<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="52">
  <CheatEntries>
    <CheatEntry>
      <ID>26675</ID>
      <Description>"━━━━━━━━ Killer is Dead ━━━━━━━━"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>3746</ID>
      <Description>"━━━━━━━━ 🖥️ COMPACT VIEW ━━━━━━━━"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
// Script Created By mgr.inz.Player On CE Forums
LuaCall(function cycleFullCompact(sender,force) local state = not(compactmenuitem.Caption == 'Compact View Mode'); if force~=nil then state = not force end; compactmenuitem.Caption = state and 'Compact View Mode' or 'Full View Mode'; getMainForm().Splitter1.Visible = state; getMainForm().Panel4.Visible    = state; getMainForm().Panel5.Visible    = state; end; function addCompactMenu() if compactmenualreadyexists then return end; local parent = getMainForm().Menu.Items; compactmenuitem = createMenuItem(parent); parent.add(compactmenuitem); compactmenuitem.Caption = 'Compact View Mode'; compactmenuitem.OnClick = cycleFullCompact; compactmenualreadyexists = 'yes'; end; addCompactMenu(); cycleFullCompact(nil,true))

[DISABLE]
LuaCall(cycleFullCompact(nil,false))
</AssemblerScript>
    </CheatEntry>
    <CheatEntry NoCheckbox="1">
      <ID>1337187109</ID>
      <Description>""</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>26391</ID>
      <Description>"━━━━━━━━ 🧍 PLAYER ━━━━━━━━"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{
  ==============================================
         Header Changer by SeryogaSK
  ----------------------------------------------
	Process				: KidGame.exe
	Game Title 			: Killer is Dead
	Game Version		: ?? (Steam)
	Author				: SeryogaSK
  ----------------------------------------------
   Warning: Online use may trigger anti-cheat!
  ==============================================
}
[ENABLE]

aobscanmodule(pl_ptr,KidGame.exe,8B 16 8B 44 24 30 8B 92 5C 01 00 00 50) // should be unique
alloc(newmem,$1000,pl_ptr)
alloc(ply_base,8)

label(code)
label(return)

newmem:
mov [ply_base],esi

code:
  mov edx,[esi]
  mov eax,[esp+30]
  jmp return

pl_ptr:
  jmp newmem
  nop
return:
registersymbol(pl_ptr ply_base)

[DISABLE]

