<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="42">
  <CheatEntries>
    <CheatEntry>
      <ID>16</ID>
      <Description>"Player"</Description>
      <Options moHideChildren="1"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>2</ID>
          <Description>"No Hunger Loss"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, PlayerStatus:Hunger)
define(bytes, 55)

[ENABLE]
assert(address, bytes)

address:
  ret

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>6</ID>
          <Description>"No Running Stamina Loss"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, PlayerStatus:Stamina+107)
define(bytes, 72 05)

[ENABLE]
assert(address, bytes)

address:
  nop 2

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>0</ID>
          <Description>"Increase Max Stack Size (2147483647)"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, InventoryItem:Copy+3D)
define(bytes, 48 63 87 B4 00 00 00)

[ENABLE]
assert(address, bytes)

address:
  db B8 FF FF FF 7F 90 90

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>8</ID>
          <Description>"No Arrow Loss"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, UseInventory:ReleaseWeapon+38A)
define(bytes, FF C8)

[ENABLE]
assert(address, bytes)

address:
  nop 2

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>9</ID>
          <Description>"No Craft Loss"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(loseAll, InventoryUI:CraftItem+190)
define(loseSome, InventoryUI:CraftItem+1AD)
define(bAll, 41 FF D3)
define(bSome, 2B CA)

[ENABLE]
assert(loseAll, bAll)
assert(loseSome, bSome)

loseAll:
  nop 3
loseSome:
  nop 2

[DISABLE]
loseAll:
  db bAll
loseSome:
  db bSome
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>10</ID>
          <Description>"No Trade Loss"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, TradeUi:BuySell+E0)
define(bytes, 41 FF D3)

[ENABLE]
assert(address, bytes)

address:
  nop 3

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>76</ID>
          <Description>"No Build Loss"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, BuildManager:RequestBuildItem+60)
define(bytes, 41 FF D3)

[ENABLE]
assert(address, bytes)

address:
  nop 3

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>77</ID>
          <Description>"No Eat Loss"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, UseInventory:FinishEating+B0)
define(bytes, 41 FF D3)

[ENABLE]
assert(address, bytes)

address:
  nop 3

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>15</ID>
      <Description>"Loot"</Description>
      <Options moHideChildren="1"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>3</ID>
          <Description>"Drop All Loot"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, LootDrop:GetLoot+B4)
define(bytes, 0F 86 71 00 00 00)

[ENABLE]
assert(address, bytes)

address:
  nop 6

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>55</ID>
          <Description>"Drop All Loot Alt"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, LootDrop:GetLoot+A4)
define(bytes, 0F 86 71 00 00 00)

[ENABLE]
assert(address, bytes)

address:
  nop 6

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>5</ID>
          <Description>"Drop Max Loot"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, LootDrop:GetLoot+BA)
define(bytes, 48 63 4F 18)

[ENABLE]
assert(address, bytes)

address+3:
  db 1C

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>56</ID>
          <Description>"Drop Max Loot Alt"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, LootDrop:GetLoot+AA)
define(bytes, 48 63 4F 18)

[ENABLE]
assert(address, bytes)

address+3:
  db 1C

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>30</ID>
      <Description>"World"</Description>
      <Options moHideChildren="1"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>1</ID>
          <Description>"Freeze Time"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, DayCycle:Update)
define(bytes, 55)

[ENABLE]
assert(address, bytes)

address:
  ret

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>7</ID>
          <Description>"No Chest Cost Loss"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, LootContainerInteract:Interact+70)
define(bytes, 41 FF D3)

[ENABLE]
assert(address, bytes)

address:
  nop 3

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>58</ID>
          <Description>"Skip Chest Cost"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, LootContainerInteract:Interact+39)
define(bytes, 0F 8C 4C 00 00 00)

[ENABLE]
assert(address, bytes)

address:
  nop 6

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>60</ID>
          <Description>"Instant Furnace"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, FurnaceSync:Update+223)
define(bytes, 77 23)

