<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <CheatEntries>
    <CheatEntry>
      <ID>277</ID>
      <Description>"Hooks (wait 60s+ for activation, many aobscans being done)"</Description>
      <Options moAlwaysHideChildren="1" moActivateChildrenAsWell="1"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>168</ID>
          <Description>"HOOK: PlayerVitals:Update"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>// hook site found by signature instead of the mono symbol
// original define: PlayerVitals:Update
// signature: 41 bytes, 16 wildcarded
// NOT inside a module - this is JIT compiled code, so the scan has to walk
// all executable memory and the method must have run at least once this session.

define(hook,hookAOB)
define(bytes,55 48 8B EC 48)

[enable]

aobscan(hookAOB,55 48 8B EC 48 ?? ?? ?? ?? 00 00 48 89 75 F8 48 8B F1 C7 ?? ?? ?? ?? 00 00 C7 ?? ?? ?? ?? 00 00 C7 ?? ?? ?? ?? 00 00 48 B8)
registersymbol(hookAOB)


assert(hook, bytes)
alloc(newmem,$1000, hook)
alloc(vitals,8)
registersymbol(vitals)
{
  RCX: PlayerVitals (this)

  Returns RAX (System.Void)
}

vitals:
  dq 0

newmem:
  mov [vitals],rcx
  // original code
  // push rbp
  // mov rbp,rsp
  // sub rsp,00000080
  readmem(hook,11)
  jmp hook+B

hook:
  jmp long newmem

[disable]

hook:
  db bytes

unregistersymbol(hookAOB)
dealloc(newmem)
unregistersymbol(vitals)
dealloc(vitals)
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>281</ID>
          <Description>"HOOK: PlayerInventory:UpdateHeldItem"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>// hook site found by signature instead of the mono symbol
// original define: PlayerInventory:UpdateHeldItem
// signature: 54 bytes, 16 wildcarded
// NOT inside a module - this is JIT compiled code, so the scan has to walk
// all executable memory and the method must have run at least once this session.

define(hook,hookAOB)
define(bytes,55 48 8B EC 48)

[enable]

aobscan(hookAOB,55 48 8B EC 48 ?? ?? ?? ?? 00 00 48 89 75 E0 48 89 7D E8 4C 89 75 F0 4C 89 7D F8 48 8B F9 48 8B F2 C7 ?? ?? ?? ?? 00 00 C7 ?? ?? ?? ?? 00 00 C7 ?? ?? ?? ?? 00 00)
registersymbol(hookAOB)


assert(hook, bytes)
alloc(newmem,$1000, hook)
alloc(inv,8)
registersymbol(inv)
{
  RCX: PlayerInventory (this)
  RDX: int selectedIndex

  Returns RAX (System.Void)
}

inv:
  dq 0

newmem:
  mov [inv],rcx
  // original code
  // push rbp
  // mov rbp,rsp
  // sub rsp,000000B0
  readmem(hook,11)
  jmp hook+B

hook:
  jmp long newmem

[disable]

hook:
  db bytes

unregistersymbol(hookAOB)
dealloc(newmem)
unregistersymbol(inv)
dealloc(inv)
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>577</ID>
          <Description>"HOOK: MoneyManager:Update"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>// hook site found by signature instead of the mono symbol
// original define: MoneyManager:Update
// signature: 31 bytes, 12 wildcarded
// NOT inside a module - this is JIT compiled code, so the scan has to walk
// all executable memory and the method must have run at least once this session.

define(hook,hookAOB)
define(bytes,55 48 8B EC 48)

[enable]

aobscan(hookAOB,55 48 8B EC 48 83 EC 30 48 B8 ?? ?? ?? ?? ?? ?? ?? ?? 0F B6 00 85 C0 0F ?? ?? ?? ?? 00 48 B8)
registersymbol(hookAOB)


assert(hook, bytes)
alloc(newmem,$1000, hook)
alloc(moneys,8)
registersymbol(moneys)
{
  RCX: MoneyManager (this)

  Returns RAX (System.Void)
}

moneys:
  dq 0

newmem:
  mov [moneys],rcx
  // original code
  // push rbp
  // mov rbp,rsp
  // sub rsp,30
  readmem(hook,8)
  jmp hook+8

hook:
  jmp long newmem

[disable]

hook:
  db bytes

unregistersymbol(hookAOB)
dealloc(newmem)
unregistersymbol(moneys)
dealloc(moneys)
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>623</ID>
          <Description>"HOOK: BoatMotor:SetRotation"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>// hook site found by signature instead of the mono symbol
// original define: BoatMotor:SetRotation
// signature: 35 bytes, 4 wildcarded
// NOT inside a module - this is JIT compiled code, so the scan has to walk
// all executable memory and the method must have run at least once this session.

