xmm0,[rsi+000002B0]
GameAssembly.dll+613F7D: 41 0F 2F C5                 - comiss xmm0,xmm13
GameAssembly.dll+613F81: 0F 86 9B 00 00 00           - jbe GameAssembly.dll+614022
GameAssembly.dll+613F87: F3 0F 10 BE 68 09 00 00     - movss xmm7,[rsi+00000968]
GameAssembly.dll+613F8F: 44 0F 28 C0                 - movaps xmm8,xmm0
GameAssembly.dll+613F93: 0F 28 F7                    - movaps xmm6,xmm7
GameAssembly.dll+613F96: 44 0F 28 C8                 - movaps xmm9,xmm0
GameAssembly.dll+613F9A: 48 8B 0D 17 63 EA 01        - mov rcx,[GameAssembly.dll+24BA2B8]
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>11</ID>
          <Description>"dev_cheat_suppression"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ply_base]+8E8</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>37</ID>
              <Description>"cheat_peace"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_base]+590</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>53</ID>
          <Description>"corruption"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+438</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>6</ID>
          <Description>"dollar_currency"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+968</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>58</ID>
          <Description>"new_rebel_cost"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+4F4</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>70</ID>
          <Description>"peace_complete"</Description>
          <VariableType>Byte</VariableType>
          <Address>[ply_base]+6F0</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>17</ID>
          <Description>"_stability"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+828</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>60</ID>
          <Description>"build_points"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+4F8</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>61</ID>
          <Description>"build_points_corruption_mod"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+4FC</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>64</ID>
          <Description>"soldier_cost"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+650</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>30</ID>
          <Description>"inflation_multiplier"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+7AC</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>24</ID>
              <Description>"civ_temp_inflation"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+7B0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>25</ID>
              <Description>"civ_base_inflation"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+7B4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>26</ID>
              <Description>"gov_temp_inflation"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+7B8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>27</ID>
              <Description>"gov_base_inflation"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+7BC</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>28</ID>
              <Description>"mil_temp_inflation"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+7C0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>29</ID>
              <Description>"mil_base_inflation"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+7C4</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>54</ID>
          <Description>"Corruption"</Description>
          <Options moHideChildren="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>39</ID>
              <Description>"corruption_impact_hostile_perception"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+474</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>40</ID>
              <Description>"corruption_impact_hostile_perception_max"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+470</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>41</ID>
              <Description>"initiatives_money_spend_no_inflation"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+46C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>42</ID>
              <Description>"initiatives_money_spend"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+468</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>43</ID>
              <Description>"num_anti_corrupt_team"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+464</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>44</ID>
              <Description>"corruption_reduction_perc"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+460</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>45</ID>
              <Description>"corruption_change_perc"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+45C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>46</ID>
              <Description>"corruption_increase_mod"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+458</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>47</ID>
              <Description>"corruption_growth_difficulty_mod"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+450</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>48</ID>
              <Description>"temp_corruption_crackdown"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_base]+44C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>49</ID>
              <Description>"corrupt_manage_mod"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+448</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>50</ID>
              <Description>"corr_team_need_help"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_base]+444</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>51</ID>
              <Description>"corruption_possible_limit"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+440</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>52</ID>
              <Description>"corruption_max"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+43C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>56</ID>
              <Description>"corruption_impact_mod"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+3F4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>57</ID>
              <Description>"auth_loss_corruption_mod"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+3F0</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>36</ID>
          <Description>"Misc"</Description>
          <Options moHideChildren="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>7</ID>
              <Description>"dollar_currency_payday"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+96C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>8</ID>
              <Description>"gifted_amount_diff"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+970</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>9</ID>
              <Description>"tank_support"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_base]+904</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>10</ID>
              <Description>"soldier_tank_strength"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+900</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>12</ID>
              <Description>"tech_cost_mod"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+8EC</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>13</ID>
              <Description>"army_fort_unit_max"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+8F0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>14</ID>
              <Description>"starting_authority"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+8A4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>15</ID>
              <Description>"lowest_authority"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+8A8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>16</ID>
              <Description>"max_authority"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+8AC</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>18</ID>
              <Description>"stability_perc"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+82C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19</ID>
              <Description>"stability_target"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+830</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>20</ID>
              <Description>"stability_change"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+834</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>21</ID>
              <Description>"stability_clampdown"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+838</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>22</ID>
              <Description>"average_zone_size"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+7E8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>23</ID>
              <Description>"rebels_alive"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+7E4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>31</ID>
              <Description>"charity_inflation_stop"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_base]+7A9</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>32</ID>
              <Description>"charity_corruption_stop"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_base]+7A8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>33</ID>
              <Description>"civilian_mutation_trigger"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+7A4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>34</ID>
              <Description>"civilian_mutation_counter"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+7A0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>35</ID>
              <Description>"civilian_mutation"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+79C</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>55</ID>
          <Description>"Misc"</Description>
          <Options moHideChildren="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>59</ID>
              <Description>"rebels_needed"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+4C4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>62</ID>
              <Description>"civilian_casualties"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+5A4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>63</ID>
              <Description>"rebel_battle_belief_mod"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+5E8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>65</ID>
              <Description>"rebel_total_zones"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+66C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>66</ID>
              <Description>"num_zone_rebel_control"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+670</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>67</ID>
              <Description>"diplomacy_points"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+698</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>68</ID>
              <Description>"diplomacy_team"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_base]+69C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>69</ID>
              <Description>"diplomacy_timer_increase"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+694</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>4</ID>
          <Description>"Simulation (Enable this if Player not work)"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{
  ==============================================
         Header Changer by SeryogaSK
  ----------------------------------------------
	Process				: Rebel Inc. Escalation.exe
	Game Title 			: Rebel Inc. Escalation
	Game Version		: 1.6.2.0 (23107042) -1- v47
	Author				: SeryogaSK
  ----------------------------------------------
   Warning: Online use may trigger anti-cheat!