[ENABLE]
assert(address, bytes)

address:
  nop 2

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>61</ID>
          <Description>"No Furnace Item Loss"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(useMaterial, FurnaceSync:ProcessItem+68)
define(useFuel, FurnaceSync:ProcessItem+90)
define(bytes, 41 FF D3)

[ENABLE]
assert(useMaterial, bytes)
assert(useFuel, bytes)

useMaterial:
  nop 3
useFuel:
  nop 3

[DISABLE]
useMaterial:
  db bytes
useFuel:
  db bytes
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>57</ID>
          <Description>"Free Boat Repair"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, RepairInteract:Interact+35)
define(bytes, 74 14)

[ENABLE]
assert(address, bytes)

address:
  nop 2

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>59</ID>
          <Description>"Items/Powerups Stay on Pickup"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(destroyObject, ItemManager:PickupItem+40)
define(removeList, ItemManager:PickupItem+60)
define(isReady, Item:OnTriggerStay+133)
define(bytes, 41 FF D3)
define(bIsReady, C6 47 40 01)

[ENABLE]
assert(destroyObject, bytes)
assert(removeList, bytes)
assert(isReady, bIsReady)

destroyObject:
  nop 3
removeList:
  nop 3
isReady:
  nop 4

[DISABLE]
destroyObject:
  db bytes
removeList:
  db bytes
isReady:
  db bIsReady
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>31</ID>
      <Description>"Instances"</Description>
      <Options moHideChildren="1"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>14</ID>
          <Description>"Get"</Description>
          <Options moHideChildren="1"/>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local Instances = {"PlayerStatus", "PlayerMovement", "GameManager", "Hotbar", "BossUI"}

local CSHARP = "Assembly-CSharp"
local INSTANCE = "Instance"

for _, v in ipairs(Instances) do
	local class = mono_findClass(CSHARP, v)
	local id = mono_class_getStaticFieldAddress(INSTANCE, class)
	_G[v] = readPointer(id)
end

DayCycle = mono_class_getStaticFieldAddress("dayCycle", mono_findClass(CSHARP, "DayCycle"))

