<?xml version="1.0" encoding="utf-8"?>
<CheatTable UsesMono="1" CheatEngineTableVersion="52">
  <CheatEntries>
    <CheatEntry>
      <ID>1060</ID>
      <Description>"Activate Mono"</Description>
      <Options moHideChildren="1" moActivateChildrenAsWell="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end
if process and readInteger(process) ~= 0 then
  mono_initialize()
  LaunchMonoDataCollector()
  local timeout = 0
  while (monopipe == nil or monopipe.Connected == false) and timeout &lt; 2000 do
    sleep(10)
    timeout = timeout + 10
  end
  if monopipe == nil or monopipe.Connected == false then
    error('Error: Mono data collector pipe timeout.')
  end
  if memrec then
    synchronize(function()
      for i = 0, memrec.Count - 1 do
        memrec.Child[i].Active = true
      end
    end)
  end
else
  error('Error: No active process detected.')
end
{$asm}

[DISABLE]
{$lua}
if syntaxcheck then return end
if memrec then
  synchronize(function()
    for i = 0, memrec.Count - 1 do
      memrec.Child[i].Active = false
    end
  end)
end
{$asm}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>1528</ID>
          <Description>"Hooks"</Description>
          <Options moAlwaysHideChildren="1" moActivateChildrenAsWell="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>937</ID>
              <Description>"HOOK: UHFPS.Runtime.PlayerHealth.Update"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>define(hook,"UHFPS.Runtime.PlayerHealth.Update")
define(bytes,40 53 48 81 EC)

[enable]

assert(hook, bytes)
alloc(newmem,$1000, hook)
alloc(plr,8)
registersymbol(plr)
{
  RCX: PlayerHealth (this)

  Returns RAX (System.Void)
}

plr:
  dq 0

newmem:
  mov [plr],rcx
  // original code
  // push rbx
  // sub rsp,000000B0
  readmem(hook,9)
  jmp hook+9

hook:
  jmp long newmem

[disable]

hook:
  db bytes

dealloc(newmem)
unregistersymbol(plr)
dealloc(plr)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>972</ID>
              <Description>"HOOK: UHFPS.Runtime.PlayerStateMachine.Update"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>define(hook,"UHFPS.Runtime.PlayerStateMachine.Update")
define(bytes,40 55 57 41 54)

[enable]

assert(hook, bytes)
alloc(newmem,$1000, hook)
alloc(stam,8)
registersymbol(stam)
{
  RCX: PlayerStateMachine (this)

  Returns RAX (System.Void)
}

stam:
  dq 0

newmem:
  mov [stam],rcx
  // original code
  // push rbp
  // push rdi
  // push r12
  readmem(hook,5)
  jmp hook+5

hook:
  jmp long newmem

[disable]

hook:
  db bytes

dealloc(newmem)
unregistersymbol(stam)
dealloc(stam)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>998</ID>
              <Description>"HOOK: PlayerMoney.Update"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>define(hook,"PlayerMoney.Update")
define(bytes,48 89 5C 24 08)

[enable]

assert(hook, bytes)
alloc(newmem,$1000, hook)
alloc(mula,8)
registersymbol(mula)
{
  RCX: PlayerMoney (this)

  Returns RAX (System.Void)
}

mula:
  dq 0

newmem:
  mov [mula],rcx
  // original code
  // mov [rsp+08],rbx
  readmem(hook,5)
  jmp hook+5

hook:
  jmp long newmem

[disable]

hook:
  db bytes

dealloc(newmem)
unregistersymbol(mula)
dealloc(mula)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1467</ID>
              <Description>"HOOK: SkillSystem.Update"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>define(hook,"SkillSystem.Update")
define(bytes,48 89 5C 24 08)

[enable]

assert(hook, bytes)
alloc(newmem,$1000, hook)
alloc(skillpt,8)
registersymbol(skillpt)
{
  RCX: SkillSystem (this)

  Returns RAX (System.Void)
}

skillpt:
  dq 0

newmem:
  mov [skillpt],rcx
  // original code
  // mov [rsp+08],rbx
  readmem(hook,5)
  jmp hook+5

hook:
  jmp long newmem

[disable]

hook:
  db bytes

dealloc(newmem)
unregistersymbol(skillpt)
dealloc(skillpt)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1479</ID>
              <Description>"HOOK: EngineDetails.DrivingAddDirt"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>define(hook,"EngineDetails.DrivingAddDirt")
define(bytes,40 53 57 48 83)

[enable]

assert(hook, bytes)
alloc(newmem,$1000, hook)
alloc(car,8)
registersymbol(car)
{
  RCX: EngineDetails (this)

  Returns RAX (System.Void)
}

car:
  dq 0

newmem:
  mov [car],rcx
  // original code
  // push rbx
  // push rdi
  // sub rsp,48
  readmem(hook,7)
  jmp hook+7

hook:
  jmp long newmem

[disable]

hook:
  db bytes

dealloc(newmem)
unregistersymbol(car)
dealloc(car)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1523</ID>
              <Description>"HOOK: CarWashGun.Update"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>define(hook,"CarWashGun.Update")
define(bytes,48 89 5C 24 18)

[enable]

assert(hook, bytes)
alloc(newmem,$1000, hook)
alloc(pressure,8)
registersymbol(pressure)
{
  RCX: CarWashGun (this)

  Returns RAX (System.Void)
}

pressure:
  dq 0

newmem:
  mov [pressure],rcx
  // original code
  // mov [rsp+18],rbx
  readmem(hook,5)
  jmp hook+5

hook:
  jmp long newmem

[disable]

hook:
  db bytes

dealloc(newmem)
unregistersymbol(pressure)
dealloc(pressure)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1487</ID>
              <Description>"HOOK: CarSaleCustomer.UpdateAttemptsUI"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>define(hook,"CarSaleCustomer.UpdateAttemptsUI")
define(bytes,48 89 5C 24 08)

[enable]

assert(hook, bytes)
alloc(newmem,$1000, hook)
alloc(bargain,8)
registersymbol(bargain)
{
  RCX: CarSaleCustomer (this)

  Returns RAX (System.Void)
}

bargain:
  dq 0

newmem:
  mov [bargain],rcx
  // original code
  // mov [rsp+08],rbx
  readmem(hook,5)
  jmp hook+5

hook:
  jmp long newmem

[disable]

