<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="52">
  <CheatEntries>
    <CheatEntry>
      <ID>1337187108</ID>
      <Description>"━━━━━━━━ Sanctum ━━━━━━━━"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>3746</ID>
      <Description>"━━━━━━━━ 🖥️ COMPACT VIEW ━━━━━━━━"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
// Script Created By mgr.inz.Player On CE Forums
LuaCall(function cycleFullCompact(sender,force) local state = not(compactmenuitem.Caption == 'Compact View Mode'); if force~=nil then state = not force end; compactmenuitem.Caption = state and 'Compact View Mode' or 'Full View Mode'; getMainForm().Splitter1.Visible = state; getMainForm().Panel4.Visible    = state; getMainForm().Panel5.Visible    = state; end; function addCompactMenu() if compactmenualreadyexists then return end; local parent = getMainForm().Menu.Items; compactmenuitem = createMenuItem(parent); parent.add(compactmenuitem); compactmenuitem.Caption = 'Compact View Mode'; compactmenuitem.OnClick = cycleFullCompact; compactmenualreadyexists = 'yes'; end; addCompactMenu(); cycleFullCompact(nil,true))

[DISABLE]
LuaCall(cycleFullCompact(nil,false))
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>26393</ID>
      <Description>"━━━━━━━━ 🧍 PLAYER ━━━━━━━━"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{
  ==============================================
         Header Changer by SeryogaSK
  ----------------------------------------------
	Process				: SanctumGame-Win32-Shipping.exe
	Game Title 			: Sanctum
	Game Version		: 1.0 // maybe wrong since can' find right Game Version
	Author				: SeryogaSK
  ----------------------------------------------
   Warning: Online use may trigger anti-cheat!
  ==============================================
}
[ENABLE]

aobscanmodule(ply_speedmult,SanctumGame-Win32-Shipping.exe,D9 86 B0 02 00 00 5E D8 0C 24 59) // should be unique
alloc(newmem,$1000,ply_speedmult)
alloc(ply_base,8)
registersymbol(ply_base)

label(code)
label(return)

newmem:
mov [ply_base],esi

code:
  fld dword ptr [esi+000002B0]
  jmp return

ply_speedmult:
  jmp newmem
  nop
return:
registersymbol(ply_speedmult,ply_base)

[DISABLE]

ply_speedmult:
  db D9 86 B0 02 00 00

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: "SanctumGame-Win32-Shipping.exe"+5AE14D

