<?xml version="1.0" encoding="utf-8"?>
<CheatTable UsesMono="1" CheatEngineTableVersion="52">
  <CheatEntries>
    <CheatEntry>
      <ID>16509</ID>
      <Description>"Enable"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Tales of Eternia Remastered.exe
  Version: 
  Date   : 2026-10-16
  Author : thing
  Description : 

  &lt;Optional info&gt;
}

[ENABLE]
{$ifndef base_party_formation}
aobscanmodule(base_party_formation,GameNative.dll,49 0F BF 00 49 83 C0 02 48 69 C8 D0 00 00 00) // should be unique
alloc(base_party_formation_pointer,$1000,base_party_formation)

label(code)
label(return)

base_party_formation_pointer:
  mov rax,base_party_formation_pointer
  cmp [rax+500],0
  jne code
  mov [rax+500],r8
code:
  movsx rax,word ptr [r8]
  add r8,02
  jmp return

base_party_formation:
  jmp base_party_formation_pointer
  nop 3
return:
registersymbol(base_party_formation base_party_formation_pointer)
{$endif}

{$ifndef tbl_data}
alloc(tbl_data, $1000)

tbl_data: //select character
  dq 1

registersymbol(tbl_data)
{$endif}

[DISABLE]

base_party_formation:
  db 49 0F BF 00 49 83 C0 02

unregistersymbol(base_party_formation base_party_formation_pointer tbl_data)
dealloc(base_party_formation_pointer tbl_data)