pl_ptr:
  db 8B 16 8B 44 24 30

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: KidGame.exe+CBF660

KidGame.exe+CBF626: F3 0F 11 44 24 60     - movss [esp+60],xmm0
KidGame.exe+CBF62C: 89 84 24 A8 00 00 00  - mov [esp+System.BCLDebug.switches],eax
KidGame.exe+CBF633: 8B 44 24 60           - mov eax,[esp+60]
KidGame.exe+CBF637: 89 8C 24 AC 00 00 00  - mov [esp+System.BCLDebug.levelConversions],ecx
KidGame.exe+CBF63E: 89 94 24 B0 00 00 00  - mov [esp+System.AppDomainPauseManager.instance],edx
KidGame.exe+CBF645: 89 84 24 B4 00 00 00  - mov [esp+System.AppDomainPauseManager.&lt;ResumeEvent&gt;k__BackingField],eax
KidGame.exe+CBF64C: 8B 8B 54 03 00 00     - mov ecx,[ebx+System.Security.SecurityManager.polmgr]
KidGame.exe+CBF652: F6 81 DC 01 00 00 10  - test byte ptr [ecx+System.Variant.ClassTypes],10
KidGame.exe+CBF659: 74 05                 - je KidGame.exe+CBF660
KidGame.exe+CBF65B: 83 64 24 3C F7        - and dword ptr [esp+3C],-09
// ---------- INJECTING HERE ----------
KidGame.exe+CBF660: 8B 16                 - mov edx,[esi]
// ---------- DONE INJECTING  ----------
KidGame.exe+CBF662: 8B 44 24 30           - mov eax,[esp+30]
KidGame.exe+CBF666: 8B 92 5C 01 00 00     - mov edx,[edx+System.ParamsArray.twoArgArray]
KidGame.exe+CBF66C: 50                    - push eax
KidGame.exe+CBF66D: 8B CE                 - mov ecx,esi
KidGame.exe+CBF66F: FF D2                 - call edx
KidGame.exe+CBF671: F6 05 8C 97 BF 04 01  - test byte ptr [KidGame.exe+3DB978C],01
KidGame.exe+CBF678: 75 2C                 - jne KidGame.exe+CBF6A6
KidGame.exe+CBF67A: 83 0D 8C 97 BF 04 01  - or dword ptr [KidGame.exe+3DB978C],01
KidGame.exe+CBF681: 6A 01                 - push 01
KidGame.exe+CBF683: 6A 01                 - push 01
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>26392</ID>
          <Description>"No description"</Description>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>8 Bytes</VariableType>
          <Address>ply_base</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>26424</ID>
          <Description>"Health"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>[ply_base]+40</Address>
          <Offsets>
            <Offset>2E0</Offset>
            <Offset>1D0</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>26425</ID>
              <Description>"HealthMax"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>2E4</Offset>
                <Offset>1D0</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>26674</ID>
          <Description>"Money"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>[ply_base]+40</Address>
          <Offsets>
            <Offset>2551C</Offset>
            <Offset>468</Offset>
            <Offset>3B0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>26503</ID>
          <Description>"mfEventDamageAmount"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+40</Address>
          <Offsets>
            <Offset>1768</Offset>
            <Offset>1D0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>26504</ID>
          <Description>"mfDefaultGroundSpeed"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+40</Address>
          <Offsets>
            <Offset>176C</Offset>
            <Offset>1D0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>26505</ID>
          <Description>"mfGuardBreakComboTimer"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+40</Address>
          <Offsets>
            <Offset>1770</Offset>
            <Offset>1D0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>26506</ID>
          <Description>"mfGuardBreakComboSpeed"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+40</Address>
          <Offsets>
            <Offset>1774</Offset>
            <Offset>1D0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>26428</ID>
          <Description>"DamageScaling"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+40</Address>
          <Offsets>
            <Offset>338</Offset>
            <Offset>1D0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>26444</ID>
          <Description>"ShotCount"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>[ply_base]+40</Address>
          <Offsets>
            <Offset>3E4</Offset>
            <Offset>1D0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>26445</ID>
          <Description>"m_fCurrentBloodAmount"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+40</Address>
          <Offsets>
            <Offset>1064</Offset>
            <Offset>1D0</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>26446</ID>
              <Description>"m_fAmountOfBloodWhenSpawned"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>1068</Offset>
                <Offset>1D0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26447</ID>
              <Description>"m_fMaximumBloodAmount"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>106C</Offset>
                <Offset>1D0</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>26448</ID>
          <Description>"mfStunDuration"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+40</Address>
          <Offsets>
            <Offset>1278</Offset>
            <Offset>1D0</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>26449</ID>
              <Description>"mfStunBeginAmount"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>127C</Offset>
                <Offset>1D0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26450</ID>
              <Description>"mfStunBeginAddRandomAmount"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>1280</Offset>
                <Offset>1D0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26451</ID>
              <Description>"mfStunWakeupDamageAmount"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>1284</Offset>
                <Offset>1D0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26452</ID>
              <Description>"mfStunAutoRecoveryAmoutSec"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>1288</Offset>
                <Offset>1D0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26453</ID>
              <Description>"mfStunAutoRecoveryDamageWaitTime"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>128C</Offset>
                <Offset>1D0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26454</ID>
              <Description>"mfSutnAutoRecoveryDamageWaitTimer"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>1290</Offset>
                <Offset>1D0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26671</ID>
              <Description>"Max. Upgrades"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{
  ==============================================
         Header Changer by SeryogaSK
  ----------------------------------------------
	Process				: KidGame.exe
	Game Title 			: Killer is Dead
	Game Version		: ?? (Steam)
	Author				: SeryogaSK
  ----------------------------------------------
   Warning: Online use may trigger anti-cheat!
  ==============================================
}

