<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <CheatEntries>
    <CheatEntry>
      <ID>553</ID>
      <Description>"Enable Mono + Install Hooks"</Description>
      <Options moHideChildren="1" moActivateChildrenAsWell="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
{$lua}
if not syntaxcheck then
  LaunchMonoDataCollector()
end
{$asm}

[DISABLE]
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>551</ID>
          <Description>"Hooks"</Description>
          <Options moAlwaysHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>167</ID>
              <Description>"HOOK: Shooterlatro.Weapons.Weapon:Update"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>define(hook,"Shooterlatro.Weapons.Weapon:Update")
define(bytes,55 48 8B EC 48)

[enable]

assert(hook, bytes)
alloc(newmem,$1000, hook)
alloc(Weapon,8)
registersymbol(Weapon)
{
  RCX: Weapon (this)

  Returns RAX (System.Void)
}

Weapon:
  dq 0

newmem:
  mov [Weapon],rcx
  // original code
  // push rbp
  // mov rbp,rsp
  // sub rsp,40
  readmem(hook,8)
  jmp hook+8

hook:
  jmp long newmem

[disable]

hook:
  db bytes

dealloc(newmem)
unregistersymbol(Weapon)
dealloc(Weapon)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>535</ID>
              <Description>"HOOK: Shooterlatro.Game.GameManager:Update"</Description>
              <Options moAlwaysHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>define(hook,"Shooterlatro.Game.GameManager:Update")
define(bytes,55 48 8B EC 48)
define(target,"Shooterlatro.DebugTools.DeveloperConsole:Bootstrap")

[ENABLE]
{$lua}
if syntaxcheck then return end
LaunchMonoDataCollector()

local dc = mono_findClass('Shooterlatro.DebugTools','DeveloperConsole')
if not dc then error('DeveloperConsole not found') end
local bm = mono_class_findMethod(dc,'Bootstrap')
if not bm then error('Bootstrap not found') end
mono_compile_method(bm)

local dt = mono_findClass('Shooterlatro.DebugTools','DemoContentLockDebugTool')
if not dt then error('DemoContentLockDebugTool not found') end
local base = mono_class_getStaticFieldAddress(nil, dt)
local off
for i, f in ipairs(mono_class_enumFields(dt) or {}) do
  if f.isStatic and not f.isConst then
    print(string.format('%X  %s', base + f.offset, f.name))
    if f.name:lower():find('buildmode') then off = f.offset end
  end
end
unregisterSymbol('BuildModeCache')
if off then registerSymbol('BuildModeCache', base + off, true) end
{$asm}

assert(hook, bytes)
alloc(newmem,$1000,hook)
alloc(GameManager,8)
alloc(RunBootstrap,8)
registersymbol(GameManager)
registersymbol(RunBootstrap)
label(skip)

GameManager:
  dq 0
RunBootstrap:
  dq 0

newmem:
  mov [GameManager],rcx
  cmp byte ptr [RunBootstrap],0
  je skip
  mov byte ptr [RunBootstrap],0
  push rax
  push rcx
  push rdx
  push r8
  push r9
  push r10
  push r11
  push rbp
  mov rbp,rsp
  and rsp,-10
  sub rsp,20
  call target
  mov rsp,rbp
  pop rbp
  pop r11
  pop r10
  pop r9
  pop r8
  pop rdx
  pop rcx
  pop rax
skip:
  readmem(hook,11)
  jmp hook+B

hook:
  jmp long newmem

[DISABLE]
hook:
  db bytes
unregistersymbol(GameManager)
unregistersymbol(RunBootstrap)
unregisterSymbol('BuildModeCache')
dealloc(GameManager)
dealloc(RunBootstrap)
dealloc(newmem)
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>532</ID>
                  <Description>"HOOK: Shooterlatro.DebugTools.DeveloperConsole:Update"</Description>
                  <Options moAlwaysHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>define(base,"Shooterlatro.DebugTools.DeveloperConsole:Update")
define(hook,base+5D)
define(back_target,base+63)
define(toggle_target,base+97)
define(bytes,0F 85 34 00 00 00)

[ENABLE]
assert(hook, bytes)
alloc(newmem,$1000,hook)
alloc(DevConsole,8)
alloc(OpenNow,8)
registersymbol(DevConsole)
registersymbol(OpenNow)
label(toggle)
label(back)

DevConsole:
  dq 0
OpenNow:
  dq 0

newmem:
  mov [DevConsole],rsi
  jne toggle
  cmp byte ptr [OpenNow],0
  je back
  mov byte ptr [OpenNow],0
  jmp toggle
back:
  jmp back_target
toggle:
  jmp toggle_target

hook:
  jmp long newmem
  nop

[DISABLE]
hook:
  db bytes
unregistersymbol(DevConsole)
unregistersymbol(OpenNow)
dealloc(DevConsole)
dealloc(OpenNow)
dealloc(newmem)
</AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>533</ID>
                      <Description>"DevConsole instance"</Description>
                      <ShowAsHex>1</ShowAsHex>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>8 Bytes</VariableType>
                      <Address>DevConsole</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>387</ID>
              <Description>"HOOK: Shooterlatro.Score.ScoreManager:Update"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>define(hook,"Shooterlatro.Score.ScoreManager:Update")
define(bytes,55 48 8B EC 48)

[enable]

assert(hook, bytes)
alloc(newmem,$1000, hook)
alloc(ScoreManager,8)
registersymbol(ScoreManager)
{
  RCX: ScoreManager (this)

  Returns RAX (System.Void)
}

ScoreManager:
  dq 0

newmem:
  mov [ScoreManager],rcx
  // original code
  // push rbp
  // mov rbp,rsp
  // sub rsp,30
  readmem(hook,8)
  jmp hook+8

hook:
  jmp long newmem

[disable]

hook:
  db bytes

dealloc(newmem)
unregistersymbol(ScoreManager)
dealloc(ScoreManager)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>540</ID>
              <Description>"HOOK: Shooterlatro.Upgrades.Mechanics.AimbotMechanic:OnRoundTimeUpdate"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>define(hook,"Shooterlatro.Upgrades.Mechanics.AimbotMechanic:OnRoundTimeUpdate")
define(bytes,55 48 8B EC 48)