{
// ORIGINAL CODE - INJECTION POINT: GameNative.dll+12AFF5

GameNative.dll+12AFCC: 45 32 C9                 - xor r9b,r9b
GameNative.dll+12AFCF: 0F BF FA                 - movsx edi,dx
GameNative.dll+12AFD2: 0F BF D9                 - movsx ebx,cx
GameNative.dll+12AFD5: 66 45 85 D2              - test r10w,r10w
GameNative.dll+12AFD9: 74 4F                    - je GameNative.dll+12B02A
GameNative.dll+12AFDB: 4C 8D 05 2E FD 09 01     - lea r8,[GameNative.dll+11CAD10]
GameNative.dll+12AFE2: 4C 8D 1D 33 FD 09 01     - lea r11,[GameNative.dll+11CAD1C]
GameNative.dll+12AFE9: 48 8D 35 8B F4 09 01     - lea rsi,[GameNative.dll+11CA47B]
GameNative.dll+12AFF0: 4D 3B C3                 - cmp r8,r11
GameNative.dll+12AFF3: 7D 35                    - jnl GameNative.dll+12B02A
// ---------- INJECTING HERE ----------
GameNative.dll+12AFF5: 49 0F BF 00              - movsx rax,word ptr [r8]
// ---------- DONE INJECTING  ----------
GameNative.dll+12AFF9: 49 83 C0 02              - add r8,02
GameNative.dll+12AFFD: 48 69 C8 D0 00 00 00     - imul rcx,rax,000000D0
GameNative.dll+12B004: 0F B6 84 31 30 FF FF FF  - movzx eax,byte ptr [rcx+rsi-000000D0]
GameNative.dll+12B00C: 0F B6 D0                 - movzx edx,al
GameNative.dll+12B00F: 41 0A C1                 - or al,r9b
GameNative.dll+12B012: 0F B6 C8                 - movzx ecx,al
GameNative.dll+12B015: F6 C2 08                 - test dl,08
GameNative.dll+12B018: 41 0F B6 C1              - movzx eax,r9b
GameNative.dll+12B01C: 0F 45 C8                 - cmovne ecx,eax
GameNative.dll+12B01F: 66 41 83 38 00           - cmp word ptr [r8],00
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>16511</ID>
          <Description>"Pointers"</Description>
          <Options moHideChildren="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>16501</ID>
              <Description>"Party Formation"</Description>
              <Options moHideChildren="1"/>
              <DropDownList DisplayValueAsItem="1">0:Nothing
1:Reid
2:Farah
3:Keele
4:Meredy
5:Ras
6:Chat
7:Max
8:EggBear
9:Keele (kid)
10:Meredy (kid)
11:Shizel
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <GroupHeader>1</GroupHeader>
              <Address>base_party_formation_pointer+500</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>16502</ID>
                  <Description>"Slot 1"</Description>
                  <DropDownListLink>Party Formation</DropDownListLink>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>2 Bytes</VariableType>
                  <Address>+0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>16503</ID>
                  <Description>"Slot 2"</Description>
                  <DropDownListLink>Party Formation</DropDownListLink>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>2 Bytes</VariableType>
                  <Address>+2</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>16504</ID>
                  <Description>"Slot 3"</Description>
                  <DropDownListLink>Party Formation</DropDownListLink>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>2 Bytes</VariableType>
                  <Address>+4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>16505</ID>
                  <Description>"Slot 4"</Description>
                  <DropDownListLink>Party Formation</DropDownListLink>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>2 Bytes</VariableType>
                  <Address>+6</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>16506</ID>
                  <Description>"Slot 5"</Description>
                  <DropDownListLink>Party Formation</DropDownListLink>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>2 Bytes</VariableType>
                  <Address>+8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>16507</ID>
                  <Description>"Slot 6"</Description>
                  <DropDownListLink>Party Formation</DropDownListLink>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>2 Bytes</VariableType>
                  <Address>+A</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>16516</ID>
              <Description>"Character related"</Description>
              <Options moHideChildren="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>16962</ID>
                  <Description>"Select character"</Description>
                  <DropDownListLink>Party Formation</DropDownListLink>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>8 Bytes</VariableType>
                  <Address>tbl_data</Address>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>16961</ID>
                      <Description>"Stats"</Description>
                      <Options moHideChildren="1"/>
                      <ShowAsSigned>0</ShowAsSigned>
                      <GroupHeader>1</GroupHeader>
                      <Address>base_party_formation_pointer+500</Address>
                      <Offsets>
                        <Offset>-8E4-D0+D0*[tbl_data]</Offset>
                      </Offsets>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>16510</ID>
                          <Description>"Lv"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>2 Bytes</VariableType>
                          <Address>-A</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16968</ID>
                          <Description>"Exp"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>4 Bytes</VariableType>
                          <Address>-8</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16512</ID>
                          <Description>"Next"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>4 Bytes</VariableType>
                          <Address>-4</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16969</ID>
                          <Description>"Name 1"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+0</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16970</ID>
                          <Description>"Name 2"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+4</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16971</ID>
                          <Description>"On-Battle-End max HP"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>2 Bytes</VariableType>
                          <Address>+28</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16972</ID>
                          <Description>"Max HP"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>2 Bytes</VariableType>
                          <Address>+2A</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16517</ID>
                          <Description>"Current HP"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>2 Bytes</VariableType>
                          <Address>+2C</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16518</ID>
                          <Description>"On-Battle-End max TP"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>2 Bytes</VariableType>
                          <Address>+2E</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16519</ID>
                          <Description>"Max TP"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>2 Bytes</VariableType>
                          <Address>+30</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16520</ID>
                          <Description>"Current TP"</Description>
                          <ShowAsSigned>1</ShowAsSigned>
                          <VariableType>2 Bytes</VariableType>
                          <Address>+32</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16521</ID>
                          <Description>"Strength"</Description>
                          <ShowAsSigned>1</ShowAsSigned>
                          <VariableType>2 Bytes</VariableType>
                          <Address>+34</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16522</ID>
                          <Description>"Slash/Punch/Attack"</Description>
                          <ShowAsSigned>1</ShowAsSigned>
                          <VariableType>2 Bytes</VariableType>
                          <Address>+36</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16523</ID>
                          <Description>"Stab/Kick"</Description>
                          <ShowAsSigned>1</ShowAsSigned>
                          <VariableType>2 Bytes</VariableType>
                          <Address>+38</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16524</ID>
                          <Description>"Intelligence"</Description>
                          <ShowAsSigned>1</ShowAsSigned>
                          <VariableType>2 Bytes</VariableType>
                          <Address>+3C</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16525</ID>
                          <Description>"Defense"</Description>
                          <ShowAsSigned>1</ShowAsSigned>
                          <VariableType>2 Bytes</VariableType>
                          <Address>+40</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16526</ID>
                          <Description>"Luck"</Description>
                          <ShowAsSigned>1</ShowAsSigned>
                          <VariableType>2 Bytes</VariableType>
                          <Address>+44</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16527</ID>
                          <Description>"Agility"</Description>
                          <ShowAsSigned>1</ShowAsSigned>
                          <VariableType>2 Bytes</VariableType>
                          <Address>+48</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16528</ID>
                          <Description>"Accuracy"</Description>
                          <ShowAsSigned>1</ShowAsSigned>
                          <VariableType>2 Bytes</VariableType>
                          <Address>+4C</Address>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>16963</ID>
                      <Description>"Equipment"</Description>
                      <Options moHideChildren="1"/>
                      <DropDownList DisplayValueAsItem="1">0:Nothing
1:Apple Gel
2:Orange Gel
3:Melange Gel
4:Lemon Gel
5:Pine Gel
6:Miracle Gel
7:Elixir
8:Savory
9:Sage
10:Lavender
11:Bellebane
12:Red Savory
13:Red Sage
14:Red Lavender
15:Red Bellebane
16:Panacea Bottle
17:Life Bottle
18:Flare Bottle
19:Syrup Bottle
20:Charm Bottle
21:Miracle Charm
22:Holy Bottle
23:Dark Bottle
24:Rune Bottle
25:Spectacles
26:Hourglass
27:Monster Collection
28:Collector’s Book
29:Inferia's Map
30:Talisman
31:Blue Talisman
32:Stun Charm
33:WakeUp Charm
34:Poison Charm
35:Rabbit’s Foot
36:Warrior Symbol
37:Holy Symbol
38:Mystic Symbol
39:Demon’s Seal
40:Emerald Ring
41:Faerie Ring
42:Mental Ring
43:Protect Ring
44:Force Ring
45:Resist Ring
46:Reflect Ring
47:Black Onyx
48:Magic Mist
49:Moon Crystal
50:Elven Boots
51:Jet Boots
52:Persha Boots
53:Watercloud
54:Cape
55:Leather Cape
56:Thief’s Cape
57:Elven Cape
58:Flare Cape
59:Aqua Cape
60:Thunder Cape
61:Reverse Doll
62:Sephira
63:Long Sword
64:Saber
65:Rapier
66:Knight Saber
67:Bastard Sword
68:Shamsel
69:Nimble Rapier
70:Dao Blade
71:Flamberge
72:Saw Saber
73:Earth Blade
74:Destroyer
75:Ice Coffin
76:Ogre Sword
77:Voltic Sword
78:Flame Sword
79:Excalibur
80:Vorpal Sword
81:Ninja Sword
82:Eternal Sword
83:Short Spear
84:Long Spear
85:Ranseur
86:Short Lance
87:Partisan
88:Arc Wind
89:Trident
90:Ogre Lance
91:Demon Javelin
92:Dragger Lance
93:Flame Spear
94:Long Spear
95:Pole Axe
96:Heavy Grave
97:Halberd
98:War Hammer
99:Merenol
100:Saint Halberd
101:Deck Brush
102:Francesca
103:Battle Axe
104:Crescent Axe
105:Bardis
106:Battle Pick
107:Strike Axe
108:Gaia Cleaver
109:Hand Axe
110:Short Sword
111:Hydra Dagger
112:Assault Dagger
113:Gladius
114:Gnome Pick
115:Katar
116:Crystal Dagger
117:Steel Sword
118:Great Sword
119:Soul Eater
120:Dragon Vein
121:Hero Cane
122:Mystic Sword
123:Lid Shield
124:Wooden Shield
125:Buckler
126:Apple Shield
127:Storm Shield
128:Round Shield
129:Square Shield
130:Kite Shield
131:Omega Shield
132:Fine Shield
133:Red Shield
134:Order Shield
135:Rare Shield
136:Star Shield
137:Chaos Shield
138:Beam Shield
139:Blue Shield
140:Leather Arms
141:Power Arms
142:Chain Arms
143:Poison Thorn
144:Iron Arms
145:Needle Glove
146:Venom
147:Silver Knuckles
148:Bone Knuckles
149:Bear Claw
150:Ghost Shell
151:Crystal Shell
152:Dragon Fang
153:Mythril Arms
154:Flare Arms
155:Diamond Fist
156:Kaiser Fist
157:Omni Weapon
158:Rod
159:Mace
160:Gem Rod
161:Ruby Wand
162:Skull Staff
163:Holy Staff
164:Star Mace
165:Crystal Rod
166:Whistle
167:Chirp Whistle
168:Bird Whistle
169:Pretty Whistle
170:Memory Whistle
171:Trumpet
172:Twinkle Flute
173:Eternia Melody
174:Assault Shot
175:Plasma Cannon
176:Grand Magnum
177:Impulse Cannon
178:Photon Ray
179:Mega Launcher
180:Chat Bag
181:Tote Bag
182:Big Bag
183:Luck Bag
184:Wonder Bag
185:Soft Leather
186:Hard Leather
187:Protector
188:Chain Mail
189:Ring Mail
190:Splint Mail
191:Plate Mail
192:Battlesuit
193:Silver Plate
194:Mythril Plate
195:Reflect
196:Rare Plate
197:Mumbane
198:Golden Armor
199:Cloak
200:White Cloak
201:Silk Cloak
202:Silver Cloak
203:Amber Cloak
204:Holy Cloak
205:Mythril Mesh
206:Star Cloak
207:Robe
208:Misty Robe
209:Feather Robe
210:Crystal Robe
211:Bloody Robe
212:Scale Robe
213:Moon Robe
214:Spirit Robe
215:Leather Helm
216:Iron Helm
217:Ahmet Helm
218:Cross Helm
219:Duel Helm
220:Mythril Helm
221:Rare Helm
222:Golden Helm
223:Star Helm
224:Circlet
225:Gold Circlet
226:Mythril Circlet
227:Holy Circlet
228:Star Circlet
229:Aifread’s Hat
230:Pirate’s Hat
231:Captain’s Hat
232:Ribbon
233:Blue Ribbon
234:Striped Ribbon
235:Tartan Ribbon
236:Pretty Ribbon
237:Magical Ribbon
238:Wristband
239:Iron Wrist
240:Bracelet
241:Gold Bracelet
242:Diamond Armlet
243:Mythril Bracelet
244:Star Bracelet
245:Lapis Bracelet
246:Angel Bracelet
247:Bread
248:Pasta
249:Rice
250:Panyan
251:Bear Meat
252:Squid
253:Shrimp
254:Cheese
255:Egg
256:Milk
257:Tusk Meat
258:Tuna
259:Lettuce
260:Cabbage
261:Potato
262:Cucumber
263:Carrot
264:Onion
265:Tomato
266:Beet
267:Radish
268:Kirima
269:Lemon
270:Strawberry
271:Banana
272:Kiwi
273:Amango
274:Tofu
275:Konia
276:Red Satay
277:White Satay
278:Black Satay
279:Purple Satay
280:Drain Charm
281:Freeze Charm
282:Step Ring
283:Combo Command
284:Heal Bracelet
285:Mental Bracelet
286:Smash Cape
287:Pico Revenge
288:Canceler
289:Technical Ring
290:Water Shard
291:Fire Shard
292:Earth Shard
293:Wind Shard
294:Snow Shard
295:Volt Shard
296:Light Shard
297:Shadow Shard
298:Water Crystal
299:Fire Crystal
300:Earth Crystal
301:Wind Crystal
302:Snow Crystal
303:Volt Crystal
304:Light Crystal
305:Shadow Crystal
306:Last Fencer
307:All Divide
308:Reviverser
309:Saint Rapier
310:Kitchen Mitten
311:Pretty Mitten
312:Lovely Mitten
313:Cute Mitten
314:Goat Horn
315:Tuna Gel
316:Firewood Bug
317:Orz Earring
318:Manual
319:Sorcerer's Ring
320:Freeze Ring
321:Celestia Map
322:Etapoke1
323:Etapoke2
324:Etapoke3
325:Etapoke4
326:Boarding Pass
327:Train Cage
328:WHIS game
329:Miacis Badge
330:Seyfert Key
331:GPS
332:Celestia Sea Map
333:Inferia Sea Map
334:Silver Cage
335:Galaxy Stone
336:Resume Ring
337:Bush Baby
338:Colain’s Pot
339:S.D.
340:Hyper Gauntlet
341:Banrea
342:Dried Peels
343:Snow Tomato
344:Derris Emblem
345:Inferi Cape
346:Celesti Cape
347:Extreme
348:Krona Symbol
