<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="52">
  <CheatEntries>
    <CheatEntry>
      <ID>1337205819</ID>
      <Description>"CONTROL Resonant"</Description>
      <Options moDeactivateChildrenAsWell="1"/>
      <Color>6B6B6B</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
{$lua}
OpenProcess("CONTROLResonant.exe")
{$asm}
[DISABLE]
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>1337205878</ID>
          <Description>"Player.Data_CombatAbilityPower"</Description>
          <Color>400000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanmodule(Player.Data_CombatAbilityPower,$process,C5 E2 58 63 0C C5 DA 5D 6B 08 C5 FA 11 6B 0C)
alloc(newmem,$1000,Player.Data_CombatAbilityPower)
label(return)
registersymbol(Player.Data_CombatAbilityPower)
newmem:
  mov [rbx+c],(float)5000
  vaddss xmm4,xmm3,[rbx+c]
  jmp return
Player.Data_CombatAbilityPower:
  jmp newmem
return:
[DISABLE]
dealloc(*)
unregistersymbol(*)
Player.Data_CombatAbilityPower:
  db C5 E2 58 63 0C
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>1337205883</ID>
          <Description>"Player.Data_CombatComboHits"</Description>
          <Color>404080</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanmodule(Player.Data_CombatComboHits,$process,C5 FC 11 41 24 C5 F8 77 48 83 C4 50 5B)
alloc(newmem,$1000,Player.Data_CombatComboHits)
label(return)
registersymbol(Player.Data_CombatComboHits)
newmem:
  vmovups [rcx+24],ymm0
  mov [rcx+24],(float)999
  jmp return
Player.Data_CombatComboHits:
  jmp newmem
return:
[DISABLE]
dealloc(*)
unregistersymbol(*)
Player.Data_CombatComboHits:
  db C5 FC 11 41 24
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>1337205868</ID>
          <Description>"Player.Data_DescentGlide"</Description>
          <Color>C08080</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanmodule(Player.Data_DescentGlide,$process,C5 F8 10 04 01 C4 E3 79 40 C8 7F 48 8B CB)
alloc(newmem,$1000,Player.Data_DescentGlide)
label(return)
registersymbol(Player.Data_DescentGlide)
newmem:
  mov [rax+4],(float)0
  vmovups xmm0,[rcx+rax]
  jmp return
Player.Data_DescentGlide:
  jmp newmem
return:
[DISABLE]
dealloc(*)
unregistersymbol(*)
Player.Data_DescentGlide:
  db C5 F8 10 04 01
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>1337205827</ID>
          <Description>"Player.Data_Health"</Description>
          <Color>0000FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanmodule(Player.Data_Health,$process,C4 41 7A 10 0F C5 7A 10 16 C4 41 78 2E D1)
alloc(newmem,$1000,Player.Data_Health)
label(return)
registersymbol(Player.Data_Health)
newmem:
  mov [r15],(float)9
  vmovss xmm9,[r15]
  jmp return
Player.Data_Health:
  jmp newmem
return:
[DISABLE]
dealloc(*)
unregistersymbol(*)
Player.Data_Health:
  db C4 41 7A 10 0F
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>1337205873</ID>
          <Description>"Player.Data_Loadout"</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>008000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanmodule(Player.Data_Loadout,$process,C5 CB 2A F6 E8 ** ** ** ** 48 85 C0 74 ** 48 83 C0 18 74 ** 80 78 08 01 75 ** C5 FB 10 30)
alloc(PD_L,8)
alloc(newmem,$1000,Player.Data_Loadout)
label(return)
registersymbol(Player.Data_Loadout PD_L)
newmem:
  cmp [rax+410],1
  jne short @f
  mov [PD_L],rax
  @@:
  vmovsd xmm6,[rax]
  vcvttsd2si eax,xmm6
  jmp return
Player.Data_Loadout+1a:
  jmp newmem
  nop 3
return:
[DISABLE]
dealloc(*)
unregistersymbol(*)
Player.Data_Loadout+1a:
  db C5 FB 10 30 C5 FB 2C C6
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>1337205887</ID>
              <Description>"&gt;"</Description>
              <ShowAsSigned>1</ShowAsSigned>
              <Color>004000</Color>
              <VariableType>Double</VariableType>
              <Address>PD_L</Address>
              <Offsets>
                <Offset>3C4B0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>1337205874</ID>
              <Description>"&gt;"</Description>
              <ShowAsSigned>1</ShowAsSigned>
              <Color>004000</Color>
              <VariableType>Double</VariableType>
              <Address>PD_L</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>1337205889</ID>
              <Description>"&gt;"</Description>
              <ShowAsSigned>1</ShowAsSigned>
              <Color>004000</Color>
              <VariableType>Double</VariableType>
              <Address>PD_L</Address>
              <Offsets>
                <Offset>7BA70</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>
