<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="52">
  <CheatEntries>
    <CheatEntry>
      <ID>1337205819</ID>
      <Description>"SiN Reloaded"</Description>
      <Options moDeactivateChildrenAsWell="1"/>
      <Color>6B6B6B</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
{$lua}
OpenProcess("SiNReloaded.exe")
{$asm}
[DISABLE]
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>1337205835</ID>
          <Description>"Player.Data_Ammo"</Description>
          <Color>FF0000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanmodule(Player.Data_Ammo.Pouch,game_x64.dll,89 81 1C 05 00 00 B0 01)
aobscanmodule(Player.Data_Ammo.Used,game_x64.dll,29 91 FC 05 00 00 0F 89 ** ** ** ** 4C 8D 05 ** ** ** ** 48 8D 15 ** ** ** **)
registersymbol(Player.Data_Ammo.Pouch Player.Data_Ammo.Used)
Player.Data_Ammo.Pouch:
  db 90 90 90 90 90 90
Player.Data_Ammo.Used:
  db 90 90 90 90 90 90
[DISABLE]
unregistersymbol(*)
Player.Data_Ammo.Pouch:
  db 89 81 1C 05 00 00
Player.Data_Ammo.Used:
  db 29 91 FC 05 00 00
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>1337205905</ID>
          <Description>"Player.Data_Life"</Description>
          <Color>0000FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanmodule(Player.Data_Life,game_x64.dll,F3 0F 2C 86 08 03 00 00 F3 0F 10 35 ** ** ** ** 3B C1)
alloc(newmem,$1000,Player.Data_Life)
label(return)
registersymbol(Player.Data_Life)
newmem:
  mov [rsi+308],(float)999
  cvttss2si eax,[rsi+308]
  jmp return
Player.Data_Life:
  jmp newmem
  nop 3
return:
[DISABLE]
dealloc(*)
unregistersymbol(*)
Player.Data_Life:
  db F3 0F 2C 86 08 03 00 00
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>