[enable]

assert(hook, bytes)
alloc(newmem,$1000, hook)
alloc(AimbotMechanic,8)
registersymbol(AimbotMechanic)
{
  RCX: AimbotMechanic (this)
  RDX: Shooterlatro.Core.RoundTimeUpdateContext ctx

  Returns RAX (System.Void)
}

AimbotMechanic:
  dq 0

newmem:
  mov [AimbotMechanic],rcx
  // original code
  // push rbp
  // mov rbp,rsp
  // sub rsp,40
  readmem(hook,8)
  jmp hook+8

hook:
  jmp long newmem

[disable]

hook:
  db bytes

dealloc(newmem)
unregistersymbol(AimbotMechanic)
dealloc(AimbotMechanic)
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>552</ID>
          <Description>"Options"</Description>
          <Options moHideChildren="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>538</ID>
              <Description>"Spawn Console (Enable once then press ` ingame)"</Description>
              <Options moAlwaysHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry ValueOnActivate="1" RestoreOnDeactivate="1">
                  <ID>534</ID>
                  <Description>"BuildModeCache"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>BuildModeCache</Address>
                </CheatEntry>
                <CheatEntry ValueOnActivate="2" RestoreOnDeactivate="1">
                  <ID>536</ID>
                  <Description>"BuildModeCache+4"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>BuildModeCache+4</Address>
                </CheatEntry>
                <CheatEntry ValueOnActivate="1" RestoreOnDeactivate="1">
                  <ID>537</ID>
                  <Description>"RunBootstrap"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>RunBootstrap</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>291</ID>
              <Description>"Weapon"</Description>
              <Options moHideChildren="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>168</ID>
                  <Description>"Weapon instance"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>8 Bytes</VariableType>
                  <Address>[Weapon]</Address>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>169</ID>
                      <Description>"m_CachedPtr"</Description>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>8 Bytes</VariableType>
                      <Address>+10</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>170</ID>
                      <Description>"m_CancellationTokenSource"</Description>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>8 Bytes</VariableType>
                      <Address>+18</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>171</ID>
                      <Description>"_rng"</Description>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>8 Bytes</VariableType>
                      <Address>+20</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>172</ID>
                      <Description>"weaponData"</Description>
                      <Options moHideChildren="1" moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
                      <ShowAsHex>1</ShowAsHex>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>8 Bytes</VariableType>
                      <Address>+28</Address>
                      <Offsets>
                        <Offset>0</Offset>
                      </Offsets>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>469</ID>
                          <Description>"m_CachedPtr"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+10</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>470</ID>
                          <Description>"titleKey"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+18</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>471</ID>
                          <Description>"descriptionKey"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+20</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>472</ID>
                          <Description>"unlockIcon"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+28</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>473</ID>
                          <Description>"runSetupIcon"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+30</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>474</ID>
                          <Description>"runSetupRender"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+38</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>475</ID>
                          <Description>"weaponModelPrefab"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+40</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>476</ID>
                          <Description>"muzzlePointName"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+48</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>477</ID>
                          <Description>"bulletEjectionStartName"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+50</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>478</ID>
                          <Description>"bulletEjectionDirectionName"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+58</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>479</ID>
                          <Description>"muzzleFlashPrefab"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+60</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>480</ID>
                          <Description>"tracerPrefab"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+68</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>481</ID>
                          <Description>"hitscanImpactSparkPrefab"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+70</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>482</ID>
                          <Description>"startingSpecialBullets"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+78</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>483</ID>
                          <Description>"recoilProfileUnscoped"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+80</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>484</ID>
                          <Description>"recoilProfileScoped"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+88</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>485</ID>
                          <Description>"cameraShakeProfileUnscoped"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+90</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>486</ID>
                          <Description>"cameraShakeProfileScoped"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+98</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>487</ID>
                          <Description>"recoilPattern"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+A0</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>488</ID>
                          <Description>"variationOf"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+A8</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>489</ID>
                          <Description>"variation"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+B0</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>490</ID>
                          <Description>"fortuneRunBulletTypes"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+B8</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>491</ID>
                          <Description>"weaponUIColor"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+C0</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>492</ID>
                          <Description>"weaponName"</Description>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+D0</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>493</ID>
                          <Description>"keychainLocalOffset"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+D4</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>494</ID>
                          <Description>"damage"</Description>
                          <VariableType>Float</VariableType>
                          <Address>+E0</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>495</ID>
                          <Description>"fireRate"</Description>
                          <VariableType>Float</VariableType>
                          <Address>+E4</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>496</ID>
                          <Description>"maxAmmo"</Description>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+E8</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>497</ID>
                          <Description>"reloadTime"</Description>
                          <VariableType>Float</VariableType>