define(hook,hookAOB)
define(bytes,55 48 8B EC 48)

[enable]

aobscan(hookAOB,55 48 8B EC 48 ?? ?? ?? ?? 00 00 48 89 75 E8 48 89 7D F0 4C 89 7D F8 48 8B F1 F3 0F 11 4D A0 48 8B 7E 50)
registersymbol(hookAOB)


assert(hook, bytes)
alloc(newmem,$1000, hook)
alloc(boat,8)
registersymbol(boat)
{
  RCX: BoatMotor (this)
  XMM1: single to

  Returns RAX (System.Void)
}

boat:
  dq 0

newmem:
  mov [boat],rcx
  // original code
  // push rbp
  // mov rbp,rsp
  // sub rsp,00000090
  readmem(hook,11)
  jmp hook+B

hook:
  jmp long newmem

[disable]

hook:
  db bytes

unregistersymbol(hookAOB)
dealloc(newmem)
unregistersymbol(boat)
dealloc(boat)
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>638</ID>
          <Description>"HOOK: Weapon:Update"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>// hook site found by signature instead of the mono symbol
// original define: Weapon:Update
// signature: 24 bytes, 0 wildcarded
// NOT inside a module - this is JIT compiled code, so the scan has to walk
// all executable memory and the method must have run at least once this session.

define(hook,hookAOB)
define(bytes,55 48 8B EC 48)

[enable]

aobscan(hookAOB,55 48 8B EC 48 81 EC B0 01 00 00 48 89 75 F8 48 8B F1 48 8D 6D 00 49 BB)
registersymbol(hookAOB)


assert(hook, bytes)
alloc(newmem,$1000, hook)
alloc(gun,8)
registersymbol(gun)
{
  RCX: Weapon (this)

  Returns RAX (System.Void)
}

gun:
  dq 0

newmem:
  mov [gun],rcx
  // original code
  // push rbp
  // mov rbp,rsp
  // sub rsp,000001B0
  readmem(hook,11)
  jmp hook+B

hook:
  jmp long newmem

[disable]

hook:
  db bytes

unregistersymbol(hookAOB)
dealloc(newmem)
unregistersymbol(gun)
dealloc(gun)
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>930</ID>
          <Description>"HOOK: PlayerCamera:Update"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>// hook site found by signature instead of the mono symbol
// original define: PlayerCamera:Update
// signature: 120 bytes, 52 wildcarded
// NOT inside a module - this is JIT compiled code, so the scan has to walk
// all executable memory and the method must have run at least once this session.

define(hook,hookAOB)
define(bytes,55 48 8B EC 48)

[enable]

aobscan(hookAOB,55 48 8B EC 48 83 EC 30 48 89 75 F8 48 8B F1 48 ?? ?? ?? ?? 00 00 49 BB ?? ?? ?? ?? ?? ?? ?? ?? 41 FF D3 48 8B CE 49 BB ?? ?? ?? ?? ?? ?? ?? ?? 41 FF D3 48 8B CE 49 BB ?? ?? ?? ?? ?? ?? ?? ?? 41 FF D3 48 8B CE 49 BB ?? ?? ?? ?? ?? ?? ?? ?? 41 FF D3 48 8B CE 49 BB ?? ?? ?? ?? ?? ?? ?? ?? 41 FF D3 48 8B CE 49 BB ?? ?? ?? ?? ?? ?? ?? ?? 41 FF D3 48 8B CE 49 BB)
registersymbol(hookAOB)


assert(hook, bytes)
alloc(newmem,$1000, hook)
alloc(cam2,8)
registersymbol(cam2)
{
  RCX: PlayerCamera (this)

  Returns RAX (System.Void)
}

cam2:
  dq 0

newmem:
  mov [cam2],rcx
  // original code
  // push rbp
  // mov rbp,rsp
  // sub rsp,30
  readmem(hook,8)
  jmp hook+8

hook:
  jmp long newmem

[disable]

hook:
  db bytes

unregistersymbol(hookAOB)
dealloc(newmem)
unregistersymbol(cam2)
dealloc(cam2)
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>933</ID>
          <Description>"HOOK: PlayerMovement:UpdateMoveSpeed"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>// hook site found by signature instead of the mono symbol
// original define: PlayerMovement:UpdateMoveSpeed
// signature: 55 bytes, 16 wildcarded
// NOT inside a module - this is JIT compiled code, so the scan has to walk
// all executable memory and the method must have run at least once this session.

define(hook,hookAOB)
define(bytes,55 48 8B EC 48)