hook:
  db bytes

dealloc(newmem)
unregistersymbol(bargain)
dealloc(bargain)
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>1529</ID>
          <Description>"Options"</Description>
          <Options moHideChildren="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry NoCheckbox="1">
              <ID>938</ID>
              <Description>"Health"</Description>
              <Options moDefaultCollapsed="1" moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>8 Bytes</VariableType>
              <Address>[plr]</Address>
              <CheatEntries>
                <CheatEntry>
                  <ID>939</ID>
                  <Description>"MaxHealth"</Description>
                  <Color>00FF00</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+30</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>940</ID>
                  <Description>"StartHealth"</Description>
                  <Color>00FF00</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+34</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>941</ID>
                  <Description>"UseHearthbeat"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+38</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>942</ID>
                  <Description>"LowHealthPulse"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+3C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>943</ID>
                  <Description>"HealthFadeTime"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+40</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>944</ID>
                  <Description>"MinHealthFade"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+44</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>945</ID>
                  <Description>"BloodDuration"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+48</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>950</ID>
                  <Description>"EnableFallDamage"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+5C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>956</ID>
                  <Description>"IsInvisibleToEnemies"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+84</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>957</ID>
                  <Description>"IsInvisibleToAllies"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+85</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>961</ID>
                  <Description>"targetHealth"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+A0</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry NoCheckbox="1">
              <ID>973</ID>
              <Description>"Stamina/Speed"</Description>
              <Options moDefaultCollapsed="1" moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>8 Bytes</VariableType>
              <Address>[stam]</Address>
              <CheatEntries>
                <CheatEntry>
                  <ID>975</ID>
                  <Description>"SpeedMultiplier"</Description>
                  <Color>00FF00</Color>
                  <VariableType>Float</VariableType>
                  <Address>+38</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>994</ID>
                  <Description>"Stamina"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>00FF00</Color>
                  <VariableType>Float</VariableType>
                  <Address>+C8</Address>
                  <Offsets>
                    <Offset>+24</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>995</ID>
                  <Description>"IsGrounded"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+D0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>996</ID>
                  <Description>"IsPlayerDead"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+D1</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry NoCheckbox="1">
              <ID>999</ID>
              <Description>"Money/Skill"</Description>
              <Options moDefaultCollapsed="1" moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>8 Bytes</VariableType>
              <Address>[mula]</Address>
              <CheatEntries>
                <CheatEntry>
                  <ID>1468</ID>
                  <Description>"Skill Points"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>00FF00</Color>
                  <VariableType>Float</VariableType>
                  <Address>[skillpt]+A0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1000</ID>
                  <Description>"Money"</Description>
                  <Color>00FF00</Color>
                  <VariableType>Float</VariableType>
                  <Address>+28</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1001</ID>
                  <Description>"Money2"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+2C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1002</ID>
                  <Description>"TurkishLira"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+30</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1003</ID>
                  <Description>"AmericanDollar"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+31</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1004</ID>
                  <Description>"Euro"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+32</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1005</ID>
                  <Description>"TurkishLiraRate"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+34</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1006</ID>
                  <Description>"AmericanDollarRate"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+38</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1007</ID>
                  <Description>"EuroRate"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+3C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1008</ID>
                  <Description>"TurkishLiraLogo"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>8 Bytes</VariableType>
                  <Address>+40</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1009</ID>
                  <Description>"AmericanLogo"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>8 Bytes</VariableType>
                  <Address>+48</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1010</ID>
                  <Description>"EuroLogo"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>8 Bytes</VariableType>
                  <Address>+50</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry NoCheckbox="1">
              <ID>1480</ID>
              <Description>"Car Details (Drive Car)"</Description>
              <Options moDefaultCollapsed="1" moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>8 Bytes</VariableType>
              <Address>[car]</Address>
              <CheatEntries>
                <CheatEntry>
                  <ID>1101</ID>
                  <Description>"EngineOil"</Description>
                  <Color>00FF00</Color>
                  <VariableType>Float</VariableType>
                  <Address>+B0</Address>
                  <Offsets>
                    <Offset>20</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1102</ID>
                  <Description>"EngineWater"</Description>
                  <Color>00FF00</Color>
                  <VariableType>Float</VariableType>
                  <Address>+B0</Address>
                  <Offsets>
                    <Offset>24</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1103</ID>
                  <Description>"EngineCon"</Description>
                  <Color>00FF00</Color>
                  <VariableType>Float</VariableType>
                  <Address>+B0</Address>
                  <Offsets>
                    <Offset>28</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1220</ID>
                  <Description>"Fuel"</Description>
                  <Color>00FF00</Color>
                  <VariableType>Float</VariableType>
                  <Address>+1A8</Address>
                  <Offsets>
                    <Offset>28</Offset>
                    <Offset>20</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1521</ID>
                  <Description>"KM"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>00FF00</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+B8</Address>
                  <Offsets>
                    <Offset>28</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1244</ID>
                  <Description>"maxHealth"</Description>
                  <Color>00FF00</Color>
                  <VariableType>Float</VariableType>
                  <Address>+1F8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1245</ID>
                  <Description>"currentHealth"</Description>
                  <Color>00FF00</Color>
                  <VariableType>Float</VariableType>
                  <Address>+1FC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1246</ID>
                  <Description>"minDamage"</Description>
                  <Color>00FF00</Color>
                  <VariableType>Float</VariableType>
                  <Address>+200</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1247</ID>
                  <Description>"maxDamage"</Description>
                  <Color>00FF00</Color>
                  <VariableType>Float</VariableType>
                  <Address>+204</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1181</ID>
                  <Description>"maxDirt"</Description>
                  <Color>00FF00</Color>
                  <VariableType>Float</VariableType>
                  <Address>+1A0</Address>
                  <Offsets>
                    <Offset>54</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1109</ID>
                  <Description>"engineBlockInstalled"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+C8</Address>
                  <Offsets>
                    <Offset>10</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1110</ID>
                  <Description>"engineBlockPowerAdd"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+C8</Address>
                  <Offsets>
                    <Offset>14</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1111</ID>
                  <Description>"intakeInstalled"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+C8</Address>
                  <Offsets>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1112</ID>
                  <Description>"intakePowerAdd"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+C8</Address>
                  <Offsets>
                    <Offset>1C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1113</ID>
                  <Description>"exhaustInstalled"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+C8</Address>
                  <Offsets>
                    <Offset>20</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1114</ID>
                  <Description>"exhaustPowerAdd"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+C8</Address>
                  <Offsets>
                    <Offset>24</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1117</ID>
                  <Description>"turboInstalled"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+C8</Address>
                  <Offsets>
                    <Offset>31</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1118</ID>
                  <Description>"turboPowerAdd"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+C8</Address>
                  <Offsets>
                    <Offset>34</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1123</ID>
                  <Description>"intercoolerInstalled"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+C8</Address>
                  <Offsets>
                    <Offset>51</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1124</ID>
                  <Description>"intercoolerPowerAdd"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+C8</Address>
                  <Offsets>
                    <Offset>54</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1125</ID>
                  <Description>"transmissionKitInstalled"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+C8</Address>
                  <Offsets>
                    <Offset>58</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1126</ID>
                  <Description>"gearRatioMultiplier"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+C8</Address>
                  <Offsets>
                    <Offset>5C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1127</ID>
                  <Description>"priceEngineBlock"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+C8</Address>
                  <Offsets>
                    <Offset>60</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1128</ID>
                  <Description>"priceIntake"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+C8</Address>
                  <Offsets>
                    <Offset>64</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1129</ID>
                  <Description>"priceExhaust"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+C8</Address>
                  <Offsets>
                    <Offset>68</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1130</ID>
                  <Description>"priceTurbo"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+C8</Address>
                  <Offsets>
                    <Offset>6C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1131</ID>
                  <Description>"priceIntercooler"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+C8</Address>
                  <Offsets>
                    <Offset>70</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1132</ID>
                  <Description>"priceTransmission"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+C8</Address>
                  <Offsets>
                    <Offset>74</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1133</ID>
                  <Description>"engineBlockPriceApplied"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+C8</Address>
                  <Offsets>
                    <Offset>78</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1134</ID>
                  <Description>"intakePriceApplied"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+C8</Address>
                  <Offsets>
                    <Offset>79</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1135</ID>
                  <Description>"exhaustPriceApplied"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+C8</Address>
                  <Offsets>
                    <Offset>7A</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1136</ID>
                  <Description>"turboPriceApplied"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+C8</Address>
                  <Offsets>
                    <Offset>7B</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1137</ID>
                  <Description>"intercoolerPriceApplied"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+C8</Address>
                  <Offsets>
                    <Offset>7C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1138</ID>
                  <Description>"transmissionPriceApplied"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+C8</Address>
                  <Offsets>
                    <Offset>7D</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1140</ID>
                  <Description>"Damage"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+D0</Address>
                  <Offsets>
                    <Offset>10</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1141</ID>
                  <Description>"Fuel"</Description>
                  <VariableType>Byte</VariableType>
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              <AssemblerScript>{ Game   : Car Dealership Simulator 2.exe
  Version: 
  Date   : 2026-09-23
  Author : savag
  Description : 

