<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="42">
  <CheatEntries>
    <CheatEntry>
      <ID>2</ID>
      <Description>"No Access Loss"</Description>
      <Color>0080FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>define(address, Inventory:SpendAmmo)
define(bytes, 55)

[ENABLE]
assert(address, bytes)

address:
  ret

[DISABLE]
address:
  db bytes
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>13</ID>
      <Description>"No Guard Break"</Description>
      <Color>0080FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>define(address, WState_OneHandedShield:Event_EnemyWeaponHitOurDefenses+2C0)
define(bytes, 41 FF D3)

[ENABLE]
assert(address, bytes)

address:
  nop 3

[DISABLE]
address:
  db bytes
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>14</ID>
      <Description>"Infinite Buff Time"</Description>
      <Color>0080FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>define(address, StatusEffectManager:UpdateTimedEffects+175)
define(bytes, 0F 85 0D FF FF FF)

[ENABLE]
assert(address, bytes)

address:
  nop 6

[DISABLE]
address:
  db bytes
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>15</ID>
      <Description>"100% Item Drop Chance"</Description>
      <Color>0080FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>define(dropItem, NPC:OnNPCDeath+827)
define(dropCollection, NPC:OnNPCDeath+B27)
define(dropItemBytes, 0F 82 5E 01 00 00)
define(dropCollectionBytes, 0F 82 96 00 00 00)

[ENABLE]
assert(dropItem, dropItemBytes)
assert(dropCollection, dropCollectionBytes)

dropItem:
  nop 6

dropCollection:
  nop 6

[DISABLE]
dropItem:
  db dropItemBytes
dropCollection:
  db dropCollectionBytes
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>16</ID>
      <Description>"Debug Commands"</Description>
      <Options moHideChildren="1"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>17</ID>
          <Description>"Unlock All Memories"</Description>
          <Color>FF8000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{$lua}
if syntaxcheck then return end

[ENABLE]
fireMonoMethod("InGameHUD", "DebugButton_RememberAll", {})

[DISABLE]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>19</ID>
          <Description>"Get All Items"</Description>
          <Color>FF8000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{$lua}
if syntaxcheck then return end

[ENABLE]
fireMonoMethod("InGameHUD", "DebugButton_AllItems", {})

[DISABLE]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>20</ID>
          <Description>"Player 1M Health"</Description>
          <Color>FF8000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{$lua}
if syntaxcheck then return end

[ENABLE]
fireMonoMethod("InGameHUD", "DebugButton_BoostHealth", {})

[DISABLE]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>24</ID>
          <Description>"Player Max Stats"</Description>
          <Color>FF8000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{$lua}
if syntaxcheck then return end

[ENABLE]
fireMonoMethod("InGameHUD", "DebugButton_MaxAllStats", {})

[DISABLE]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>18</ID>
          <Description>"4X Damage"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{$lua}
if syntaxcheck then return end

[ENABLE]
fireMonoMethod("InGameHUD", "DebugButton_4XDamage_On", {})

[DISABLE]
fireMonoMethod("InGameHUD", "DebugButton_4XDamage_Off", {})
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>23</ID>
          <Description>"Player Super Speed"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{$lua}
if syntaxcheck then return end

[ENABLE]
fireMonoMethod("InGameHUD", "DebugButton_LudaSpeed_On", {})

[DISABLE]
fireMonoMethod("InGameHUD", "DebugButton_LudaSpeed_Off", {})
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>21</ID>
          <Description>"Enemies Explode on Agro"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{$lua}
if syntaxcheck then return end

[ENABLE]
fireMonoMethod("InGameHUD", "DebugButton_Explode_On", {})

[DISABLE]
fireMonoMethod("InGameHUD", "DebugButton_Explode_Off", {})
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>22</ID>
          <Description>"Enemies Ignore Agro"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{$lua}
if syntaxcheck then return end

[ENABLE]
fireMonoMethod("InGameHUD", "DebugButton_IgnoreAgro_On", {})