349:Wind Bell
350:Losagna’s Dress
351:Button
352:Donies Potpourri
353:Golden Choker
354:Crib Sheet
355:Drama Script
356:Face Powder
357:Uchiwa
358:Cress’ Bandana
359:Archie Ribbon
360:Light Sphere
361:Dark Sphere
</DropDownList>
                      <ShowAsSigned>0</ShowAsSigned>
                      <GroupHeader>1</GroupHeader>
                      <Address>base_party_formation_pointer+500</Address>
                      <Offsets>
                        <Offset>-886-D0+D0*[tbl_data]</Offset>
                      </Offsets>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>16744</ID>
                          <Description>"Weapon"</Description>
                          <DropDownListLink>Equipment</DropDownListLink>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>2 Bytes</VariableType>
                          <Address>+0</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16745</ID>
                          <Description>"Body"</Description>
                          <DropDownListLink>Equipment</DropDownListLink>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>2 Bytes</VariableType>
                          <Address>+2</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16746</ID>
                          <Description>"Shield/Arm"</Description>
                          <DropDownListLink>Equipment</DropDownListLink>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>2 Bytes</VariableType>
                          <Address>+4</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16747</ID>
                          <Description>"Head"</Description>
                          <DropDownListLink>Equipment</DropDownListLink>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>2 Bytes</VariableType>
                          <Address>+6</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16748</ID>
                          <Description>"Accessory 1"</Description>
                          <DropDownListLink>Equipment</DropDownListLink>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>2 Bytes</VariableType>
                          <Address>+8</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16749</ID>
                          <Description>"Accessory 2"</Description>
                          <DropDownListLink>Equipment</DropDownListLink>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>2 Bytes</VariableType>
                          <Address>+A</Address>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>16964</ID>
                      <Description>"Arte usage"</Description>
                      <Options moHideChildren="1"/>
                      <ShowAsSigned>0</ShowAsSigned>
                      <GroupHeader>1</GroupHeader>
                      <Address>base_party_formation_pointer+500</Address>
                      <Offsets>
                        <Offset>33A-D0+D0*[tbl_data]</Offset>
                      </Offsets>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>16822</ID>
                          <Description>"Sonic Blade/Palm Strike"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>2 Bytes</VariableType>
                          <Address>+0</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16823</ID>
                          <Description>"Lightning Blade/Triple Blossom"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>2 Bytes</VariableType>
                          <Address>+2</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16824</ID>
                          <Description>"Swarm/Sonic Fist"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>2 Bytes</VariableType>
                          <Address>+2*2</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16825</ID>
                          <Description>"Demon Hammer/Swallow Dance"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>2 Bytes</VariableType>
                          <Address>+2*3</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16826</ID>
                          <Description>"Spiral Attack/Eagle Dive"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>2 Bytes</VariableType>
                          <Address>+2*4</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16827</ID>
                          <Description>"Tempest Strike/Rising Dragon Strike"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>2 Bytes</VariableType>
                          <Address>+2*5</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16828</ID>
                          <Description>"Twin Sonic Blade/Twin Palm Strike"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>2 Bytes</VariableType>
                          <Address>+2*6</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16829</ID>
                          <Description>"Super Lightning Blade/Death Blossom"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>2 Bytes</VariableType>
                          <Address>+2*7</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16830</ID>
                          <Description>"Neo Swarm/Super Sonic Fist"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>2 Bytes</VariableType>
                          <Address>+2*8</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16831</ID>
                          <Description>"Demon Twist/Super Swallow Dance"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>2 Bytes</VariableType>
                          <Address>+2*9</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16832</ID>
                          <Description>"Double Spiral Attack/Eagle Rage"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>2 Bytes</VariableType>
                          <Address>+2*A</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16833</ID>
                          <Description>"Omega Tempest Strike/Mirage"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>2 Bytes</VariableType>
                          <Address>+2*B</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16834</ID>
                          <Description>"Demon Lightning Hammer/Chi"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>2 Bytes</VariableType>
                          <Address>+2*C</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16835</ID>
                          <Description>"Neosonic Swarm/Fatal Fury"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>2 Bytes</VariableType>
                          <Address>+2*D</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16836</ID>
                          <Description>"Megasonic Thrust/Deadly Force"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>2 Bytes</VariableType>
                          <Address>+2*E</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16837</ID>
                          <Description>"Sonic Chaos"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>2 Bytes</VariableType>
                          <Address>+2*F</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16838</ID>
                          <Description>"Neo Tempest Swarm"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>2 Bytes</VariableType>
                          <Address>+2*10</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16839</ID>
                          <Description>"Demon Spiral Hammer"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>2 Bytes</VariableType>
                          <Address>+2*11</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16840</ID>
                          <Description>"Omega Demon Chaos"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>2 Bytes</VariableType>
                          <Address>+2*12</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16841</ID>
                          <Description>"Rising Phoenix"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>2 Bytes</VariableType>
                          <Address>+2*13</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16842</ID>
                          <Description>"Omega Seal"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>2 Bytes</VariableType>
                          <Address>+2*14</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16843</ID>
                          <Description>"Aurora Wall"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>2 Bytes</VariableType>
                          <Address>+2*15</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16844</ID>
                          <Description>"Aurora Sword"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>2 Bytes</VariableType>
                          <Address>+2*16</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16845</ID>
                          <Description>"Aurora Wave"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>2 Bytes</VariableType>
                          <Address>+2*17</Address>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>16965</ID>
                      <Description>"Arte list"</Description>
                      <Options moHideChildren="1"/>
                      <DropDownList DisplayValueAsItem="1">0:Nothing
1:Sonic Blade
2:Lightning Blade
3:Swarm
4:Demon Hammer
5:Spiral Attack
6:Tempest Strike
7:Twin Sonic Blade
8:Super Lightning Blade
9:Neo Swarm
10:Demon Twist
11:Double Spiral Attack
12:Omega Tempest Strike
13:Demon Lightning Hammer
14:Neosonic Swarm
15:Megasonic Thrust
16:Sonic Chaos
17:Neo Tempest Storm
18:Demon Spiral Hammer
19:Omega Demon Chaos
20:Rising Pheonix
21:Omega Seal
22:Aurora Wall
23:Aurora Sword
24:Aurora Wave
25:Palm Strike
26:Triple Blossom
27:Sonic Fist
28:Swallow Dance
29:Eagle Dive
30:Rising Dragon Strike
31:Twin Palm Strike
32:Death Blossom
33:Super Sonic Fist
34:Super Swallow Fance
35:Eagle Rage
36:Mirage
37:Chi
38:Fatal Fury
39:Healer
40:Detoxify
41:Life
42:Deadly Force
43:Undine
44:Sylph
45:Efreet
46:Gnome
47:Celsius
48:Volt
49:Rem
50:Shadow
51:Maxwell
52:Sekundes
53:Destiny
54:Heal
55:Nurse
56:Cure
57:Restore
58:Resurrection
59:Recover
60:Charge
61:Deep Mist
62:Acid Rain
63:Sharpness
64:Resist
65:Concentrate
66:Barrier
67:Holy Bliss
68:Stagnation
69:Delay
70:Aqua Edge
71:Spread
72:Wind Blade
73:Air Thrust
74:Cyclone
75:Fireball
76:Eruption
77:Flame Wall
78:Explode
79:Grave
80:Stalagmite
81:Ground Dasher
82:Ice Needles
83:Freeze Lancer
84:Blizzard
85:Absolute
86:Lightning
87:Thunder Blade
88:Indignation
89:Ray
90:Holy Lance
91:Dark Force
92:Bloody Howl
93:Metor Swarm
94:Shooting Star
95:Distortion
96:Burning Force
97:Air Blade
98:Aqua Spiral
99:Rage Laser
100:Dark Laser
101:Elemental Master
102:Super Lightning Blade
103:Neo Swarm
104:Dragon Swarm
105:Dragon Flash
106:Pow Hammer
107:Toss Hammer
108:Ice Hammer
109:Rover Tool
110:Para Ball
111:Eternal Hammer
112:Spark Wave
113:Prism Sword
114:+Mental Charge
115:+Medical Plus
116:+Life Up
117:+Mental Up
118:+Item Plus
119:+Life Rescue
120:+Mental Supply
121:+Poision Guard
122:+Stun Guard
123:+Freeze Guard
124:+Drain Guard
125:+Health
:
::Other stuff
126:Consume TP (Earth Divide)
127:Focus Attack (Finality DeadEnd)
128:Quick Attack (crash)
151:Summon Demon
157:Earth Divide
158:Dual the Sol
161:Dragon Demon Chaos
164:Dual the Sol
166:Earth Divide
167:Dual the Sol
170:Dragon Demon Chaos
173:Dual the Sol
</DropDownList>
                      <ShowAsSigned>0</ShowAsSigned>
                      <GroupHeader>1</GroupHeader>
                      <Address>base_party_formation_pointer+500</Address>
                      <Offsets>
                        <Offset>-856-D0+D0*[tbl_data]</Offset>
                      </Offsets>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>16885</ID>
                          <Description>"Slot 1"</Description>
                          <DropDownListLink>Arte list</DropDownListLink>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>Byte</VariableType>
                          <Address>+0</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16886</ID>
                          <Description>"Slot 2"</Description>
                          <DropDownListLink>Arte list</DropDownListLink>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>Byte</VariableType>
                          <Address>+1</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16887</ID>
                          <Description>"Slot 3"</Description>
                          <DropDownListLink>Arte list</DropDownListLink>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>Byte</VariableType>
                          <Address>+2</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16888</ID>
                          <Description>"Slot 4"</Description>
                          <DropDownListLink>Arte list</DropDownListLink>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>Byte</VariableType>
                          <Address>+3</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16863</ID>
                          <Description>"Shortcuts"</Description>
                          <Options moHideChildren="1"/>
                          <ShowAsSigned>0</ShowAsSigned>
                          <GroupHeader>1</GroupHeader>
                          <Address>+883</Address>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>16865</ID>
                              <Description>"Slot 5"</Description>
                              <DropDownListLink>Arte list</DropDownListLink>
                              <ShowAsSigned>0</ShowAsSigned>
                              <VariableType>Byte</VariableType>
                              <Address>+0</Address>
                              <CheatEntries>
                                <CheatEntry>
                                  <ID>16866</ID>
                                  <Description>"Character"</Description>
                                  <DropDownListLink>Party Formation</DropDownListLink>
                                  <ShowAsSigned>0</ShowAsSigned>
                                  <VariableType>Byte</VariableType>
                                  <Address>-1</Address>
                                </CheatEntry>
                              </CheatEntries>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>16867</ID>
                              <Description>"Slot 6"</Description>
                              <DropDownListLink>Arte list</DropDownListLink>
                              <ShowAsSigned>0</ShowAsSigned>
                              <VariableType>Byte</VariableType>
                              <Address>+2</Address>
                              <CheatEntries>
                                <CheatEntry>
                                  <ID>16868</ID>
                                  <Description>"Character"</Description>
                                  <DropDownListLink>Party Formation</DropDownListLink>
                                  <ShowAsSigned>0</ShowAsSigned>
                                  <VariableType>Byte</VariableType>
                                  <Address>-1</Address>
                                </CheatEntry>
                              </CheatEntries>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>16967</ID>
                      <Description>"Arte unlocks"</Description>
                      <Options moHideChildren="1"/>