  &lt;Optional info&gt;
}

[ENABLE]

aobscanmodule(time2,GameAssembly.dll,89 43 24 48 8B 5F 20 48 8B CB 48 85 DB) // should be unique
alloc(newmem,$1000,time2)

label(code)
label(return)

newmem:

code:
//  mov [rbx+24],eax
  mov rbx,[rdi+20]
  jmp return

time2:
  jmp newmem
  nop 2
return:
registersymbol(time2)

[DISABLE]

time2:
  db 89 43 24 48 8B 5F 20

unregistersymbol(time2)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: 7FF9D2356DC3

7FF9D2356D9C: 48 8D 4D 18        - lea rcx,[rbp+18]
7FF9D2356DA0: E8 2B F0 E9 00     - call System.DateTime.get_Second
7FF9D2356DA5: 89 45 20           - mov [rbp+20],eax
7FF9D2356DA8: 48 8B 5F 20        - mov rbx,[rdi+20]
7FF9D2356DAC: 48 8B CB           - mov rcx,rbx
7FF9D2356DAF: 48 85 DB           - test rbx,rbx
7FF9D2356DB2: 0F 84 0E 01 00 00  - je 7FF9D2356EC6
7FF9D2356DB8: 48 83 C1 18        - add rcx,18
7FF9D2356DBC: 33 D2              - xor edx,edx
7FF9D2356DBE: E8 2D ED E9 00     - call System.DateTime.get_Minute
// ---------- INJECTING HERE ----------
7FF9D2356DC3: 89 43 24           - mov [rbx+24],eax
// ---------- DONE INJECTING  ----------
7FF9D2356DC6: 48 8B 5F 20        - mov rbx,[rdi+20]
7FF9D2356DCA: 48 8B CB           - mov rcx,rbx
7FF9D2356DCD: 48 85 DB           - test rbx,rbx
7FF9D2356DD0: 0F 84 F0 00 00 00  - je 7FF9D2356EC6
7FF9D2356DD6: 48 83 C1 18        - add rcx,18
7FF9D2356DDA: 33 D2              - xor edx,edx
7FF9D2356DDC: E8 3F EB E9 00     - call System.DateTime.get_Hour
7FF9D2356DE1: 89 43 28           - mov [rbx+28],eax
7FF9D2356DE4: 48 8B 5F 20        - mov rbx,[rdi+20]
7FF9D2356DE8: 48 8B CB           - mov rcx,rbx
}
</AssemblerScript>
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        <Element Offset="340" Vartype="Float" Bytesize="4" OffsetHex="00000154" Description="CustFlashFade" DisplayMethod="unsigned integer"/>
        <Element Offset="344" Vartype="Pointer" Bytesize="8" OffsetHex="00000158" Description="CustomerPriceBaseColor" DisplayMethod="unsigned integer"/>
        <Element Offset="360" Vartype="Float" Bytesize="4" OffsetHex="00000168" Description="_lastCustPriceShown" DisplayMethod="unsigned integer"/>
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        <Element Offset="368" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000170" Description="_bargainRounds" DisplayMethod="unsigned integer"/>
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        <Element Offset="376" Vartype="Float" Bytesize="4" OffsetHex="00000178" Description="CounterFlexUpPct" DisplayMethod="unsigned integer"/>
        <Element Offset="380" Vartype="Float" Bytesize="4" OffsetHex="0000017C" Description="CounterStepLerp" DisplayMethod="unsigned integer"/>
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        <Element Offset="388" Vartype="Float" Bytesize="4" OffsetHex="00000184" Description="_aiOfferCeil" DisplayMethod="unsigned integer"/>
        <Element Offset="392" Vartype="Float" Bytesize="4" OffsetHex="00000188" Description="_approvedGrossPrice" DisplayMethod="unsigned integer"/>
        <Element Offset="396" Vartype="Float" Bytesize="4" OffsetHex="0000018C" Description="_lastPlayerOffer" DisplayMethod="unsigned integer"/>
        <Element Offset="400" Vartype="Byte" Bytesize="1" OffsetHex="00000190" Description="_hasPlayerOffer" DisplayMethod="unsigned integer"/>
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        <Element Offset="424" Vartype="Pointer" Bytesize="8" OffsetHex="000001A8" Description="PositiveTexts" DisplayMethod="unsigned integer"/>
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        <Element Offset="440" Vartype="Byte" Bytesize="1" OffsetHex="000001B8" Description="_bargainInteracting" DisplayMethod="unsigned integer"/>
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              <Element Offset="88" Vartype="Pointer" Bytesize="8" OffsetHex="00000058" Description="PlayerBasicSettings" DisplayMethod="unsigned integer"/>
              <Element Offset="96" Vartype="Pointer" Bytesize="8" OffsetHex="00000060" Description="PlayerFeatures" DisplayMethod="unsigned integer"/>
              <Element Offset="104" Vartype="Pointer" Bytesize="8" OffsetHex="00000068" Description="PlayerSliding" DisplayMethod="unsigned integer"/>
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              <Element Offset="120" Vartype="Pointer" Bytesize="8" OffsetHex="00000078" Description="PlayerControllerSettings" DisplayMethod="unsigned integer"/>
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              <Element Offset="176" Vartype="Pointer" Bytesize="8" OffsetHex="000000B0" Description="Motion" DisplayMethod="unsigned integer"/>
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              <Element Offset="224" Vartype="Pointer" Bytesize="8" OffsetHex="000000E0" Description="currentSurfaces" DisplayMethod="unsigned integer"/>
              <Element Offset="232" Vartype="Pointer" Bytesize="8" OffsetHex="000000E8" Description="playerStates" DisplayMethod="unsigned integer"/>
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              <Element Offset="248" Vartype="Pointer" Bytesize="8" OffsetHex="000000F8" Description="previousState" DisplayMethod="unsigned integer"/>
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              <Element Offset="264" Vartype="Pointer" Bytesize="8" OffsetHex="00000108" Description="externalForce" DisplayMethod="unsigned integer"/>
              <Element Offset="280" Vartype="Pointer" Bytesize="8" OffsetHex="00000118" Description="playerGizmos" DisplayMethod="unsigned integer"/>
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        </Element>
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        <Element Offset="64" Vartype="Pointer" Bytesize="8" OffsetHex="00000040" Description="SkillLowInfo" DisplayMethod="unsigned integer"/>
        <Element Offset="72" Vartype="Pointer" Bytesize="8" OffsetHex="00000048" Description="audioClips" DisplayMethod="unsigned integer"/>
        <Element Offset="80" Vartype="Pointer" Bytesize="8" OffsetHex="00000050" Description="Source" DisplayMethod="unsigned integer"/>
        <Element Offset="88" Vartype="Pointer" Bytesize="8" OffsetHex="00000058" Description="PlayerManager" DisplayMethod="unsigned integer"/>
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        <Element Offset="104" Vartype="Pointer" Bytesize="8" OffsetHex="00000068" Description="SkillMenu" DisplayMethod="unsigned integer"/>
        <Element Offset="112" Vartype="Pointer" Bytesize="8" OffsetHex="00000070" Description="SkillDetailsMenu" DisplayMethod="unsigned integer"/>