"SanctumGame-Win32-Shipping.exe"+5AE123: 8B 86 FC 01 00 00        - mov eax,[esi+000001FC]
"SanctumGame-Win32-Shipping.exe"+5AE129: A8 10                    - test al,10
"SanctumGame-Win32-Shipping.exe"+5AE12B: 74 0A                    - je "SanctumGame-Win32-Shipping.exe"+5AE137
"SanctumGame-Win32-Shipping.exe"+5AE12D: F3 0F 10 8E B4 02 00 00  - movss xmm1,[esi+000002B4]
"SanctumGame-Win32-Shipping.exe"+5AE135: EB 0C                    - jmp "SanctumGame-Win32-Shipping.exe"+5AE143
"SanctumGame-Win32-Shipping.exe"+5AE137: A8 04                    - test al,04
"SanctumGame-Win32-Shipping.exe"+5AE139: 74 12                    - je "SanctumGame-Win32-Shipping.exe"+5AE14D
"SanctumGame-Win32-Shipping.exe"+5AE13B: F3 0F 10 8E AC 02 00 00  - movss xmm1,[esi+000002AC]
"SanctumGame-Win32-Shipping.exe"+5AE143: F3 0F 59 C8              - mulss xmm1,xmm0
"SanctumGame-Win32-Shipping.exe"+5AE147: F3 0F 11 4C 24 04        - movss [esp+04],xmm1
// ---------- INJECTING HERE ----------
"SanctumGame-Win32-Shipping.exe"+5AE14D: D9 86 B0 02 00 00        - fld dword ptr [esi+000002B0]
// ---------- DONE INJECTING  ----------
"SanctumGame-Win32-Shipping.exe"+5AE153: 5E                       - pop esi
"SanctumGame-Win32-Shipping.exe"+5AE154: D8 0C 24                 - fmul dword ptr [esp]
"SanctumGame-Win32-Shipping.exe"+5AE157: 59                       - pop ecx
"SanctumGame-Win32-Shipping.exe"+5AE158: C3                       - ret
"SanctumGame-Win32-Shipping.exe"+5AE159: CC                       - int 3
"SanctumGame-Win32-Shipping.exe"+5AE15A: CC                       - int 3
"SanctumGame-Win32-Shipping.exe"+5AE15B: CC                       - int 3
"SanctumGame-Win32-Shipping.exe"+5AE15C: CC                       - int 3
"SanctumGame-Win32-Shipping.exe"+5AE15D: CC                       - int 3
"SanctumGame-Win32-Shipping.exe"+5AE15E: CC                       - int 3
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>26711</ID>
          <Description>"Base"</Description>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>8 Bytes</VariableType>
          <Address>ply_base</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>26656</ID>
          <Description>"bIsInvisible"</Description>
          <VariableType>Byte</VariableType>
          <Address>ply_base</Address>
          <Offsets>
            <Offset>454</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>26425</ID>
          <Description>"Health"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>ply_base</Address>
          <Offsets>
            <Offset>2DC</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>26426</ID>
              <Description>"HealthMax"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>ply_base</Address>
              <Offsets>
                <Offset>2E0</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>26415</ID>
          <Description>"MovementSpeedModifier"</Description>
          <VariableType>Float</VariableType>
          <Address>ply_base</Address>
          <Offsets>
            <Offset>2B0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>26478</ID>
          <Description>"mCurrentWeapon"</Description>
          <Options moManualExpandCollapse="1"/>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>ply_base</Address>
          <Offsets>
            <Offset>550</Offset>
            <Offset>3C4</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>26512</ID>
              <Description>"cUpgradeCosts"</Description>
              <Options moManualExpandCollapse="1"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>4 Bytes</VariableType>
              <Address>ply_base</Address>
              <Offsets>
                <Offset>454</Offset>
                <Offset>550</Offset>
                <Offset>3C4</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>26513</ID>
                  <Description>"[0] cUpgradeCosts"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>ply_base</Address>
                  <Offsets>
                    <Offset>0</Offset>
                    <Offset>454</Offset>
                    <Offset>550</Offset>
                    <Offset>3C4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>26514</ID>
                  <Description>"[1] cUpgradeCosts"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>ply_base</Address>
                  <Offsets>
                    <Offset>4</Offset>
                    <Offset>454</Offset>
                    <Offset>550</Offset>
                    <Offset>3C4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>26515</ID>
                  <Description>"[2] cUpgradeCosts"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>ply_base</Address>
                  <Offsets>
                    <Offset>8</Offset>
                    <Offset>454</Offset>
                    <Offset>550</Offset>
                    <Offset>3C4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>26516</ID>
                  <Description>"[3] cUpgradeCosts"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>ply_base</Address>
                  <Offsets>
                    <Offset>C</Offset>
                    <Offset>454</Offset>
                    <Offset>550</Offset>
                    <Offset>3C4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>26517</ID>
                  <Description>"[4] cUpgradeCosts"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>ply_base</Address>
                  <Offsets>
                    <Offset>10</Offset>
                    <Offset>454</Offset>
                    <Offset>550</Offset>
                    <Offset>3C4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>26518</ID>
                  <Description>"[5] cUpgradeCosts"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>ply_base</Address>
                  <Offsets>
                    <Offset>14</Offset>
                    <Offset>454</Offset>
                    <Offset>550</Offset>
                    <Offset>3C4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>26519</ID>
                  <Description>"[6] cUpgradeCosts"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>ply_base</Address>
                  <Offsets>
                    <Offset>18</Offset>
                    <Offset>454</Offset>
                    <Offset>550</Offset>
                    <Offset>3C4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>26520</ID>
                  <Description>"[7] cUpgradeCosts"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>ply_base</Address>
                  <Offsets>
                    <Offset>1C</Offset>
                    <Offset>454</Offset>
                    <Offset>550</Offset>
                    <Offset>3C4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>26521</ID>
                  <Description>"[8] cUpgradeCosts"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>ply_base</Address>
                  <Offsets>
                    <Offset>20</Offset>
                    <Offset>454</Offset>
                    <Offset>550</Offset>
                    <Offset>3C4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>26522</ID>
                  <Description>"[9] cUpgradeCosts"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>ply_base</Address>
                  <Offsets>
                    <Offset>24</Offset>
                    <Offset>454</Offset>
                    <Offset>550</Offset>
                    <Offset>3C4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>26523</ID>
                  <Description>"[10] cUpgradeCosts"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>ply_base</Address>
                  <Offsets>
                    <Offset>28</Offset>
                    <Offset>454</Offset>
                    <Offset>550</Offset>
                    <Offset>3C4</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>26524</ID>
              <Description>"cPrimaryShotCost"</Description>
              <Options moManualExpandCollapse="1"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>4 Bytes</VariableType>
              <Address>ply_base</Address>
              <Offsets>
                <Offset>464</Offset>
                <Offset>550</Offset>