  ==============================================
}
[ENABLE]

aobscanmodule(ply_worldmon,GameAssembly.dll,F3 0F 10 88 ** ** ** ** 33 C9 66 0F 6E C3 0F 5B C0) // should be unique
alloc(newmem,$1000,ply_worldmon)
alloc(ply_base,8)

label(code)
label(return)

newmem:
mov [ply_base],rax

code:
  movss xmm1,[rax+00000968]
  xor ecx,ecx
  movd xmm0,ebx
  jmp return

ply_worldmon:
  jmp far newmem
return:
registersymbol(ply_worldmon ply_base)

[DISABLE]

ply_worldmon:
  db F3 0F 10 88 68 09 00 00 33 C9 66 0F 6E C3

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+50FF55

GameAssembly.dll+50FF32: 4C 8B C3                 - mov r8,rbx
GameAssembly.dll+50FF35: 48 8B CF                 - mov rcx,rdi
GameAssembly.dll+50FF38: E8 A3 AC FA FF           - call ndemic.game.BaseGameDecisions.AddOption
GameAssembly.dll+50FF3D: 33 C9                    - xor ecx,ecx
GameAssembly.dll+50FF3F: 0F B7 C1                 - movzx eax,cx
GameAssembly.dll+50FF42: EB 4C                    - jmp GameAssembly.dll+50FF90
GameAssembly.dll+50FF44: 48 8B CF                 - mov rcx,rdi
GameAssembly.dll+50FF47: E8 14 D4 13 00           - call ndemic.game.CoreEventSystem.get_global
GameAssembly.dll+50FF4C: 48 85 C0                 - test rax,rax
GameAssembly.dll+50FF4F: 0F 84 5E 01 00 00        - je GameAssembly.dll+5100B3
// ---------- INJECTING HERE ----------
GameAssembly.dll+50FF55: F3 0F 10 88 68 09 00 00  - movss xmm1,[rax+00000968]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+50FF5D: 33 C9                    - xor ecx,ecx
GameAssembly.dll+50FF5F: 66 0F 6E C3              - movd xmm0,ebx
GameAssembly.dll+50FF63: 0F 5B C0                 - cvtdq2ps xmm0,xmm0
GameAssembly.dll+50FF66: 66 89 8C 24 90 00 00 00  - mov [rsp+00000090],cx
GameAssembly.dll+50FF6E: 0F 2F C8                 - comiss xmm1,xmm0
GameAssembly.dll+50FF71: 0F 93 C2                 - setae dl
GameAssembly.dll+50FF74: 4C 8B 05 DD 68 FB 01     - mov r8,[GameAssembly.dll+24C6858]
GameAssembly.dll+50FF7B: 48 8D 8C 24 90 00 00 00  - lea rcx,[rsp+00000090]
GameAssembly.dll+50FF83: E8 C8 F3 A4 00           - call System.Data.SqlTypes.SqlByte..ctor
GameAssembly.dll+50FF88: 0F B7 84 24 90 00 00 00  - movzx eax,word ptr [rsp+00000090]
}
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry NoCheckbox="1">
      <ID>1337187110</ID>
      <Description>""</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry NoCheckbox="1">
      <ID>1337187105</ID>
      <Description>"━━━━━━━━ 📡 Links ━━━━━━━━"</Description>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry NoScriptTag="1">
          <ID>1337187106</ID>
          <Description>"├─ YouTube"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{$lua}
[ENABLE]
shellExecute("https://www.youtube.com/@SeryogaSK");
createThread(function();sleep(100);memrec.Active=false;end);
[DISABLE]

</AssemblerScript>
        </CheatEntry>
        <CheatEntry NoScriptTag="1">
          <ID>1337187107</ID>
          <Description>"└─ OCT PROFILE"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{$lua}
if syntaxcheck then return end
--if not monopipe then if LaunchMonoDataCollector() == 0 then error(MessageDialog('Failed to Launch Mono Data Collector', mtError, mbClose)) end end
{$asm}
[ENABLE]
{$lua}
shellExecute("https://opencheattables.com/memberlist.php?mode=viewprofile&amp;u=6096");
createThread(function();sleep(100);memrec.Active=false;end);
{$asm}
[DISABLE]

</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry NoCheckbox="1">
      <ID>3755</ID>
      <Description>"━━━━━━━━ 📜 Last Update ━━━━━━━━"</Description>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry NoCheckbox="1">
          <ID>3756</ID>
          <Description>"└─ 07.07.2026"</Description>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Structures StructVersion="2">
    <Structure Name="WorldSimulation" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
      <Elements>
        <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="world" DisplayMethod="unsigned integer"/>
        <Element Offset="24" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000018" Description="num_seismic_missed_sequentially" DisplayMethod="unsigned integer"/>
        <Element Offset="28" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000001C" Description="wing_commander_num_intel_techs_bought" DisplayMethod="unsigned integer"/>
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        <Element Offset="52" Vartype="Float" Bytesize="4" OffsetHex="00000034" Description="base_oil_derrick_income" DisplayMethod="unsigned integer"/>
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        <Element Offset="58" Vartype="2 Bytes" Bytesize="2" OffsetHex="0000003A" Description="oil_derrick_count" DisplayMethod="unsigned integer"/>
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        <Element Offset="64" Vartype="Float" Bytesize="4" OffsetHex="00000040" Description="soldier_tank_training_oil" DisplayMethod="unsigned integer"/>
        <Element Offset="68" Vartype="Float" Bytesize="4" OffsetHex="00000044" Description="soldier_move_bonus_oil" DisplayMethod="unsigned integer"/>
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        <Element Offset="76" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000004C" Description="num_tunnels_start" DisplayMethod="unsigned integer"/>
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        <Element Offset="108" Vartype="Byte" Bytesize="1" OffsetHex="0000006C" Description="embassy_evacuation_1" DisplayMethod="unsigned integer"/>
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        <Element Offset="117" Vartype="Byte" Bytesize="1" OffsetHex="00000075" Description="scenario_southern_soldier_ppe" DisplayMethod="unsigned integer"/>
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        <Element Offset="124" Vartype="Byte" Bytesize="1" OffsetHex="0000007C" Description="scenario_defense_explosive" DisplayMethod="unsigned integer"/>
        <Element Offset="128" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000080" Description="expert_retrain_timer" DisplayMethod="unsigned integer"/>
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        <Element Offset="136" Vartype="Byte" Bytesize="1" OffsetHex="00000088" Description="scenario_strike_had_first_heli" DisplayMethod="unsigned integer"/>
        <Element Offset="140" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000008C" Description="scenario_strike_casualties" DisplayMethod="unsigned integer"/>
        <Element Offset="144" Vartype="Byte" Bytesize="1" OffsetHex="00000090" Description="scenario_strike_buildings" DisplayMethod="unsigned integer"/>
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        <Element Offset="148" Vartype="Float" Bytesize="4" OffsetHex="00000094" Description="budget_multiplier" DisplayMethod="unsigned integer"/>
        <Element Offset="152" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000098" Description="scenario_player_perk_list" DisplayMethod="unsigned integer"/>
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        <Element Offset="165" Vartype="Byte" Bytesize="1" OffsetHex="000000A5" Description="oil_enabled" DisplayMethod="unsigned integer"/>
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        <Element Offset="180" Vartype="Float" Bytesize="4" OffsetHex="000000B4" Description="eruption_zone_timer_max" DisplayMethod="unsigned integer"/>
        <Element Offset="184" Vartype="Byte" Bytesize="1" OffsetHex="000000B8" Description="eruption_fire_prox_suit" DisplayMethod="unsigned integer"/>
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        <Element Offset="192" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000C0" Description="eruption_num_zones_total" DisplayMethod="unsigned integer"/>
        <Element Offset="196" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000C4" Description="eruption_hq_gamble" DisplayMethod="unsigned integer"/>
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        <Element Offset="201" Vartype="Byte" Bytesize="1" OffsetHex="000000C9" Description="eruption_fast_travel" DisplayMethod="unsigned integer"/>