                      <ShowAsSigned>0</ShowAsSigned>
                      <GroupHeader>1</GroupHeader>
                      <Address>base_party_formation_pointer+500</Address>
                      <Offsets>
                        <Offset>-876-D0+D0*[tbl_data]</Offset>
                      </Offsets>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>16973</ID>
                          <Description>"Arte 1"</Description>
                          <DropDownListLink>Arte list</DropDownListLink>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>Byte</VariableType>
                          <Address>+0</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16974</ID>
                          <Description>"Arte 2"</Description>
                          <DropDownListLink>Arte list</DropDownListLink>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>Byte</VariableType>
                          <Address>+1</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16975</ID>
                          <Description>"Arte 3"</Description>
                          <DropDownListLink>Arte list</DropDownListLink>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>Byte</VariableType>
                          <Address>+2</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16976</ID>
                          <Description>"Arte 4"</Description>
                          <DropDownListLink>Arte list</DropDownListLink>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>Byte</VariableType>
                          <Address>+3</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16977</ID>
                          <Description>"Arte 5"</Description>
                          <DropDownListLink>Arte list</DropDownListLink>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>Byte</VariableType>
                          <Address>+4</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16978</ID>
                          <Description>"Arte 6"</Description>
                          <DropDownListLink>Arte list</DropDownListLink>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>Byte</VariableType>
                          <Address>+5</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16979</ID>
                          <Description>"Arte 7"</Description>
                          <DropDownListLink>Arte list</DropDownListLink>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>Byte</VariableType>
                          <Address>+6</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16980</ID>
                          <Description>"Arte 8"</Description>
                          <DropDownListLink>Arte list</DropDownListLink>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>Byte</VariableType>
                          <Address>+7</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16981</ID>
                          <Description>"Arte 9"</Description>
                          <DropDownListLink>Arte list</DropDownListLink>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>Byte</VariableType>
                          <Address>+8</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16982</ID>
                          <Description>"Arte 10"</Description>
                          <DropDownListLink>Arte list</DropDownListLink>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>Byte</VariableType>
                          <Address>+9</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16983</ID>
                          <Description>"Arte 11"</Description>
                          <DropDownListLink>Arte list</DropDownListLink>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>Byte</VariableType>
                          <Address>+A</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16984</ID>
                          <Description>"Arte 12"</Description>
                          <DropDownListLink>Arte list</DropDownListLink>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>Byte</VariableType>
                          <Address>+B</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16985</ID>
                          <Description>"Arte 13"</Description>
                          <DropDownListLink>Arte list</DropDownListLink>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>Byte</VariableType>
                          <Address>+C</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16986</ID>
                          <Description>"Arte 14"</Description>
                          <DropDownListLink>Arte list</DropDownListLink>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>Byte</VariableType>
                          <Address>+D</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16987</ID>
                          <Description>"Arte 15"</Description>
                          <DropDownListLink>Arte list</DropDownListLink>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>Byte</VariableType>
                          <Address>+E</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16988</ID>
                          <Description>"Arte 16"</Description>
                          <DropDownListLink>Arte list</DropDownListLink>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>Byte</VariableType>
                          <Address>+F</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16989</ID>
                          <Description>"Arte 17"</Description>
                          <DropDownListLink>Arte list</DropDownListLink>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>Byte</VariableType>
                          <Address>+10</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16990</ID>
                          <Description>"Arte 18"</Description>
                          <DropDownListLink>Arte list</DropDownListLink>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>Byte</VariableType>
                          <Address>+11</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16991</ID>
                          <Description>"Arte 19"</Description>
                          <DropDownListLink>Arte list</DropDownListLink>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>Byte</VariableType>
                          <Address>+12</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16992</ID>
                          <Description>"Arte 20"</Description>
                          <DropDownListLink>Arte list</DropDownListLink>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>Byte</VariableType>
                          <Address>+13</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16993</ID>
                          <Description>"Arte 21"</Description>
                          <DropDownListLink>Arte list</DropDownListLink>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>Byte</VariableType>
                          <Address>+14</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16994</ID>
                          <Description>"Arte 22"</Description>
                          <DropDownListLink>Arte list</DropDownListLink>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>Byte</VariableType>
                          <Address>+15</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16995</ID>
                          <Description>"Arte 23"</Description>
                          <DropDownListLink>Arte list</DropDownListLink>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>Byte</VariableType>
                          <Address>+16</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16996</ID>
                          <Description>"Arte 24"</Description>
                          <DropDownListLink>Arte list</DropDownListLink>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>Byte</VariableType>
                          <Address>+17</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16997</ID>
                          <Description>"Arte 25"</Description>
                          <DropDownListLink>Arte list</DropDownListLink>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>Byte</VariableType>
                          <Address>+18</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16998</ID>
                          <Description>"Arte 26"</Description>
                          <DropDownListLink>Arte list</DropDownListLink>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>Byte</VariableType>
                          <Address>+19</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16999</ID>
                          <Description>"Arte 27"</Description>
                          <DropDownListLink>Arte list</DropDownListLink>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>Byte</VariableType>
                          <Address>+1A</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>17000</ID>
                          <Description>"Arte 28"</Description>
                          <DropDownListLink>Arte list</DropDownListLink>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>Byte</VariableType>
                          <Address>+1B</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>17001</ID>
                          <Description>"Arte 29"</Description>
                          <DropDownListLink>Arte list</DropDownListLink>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>Byte</VariableType>
                          <Address>+1C</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>17002</ID>
                          <Description>"Arte 30"</Description>
                          <DropDownListLink>Arte list</DropDownListLink>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>Byte</VariableType>
                          <Address>+1D</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>17003</ID>
                          <Description>"Arte 31"</Description>
                          <DropDownListLink>Arte list</DropDownListLink>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>Byte</VariableType>
                          <Address>+1E</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>17004</ID>
                          <Description>"Arte 32"</Description>
                          <DropDownListLink>Arte list</DropDownListLink>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>Byte</VariableType>
                          <Address>+1F</Address>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>16515</ID>
              <Description>"Gald"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>base_party_formation_pointer+500</Address>
              <Offsets>
                <Offset>3C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>17006</ID>
              <Description>"Encounter rate"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>2 Bytes</VariableType>
              <Address>base_party_formation_pointer+500</Address>
              <Offsets>
                <Offset>+2AC</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>17008</ID>
              <Description>"Time till encounter"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>2 Bytes</VariableType>
              <Address>base_party_formation_pointer+500</Address>
              <Offsets>
                <Offset>+2AE</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>17007</ID>
              <Description>"Encounter Group"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>2 Bytes</VariableType>
              <Address>base_party_formation_pointer+500</Address>
              <Offsets>
                <Offset>+2B6</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>16955</ID>
              <Description>"Craymel unlocks"</Description>
              <Options moHideChildren="1"/>
              <ShowAsSigned>0</ShowAsSigned>
              <GroupHeader>1</GroupHeader>
              <Address>base_party_formation_pointer+500</Address>
              <Offsets>
                <Offset>+2C8</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>16957</ID>
                  <Description>"Undine"</Description>
                  <DropDownListLink>dropdown: Locked/Unlocked</DropDownListLink>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>+0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>16958</ID>
                  <Description>"Sylph"</Description>
                  <DropDownListLink>dropdown: Locked/Unlocked</DropDownListLink>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>+8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>17009</ID>
                  <Description>"Efreet"</Description>
                  <DropDownListLink>dropdown: Locked/Unlocked</DropDownListLink>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>+10</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>17010</ID>
                  <Description>"Gnome"</Description>
                  <DropDownListLink>dropdown: Locked/Unlocked</DropDownListLink>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>+18</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>17011</ID>
                  <Description>"Celsius"</Description>
                  <DropDownListLink>dropdown: Locked/Unlocked</DropDownListLink>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>+20</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>17012</ID>
                  <Description>"Volt"</Description>
                  <DropDownListLink>dropdown: Locked/Unlocked</DropDownListLink>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>+28</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>17013</ID>
                  <Description>"Rem"</Description>
                  <DropDownListLink>dropdown: Locked/Unlocked</DropDownListLink>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>+30</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>16966</ID>
                  <Description>"Shadow"</Description>
                  <DropDownListLink>dropdown: Locked/Unlocked</DropDownListLink>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>+38</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>17014</ID>
                  <Description>"Maxwell"</Description>
                  <DropDownListLink>dropdown: Locked/Unlocked</DropDownListLink>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>+40</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>17015</ID>
                  <Description>"Sekundes"</Description>
                  <DropDownListLink>dropdown: Locked/Unlocked</DropDownListLink>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>+48</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>16945</ID>
              <Description>"Unknown unlocked?"</Description>
              <DropDownList DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>2 Bytes</VariableType>
              <Address>base_party_formation_pointer+500</Address>
              <Offsets>
                <Offset>+1846</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>16514</ID>
          <Description>"Scripts"</Description>
          <Options moHideChildren="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>17031</ID>
              <Description>"Extend battle zoom"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : Tales of Eternia Remastered.exe
  Version: 
  Date   : 2026-10-16
  Author : thing
  Description : 