                <Offset>3C4</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>26525</ID>
                  <Description>"[0] cPrimaryShotCost"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>ply_base</Address>
                  <Offsets>
                    <Offset>0</Offset>
                    <Offset>464</Offset>
                    <Offset>550</Offset>
                    <Offset>3C4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>26526</ID>
                  <Description>"[1] cPrimaryShotCost"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>ply_base</Address>
                  <Offsets>
                    <Offset>4</Offset>
                    <Offset>464</Offset>
                    <Offset>550</Offset>
                    <Offset>3C4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>26527</ID>
                  <Description>"[2] cPrimaryShotCost"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>ply_base</Address>
                  <Offsets>
                    <Offset>8</Offset>
                    <Offset>464</Offset>
                    <Offset>550</Offset>
                    <Offset>3C4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>26528</ID>
                  <Description>"[3] cPrimaryShotCost"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>ply_base</Address>
                  <Offsets>
                    <Offset>C</Offset>
                    <Offset>464</Offset>
                    <Offset>550</Offset>
                    <Offset>3C4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>26529</ID>
                  <Description>"[4] cPrimaryShotCost"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>ply_base</Address>
                  <Offsets>
                    <Offset>10</Offset>
                    <Offset>464</Offset>
                    <Offset>550</Offset>
                    <Offset>3C4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>26530</ID>
                  <Description>"[5] cPrimaryShotCost"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>ply_base</Address>
                  <Offsets>
                    <Offset>14</Offset>
                    <Offset>464</Offset>
                    <Offset>550</Offset>
                    <Offset>3C4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>26531</ID>
                  <Description>"[6] cPrimaryShotCost"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>ply_base</Address>
                  <Offsets>
                    <Offset>18</Offset>
                    <Offset>464</Offset>
                    <Offset>550</Offset>
                    <Offset>3C4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>26532</ID>
                  <Description>"[7] cPrimaryShotCost"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>ply_base</Address>
                  <Offsets>
                    <Offset>1C</Offset>
                    <Offset>464</Offset>
                    <Offset>550</Offset>
                    <Offset>3C4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>26533</ID>
                  <Description>"[8] cPrimaryShotCost"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>ply_base</Address>
                  <Offsets>
                    <Offset>20</Offset>
                    <Offset>464</Offset>
                    <Offset>550</Offset>
                    <Offset>3C4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>26534</ID>
                  <Description>"[9] cPrimaryShotCost"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>ply_base</Address>
                  <Offsets>
                    <Offset>24</Offset>
                    <Offset>464</Offset>
                    <Offset>550</Offset>
                    <Offset>3C4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>26535</ID>
                  <Description>"[10] cPrimaryShotCost"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>ply_base</Address>
                  <Offsets>
                    <Offset>28</Offset>
                    <Offset>464</Offset>
                    <Offset>550</Offset>
                    <Offset>3C4</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>26536</ID>
              <Description>"cSecondaryShotCost"</Description>
              <Options moManualExpandCollapse="1"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>4 Bytes</VariableType>
              <Address>ply_base</Address>
              <Offsets>
                <Offset>470</Offset>
                <Offset>550</Offset>
                <Offset>3C4</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>26548</ID>
                  <Description>"[0] cSecondaryShotCost"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>ply_base</Address>
                  <Offsets>
                    <Offset>0</Offset>
                    <Offset>470</Offset>
                    <Offset>550</Offset>
                    <Offset>3C4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>26549</ID>
                  <Description>"[1] cSecondaryShotCost"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>ply_base</Address>
                  <Offsets>
                    <Offset>4</Offset>
                    <Offset>470</Offset>
                    <Offset>550</Offset>
                    <Offset>3C4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>26550</ID>
                  <Description>"[2] cSecondaryShotCost"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>ply_base</Address>
                  <Offsets>
                    <Offset>8</Offset>
                    <Offset>470</Offset>
                    <Offset>550</Offset>
                    <Offset>3C4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>26551</ID>
                  <Description>"[3] cSecondaryShotCost"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>ply_base</Address>
                  <Offsets>
                    <Offset>C</Offset>
                    <Offset>470</Offset>
                    <Offset>550</Offset>
                    <Offset>3C4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>26552</ID>
                  <Description>"[4] cSecondaryShotCost"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>ply_base</Address>
                  <Offsets>
                    <Offset>10</Offset>
                    <Offset>470</Offset>
                    <Offset>550</Offset>
                    <Offset>3C4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>26553</ID>
                  <Description>"[5] cSecondaryShotCost"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>ply_base</Address>
                  <Offsets>
                    <Offset>14</Offset>
                    <Offset>470</Offset>
                    <Offset>550</Offset>
                    <Offset>3C4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>26554</ID>
                  <Description>"[6] cSecondaryShotCost"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>ply_base</Address>
                  <Offsets>
                    <Offset>18</Offset>
                    <Offset>470</Offset>
                    <Offset>550</Offset>
                    <Offset>3C4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>26555</ID>
                  <Description>"[7] cSecondaryShotCost"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>ply_base</Address>
                  <Offsets>
                    <Offset>1C</Offset>
                    <Offset>470</Offset>
                    <Offset>550</Offset>
                    <Offset>3C4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>26556</ID>
                  <Description>"[8] cSecondaryShotCost"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>ply_base</Address>
                  <Offsets>
                    <Offset>20</Offset>
                    <Offset>470</Offset>
                    <Offset>550</Offset>
                    <Offset>3C4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>26557</ID>
                  <Description>"[9] cSecondaryShotCost"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>ply_base</Address>
                  <Offsets>
                    <Offset>24</Offset>
                    <Offset>470</Offset>
                    <Offset>550</Offset>