        <Element Offset="202" Vartype="Byte" Bytesize="1" OffsetHex="000000CA" Description="eruption_decision_override" DisplayMethod="unsigned integer"/>
        <Element Offset="204" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000CC" Description="eruption_volcano_last_erupt_turn" DisplayMethod="unsigned integer"/>
        <Element Offset="208" Vartype="Byte" Bytesize="1" OffsetHex="000000D0" Description="billionaire_support_boost" DisplayMethod="unsigned integer"/>
        <Element Offset="209" Vartype="Byte" Bytesize="1" OffsetHex="000000D1" Description="billionaire_no_intel_bribe" DisplayMethod="unsigned integer"/>
        <Element Offset="210" Vartype="Byte" Bytesize="1" OffsetHex="000000D2" Description="billionaire_corruption_reduce" DisplayMethod="unsigned integer"/>
        <Element Offset="212" Vartype="Float" Bytesize="4" OffsetHex="000000D4" Description="temp_bribe_bucket" DisplayMethod="unsigned integer"/>
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        <Element Offset="220" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000DC" Description="airstrike_count" DisplayMethod="unsigned integer"/>
        <Element Offset="224" Vartype="Float" Bytesize="4" OffsetHex="000000E0" Description="rebel_strength_mod_bucket" DisplayMethod="unsigned integer"/>
        <Element Offset="228" Vartype="Float" Bytesize="4" OffsetHex="000000E4" Description="max_authority_income" DisplayMethod="unsigned integer"/>
        <Element Offset="232" Vartype="Byte" Bytesize="1" OffsetHex="000000E8" Description="control_point_victory" DisplayMethod="unsigned integer"/>
        <Element Offset="233" Vartype="Byte" Bytesize="1" OffsetHex="000000E9" Description="disable_map_features" DisplayMethod="unsigned integer"/>
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        <Element Offset="240" Vartype="Float" Bytesize="4" OffsetHex="000000F0" Description="versus_rebel_weapons_training" DisplayMethod="unsigned integer"/>
        <Element Offset="244" Vartype="Float" Bytesize="4" OffsetHex="000000F4" Description="versus_rebel_defense" DisplayMethod="unsigned integer"/>
        <Element Offset="248" Vartype="Float" Bytesize="4" OffsetHex="000000F8" Description="versus_rebel_propaganda" DisplayMethod="unsigned integer"/>
        <Element Offset="252" Vartype="Float" Bytesize="4" OffsetHex="000000FC" Description="versus_rebel_graveyard_speed" DisplayMethod="unsigned integer"/>
        <Element Offset="256" Vartype="Float" Bytesize="4" OffsetHex="00000100" Description="versus_rebel_territory_auth_loss" DisplayMethod="unsigned integer"/>
        <Element Offset="260" Vartype="Float" Bytesize="4" OffsetHex="00000104" Description="versus_rebel_camp_capability" DisplayMethod="unsigned integer"/>
        <Element Offset="264" Vartype="Byte" Bytesize="1" OffsetHex="00000108" Description="versus_rebel_camp_reach" DisplayMethod="unsigned integer"/>
        <Element Offset="268" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000010C" Description="versus_cave_card_max" DisplayMethod="unsigned integer"/>
        <Element Offset="272" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000110" Description="versus_ambush_card_max" DisplayMethod="unsigned integer"/>
        <Element Offset="276" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000114" Description="versus_takeover_card_max" DisplayMethod="unsigned integer"/>
        <Element Offset="280" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000118" Description="versus_mine_card_max" DisplayMethod="unsigned integer"/>
        <Element Offset="284" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000011C" Description="versus_stronghold_card_max" DisplayMethod="unsigned integer"/>
        <Element Offset="288" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000120" Description="versus_opium_card_max" DisplayMethod="unsigned integer"/>
        <Element Offset="292" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000124" Description="versus_tunnel_card_max" DisplayMethod="unsigned integer"/>
        <Element Offset="296" Vartype="Float" Bytesize="4" OffsetHex="00000128" Description="rebel_max_strength_versus" DisplayMethod="unsigned integer"/>
        <Element Offset="300" Vartype="Float" Bytesize="4" OffsetHex="0000012C" Description="versus_no_rebel_pr_mod" DisplayMethod="unsigned integer"/>
        <Element Offset="304" Vartype="Float" Bytesize="4" OffsetHex="00000130" Description="versus_camp_charge_mod" DisplayMethod="unsigned integer"/>
        <Element Offset="312" Vartype="Pointer" Bytesize="8" OffsetHex="00000138" Description="opponentWorld" DisplayMethod="unsigned integer"/>
        <Element Offset="320" Vartype="Float" Bytesize="4" OffsetHex="00000140" Description="rebel_max_strength_coop" DisplayMethod="unsigned integer"/>
        <Element Offset="324" Vartype="Float" Bytesize="4" OffsetHex="00000144" Description="rebel_max_strength_coop_mod" DisplayMethod="unsigned integer"/>
        <Element Offset="328" Vartype="Byte" Bytesize="1" OffsetHex="00000148" Description="rebels_can_spawn" DisplayMethod="unsigned integer"/>
        <Element Offset="332" Vartype="Float" Bytesize="4" OffsetHex="0000014C" Description="coop_fight_progress_mod" DisplayMethod="unsigned integer"/>
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        <Element Offset="340" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000154" Description="coop_drone_count" DisplayMethod="unsigned integer"/>
        <Element Offset="344" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000158" Description="coop_fort_count" DisplayMethod="unsigned integer"/>
        <Element Offset="348" Vartype="Byte" Bytesize="1" OffsetHex="0000015C" Description="coop_peace_negotiator" DisplayMethod="unsigned integer"/>
        <Element Offset="352" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000160" Description="total_nat_soldier_remote" DisplayMethod="unsigned integer"/>
        <Element Offset="356" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000164" Description="total_nat_soldier_rural" DisplayMethod="unsigned integer"/>
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        <Element Offset="364" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000016C" Description="total_nat_soldier_tank" DisplayMethod="unsigned integer"/>
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        <Element Offset="372" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000174" Description="total_int_soldier_rural" DisplayMethod="unsigned integer"/>
        <Element Offset="376" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000178" Description="total_int_soldier_urban" DisplayMethod="unsigned integer"/>
        <Element Offset="380" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000017C" Description="total_int_soldier_tank" DisplayMethod="unsigned integer"/>
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        <Element Offset="385" Vartype="Byte" Bytesize="1" OffsetHex="00000181" Description="coop_drone_commander" DisplayMethod="unsigned integer"/>
        <Element Offset="386" Vartype="Byte" Bytesize="1" OffsetHex="00000182" Description="coop_fort_commander" DisplayMethod="unsigned integer"/>
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        <Element Offset="392" Vartype="Float" Bytesize="4" OffsetHex="00000188" Description="coop_insurgent_surge_timer" DisplayMethod="unsigned integer"/>
        <Element Offset="396" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000018C" Description="coop_insurgent_surge_turns_active" DisplayMethod="unsigned integer"/>
        <Element Offset="400" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000190" Description="coop_insurgent_surge_soldier_disparity" DisplayMethod="unsigned integer"/>
        <Element Offset="404" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000194" Description="coop_num_turns_insurgency_started" DisplayMethod="unsigned integer"/>
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        <Element Offset="424" Vartype="Float" Bytesize="4" OffsetHex="000001A8" Description="coop_train_time_mod" DisplayMethod="unsigned integer"/>