[ENABLE]

aobscanmodule(ply_moneycur,KidGame.exe,8B 84 CE ** ** ** ** 5F 5E C2 08 00) // should be unique
alloc(newmem,$1000,ply_moneycur)

label(code)
label(return)

newmem:
mov [esi+ecx*8+00001114],#99999
code:
  mov eax,[esi+ecx*8+00001114]
  jmp return

ply_moneycur:
  jmp newmem
  nop 2
return:
registersymbol(ply_moneycur)

[DISABLE]

ply_moneycur:
  db 8B 84 CE 14 11 00 00

unregistersymbol(ply_moneycur)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: KidGame.exe+215E084

KidGame.exe+215E06D: 8B 80 38 01 00 00     - mov eax,[eax+System.Enum.enumSeperatorCharArray]
KidGame.exe+215E073: 57                    - push edi
KidGame.exe+215E074: 51                    - push ecx
KidGame.exe+215E075: 52                    - push edx
KidGame.exe+215E076: 8B CE                 - mov ecx,esi
KidGame.exe+215E078: 33 FF                 - xor edi,edi
KidGame.exe+215E07A: FF D0                 - call eax
KidGame.exe+215E07C: 83 F8 FF              - cmp eax,-01
KidGame.exe+215E07F: 74 0F                 - je KidGame.exe+215E090
KidGame.exe+215E081: 8D 0C 40              - lea ecx,[eax+eax*2]
// ---------- INJECTING HERE ----------
KidGame.exe+215E084: 8B 84 CE 14 11 00 00  - mov eax,[esi+ecx*8+00001114]
// ---------- DONE INJECTING  ----------
KidGame.exe+215E08B: 5F                    - pop edi
KidGame.exe+215E08C: 5E                    - pop esi
KidGame.exe+215E08D: C2 08 00              - ret 0008
KidGame.exe+215E090: 8B C7                 - mov eax,edi
KidGame.exe+215E092: 5F                    - pop edi
KidGame.exe+215E093: 5E                    - pop esi
KidGame.exe+215E094: C2 08 00              - ret 0008
KidGame.exe+215E097: CC                    - int 3 
KidGame.exe+215E098: CC                    - int 3 
KidGame.exe+215E099: CC                    - int 3 
}
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry NoCheckbox="1">
      <ID>1337187108</ID>
      <Description>""</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>26522</ID>
      <Description>"━━━━━━━━ 🔧 DEBUG ━━━━━━━━━"</Description>
      <Options moHideChildren="1"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>26394</ID>
          <Description>"Velocity.X"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+40</Address>
          <Offsets>
            <Offset>138</Offset>
            <Offset>1D0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>26395</ID>
          <Description>"Velocity.Y"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+40</Address>
          <Offsets>
            <Offset>13C</Offset>
            <Offset>1D0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>26396</ID>
          <Description>"Velocity.Z"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+40</Address>
          <Offsets>
            <Offset>140</Offset>
            <Offset>1D0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>26397</ID>
          <Description>"Acceleration.X"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+40</Address>
          <Offsets>
            <Offset>144</Offset>
            <Offset>1D0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>26398</ID>
          <Description>"Acceleration.Y"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+40</Address>
          <Offsets>
            <Offset>148</Offset>
            <Offset>1D0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>26399</ID>
          <Description>"Acceleration.Z"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+40</Address>
          <Offsets>
            <Offset>14C</Offset>
            <Offset>1D0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>26400</ID>
          <Description>"AngularVelocity.X"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+40</Address>
          <Offsets>
            <Offset>150</Offset>
            <Offset>1D0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>26401</ID>
          <Description>"AngularVelocity.Y"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+40</Address>
          <Offsets>
            <Offset>154</Offset>
            <Offset>1D0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>26402</ID>
          <Description>"AngularVelocity.Z"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+40</Address>
          <Offsets>
            <Offset>158</Offset>
            <Offset>1D0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>26403</ID>
          <Description>"MaxStepHeight"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+40</Address>
          <Offsets>
            <Offset>1D0</Offset>
            <Offset>1D0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>26404</ID>
          <Description>"MaxJumpHeight"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+40</Address>
          <Offsets>
            <Offset>1D4</Offset>
            <Offset>1D0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>26405</ID>
          <Description>"GroundSpeed"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+40</Address>
          <Offsets>
            <Offset>28C</Offset>
            <Offset>1D0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>26406</ID>
          <Description>"WaterSpeed"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+40</Address>
          <Offsets>
            <Offset>290</Offset>
            <Offset>1D0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>26407</ID>
          <Description>"AirSpeed"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+40</Address>
          <Offsets>
            <Offset>294</Offset>
            <Offset>1D0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>26408</ID>
          <Description>"LadderSpeed"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+40</Address>
          <Offsets>
            <Offset>298</Offset>
            <Offset>1D0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>26409</ID>
          <Description>"AccelRate"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+40</Address>
          <Offsets>
            <Offset>29C</Offset>
            <Offset>1D0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>26410</ID>
          <Description>"JumpZ"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+40</Address>
          <Offsets>
            <Offset>2A0</Offset>
            <Offset>1D0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>26411</ID>
          <Description>"OutofWaterZ"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+40</Address>
          <Offsets>
            <Offset>2A4</Offset>