                          <Address>+EC</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>498</ID>
                          <Description>"runSetupAccuracyStat"</Description>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+F0</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>499</ID>
                          <Description>"maxInaccuracyDegrees"</Description>
                          <VariableType>Float</VariableType>
                          <Address>+F4</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>500</ID>
                          <Description>"recoilKickback"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+F8</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>501</ID>
                          <Description>"recoilRotation"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+104</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>502</ID>
                          <Description>"recoilKickDuration"</Description>
                          <VariableType>Float</VariableType>
                          <Address>+110</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>503</ID>
                          <Description>"recoilReturnDuration"</Description>
                          <VariableType>Float</VariableType>
                          <Address>+114</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>504</ID>
                          <Description>"recoilKickEase"</Description>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+118</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>505</ID>
                          <Description>"recoilReturnEase"</Description>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+11C</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>506</ID>
                          <Description>"multiplierGrowth"</Description>
                          <VariableType>Float</VariableType>
                          <Address>+120</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>507</ID>
                          <Description>"startingMoney"</Description>
                          <VariableType>Float</VariableType>
                          <Address>+124</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>508</ID>
                          <Description>"grantedBulletCopies"</Description>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+128</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>509</ID>
                          <Description>"useAutomaticFire"</Description>
                          <VariableType>Byte</VariableType>
                          <Address>+12C</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>510</ID>
                          <Description>"useFortuneRunMagazine"</Description>
                          <VariableType>Byte</VariableType>
                          <Address>+12D</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>511</ID>
                          <Description>"permanentMagazineCap"</Description>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+130</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>512</ID>
                          <Description>"replaceRandomBulletWhenOverPermanentMagazineCap"</Description>
                          <VariableType>Byte</VariableType>
                          <Address>+134</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>513</ID>
                          <Description>"startingHoloSlotsOverride"</Description>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+138</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>514</ID>
                          <Description>"gainWeaponMultAfterPerfectRound"</Description>
                          <VariableType>Byte</VariableType>
                          <Address>+13C</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>515</ID>
                          <Description>"perfectRoundWeaponMultBonus"</Description>
                          <VariableType>Float</VariableType>
                          <Address>+140</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>516</ID>
                          <Description>"targetScoreRequirementMultiplier"</Description>
                          <VariableType>Float</VariableType>
                          <Address>+144</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>517</ID>
                          <Description>"balanceTargetPointsAndWeaponMultOnTally"</Description>
                          <VariableType>Byte</VariableType>
                          <Address>+148</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>518</ID>
                          <Description>"canToggleScopedReticle"</Description>
                          <VariableType>Byte</VariableType>
                          <Address>+149</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>519</ID>
                          <Description>"scopedFovMultiplier"</Description>
                          <VariableType>Float</VariableType>
                          <Address>+14C</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>520</ID>
                          <Description>"autoRestoreScopeAfterShot"</Description>
                          <VariableType>Byte</VariableType>
                          <Address>+150</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>521</ID>
                          <Description>"keepScopeOpenFireRateThreshold"</Description>
                          <VariableType>Float</VariableType>
                          <Address>+154</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>522</ID>
                          <Description>"hideCrosshair"</Description>
                          <VariableType>Byte</VariableType>
                          <Address>+158</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>523</ID>
                          <Description>"useFarTargetSpawnProfile"</Description>
                          <VariableType>Byte</VariableType>
                          <Address>+159</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>524</ID>
                          <Description>"farTargetMinZOffset"</Description>
                          <VariableType>Float</VariableType>
                          <Address>+15C</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>525</ID>
                          <Description>"farTargetMaxZOffset"</Description>
                          <VariableType>Float</VariableType>
                          <Address>+160</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>526</ID>
                          <Description>"farTargetXMultiplier"</Description>
                          <VariableType>Float</VariableType>
                          <Address>+164</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>527</ID>
                          <Description>"farTargetYMultiplier"</Description>
                          <VariableType>Float</VariableType>
                          <Address>+168</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>528</ID>
                          <Description>"farTargetCenterOffset"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+16C</Address>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>173</ID>
                      <Description>"aimCamera"</Description>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>8 Bytes</VariableType>
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                      <ShowAsHex>1</ShowAsHex>
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                      <ShowAsHex>1</ShowAsHex>
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                      <Description>"_weaponModelVisualsHidden"</Description>
                      <VariableType>Byte</VariableType>
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                    </CheatEntry>
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                      <ID>288</ID>
                      <Description>"_infiniteAmmo"</Description>
                      <VariableType>Byte</VariableType>
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                    </CheatEntry>
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                      <ID>289</ID>
                      <Description>"_infiniteLoopMode"</Description>
                      <VariableType>Byte</VariableType>
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                    </CheatEntry>
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                      <ID>290</ID>
                      <Description>"_infiniteLoopShotsUntilReload"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+280</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
