<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="52">
  <CheatEntries>
    <CheatEntry>
      <ID>1337205819</ID>
      <Description>"Super Street Fighter II Turbo HD Remix"</Description>
      <Options moDeactivateChildrenAsWell="1"/>
      <Color>6B6B6B</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
{$lua}
OpenProcess("ssf2t_hd_remix.exe")
{$asm}
[DISABLE]
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>1337205890</ID>
          <Description>"PlayerData_Health"</Description>
          <Options moDeactivateChildrenAsWell="1"/>
          <Color>0000FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanmodule(PlayerData_Health,$process,05 2C 07 00 00 48 8D 0C 07 31 D2 3D 00 00 00 E0 0F 93 C2 C1 E2 0C 0F B6 04 0A 89 C1 C0 E9 07 31 D2 84 C0 88 8E 24 01 00 00 0F 9F 86 25 01 00 00 0F 94 86 26 01 00 00 0F 9E C2 0F B6 86 10 01 00 00 88 86 27 01 00 00 48 89 56 58 89 D0 C1 E0 18 B9 F8 02 00 00 03 4E 10 48 8D 14 39 45 31 C0 81 F9 00 00 00 E0 41 0F 93 C0 41 C1 E0 0C 41 89 04 10 41 8B 04 10 89 C1 0F C9 48 89 4E 58 B9 F4 02 00 00 03 4E 10 48 8D 14 0F 45 31 C0 81 F9 00 00 00 E0 41 0F 93 C0 41 C1 E0 0C 41 89 04 10 41 8B 04 10 89 C1 0F C9 48 89 4E 58 89 CA C1 EA 1F 88 96 3C 01 00 00 85 C9 0F 9F 86 3D 01 00 00 85 C0 0F 94 86 3E 01 00 00 0F B6 86 10 01 00 00 88 86 3F 01 00 00 8B 46 10 74 ** 48 C7 46 58 00 00 00 00 8D 88 40 01 00 00 48 8D 14 0F 45 31 C0 81 F9 00 00 00 E0 41 0F 93 C0 41 C1 E0 0C 41 C6 04 10 00 05 74 03 00 00 48 8D 0C 07 31 D2 3D 00 00 00 E0 0F 93 C2 C1 E2 0C 8B 04 0A 0F C8 48 89 46 58 48 8D 0C 07 31 D2 3D 00 00 00 E0 0F 93 C2 C1 E2 0C 8B 04 0A 85 C0 0F C8 48 89 46 58 C6 86 3C 01 00 00 00 0F 95 86 3D 01 00 00 0F 94 86 3E 01 00 00 0F B6 86 10 01 00 00 88 86 3F 01 00 00 8B 46 10 0F 84 ** ** ** ** 05 10 01 00 00 48 8D 0C 07 31 D2 3D 00 00 00 E0 0F 93 C2 C1 E2 0C 0F B6 04 0A 0F B6 C0 48 89 46 40 48 8B 46 10 66 48 0F 6E C0 66 0F 70 C0 44 66 0F D4 05 ** ** ** ** 66 0F 7F 46 30 8B 8E 44 01 00 00 F7 C1 40 80 00 00 0F 85 ** ** ** ** 05 A0 00 00 00 48 8D 0C 07 31 D2 3D 00 00 00 E0 0F 93 C2 C1 E2 0C 8B 04 0A 0F C8 66 0F 6E C0 F3 0F 5A C0 F2 0F 11 86 58 01 00 00 8B 46 10 83 E8 80 48 8D 0C 38 31 D2 3D 00 00 00 E0 0F 93 C2 C1 E2 0C 0F B7 04 0A 66 C1 C0 08 0F B7 C0 48 89 46 20 B8 96 00 00 00 03 46 10 48 8D 0C 38 31 D2 3D 00 00 00 E0 0F 93 C2 C1 E2 0C 0F B7 04 0A 66 C1 C0 08 0F B7 C0 48 89 06 48 8D 83 ** ** ** ** 48 89 86 00 01 00 00 48 89 F1 48 89 FA E8 ** ** ** ** B8 3C 01 00 00 8B 4E 10 01 C1 48 8D 14 39 45 31 C0 81 F9 00 00 00 E0 41 0F 93 C0 41 C1 E0 0C 41 8B 0C 10 0F C9 48 C1 E1 02 89 CA 48 89 56 58 48 C7 46 50 F4 5B BE 83)
alloc(PD_H,$8)
alloc(newmem,$10000)
label(return)
registersymbol(PlayerData_Health PD_H)
newmem:
  mov [PD_H],rcx
  movzx eax,byte ptr [rdx+rcx]
  mov ecx,eax
  shr cl,7
  xor edx,edx
  test al,al
  mov [rsi+124],cl
  jmp return
PlayerData_Health+16:
  jmp far newmem
  nop 5
return:
[DISABLE]
dealloc(*)
unregistersymbol(*)
PlayerData_Health+16:
  db 0F B6 04 0A 89 C1 C0 E9 07 31 D2 84 C0 88 8E 24 01 00 00
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>1337205891</ID>
              <Description>"Health"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>8080FF</Color>
              <VariableType>Custom</VariableType>
              <CustomType>2 Byte Big Endian</CustomType>
              <Address>PD_H</Address>
              <Offsets>
                <Offset>1000</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>