[enable]

aobscan(hookAOB,55 48 8B EC 48 83 EC 50 48 89 75 F8 48 8B F1 F3 0F 10 ?? ?? ?? ?? 00 F3 0F 5A C0 F2 0F 5A E8 F3 ?? ?? ?? ?? 0F B6 ?? ?? ?? ?? 00 85 C0 74 15 F3 0F 10 ?? ?? ?? ?? 00)
registersymbol(hookAOB)


assert(hook, bytes)
alloc(newmem,$1000, hook)
alloc(move,8)
registersymbol(move)
{
  RCX: PlayerMovement (this)

  Returns RAX (System.Void)
}

move:
  dq 0

newmem:
  mov [move],rcx
  // original code
  // push rbp
  // mov rbp,rsp
  // sub rsp,50
  readmem(hook,8)
  jmp hook+8

hook:
  jmp long newmem

[disable]

hook:
  db bytes

unregistersymbol(hookAOB)
dealloc(newmem)
unregistersymbol(move)
dealloc(move)
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>278</ID>
      <Description>"Options"</Description>
      <Options moHideChildren="1"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>279</ID>
          <Description>"Player HP/Hunger"</Description>
          <Options moHideChildren="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>169</ID>
              <Description>"vitals instance"</Description>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>8 Bytes</VariableType>
              <Address>[vitals]</Address>
              <CheatEntries>
                <CheatEntry>
                  <ID>208</ID>
                  <Description>"_player"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>8 Bytes</VariableType>
                  <Address>+E8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>209</ID>
                  <Description>"_syncedHealth"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>8 Bytes</VariableType>
                  <Address>+F0</Address>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>276</ID>
                      <Description>"_value"</Description>
                      <Color>00FF00</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+6C</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>210</ID>
                  <Description>"_syncedFullness"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>8 Bytes</VariableType>
                  <Address>+F8</Address>
                  <Offsets>
                    <Offset>0</Offset>
                  </Offsets>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>275</ID>
                      <Description>"_value"</Description>
                      <Color>00FF00</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+6C</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>211</ID>
                  <Description>"_syncedPoison"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>8 Bytes</VariableType>
                  <Address>+100</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>212</ID>
                  <Description>"_syncedFire"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>8 Bytes</VariableType>
                  <Address>+108</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>239</ID>
                  <Description>"_invulnerabilityAfterDamage"</Description>
                  <Color>00FF00</Color>
                  <VariableType>Float</VariableType>
                  <Address>+17C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>240</ID>
                  <Description>"_invulnerabilityAfterResurrect"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+180</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>247</ID>
                  <Description>"_invulnerableUntil"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+19C</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>576</ID>
          <Description>"Inventory"</Description>
          <Options moHideChildren="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>282</ID>
              <Description>"inv instance (cast rod)"</Description>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>8 Bytes</VariableType>
              <Address>[inv]</Address>
              <CheatEntries>
                <CheatEntry>
                  <ID>321</ID>
                  <Description>"_startingItems"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>8 Bytes</VariableType>
                  <Address>+E8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>322</ID>
                  <Description>"_itemSlots"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>8 Bytes</VariableType>
                  <Address>+F0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>323</ID>
                  <Description>"_baitSlot"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>8 Bytes</VariableType>
                  <Address>+F8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>324</ID>
                  <Description>"_extraSlotCosts"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>8 Bytes</VariableType>
                  <Address>+100</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>325</ID>
                  <Description>"_player"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>8 Bytes</VariableType>
                  <Address>+108</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>326</ID>
                  <Description>"_inventoryCamera"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>8 Bytes</VariableType>
                  <Address>+110</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>327</ID>
                  <Description>"_items"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>8 Bytes</VariableType>
                  <Address>+118</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>328</ID>
                  <Description>"_syncedCurSlot"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>8 Bytes</VariableType>
                  <Address>+120</Address>
                  <Offsets>
                    <Offset>0</Offset>
                  </Offsets>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>338</ID>
                      <Description>"_value"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+6C</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>329</ID>
                  <Description>"_curBait"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>8 Bytes</VariableType>
                  <Address>+128</Address>
                  <Offsets>
                    <Offset>0</Offset>
                  </Offsets>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>339</ID>
                      <Description>"_value"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+57</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>330</ID>
                  <Description>"_extraSlots"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>8 Bytes</VariableType>
                  <Address>+130</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>331</ID>
                  <Description>"&lt;SyncedCurItem&gt;k__BackingField"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>8 Bytes</VariableType>
                  <Address>+138</Address>
                  <Offsets>
                    <Offset>0</Offset>
                  </Offsets>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>575</ID>
                      <Description>"FishingRod (Hold Rod)"</Description>
                      <Options moHideChildren="1"/>
                      <GroupHeader>1</GroupHeader>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>340</ID>
                          <Description>"m_CachedPtr"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+10</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>341</ID>
                          <Description>"m_CancellationTokenSource"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+18</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>342</ID>
                          <Description>"_replicateRpcDelegates"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+20</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>343</ID>
                          <Description>"_reconcileRpcDelegates"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+28</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>344</ID>
                          <Description>"_rpcLinks"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+30</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>345</ID>
                          <Description>"_serverRpcDelegates"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+38</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>346</ID>
                          <Description>"_observersRpcDelegates"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+40</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>347</ID>
                          <Description>"_targetRpcDelegates"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+48</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>348</ID>
                          <Description>"_bufferedRpcs"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+50</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>349</ID>
                          <Description>"_networkConnectionCache"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+58</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>350</ID>
                          <Description>"_syncTypes"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+60</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>351</ID>