[DISABLE]
fireMonoMethod("InGameHUD", "DebugButton_IgnoreAgro_Off", {})
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>6</ID>
      <Description>"Inventory"</Description>
      <Options moHideChildren="1"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>8</ID>
          <Description>"No Generic Item Loss"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, Item:set_Uses+15)
define(bytes, 89 87 A8 01 00 00)

[ENABLE]
assert(address, bytes)

alloc(newMemory, 100, address)
label(leave)

newMemory:
  push rdx
  mov rdx,[rdi+1A8]
  cmp rax,rdx
  pop rdx
  jle leave
  mov [rdi+1A8],rax
  jmp leave

address:
  jmp newMemory
  nop
leave:

[DISABLE]
address:
  db bytes

dealloc(*)
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>7</ID>
          <Description>"No Throw Item Loss"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, Consumable_Throwable:Throw+53C)
define(bytes, FF C8)

[ENABLE]
assert(address, bytes)

address:
  nop 2

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>4</ID>
          <Description>"No Memory Item Loss"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(useSingle, Consumable_MemoryPickup:AnimCB_ItemActivate+40)
define(useMulti, Consumable_MemoryPickup:AnimCB_ItemActivate+6D)
define(useSingleBytes, FF CA)
define(useMultiBytes, 2B C1)

[ENABLE]
assert(useSingle, useSingleBytes)
assert(useMulti, useMultiBytes)

useSingle:
  nop 2

useMulti:
  nop 2

[DISABLE]
useSingle:
  db useSingleBytes
useMulti:
  db useMultiBytes
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>5</ID>
          <Description>"No Healing Item Loss"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(useSingle, Item:AnimCB_ItemActivate+5B)
define(useMulti, Item:AnimCB_ItemActivate+88)
define(useSingleBytes, FF CA)
define(useMultiBytes, 2B C1)

[ENABLE]
assert(useSingle, useSingleBytes)
assert(useMulti, useMultiBytes)

useSingle:
  nop 2

useMulti:
  nop 2

[DISABLE]
useSingle:
  db useSingleBytes
useMulti:
  db useMultiBytes
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>9</ID>
      <Description>"No Stamina Loss on..."</Description>
      <Options moHideChildren="1"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>10</ID>
          <Description>"Attack"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, PlayerController:AttemptToSpendStaminaOnAttack)
define(bytes, 55 48 8B)

[ENABLE]
assert(address, bytes)

address:
  mov al,1
  ret

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>11</ID>
          <Description>"Skill"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, PlayerController:SpendStaminaAndReturnTrueIfZero)
define(bytes, 55 48 8B)

[ENABLE]
assert(address, bytes)

address:
  mov al,1
  ret

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>12</ID>
          <Description>"Defend"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, PlayerController:SpendStaminaButKeepRallyPointAndReturnTrueIfZero)
define(bytes, 55 48 8B)

[ENABLE]
assert(address, bytes)

address:
  mov al,1
  ret

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>0</ID>
          <Description>"Dodge"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, PlayerController:AttemptToSpendStamina)
define(bytes, 55 48 8B)

[ENABLE]
assert(address, bytes)

address:
  mov al,1
  ret

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>1</ID>
          <Description>"Sprint"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, PlayerController:DrainSprintStamina)
define(bytes, 55)

[ENABLE]
assert(address, bytes)

address:
  ret

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>27</ID>
      <Description>"Instances"</Description>
      <Options moHideChildren="1"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>25</ID>
          <Description>"Get Player Data"</Description>
          <Color>FF8000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{$lua}
if syntaxcheck then return end

[ENABLE]
pPlayerData = fireMonoMethod("SaveManager", "get_playerData", {})