            <Offset>1D0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>26412</ID>
          <Description>"MaxOutOfWaterStepHeight"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+40</Address>
          <Offsets>
            <Offset>2A8</Offset>
            <Offset>1D0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>26413</ID>
          <Description>"AirControl"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+40</Address>
          <Offsets>
            <Offset>2AC</Offset>
            <Offset>1D0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>26414</ID>
          <Description>"WalkingPct"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+40</Address>
          <Offsets>
            <Offset>2B0</Offset>
            <Offset>1D0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>26415</ID>
          <Description>"MovementSpeedModifier"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+40</Address>
          <Offsets>
            <Offset>2B4</Offset>
            <Offset>1D0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>26416</ID>
          <Description>"CrouchedPct"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+40</Address>
          <Offsets>
            <Offset>2B8</Offset>
            <Offset>1D0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>26417</ID>
          <Description>"MaxFallSpeed"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+40</Address>
          <Offsets>
            <Offset>2BC</Offset>
            <Offset>1D0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>26418</ID>
          <Description>"AIMaxFallSpeedFactor"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+40</Address>
          <Offsets>
            <Offset>2C0</Offset>
            <Offset>1D0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>26419</ID>
          <Description>"BaseEyeHeight"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+40</Address>
          <Offsets>
            <Offset>2C4</Offset>
            <Offset>1D0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>26420</ID>
          <Description>"EyeHeight"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+40</Address>
          <Offsets>
            <Offset>2C8</Offset>
            <Offset>1D0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>26421</ID>
          <Description>"Floor.X"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+40</Address>
          <Offsets>
            <Offset>2CC</Offset>
            <Offset>1D0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>26422</ID>
          <Description>"Floor.Y"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+40</Address>
          <Offsets>
            <Offset>2D0</Offset>
            <Offset>1D0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>26423</ID>
          <Description>"Floor.Z"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+40</Address>
          <Offsets>
            <Offset>2D4</Offset>
            <Offset>1D0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>26426</ID>
          <Description>"BreathTime"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+40</Address>
          <Offsets>
            <Offset>2E8</Offset>
            <Offset>1D0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>26427</ID>
          <Description>"UnderWaterTime"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base]+40</Address>
          <Offsets>
            <Offset>2EC</Offset>
            <Offset>1D0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>26429</ID>
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              <Description>"mNewGameGameSettings.BattleResultDatas.m_BattleResult.m_iPlayerGetBloodValue"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>F00</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26604</ID>
              <Description>"mNewGameGameSettings.BattleResultDatas.m_BattleResult.m_iPlayerHeadShotNum"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>F04</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26605</ID>
              <Description>"mNewGameGameSettings.BattleResultDatas.m_BattleResult.m_iPlayerQTEKillNum"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>F08</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26606</ID>
              <Description>"mNewGameGameSettings.BattleResultDatas.m_BattleResult.m_iPlayerGuardBreakNum"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>F0C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26607</ID>
              <Description>"mNewGameGameSettings.BattleResultDatas.m_BattleResult.m_iPlayerBreakObjNum"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>F10</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26608</ID>
              <Description>"mNewGameGameSettings.BattleResultDatas.m_BattleResult.m_iPlayerSquatNum"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>F14</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26609</ID>
              <Description>"mNewGameGameSettings.BattleResultDatas.m_BattleResult.m_iPlayerDieNum"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>F18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26610</ID>
              <Description>"mNewGameGameSettings.BattleResultDatas.m_BattleResult.m_iPlayerMeetScarlettNum"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>F1C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26611</ID>
              <Description>"mNewGameGameSettings.BattleResultDatas.m_BattleResult.m_iPlayerGuardNum"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>F20</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26612</ID>
              <Description>"mNewGameGameSettings.BattleResultDatas.m_BattleResult.m_iPlayerAliceBugDamage"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>F24</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26613</ID>
              <Description>"mNewGameGameSettings.BattleResultDatas.m_BattleResult.m_iPlayerDollyShadowAimCutNum"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>F28</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26614</ID>
              <Description>"mNewGameGameSettings.BattleResultDatas.m_BattleResult.m_iPlayerBreakLCDNum"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>F2C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26615</ID>
              <Description>"mNewGameGameSettings.BattleResultDatas.m_BattleResult.m_iPlayerStunBySkyplane"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>F30</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26616</ID>