        <Element Offset="120" Vartype="Pointer" Bytesize="8" OffsetHex="00000078" Description="SkillUI" DisplayMethod="unsigned integer"/>
        <Element Offset="128" Vartype="Pointer" Bytesize="8" OffsetHex="00000080" Description="SkillActive" DisplayMethod="unsigned integer"/>
        <Element Offset="136" Vartype="Pointer" Bytesize="8" OffsetHex="00000088" Description="Owned" DisplayMethod="unsigned integer"/>
        <Element Offset="144" Vartype="Pointer" Bytesize="8" OffsetHex="00000090" Description="SkillPointText" DisplayMethod="unsigned integer"/>
        <Element Offset="152" Vartype="Pointer" Bytesize="8" OffsetHex="00000098" Description="SelectSkillPointText" DisplayMethod="unsigned integer"/>
        <Element Offset="160" Vartype="Float" Bytesize="4" OffsetHex="000000A0" Description="SkillPoint" DisplayMethod="unsigned integer"/>
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        <Element Offset="176" Vartype="Pointer" Bytesize="8" OffsetHex="000000B0" Description="ActiveSkillsMaxPoints" DisplayMethod="unsigned integer"/>
        <Element Offset="184" Vartype="Pointer" Bytesize="8" OffsetHex="000000B8" Description="PlayerDetails" DisplayMethod="unsigned integer"/>
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        <Element Offset="196" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000C4" Description="MaxCounter" DisplayMethod="unsigned integer"/>
        <Element Offset="200" Vartype="Pointer" Bytesize="8" OffsetHex="000000C8" Description="PC_Canvas" DisplayMethod="unsigned integer"/>
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    </Structure>
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      <Elements>
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        <Element Offset="40" Vartype="Pointer" Bytesize="8" OffsetHex="00000028" Description="NearCar" DisplayMethod="unsigned integer"/>
        <Element Offset="48" Vartype="Pointer" Bytesize="8" OffsetHex="00000030" Description="ObjectReference" DisplayMethod="unsigned integer"/>
        <Element Offset="56" Vartype="Byte" Bytesize="1" OffsetHex="00000038" Description="spawned" DisplayMethod="unsigned integer"/>
        <Element Offset="64" Vartype="Pointer" Bytesize="8" OffsetHex="00000040" Description="SpawnPoint" DisplayMethod="unsigned integer"/>
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        <Element Offset="80" Vartype="Pointer" Bytesize="8" OffsetHex="00000050" Description="CheckCarButton" DisplayMethod="unsigned integer"/>
        <Element Offset="88" Vartype="Pointer" Bytesize="8" OffsetHex="00000058" Description="BuyButton" DisplayMethod="unsigned integer"/>
        <Element Offset="96" Vartype="Pointer" Bytesize="8" OffsetHex="00000060" Description="PazarlkButton" DisplayMethod="unsigned integer"/>
        <Element Offset="104" Vartype="Pointer" Bytesize="8" OffsetHex="00000068" Description="Exit" DisplayMethod="unsigned integer"/>
        <Element Offset="112" Vartype="Pointer" Bytesize="8" OffsetHex="00000070" Description="Canvas" DisplayMethod="unsigned integer"/>
        <Element Offset="120" Vartype="Pointer" Bytesize="8" OffsetHex="00000078" Description="CarPrice" DisplayMethod="unsigned integer"/>
        <Element Offset="128" Vartype="Pointer" Bytesize="8" OffsetHex="00000080" Description="Pazarlk" DisplayMethod="unsigned integer"/>
        <Element Offset="136" Vartype="Pointer" Bytesize="8" OffsetHex="00000088" Description="EnterTexts" DisplayMethod="unsigned integer"/>
        <Element Offset="144" Vartype="Pointer" Bytesize="8" OffsetHex="00000090" Description="NegativeTexts" DisplayMethod="unsigned integer"/>
        <Element Offset="152" Vartype="Pointer" Bytesize="8" OffsetHex="00000098" Description="PositiveTexts" DisplayMethod="unsigned integer"/>
        <Element Offset="160" Vartype="Pointer" Bytesize="8" OffsetHex="000000A0" Description="SellerResponseText" DisplayMethod="unsigned integer"/>
        <Element Offset="168" Vartype="Pointer" Bytesize="8" OffsetHex="000000A8" Description="AcceptFinalOfferButton" DisplayMethod="unsigned integer"/>
        <Element Offset="176" Vartype="Pointer" Bytesize="8" OffsetHex="000000B0" Description="AIanim" DisplayMethod="unsigned integer"/>
        <Element Offset="184" Vartype="Pointer" Bytesize="8" OffsetHex="000000B8" Description="Source" DisplayMethod="unsigned integer"/>
        <Element Offset="192" Vartype="Pointer" Bytesize="8" OffsetHex="000000C0" Description="SoundEffects" DisplayMethod="unsigned integer"/>
        <Element Offset="200" Vartype="Pointer" Bytesize="8" OffsetHex="000000C8" Description="carDetail" DisplayMethod="unsigned integer"/>
        <Element Offset="208" Vartype="Pointer" Bytesize="8" OffsetHex="000000D0" Description="GameManager" DisplayMethod="unsigned integer"/>
        <Element Offset="216" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000D8" Description="maxNegotiationAttempts" DisplayMethod="unsigned integer"/>
        <Element Offset="224" Vartype="Pointer" Bytesize="8" OffsetHex="000000E0" Description="WarningPanel" DisplayMethod="unsigned integer"/>
        <Element Offset="232" Vartype="Float" Bytesize="4" OffsetHex="000000E8" Description="warningDuration" DisplayMethod="unsigned integer"/>
        <Element Offset="240" Vartype="Pointer" Bytesize="8" OffsetHex="000000F0" Description="attemptsText" DisplayMethod="unsigned integer"/>
        <Element Offset="248" Vartype="Float" Bytesize="4" OffsetHex="000000F8" Description="nearAcceptPercent" DisplayMethod="unsigned integer"/>
        <Element Offset="252" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000FC" Description="attemptsLeft" DisplayMethod="unsigned integer"/>
        <Element Offset="256" Vartype="Float" Bytesize="4" OffsetHex="00000100" Description="initialPrice" DisplayMethod="unsigned integer"/>
        <Element Offset="260" Vartype="Float" Bytesize="4" OffsetHex="00000104" Description="offeredPrice" DisplayMethod="unsigned integer"/>
        <Element Offset="264" Vartype="Float" Bytesize="4" OffsetHex="00000108" Description="finalOfferPrice" DisplayMethod="unsigned integer"/>
        <Element Offset="268" Vartype="Byte" Bytesize="1" OffsetHex="0000010C" Description="isNegotiationComplete" DisplayMethod="unsigned integer"/>
        <Element Offset="272" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000110" Description="customerIndex" DisplayMethod="unsigned integer"/>
        <Element Offset="276" Vartype="Byte" Bytesize="1" OffsetHex="00000114" Description="negotiationLocked" DisplayMethod="unsigned integer"/>