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        <Element Offset="436" Vartype="4 Bytes" Bytesize="4" OffsetHex="000001B4" Description="droneChargePool" DisplayMethod="unsigned integer"/>
        <Element Offset="440" Vartype="4 Bytes" Bytesize="4" OffsetHex="000001B8" Description="fortChargePool" DisplayMethod="unsigned integer"/>
        <Element Offset="444" Vartype="4 Bytes" Bytesize="4" OffsetHex="000001BC" Description="rebelCampChargePool" DisplayMethod="unsigned integer"/>
        <Element Offset="448" Vartype="4 Bytes" Bytesize="4" OffsetHex="000001C0" Description="rebelAttackMissionChargePool" DisplayMethod="unsigned integer"/>
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        <Element Offset="456" Vartype="4 Bytes" Bytesize="4" OffsetHex="000001C8" Description="rebelSpawnChargePool" DisplayMethod="unsigned integer"/>
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        <Element Offset="480" Vartype="4 Bytes" Bytesize="4" OffsetHex="000001E0" Description="opium_fields_destroyed_by_tank" DisplayMethod="unsigned integer"/>
        <Element Offset="484" Vartype="4 Bytes" Bytesize="4" OffsetHex="000001E4" Description="opium_num_fields_discovered" DisplayMethod="unsigned integer"/>
        <Element Offset="488" Vartype="4 Bytes" Bytesize="4" OffsetHex="000001E8" Description="opium_num_fields" DisplayMethod="unsigned integer"/>
        <Element Offset="492" Vartype="Byte" Bytesize="1" OffsetHex="000001EC" Description="opium_compensation" DisplayMethod="unsigned integer"/>
        <Element Offset="493" Vartype="Byte" Bytesize="1" OffsetHex="000001ED" Description="opium_start" DisplayMethod="unsigned integer"/>
        <Element Offset="494" Vartype="Byte" Bytesize="1" OffsetHex="000001EE" Description="opium_enabled" DisplayMethod="unsigned integer"/>
        <Element Offset="496" Vartype="Float" Bytesize="4" OffsetHex="000001F0" Description="opium_total_production" DisplayMethod="unsigned integer"/>
        <Element Offset="500" Vartype="Float" Bytesize="4" OffsetHex="000001F4" Description="opium_rebel_combat_mod" DisplayMethod="unsigned integer"/>
        <Element Offset="504" Vartype="Float" Bytesize="4" OffsetHex="000001F8" Description="opium_field_spawn_delay_mod" DisplayMethod="unsigned integer"/>
        <Element Offset="508" Vartype="Float" Bytesize="4" OffsetHex="000001FC" Description="opium_field_growth_mod" DisplayMethod="unsigned integer"/>
        <Element Offset="512" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000200" Description="opium_compensation_cost_mod" DisplayMethod="unsigned integer"/>
        <Element Offset="516" Vartype="Float" Bytesize="4" OffsetHex="00000204" Description="opium_neighbor_hostility_bonus" DisplayMethod="unsigned integer"/>
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        <Element Offset="524" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000020C" Description="lip_turns_since_last_repaired" DisplayMethod="unsigned integer"/>
        <Element Offset="528" Vartype="Byte" Bytesize="1" OffsetHex="00000210" Description="lip_started" DisplayMethod="unsigned integer"/>
        <Element Offset="529" Vartype="Byte" Bytesize="1" OffsetHex="00000211" Description="dam_is_breaking" DisplayMethod="unsigned integer"/>
        <Element Offset="530" Vartype="Byte" Bytesize="1" OffsetHex="00000212" Description="dam_introduced" DisplayMethod="unsigned integer"/>
        <Element Offset="532" Vartype="Float" Bytesize="4" OffsetHex="00000214" Description="dam_damage_rebel_total" DisplayMethod="unsigned integer"/>
        <Element Offset="536" Vartype="Float" Bytesize="4" OffsetHex="00000218" Description="dam_damage_decay_total" DisplayMethod="unsigned integer"/>
        <Element Offset="540" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000021C" Description="convoy_truck_destroyed_window" DisplayMethod="unsigned integer"/>
        <Element Offset="544" Vartype="Float" Bytesize="4" OffsetHex="00000220" Description="convoy_supplies_missing_mod" DisplayMethod="unsigned integer"/>
        <Element Offset="548" Vartype="Byte" Bytesize="1" OffsetHex="00000224" Description="convoy_skimming_supplies" DisplayMethod="unsigned integer"/>
        <Element Offset="549" Vartype="Byte" Bytesize="1" OffsetHex="00000225" Description="convoy_armored" DisplayMethod="unsigned integer"/>
        <Element Offset="550" Vartype="Byte" Bytesize="1" OffsetHex="00000226" Description="convoy_additional_supplies" DisplayMethod="unsigned integer"/>
        <Element Offset="552" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000228" Description="convoy_num_trucks_destroyed_recently" DisplayMethod="unsigned integer"/>
        <Element Offset="556" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000022C" Description="convoy_num_trucks_destroyed_total" DisplayMethod="unsigned integer"/>
        <Element Offset="560" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000230" Description="convoy_turns_since_last_decision" DisplayMethod="unsigned integer"/>
        <Element Offset="564" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000234" Description="convoy_turns_since_last_deployment" DisplayMethod="unsigned integer"/>
        <Element Offset="568" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000238" Description="convoy_base_num_trucks" DisplayMethod="unsigned integer"/>
        <Element Offset="572" Vartype="Byte" Bytesize="1" OffsetHex="0000023C" Description="convoy_force_stop" DisplayMethod="unsigned integer"/>
        <Element Offset="576" Vartype="Pointer" Bytesize="8" OffsetHex="00000240" Description="convoy_last_deployment_zone" DisplayMethod="unsigned integer"/>
        <Element Offset="584" Vartype="Float" Bytesize="4" OffsetHex="00000248" Description="convoy_damage_mod" DisplayMethod="unsigned integer"/>
        <Element Offset="588" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000024C" Description="convoy_num_trucks_mod" DisplayMethod="unsigned integer"/>
        <Element Offset="592" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000250" Description="convoy_num_arrived" DisplayMethod="unsigned integer"/>
        <Element Offset="596" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000254" Description="convoy_delay_count" DisplayMethod="unsigned integer"/>
        <Element Offset="600" Vartype="Float" Bytesize="4" OffsetHex="00000258" Description="convoy_rural_speed_perc" DisplayMethod="unsigned integer"/>
        <Element Offset="604" Vartype="Float" Bytesize="4" OffsetHex="0000025C" Description="convoy_remote_speed_perc" DisplayMethod="unsigned integer"/>
        <Element Offset="608" Vartype="Float" Bytesize="4" OffsetHex="00000260" Description="convoy_urban_speed_perc" DisplayMethod="unsigned integer"/>
        <Element Offset="612" Vartype="Float" Bytesize="4" OffsetHex="00000264" Description="convoy_truck_construction_value" DisplayMethod="unsigned integer"/>
        <Element Offset="616" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000268" Description="super_priority" DisplayMethod="unsigned integer"/>
        <Element Offset="624" Vartype="Pointer" Bytesize="8" OffsetHex="00000270" Description="cost_minor_increase_techs" DisplayMethod="unsigned integer"/>
        <Element Offset="632" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000278" Description="cave_limit" DisplayMethod="unsigned integer"/>
        <Element Offset="636" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000027C" Description="num_caves_start" DisplayMethod="unsigned integer"/>
        <Element Offset="640" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000280" Description="num_forts_start" DisplayMethod="unsigned integer"/>
        <Element Offset="644" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000284" Description="num_tank_depos" DisplayMethod="unsigned integer"/>
        <Element Offset="648" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000288" Description="num_specialist_depos" DisplayMethod="unsigned integer"/>