                          <Description>"_transportManagerCache"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+68</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>352</ID>
                          <Description>"_networkObjectCache"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+70</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>353</ID>
                          <Description>"_networkTrafficStatistics"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+78</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>354</ID>
                          <Description>"_typeName"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+80</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>355</ID>
                          <Description>"&lt;OnStartServerCalled&gt;k__BackingField"</Description>
                          <VariableType>Byte</VariableType>
                          <Address>+88</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>356</ID>
                          <Description>"&lt;OnStartClientCalled&gt;k__BackingField"</Description>
                          <VariableType>Byte</VariableType>
                          <Address>+89</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>357</ID>
                          <Description>"_onStartNetworkCalled"</Description>
                          <VariableType>Byte</VariableType>
                          <Address>+8A</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>358</ID>
                          <Description>"_onStopNetworkCalled"</Description>
                          <VariableType>Byte</VariableType>
                          <Address>+8B</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>359</ID>
                          <Description>"&lt;IsBehaviourReconciling&gt;k__BackingField"</Description>
                          <VariableType>Byte</VariableType>
                          <Address>+8C</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>360</ID>
                          <Description>"_remainingReplicateResends"</Description>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+90</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>361</ID>
                          <Description>"_remainingReconcileResends"</Description>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+94</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>362</ID>
                          <Description>"_lastReplicateReadRemoteTick"</Description>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+98</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>363</ID>
                          <Description>"_replicateStartTick"</Description>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+9C</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>364</ID>
                          <Description>"_lastOrderedReplicatedTick"</Description>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+A0</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>365</ID>
                          <Description>"_lastReadReplicateTick"</Description>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+A4</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>366</ID>
                          <Description>"_lastReadReconcileRemoteTick"</Description>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+A8</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>367</ID>
                          <Description>"_lastReconcileTick"</Description>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+AC</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>368</ID>
                          <Description>"_lastTransformPosition"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+B0</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>369</ID>
                          <Description>"_lastTransformRotation"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+BC</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>370</ID>
                          <Description>"_lastTransformScale"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+CC</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>371</ID>
                          <Description>"_usesPrediction"</Description>
                          <VariableType>Byte</VariableType>
                          <Address>+D8</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>372</ID>
                          <Description>"_rpcMethodCount"</Description>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+DC</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>373</ID>
                          <Description>"_rpcHashSize"</Description>
                          <VariableType>Byte</VariableType>
                          <Address>+E0</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>374</ID>
                          <Description>"SyncTypeDirty"</Description>
                          <VariableType>Byte</VariableType>
                          <Address>+E1</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>375</ID>
                          <Description>"_componentIndexCache"</Description>
                          <VariableType>Byte</VariableType>
                          <Address>+E2</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>376</ID>
                          <Description>"_initializedOnceServer"</Description>
                          <VariableType>Byte</VariableType>
                          <Address>+E3</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>377</ID>
                          <Description>"_initializedOnceClient"</Description>
                          <VariableType>Byte</VariableType>
                          <Address>+E4</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>378</ID>
                          <Description>"_nameLocalized"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+E8</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>379</ID>
                          <Description>"_otherRigForBird"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+F0</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>380</ID>
                          <Description>"_worldColliders"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+F8</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>381</ID>
                          <Description>"_extraRigs"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+100</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>382</ID>
                          <Description>"_pickUpCollider"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+108</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>383</ID>
                          <Description>"_floatInfos"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+110</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>384</ID>
                          <Description>"_renderers"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+118</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>385</ID>
                          <Description>"_skinRenderers"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+120</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>386</ID>
                          <Description>"_attachBaitOffset"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+128</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>387</ID>
                          <Description>"_mesh"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+130</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>388</ID>
                          <Description>"_hoverTextTarget"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+138</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>389</ID>
                          <Description>"_trailEffects"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+140</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>390</ID>
                          <Description>"_handModelRight"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+148</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>391</ID>
                          <Description>"_handModelLeft"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+150</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>392</ID>
                          <Description>"_handTransformsLeft"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+158</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>393</ID>
                          <Description>"_handTransformsRight"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+160</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>394</ID>
                          <Description>"_skinPreset"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+168</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>395</ID>
                          <Description>"_outOfHandHolder"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+170</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>396</ID>
                          <Description>"_inHandHolder"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+178</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>397</ID>
                          <Description>"_impactSoundType"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+180</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>398</ID>