[DISABLE]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>26</ID>
          <Description>"Player Data"</Description>
          <Options moHideChildren="1"/>
          <ShowAsSigned>0</ShowAsSigned>
          <GroupHeader>1</GroupHeader>
          <Address>pPlayerData</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>35</ID>
              <Description>"Name"</Description>
              <Options moHideChildren="1"/>
              <ShowAsSigned>0</ShowAsSigned>
              <GroupHeader>1</GroupHeader>
              <Address>+28</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>30</ID>
                  <Description>"Length"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+10</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>34</ID>
                  <Description>"Value"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>String</VariableType>
                  <Length>32</Length>
                  <Unicode>1</Unicode>
                  <CodePage>0</CodePage>
                  <ZeroTerminate>1</ZeroTerminate>
                  <Address>+14</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>37</ID>
              <Description>"Load Beacon"</Description>
              <Options moHideChildren="1"/>
              <ShowAsSigned>0</ShowAsSigned>
              <GroupHeader>1</GroupHeader>
              <Address>+38</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>38</ID>
                  <Description>"Length"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+10</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>39</ID>
                  <Description>"Value"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">START:Start
BeforeNarrator:Celebration Chamber
Bridge:Wilds Warning
CastleEntrance:Moat of the Stolen Crown
CoffinRoom:Usurped Usurper's Rest
CompilerContrabanBeacon:Start of Sequence - Staging Room
CompilerTutBeaconMiddle:Beacon Tutorial
CultBeginning:The Maw
CultPrison:The Chasm
HallOfHeroes:Hall of Heroes
MansionKitchen:The Consumer's Kitchen
MinesBreakRoom:The Depths - Staging Room
NobleWoodByStoneHenge:Discarded Tradition
PetraEntrance:Lair of the Adversary
Shrine:Heartflow Altar
SteamTownLowerSquare:Abandoned Market
SteamTownSmelter:Oreshaft Smelter
SteamTownStainedGlass:The Theater
Validation:Validation Banner
VampireCastleDungeon:Rehabilitation Pits
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>String</VariableType>
                  <Length>32</Length>
                  <Unicode>1</Unicode>
                  <CodePage>0</CodePage>
                  <ZeroTerminate>1</ZeroTerminate>
                  <Address>+14</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>40</ID>
              <Description>"Tether Beacon"</Description>
              <Options moHideChildren="1"/>
              <ShowAsSigned>0</ShowAsSigned>
              <GroupHeader>1</GroupHeader>
              <Address>+40</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>41</ID>
                  <Description>"Length"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+10</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>42</ID>
                  <Description>"Value"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">START:Start
BeforeNarrator:Celebration Chamber
Bridge:Wilds Warning
CastleEntrance:Moat of the Stolen Crown
CoffinRoom:Usurped Usurper's Rest
CompilerContrabanBeacon:Start of Sequence - Staging Room
CompilerTutBeaconMiddle:Beacon Tutorial
CultBeginning:The Maw
CultPrison:The Chasm
HallOfHeroes:Hall of Heroes
MansionKitchen:The Consumer's Kitchen
MinesBreakRoom:The Depths - Staging Room
NobleWoodByStoneHenge:Discarded Tradition
PetraEntrance:Lair of the Adversary
Shrine:Heartflow Altar
SteamTownLowerSquare:Abandoned Market
SteamTownSmelter:Oreshaft Smelter
SteamTownStainedGlass:The Theater
Validation:Validation Banner
VampireCastleDungeon:Rehabilitation Pits
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>String</VariableType>
                  <Length>32</Length>
                  <Unicode>1</Unicode>
                  <CodePage>0</CodePage>
                  <ZeroTerminate>1</ZeroTerminate>
                  <Address>+14</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>43</ID>
              <Description>"Region"</Description>
              <Options moHideChildren="1"/>
              <ShowAsSigned>0</ShowAsSigned>
              <GroupHeader>1</GroupHeader>
              <Address>+48</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>44</ID>
                  <Description>"Length"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+10</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>45</ID>
                  <Description>"Value"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">START:Start
BeforeNarrator:Celebration Chamber
Bridge:Wilds Warning
CastleEntrance:Moat of the Stolen Crown
CoffinRoom:Usurped Usurper's Rest
CompilerContrabanBeacon:Start of Sequence - Staging Room
CompilerTutBeaconMiddle:Beacon Tutorial
CultBeginning:The Maw
CultPrison:The Chasm
HallOfHeroes:Hall of Heroes
MansionKitchen:The Consumer's Kitchen
MinesBreakRoom:The Depths - Staging Room
NobleWoodByStoneHenge:Discarded Tradition
PetraEntrance:Lair of the Adversary
