<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="42">
  <CheatEntries>
    <CheatEntry>
      <ID>39</ID>
      <Description>"Activate Mono"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end
if (LaunchMonoDataCollector() ==0 ) then
  error("Mono feature couldn't be loaded")
end

[DISABLE]
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>37</ID>
      <Description>"Player Stat (Unequip and Re-Equip an item to populate)"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>define(address,Equipment:UnEquip+66)
define(bytes,8B 49 18 89 4D B8)
[ENABLE]
assert(address,bytes)
alloc(newmem,$100)
alloc((PlayerBaseAddress,4)
label(code)
label(return)
registersymbol(PlayerBaseAddress)

newmem:
  mov [PlayerBaseAddress],ecx
code:
  mov ecx,[ecx+18]
  mov [ebp-48],ecx
  jmp return

PlayerBaseAddress:
  dd 0

address:
  jmp newmem
  nop
return:

[DISABLE]
address:
  db bytes
  // mov ecx,[ecx+18]
  // mov [ebp-48],ecx

unregistersymbol(PlayerBaseAddress)
dealloc(newmem)
dealloc(PlayerBaseAddress)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>30</ID>
          <Description>"Gold Coin"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>PlayerBaseAddress</Address>
          <Offsets>
            <Offset>178</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>31</ID>
          <Description>"Current XP"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>PlayerBaseAddress</Address>
          <Offsets>
            <Offset>198</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>28</ID>
          <Description>"Current HP"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>PlayerBaseAddress</Address>
          <Offsets>
            <Offset>18</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>32</ID>
          <Description>"Current MP (Freeze for Inf)"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>PlayerBaseAddress</Address>
          <Offsets>
            <Offset>-68</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>29</ID>
          <Description>"Armor"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>PlayerBaseAddress</Address>
          <Offsets>
            <Offset>-8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>34</ID>
          <Description>"Physical Attack"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>PlayerBaseAddress</Address>
          <Offsets>
            <Offset>F0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>33</ID>
          <Description>"Magic Attack"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>PlayerBaseAddress</Address>
          <Offsets>
            <Offset>D0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>38</ID>
          <Description>"Note: No Visual Change are shown until Un-Equip and Re-Equip"</Description>
          <Color>0000FF</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols>
    <SymbolEntry>
      <Name>_Player_Pointer</Name>
      <Address>00A10000</Address>
    </SymbolEntry>
  </UserdefinedSymbols>
</CheatTable>
