<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="52">
  <CheatEntries>
    <CheatEntry>
      <ID>1337205819</ID>
      <Description>"Gears of War: E-Day"</Description>
      <Options moDeactivateChildrenAsWell="1"/>
      <Color>6B6B6B</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
{$lua}
OpenProcess("GoWEDay-Steam.exe")
{$asm}
[DISABLE]
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>1337205831</ID>
          <Description>"PlayerData_Ammo/Throwables"</Description>
          <Color>FF0000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanmodule(PlayerData.Ammo,$process,C5 FA 7F 8B C8 ** ** ** E8 ** ** ** ** 83 FF 03 75 ** C5 F8 10 83 C8 ** ** **)
alloc(newmem,$10000)
label(return)
registersymbol(PlayerData.Ammo)
newmem:
  vmovdqu [rbx+System.Threading.QueueUserWorkItemCallback.ccb],xmm1
  mov [rbx+System.Threading.QueueUserWorkItemCallback.ccb],3e8
  call "$process"+877b6bC
  cmp edi,3
  jmp return
PlayerData.Ammo:
  jmp far newmem
  nop 2
return:
[DISABLE]
dealloc(*)
unregistersymbol(*)
PlayerData.Ammo:
  db C5 FA 7F 8B C8 0F 00 00 E8 EA 93 FF FF 83 FF 03
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>1337205838</ID>
          <Description>"PlayerData_Health"</Description>
          <Color>0000FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanmodule(PlayerData.Health,$process,C4 A1 7A 10 0C C2 E8 ** ** ** ** FF C3 3B 5F 08 7C **)
alloc(newmem,$10000)
label(return)
registersymbol(PlayerData.Health)
newmem:
  mov [rdx+r8*8],(float)10000
  vmovss xmm1,[rdx+r8*8]
  call "$process"+98c8cd8
  inc ebx
  cmp ebx,[rdi+8]
  jmp return
PlayerData.Health:
  jmp far newmem
  nop 2
return:
[DISABLE]
dealloc(*)
unregistersymbol(*)
PlayerData.Health:
  db C4 A1 7A 10 0C C2 E8 7E 80 FF FF FF C3 3B 5F 08
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>
