<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="52">
  <CheatEntries>
    <CheatEntry>
      <ID>1337205819</ID>
      <Description>"Metroid Dread"</Description>
      <Options moDeactivateChildrenAsWell="1"/>
      <Color>6B6B6B</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
{$lua}
OpenProcess("Metroid Dread.exe")
{$asm}
[DISABLE]
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>5</ID>
          <Description>"PlayerData_Health"</Description>
          <Color>0000FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanmodule(PlayerData_Health,Metroid Dread_code.dll,8B 44 0E 54 48 8B 0B 48 C7 83 A0 01 00 00 00 00 00 00)
alloc(newmem,$10000)
label(return)
registersymbol(PlayerData_Health)
newmem:
  mov [rsi+rcx+54],(float)999
  mov eax,[rsi+rcx+54]
  mov rcx,[rbx]
  mov qword ptr [rbx+1a0],0
  jmp return
PlayerData_Health:
  jmp far newmem
  nop 4
return:
[DISABLE]
dealloc(*)
unregistersymbol(*)
PlayerData_Health:
  db 8B 44 0E 54 48 8B 0B 48 C7 83 A0 01 00 00 00 00 00 00
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>1337205823</ID>
          <Description>"PlayerData_Use"</Description>
          <Color>FF0000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanmodule(PlayerData_Use,Metroid Dread_code.dll,89 10 48 C7 83 C0 00 00 00 00 F0 CB 09 48 8B 86 ** ** ** ** 48 89 83 C0 00 00 00 F6 83 B8 00 00 00 01)
registersymbol(PlayerData_Use)
PlayerData_Use:
  db 90 90
[DISABLE]
unregistersymbol(*)
PlayerData_Use:
  db 89 10 48 C7 83 C0 00 00 00 00 F0 CB 09 48 8B 86 88 F0 CB 09
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>