              <Description>"mNewGameGameSettings.BattleResultDatas.m_BattleResult.m_iPlayerGiantHeadGuardCounterNum"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>F34</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26617</ID>
              <Description>"mNewGameGameSettings.BattleResultDatas.m_BattleResult.m_iPlayerDamageHitNum"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>F38</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26618</ID>
              <Description>"mNewGameGameSettings.BattleResultDatas.m_BattleResult.m_iDarkmatterDamage"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>F3C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26619</ID>
              <Description>"mNewGameGameSettings.BattleResultDatas.m_BattleResult.m_iBeastDamage"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>F40</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26620</ID>
              <Description>"mNewGameGameSettings.BattleResultDatas.m_BattleResult.m_iPlayerBreakSpeakerNum"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>F44</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26621</ID>
              <Description>"mNewGameGameSettings.BattleResultDatas.m_BattleResult.m_iPlayerWineNum"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>F48</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26622</ID>
              <Description>"mNewGameGameSettings.BattleResultDatas.m_BattleResult.m_iPlayerBreakWoodBoxNum"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>F4C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26623</ID>
              <Description>"mNewGameGameSettings.BattleResultDatas.m_BattleResult.m_iPlayerShotNum"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>F50</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26624</ID>
              <Description>"mNewGameGameSettings.BattleResultDatas.m_BattleResult.m_iPlayerBreakRedBarrelNum"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>F54</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26625</ID>
              <Description>"mNewGameGameSettings.BattleResultDatas.m_BattleResult.m_iPlayerBreakBlueBarrelNum"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>F58</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26626</ID>
              <Description>"mNewGameGameSettings.BattleResultDatas.m_BattleResult.m_iPlayerTurretOverHeatNum"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>F5C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26627</ID>
              <Description>"mNewGameGameSettings.BattleResultDatas.m_BattleResult.m_iPlayerFireOffNum"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>F60</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26628</ID>
              <Description>"mNewGameGameSettings.BattleResultDatas.m_BattleResult.m_iEnemyAttackBeauty"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>F64</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26629</ID>
              <Description>"mNewGameGameSettings.BattleResultDatas.m_BattleResult.m_iPlayerGigoroClearCutSceneLevel"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>F68</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26630</ID>
              <Description>"mNewGameGameSettings.BattleResultDatas.m_BattleResult.m_iPlayerGigoroCashBack"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>F6C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26631</ID>
              <Description>"mNewGameGameSettings.BattleResultDatas.m_BattleResult.m_iMineralNum"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>F70</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26632</ID>
              <Description>"mNewGameGameSettings.BattleResultDatas.m_BattleResult.m_iMineralMaxNum"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>F74</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26633</ID>
              <Description>"mNewGameGameSettings.BattleResultDatas.m_BattleResult.m_iMissionSales"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>F78</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26634</ID>
              <Description>"mNewGameGameSettings.BattleResultDatas.m_BattleResult.m_iMaxScore"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>F7C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26635</ID>
              <Description>"mNewGameGameSettings.BattleResultDatas.m_BattleResult.mBestTimeSales"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>F80</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26636</ID>
              <Description>"mNewGameGameSettings.BattleResultDatas.m_BattleResult.mBestBossTimeSales"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>F84</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26637</ID>
              <Description>"mNewGameGameSettings.BattleResultDatas.m_BattleResult.mBestDamageSales"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>F88</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26638</ID>
              <Description>"mNewGameGameSettings.BattleResultDatas.m_BattleResult.mBestCoolKillSales"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>F8C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26639</ID>
              <Description>"mNewGameGameSettings.BattleResultDatas.m_BattleResult.mBestMissionSales"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>F90</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26640</ID>
              <Description>"mNewGameGameSettings.BattleResultDatas.m_BattleResult.mBestTime"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>F94</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26641</ID>
              <Description>"mNewGameGameSettings.BattleResultDatas.m_BattleResult.mBestBossTime"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>F98</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26642</ID>
              <Description>"mNewGameGameSettings.BattleResultDatas.m_BattleResult.mMissionClearNum"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>F9C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26643</ID>
              <Description>"mNewGameGameSettings.BattleResultDatas.m_BattleResult.m_eMissionRank"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>FA0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26644</ID>
              <Description>"mNewGameGameSettings.BattleResultDatas.m_BattleResult.mBestTimeRank"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>FA1</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26645</ID>