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              <ID>386</ID>
              <Description>"GameManager"</Description>
              <Options moHideChildren="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>293</ID>
                  <Description>"GameManager instance"</Description>
                  <ShowAsHex>1</ShowAsHex>
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                  <Address>[GameManager]</Address>
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                    <CheatEntry>
                      <ID>294</ID>
                      <Description>"m_CachedPtr"</Description>
                      <ShowAsHex>1</ShowAsHex>
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                    </CheatEntry>
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                      <ID>295</ID>
                      <Description>"m_CancellationTokenSource"</Description>
                      <ShowAsHex>1</ShowAsHex>
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                      <Address>+18</Address>
                    </CheatEntry>
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                      <ID>296</ID>
                      <Description>"_roundHistory"</Description>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>8 Bytes</VariableType>
                      <Address>+20</Address>
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                      <ID>297</ID>
                      <Description>"spawnerBehaviour"</Description>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>8 Bytes</VariableType>
                      <Address>+28</Address>
                    </CheatEntry>
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                      <ID>298</ID>
                      <Description>"shopContainer"</Description>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>8 Bytes</VariableType>
                      <Address>+30</Address>
                    </CheatEntry>
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                      <ID>299</ID>
                      <Description>"shopPresentationHandler"</Description>
                      <ShowAsHex>1</ShowAsHex>
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                      <Address>+38</Address>
                    </CheatEntry>
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                      <ID>300</ID>
                      <Description>"roundEndTargetObject"</Description>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>8 Bytes</VariableType>
                      <Address>+40</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>301</ID>
                      <Description>"scenarioManager"</Description>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>8 Bytes</VariableType>
                      <Address>+48</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>302</ID>
                      <Description>"shopManager"</Description>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>8 Bytes</VariableType>
                      <Address>+50</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>303</ID>
                      <Description>"scenarioTransition"</Description>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>8 Bytes</VariableType>
                      <Address>+58</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>304</ID>
                      <Description>"afterRoundSummaryUI"</Description>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>8 Bytes</VariableType>
                      <Address>+60</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>305</ID>
                      <Description>"roundSelectManager"</Description>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>8 Bytes</VariableType>
                      <Address>+68</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>306</ID>
                      <Description>"scoreTallyManager"</Description>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>8 Bytes</VariableType>
                      <Address>+70</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>307</ID>
                      <Description>"runSummaryUI"</Description>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>8 Bytes</VariableType>
                      <Address>+78</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>308</ID>
                      <Description>"mainMenuUI"</Description>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>8 Bytes</VariableType>
                      <Address>+80</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>309</ID>
                      <Description>"_spawner"</Description>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>8 Bytes</VariableType>
                      <Address>+88</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>310</ID>
                      <Description>"_enterShopCoroutine"</Description>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>8 Bytes</VariableType>
                      <Address>+90</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>311</ID>
                      <Description>"_deferredRoundSelectCoroutine"</Description>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>8 Bytes</VariableType>
                      <Address>+98</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>312</ID>
                      <Description>"_delayedRoundSelectBossVariantCoroutine"</Description>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>8 Bytes</VariableType>
                      <Address>+A0</Address>
                    </CheatEntry>
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                      <ID>313</ID>
                      <Description>"_lossFlowCoroutine"</Description>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>8 Bytes</VariableType>
                      <Address>+A8</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>314</ID>
                      <Description>"_preRoundCountdownCoroutine"</Description>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>8 Bytes</VariableType>
                      <Address>+B0</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>315</ID>
                      <Description>"_beginRoundWithDelayCoroutine"</Description>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>8 Bytes</VariableType>
                      <Address>+B8</Address>
                    </CheatEntry>
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                      <ID>316</ID>
                      <Description>"_roundTimeUpdateContext"</Description>
                      <ShowAsHex>1</ShowAsHex>
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                      <Address>+C0</Address>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>382</ID>
                          <Description>"&lt;RemainingSeconds&gt;k__BackingField"</Description>
                          <VariableType>Float</VariableType>
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                        </CheatEntry>
                        <CheatEntry>
                          <ID>383</ID>
                          <Description>"&lt;IsRoundActive&gt;k__BackingField"</Description>
                          <VariableType>Byte</VariableType>
                          <Address>+14</Address>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>317</ID>
                      <Description>"_bossSummaryScenarioTransitionCoroutine"</Description>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>8 Bytes</VariableType>
                      <Address>+C8</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>318</ID>
                      <Description>"_softWinSummaryCoroutine"</Description>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>8 Bytes</VariableType>
                      <Address>+D0</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>319</ID>
                      <Description>"_pauseUnlockAfterRunEntryCoroutine"</Description>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>8 Bytes</VariableType>
                      <Address>+D8</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>320</ID>
                      <Description>"_launchMenuGreetingCoroutine"</Description>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>8 Bytes</VariableType>
                      <Address>+E0</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>321</ID>
                      <Description>"_pauseExitToMenuCoroutine"</Description>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>8 Bytes</VariableType>