        <Element Offset="277" Vartype="Byte" Bytesize="1" OffsetHex="00000115" Description="isRestoredFromSave" DisplayMethod="unsigned integer"/>
        <Element Offset="280" Vartype="Pointer" Bytesize="8" OffsetHex="00000118" Description="PazarlkBase" DisplayMethod="unsigned integer"/>
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    <Structure Name="EngineDetails" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
      <Elements>
        <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="dayLightRenderers" DisplayMethod="unsigned integer"/>
        <Element Offset="40" Vartype="Pointer" Bytesize="8" OffsetHex="00000028" Description="ambientRenderers" DisplayMethod="unsigned integer"/>
        <Element Offset="48" Vartype="Pointer" Bytesize="8" OffsetHex="00000030" Description="dayLightMats" DisplayMethod="unsigned integer"/>
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        <Element Offset="58" Vartype="Byte" Bytesize="1" OffsetHex="0000003A" Description="lastPlayerModelActive" DisplayMethod="unsigned integer"/>
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        <Element Offset="72" Vartype="Pointer" Bytesize="8" OffsetHex="00000048" Description="dirtyPresetRefSet" DisplayMethod="unsigned integer"/>
        <Element Offset="80" Vartype="Pointer" Bytesize="8" OffsetHex="00000050" Description="cachedWC3D" DisplayMethod="unsigned integer"/>
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        <Element Offset="96" Vartype="Pointer" Bytesize="8" OffsetHex="00000060" Description="PlayerModel" DisplayMethod="unsigned integer"/>
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        <Element Offset="120" Vartype="Pointer" Bytesize="8" OffsetHex="00000078" Description="Changer" DisplayMethod="unsigned integer"/>
        <Element Offset="128" Vartype="Pointer" Bytesize="8" OffsetHex="00000080" Description="CanvasManager" DisplayMethod="unsigned integer"/>
        <Element Offset="136" Vartype="Pointer" Bytesize="8" OffsetHex="00000088" Description="Player" DisplayMethod="unsigned integer"/>
        <Element Offset="144" Vartype="Pointer" Bytesize="8" OffsetHex="00000090" Description="CarAI" DisplayMethod="unsigned integer"/>
        <Element Offset="152" Vartype="Pointer" Bytesize="8" OffsetHex="00000098" Description="Money" DisplayMethod="unsigned integer"/>
        <Element Offset="160" Vartype="Pointer" Bytesize="8" OffsetHex="000000A0" Description="Dealer" DisplayMethod="unsigned integer"/>
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        <Element Offset="176" Vartype="Pointer" Bytesize="8" OffsetHex="000000B0" Description="Power" DisplayMethod="unsigned integer"/>
        <Element Offset="184" Vartype="Pointer" Bytesize="8" OffsetHex="000000B8" Description="CarInfo" DisplayMethod="unsigned integer">
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            <Elements>
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              <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="CarName2" DisplayMethod="unsigned integer"/>
              <Element Offset="40" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000028" Description="Km" DisplayMethod="unsigned integer"/>
              <Element Offset="44" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000002C" Description="Year" DisplayMethod="unsigned integer"/>
              <Element Offset="48" Vartype="Float" Bytesize="4" OffsetHex="00000030" Description="Price" DisplayMethod="unsigned integer"/>
              <Element Offset="52" Vartype="Float" Bytesize="4" OffsetHex="00000034" Description="BargainPrice" DisplayMethod="unsigned integer"/>
              <Element Offset="56" Vartype="Byte" Bytesize="1" OffsetHex="00000038" Description="Set_bargain" DisplayMethod="unsigned integer"/>
              <Element Offset="60" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000003C" Description="SellPrice" DisplayMethod="unsigned integer"/>
              <Element Offset="64" Vartype="Byte" Bytesize="1" OffsetHex="00000040" Description="Buyed" DisplayMethod="unsigned integer"/>
              <Element Offset="65" Vartype="Byte" Bytesize="1" OffsetHex="00000041" Description="SellActive" DisplayMethod="unsigned integer"/>
              <Element Offset="66" Vartype="Byte" Bytesize="1" OffsetHex="00000042" Description="Ilanda" DisplayMethod="unsigned integer"/>
              <Element Offset="67" Vartype="Byte" Bytesize="1" OffsetHex="00000043" Description="IlandaFyat" DisplayMethod="unsigned integer"/>
              <Element Offset="72" Vartype="Pointer" Bytesize="8" OffsetHex="00000048" Description="forSale" DisplayMethod="unsigned integer"/>
              <Element Offset="80" Vartype="Pointer" Bytesize="8" OffsetHex="00000050" Description="ListingTitle" DisplayMethod="unsigned integer"/>
              <Element Offset="88" Vartype="Float" Bytesize="4" OffsetHex="00000058" Description="FixedPrice" DisplayMethod="unsigned integer"/>
              <Element Offset="92" Vartype="Float" Bytesize="4" OffsetHex="0000005C" Description="ServicePrice" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="192" Vartype="Pointer" Bytesize="8" OffsetHex="000000C0" Description="Body" DisplayMethod="unsigned integer">
          <Structure Name="CarBody" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
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              <Element Offset="17" Vartype="Byte" Bytesize="1" OffsetHex="00000011" Description="Back" DisplayMethod="unsigned integer"/>
              <Element Offset="18" Vartype="Byte" Bytesize="1" OffsetHex="00000012" Description="Hood" DisplayMethod="unsigned integer"/>
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              <Element Offset="22" Vartype="Byte" Bytesize="1" OffsetHex="00000016" Description="BackRightDoor" DisplayMethod="unsigned integer"/>
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              <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="WheelLeft" DisplayMethod="unsigned integer"/>
              <Element Offset="40" Vartype="Pointer" Bytesize="8" OffsetHex="00000028" Description="WheelRight" DisplayMethod="unsigned integer"/>
              <Element Offset="48" Vartype="Pointer" Bytesize="8" OffsetHex="00000030" Description="WheelBackLeft" DisplayMethod="unsigned integer"/>
              <Element Offset="56" Vartype="Pointer" Bytesize="8" OffsetHex="00000038" Description="WheelBackRight" DisplayMethod="unsigned integer"/>
              <Element Offset="64" Vartype="Pointer" Bytesize="8" OffsetHex="00000040" Description="WheelPrefabs" DisplayMethod="unsigned integer"/>