              <Description>"mNewGameGameSettings.BattleResultDatas.m_BattleResult.mBestBossTimeRank"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>FA2</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26646</ID>
              <Description>"mNewGameGameSettings.BattleResultDatas.m_BattleResult.mBestDamageRank"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>FA3</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26647</ID>
              <Description>"mNewGameGameSettings.BattleResultDatas.m_BattleResult.mBestCoolKillRank"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>FA4</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26648</ID>
              <Description>"mNewGameGameSettings.BattleResultDatas.m_BattleResult.mBestMissionRank"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>FA5</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26649</ID>
              <Description>"mNewGameGameSettings.BattleResultDatas.m_BattleResult.mCurrentTimeRank"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>FA6</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26650</ID>
              <Description>"mNewGameGameSettings.BattleResultDatas.m_BattleResult.mCurrentBossTimeRank"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>FA7</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26651</ID>
              <Description>"mNewGameGameSettings.BattleResultDatas.m_BattleResult.mCurrentDamageRank"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>FA8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26652</ID>
              <Description>"mNewGameGameSettings.BattleResultDatas.m_BattleResult.mCurrentCoolKillRank"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>FA9</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26653</ID>
              <Description>"mNewGameGameSettings.BattleResultDatas.m_BattleResult.mCurrentMissionRank"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>FAA</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26654</ID>
              <Description>"mNewGameGameSettings.BattleResultDatas.m_BattleResult.m_iMissionId"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>FAB</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26655</ID>
              <Description>"mNewGameGameSettings.BattleResultDatas.m_BattleResult.m_BonusType.m_Type"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>FAC</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26656</ID>
              <Description>"mNewGameGameSettings.BattleResultDatas.m_BattleResult.m_BonusType.mBestRank"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>FAD</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26657</ID>
              <Description>"mNewGameGameSettings.BattleResultDatas.m_BattleResult.m_BonusType.mCurrentRank"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>FAE</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26658</ID>
              <Description>"mNewGameGameSettings.BattleResultDatas.m_BattleResult.m_BonusType.mBonusGet"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>FAF</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26659</ID>
              <Description>"mNewGameGameSettings.BattleResultDatas.m_BattleResult.m_BonusType.m_Work"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>FB0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26660</ID>
              <Description>"mNewGameGameSettings.BattleResultDatas.m_BattleResult.m_BonusType.mSales"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>FB4</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26661</ID>
              <Description>"mNewGameGameSettings.BattleResultDatas.m_BattleResult.m_BonusType.mBestSales"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>FB8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26662</ID>
              <Description>"mNewGameGameSettings.mMissionUnLock.mbClear"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>2C90</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26663</ID>
              <Description>"mNewGameGameSettings.mMissionUnLock.mbFirstFocus"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>2C8F</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26664</ID>
              <Description>"mNewGameGameSettings.mMissionUnLock.mbInitialized"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>2C8E</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26665</ID>
              <Description>"mNewGameGameSettings.mMissionUnLock.mbNewMessage"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>2C8D</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26666</ID>
              <Description>"mNewGameGameSettings.mMissionUnLock.mbUnLock"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>2C8C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26667</ID>
              <Description>"mNewGameGameSettings.miNewTotalScore"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>2F78</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26668</ID>
              <Description>"mNewGameGameSettings.miNewTotalScoreDate"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>2F7C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26669</ID>
              <Description>"mNewGameGameSettings.m_iMoneyHigh"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>2F80</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26670</ID>
              <Description>"mNewGameGameSettings.m_iMoneyLow"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>2F84</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26555</ID>
              <Description>"mbRagdoll"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_base]+40</Address>
              <Offsets>
                <Offset>107C</Offset>
                <Offset>1D0</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry NoCheckbox="1">
      <ID>1337187111</ID>
      <Description>""</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry NoCheckbox="1">
      <ID>1337187105</ID>
      <Description>"━━━━━━━━ 📡 Links ━━━━━━━━"</Description>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry NoScriptTag="1">
          <ID>1337187106</ID>
          <Description>"├─ YouTube"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{$lua}
[ENABLE]
shellExecute("https://www.youtube.com/@SeryogaSK");
createThread(function();sleep(100);memrec.Active=false;end);
[DISABLE]