                      <Address>+E8</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>322</ID>
                      <Description>"_softWinContinueAction"</Description>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>8 Bytes</VariableType>
                      <Address>+F0</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>323</ID>
                      <Description>"roundSelectInputLockAfterShopExitSeconds"</Description>
                      <VariableType>Float</VariableType>
                      <Address>+F8</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>324</ID>
                      <Description>"delayBeforeRoundSeconds"</Description>
                      <VariableType>Float</VariableType>
                      <Address>+FC</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>325</ID>
                      <Description>"autoStartRound"</Description>
                      <VariableType>Byte</VariableType>
                      <Address>+100</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>326</ID>
                      <Description>"throttleMenuRenderingInBuilds"</Description>
                      <VariableType>Byte</VariableType>
                      <Address>+101</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>327</ID>
                      <Description>"menuTargetFrameRate"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+104</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>328</ID>
                      <Description>"menuRenderFrameInterval"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+108</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>329</ID>
                      <Description>"_menuPerfApplied"</Description>
                      <VariableType>Byte</VariableType>
                      <Address>+10C</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>330</ID>
                      <Description>"_savedRenderFrameInterval"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+110</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>331</ID>
                      <Description>"_phase"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+114</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>332</ID>
                      <Description>"_targetsDestroyedThisRound"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+118</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>333</ID>
                      <Description>"_targetsDestroyedThisRun"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+11C</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>334</ID>
                      <Description>"_holoActivationsThisRound"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+120</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>335</ID>
                      <Description>"_currentTargetKillStreakThisRound"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+124</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>336</ID>
                      <Description>"_highestTargetKillStreakThisRound"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+128</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>337</ID>
                      <Description>"_waitingToEnterShop"</Description>
                      <VariableType>Byte</VariableType>
                      <Address>+12C</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>338</ID>
                      <Description>"_roundActive"</Description>
                      <VariableType>Byte</VariableType>
                      <Address>+12D</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>339</ID>
                      <Description>"_roundJustCompleted"</Description>
                      <VariableType>Byte</VariableType>
                      <Address>+12E</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>340</ID>
                      <Description>"_inactiveRoundTimeUpdatePublished"</Description>
                      <VariableType>Byte</VariableType>
                      <Address>+12F</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>341</ID>
                      <Description>"_summaryShowing"</Description>
                      <VariableType>Byte</VariableType>
                      <Address>+130</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>342</ID>
                      <Description>"_targetReachedThisRound"</Description>
                      <VariableType>Byte</VariableType>
                      <Address>+131</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>343</ID>
                      <Description>"_forceRoundClearThisRound"</Description>
                      <VariableType>Byte</VariableType>
                      <Address>+132</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>344</ID>
                      <Description>"_roundOutcomeResolvedThisRound"</Description>
                      <VariableType>Byte</VariableType>
                      <Address>+133</Address>
                    </CheatEntry>
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                      <ID>345</ID>
                      <Description>"_resolvedRoundClearedThisRound"</Description>
                      <VariableType>Byte</VariableType>
                      <Address>+134</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>346</ID>
                      <Description>"_remainingSecondsWhenTargetReached"</Description>
                      <VariableType>Float</VariableType>
                      <Address>+138</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>347</ID>
                      <Description>"_roundStartTime"</Description>
                      <VariableType>Float</VariableType>
                      <Address>+13C</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>348</ID>
                      <Description>"_drinksConsumedThisRun"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+140</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>349</ID>
                      <Description>"_drinksConsumedThisRound"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+144</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>350</ID>
                      <Description>"_highestComboMultThisRun"</Description>
                      <VariableType>Float</VariableType>
                      <Address>+148</Address>
                    </CheatEntry>
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                      <ID>351</ID>
                      <Description>"_specialBulletBossPenaltyShotsThisRound"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+14C</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>352</ID>
                      <Description>"_roundLossPreventedThisRound"</Description>
                      <VariableType>Byte</VariableType>
                      <Address>+150</Address>
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                      <ID>353</ID>
                      <Description>"_returnToShopAfterPreventedBossLoss"</Description>
                      <VariableType>Byte</VariableType>
                      <Address>+151</Address>
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                    <CheatEntry>
                      <ID>354</ID>
                      <Description>"_showMenuRevealDeferred"</Description>
                      <VariableType>Byte</VariableType>
                      <Address>+152</Address>
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                      <ID>355</ID>
                      <Description>"_showMenuDeferredForRunSetupClose"</Description>
                      <VariableType>Byte</VariableType>
                      <Address>+153</Address>
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                      <ID>356</ID>
                      <Description>"_menuGreetingPendingOnNextMenu"</Description>
                      <VariableType>Byte</VariableType>
                      <Address>+154</Address>
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                      <ID>357</ID>
                      <Description>"_launchMenuGreetingShown"</Description>
                      <VariableType>Byte</VariableType>
                      <Address>+155</Address>
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                      <ID>358</ID>
                      <Description>"_launchRunSetupGreetingPending"</Description>
                      <VariableType>Byte</VariableType>
                      <Address>+156</Address>
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                      <ID>359</ID>