                          <Description>"&lt;Radio&gt;k__BackingField"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+188</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>399</ID>
                          <Description>"&lt;LastHolder&gt;k__BackingField"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+190</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>400</ID>
                          <Description>"&lt;LastPlayer&gt;k__BackingField"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+198</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>401</ID>
                          <Description>"_syncedRandomWeight"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+1A0</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>402</ID>
                          <Description>"_curSkin"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+1A8</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>403</ID>
                          <Description>"_cookness"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+1B0</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>404</ID>
                          <Description>"_killScoreMultiplier"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+1B8</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>405</ID>
                          <Description>"_rodAttachedTo"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+1C0</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>406</ID>
                          <Description>"_syncedHolder"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+1C8</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>407</ID>
                          <Description>"_isInteractable"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+1D0</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>408</ID>
                          <Description>"_bettingMultiplier"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+1D8</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>409</ID>
                          <Description>"_birdHolder"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+1E0</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>410</ID>
                          <Description>"_holder"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+1E8</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>411</ID>
                          <Description>"_rig"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+1F0</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>412</ID>
                          <Description>"_tool"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+1F8</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>413</ID>
                          <Description>"_weapon"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+200</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>414</ID>
                          <Description>"_melee"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+208</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>415</ID>
                          <Description>"_fishingRod"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+210</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>416</ID>
                          <Description>"_fish"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+218</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>417</ID>
                          <Description>"_bird"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+220</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>418</ID>
                          <Description>"_explosive"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+228</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>419</ID>
                          <Description>"_creature"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+230</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>420</ID>
                          <Description>"_deadPlayer"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+238</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>421</ID>
                          <Description>"_holdingLayer"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+240</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>422</ID>
                          <Description>"_droppedChildLayer"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+248</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>423</ID>
                          <Description>"_playerWhoDropped"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+250</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>424</ID>
                          <Description>"_rigSync"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+258</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>425</ID>
                          <Description>"&lt;BirdHolder&gt;k__BackingField"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+260</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>426</ID>
                          <Description>"_jointToBait"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+268</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>427</ID>
                          <Description>"_handModelOrigPoses"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+270</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>428</ID>
                          <Description>"_origPhysicsMat"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+278</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>429</ID>
                          <Description>"_hoverString"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+280</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>430</ID>
                          <Description>"_id"</Description>
                          <VariableType>Byte</VariableType>
                          <Address>+288</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>431</ID>
                          <Description>"&lt;IsQuestItem&gt;k__BackingField"</Description>
                          <VariableType>Byte</VariableType>
                          <Address>+289</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>432</ID>
                          <Description>"_ignoredBySeagulls"</Description>
                          <VariableType>Byte</VariableType>
                          <Address>+28A</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>433</ID>
                          <Description>"_ignoredByMoneyNPC"</Description>
                          <VariableType>Byte</VariableType>
                          <Address>+28B</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>434</ID>
                          <Description>"_ignoredByCloseDots"</Description>
                          <VariableType>Byte</VariableType>
                          <Address>+28C</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>435</ID>
                          <Description>"_caughtOffset"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+290</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>436</ID>
                          <Description>"_modelForwardLength"</Description>
                          <VariableType>Float</VariableType>
                          <Address>+29C</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>437</ID>
                          <Description>"_modelHeight"</Description>
                          <VariableType>Float</VariableType>
                          <Address>+2A0</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>438</ID>
                          <Description>"_weight"</Description>
                          <VariableType>Float</VariableType>
                          <Address>+2A4</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>439</ID>
                          <Description>"_buoyancy"</Description>
                          <VariableType>Float</VariableType>
                          <Address>+2A8</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>440</ID>
                          <Description>"_cost"</Description>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+2AC</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>441</ID>
                          <Description>"_worth"</Description>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+2B0</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>442</ID>
                          <Description>"_inventoryMeshScale"</Description>
                          <VariableType>Float</VariableType>
                          <Address>+2B4</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>443</ID>
                          <Description>"_inventoryMeshRot"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+2B8</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>444</ID>
                          <Description>"_inventoryMeshPos"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+2C4</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>445</ID>
                          <Description>"_drawAnimStartPos"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+2D0</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>446</ID>
                          <Description>"_drawAnimStartRot"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+2DC</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>447</ID>