</AssemblerScript>
        </CheatEntry>
        <CheatEntry NoScriptTag="1">
          <ID>1337187107</ID>
          <Description>"└─ OCT PROFILE"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{$lua}
if syntaxcheck then return end
--if not monopipe then if LaunchMonoDataCollector() == 0 then error(MessageDialog('Failed to Launch Mono Data Collector', mtError, mbClose)) end end
{$asm}
[ENABLE]
{$lua}
shellExecute("https://opencheattables.com/memberlist.php?mode=viewprofile&amp;u=6096");
createThread(function();sleep(100);memrec.Active=false;end);
{$asm}
[DISABLE]

</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry NoCheckbox="1">
      <ID>1337187110</ID>
      <Description>""</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry NoCheckbox="1">
      <ID>3755</ID>
      <Description>"━━━━━━━━ 📜 Last Update ━━━━━━━━"</Description>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry NoCheckbox="1">
          <ID>3756</ID>
          <Description>"└─ 27.07.2026"</Description>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <CheatCodes>
    <CodeEntry>
      <Description>Code :dec [esi+eax*8+00001114] no dec money</Description>
      <AddressString>KidGame.exe+21EBDCE</AddressString>
      <Before>
        <Byte>74</Byte>
        <Byte>4C</Byte>
        <Byte>8D</Byte>
        <Byte>04</Byte>
        <Byte>7F</Byte>
      </Before>
      <Actual>
        <Byte>FF</Byte>
        <Byte>8C</Byte>
        <Byte>C6</Byte>
        <Byte>14</Byte>
        <Byte>11</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>BC</Byte>
        <Byte>C6</Byte>
        <Byte>14</Byte>
        <Byte>11</Byte>
      </After>
    </CodeEntry>
  </CheatCodes>
  <UserdefinedSymbols/>
  <LuaScript>-- Cheat Table Decorator
function decorateSSKTable()
  local mainForm = getMainForm()

  -- Main Form Styling
  mainForm.Caption = 'Killer is Dead (Steam) - Enhanced Table [by SeryogaSK]'
  getAutoAttachList().add("KidGame.exe")
end

-- Execute when table loads
decorateSSKTable()

</LuaScript>
</CheatTable>