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        <Element Offset="656" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000290" Description="initial_rebel_zones" DisplayMethod="unsigned integer"/>
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        <Element Offset="1177" Vartype="Byte" Bytesize="1" OffsetHex="00000499" Description="soldier_intel_zone" DisplayMethod="unsigned integer"/>
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        <Element Offset="1180" Vartype="Byte" Bytesize="1" OffsetHex="0000049C" Description="drone_length_increase" DisplayMethod="unsigned integer"/>
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        <Element Offset="1200" Vartype="Float" Bytesize="4" OffsetHex="000004B0" Description="hostile_perception" DisplayMethod="unsigned integer"/>
        <Element Offset="1204" Vartype="Float" Bytesize="4" OffsetHex="000004B4" Description="hostile_perception_max" DisplayMethod="unsigned integer"/>
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        <Element Offset="1216" Vartype="4 Bytes" Bytesize="4" OffsetHex="000004C0" Description="total_autospawn_count" DisplayMethod="unsigned integer"/>
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        <Element Offset="1224" Vartype="Float" Bytesize="4" OffsetHex="000004C8" Description="rebel_reduce_amount" DisplayMethod="unsigned integer"/>
        <Element Offset="1228" Vartype="Float" Bytesize="4" OffsetHex="000004CC" Description="rebel_reduce_amount_mod" DisplayMethod="unsigned integer"/>
        <Element Offset="1232" Vartype="4 Bytes" Bytesize="4" OffsetHex="000004D0" Description="max_rebel_in_zone" DisplayMethod="unsigned integer"/>
        <Element Offset="1236" Vartype="4 Bytes" Bytesize="4" OffsetHex="000004D4" Description="starting_rebel_max" DisplayMethod="unsigned integer"/>
        <Element Offset="1240" Vartype="Float" Bytesize="4" OffsetHex="000004D8" Description="rebel_max_strength_opium" DisplayMethod="unsigned integer"/>
        <Element Offset="1244" Vartype="Float" Bytesize="4" OffsetHex="000004DC" Description="rebel_max_strength_foreign" DisplayMethod="unsigned integer"/>
        <Element Offset="1248" Vartype="Float" Bytesize="4" OffsetHex="000004E0" Description="rebel_max_strength_local" DisplayMethod="unsigned integer"/>
        <Element Offset="1252" Vartype="Float" Bytesize="4" OffsetHex="000004E4" Description="rebel_max_strength_gov_sup" DisplayMethod="unsigned integer"/>
        <Element Offset="1256" Vartype="Float" Bytesize="4" OffsetHex="000004E8" Description="rebel_funds" DisplayMethod="unsigned integer"/>
        <Element Offset="1260" Vartype="Float" Bytesize="4" OffsetHex="000004EC" Description="total_rebel_income" DisplayMethod="unsigned integer"/>
        <Element Offset="1264" Vartype="Float" Bytesize="4" OffsetHex="000004F0" Description="rebel_funds_outside_support" DisplayMethod="unsigned integer"/>
        <Element Offset="1268" Vartype="Float" Bytesize="4" OffsetHex="000004F4" Description="new_rebel_cost" DisplayMethod="unsigned integer"/>
        <Element Offset="1272" Vartype="Float" Bytesize="4" OffsetHex="000004F8" Description="build_points" DisplayMethod="unsigned integer"/>
        <Element Offset="1276" Vartype="Float" Bytesize="4" OffsetHex="000004FC" Description="build_points_corruption_mod" DisplayMethod="unsigned integer"/>
        <Element Offset="1280" Vartype="Byte" Bytesize="1" OffsetHex="00000500" Description="soldier_build_ability_active" DisplayMethod="unsigned integer"/>
        <Element Offset="1281" Vartype="Byte" Bytesize="1" OffsetHex="00000501" Description="soldier_advanced_build_active" DisplayMethod="unsigned integer"/>
        <Element Offset="1282" Vartype="Byte" Bytesize="1" OffsetHex="00000502" Description="soldier_prevent1" DisplayMethod="unsigned integer"/>
        <Element Offset="1283" Vartype="Byte" Bytesize="1" OffsetHex="00000503" Description="soldier_prevent2" DisplayMethod="unsigned integer"/>
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        <Element Offset="1292" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000050C" Description="total_nat_soldiers" DisplayMethod="unsigned integer"/>
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        <Element Offset="1300" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000514" Description="obama_surge_turn" DisplayMethod="unsigned integer"/>
        <Element Offset="1304" Vartype="Byte" Bytesize="1" OffsetHex="00000518" Description="insurgency_started" DisplayMethod="unsigned integer"/>
        <Element Offset="1305" Vartype="Byte" Bytesize="1" OffsetHex="00000519" Description="uprising_started" DisplayMethod="unsigned integer"/>
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        <Element Offset="1308" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000051C" Description="uprising_cancelled_count" DisplayMethod="unsigned integer"/>
        <Element Offset="1312" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000520" Description="training_succeed_count" DisplayMethod="unsigned integer"/>
        <Element Offset="1316" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000524" Description="rebels_trained_count" DisplayMethod="unsigned integer"/>
        <Element Offset="1320" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000528" Description="rebel_surrounded_count" DisplayMethod="unsigned integer"/>
        <Element Offset="1324" Vartype="Byte" Bytesize="1" OffsetHex="0000052C" Description="taliban_contact_team" DisplayMethod="unsigned integer"/>
        <Element Offset="1325" Vartype="Byte" Bytesize="1" OffsetHex="0000052D" Description="taliban_negotiation_started" DisplayMethod="unsigned integer"/>
        <Element Offset="1326" Vartype="Byte" Bytesize="1" OffsetHex="0000052E" Description="peace_talk_fail" DisplayMethod="unsigned integer"/>
        <Element Offset="1327" Vartype="Byte" Bytesize="1" OffsetHex="0000052F" Description="unofficial_contact" DisplayMethod="unsigned integer"/>
        <Element Offset="1328" Vartype="Byte" Bytesize="1" OffsetHex="00000530" Description="peace_deal_negotiated" DisplayMethod="unsigned integer"/>
        <Element Offset="1332" Vartype="Float" Bytesize="4" OffsetHex="00000534" Description="new_negotiation_speed" DisplayMethod="unsigned integer"/>
        <Element Offset="1336" Vartype="Float" Bytesize="4" OffsetHex="00000538" Description="deal_compromise_total" DisplayMethod="unsigned integer"/>
        <Element Offset="1340" Vartype="Float" Bytesize="4" OffsetHex="0000053C" Description="deal_compromise_count" DisplayMethod="unsigned integer"/>
        <Element Offset="1344" Vartype="Float" Bytesize="4" OffsetHex="00000540" Description="negotiation_progress" DisplayMethod="unsigned integer"/>
        <Element Offset="1348" Vartype="Float" Bytesize="4" OffsetHex="00000544" Description="total_negotiation_points" DisplayMethod="unsigned integer"/>
        <Element Offset="1352" Vartype="Float" Bytesize="4" OffsetHex="00000548" Description="temp_negotiation_points" DisplayMethod="unsigned integer"/>
        <Element Offset="1356" Vartype="Float" Bytesize="4" OffsetHex="0000054C" Description="temp_negotiation_mod" DisplayMethod="unsigned integer"/>
        <Element Offset="1360" Vartype="Float" Bytesize="4" OffsetHex="00000550" Description="temp_negotiation_mod_export" DisplayMethod="unsigned integer"/>
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        <Element Offset="1368" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000558" Description="taliban_walk_out_count" DisplayMethod="unsigned integer"/>
        <Element Offset="1372" Vartype="Float" Bytesize="4" OffsetHex="0000055C" Description="required_negotiation_points" DisplayMethod="unsigned integer"/>
        <Element Offset="1376" Vartype="Float" Bytesize="4" OffsetHex="00000560" Description="negotiation_peace_perc" DisplayMethod="unsigned integer"/>
        <Element Offset="1380" Vartype="Float" Bytesize="4" OffsetHex="00000564" Description="positive_negotiation_mult" DisplayMethod="unsigned integer"/>