{$asm}

[DISABLE]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>11</ID>
          <Description>"Player Status"</Description>
          <Options moHideChildren="1"/>
          <ShowAsSigned>0</ShowAsSigned>
          <GroupHeader>1</GroupHeader>
          <Address>PlayerStatus</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>12</ID>
              <Description>"Health"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>Float</VariableType>
              <Address>+50</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>13</ID>
              <Description>"Max Health"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>+54</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>17</ID>
              <Description>"Shield"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>Float</VariableType>
              <Address>+5C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>18</ID>
              <Description>"Max Shield"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>+60</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19</ID>
              <Description>"Stamina"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>Float</VariableType>
              <Address>+64</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>20</ID>
              <Description>"Max Stamina"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>Float</VariableType>
              <Address>+68</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>21</ID>
              <Description>"Hunger"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>Float</VariableType>
              <Address>+6C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>22</ID>
              <Description>"Max Hunger"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>Float</VariableType>
              <Address>+70</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>23</ID>
              <Description>"Strength"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>+78</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>24</ID>
              <Description>"Speed"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>+7C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>25</ID>
              <Description>"Stamina Regen Rate"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>Float</VariableType>
              <Address>+80</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>26</ID>
              <Description>"Stamina Drain Rate"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>Float</VariableType>
              <Address>+84</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>27</ID>
              <Description>"Stamina Boost"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>Float</VariableType>
              <Address>+88</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>28</ID>
              <Description>"Jump Drain"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>Float</VariableType>
              <Address>+90</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>29</ID>
              <Description>"Hunger Drain Rate"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>Float</VariableType>
              <Address>+94</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>48</ID>
              <Description>"Healing Rate"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>Float</VariableType>
              <Address>+A4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>49</ID>
              <Description>"Shield Regen Rate"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>Float</VariableType>
              <Address>+AC</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>50</ID>
              <Description>"Shield Regen Delay"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>Float</VariableType>
              <Address>+B0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>51</ID>
              <Description>"Invincible"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>Byte</VariableType>
              <Address>+B4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>52</ID>
              <Description>"One-Shot Threshold"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>Float</VariableType>
              <Address>+B8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>53</ID>
              <Description>"One-Shot Protection Cooldown"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>Float</VariableType>
              <Address>+BC</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>54</ID>
              <Description>"Total Armor"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>Float</VariableType>
              <Address>+C4</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>40</ID>
          <Description>"Player Movement"</Description>
          <Options moHideChildren="1"/>
          <ShowAsSigned>0</ShowAsSigned>
          <GroupHeader>1</GroupHeader>
          <Address>PlayerMovement</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>41</ID>
              <Description>"Move Speed"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>Float</VariableType>
              <Address>+6C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>42</ID>
              <Description>"Max Walk Speed"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>Float</VariableType>
              <Address>+70</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>43</ID>
              <Description>"Max Run Speed"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>Float</VariableType>
              <Address>+74</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>44</ID>
              <Description>"Max Speed"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>Float</VariableType>
              <Address>+78</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>45</ID>
              <Description>"Jump Cooldown"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>Float</VariableType>
              <Address>+AC</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>46</ID>
              <Description>"Jump Force"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>Float</VariableType>
              <Address>+B0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>47</ID>
              <Description>"Extra Jumps"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>+B4</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>32</ID>
          <Description>"Game Manager"</Description>
          <Options moHideChildren="1"/>
          <ShowAsSigned>0</ShowAsSigned>
          <GroupHeader>1</GroupHeader>
          <Address>GameManager</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>33</ID>
              <Description>"Current Day"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>+94</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>36</ID>
              <Description>"Damage Taken"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>Byte</VariableType>
              <Address>+AD</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>37</ID>
              <Description>"Game Over"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>Byte</VariableType>
              <Address>+90</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>34</ID>
              <Description>"Only Rock"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>Byte</VariableType>
              <Address>+AE</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>35</ID>
              <Description>"Powerups Picked Up"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>Byte</VariableType>
              <Address>+AC</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>62</ID>
          <Description>"Hotbar"</Description>
          <Options moHideChildren="1"/>
          <ShowAsSigned>0</ShowAsSigned>
          <GroupHeader>1</GroupHeader>
          <Address>Hotbar</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>70</ID>
              <Description>"Current Item"</Description>
              <Options moHideChildren="1"/>
              <ShowAsSigned>0</ShowAsSigned>
              <GroupHeader>1</GroupHeader>
              <Address>+30</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>63</ID>
                  <Description>"Amount"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+B0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>67</ID>
                  <Description>"Max Stack"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+B4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>68</ID>
                  <Description>"Resource Damage"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+B8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>66</ID>
                  <Description>"Attack Damage"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+BC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>64</ID>
                  <Description>"Attack Speed"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+C0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>65</ID>
                  <Description>"Attack Range"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+C4</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>71</ID>
          <Description>"Day Cycle"</Description>
          <Options moHideChildren="1"/>
          <ShowAsSigned>0</ShowAsSigned>
          <GroupHeader>1</GroupHeader>
          <Address>DayCycle</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>75</ID>
              <Description>"Day Duration"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>+0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>73</ID>
              <Description>"Current Time"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>+4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>74</ID>
              <Description>"Total Time"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>+8</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>38</ID>
          <Description>"Boss UI"</Description>
          <Options moHideChildren="1"/>
          <ShowAsSigned>0</ShowAsSigned>
          <GroupHeader>1</GroupHeader>
          <Address>BossUI</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>39</ID>
              <Description>"Hp"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>Float</VariableType>
              <Address>+58</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <LuaScript>
</LuaScript>
</CheatTable>