              <Element Offset="72" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000048" Description="selectWheel" DisplayMethod="unsigned integer"/>
              <Element Offset="76" Vartype="Byte" Bytesize="1" OffsetHex="0000004C" Description="BuyedWheels" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="200" Vartype="Pointer" Bytesize="8" OffsetHex="000000C8" Description="Tuning" DisplayMethod="unsigned integer"/>
        <Element Offset="208" Vartype="Pointer" Bytesize="8" OffsetHex="000000D0" Description="Skills" DisplayMethod="unsigned integer"/>
        <Element Offset="216" Vartype="Pointer" Bytesize="8" OffsetHex="000000D8" Description="TargetAIPoint" DisplayMethod="unsigned integer"/>
        <Element Offset="224" Vartype="Pointer" Bytesize="8" OffsetHex="000000E0" Description="DoorPoint" DisplayMethod="unsigned integer"/>
        <Element Offset="232" Vartype="Pointer" Bytesize="8" OffsetHex="000000E8" Description="EnterPoint" DisplayMethod="unsigned integer"/>
        <Element Offset="240" Vartype="Pointer" Bytesize="8" OffsetHex="000000F0" Description="SelectedPhotoName" DisplayMethod="unsigned integer"/>
        <Element Offset="248" Vartype="Pointer" Bytesize="8" OffsetHex="000000F8" Description="DashUI" DisplayMethod="unsigned integer"/>
        <Element Offset="256" Vartype="Pointer" Bytesize="8" OffsetHex="00000100" Description="TouchScreen" DisplayMethod="unsigned integer"/>
        <Element Offset="264" Vartype="Pointer" Bytesize="8" OffsetHex="00000108" Description="VehicleBody" DisplayMethod="unsigned integer"/>
        <Element Offset="272" Vartype="Pointer" Bytesize="8" OffsetHex="00000110" Description="VehicleBody_LOD1" DisplayMethod="unsigned integer"/>
        <Element Offset="280" Vartype="Pointer" Bytesize="8" OffsetHex="00000118" Description="VehicleBody_LOD2" DisplayMethod="unsigned integer"/>
        <Element Offset="288" Vartype="Pointer" Bytesize="8" OffsetHex="00000120" Description="Spoiler_Body" DisplayMethod="unsigned integer"/>
        <Element Offset="296" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000128" Description="spoilercolorindex" DisplayMethod="unsigned integer"/>
        <Element Offset="300" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000012C" Description="select" DisplayMethod="unsigned integer"/>
        <Element Offset="304" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000130" Description="vehiclecolorIndex" DisplayMethod="unsigned integer"/>
        <Element Offset="308" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000134" Description="vehiclecolorIndex2" DisplayMethod="unsigned integer"/>
        <Element Offset="312" Vartype="Byte" Bytesize="1" OffsetHex="00000138" Description="thiscarSecondColor" DisplayMethod="unsigned integer"/>
        <Element Offset="316" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000013C" Description="interiorcolorIndex" DisplayMethod="unsigned integer"/>
        <Element Offset="320" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000140" Description="interiorcolor2Index" DisplayMethod="unsigned integer"/>
        <Element Offset="324" Vartype="Pointer" Bytesize="8" OffsetHex="00000144" Description="SelectedColor" DisplayMethod="unsigned integer"/>
        <Element Offset="340" Vartype="Pointer" Bytesize="8" OffsetHex="00000154" Description="SelectedInteriorColor" DisplayMethod="unsigned integer"/>
        <Element Offset="360" Vartype="Pointer" Bytesize="8" OffsetHex="00000168" Description="DayLight" DisplayMethod="unsigned integer"/>
        <Element Offset="368" Vartype="Pointer" Bytesize="8" OffsetHex="00000170" Description="AmbientLights" DisplayMethod="unsigned integer"/>
        <Element Offset="376" Vartype="Pointer" Bytesize="8" OffsetHex="00000178" Description="StockColors" DisplayMethod="unsigned integer"/>
        <Element Offset="384" Vartype="Pointer" Bytesize="8" OffsetHex="00000180" Description="BuyedColor" DisplayMethod="unsigned integer"/>
        <Element Offset="400" Vartype="Pointer" Bytesize="8" OffsetHex="00000190" Description="StockInteriorColors" DisplayMethod="unsigned integer"/>
        <Element Offset="408" Vartype="Byte" Bytesize="1" OffsetHex="00000198" Description="doorcolors" DisplayMethod="unsigned integer"/>
        <Element Offset="409" Vartype="Byte" Bytesize="1" OffsetHex="00000199" Description="interiorBaseColor" DisplayMethod="unsigned integer"/>
        <Element Offset="416" Vartype="Pointer" Bytesize="8" OffsetHex="000001A0" Description="WashCode" DisplayMethod="unsigned integer"/>
        <Element Offset="424" Vartype="Pointer" Bytesize="8" OffsetHex="000001A8" Description="Fuel" DisplayMethod="unsigned integer"/>
        <Element Offset="432" Vartype="Pointer" Bytesize="8" OffsetHex="000001B0" Description="Odometter" DisplayMethod="unsigned integer"/>
        <Element Offset="440" Vartype="Float" Bytesize="4" OffsetHex="000001B8" Description="Vergi" DisplayMethod="unsigned integer"/>
        <Element Offset="448" Vartype="Pointer" Bytesize="8" OffsetHex="000001C0" Description="SaKoltuk" DisplayMethod="unsigned integer"/>
        <Element Offset="456" Vartype="Byte" Bytesize="1" OffsetHex="000001C8" Description="isEnginePowerReduced" DisplayMethod="unsigned integer"/>
        <Element Offset="464" Vartype="Pointer" Bytesize="8" OffsetHex="000001D0" Description="VehicleCamera" DisplayMethod="unsigned integer"/>
        <Element Offset="472" Vartype="Byte" Bytesize="1" OffsetHex="000001D8" Description="teleport_Pos" DisplayMethod="unsigned integer"/>
        <Element Offset="476" Vartype="4 Bytes" Bytesize="4" OffsetHex="000001DC" Description="Carcolor" DisplayMethod="unsigned integer"/>
        <Element Offset="480" Vartype="Float" Bytesize="4" OffsetHex="000001E0" Description="SuspensionFrontLevel" DisplayMethod="unsigned integer"/>
        <Element Offset="484" Vartype="Float" Bytesize="4" OffsetHex="000001E4" Description="SuspensionRearLevel" DisplayMethod="unsigned integer"/>
        <Element Offset="488" Vartype="Float" Bytesize="4" OffsetHex="000001E8" Description="CamberFront" DisplayMethod="unsigned integer"/>
        <Element Offset="492" Vartype="Float" Bytesize="4" OffsetHex="000001EC" Description="CamberRear" DisplayMethod="unsigned integer"/>
        <Element Offset="496" Vartype="Pointer" Bytesize="8" OffsetHex="000001F0" Description="DamageEffect" DisplayMethod="unsigned integer"/>
        <Element Offset="504" Vartype="Float" Bytesize="4" OffsetHex="000001F8" Description="maxHealth" DisplayMethod="unsigned integer"/>
        <Element Offset="508" Vartype="Float" Bytesize="4" OffsetHex="000001FC" Description="currentHealth" DisplayMethod="unsigned integer"/>