                          <Description>"_heldPos"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+2E8</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>448</ID>
                          <Description>"_heldRot"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+2F4</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>449</ID>
                          <Description>"_overridePlayerVelAmount"</Description>
                          <VariableType>Byte</VariableType>
                          <Address>+300</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>450</ID>
                          <Description>"_playerVelAmount"</Description>
                          <VariableType>Float</VariableType>
                          <Address>+304</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>451</ID>
                          <Description>"_holdBobMulti"</Description>
                          <VariableType>Float</VariableType>
                          <Address>+308</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>452</ID>
                          <Description>"_hoverTextOffset"</Description>
                          <VariableType>Float</VariableType>
                          <Address>+30C</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>453</ID>
                          <Description>"_waterCollisionAudio"</Description>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+310</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>454</ID>
                          <Description>"&lt;IsDestroying&gt;k__BackingField"</Description>
                          <VariableType>Byte</VariableType>
                          <Address>+314</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>455</ID>
                          <Description>"&lt;IsInteractable&gt;k__BackingField"</Description>
                          <VariableType>Byte</VariableType>
                          <Address>+315</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>456</ID>
                          <Description>"&lt;IsColliding&gt;k__BackingField"</Description>
                          <VariableType>Byte</VariableType>
                          <Address>+316</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>457</ID>
                          <Description>"&lt;WaitingForForceDrop&gt;k__BackingField"</Description>
                          <VariableType>Byte</VariableType>
                          <Address>+317</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>458</ID>
                          <Description>"&lt;ExtraRigsAreStiff&gt;k__BackingField"</Description>
                          <VariableType>Byte</VariableType>
                          <Address>+318</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>459</ID>
                          <Description>"&lt;IsInInventory&gt;k__BackingField"</Description>
                          <VariableType>Byte</VariableType>
                          <Address>+319</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>460</ID>
                          <Description>"&lt;DefaultDamp&gt;k__BackingField"</Description>
                          <VariableType>Float</VariableType>
                          <Address>+31C</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>461</ID>
                          <Description>"&lt;DefaultAngularDamp&gt;k__BackingField"</Description>
                          <VariableType>Float</VariableType>
                          <Address>+320</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>462</ID>
                          <Description>"_timeOfDrop"</Description>
                          <VariableType>Float</VariableType>
                          <Address>+324</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>463</ID>
                          <Description>"_type"</Description>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+328</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>464</ID>
                          <Description>"_handsAbleToGrab"</Description>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+32C</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>465</ID>
                          <Description>"_lastTimeInteractedWith"</Description>
                          <VariableType>Float</VariableType>
                          <Address>+330</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>466</ID>
                          <Description>"_fakeWorldVelocity"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+334</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>467</ID>
                          <Description>"_lastPos"</Description>
                          <ShowAsHex>1</ShowAsHex>
                          <VariableType>8 Bytes</VariableType>
                          <Address>+340</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>468</ID>
                          <Description>"_minVelToHaveCollision"</Description>
                          <VariableType>Float</VariableType>
                          <Address>+34C</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>469</ID>
                          <Description>"_canPickUp"</Description>
                          <VariableType>Byte</VariableType>
                          <Address>+350</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>470</ID>
                          <Description>"_disablePlayerColOnGround"</Description>
                          <VariableType>Byte</VariableType>
                          <Address>+351</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>471</ID>
                          <Description>"_hasOutline"</Description>
                          <VariableType>Byte</VariableType>
                          <Address>+352</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>472</ID>
                          <Description>"_isUnderWater"</Description>
                          <VariableType>Byte</VariableType>
                          <Address>+353</Address>
                        </CheatEntry>
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                          <ID>473</ID>
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                  <ID>581</ID>
                  <Description>"_money"</Description>
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                    <Offset>0</Offset>
                  </Offsets>
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                    <CheatEntry>
                      <ID>620</ID>
                      <Description>"_value"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>00FF00</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+6C</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
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        </CheatEntry>
        <CheatEntry>
          <ID>637</ID>
          <Description>"Boat Stats"</Description>
          <Options moHideChildren="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>624</ID>
              <Description>"boat instance"</Description>
              <ShowAsHex>1</ShowAsHex>
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              <Address>[boat]</Address>
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                <CheatEntry>
                  <ID>634</ID>
                  <Description>"_maxRotation"</Description>
                  <VariableType>Float</VariableType>
                  <Address>224EFA9F4D0+58</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>635</ID>
                  <Description>"&lt;Force&gt;k__BackingField"</Description>
                  <VariableType>Float</VariableType>
                  <Address>224EFA9F4D0+5C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>636</ID>
                  <Description>"&lt;MotorStartDelay&gt;k__BackingField"</Description>
                  <VariableType>Float</VariableType>
                  <Address>224EFA9F4D0+60</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
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          <ID>926</ID>
          <Description>"Weapon"</Description>
          <Options moHideChildren="1"/>
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          <CheatEntries>
            <CheatEntry>
              <ID>639</ID>
              <Description>"gun instance"</Description>
              <ShowAsHex>1</ShowAsHex>
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                <CheatEntry>
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                  <Description>"_id"</Description>
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                  <Description>"_ignoredBySeagulls"</Description>
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                  <Address>+28A</Address>
                </CheatEntry>
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                  <Description>"_ignoredByMoneyNPC"</Description>
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                </CheatEntry>
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                  <ID>734</ID>
                  <Description>"_ignoredByCloseDots"</Description>