                    <Offset>3C4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>26558</ID>
                  <Description>"[10] cSecondaryShotCost"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>ply_base</Address>
                  <Offsets>
                    <Offset>28</Offset>
                    <Offset>470</Offset>
                    <Offset>550</Offset>
                    <Offset>3C4</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>26559</ID>
              <Description>"cPrimaryFireInterval"</Description>
              <Options moManualExpandCollapse="1"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>4 Bytes</VariableType>
              <Address>ply_base</Address>
              <Offsets>
                <Offset>47C</Offset>
                <Offset>550</Offset>
                <Offset>3C4</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>26560</ID>
                  <Description>"[0] cPrimaryFireInterval"</Description>
                  <VariableType>Float</VariableType>
                  <Address>ply_base</Address>
                  <Offsets>
                    <Offset>0</Offset>
                    <Offset>47C</Offset>
                    <Offset>550</Offset>
                    <Offset>3C4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>26561</ID>
                  <Description>"[1] cPrimaryFireInterval"</Description>
                  <VariableType>Float</VariableType>
                  <Address>ply_base</Address>
                  <Offsets>
                    <Offset>4</Offset>
                    <Offset>47C</Offset>
                    <Offset>550</Offset>
                    <Offset>3C4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>26562</ID>
                  <Description>"[2] cPrimaryFireInterval"</Description>
                  <VariableType>Float</VariableType>
                  <Address>ply_base</Address>
                  <Offsets>
                    <Offset>8</Offset>
                    <Offset>47C</Offset>
                    <Offset>550</Offset>
                    <Offset>3C4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>26563</ID>
                  <Description>"[3] cPrimaryFireInterval"</Description>
                  <VariableType>Float</VariableType>
                  <Address>ply_base</Address>
                  <Offsets>
                    <Offset>C</Offset>
                    <Offset>47C</Offset>
                    <Offset>550</Offset>
                    <Offset>3C4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>26564</ID>
                  <Description>"[4] cPrimaryFireInterval"</Description>
                  <VariableType>Float</VariableType>
                  <Address>ply_base</Address>
                  <Offsets>
                    <Offset>10</Offset>
                    <Offset>47C</Offset>
                    <Offset>550</Offset>
                    <Offset>3C4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>26565</ID>
                  <Description>"[5] cPrimaryFireInterval"</Description>
                  <VariableType>Float</VariableType>
                  <Address>ply_base</Address>
                  <Offsets>
                    <Offset>14</Offset>
                    <Offset>47C</Offset>
                    <Offset>550</Offset>
                    <Offset>3C4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>26566</ID>
                  <Description>"[6] cPrimaryFireInterval"</Description>
                  <VariableType>Float</VariableType>
                  <Address>ply_base</Address>
                  <Offsets>
                    <Offset>18</Offset>
                    <Offset>47C</Offset>
                    <Offset>550</Offset>
                    <Offset>3C4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>26567</ID>
                  <Description>"[7] cPrimaryFireInterval"</Description>
                  <VariableType>Float</VariableType>
                  <Address>ply_base</Address>
                  <Offsets>
                    <Offset>1C</Offset>
                    <Offset>47C</Offset>
                    <Offset>550</Offset>
                    <Offset>3C4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>26568</ID>
                  <Description>"[8] cPrimaryFireInterval"</Description>
                  <VariableType>Float</VariableType>
                  <Address>ply_base</Address>
                  <Offsets>
                    <Offset>20</Offset>
                    <Offset>47C</Offset>
                    <Offset>550</Offset>
                    <Offset>3C4</Offset>
                  </Offsets>
                </CheatEntry>
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              <Description>"[10] InstantHitDamage"</Description>
              <VariableType>Float</VariableType>
              <Address>ply_base</Address>
              <Offsets>
                <Offset>28</Offset>
                <Offset>254</Offset>
                <Offset>550</Offset>
                <Offset>3C4</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>26503</ID>
          <Description>"FireOffset.X"</Description>
          <VariableType>Float</VariableType>
          <Address>ply_base</Address>
          <Offsets>
            <Offset>280</Offset>
            <Offset>550</Offset>
            <Offset>3C4</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>26504</ID>
          <Description>"FireOffset.Y"</Description>
          <VariableType>Float</VariableType>
          <Address>ply_base</Address>
          <Offsets>
            <Offset>284</Offset>
            <Offset>550</Offset>
            <Offset>3C4</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>26505</ID>
          <Description>"FireOffset.Z"</Description>
          <VariableType>Float</VariableType>
          <Address>ply_base</Address>
          <Offsets>
            <Offset>288</Offset>
            <Offset>550</Offset>
            <Offset>3C4</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>26506</ID>
          <Description>"bInstantHit"</Description>
          <VariableType>Byte</VariableType>
          <Address>ply_base</Address>
          <Offsets>
            <Offset>28C</Offset>
            <Offset>550</Offset>
            <Offset>3C4</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>26507</ID>
          <Description>"WeaponRange"</Description>
          <VariableType>Float</VariableType>
          <Address>ply_base</Address>
          <Offsets>
            <Offset>290</Offset>
            <Offset>550</Offset>
            <Offset>3C4</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>26508</ID>
          <Description>"AIRating"</Description>
          <VariableType>Float</VariableType>
          <Address>ply_base</Address>
          <Offsets>
            <Offset>2B0</Offset>
            <Offset>550</Offset>
            <Offset>3C4</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>26509</ID>
          <Description>"AmmoCount"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>ply_base</Address>
          <Offsets>
            <Offset>2C0</Offset>
            <Offset>550</Offset>
            <Offset>3C4</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>26510</ID>
          <Description>"HitEnemy"</Description>
          <VariableType>Byte</VariableType>
          <Address>ply_base</Address>
          <Offsets>
            <Offset>2C4</Offset>
            <Offset>550</Offset>
            <Offset>3C4</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>26511</ID>
          <Description>"cMaxLevel"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>ply_base</Address>
          <Offsets>
            <Offset>460</Offset>
            <Offset>550</Offset>
            <Offset>3C4</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry NoCheckbox="1">
      <ID>1337187105</ID>
      <Description>"━━━━━━━━ 📡 Links ━━━━━━━━"</Description>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry NoScriptTag="1">
          <ID>1337187106</ID>
          <Description>"├─ YouTube"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{$lua}
[ENABLE]
shellExecute("https://www.youtube.com/@SeryogaSK");
createThread(function();sleep(100);memrec.Active=false;end);
[DISABLE]

