<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="45">
  <CheatEntries>
    <CheatEntry>
      <ID>32</ID>
      <Description>"Star Wars Outlaws"</Description>
      <Options moDeactivateChildrenAsWell="1"/>
      <Color>6B6B6B</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
{$lua}
OpenProcess("Outlaws.exe")
{$asm}
[DISABLE]
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>1337205767</ID>
          <Description>"Arcade Game   [High Score]"</Description>
          <Color>FF8080</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanmodule(Player.Data.ArcadeGameHighScore,$process,89 47 2C 74 11)
alloc(newmem,$1000,Player.Data.ArcadeGameHighScore)
label(return)
registersymbol(Player.Data.ArcadeGameHighScore)
newmem:
  mov [rdi+2C],98967f
  je $process+24c69d2
  jmp return
Player.Data.ArcadeGameHighScore:
  jmp newmem
return:
[DISABLE]
dealloc(*)
unregistersymbol(*)
Player.Data.ArcadeGameHighScore:
  db 89 47 2C 74 11
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>1337205739</ID>
          <Description>"Kay Vess   [Endurance]   Health"</Description>
          <Options moDeactivateChildrenAsWell="1"/>
          <Color>0000FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanmodule(Player.Data.Health,$process,FF FF C5 FA 10 4E 40)
alloc(newmem,$1000,Player.Data.Health)
label(return)
registersymbol(Player.Data.Health)
newmem:
  mov [rsi+40],(float)9
  vmovss xmm1,[rsi+40]
  jmp return
Player.Data.Health+2:
  jmp newmem
return:
[DISABLE]
dealloc(*)
unregistersymbol(*)
Player.Data.Health+2:
  db C5 FA 10 4E 40
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>1337205733</ID>
          <Description>"Kay Vess   [Overheat]   Blaster   [Ion/Plasma]"</Description>
          <Color>FF0000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanmodule(Player.Data.BlasterOverheat,$process,C5 FA 11 47 78 48 39)
registersymbol(Player.Data.BlasterOverheat)
Player.Data.BlasterOverheat:
  db 90 90 90 90 90
[DISABLE]
unregistersymbol(*)
Player.Data.BlasterOverheat:
  db C5 FA 11 47 78
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>1337205779</ID>
          <Description>"Kay Vess   [Reputation]   Activity"</Description>
          <Options moDeactivateChildrenAsWell="1"/>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanmodule(Player.Data.Reputation,$process,8B 41 08 89 07 8B)
alloc(newmem,$1000,Player.Data.Reputation)
label(return)
registersymbol(Player.Data.Reputation)
newmem:
  mov [rcx+8],4
  mov eax,[rcx+8]
  mov [rdi],eax
  jmp return
Player.Data.Reputation:
  jmp newmem
return:
[DISABLE]
dealloc(*)
unregistersymbol(*)
Player.Data.Reputation:
  db 8B 41 08 89 07
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>1337205747</ID>
          <Description>"Mixed  [Equipment Use Lock]   Ammo/Inventory/Tools"</Description>
          <Color>008000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanmodule(Player.Data.Use,$process,45 29 30 41 83 38 00)
registersymbol(Player.Data.Use)
Player.Data.Use:
  db 90 90 90
[DISABLE]
unregistersymbol(*)
Player.Data.Use:
  db 45 29 30 41 83 38 00
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>1337205784</ID>
          <Description>"Speeder   [Durability]   Booster"</Description>
          <Color>800080</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanmodule(Speeder.Data.Booster,$process,C5 FA 58 8A FC 01 00 00)
registersymbol(Speeder.Data.Booster)
Speeder.Data.Booster:
  db 90 90 90 90 90 90 90 90
[DISABLE]
unregistersymbol(*)
Speeder.Data.Booster:
  db C5 FA 58 8A FC 01 00 00
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>1337205754</ID>
          <Description>"Speeder   [Endurance)   Shield"</Description>
          <Options moDeactivateChildrenAsWell="1"/>
          <Color>FF8000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanmodule(Speeder.Data.Shield,$process,C5 FA 10 4D 40 * * * * EB)
alloc(newmem,$1000,Speeder.Data.Shield)
label(return)
registersymbol(Speeder.Data.Shield)
newmem:
  mov [rbp+40],(float)99
  vmovss xmm1,[rbp+40]
  jmp return
Speeder.Data.Shield:
  jmp newmem
return:
[DISABLE]
dealloc(*)
unregistersymbol(*)
Speeder.Data.Shield:
  db C5 FA 10 4D 40
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>1337205818</ID>
          <Description>"Trailblazer   [Endurance]   Hull"</Description>
          <Color>8000FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanmodule(Trailblazer.Data.Hull,$process,C5 F8 2F 40 40 73 16)
alloc(newmem,$1000,Trailblazer.Data.Hull)
label(return)
registersymbol(Trailblazer.Data.Hull)
newmem:
  mov [rax+40],(float)1000
  vcomiss xmm0,[rax+40]
  jmp return
Trailblazer.Data.Hull:
  jmp newmem
return:
[DISABLE]
dealloc(*)
unregistersymbol(*)
Trailblazer.Data.Hull:
  db C5 F8 2F 40 40
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>