  &lt;Optional info&gt;
}

[ENABLE]

aobscanmodule(extend_max_btl_zoom,GameNative.dll,B9 9C 02 00 00 66) // should be unique

extend_max_btl_zoom:
  db B9 9C 06 00 00

registersymbol(extend_max_btl_zoom)

[DISABLE]

extend_max_btl_zoom:
  db B9 9C 02 00 00

unregistersymbol(extend_max_btl_zoom)

{
// ORIGINAL CODE - INJECTION POINT: GameNative.dll+10F8C2

GameNative.dll+10F89A: 74 0B                       - je GameNative.dll+10F8A7
GameNative.dll+10F89C: 66 83 C0 FC                 - add ax,-04
GameNative.dll+10F8A0: 66 89 05 D1 F2 1B 01        - mov [GameNative.dll+12CEB78],ax
GameNative.dll+10F8A7: 41 F6 84 1E A0 EB 2C 01 05  - test byte ptr [r14+rbx+012CEBA0],05
GameNative.dll+10F8B0: 74 24                       - je GameNative.dll+10F8D6
GameNative.dll+10F8B2: 66 3B C2                    - cmp ax,dx
GameNative.dll+10F8B5: 7D 0B                       - jnl GameNative.dll+10F8C2
GameNative.dll+10F8B7: 8B C2                       - mov eax,edx
GameNative.dll+10F8B9: 66 89 15 B8 F2 1B 01        - mov [GameNative.dll+12CEB78],dx
GameNative.dll+10F8C0: EB 14                       - jmp GameNative.dll+10F8D6
// ---------- INJECTING HERE ----------
GameNative.dll+10F8C2: B9 9C 02 00 00              - mov ecx,0000029C
// ---------- DONE INJECTING  ----------
GameNative.dll+10F8C7: 66 3B C1                    - cmp ax,cx
GameNative.dll+10F8CA: 7E 0A                       - jle GameNative.dll+10F8D6
GameNative.dll+10F8CC: 0F B7 C1                    - movzx eax,cx
GameNative.dll+10F8CF: 66 89 0D A2 F2 1B 01        - mov [GameNative.dll+12CEB78],cx
GameNative.dll+10F8D6: 66 89 05 DF F1 1B 01        - mov [GameNative.dll+12CEABC],ax
GameNative.dll+10F8DD: 66 89 05 B8 F1 1B 01        - mov [GameNative.dll+12CEA9C],ax
GameNative.dll+10F8E4: 0F B7 05 C5 F1 1B 01        - movzx eax,word ptr [GameNative.dll+12CEAB0]
GameNative.dll+10F8EB: 66 89 05 9E F1 1B 01        - mov [GameNative.dll+12CEA90],ax
GameNative.dll+10F8F2: B8 08 00 00 00              - mov eax,00000008
GameNative.dll+10F8F7: E9 4C 01 00 00              - jmp GameNative.dll+10FA48
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>17038</ID>
              <Description>"Auto movie skip"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : Tales of Eternia Remastered.exe
  Version: 
  Date   : 2026-10-16
  Author : thing
  Description : 