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                </CheatEntry>
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                  <Description>"_modelForwardLength"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
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                </CheatEntry>
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                  <ID>737</ID>
                  <Description>"_modelHeight"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
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                </CheatEntry>
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                  <ShowAsSigned>0</ShowAsSigned>
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                </CheatEntry>
                <CheatEntry>
                  <ID>739</ID>
                  <Description>"_buoyancy"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
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                  <Description>"_cost"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
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                  <ID>741</ID>
                  <Description>"_worth"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
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                  <Description>"_handsAbleToGrab"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
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                  <Address>+32C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>769</ID>
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                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>+350</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>771</ID>
                  <Description>"_hasOutline"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>+352</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>797</ID>
                  <Description>"_weaponInfo"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
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                </CheatEntry>
                <CheatEntry>
                  <ID>798</ID>
                  <Description>"_attachments"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
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                  <Address>+3F0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>806</ID>
                  <Description>"_fullAuto"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>00FF00</Color>
                  <VariableType>Byte</VariableType>
                  <Address>+429</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>807</ID>
                  <Description>"_canAds"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>+42A</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>808</ID>
                  <Description>"_noShootingDuringShootAnim"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>+42B</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>810</ID>
                  <Description>"_timeBetweenShots"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>00FF00</Color>
                  <VariableType>Float</VariableType>
                  <Address>+430</Address>
                </CheatEntry>
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                  <ID>811</ID>
                  <Description>"_projSpeed"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>+434</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>812</ID>
                  <Description>"_spread"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>00FF00</Color>
                  <VariableType>Float</VariableType>
                  <Address>+438</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>813</ID>
                  <Description>"_projectileCountPerShot"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>00FF00</Color>
                  <VariableType>4 Bytes</VariableType>
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                </CheatEntry>
                <CheatEntry>
                  <ID>814</ID>
                  <Description>"_recoilKnockback"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>00FF00</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+440</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>824</ID>
                  <Description>"_hasCoolDown"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>+472</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>832</ID>
                  <Description>"&lt;Ammo&gt;k__BackingField"</Description>
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                  <Color>00FF00</Color>
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                  <Address>+480</Address>
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              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
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          <ID>927</ID>
          <Description>"Camera"</Description>
          <Options moHideChildren="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>838</ID>
              <Description>"cam instance"</Description>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>8 Bytes</VariableType>
              <Address>[cam2]</Address>
              <CheatEntries>
                <CheatEntry>
                  <ID>919</ID>
                  <Description>"_recoilSpeed"</Description>
                  <Color>00FF00</Color>
                  <VariableType>Float</VariableType>
                  <Address>+1F4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>931</ID>
                  <Description>"_curFov"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>+1F8</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>1045</ID>
          <Description>"Movement Stats (sprint to populate)"</Description>
          <Options moHideChildren="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>934</ID>
              <Description>"move instance"</Description>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>8 Bytes</VariableType>
              <Address>[move]</Address>
              <CheatEntries>
                <CheatEntry>
                  <ID>935</ID>
                  <Description>"m_CachedPtr"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>8 Bytes</VariableType>
                  <Address>+10</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>936</ID>
                  <Description>"m_CancellationTokenSource"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>8 Bytes</VariableType>
                  <Address>+18</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>937</ID>
                  <Description>"_replicateRpcDelegates"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>8 Bytes</VariableType>
                  <Address>+20</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>938</ID>
                  <Description>"_reconcileRpcDelegates"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>8 Bytes</VariableType>
                  <Address>+28</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>939</ID>
                  <Description>"_rpcLinks"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>8 Bytes</VariableType>
                  <Address>+30</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>940</ID>
                  <Description>"_serverRpcDelegates"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>8 Bytes</VariableType>
                  <Address>+38</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>941</ID>
                  <Description>"_observersRpcDelegates"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>8 Bytes</VariableType>
                  <Address>+40</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>942</ID>
                  <Description>"_targetRpcDelegates"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>8 Bytes</VariableType>
                  <Address>+48</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>943</ID>
                  <Description>"_bufferedRpcs"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>8 Bytes</VariableType>
                  <Address>+50</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>944</ID>
                  <Description>"_networkConnectionCache"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>8 Bytes</VariableType>
                  <Address>+58</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>945</ID>
                  <Description>"_syncTypes"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>8 Bytes</VariableType>
                  <Address>+60</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>946</ID>
                  <Description>"_transportManagerCache"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>8 Bytes</VariableType>
                  <Address>+68</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>947</ID>
                  <Description>"_networkObjectCache"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>8 Bytes</VariableType>
                  <Address>+70</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>948</ID>
                  <Description>"_networkTrafficStatistics"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>8 Bytes</VariableType>