                      <Description>"_launchRunSetupGreetingVisible"</Description>
                      <VariableType>Byte</VariableType>
                      <Address>+157</Address>
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                    <CheatEntry>
                      <ID>360</ID>
                      <Description>"_manualSeedArmedForNextRun"</Description>
                      <VariableType>Byte</VariableType>
                      <Address>+158</Address>
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                    <CheatEntry>
                      <ID>361</ID>
                      <Description>"_softWinPendingContinue"</Description>
                      <VariableType>Byte</VariableType>
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                    </CheatEntry>
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                      <ID>362</ID>
                      <Description>"_runWonPublishedThisRun"</Description>
                      <VariableType>Byte</VariableType>
                      <Address>+15A</Address>
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                    <CheatEntry>
                      <ID>363</ID>
                      <Description>"_mrLuckyE1000MessageShownThisRound"</Description>
                      <VariableType>Byte</VariableType>
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                    <CheatEntry>
                      <ID>364</ID>
                      <Description>"_mrLuckyE10000MessageShownThisRun"</Description>
                      <VariableType>Byte</VariableType>
                      <Address>+15C</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>365</ID>
                      <Description>"_maximumRoundDurationReachedThisRound"</Description>
                      <VariableType>Byte</VariableType>
                      <Address>+15D</Address>
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                    <CheatEntry>
                      <ID>366</ID>
                      <Description>"_activeRoundElapsedSeconds"</Description>
                      <VariableType>Float</VariableType>
                      <Address>+160</Address>
                    </CheatEntry>
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                      <ID>367</ID>
                      <Description>"&lt;IsGameOverDueToRunWon&gt;k__BackingField"</Description>
                      <VariableType>Byte</VariableType>
                      <Address>+164</Address>
                    </CheatEntry>
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                      <ID>368</ID>
                      <Description>"_currencyAtRoundStart"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+168</Address>
                    </CheatEntry>
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                      <ID>369</ID>
                      <Description>"_lastAfterRoundCreditedPayout"</Description>
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                      <Address>+16C</Address>
                    </CheatEntry>
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                      <ID>370</ID>
                      <Description>"_lastAfterRoundCurrencyBeforeSettlement"</Description>
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                      <Address>+170</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>371</ID>
                      <Description>"_selectedWeaponPerfectRoundBonusTotal"</Description>
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                      <Address>+174</Address>
                    </CheatEntry>
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                      <ID>372</ID>
                      <Description>"_roundSelectInputLockedUntilUnscaled"</Description>
                      <VariableType>Float</VariableType>
                      <Address>+178</Address>
                    </CheatEntry>
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                      <ID>373</ID>
                      <Description>"_runStateVersion"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+17C</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>374</ID>
                      <Description>"_pauseBlockedUntilRunEntryCompletes"</Description>
                      <VariableType>Byte</VariableType>
                      <Address>+180</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>375</ID>
                      <Description>"_hasReturnPhaseAfterSettings"</Description>
                      <VariableType>Byte</VariableType>
                      <Address>+181</Address>
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                    <CheatEntry>
                      <ID>376</ID>
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                      <Address>+184</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>377</ID>
                      <Description>"_runSetupEntryPendingAfterSettings"</Description>
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                    <CheatEntry>
                      <ID>378</ID>
                      <Description>"_preRoundCountdownActive"</Description>
                      <VariableType>Byte</VariableType>
                      <Address>+189</Address>
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                    <CheatEntry>
                      <ID>379</ID>
                      <Description>"cannotLoseRound"</Description>
                      <VariableType>Byte</VariableType>
                      <Address>+18A</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>380</ID>
                      <Description>"_restartRunHoldTimer"</Description>
                      <VariableType>Float</VariableType>
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                      <ID>381</ID>
                      <Description>"_restartRunHoldTriggered"</Description>
                      <VariableType>Byte</VariableType>
                      <Address>+190</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
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              <Options moHideChildren="1"/>
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              <CheatEntries>
                <CheatEntry>
                  <ID>388</ID>
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                    <CheatEntry>
                      <ID>390</ID>
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                      <ShowAsHex>1</ShowAsHex>
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                      <ID>391</ID>
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                      <ID>392</ID>
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                      <ID>393</ID>
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                      <ID>395</ID>
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                      <ID>396</ID>
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                      <ShowAsHex>1</ShowAsHex>
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                    </CheatEntry>
                    <CheatEntry>
                      <ID>397</ID>
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                    </CheatEntry>
                    <CheatEntry>
                      <ID>398</ID>
                      <Description>"currentScoreScientific"</Description>
                      <ShowAsHex>1</ShowAsHex>
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                    </CheatEntry>
                    <CheatEntry>
                      <ID>399</ID>
                      <Description>"currentScoreUsesScientific"</Description>
                      <VariableType>Byte</VariableType>
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                      <ID>400</ID>
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                      <ID>401</ID>
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                      <ShowAsHex>1</ShowAsHex>
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                    </CheatEntry>
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                      <ID>402</ID>
                      <Description>"roundFlatScoreBonusScientific"</Description>
                      <ShowAsHex>1</ShowAsHex>
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                    </CheatEntry>
                    <CheatEntry>
                      <ID>403</ID>