  &lt;Optional info&gt;
}

[ENABLE]

aobscanmodule(auto_movie_skip,GameNative.dll,48 8B 05 ** ** ** ** 48 85 C0 0F 84 ** ** ** ** 44 38 60 10 0F 84 ** ** ** **) // should be unique

auto_movie_skip+14:
  nop 6

registersymbol(auto_movie_skip)

[DISABLE]

auto_movie_skip+14:
  db 0F 84 EA 00 00 00

unregistersymbol(auto_movie_skip)

{
// ORIGINAL CODE - INJECTION POINT: GameNative.dll+1B0A2

GameNative.dll+1B07A: 75 3E                 - jne GameNative.dll+1B0BA
GameNative.dll+1B07C: 48 8B 05 4D ED 1A 01  - mov rax,[GameNative.dll+11C9DD0]
GameNative.dll+1B083: 48 85 C0              - test rax,rax
GameNative.dll+1B086: 74 06                 - je GameNative.dll+1B08E
GameNative.dll+1B088: 44 39 60 0C           - cmp [rax+0C],r12d
GameNative.dll+1B08C: 74 1A                 - je GameNative.dll+1B0A8
GameNative.dll+1B08E: 48 8B 05 33 ED 1A 01  - mov rax,[GameNative.dll+11C9DC8]
GameNative.dll+1B095: 48 85 C0              - test rax,rax
GameNative.dll+1B098: 0F 84 F4 00 00 00     - je GameNative.dll+1B192
GameNative.dll+1B09E: 44 38 60 10           - cmp [rax+10],r12b
// ---------- INJECTING HERE ----------
GameNative.dll+1B0A2: 0F 84 EA 00 00 00     - je GameNative.dll+1B192
// ---------- DONE INJECTING  ----------
GameNative.dll+1B0A8: FF 15 0A 4F 84 00     - call qword ptr [GameNative.dll+85FFB8]
GameNative.dll+1B0AE: 44 89 66 04           - mov [rsi+04],r12d
GameNative.dll+1B0B2: 88 5E 08              - mov [rsi+08],bl
GameNative.dll+1B0B5: E9 D8 00 00 00        - jmp GameNative.dll+1B192
GameNative.dll+1B0BA: F3 0F 10 46 04        - movss xmm0,[rsi+04]
GameNative.dll+1B0BF: F3 0F 58 C6           - addss xmm0,xmm6
GameNative.dll+1B0C3: 0F 2F C7              - comiss xmm0,xmm7
GameNative.dll+1B0C6: F3 0F 11 46 04        - movss [rsi+04],xmm0
GameNative.dll+1B0CB: 0F 86 C1 00 00 00     - jbe GameNative.dll+1B192
GameNative.dll+1B0D1: 48 8B 05 F8 EC 1A 01  - mov rax,[GameNative.dll+11C9DD0]
}
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>16513</ID>
          <Description>"Notes"</Description>
          <Options moHideChildren="1"/>
          <Color>C0C0C0</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>16959</ID>
              <Description>"Dropdowns"</Description>
              <Options moHideChildren="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>16960</ID>
                  <Description>"dropdown: Locked/Unlocked"</Description>
                  <DropDownList DisplayValueAsItem="1">0:Locked
3:Unlocked
</DropDownList>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>4</ID>
              <Description>"Get debug (only on title screen)"</Description>
              <Options moHideChildren="1"/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : Tales of Eternia Remastered.exe
  Version: 
  Date   : 2026-10-16
  Author : thing
  Description : 

  &lt;Optional info&gt;
}

[ENABLE]

{$ifndef get_debug}
aobscanmodule(get_debug,GameNative.dll,48 8B 0D ** ** ** ** 41 BB 03 00 00 00 41 83 FD 10) // should be unique
alloc(get_debug_ptr,$1000,get_debug)
alloc(get_debug_original_bytes,$1000)

get_debug_original_bytes:
  readMem(get_debug, 7)

registersymbol(get_debug_original_bytes)

label(code)
label(return)

get_debug_ptr:
  movsxd r11,dword ptr [get_debug_original_bytes+3]

  mov rcx,get_debug
  add rcx,7
  add rcx,r11

  mov r11,get_debug_ptr
  mov [r11+500],rcx
code:
  reassemble(get_debug)
  //mov rcx,[GameNative.dll+11CC540]
  jmp return

get_debug:
  jmp get_debug_ptr
  nop 2
return:
registersymbol(get_debug)
registersymbol(get_debug_ptr)
{$endif}

[DISABLE]

get_debug:
  readMem(get_debug_original_bytes, 7)

unregistersymbol(get_debug)
dealloc(get_debug_ptr)
unregistersymbol(get_debug_ptr)
unregistersymbol(get_debug_original_bytes)
dealloc(get_debug_original_bytes)

{
// ORIGINAL CODE - INJECTION POINT: GameNative.dll+1B92C5

GameNative.dll+1B9290: B9 3C 02 00 00           - mov ecx,0000023C
GameNative.dll+1B9295: E8 06 BF FF FF           - call GameNative.dll+1B51A0
GameNative.dll+1B929A: 39 1D 70 6B 5A 00        - cmp [GameNative.dll+75FE10],ebx
GameNative.dll+1B92A0: 8B C3                    - mov eax,ebx
GameNative.dll+1B92A2: 89 1D A8 8B F2 00        - mov [GameNative.dll+10E1E50],ebx
GameNative.dll+1B92A8: 0F 94 C0                 - sete al
GameNative.dll+1B92AB: 89 1D 8F 8B F2 00        - mov [GameNative.dll+10E1E40],ebx
GameNative.dll+1B92B1: 89 05 59 6B 5A 00        - mov [GameNative.dll+75FE10],eax
GameNative.dll+1B92B7: 44 0F B7 05 7D 8A F2 00  - movzx r8d,word ptr [GameNative.dll+10E1D3C]
GameNative.dll+1B92BF: 41 BA 02 00 00 00        - mov r10d,00000002
// ---------- INJECTING HERE ----------
GameNative.dll+1B92C5: 48 8B 0D 74 32 01 01     - mov rcx,[GameNative.dll+11CC540]
// ---------- DONE INJECTING  ----------
GameNative.dll+1B92CC: 41 BB 03 00 00 00        - mov r11d,00000003
GameNative.dll+1B92D2: 41 83 FD 10              - cmp r13d,10
GameNative.dll+1B92D6: 0F 85 A5 00 00 00        - jne GameNative.dll+1B9381
GameNative.dll+1B92DC: 0F B7 15 81 89 9F 00     - movzx edx,word ptr [GameNative.dll+BB1C64]
GameNative.dll+1B92E3: 66 FF CA                 - dec dx
GameNative.dll+1B92E6: 66 89 15 77 89 9F 00     - mov [GameNative.dll+BB1C64],dx
GameNative.dll+1B92ED: 41 83 F8 0A              - cmp r8d,0A
GameNative.dll+1B92F1: 75 19                    - jne GameNative.dll+1B930C
GameNative.dll+1B92F3: 66 3B D5                 - cmp dx,bp
GameNative.dll+1B92F6: 7D 14                    - jnl GameNative.dll+1B930C
}
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>5</ID>
                  <Description>"Debug? set to 2"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>get_debug_ptr+500</Address>
                  <Offsets>
                    <Offset>0</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>17050</ID>
              <Description>"Auto cutscene skip v2 (buggy)"</Description>
              <Options moAlwaysHideChildren="1"/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : Tales of Eternia Remastered.exe
  Version: 
  Date   : 2026-10-17
  Author : thing
  Description : 

