<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="52">
  <CheatEntries>
    <CheatEntry>
      <ID>0</ID>
      <Description>"View Mode [Off/On]"</Description>
      <Color>404080</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
LuaCall(function cycleFullCompact(sender,force) local state = not(compactmenuitem.Caption == 'View Mode'); if force~=nil then state = not force end; compactmenuitem.Caption = state and 'Wizordum' or 'Wizordum'; getMainForm().Splitter1.Visible = state; getMainForm().Panel4.Visible    = state; getMainForm().Panel5.Visible    = state; end; function addCompactMenu() if compactmenualreadyexists then return end; local parent = getMainForm().Menu.Items; compactmenuitem = createMenuItem(parent); parent.add(compactmenuitem); compactmenuitem.Caption = 'View Mode'; compactmenuitem.OnClick = cycleFullCompact; compactmenualreadyexists = 'yes'; end; addCompactMenu(); cycleFullCompact(nil,true))
[DISABLE]
LuaCall(cycleFullCompact(nil,false))
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>33</ID>
          <Description>"Wizordum"</Description>
          <Color>6B6B6B</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
{$lua}
OpenProcess("Wizordum.exe")
mono_initialize()
LaunchMonoDataCollector()
{$asm}
[DISABLE]
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>116</ID>
              <Description>"Ammo"</Description>
              <Color>0000FF</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
aobscanfunction(AmmoUpdate,Weapon:UpdateAmmoLabel,48 63 10 48 8B 47 48 48 8B 80 B0 01 00 00)
alloc(newmem,$1000,AmmoUpdate)
label(return)
registersymbol(AmmoUpdate)
newmem:
  mov [rax],3e7
  movsxd  rdx,dword ptr [rax]
  mov rax,[rdi+48]
  jmp return
AmmoUpdate:
  jmp newmem
  nop 2
return:
[DISABLE]
dealloc(*)
unregistersymbol(*)
AmmoUpdate:
  db 48 63 10 48 8B 47 48
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>49</ID>
              <Description>"Data"</Description>
              <Options moDeactivateChildrenAsWell="1"/>
              <Color>0000FF</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
aobscanfunction(Data,CreatureMeleeShield:Update,48 63 40 14 85 C0 40 0F 9F C0 48 0F B6 C0 85 C0 75 **)
alloc(_D_CMS,8)
alloc(newmem,$1000,Data)
label(return)
registersymbol(Data _D_CMS)
newmem:
  mov [_D_CMS],rax
  movsxd  rax,dword ptr [rax+14]
  test eax,eax
  jmp return
Data:
  jmp newmem
  nop
return:
[DISABLE]
dealloc(*)
unregistersymbol(*)
Data:
  db 48 63 40 14 85 C0
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>47</ID>
                  <Description>"currentArmor"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF0000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[_D_CMS]+1C</Address>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>46</ID>
                      <Description>"maxArmor"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8000</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>[_D_CMS]+18</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>48</ID>
                  <Description>"currentFrost"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[_D_CMS]+20</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>45</ID>
                  <Description>"currentHealth"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF0000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[_D_CMS]+14</Address>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>44</ID>
                      <Description>"maxHealth"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8000</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>[_D_CMS]+10</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>54</ID>
              <Description>"Stats"</Description>
              <Options moDeactivateChildrenAsWell="1"/>
              <Color>0000FF</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
aobscanfunction(Stats,Level:Update,F2 0F 10 86 48 01 00 00 F2 0F 11 85 90 FE FF FF)
alloc(_S,8)
alloc(newmem,$1000,Stats)
label(return)
registersymbol(Stats _S)
newmem:
  mov [_S],rsi
  movsd xmm0,[rsi+148]
  jmp return
Stats:
  jmp newmem
  nop 3
return:
[DISABLE]
dealloc(*)
unregistersymbol(*)
Stats:
  db F2 0F 10 86 48 01 00 00
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>86</ID>
                  <Description>"allEnemies"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF0000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[_S]+128</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>95</ID>
                  <Description>"bonusLevelCountdown"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8000</Color>
                  <VariableType>Double</VariableType>
                  <Address>[_S]+150</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>88</ID>
                  <Description>"bonusLoot"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF0000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[_S]+130</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>89</ID>
                  <Description>"bonusLootCollected"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF0000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[_S]+134</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>101</ID>
                  <Description>"canSaveGame"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[_S]+169</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>87</ID>
                  <Description>"enemiesKilled"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF0000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[_S]+12C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>104</ID>
                  <Description>"fromSaveGame"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF0000</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[_S]+171</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>94</ID>
                  <Description>"gameplayTime"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8000</Color>
                  <VariableType>Double</VariableType>
                  <Address>[_S]+148</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>106</ID>
                  <Description>"gameplayTimerRunning"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[_S]+173</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>90</ID>
                  <Description>"goldenChestsAll"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF0000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[_S]+138</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>91</ID>
                  <Description>"goldenChestsUnlocked"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF0000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[_S]+13C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>96</ID>
                  <Description>"levelFinished"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[_S]+158</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>112</ID>
                  <Description>"levelName"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>808040</Color>
                  <VariableType>String</VariableType>
                  <Length>999</Length>
                  <Unicode>1</Unicode>
                  <CodePage>0</CodePage>
                  <ZeroTerminate>1</ZeroTerminate>
                  <Address>[_S]+C0</Address>
                  <Offsets>
                    <Offset>14</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>100</ID>
                  <Description>"levelReallyStarted"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[_S]+168</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>68</ID>
                  <Description>"levelSubType"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF0000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[_S]+164</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>99</ID>
                  <Description>"levelSubType"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF0000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[_S]+164</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>98</ID>
                  <Description>"levelType"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF0000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[_S]+160</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>103</ID>
                  <Description>"loaded"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[_S]+170</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>109</ID>
                  <Description>"luminaryChartActivated"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[_S]+17C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>110</ID>
                  <Description>"luminaryChartRevealed"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[_S]+17D</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>105</ID>
                  <Description>"navmeshAgentsSet"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[_S]+172</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>92</ID>
                  <Description>"piggletonsAll"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF0000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[_S]+140</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>93</ID>
                  <Description>"piggletonsCollected"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF0000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[_S]+144</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>108</ID>
                  <Description>"poiIdx"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF0000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[_S]+178</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>102</ID>
                  <Description>"slowmoFactor"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>800080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[_S]+16C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>97</ID>
                  <Description>"treasureCollected"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF0000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[_S]+15C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>107</ID>
                  <Description>"treasureGoblinSpawned"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[_S]+174</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>