                      <Description>"roundFlatScorePenaltyScientific"</Description>
                      <ShowAsHex>1</ShowAsHex>
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                    </CheatEntry>
                    <CheatEntry>
                      <ID>404</ID>
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                      <Address>+98</Address>
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                    <CheatEntry>
                      <ID>405</ID>
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                      <VariableType>Double</VariableType>
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                    </CheatEntry>
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        <Element Offset="480" Vartype="Float" Bytesize="4" OffsetHex="000001E0" Description="multiplierReductionOnMiss" DisplayMethod="unsigned integer"/>
        <Element Offset="484" Vartype="Float" Bytesize="4" OffsetHex="000001E4" Description="multiplierReductionAddPerConsecutiveMiss" DisplayMethod="unsigned integer"/>
        <Element Offset="488" Vartype="Float" Bytesize="4" OffsetHex="000001E8" Description="multiplierReductionOnMissMax" DisplayMethod="unsigned integer"/>
        <Element Offset="492" Vartype="Byte" Bytesize="1" OffsetHex="000001EC" Description="useMaxMultiplierForScoring" DisplayMethod="unsigned integer"/>
        <Element Offset="496" Vartype="4 Bytes" Bytesize="4" OffsetHex="000001F0" Description="_consecutiveMisses" DisplayMethod="unsigned integer"/>
        <Element Offset="504" Vartype="8 Bytes" Bytesize="8" OffsetHex="000001F8" Description="_integrityStamp" DisplayMethod="unsigned integer"/>
        <Element Offset="512" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000200" Description="_integrityNonce" DisplayMethod="unsigned integer"/>
        <Element Offset="516" Vartype="Byte" Bytesize="1" OffsetHex="00000204" Description="_integrityStampInitialized" DisplayMethod="unsigned integer"/>
        <Element Offset="520" Vartype="Float" Bytesize="4" OffsetHex="00000208" Description="_nextIntegrityPollTimeUnscaled" DisplayMethod="unsigned integer"/>
        <Element Offset="524" Vartype="Byte" Bytesize="1" OffsetHex="0000020C" Description="_captureDeferredCurrencyActive" DisplayMethod="unsigned integer"/>
        <Element Offset="528" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000210" Description="_captureVirtualCurrency" DisplayMethod="unsigned integer"/>
        <Element Offset="532" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000214" Description="_captureDeferredPositive" DisplayMethod="unsigned integer"/>
        <Element Offset="536" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000218" Description="_captureDeferredNegative" DisplayMethod="unsigned integer"/>
        <Element Offset="540" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000021C" Description="_captureDeferredDefaultSource" DisplayMethod="unsigned integer"/>
        <Element Offset="544" Vartype="Byte" Bytesize="1" OffsetHex="00000220" Description="_roundCurrencyAttributionActive" DisplayMethod="unsigned integer"/>
        <Element Offset="545" Vartype="Byte" Bytesize="1" OffsetHex="00000221" Description="_roundCurrencyAttributionSuppressed" DisplayMethod="unsigned integer"/>
        <Element Offset="548" Vartype="Float" Bytesize="4" OffsetHex="00000224" Description="_initialMultiplierGrowthPerHit" DisplayMethod="unsigned integer"/>
        <Element Offset="552" Vartype="Float" Bytesize="4" OffsetHex="00000228" Description="_initialComboMultGrowthMultiplier" DisplayMethod="unsigned integer"/>
        <Element Offset="556" Vartype="Byte" Bytesize="1" OffsetHex="0000022C" Description="_initialInterestEnabled" DisplayMethod="unsigned integer"/>
        <Element Offset="560" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000230" Description="_initialInterestDivisor" DisplayMethod="unsigned integer"/>
        <Element Offset="564" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000234" Description="_initialInterestCap" DisplayMethod="unsigned integer"/>
        <Element Offset="568" Vartype="Float" Bytesize="4" OffsetHex="00000238" Description="_initialInterestMultiplier" DisplayMethod="unsigned integer"/>
        <Element Offset="572" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000023C" Description="_initialInterestFlatBonus" DisplayMethod="unsigned integer"/>
        <Element Offset="576" Vartype="Float" Bytesize="4" OffsetHex="00000240" Description="_initialMultiplierReductionOnMiss" DisplayMethod="unsigned integer"/>
        <Element Offset="580" Vartype="Float" Bytesize="4" OffsetHex="00000244" Description="_initialMultiplierReductionAddPerConsecutiveMiss" DisplayMethod="unsigned integer"/>
        <Element Offset="584" Vartype="Float" Bytesize="4" OffsetHex="00000248" Description="_initialMultiplierReductionOnMissMax" DisplayMethod="unsigned integer"/>
      </Elements>
    </Structure>
    <Structure Name="WeaponData" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
      <Elements>
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        <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="titleKey" DisplayMethod="unsigned integer"/>
        <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="descriptionKey" DisplayMethod="unsigned integer"/>
        <Element Offset="40" Vartype="Pointer" Bytesize="8" OffsetHex="00000028" Description="unlockIcon" DisplayMethod="unsigned integer"/>
        <Element Offset="48" Vartype="Pointer" Bytesize="8" OffsetHex="00000030" Description="runSetupIcon" DisplayMethod="unsigned integer"/>
        <Element Offset="56" Vartype="Pointer" Bytesize="8" OffsetHex="00000038" Description="runSetupRender" DisplayMethod="unsigned integer"/>
        <Element Offset="64" Vartype="Pointer" Bytesize="8" OffsetHex="00000040" Description="weaponModelPrefab" DisplayMethod="unsigned integer"/>
        <Element Offset="72" Vartype="Pointer" Bytesize="8" OffsetHex="00000048" Description="muzzlePointName" DisplayMethod="unsigned integer"/>
        <Element Offset="80" Vartype="Pointer" Bytesize="8" OffsetHex="00000050" Description="bulletEjectionStartName" DisplayMethod="unsigned integer"/>
        <Element Offset="88" Vartype="Pointer" Bytesize="8" OffsetHex="00000058" Description="bulletEjectionDirectionName" DisplayMethod="unsigned integer"/>
        <Element Offset="96" Vartype="Pointer" Bytesize="8" OffsetHex="00000060" Description="muzzleFlashPrefab" DisplayMethod="unsigned integer"/>
        <Element Offset="104" Vartype="Pointer" Bytesize="8" OffsetHex="00000068" Description="tracerPrefab" DisplayMethod="unsigned integer"/>
        <Element Offset="112" Vartype="Pointer" Bytesize="8" OffsetHex="00000070" Description="hitscanImpactSparkPrefab" DisplayMethod="unsigned integer"/>
        <Element Offset="120" Vartype="Pointer" Bytesize="8" OffsetHex="00000078" Description="startingSpecialBullets" DisplayMethod="unsigned integer"/>
        <Element Offset="128" Vartype="Pointer" Bytesize="8" OffsetHex="00000080" Description="recoilProfileUnscoped" DisplayMethod="unsigned integer"/>
        <Element Offset="136" Vartype="Pointer" Bytesize="8" OffsetHex="00000088" Description="recoilProfileScoped" DisplayMethod="unsigned integer"/>
        <Element Offset="144" Vartype="Pointer" Bytesize="8" OffsetHex="00000090" Description="cameraShakeProfileUnscoped" DisplayMethod="unsigned integer"/>
        <Element Offset="152" Vartype="Pointer" Bytesize="8" OffsetHex="00000098" Description="cameraShakeProfileScoped" DisplayMethod="unsigned integer"/>
        <Element Offset="160" Vartype="Pointer" Bytesize="8" OffsetHex="000000A0" Description="recoilPattern" DisplayMethod="unsigned integer"/>
        <Element Offset="168" Vartype="Pointer" Bytesize="8" OffsetHex="000000A8" Description="variationOf" DisplayMethod="unsigned integer"/>
        <Element Offset="176" Vartype="Pointer" Bytesize="8" OffsetHex="000000B0" Description="variation" DisplayMethod="unsigned integer"/>
        <Element Offset="184" Vartype="Pointer" Bytesize="8" OffsetHex="000000B8" Description="fortuneRunBulletTypes" DisplayMethod="unsigned integer"/>
        <Element Offset="192" Vartype="Pointer" Bytesize="8" OffsetHex="000000C0" Description="weaponUIColor" DisplayMethod="unsigned integer"/>
        <Element Offset="208" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000D0" Description="weaponName" DisplayMethod="unsigned integer"/>
        <Element Offset="212" Vartype="Pointer" Bytesize="8" OffsetHex="000000D4" Description="keychainLocalOffset" DisplayMethod="unsigned integer"/>