Shrine:Heartflow Altar
SteamTownLowerSquare:Abandoned Market
SteamTownSmelter:Oreshaft Smelter
SteamTownStainedGlass:The Theater
Validation:Validation Banner
VampireCastleDungeon:Rehabilitation Pits
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>String</VariableType>
                  <Length>32</Length>
                  <Unicode>1</Unicode>
                  <CodePage>0</CodePage>
                  <ZeroTerminate>1</ZeroTerminate>
                  <Address>+14</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>46</ID>
              <Description>"Region Name"</Description>
              <Options moHideChildren="1"/>
              <ShowAsSigned>0</ShowAsSigned>
              <GroupHeader>1</GroupHeader>
              <Address>+50</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>47</ID>
                  <Description>"Length"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+10</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>48</ID>
                  <Description>"Value"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">START:Start
BeforeNarrator:Celebration Chamber
Bridge:Wilds Warning
CastleEntrance:Moat of the Stolen Crown
CoffinRoom:Usurped Usurper's Rest
CompilerContrabanBeacon:Start of Sequence - Staging Room
CompilerTutBeaconMiddle:Beacon Tutorial
CultBeginning:The Maw
CultPrison:The Chasm
HallOfHeroes:Hall of Heroes
MansionKitchen:The Consumer's Kitchen
MinesBreakRoom:The Depths - Staging Room
NobleWoodByStoneHenge:Discarded Tradition
PetraEntrance:Lair of the Adversary
Shrine:Heartflow Altar
SteamTownLowerSquare:Abandoned Market
SteamTownSmelter:Oreshaft Smelter
SteamTownStainedGlass:The Theater
Validation:Validation Banner
VampireCastleDungeon:Rehabilitation Pits
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>String</VariableType>
                  <Length>32</Length>
                  <Unicode>1</Unicode>
                  <CodePage>0</CodePage>
                  <ZeroTerminate>1</ZeroTerminate>
                  <Address>+14</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>56</ID>
              <Description>"Stats"</Description>
              <Options moHideChildren="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>57</ID>
                  <Description>"Vitality"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>2 Bytes</VariableType>
                  <Address>+164</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>58</ID>
                  <Description>"Stamina"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>2 Bytes</VariableType>
                  <Address>+168</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>59</ID>
                  <Description>"Equip Load"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>2 Bytes</VariableType>
                  <Address>+16C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>60</ID>
                  <Description>"Strength"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>2 Bytes</VariableType>
                  <Address>+170</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>61</ID>
                  <Description>"Dexterity"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>2 Bytes</VariableType>
                  <Address>+174</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>62</ID>
                  <Description>"Source (Attunement)"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>2 Bytes</VariableType>
                  <Address>+178</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>63</ID>
                  <Description>"Luck"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>2 Bytes</VariableType>
                  <Address>+17C</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>28</ID>
              <Description>"Class"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Knight
1:Savage
2:Mercenary
3:SpellSword
4:Thief
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>+E8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>29</ID>
              <Description>"Health"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>Float</VariableType>
              <Address>+108</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>36</ID>
              <Description>"Memory"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>+10C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>31</ID>
              <Description>"Total Memory"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>+110</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>32</ID>
              <Description>"Items Remembered"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>+118</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>33</ID>
              <Description>"Easy Mode"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>Binary</VariableType>
              <BitStart>0</BitStart>
              <BitLength>1</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>+120</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>49</ID>
              <Description>"EXP to Level Up"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>2 Bytes</VariableType>
              <Address>+144</Address>
            </CheatEntry>
            <CheatEntry>
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