        <Element Offset="512" Vartype="Float" Bytesize="4" OffsetHex="00000200" Description="minDamage" DisplayMethod="unsigned integer"/>
        <Element Offset="516" Vartype="Float" Bytesize="4" OffsetHex="00000204" Description="maxDamage" DisplayMethod="unsigned integer"/>
        <Element Offset="520" Vartype="Float" Bytesize="4" OffsetHex="00000208" Description="speedFactor" DisplayMethod="unsigned integer"/>
        <Element Offset="524" Vartype="Float" Bytesize="4" OffsetHex="0000020C" Description="minSpeed" DisplayMethod="unsigned integer"/>
        <Element Offset="528" Vartype="Pointer" Bytesize="8" OffsetHex="00000210" Description="collisionEffectPrefab" DisplayMethod="unsigned integer"/>
        <Element Offset="536" Vartype="Pointer" Bytesize="8" OffsetHex="00000218" Description="ObjectiveCarName" DisplayMethod="unsigned integer"/>
        <Element Offset="544" Vartype="Byte" Bytesize="1" OffsetHex="00000220" Description="ObjectiveCar" DisplayMethod="unsigned integer"/>
        <Element Offset="552" Vartype="Pointer" Bytesize="8" OffsetHex="00000228" Description="Spoilers" DisplayMethod="unsigned integer"/>
        <Element Offset="560" Vartype="Byte" Bytesize="1" OffsetHex="00000230" Description="Check_animation" DisplayMethod="unsigned integer"/>
        <Element Offset="561" Vartype="Byte" Bytesize="1" OffsetHex="00000231" Description="Spoiler" DisplayMethod="unsigned integer"/>
        <Element Offset="564" Vartype="Float" Bytesize="4" OffsetHex="00000234" Description="spoiler_close_time" DisplayMethod="unsigned integer"/>
        <Element Offset="568" Vartype="Float" Bytesize="4" OffsetHex="00000238" Description="spoiler_active_speed" DisplayMethod="unsigned integer"/>
        <Element Offset="572" Vartype="Byte" Bytesize="1" OffsetHex="0000023C" Description="lastSpoilerState" DisplayMethod="unsigned integer"/>
        <Element Offset="576" Vartype="Pointer" Bytesize="8" OffsetHex="00000240" Description="spoilerDownCoroutine" DisplayMethod="unsigned integer"/>
        <Element Offset="584" Vartype="Pointer" Bytesize="8" OffsetHex="00000248" Description="CarCameras" DisplayMethod="unsigned integer"/>
        <Element Offset="592" Vartype="Byte" Bytesize="1" OffsetHex="00000250" Description="discountSkill" DisplayMethod="unsigned integer"/>
        <Element Offset="596" Vartype="Float" Bytesize="4" OffsetHex="00000254" Description="SelectedMetallic" DisplayMethod="unsigned integer"/>
        <Element Offset="600" Vartype="Float" Bytesize="4" OffsetHex="00000258" Description="SelectedSmoothness" DisplayMethod="unsigned integer"/>
        <Element Offset="608" Vartype="Pointer" Bytesize="8" OffsetHex="00000260" Description="Enter_Exit_Points" DisplayMethod="unsigned integer"/>
        <Element Offset="616" Vartype="Byte" Bytesize="1" OffsetHex="00000268" Description="TutorialCar" DisplayMethod="unsigned integer"/>
        <Element Offset="624" Vartype="Pointer" Bytesize="8" OffsetHex="00000270" Description="vc" DisplayMethod="unsigned integer"/>
        <Element Offset="632" Vartype="Float" Bytesize="4" OffsetHex="00000278" Description="baseMaxPower" DisplayMethod="unsigned integer"/>
        <Element Offset="640" Vartype="Pointer" Bytesize="8" OffsetHex="00000280" Description="stockGears" DisplayMethod="unsigned integer"/>
        <Element Offset="648" Vartype="Pointer" Bytesize="8" OffsetHex="00000288" Description="rb" DisplayMethod="unsigned integer"/>
        <Element Offset="656" Vartype="Byte" Bytesize="1" OffsetHex="00000290" Description="lastIgnition" DisplayMethod="unsigned integer"/>
        <Element Offset="657" Vartype="Byte" Bytesize="1" OffsetHex="00000291" Description="lastKinematic" DisplayMethod="unsigned integer"/>
        <Element Offset="658" Vartype="Byte" Bytesize="1" OffsetHex="00000292" Description="lastEmission" DisplayMethod="unsigned integer"/>
        <Element Offset="659" Vartype="Byte" Bytesize="1" OffsetHex="00000293" Description="lastSpoilerStateCached" DisplayMethod="unsigned integer"/>
        <Element Offset="664" Vartype="Pointer" Bytesize="8" OffsetHex="00000298" Description="selectedMaterial" DisplayMethod="unsigned integer"/>
        <Element Offset="672" Vartype="Byte" Bytesize="1" OffsetHex="000002A0" Description="manualDaylightOverride" DisplayMethod="unsigned integer"/>
        <Element Offset="673" Vartype="Byte" Bytesize="1" OffsetHex="000002A1" Description="isPlayerInside" DisplayMethod="unsigned integer"/>
        <Element Offset="674" Vartype="Byte" Bytesize="1" OffsetHex="000002A2" Description="lastIgnitionState" DisplayMethod="unsigned integer"/>
        <Element Offset="675" Vartype="Byte" Bytesize="1" OffsetHex="000002A3" Description="LuxCar_Gallery_Spawn" DisplayMethod="unsigned integer"/>
        <Element Offset="676" Vartype="Byte" Bytesize="1" OffsetHex="000002A4" Description="LuxCar_Tax" DisplayMethod="unsigned integer"/>
        <Element Offset="677" Vartype="Byte" Bytesize="1" OffsetHex="000002A5" Description="ThisisMoto" DisplayMethod="unsigned integer"/>
        <Element Offset="680" Vartype="Pointer" Bytesize="8" OffsetHex="000002A8" Description="FrontLeftOffset" DisplayMethod="unsigned integer"/>
        <Element Offset="692" Vartype="Pointer" Bytesize="8" OffsetHex="000002B4" Description="FrontRightOffset" DisplayMethod="unsigned integer"/>
        <Element Offset="704" Vartype="Pointer" Bytesize="8" OffsetHex="000002C0" Description="RearLeftOffset" DisplayMethod="unsigned integer"/>
        <Element Offset="716" Vartype="Pointer" Bytesize="8" OffsetHex="000002CC" Description="RearRightOffset" DisplayMethod="unsigned integer"/>
        <Element Offset="728" Vartype="Float" Bytesize="4" OffsetHex="000002D8" Description="speedThreshold" DisplayMethod="unsigned integer"/>
        <Element Offset="732" Vartype="4 Bytes" Bytesize="4" OffsetHex="000002DC" Description="dirtTriggerInterval" DisplayMethod="unsigned integer"/>
        <Element Offset="736" Vartype="Float" Bytesize="4" OffsetHex="000002E0" Description="minSlipToDirt" DisplayMethod="unsigned integer"/>
        <Element Offset="744" Vartype="Pointer" Bytesize="8" OffsetHex="000002E8" Description="dirtyPresetNames" DisplayMethod="unsigned integer"/>
        <Element Offset="752" Vartype="Pointer" Bytesize="8" OffsetHex="000002F0" Description="dirtyPresetRefs" DisplayMethod="unsigned integer"/>
        <Element Offset="760" Vartype="4 Bytes" Bytesize="4" OffsetHex="000002F8" Description="dirtFrameCounter" DisplayMethod="unsigned integer"/>
        <Element Offset="768" Vartype="Pointer" Bytesize="8" OffsetHex="00000300" Description="SteamAchievement" DisplayMethod="unsigned integer"/>