        <Element Offset="1384" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000568" Description="airstrike_collateral_apology" DisplayMethod="unsigned integer"/>
        <Element Offset="1388" Vartype="Float" Bytesize="4" OffsetHex="0000056C" Description="acceptable_collateral_chance" DisplayMethod="unsigned integer"/>
        <Element Offset="1392" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000570" Description="airstrike_collateral_hit_total" DisplayMethod="unsigned integer"/>
        <Element Offset="1396" Vartype="Float" Bytesize="4" OffsetHex="00000574" Description="negotiation_round_number" DisplayMethod="unsigned integer"/>
        <Element Offset="1400" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000578" Description="negotiation_rounds_complete" DisplayMethod="unsigned integer"/>
        <Element Offset="1404" Vartype="Byte" Bytesize="1" OffsetHex="0000057C" Description="peace_round_underway" DisplayMethod="unsigned integer"/>
        <Element Offset="1408" Vartype="Float" Bytesize="4" OffsetHex="00000580" Description="negotiation_modifier" DisplayMethod="unsigned integer"/>
        <Element Offset="1412" Vartype="Float" Bytesize="4" OffsetHex="00000584" Description="peace_deal_succeed_perc" DisplayMethod="unsigned integer"/>
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        <Element Offset="1420" Vartype="Float" Bytesize="4" OffsetHex="0000058C" Description="rebel_belief_start_bonus" DisplayMethod="unsigned integer"/>
        <Element Offset="1424" Vartype="Byte" Bytesize="1" OffsetHex="00000590" Description="cheat_peace" DisplayMethod="unsigned integer"/>
        <Element Offset="1428" Vartype="Float" Bytesize="4" OffsetHex="00000594" Description="contact_timer" DisplayMethod="unsigned integer"/>
        <Element Offset="1432" Vartype="Float" Bytesize="4" OffsetHex="00000598" Description="taliban_contact_delay" DisplayMethod="unsigned integer"/>
        <Element Offset="1436" Vartype="Float" Bytesize="4" OffsetHex="0000059C" Description="gov_belief_deal" DisplayMethod="unsigned integer"/>
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        <Element Offset="1444" Vartype="Float" Bytesize="4" OffsetHex="000005A4" Description="civilian_casualties" DisplayMethod="unsigned integer"/>
        <Element Offset="1448" Vartype="Float" Bytesize="4" OffsetHex="000005A8" Description="taliban_casualties" DisplayMethod="unsigned integer"/>
        <Element Offset="1452" Vartype="Float" Bytesize="4" OffsetHex="000005AC" Description="nat_soldier_casualties" DisplayMethod="unsigned integer"/>
        <Element Offset="1456" Vartype="Float" Bytesize="4" OffsetHex="000005B0" Description="int_soldier_casualties" DisplayMethod="unsigned integer"/>
        <Element Offset="1460" Vartype="Byte" Bytesize="1" OffsetHex="000005B4" Description="military_withdrawal_triggered" DisplayMethod="unsigned integer"/>
        <Element Offset="1464" Vartype="4 Bytes" Bytesize="4" OffsetHex="000005B8" Description="global_withdraw_extended_count" DisplayMethod="unsigned integer"/>
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        <Element Offset="1472" Vartype="Pointer" Bytesize="8" OffsetHex="000005C0" Description="rebel_victory_belief_calc_average" DisplayMethod="unsigned integer"/>
        <Element Offset="1480" Vartype="Float" Bytesize="4" OffsetHex="000005C8" Description="r_belief_zone_control" DisplayMethod="unsigned integer"/>
        <Element Offset="1484" Vartype="Float" Bytesize="4" OffsetHex="000005CC" Description="max_rebel_territory" DisplayMethod="unsigned integer"/>
        <Element Offset="1488" Vartype="Pointer" Bytesize="8" OffsetHex="000005D0" Description="r_belief_zone_control_average" DisplayMethod="unsigned integer"/>
        <Element Offset="1496" Vartype="Float" Bytesize="4" OffsetHex="000005D8" Description="r_belief_rebel_num" DisplayMethod="unsigned integer"/>
        <Element Offset="1504" Vartype="Pointer" Bytesize="8" OffsetHex="000005E0" Description="r_belief_rebel_num_average" DisplayMethod="unsigned integer"/>
        <Element Offset="1512" Vartype="Float" Bytesize="4" OffsetHex="000005E8" Description="rebel_battle_belief_mod" DisplayMethod="unsigned integer"/>
        <Element Offset="1516" Vartype="Float" Bytesize="4" OffsetHex="000005EC" Description="gov_victory_belief_calc" DisplayMethod="unsigned integer"/>
        <Element Offset="1520" Vartype="Pointer" Bytesize="8" OffsetHex="000005F0" Description="gov_victory_belief_calc_average" DisplayMethod="unsigned integer"/>
        <Element Offset="1528" Vartype="Float" Bytesize="4" OffsetHex="000005F8" Description="gov_belief_zone_control" DisplayMethod="unsigned integer"/>
        <Element Offset="1536" Vartype="Pointer" Bytesize="8" OffsetHex="00000600" Description="gov_belief_zone_control_average" DisplayMethod="unsigned integer"/>
        <Element Offset="1544" Vartype="Float" Bytesize="4" OffsetHex="00000608" Description="gov_belief_soldier_num" DisplayMethod="unsigned integer"/>
        <Element Offset="1552" Vartype="Pointer" Bytesize="8" OffsetHex="00000610" Description="gov_belief_soldier_num_average" DisplayMethod="unsigned integer"/>
        <Element Offset="1560" Vartype="Float" Bytesize="4" OffsetHex="00000618" Description="gov_battle_belief_mod" DisplayMethod="unsigned integer"/>
        <Element Offset="1564" Vartype="Float" Bytesize="4" OffsetHex="0000061C" Description="global_economy_max" DisplayMethod="unsigned integer"/>
        <Element Offset="1568" Vartype="Float" Bytesize="4" OffsetHex="00000620" Description="global_economy" DisplayMethod="unsigned integer"/>
        <Element Offset="1572" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000624" Description="police_funding" DisplayMethod="unsigned integer"/>
        <Element Offset="1576" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000628" Description="army_funding" DisplayMethod="unsigned integer"/>
        <Element Offset="1580" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000062C" Description="focus_max" DisplayMethod="unsigned integer"/>
        <Element Offset="1584" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000630" Description="economy_focus_max" DisplayMethod="unsigned integer"/>
        <Element Offset="1588" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000634" Description="economy_focus_count" DisplayMethod="unsigned integer"/>
        <Element Offset="1592" Vartype="Float" Bytesize="4" OffsetHex="00000638" Description="rebel_to_support_ratio" DisplayMethod="unsigned integer"/>
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        <Element Offset="1600" Vartype="Float" Bytesize="4" OffsetHex="00000640" Description="not_enough_rebel_count" DisplayMethod="unsigned integer"/>
        <Element Offset="1604" Vartype="Float" Bytesize="4" OffsetHex="00000644" Description="rebel_service_state" DisplayMethod="unsigned integer"/>
        <Element Offset="1608" Vartype="Float" Bytesize="4" OffsetHex="00000648" Description="global_max_governance" DisplayMethod="unsigned integer"/>
        <Element Offset="1612" Vartype="Float" Bytesize="4" OffsetHex="0000064C" Description="global_governance" DisplayMethod="unsigned integer"/>
        <Element Offset="1616" Vartype="Float" Bytesize="4" OffsetHex="00000650" Description="soldier_cost" DisplayMethod="unsigned integer"/>
        <Element Offset="1620" Vartype="Float" Bytesize="4" OffsetHex="00000654" Description="global_edumed_max" DisplayMethod="unsigned integer"/>
        <Element Offset="1624" Vartype="Float" Bytesize="4" OffsetHex="00000658" Description="global_edumed" DisplayMethod="unsigned integer"/>
        <Element Offset="1628" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000065C" Description="edumed_focus_max" DisplayMethod="unsigned integer"/>
        <Element Offset="1632" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000660" Description="edumed_focus_count" DisplayMethod="unsigned integer"/>
        <Element Offset="1636" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000664" Description="num_zone_gov_control" DisplayMethod="unsigned integer"/>
        <Element Offset="1640" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000668" Description="starting_population" DisplayMethod="unsigned integer"/>