        <Element Offset="224" Vartype="Float" Bytesize="4" OffsetHex="000000E0" Description="damage" DisplayMethod="unsigned integer"/>
        <Element Offset="228" Vartype="Float" Bytesize="4" OffsetHex="000000E4" Description="fireRate" DisplayMethod="unsigned integer"/>
        <Element Offset="232" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000E8" Description="maxAmmo" DisplayMethod="unsigned integer"/>
        <Element Offset="236" Vartype="Float" Bytesize="4" OffsetHex="000000EC" Description="reloadTime" DisplayMethod="unsigned integer"/>
        <Element Offset="240" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000F0" Description="runSetupAccuracyStat" DisplayMethod="unsigned integer"/>
        <Element Offset="244" Vartype="Float" Bytesize="4" OffsetHex="000000F4" Description="maxInaccuracyDegrees" DisplayMethod="unsigned integer"/>
        <Element Offset="248" Vartype="Pointer" Bytesize="8" OffsetHex="000000F8" Description="recoilKickback" DisplayMethod="unsigned integer"/>
        <Element Offset="260" Vartype="Pointer" Bytesize="8" OffsetHex="00000104" Description="recoilRotation" DisplayMethod="unsigned integer"/>
        <Element Offset="272" Vartype="Float" Bytesize="4" OffsetHex="00000110" Description="recoilKickDuration" DisplayMethod="unsigned integer"/>
        <Element Offset="276" Vartype="Float" Bytesize="4" OffsetHex="00000114" Description="recoilReturnDuration" DisplayMethod="unsigned integer"/>
        <Element Offset="280" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000118" Description="recoilKickEase" DisplayMethod="unsigned integer"/>
        <Element Offset="284" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000011C" Description="recoilReturnEase" DisplayMethod="unsigned integer"/>
        <Element Offset="288" Vartype="Float" Bytesize="4" OffsetHex="00000120" Description="multiplierGrowth" DisplayMethod="unsigned integer"/>
        <Element Offset="292" Vartype="Float" Bytesize="4" OffsetHex="00000124" Description="startingMoney" DisplayMethod="unsigned integer"/>
        <Element Offset="296" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000128" Description="grantedBulletCopies" DisplayMethod="unsigned integer"/>
        <Element Offset="300" Vartype="Byte" Bytesize="1" OffsetHex="0000012C" Description="useAutomaticFire" DisplayMethod="unsigned integer"/>
        <Element Offset="301" Vartype="Byte" Bytesize="1" OffsetHex="0000012D" Description="useFortuneRunMagazine" DisplayMethod="unsigned integer"/>
        <Element Offset="304" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000130" Description="permanentMagazineCap" DisplayMethod="unsigned integer"/>
        <Element Offset="308" Vartype="Byte" Bytesize="1" OffsetHex="00000134" Description="replaceRandomBulletWhenOverPermanentMagazineCap" DisplayMethod="unsigned integer"/>
        <Element Offset="312" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000138" Description="startingHoloSlotsOverride" DisplayMethod="unsigned integer"/>
        <Element Offset="316" Vartype="Byte" Bytesize="1" OffsetHex="0000013C" Description="gainWeaponMultAfterPerfectRound" DisplayMethod="unsigned integer"/>
        <Element Offset="320" Vartype="Float" Bytesize="4" OffsetHex="00000140" Description="perfectRoundWeaponMultBonus" DisplayMethod="unsigned integer"/>
        <Element Offset="324" Vartype="Float" Bytesize="4" OffsetHex="00000144" Description="targetScoreRequirementMultiplier" DisplayMethod="unsigned integer"/>
        <Element Offset="328" Vartype="Byte" Bytesize="1" OffsetHex="00000148" Description="balanceTargetPointsAndWeaponMultOnTally" DisplayMethod="unsigned integer"/>
        <Element Offset="329" Vartype="Byte" Bytesize="1" OffsetHex="00000149" Description="canToggleScopedReticle" DisplayMethod="unsigned integer"/>
        <Element Offset="332" Vartype="Float" Bytesize="4" OffsetHex="0000014C" Description="scopedFovMultiplier" DisplayMethod="unsigned integer"/>
        <Element Offset="336" Vartype="Byte" Bytesize="1" OffsetHex="00000150" Description="autoRestoreScopeAfterShot" DisplayMethod="unsigned integer"/>
        <Element Offset="340" Vartype="Float" Bytesize="4" OffsetHex="00000154" Description="keepScopeOpenFireRateThreshold" DisplayMethod="unsigned integer"/>
        <Element Offset="344" Vartype="Byte" Bytesize="1" OffsetHex="00000158" Description="hideCrosshair" DisplayMethod="unsigned integer"/>
        <Element Offset="345" Vartype="Byte" Bytesize="1" OffsetHex="00000159" Description="useFarTargetSpawnProfile" DisplayMethod="unsigned integer"/>
        <Element Offset="348" Vartype="Float" Bytesize="4" OffsetHex="0000015C" Description="farTargetMinZOffset" DisplayMethod="unsigned integer"/>
        <Element Offset="352" Vartype="Float" Bytesize="4" OffsetHex="00000160" Description="farTargetMaxZOffset" DisplayMethod="unsigned integer"/>
        <Element Offset="356" Vartype="Float" Bytesize="4" OffsetHex="00000164" Description="farTargetXMultiplier" DisplayMethod="unsigned integer"/>
        <Element Offset="360" Vartype="Float" Bytesize="4" OffsetHex="00000168" Description="farTargetYMultiplier" DisplayMethod="unsigned integer"/>
        <Element Offset="364" Vartype="Pointer" Bytesize="8" OffsetHex="0000016C" Description="farTargetCenterOffset" DisplayMethod="unsigned integer"/>
      </Elements>
    </Structure>
    <Structure Name="H001AimbotHoloMechanic" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
      <Elements>
        <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
        <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="&lt;Context&gt;k__BackingField" DisplayMethod="unsigned integer"/>
        <Element Offset="32" Vartype="Byte" Bytesize="1" OffsetHex="00000020" Description="hudProcEnabled" DisplayMethod="unsigned integer"/>
        <Element Offset="33" Vartype="Byte" Bytesize="1" OffsetHex="00000021" Description="sideProcEnabled" DisplayMethod="unsigned integer"/>
        <Element Offset="34" Vartype="Byte" Bytesize="1" OffsetHex="00000022" Description="tallyReplayEnabled" DisplayMethod="unsigned integer"/>
        <Element Offset="36" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000024" Description="statusLinePrefixMode" DisplayMethod="unsigned integer"/>
        <Element Offset="40" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000028" Description="softActiveOverride" DisplayMethod="unsigned integer"/>
        <Element Offset="44" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000002C" Description="hudProcOverride" DisplayMethod="unsigned integer"/>
        <Element Offset="48" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000030" Description="sideProcOverride" DisplayMethod="unsigned integer"/>
        <Element Offset="52" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000034" Description="tallyReplayOverride" DisplayMethod="unsigned integer"/>
        <Element Offset="56" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000038" Description="statusLineOverride" DisplayMethod="unsigned integer"/>
        <Element Offset="64" Vartype="Pointer" Bytesize="8" OffsetHex="00000040" Description="_cameraTarget" DisplayMethod="unsigned integer"/>
        <Element Offset="72" Vartype="Float" Bytesize="4" OffsetHex="00000048" Description="timeLeftInRoundToActivate" DisplayMethod="unsigned integer"/>
        <Element Offset="76" Vartype="Byte" Bytesize="1" OffsetHex="0000004C" Description="steerCameraTowardsTarget" DisplayMethod="unsigned integer"/>
        <Element Offset="77" Vartype="Byte" Bytesize="1" OffsetHex="0000004D" Description="steerCameraContinuouslyWhileEngaged" DisplayMethod="unsigned integer"/>
        <Element Offset="78" Vartype="Byte" Bytesize="1" OffsetHex="0000004E" Description="steerCameraOnBeforeFire" DisplayMethod="unsigned integer"/>
        <Element Offset="80" Vartype="Float" Bytesize="4" OffsetHex="00000050" Description="cameraTurnRateDegreesPerSecond" DisplayMethod="unsigned integer"/>
        <Element Offset="84" Vartype="Float" Bytesize="4" OffsetHex="00000054" Description="cameraDeadzoneDegrees" DisplayMethod="unsigned integer"/>
        <Element Offset="88" Vartype="Byte" Bytesize="1" OffsetHex="00000058" Description="_engaged" DisplayMethod="unsigned integer"/>
        <Element Offset="89" Vartype="Byte" Bytesize="1" OffsetHex="00000059" Description="_softLatchedInRound" DisplayMethod="unsigned integer"/>
      </Elements>
    </Structure>
  </Structures>
  <Comments>made by savag aka savagethehacker lol</Comments>
</CheatTable>