</AssemblerScript>
        </CheatEntry>
        <CheatEntry NoScriptTag="1">
          <ID>1337187107</ID>
          <Description>"└─ OCT PROFILE"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{$lua}
if syntaxcheck then return end
--if not monopipe then if LaunchMonoDataCollector() == 0 then error(MessageDialog('Failed to Launch Mono Data Collector', mtError, mbClose)) end end
{$asm}
[ENABLE]
{$lua}
shellExecute("https://opencheattables.com/memberlist.php?mode=viewprofile&amp;u=6096");
createThread(function();sleep(100);memrec.Active=false;end);
{$asm}
[DISABLE]

</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry NoCheckbox="1">
      <ID>3755</ID>
      <Description>"━━━━━━━━ 📜 Last Update ━━━━━━━━"</Description>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry NoCheckbox="1">
          <ID>3756</ID>
          <Description>"└─ 08.07.2026"</Description>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <LuaScript>-- Cheat Table Decorator
function decorateSSKTable()
  local mainForm = getMainForm()

  -- Main Form Styling
  mainForm.Caption = 'Sanctum (Steam) - Enhanced Table [by SeryogaSK]'
  getAutoAttachList().add("SanctumGame-Win32-Shipping.exe")
end

-- Execute when table loads
decorateSSKTable()

</LuaScript>
</CheatTable>