  &lt;Optional info&gt;
}

[ENABLE]

aobscanmodule(auto_cutscene_skip,GameNative.dll,44 38 78 10 0F 84 ** ** ** **) // should be unique
alloc(newmem,$1000,auto_cutscene_skip)
alloc(auto_cutscene_skip_original_bytes,$1000)

auto_cutscene_skip_original_bytes:
  readMem(auto_cutscene_skip, 10)

label(code)
label(return)

newmem:
  push rcx

  mov rcx,tbl_data
  test rcx,rcx
  je code

  cmp qword ptr [rcx+8],0
  je code
  cmp qword ptr [rcx+10],0
  je code
  cmp qword ptr [rcx+18],0
  je code

  mov rcx,[tbl_data+8]
  //mov rcx,[rcx]
  cmp word ptr [rcx],10 //game mode (cutscene viewer)
  je code
  mov rcx,[tbl_data+10] //BorderGlobalParamsManager
  mov rcx,[rcx]
  test rcx, rcx
  je code
  cmp byte ptr [rcx+9],0 //skippable flag (set by FUN_1801A9FF0)
  je code
  mov rcx,[tbl_data+18]
  cmp word ptr [rcx],0 //no fade/transition running
  jne code
do_skip:
  pop rdx
  jmp return
code:
  pop rdx
  cmp [rax+10],r15b //original code
  reassemble(auto_cutscene_skip+4)
  //je GameNative.dll+255C82
  jmp return

auto_cutscene_skip:
  jmp newmem
  nop 5
return:
registersymbol(auto_cutscene_skip auto_cutscene_skip_original_bytes)

///////////////////////////////////////////////////////////////////////////////

aobscanmodule(game_mode,GameNative.dll,0F ? ? ? ? ? ? B9 FB FF 00 00 FF ? ? ? ? ? 66 83 E8 02) // should be unique
alloc(newmem2,$1000,game_mode)

auto_cutscene_skip_original_bytes+50:
  readMem(game_mode, 12)

label(code2)
label(return2)

newmem2:
  push rax

  mov rax,[tbl_data+8] //skip if its not a pointer
  test rax,rax
  jne finish2

  push rbx
  mov rbx,auto_cutscene_skip_original_bytes
  mov ebx,[rbx+50+3]
  add rbx,7
  mov rax,game_mode
  add rbx,rax

  mov rax,tbl_data
  mov [rax+8],rbx
  pop rbx

finish2:
  pop rax
code2:
  reassemble(game_mode)
  //movzx eax,word ptr [GameNative.dll+119EA28]
  jmp return2

game_mode:
  jmp newmem2
  nop 2
return2:
registersymbol(game_mode)

///////////////////////////////////////////////////////////////////////////////

aobscanmodule(BorderGlobalParamsManager,GameNative.dll,48 ? ? ? ? ? ? 80 78 28 00 74 0D 48 ? ? ? ? ? ? 80 78 1F 00)  // should be unique in this function
alloc(newmem3,$1000,BorderGlobalParamsManager)

auto_cutscene_skip_original_bytes+100:
  readMem(BorderGlobalParamsManager, 7)

label(code3)
label(return3)

newmem3:
  push rax

  mov rax,[tbl_data+10] //skip if its not a pointer
  test rax,rax
  jne finish3

  push rbx
  mov rbx,auto_cutscene_skip_original_bytes
  mov ebx,[rbx+100+3]
  add rbx,7
  mov rax,BorderGlobalParamsManager
  add rbx,rax

  mov rax,tbl_data
  mov [rax+10],rbx
  pop rbx

finish3:
  pop rax
code3:
  reassemble(BorderGlobalParamsManager)
  //mov rax,[GameNative.dll+644A48]
  jmp return3

BorderGlobalParamsManager:
  jmp newmem3
  nop 2
return3:
registersymbol(BorderGlobalParamsManager)

///////////////////////////////////////////////////////////////////////////////

aobscanmodule(transition_fade,GameNative.dll,0F BF 1D ** ** ** ** 48 85 C9 74 ** 0F B7 69 08 EB **) // should be unique
alloc(newmem4,$1000,transition_fade)

auto_cutscene_skip_original_bytes+150:
  readMem(transition_fade, 7)

label(code4)
label(return4)

newmem4:
  push rax

  mov rax,[tbl_data+18] //skip if its not a pointer
  test rax,rax
  jne finish4

  push rbx
  mov rbx,auto_cutscene_skip_original_bytes
  mov ebx,[rbx+150+3]
  add rbx,7
  mov rax,transition_fade
  add rbx,rax

  mov rax,tbl_data
  mov [rax+18],rbx
  pop rbx

finish4:
  pop rax
code4:
  reassemble(transition_fade)
  //movsx ebx,word ptr [GameNative.dll+62AE30]
  jmp return4

transition_fade:
  jmp newmem4
  nop 2
return4:
registersymbol(transition_fade)

[DISABLE]

auto_cutscene_skip:
  readMem(auto_cutscene_skip_original_bytes, 10)

game_mode:
  readMem(auto_cutscene_skip_original_bytes+50, 12)

tbl_data+8:
  dq 0

BorderGlobalParamsManager:
  readMem(auto_cutscene_skip_original_bytes+100, 7)

tbl_data+10:
  dq 0

transition_fade:
  readMem(auto_cutscene_skip_original_bytes+150, 7)

tbl_data+18:
  dq 0

unregistersymbol(auto_cutscene_skip game_mode BorderGlobalParamsManager transition_fade auto_cutscene_skip_original_bytes)
dealloc(newmem newmem2 newmem3 newmem4 auto_cutscene_skip_original_bytes)

{
// ORIGINAL CODE - INJECTION POINT: GameNative.dll+255A5A

GameNative.dll+255A2C: E8 4F 09 F6 FF        - call GameNative.dll+1B6380
GameNative.dll+255A31: 44 89 3D 88 40 EE 00  - mov [GameNative.dll+1139AC0],r15d
GameNative.dll+255A38: 48 8B 05 91 43 F7 00  - mov rax,[GameNative.dll+11C9DD0]
GameNative.dll+255A3F: 48 85 C0              - test rax,rax
GameNative.dll+255A42: 74 06                 - je GameNative.dll+255A4A
GameNative.dll+255A44: 44 39 78 0C           - cmp [rax+0C],r15d
GameNative.dll+255A48: 74 1A                 - je GameNative.dll+255A64
GameNative.dll+255A4A: 48 8B 05 77 43 F7 00  - mov rax,[GameNative.dll+11C9DC8]
GameNative.dll+255A51: 48 85 C0              - test rax,rax
GameNative.dll+255A54: 0F 84 28 02 00 00     - je GameNative.dll+255C82
// ---------- INJECTING HERE ----------
GameNative.dll+255A5A: 44 38 78 10           - cmp [rax+10],r15b
// ---------- DONE INJECTING  ----------
GameNative.dll+255A5E: 0F 84 1E 02 00 00     - je GameNative.dll+255C82
GameNative.dll+255A64: 48 8B 1D 75 43 F7 00  - mov rbx,[GameNative.dll+11C9DE0]
GameNative.dll+255A6B: 45 8B C4              - mov r8d,r12d
GameNative.dll+255A6E: 41 8B CD              - mov ecx,r13d
GameNative.dll+255A71: 8B 53 08              - mov edx,[rbx+08]
GameNative.dll+255A74: FF 15 AE A5 60 00     - call qword ptr [GameNative.dll+860028]
GameNative.dll+255A7A: 44 88 63 14           - mov [rbx+14],r12b
GameNative.dll+255A7E: 44 88 25 15 C0 60 00  - mov [GameNative.dll+861A9A],r12b
GameNative.dll+255A85: 44 89 25 34 40 EE 00  - mov [GameNative.dll+1139AC0],r12d
GameNative.dll+255A8C: 44 89 3D 6D 80 F4 00  - mov [GameNative.dll+119DB00],r15d
}

