<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="52">
  <CheatEntries>
    <CheatEntry>
      <ID>1337205819</ID>
      <Description>"Bayonetta 2"</Description>
      <Options moDeactivateChildrenAsWell="1"/>
      <Color>6B6B6B</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
{$lua}
OpenProcess("game_native.exe")
{$asm}
[DISABLE]
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>1337205836</ID>
          <Description>"PlayerData_Stats"</Description>
          <Options moDeactivateChildrenAsWell="1"/>
          <Color>0000FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanmodule(PlayerData_Stats,game.dll,8B 88 ** ** ** ** 48 89 4E 40 8B 90 F4 05 00 00 48 89 56 50)
alloc(PD_S,8)
alloc(newmem,$10000)
label(return)
registersymbol(PlayerData_Stats PD_S)
newmem:
  mov [PD_S],rax
  mov ecx,[rax+cedc]
  mov [rsi+40],rcx
  mov edx,[rax+5f4]
  jmp return
PlayerData_Stats:
  jmp far newmem
  nop 2
return:
[DISABLE]
dealloc(*)
unregistersymbol(*)
PlayerData_Stats:
  db 8B 88 DC CE 00 00 48 89 4E 40 8B 90 F4 05 00 00
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>1337205834</ID>
              <Description>"Health"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF0000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[PD_S]+CEDC</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>1337205835</ID>
              <Description>"Health Max"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[PD_S]+CEE0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>1337205869</ID>
              <Description>"Jump Multiplier "</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>800080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[PD_S]+4EBC</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>1337205842</ID>
          <Description>"PlayerData_Use"</Description>
          <Options moDeactivateChildrenAsWell="1"/>
          <Color>0000FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanmodule(PlayerData_Use,game.dll,48 C7 41 40 40 A5 00 00 48 8B 01 8B 80 ** ** ** ** 48 89 01)
alloc(PD_U,8)
alloc(newmem,$10000)
label(return)
registersymbol(PlayerData_Use PD_U)
newmem:
  mov [PD_U],rax
  mov eax,[rax+a540]
  mov [rcx],rax
  ret 
  nop word ptr cs:[rax+rax+0]
  jmp return
PlayerData_Use+b:
  jmp far newmem
  nop 6
return:
[DISABLE]
dealloc(*)
unregistersymbol(*)
PlayerData_Use+b:
  db 8B 80 40 A5 00 00 48 89 01 C3 66 2E 0F 1F 84 00 00 00 00 00
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>1337205843</ID>
              <Description>"Currency"</Description>
              <ShowAsSigned>1</ShowAsSigned>
              <Color>FF0000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[PD_U]+A540</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>1337205860</ID>
              <Description>"Deaths Counter"</Description>
              <ShowAsSigned>1</ShowAsSigned>
              <Color>FF8000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[PD_U]+A380</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>1337205861</ID>
              <Description>"Magic"</Description>
              <ShowAsSigned>1</ShowAsSigned>
              <Color>800080</Color>
              <VariableType>Float</VariableType>
              <Address>[PD_U]+A4EC</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>
