<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="42">
  <CheatEntries>
    <CheatEntry>
      <ID>3</ID>
      <Description>"Place Units on Edges"</Description>
      <Color>0080FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>define(address, Landfall.TABS.UnitPlacement.UnitPlacementBrush:Update+BE7)
define(bytes, 0F 82 BA 00 00 00)

[ENABLE]
assert(address, bytes)

address:
  nop 6
 
[DISABLE]
address:
  db bytes
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>2</ID>
      <Description>"Place Inside Units"</Description>
      <Color>0080FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>define(address, Landfall.TABS.UnitPlacement.BrushBehaviourBase:PrimaryActionOnObject+20F)
define(bytes, 0F 84 8A 02 00 00)

[ENABLE]
assert(address, bytes)

address:
  nop 6
 
[DISABLE]
address:
  db bytes
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>1</ID>
      <Description>"Free Units"</Description>
      <Color>0080FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>define(address, Landfall.TABS.Budget.Wallets.CampaignWallet:CanAfford+17)
define(bytes, 75 07)

[ENABLE]
assert(address, bytes)

address:
  nop 2
 
[DISABLE]
address:
  db bytes
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <LuaScript>
</LuaScript>
</CheatTable>