        <Element Offset="1644" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000066C" Description="rebel_total_zones" DisplayMethod="unsigned integer"/>
        <Element Offset="1648" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000670" Description="num_zone_rebel_control" DisplayMethod="unsigned integer"/>
        <Element Offset="1652" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000674" Description="num_zone_rebels_contesting" DisplayMethod="unsigned integer"/>
        <Element Offset="1656" Vartype="Float" Bytesize="4" OffsetHex="00000678" Description="population_in_rebel_zone" DisplayMethod="unsigned integer"/>
        <Element Offset="1660" Vartype="Float" Bytesize="4" OffsetHex="0000067C" Description="population_in_rebel_contested_zone" DisplayMethod="unsigned integer"/>
        <Element Offset="1664" Vartype="Float" Bytesize="4" OffsetHex="00000680" Description="num_zone_rebel_territory_adjacent" DisplayMethod="unsigned integer"/>
        <Element Offset="1668" Vartype="Float" Bytesize="4" OffsetHex="00000684" Description="num_zone_rebel_territory_adjacent_population" DisplayMethod="unsigned integer"/>
        <Element Offset="1672" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000688" Description="num_zones" DisplayMethod="unsigned integer"/>
        <Element Offset="1676" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000068C" Description="narrative_chain_timer" DisplayMethod="unsigned integer"/>
        <Element Offset="1680" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000690" Description="diplomacy_timer" DisplayMethod="unsigned integer"/>
        <Element Offset="1684" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000694" Description="diplomacy_timer_increase" DisplayMethod="unsigned integer"/>
        <Element Offset="1688" Vartype="Float" Bytesize="4" OffsetHex="00000698" Description="diplomacy_points" DisplayMethod="unsigned integer"/>
        <Element Offset="1692" Vartype="Byte" Bytesize="1" OffsetHex="0000069C" Description="diplomacy_team" DisplayMethod="unsigned integer"/>
        <Element Offset="1696" Vartype="4 Bytes" Bytesize="4" OffsetHex="000006A0" Description="election_disrupt_count" DisplayMethod="unsigned integer"/>
        <Element Offset="1700" Vartype="4 Bytes" Bytesize="4" OffsetHex="000006A4" Description="election_count_down" DisplayMethod="unsigned integer"/>
        <Element Offset="1704" Vartype="Float" Bytesize="4" OffsetHex="000006A8" Description="election_secure_zone" DisplayMethod="unsigned integer"/>
        <Element Offset="1708" Vartype="Float" Bytesize="4" OffsetHex="000006AC" Description="election_secure_zone_population" DisplayMethod="unsigned integer"/>
        <Element Offset="1712" Vartype="4 Bytes" Bytesize="4" OffsetHex="000006B0" Description="secure_gov_supporter_pop" DisplayMethod="unsigned integer"/>
        <Element Offset="1716" Vartype="4 Bytes" Bytesize="4" OffsetHex="000006B4" Description="previous_secure_gov_supporter_pop" DisplayMethod="unsigned integer"/>
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        <Element Offset="1724" Vartype="4 Bytes" Bytesize="4" OffsetHex="000006BC" Description="num_rebel_base_ever" DisplayMethod="unsigned integer"/>
        <Element Offset="1728" Vartype="Float" Bytesize="4" OffsetHex="000006C0" Description="max_num_rebel_base" DisplayMethod="unsigned integer"/>
        <Element Offset="1732" Vartype="4 Bytes" Bytesize="4" OffsetHex="000006C4" Description="rebel_base_starting_spawn" DisplayMethod="unsigned integer"/>
        <Element Offset="1736" Vartype="4 Bytes" Bytesize="4" OffsetHex="000006C8" Description="unused_base_bonus" DisplayMethod="unsigned integer"/>
        <Element Offset="1740" Vartype="Byte" Bytesize="1" OffsetHex="000006CC" Description="rebel_raid" DisplayMethod="unsigned integer"/>
        <Element Offset="1744" Vartype="4 Bytes" Bytesize="4" OffsetHex="000006D0" Description="rebel_raid_max_steps" DisplayMethod="unsigned integer"/>
        <Element Offset="1748" Vartype="Float" Bytesize="4" OffsetHex="000006D4" Description="total_army" DisplayMethod="unsigned integer"/>
        <Element Offset="1752" Vartype="Float" Bytesize="4" OffsetHex="000006D8" Description="army_limit" DisplayMethod="unsigned integer"/>
        <Element Offset="1756" Vartype="Float" Bytesize="4" OffsetHex="000006DC" Description="army_training_timer" DisplayMethod="unsigned integer"/>
        <Element Offset="1760" Vartype="Byte" Bytesize="1" OffsetHex="000006E0" Description="army_training_mission" DisplayMethod="unsigned integer"/>
        <Element Offset="1764" Vartype="Float" Bytesize="4" OffsetHex="000006E4" Description="army_training_size" DisplayMethod="unsigned integer"/>
        <Element Offset="1768" Vartype="4 Bytes" Bytesize="4" OffsetHex="000006E8" Description="num_forts" DisplayMethod="unsigned integer"/>
        <Element Offset="1772" Vartype="4 Bytes" Bytesize="4" OffsetHex="000006EC" Description="potential_num_forts" DisplayMethod="unsigned integer"/>
        <Element Offset="1776" Vartype="Byte" Bytesize="1" OffsetHex="000006F0" Description="peace_complete" DisplayMethod="unsigned integer"/>
        <Element Offset="1780" Vartype="4 Bytes" Bytesize="4" OffsetHex="000006F4" Description="peace_talks_start_date" DisplayMethod="unsigned integer"/>
        <Element Offset="1784" Vartype="4 Bytes" Bytesize="4" OffsetHex="000006F8" Description="peace_completed_date" DisplayMethod="unsigned integer"/>
        <Element Offset="1788" Vartype="4 Bytes" Bytesize="4" OffsetHex="000006FC" Description="min_post_peace_rep" DisplayMethod="unsigned integer"/>
        <Element Offset="1792" Vartype="Pointer" Bytesize="8" OffsetHex="00000700" Description="total_gov_supporters_by_zone_type" DisplayMethod="unsigned integer"/>
        <Element Offset="1800" Vartype="Pointer" Bytesize="8" OffsetHex="00000708" Description="total_hostile_supporters_by_zone_type" DisplayMethod="unsigned integer"/>
        <Element Offset="1808" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000710" Description="gov_supporter" DisplayMethod="unsigned integer"/>
        <Element Offset="1812" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000714" Description="neutral_supporter" DisplayMethod="unsigned integer"/>
        <Element Offset="1816" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000718" Description="hostile_supporter" DisplayMethod="unsigned integer"/>
        <Element Offset="1820" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000071C" Description="rebel_rebel" DisplayMethod="unsigned integer"/>
        <Element Offset="1824" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000720" Description="rebel_rebel_traveling" DisplayMethod="unsigned integer"/>
        <Element Offset="1828" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000724" Description="rebel_rebel_hiding" DisplayMethod="unsigned integer"/>
        <Element Offset="1832" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000728" Description="total_rebels_killed" DisplayMethod="unsigned integer"/>
        <Element Offset="1836" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000072C" Description="dead_population" DisplayMethod="unsigned integer"/>
        <Element Offset="1840" Vartype="Float" Bytesize="4" OffsetHex="00000730" Description="hostile_supporter_perc" DisplayMethod="unsigned integer"/>
        <Element Offset="1844" Vartype="Float" Bytesize="4" OffsetHex="00000734" Description="gov_supporter_perc" DisplayMethod="unsigned integer"/>
        <Element Offset="1848" Vartype="Float" Bytesize="4" OffsetHex="00000738" Description="average_zone_gov_supporter_perc" DisplayMethod="unsigned integer"/>
        <Element Offset="1852" Vartype="Float" Bytesize="4" OffsetHex="0000073C" Description="total_rebels_spawned" DisplayMethod="unsigned integer"/>
        <Element Offset="1856" Vartype="Float" Bytesize="4" OffsetHex="00000740" Description="total_reb_control_respawn_count" DisplayMethod="unsigned integer"/>
