<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="52">
  <CheatEntries>
    <CheatEntry SavedActivationState="1">
      <ID>1337205819</ID>
      <Description>"Super Mario Galaxy"</Description>
      <Options moDeactivateChildrenAsWell="1"/>
      <Color>6B6B6B</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
{$lua}
OpenProcess("NebulaRuntime.exe")
{$asm}
[DISABLE]
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>1337205859</ID>
          <Description>"Inventory_GoldCoins"</Description>
          <Color>008080</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanmodule(Inventory_GoldCoins,RMGE01_game.dll,41 8B 04 01 C7 81 ** ** ** ** 28 1F 11 80 0F 38 F1 41 0C)
alloc(newmem,$10000)
label(return)
registersymbol(Inventory_GoldCoins)
newmem:
  mov [r9+rax],(int)-419233792
  mov eax,[r9+rax]
  mov [rcx+1314],80111f28
  jmp return
Inventory_GoldCoins:
  jmp far newmem
return:
[DISABLE]
dealloc(*)
unregistersymbol(*)
Inventory_GoldCoins:
  db 41 8B 04 01 C7 81 14 13 00 00 28 1F 11 80
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>1337205846</ID>
          <Description>"Inventory_PurpleCoins"</Description>
          <Options moDeactivateChildrenAsWell="1"/>
          <Color>FF0080</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanmodule(Inventory_PurpleCoins,RMGE01_game.dll,83 C0 40 41 8B 04 01 C7 81 ** ** ** ** 28 1F 11 80 0F 38 F1 41 0C 48 B8 00 00 00 00 E7 03 00 00 48 89 41 10 E9 ** ** ** **)
alloc(newmem,$10000)
label(return)
registersymbol(Inventory_PurpleCoins)
newmem:
  mov [r9+rax],(int)-419233792
  mov eax,[r9+rax]
  mov [rcx+1314],80111f28
  jmp return
Inventory_PurpleCoins+3:
  jmp far newmem
return:
[DISABLE]
dealloc(*)
unregistersymbol(*)
Inventory_PurpleCoins+3:
  db 41 8B 04 01 C7 81 14 13 00 00 28 1F 11 80
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>1337205878</ID>
          <Description>"PlayerData_Life"</Description>
          <Color>FF8000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanmodule(PlayerData_Health,RMGE01_game.dll,45 8B 34 07 45 85 F6 0F 84 ** ** ** ** 8D 87 30 02 00 00)
alloc(newmem,$10000)
label(return)
registersymbol(PlayerData_Health)
newmem:
  mov [r15+rax],(int)100663296
  mov r14d,[r15+rax]
  test r14d,r14d
  je RMGE01_game.dll+81675d
  lea eax,[rdi+230]
  jmp return
PlayerData_Health:
  jmp far newmem
  nop 5
return:
[DISABLE]
dealloc(*)
unregistersymbol(*)
PlayerData_Health:
  db 45 8B 34 07 45 85 F6 0F 84 62 01 00 00 8D 87 30 02 00 00
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>