        <Element Offset="776" Vartype="Pointer" Bytesize="8" OffsetHex="00000308" Description="DirtUI" DisplayMethod="unsigned integer"/>
        <Element Offset="784" Vartype="Pointer" Bytesize="8" OffsetHex="00000310" Description="DamageUI" DisplayMethod="unsigned integer"/>
        <Element Offset="792" Vartype="Byte" Bytesize="1" OffsetHex="00000318" Description="checkcarActive" DisplayMethod="unsigned integer"/>
        <Element Offset="793" Vartype="Byte" Bytesize="1" OffsetHex="00000319" Description="lastVehicleEnabled" DisplayMethod="unsigned integer"/>
        <Element Offset="794" Vartype="Byte" Bytesize="1" OffsetHex="0000031A" Description="defaultUseGravity" DisplayMethod="unsigned integer"/>
        <Element Offset="795" Vartype="Byte" Bytesize="1" OffsetHex="0000031B" Description="defaultIsKinematic" DisplayMethod="unsigned integer"/>
        <Element Offset="796" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000031C" Description="defaultInterpolation" DisplayMethod="unsigned integer"/>
        <Element Offset="800" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000320" Description="defaultCollisionMode" DisplayMethod="unsigned integer"/>
      </Elements>
    </Structure>
    <Structure Name="CarWashGun" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
      <Elements>
        <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="WashGun" DisplayMethod="unsigned integer">
          <Structure Name="GameObject" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="40" Vartype="Pointer" Bytesize="8" OffsetHex="00000028" Description="WashGunAnim" DisplayMethod="unsigned integer"/>
        <Element Offset="48" Vartype="Pointer" Bytesize="8" OffsetHex="00000030" Description="WashEffect" DisplayMethod="unsigned integer"/>
        <Element Offset="56" Vartype="Pointer" Bytesize="8" OffsetHex="00000038" Description="FoamEffect" DisplayMethod="unsigned integer"/>
        <Element Offset="64" Vartype="Pointer" Bytesize="8" OffsetHex="00000040" Description="FoamGun" DisplayMethod="unsigned integer"/>
        <Element Offset="72" Vartype="Pointer" Bytesize="8" OffsetHex="00000048" Description="FoamGunAnim" DisplayMethod="unsigned integer"/>
        <Element Offset="80" Vartype="Pointer" Bytesize="8" OffsetHex="00000050" Description="Player" DisplayMethod="unsigned integer"/>
        <Element Offset="88" Vartype="Pointer" Bytesize="8" OffsetHex="00000058" Description="BodyGun" DisplayMethod="unsigned integer"/>
        <Element Offset="96" Vartype="Pointer" Bytesize="8" OffsetHex="00000060" Description="FoamLight" DisplayMethod="unsigned integer"/>
        <Element Offset="104" Vartype="Pointer" Bytesize="8" OffsetHex="00000068" Description="WaterLight" DisplayMethod="unsigned integer"/>
        <Element Offset="112" Vartype="Pointer" Bytesize="8" OffsetHex="00000070" Description="Light" DisplayMethod="unsigned integer"/>
        <Element Offset="120" Vartype="Pointer" Bytesize="8" OffsetHex="00000078" Description="Cable" DisplayMethod="unsigned integer"/>
        <Element Offset="128" Vartype="Pointer" Bytesize="8" OffsetHex="00000080" Description="WaterSlider" DisplayMethod="unsigned integer"/>
        <Element Offset="136" Vartype="Pointer" Bytesize="8" OffsetHex="00000088" Description="FoamSlider" DisplayMethod="unsigned integer"/>
        <Element Offset="144" Vartype="Pointer" Bytesize="8" OffsetHex="00000090" Description="PlayerMoney" DisplayMethod="unsigned integer"/>
        <Element Offset="152" Vartype="Byte" Bytesize="1" OffsetHex="00000098" Description="On" DisplayMethod="unsigned integer"/>
        <Element Offset="156" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000009C" Description="MaxDistance" DisplayMethod="unsigned integer"/>
        <Element Offset="160" Vartype="Float" Bytesize="4" OffsetHex="000000A0" Description="water" DisplayMethod="unsigned integer"/>
        <Element Offset="164" Vartype="Float" Bytesize="4" OffsetHex="000000A4" Description="foam" DisplayMethod="unsigned integer"/>
        <Element Offset="168" Vartype="Float" Bytesize="4" OffsetHex="000000A8" Description="foamMax" DisplayMethod="unsigned integer"/>
        <Element Offset="172" Vartype="Float" Bytesize="4" OffsetHex="000000AC" Description="waterMax" DisplayMethod="unsigned integer"/>
        <Element Offset="176" Vartype="Float" Bytesize="4" OffsetHex="000000B0" Description="foamBuyThreshold" DisplayMethod="unsigned integer"/>
        <Element Offset="180" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000B4" Description="foamCost" DisplayMethod="unsigned integer"/>
        <Element Offset="184" Vartype="Float" Bytesize="4" OffsetHex="000000B8" Description="repurchaseCooldown" DisplayMethod="unsigned integer"/>
        <Element Offset="188" Vartype="Float" Bytesize="4" OffsetHex="000000BC" Description="lastFoamPurchaseTime" DisplayMethod="unsigned integer"/>
        <Element Offset="192" Vartype="Pointer" Bytesize="8" OffsetHex="000000C0" Description="foamPurchaseInfo" DisplayMethod="unsigned integer"/>
        <Element Offset="200" Vartype="Float" Bytesize="4" OffsetHex="000000C8" Description="infoDisplayTime" DisplayMethod="unsigned integer"/>
        <Element Offset="208" Vartype="Pointer" Bytesize="8" OffsetHex="000000D0" Description="engineOneShotSource" DisplayMethod="unsigned integer"/>
        <Element Offset="216" Vartype="Pointer" Bytesize="8" OffsetHex="000000D8" Description="engineLoopSource" DisplayMethod="unsigned integer"/>
        <Element Offset="224" Vartype="Pointer" Bytesize="8" OffsetHex="000000E0" Description="engineStartClip" DisplayMethod="unsigned integer"/>
        <Element Offset="232" Vartype="Pointer" Bytesize="8" OffsetHex="000000E8" Description="engineLoopClip" DisplayMethod="unsigned integer"/>
        <Element Offset="240" Vartype="Pointer" Bytesize="8" OffsetHex="000000F0" Description="engineStopClip" DisplayMethod="unsigned integer"/>
        <Element Offset="248" Vartype="Float" Bytesize="4" OffsetHex="000000F8" Description="loopVolume" DisplayMethod="unsigned integer"/>
        <Element Offset="252" Vartype="Float" Bytesize="4" OffsetHex="000000FC" Description="loopFadeTime" DisplayMethod="unsigned integer"/>
        <Element Offset="256" Vartype="Pointer" Bytesize="8" OffsetHex="00000100" Description="engineRoutine" DisplayMethod="unsigned integer"/>
        <Element Offset="264" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000108" Description="Type" DisplayMethod="unsigned integer"/>
      </Elements>
    </Structure>
  </Structures>
</CheatTable>
