<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="52">
  <CheatEntries>
    <CheatEntry>
      <ID>1337205819</ID>
      <Description>"Gears of War: Judgment"</Description>
      <Options moDeactivateChildrenAsWell="1"/>
      <Color>6B6B6B</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
{$lua}
OpenProcess("GearsofWarJudgment.exe")
{$asm}
[DISABLE]
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>4</ID>
          <Description>"PlayerData.Ammo"</Description>
          <Color>FF0000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanmodule(PlayerData.Ammo,$process,47 8B 04 01 41 0F C8 4C 89 47 58 F3 0F 58 C1)
alloc(newmem,$1000,PlayerData.Ammo)
label(return)
registersymbol(PlayerData.Ammo)
newmem:
  mov [r9+r8],0
  mov r8d,[r9+r8]
  bswap r8d
  jmp return
PlayerData.Ammo:
  jmp newmem
  nop 2
return:
[DISABLE]
dealloc(*)
unregistersymbol(*)
PlayerData.Ammo:
  db 47 8B 04 01 41 0F C8
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>1337205828</ID>
          <Description>"PlayerData.Health"</Description>
          <Options moDeactivateChildrenAsWell="1"/>
          <Color>0000FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanmodule(PlayerData.Health,$process,41 8B 0C 10 89 CA 0F CA 48 89 57 58 41 89 D0 41 C1 E8 1F 44 88 87 3C 01 00 00 85 C9 0F 94 87 3E 01 00 00 85 D2 0F 9F 87 3D 01 00 00 88 87 3F 01 00 00 0F 8F ** ** ** ** 4C 89 BF 00 01 00 00)
alloc(newmem,$1000,PlayerData.Health)
label(return)
registersymbol(PlayerData.Health)
newmem:
  mov [rdx],254214144
  mov ecx,[r8+rdx]
  mov edx,ecx
  jmp return
PlayerData.Health:
  jmp newmem
  nop
return:
[DISABLE]
dealloc(*)
unregistersymbol(*)
PlayerData.Health:
  db 41 8B 0C 10 89 CA
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>