                  <Address>+78</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>949</ID>
                  <Description>"_typeName"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>8 Bytes</VariableType>
                  <Address>+80</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>950</ID>
                  <Description>"&lt;OnStartServerCalled&gt;k__BackingField"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+88</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>951</ID>
                  <Description>"&lt;OnStartClientCalled&gt;k__BackingField"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+89</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>952</ID>
                  <Description>"_onStartNetworkCalled"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+8A</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>953</ID>
                  <Description>"_onStopNetworkCalled"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+8B</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>954</ID>
                  <Description>"&lt;IsBehaviourReconciling&gt;k__BackingField"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+8C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>955</ID>
                  <Description>"_remainingReplicateResends"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+90</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>956</ID>
                  <Description>"_remainingReconcileResends"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+94</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>957</ID>
                  <Description>"_lastReplicateReadRemoteTick"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+98</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>958</ID>
                  <Description>"_replicateStartTick"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+9C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>959</ID>
                  <Description>"_lastOrderedReplicatedTick"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+A0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>960</ID>
                  <Description>"_lastReadReplicateTick"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+A4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>961</ID>
                  <Description>"_lastReadReconcileRemoteTick"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+A8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>962</ID>
                  <Description>"_lastReconcileTick"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+AC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>963</ID>
                  <Description>"_lastTransformPosition"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>8 Bytes</VariableType>
                  <Address>+B0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>964</ID>
                  <Description>"_lastTransformRotation"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>8 Bytes</VariableType>
                  <Address>+BC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>965</ID>
                  <Description>"_lastTransformScale"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>8 Bytes</VariableType>
                  <Address>+CC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>966</ID>
                  <Description>"_usesPrediction"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+D8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>967</ID>
                  <Description>"_rpcMethodCount"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+DC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>968</ID>
                  <Description>"_rpcHashSize"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+E0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>969</ID>
                  <Description>"SyncTypeDirty"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+E1</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>970</ID>
                  <Description>"_componentIndexCache"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+E2</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>971</ID>
                  <Description>"_initializedOnceServer"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+E3</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>972</ID>
                  <Description>"_initializedOnceClient"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+E4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>973</ID>
                  <Description>"&lt;CurGroundTransform&gt;k__BackingField"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>8 Bytes</VariableType>
                  <Address>+E8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>974</ID>
                  <Description>"_player"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>8 Bytes</VariableType>
                  <Address>+F0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>975</ID>
                  <Description>"_rig"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>8 Bytes</VariableType>
                  <Address>+F8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>976</ID>
                  <Description>"_col"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>8 Bytes</VariableType>
                  <Address>+100</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>977</ID>
                  <Description>"_footCol"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>8 Bytes</VariableType>
                  <Address>+108</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>978</ID>
                  <Description>"_speedTransitionCurve"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>8 Bytes</VariableType>
                  <Address>+110</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>979</ID>
                  <Description>"_crouchSpeedCurve"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>8 Bytes</VariableType>
                  <Address>+118</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>980</ID>
                  <Description>"_driverMoveToBoatCurve"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>8 Bytes</VariableType>
                  <Address>+120</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>981</ID>
                  <Description>"&lt;Grounded&gt;k__BackingField"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+128</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>982</ID>
                  <Description>"&lt;Sprinting&gt;k__BackingField"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+129</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>983</ID>
                  <Description>"&lt;Velocity&gt;k__BackingField"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>8 Bytes</VariableType>
                  <Address>+12C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>984</ID>
                  <Description>"&lt;VelMagSqr&gt;k__BackingField"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+138</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>985</ID>
                  <Description>"&lt;OnBoat&gt;k__BackingField"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+13C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>986</ID>
                  <Description>"&lt;CurFeetWorldPos&gt;k__BackingField"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>8 Bytes</VariableType>
                  <Address>+140</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>987</ID>
                  <Description>"_acceleration"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+14C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>988</ID>
                  <Description>"_decceleration"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+150</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>989</ID>
                  <Description>"_inheritedVelDecceleration"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+154</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>990</ID>
                  <Description>"_walkSpeed"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+158</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>991</ID>
                  <Description>"_sprintSpeed"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+15C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>992</ID>
                  <Description>"_speedTransitionSpeed"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+160</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>993</ID>
                  <Description>"_slipAngle"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+164</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>994</ID>
                  <Description>"_slipForce"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+168</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>995</ID>
                  <Description>"_groundCheckDist"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+16C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>996</ID>
                  <Description>"_jumpAngle"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+170</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>997</ID>
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