{
// ORIGINAL CODE - INJECTION POINT: GameNative.dll+258E10

GameNative.dll+258DFA: 49 8B 6B 18           - mov rbp,[r11+18]
GameNative.dll+258DFE: 49 8B 73 20           - mov rsi,[r11+20]
GameNative.dll+258E02: 49 8B 7B 28           - mov rdi,[r11+28]
GameNative.dll+258E06: 49 8B E3              - mov rsp,r11
GameNative.dll+258E09: 41 5E                 - pop r14
GameNative.dll+258E0B: C3                    - ret
GameNative.dll+258E0C: CC                    - int 3
GameNative.dll+258E0D: CC                    - int 3
GameNative.dll+258E0E: CC                    - int 3
GameNative.dll+258E0F: CC                    - int 3
// ---------- INJECTING HERE ----------
GameNative.dll+258E10: 0F B7 05 11 5C F4 00  - movzx eax,word ptr [GameNative.dll+119EA28]
// ---------- DONE INJECTING  ----------
GameNative.dll+258E17: B9 FB FF 00 00        - mov ecx,0000FFFB
GameNative.dll+258E1C: FF 05 2E 1F F7 00     - inc [GameNative.dll+11CAD50]
GameNative.dll+258E22: 66 83 E8 02           - sub ax,02
GameNative.dll+258E26: FF 05 F4 36 F7 00     - inc [GameNative.dll+11CC520]
GameNative.dll+258E2C: FF 05 5E 26 F7 00     - inc [GameNative.dll+11CB490]
GameNative.dll+258E32: 66 85 C1              - test cx,ax
GameNative.dll+258E35: 75 06                 - jne GameNative.dll+258E3D
GameNative.dll+258E37: FF 05 93 21 F7 00     - inc [GameNative.dll+11CAFD0]
GameNative.dll+258E3D: C3                    - ret
GameNative.dll+258E3E: CC                    - int 3
}

{
// ORIGINAL CODE - INJECTION POINT: GameNative.UgxGameNative_SetSkipUpdate+B993

GameNative.UgxGameNative_SetSkipUpdate+B96F: BA 03 00 00 00        - mov edx,00000003
GameNative.UgxGameNative_SetSkipUpdate+B974: E8 47 B5 FB FF        - call GameNative.DebugInfoFunctions_GetSeCallLogSeInfoStr+EEA0
GameNative.UgxGameNative_SetSkipUpdate+B979: 84 C0                 - test al,al
GameNative.UgxGameNative_SetSkipUpdate+B97B: 74 04                 - je GameNative.UgxGameNative_SetSkipUpdate+B981
GameNative.UgxGameNative_SetSkipUpdate+B97D: 83 4B 08 08           - or dword ptr [rbx+08],08
GameNative.UgxGameNative_SetSkipUpdate+B981: BA 04 00 00 00        - mov edx,00000004
GameNative.UgxGameNative_SetSkipUpdate+B986: E8 35 B5 FB FF        - call GameNative.DebugInfoFunctions_GetSeCallLogSeInfoStr+EEA0
GameNative.UgxGameNative_SetSkipUpdate+B98B: 84 C0                 - test al,al
GameNative.UgxGameNative_SetSkipUpdate+B98D: 74 04                 - je GameNative.UgxGameNative_SetSkipUpdate+B993
GameNative.UgxGameNative_SetSkipUpdate+B98F: 83 4B 08 10           - or dword ptr [rbx+08],10
// ---------- INJECTING HERE ----------
GameNative.UgxGameNative_SetSkipUpdate+B993: 48 8B 05 7E 73 5E 00  - mov rax,[GameNative.dll+644A48]
// ---------- DONE INJECTING  ----------
GameNative.UgxGameNative_SetSkipUpdate+B99A: 80 78 28 00           - cmp byte ptr [rax+28],00
GameNative.UgxGameNative_SetSkipUpdate+B99E: 74 0D                 - je GameNative.UgxGameNative_SetSkipUpdate+B9AD
GameNative.UgxGameNative_SetSkipUpdate+B9A0: 48 8B 05 09 73 5E 00  - mov rax,[GameNative.dll+6449E0]
GameNative.UgxGameNative_SetSkipUpdate+B9A7: 80 78 1F 00           - cmp byte ptr [rax+1F],00
GameNative.UgxGameNative_SetSkipUpdate+B9AB: EB 0C                 - jmp GameNative.UgxGameNative_SetSkipUpdate+B9B9
GameNative.UgxGameNative_SetSkipUpdate+B9AD: BA 05 00 00 00        - mov edx,00000005
GameNative.UgxGameNative_SetSkipUpdate+B9B2: E8 09 B5 FB FF        - call GameNative.DebugInfoFunctions_GetSeCallLogSeInfoStr+EEA0
GameNative.UgxGameNative_SetSkipUpdate+B9B7: 84 C0                 - test al,al
GameNative.UgxGameNative_SetSkipUpdate+B9B9: 74 04                 - je GameNative.UgxGameNative_SetSkipUpdate+B9BF
GameNative.UgxGameNative_SetSkipUpdate+B9BB: 83 4B 08 20           - or dword ptr [rbx+08],20
}

{
// ORIGINAL CODE - INJECTION POINT: GameNative.dll+255321

GameNative.dll+2552E8: E8 B3 99 FF FF           - call GameNative.dll+24ECA0
GameNative.dll+2552ED: EB 2B                    - jmp GameNative.dll+25531A
GameNative.dll+2552EF: 44 38 3D D8 F7 3E 00     - cmp [GameNative.dll+644ACE],r15b
GameNative.dll+2552F6: 74 22                    - je GameNative.dll+25531A
GameNative.dll+2552F8: 66 89 05 2B 97 F4 00     - mov [GameNative.dll+119EA2A],ax
GameNative.dll+2552FF: BE 1D 00 00 00           - mov esi,0000001D
GameNative.dll+255304: 66 44 89 3D 24 5B 3D 00  - mov [GameNative.dll+62AE30],r15w
GameNative.dll+25530C: 44 89 3D 21 5B 3D 00     - mov [GameNative.dll+62AE34],r15d
GameNative.dll+255313: 44 88 2D 19 5B 3D 00     - mov [GameNative.dll+62AE33],r13b
GameNative.dll+25531A: 48 8B 0D F7 4B F7 00     - mov rcx,[GameNative.dll+11C9F18]
// ---------- INJECTING HERE ----------
GameNative.dll+255321: 0F BF 1D 08 5B 3D 00     - movsx ebx,word ptr [GameNative.dll+62AE30]
// ---------- DONE INJECTING  ----------
GameNative.dll+255328: 48 85 C9                 - test rcx,rcx
GameNative.dll+25532B: 74 06                    - je GameNative.dll+255333
GameNative.dll+25532D: 0F B7 69 08              - movzx ebp,word ptr [rcx+08]
GameNative.dll+255331: EB 03                    - jmp GameNative.dll+255336
GameNative.dll+255333: 41 8B EF                 - mov ebp,r15d
GameNative.dll+255336: 66 41 2B EE              - sub bp,r14w
GameNative.dll+25533A: 66 41 3B EC              - cmp bp,r12w
GameNative.dll+25533E: 7E 06                    - jle GameNative.dll+255346
GameNative.dll+255340: 66 41 3B ED              - cmp bp,r13w
GameNative.dll+255344: 7E 04                    - jle GameNative.dll+25534A
}
</AssemblerScript>
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      <AddressString>GameNative.dll+255A5E</AddressString>
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        <Byte>43</Byte>
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      <AddressString>GameNative.dll+4DB4B</AddressString>
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        <Byte>D2</Byte>
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      <AddressString>GameNative.dll+1B0A2</AddressString>
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      <AddressString>GameNative.dll+255A7A</AddressString>
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