        <Element Offset="1860" Vartype="Float" Bytesize="4" OffsetHex="00000744" Description="max_rebels_reduced_count" DisplayMethod="unsigned integer"/>
        <Element Offset="1864" Vartype="Float" Bytesize="4" OffsetHex="00000748" Description="total_rebels_potential" DisplayMethod="unsigned integer"/>
        <Element Offset="1868" Vartype="Float" Bytesize="4" OffsetHex="0000074C" Description="total_rebels_converted" DisplayMethod="unsigned integer"/>
        <Element Offset="1872" Vartype="Byte" Bytesize="1" OffsetHex="00000750" Description="kill_player" DisplayMethod="unsigned integer"/>
        <Element Offset="1876" Vartype="Float" Bytesize="4" OffsetHex="00000754" Description="attack_mission_chance" DisplayMethod="unsigned integer"/>
        <Element Offset="1880" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000758" Description="attack_mission_cooldown" DisplayMethod="unsigned integer"/>
        <Element Offset="1884" Vartype="Float" Bytesize="4" OffsetHex="0000075C" Description="int_soldier_pop_opinion_mod" DisplayMethod="unsigned integer"/>
        <Element Offset="1888" Vartype="Float" Bytesize="4" OffsetHex="00000760" Description="income" DisplayMethod="unsigned integer"/>
        <Element Offset="1892" Vartype="Float" Bytesize="4" OffsetHex="00000764" Description="costs" DisplayMethod="unsigned integer"/>
        <Element Offset="1896" Vartype="Float" Bytesize="4" OffsetHex="00000768" Description="net_income" DisplayMethod="unsigned integer"/>
        <Element Offset="1900" Vartype="Float" Bytesize="4" OffsetHex="0000076C" Description="money_boost" DisplayMethod="unsigned integer"/>
        <Element Offset="1904" Vartype="Float" Bytesize="4" OffsetHex="00000770" Description="gov_income_pot" DisplayMethod="unsigned integer"/>
        <Element Offset="1908" Vartype="Float" Bytesize="4" OffsetHex="00000774" Description="pot_turn_increase" DisplayMethod="unsigned integer"/>
        <Element Offset="1912" Vartype="Float" Bytesize="4" OffsetHex="00000778" Description="base_pot_turn_increase" DisplayMethod="unsigned integer"/>
        <Element Offset="1916" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000077C" Description="income_turn_count" DisplayMethod="unsigned integer"/>
        <Element Offset="1920" Vartype="Float" Bytesize="4" OffsetHex="00000780" Description="total_income_pot_awarded" DisplayMethod="unsigned integer"/>
        <Element Offset="1924" Vartype="Float" Bytesize="4" OffsetHex="00000784" Description="income_time_reduction" DisplayMethod="unsigned integer"/>
        <Element Offset="1928" Vartype="Float" Bytesize="4" OffsetHex="00000788" Description="tech_income" DisplayMethod="unsigned integer"/>
        <Element Offset="1932" Vartype="Float" Bytesize="4" OffsetHex="0000078C" Description="civilian_tech_time_discount" DisplayMethod="unsigned integer"/>
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        <Element Offset="208" Vartype="Pointer" Bytesize="8" OffsetHex="000000D0" Description="zones" DisplayMethod="unsigned integer"/>
        <Element Offset="216" Vartype="Pointer" Bytesize="8" OffsetHex="000000D8" Description="populationpipes" DisplayMethod="unsigned integer"/>
        <Element Offset="224" Vartype="Pointer" Bytesize="8" OffsetHex="000000E0" Description="meta" DisplayMethod="unsigned integer"/>
        <Element Offset="232" Vartype="Pointer" Bytesize="8" OffsetHex="000000E8" Description="zoneactions" DisplayMethod="unsigned integer"/>
        <Element Offset="240" Vartype="Pointer" Bytesize="8" OffsetHex="000000F0" Description="missions" DisplayMethod="unsigned integer"/>
        <Element Offset="248" Vartype="Pointer" Bytesize="8" OffsetHex="000000F8" Description="partner" DisplayMethod="unsigned integer"/>
        <Element Offset="256" Vartype="Pointer" Bytesize="8" OffsetHex="00000100" Description="group" DisplayMethod="unsigned integer"/>
        <Element Offset="264" Vartype="Pointer" Bytesize="8" OffsetHex="00000108" Description="tagproperties" DisplayMethod="unsigned integer"/>
        <Element Offset="272" Vartype="Pointer" Bytesize="8" OffsetHex="00000110" Description="dotsystem" DisplayMethod="unsigned integer"/>
        <Element Offset="280" Vartype="Pointer" Bytesize="8" OffsetHex="00000118" Description="perks" DisplayMethod="unsigned integer"/>
        <Element Offset="288" Vartype="Pointer" Bytesize="8" OffsetHex="00000120" Description="stretch" DisplayMethod="unsigned integer"/>
        <Element Offset="296" Vartype="Pointer" Bytesize="8" OffsetHex="00000128" Description="techs" DisplayMethod="unsigned integer"/>
        <Element Offset="304" Vartype="Pointer" Bytesize="8" OffsetHex="00000130" Description="counters" DisplayMethod="unsigned integer"/>
        <Element Offset="312" Vartype="Pointer" Bytesize="8" OffsetHex="00000138" Description="abilities" DisplayMethod="unsigned integer"/>
        <Element Offset="320" Vartype="Pointer" Bytesize="8" OffsetHex="00000140" Description="vehicles" DisplayMethod="unsigned integer"/>
        <Element Offset="328" Vartype="Pointer" Bytesize="8" OffsetHex="00000148" Description="launchdata" DisplayMethod="unsigned integer"/>
        <Element Offset="336" Vartype="Pointer" Bytesize="8" OffsetHex="00000150" Description="gameEvents" DisplayMethod="unsigned integer"/>
        <Element Offset="344" Vartype="Pointer" Bytesize="8" OffsetHex="00000158" Description="gameDecisions" DisplayMethod="unsigned integer"/>
        <Element Offset="352" Vartype="Pointer" Bytesize="8" OffsetHex="00000160" Description="autosave" DisplayMethod="unsigned integer"/>
        <Element Offset="360" Vartype="Pointer" Bytesize="8" OffsetHex="00000168" Description="tutorial" DisplayMethod="unsigned integer"/>
        <Element Offset="368" Vartype="Pointer" Bytesize="8" OffsetHex="00000170" Description="nexus" DisplayMethod="unsigned integer"/>
        <Element Offset="376" Vartype="Byte" Bytesize="1" OffsetHex="00000178" Description="allowZoneDeselect" DisplayMethod="unsigned integer"/>
        <Element Offset="384" Vartype="Pointer" Bytesize="8" OffsetHex="00000180" Description="playerScoreCard" DisplayMethod="unsigned integer"/>
        <Element Offset="392" Vartype="Pointer" Bytesize="8" OffsetHex="00000188" Description="endGameTimer" DisplayMethod="unsigned integer"/>
        <Element Offset="400" Vartype="Pointer" Bytesize="8" OffsetHex="00000190" Description="fps" DisplayMethod="unsigned integer"/>
        <Element Offset="408" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000198" Description="lastTurnGameSaved" DisplayMethod="unsigned integer"/>
        <Element Offset="416" Vartype="Pointer" Bytesize="8" OffsetHex="000001A0" Description="stepsController" DisplayMethod="unsigned integer"/>
        <Element Offset="424" Vartype="Pointer" Bytesize="8" OffsetHex="000001A8" Description="tv" DisplayMethod="unsigned integer"/>
        <Element Offset="432" Vartype="Pointer" Bytesize="8" OffsetHex="000001B0" Description="oilFlowAchievementController" DisplayMethod="unsigned integer"/>
        <Element Offset="440" Vartype="Pointer" Bytesize="8" OffsetHex="000001B8" Description="overlays" DisplayMethod="unsigned integer"/>
        <Element Offset="448" Vartype="Pointer" Bytesize="8" OffsetHex="000001C0" Description="water" DisplayMethod="unsigned integer"/>
        <Element Offset="456" Vartype="Pointer" Bytesize="8" OffsetHex="000001C8" Description="screenGrabCamera" DisplayMethod="unsigned integer"/>
        <Element Offset="464" Vartype="Pointer" Bytesize="8" OffsetHex="000001D0" Description="multiplayerController" DisplayMethod="unsigned integer"/>
        <Element Offset="472" Vartype="Pointer" Bytesize="8" OffsetHex="000001D8" Description="zoneDroneCamera" DisplayMethod="unsigned integer"/>
      </Elements>
    </Structure>
  </Structures>
  <LuaScript>-- Cheat Table Decorator
function decorateSSKTable()
  local mainForm = getMainForm()

  -- Main Form Styling
  mainForm.Caption = 'Rebel Inc. Escalation (Steam) - Enhanced Table [by SeryogaSK]'
  getAutoAttachList().add("Rebel Inc. Escalation.exe")
end

-- Execute when table loads
decorateSSKTable()

</LuaScript>
</CheatTable>
