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            <Offset>0</Offset>
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            <Offset>60</Offset>
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            <Offset>900</Offset>
            <Offset>340</Offset>
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            <Offset>120</Offset>
            <Offset>0</Offset>
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            <Offset>C0</Offset>
            <Offset>1D0</Offset>
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          <ID>269</ID>
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            <Offset>C0</Offset>
            <Offset>570</Offset>
            <Offset>E58</Offset>
            <Offset>2F0</Offset>
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          <ID>270</ID>
          <Description>"PlayerCoins"</Description>
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            <Offset>C0</Offset>
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          <ID>271</ID>
          <Description>"PlayerCoins"</Description>
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            <Offset>C0</Offset>
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            <Offset>60</Offset>
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            <Offset>80</Offset>
            <Offset>3A8</Offset>
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            <Offset>80</Offset>
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          <Description>"PlayerMovement"</Description>
          <VariableType>4 Bytes</VariableType>
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            <Offset>380</Offset>
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          <Description>"PlayerMovement"</Description>
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            <Offset>180</Offset>
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          <Description>"PlayerMovement"</Description>
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            <Offset>6C0</Offset>
            <Offset>E58</Offset>
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            <Offset>230</Offset>
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            <Offset>9C0</Offset>
            <Offset>340</Offset>
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            <Offset>F78</Offset>
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      <GroupHeader>1</GroupHeader>
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    <CheatEntry>
      <ID>644</ID>
      <Description>"Im too lazy to automate it after pointerscanning for 2 hours"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>6</ID>
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      <Options moHideChildren="1"/>
      <ShowAsSigned>0</ShowAsSigned>
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      <Address>"GameAssembly.dll"+025D3CA8</Address>
      <Offsets>
        <Offset>4B0</Offset>
        <Offset>358</Offset>
      </Offsets>
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          <Description>"m_CachedPtr"</Description>
          <ShowAsHex>1</ShowAsHex>
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        </CheatEntry>
        <CheatEntry>
          <ID>67</ID>
          <Description>"m_CancellationTokenSource"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>+18</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>68</ID>
          <Description>"OnDamageTaken"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>+20</Address>
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        <CheatEntry>
          <ID>69</ID>
          <Description>"baseMaxHealth"</Description>
          <VariableType>Float</VariableType>
          <Address>+28</Address>
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        <CheatEntry>
          <ID>70</ID>
          <Description>"&lt;maxHealth&gt;k__BackingField"</Description>
          <VariableType>Float</VariableType>
          <Address>+2C</Address>
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        <CheatEntry>
          <ID>71</ID>
          <Description>"currentHealth"</Description>
          <VariableType>Float</VariableType>
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        <CheatEntry>
          <ID>72</ID>
          <Description>"isDead"</Description>
          <VariableType>Byte</VariableType>
          <Address>+34</Address>
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        <CheatEntry>
          <ID>73</ID>
          <Description>"immunityDuration"</Description>
          <VariableType>Float</VariableType>
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        </CheatEntry>
        <CheatEntry>
          <ID>74</ID>
          <Description>"immunityTimer"</Description>
          <VariableType>Float</VariableType>
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        <CheatEntry>
          <ID>75</ID>
          <Description>"isImmune"</Description>
          <VariableType>Byte</VariableType>
          <Address>+40</Address>
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          <ID>76</ID>
          <Description>"shieldObject"</Description>
          <ShowAsHex>1</ShowAsHex>
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          <Address>+48</Address>
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        <CheatEntry>
          <ID>77</ID>
          <Description>"shieldActivationTime"</Description>
          <VariableType>Float</VariableType>
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        <CheatEntry>
          <ID>78</ID>
          <Description>"baseShieldActivationTime"</Description>
          <VariableType>Float</VariableType>
          <Address>+54</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>79</ID>
          <Description>"timeSinceLastDamage"</Description>
          <VariableType>Float</VariableType>
          <Address>+58</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>80</ID>
          <Description>"hasShield"</Description>
          <VariableType>Byte</VariableType>
          <Address>+5C</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>81</ID>
          <Description>"shieldActive"</Description>
          <VariableType>Byte</VariableType>
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          <ShowAsHex>1</ShowAsHex>
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        <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="m_CancellationTokenSource" DisplayMethod="unsigned integer"/>
        <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="asteroidPrefabs" DisplayMethod="unsigned integer"/>
        <Element Offset="40" Vartype="Float" Bytesize="4" OffsetHex="00000028" Description="baseSpawnRate" DisplayMethod="unsigned integer"/>
        <Element Offset="44" Vartype="Float" Bytesize="4" OffsetHex="0000002C" Description="currentSpawnRate" DisplayMethod="unsigned integer"/>
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        <Element Offset="56" Vartype="Pointer" Bytesize="8" OffsetHex="00000038" Description="mainCamera" DisplayMethod="unsigned integer"/>
        <Element Offset="64" Vartype="Float" Bytesize="4" OffsetHex="00000040" Description="timer" DisplayMethod="unsigned integer"/>
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        <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="m_CancellationTokenSource" DisplayMethod="unsigned integer"/>
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        <Element Offset="84" Vartype="Float" Bytesize="4" OffsetHex="00000054" Description="minMoveSpeed" DisplayMethod="unsigned integer"/>
        <Element Offset="88" Vartype="Float" Bytesize="4" OffsetHex="00000058" Description="maxMoveSpeed" DisplayMethod="unsigned integer"/>
        <Element Offset="92" Vartype="Float" Bytesize="4" OffsetHex="0000005C" Description="minRotationSpeed" DisplayMethod="unsigned integer"/>
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        <Element Offset="104" Vartype="Float" Bytesize="4" OffsetHex="00000068" Description="speedBoostDecayTime" DisplayMethod="unsigned integer"/>
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        <Element Offset="120" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000078" Description="smallMinCoins" DisplayMethod="unsigned integer"/>
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        <Element Offset="136" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000088" Description="largeMinCoins" DisplayMethod="unsigned integer"/>
        <Element Offset="140" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000008C" Description="largeMaxCoins" DisplayMethod="unsigned integer"/>
        <Element Offset="144" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000090" Description="smallSizeChance" DisplayMethod="unsigned integer"/>
        <Element Offset="148" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000094" Description="mediumSizeChance" DisplayMethod="unsigned integer"/>
        <Element Offset="152" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000098" Description="largeSizeChance" DisplayMethod="unsigned integer"/>
        <Element Offset="156" Vartype="Float" Bytesize="4" OffsetHex="0000009C" Description="timer" DisplayMethod="unsigned integer"/>
        <Element Offset="160" Vartype="Float" Bytesize="4" OffsetHex="000000A0" Description="endlessStrengthInterval" DisplayMethod="unsigned integer"/>
        <Element Offset="164" Vartype="Float" Bytesize="4" OffsetHex="000000A4" Description="endlessStrengthIncrease" DisplayMethod="unsigned integer"/>
        <Element Offset="168" Vartype="Float" Bytesize="4" OffsetHex="000000A8" Description="endlessStrengthTimer" DisplayMethod="unsigned integer"/>
        <Element Offset="172" Vartype="Float" Bytesize="4" OffsetHex="000000AC" Description="endlessStrengthMultiplier" DisplayMethod="unsigned integer"/>
      </Elements>
    </Structure>
  </Structures>
  <Comments>Made by savag aka savagethehacker ig idk</Comments>
</CheatTable>
