<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="42">
  <CheatEntries>
    <CheatEntry>
      <ID>0</ID>
      <Description>"No Stamina Loss"</Description>
      <Color>0080FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>define(address, Player:UseStamina)
define(bytes, 55)

[ENABLE]
assert(address, bytes)

address:
  ret

[DISABLE]
address:
  db bytes
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>2</ID>
      <Description>"Invisible to Mobs"</Description>
      <Color>0080FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>define(address, BaseAI:CanSenseTarget)
define(bytes, 55 48 8B EC)

[ENABLE]
assert(address, bytes)

address:
  mov al,0
  ret

[DISABLE]
address:
  db bytes
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>116</ID>
      <Description>"Get Odin DLC"</Description>
      <Color>0080FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>define(address, DLCMan:IsDLCInstalled)
define(bytes, 55 48 8B EC)

[ENABLE]
assert(address, bytes)

address:
  mov al,1
  ret

[DISABLE]
address:
  db bytes
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>105</ID>
      <Description>"Fast Farm"</Description>
      <Color>0080FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>define(address, Plant:SUpdate+2D7)
define(bytes, 73 12)

[ENABLE]
assert(address, bytes)

address:
  nop 2

[DISABLE]
address:
  db bytes
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>107</ID>
      <Description>"Fast Fermenter"</Description>
      <Color>0080FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>define(address, Fermenter:GetStatus+7D)
define(bytes, 73 07)

[ENABLE]
assert(address, bytes)

address:
  nop 2

[DISABLE]
address:
  db bytes
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>100</ID>
      <Description>"Max Loot Drop"</Description>
      <Color>000080</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$lua}
aDropList = getMethodBySignature("DropTable", "GetDropList", "")
{$asm}

define(address, $aDropList+F)
define(bytes, 48 63 4E 18)

[ENABLE]
assert(address, bytes)

address+3:
  db 1C

[DISABLE]
address:
  db bytes
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>97</ID>
      <Description>"Inventory"</Description>
      <Options moHideChildren="1"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>88</ID>
          <Description>"No Eat Loss"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, Player:ConsumeItem+D8)
define(bytes, 41 FF D3)

[ENABLE]
assert(address, bytes)

address:
  nop 3

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>99</ID>
          <Description>"No Ammo Loss"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, Attack:UseAmmo+218)
define(bytes, 41 FF D3)

[ENABLE]
assert(address, bytes)

address:
  nop 3

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>98</ID>
          <Description>"Can Eat Same Food"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, Player:CanEat+85)
define(address2, Player:CanEat+28D)
define(address3, Player:EatFood+1C5)
define(bytes, 0F 84 45 01 00 00)
define(bytes2, 0F 84 3D 00 00 00)
define(bytes3, 0F 84 05 01 00 00)

[ENABLE]
assert(address, bytes)
assert(address2, bytes2)
assert(address3, bytes3)

address:
  db E9 46 01 00 00 90
address2:
  db EB 41
  nop 4
address3:
  db E9 06 01 00 00 90

[DISABLE]
address:
  db bytes
address2:
  db bytes2
address3:
  db bytes3
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>81</ID>
          <Description>"No Craft Loss"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, InventoryGui:DoCrafting+380)
define(bytes, 41 FF D3)

[ENABLE]
assert(address, bytes)

address:
  nop 3

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>83</ID>
          <Description>"Teleport with Any Item"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, Inventory:IsTeleportable)
define(bytes, 55 48 8B EC)

[ENABLE]
assert(address, bytes)

address:
  mov al,1
  ret

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>104</ID>
          <Description>"Dupe Item on Move"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{$lua}
aAddItem = getMethodBySignature("Inventory", "AddItem", "ItemData, int")
{$asm}

define(address, $aAddItem+21F)
define(bytes, 41 2B C7)

[ENABLE]
assert(address, bytes)

address:
  nop 3

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>82</ID>
          <Description>"No Max Stack Size"</Description>
          <Color>000080</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{$lua}
aStackCraft = getMethodBySignature("Inventory", "AddItem", "string, int, int, int, long")
--aStackPickup = getMethodBySignature("Inventory", "AddItem", "string, int, int, int, long")
--aStackMove =
--aStackLoad =
{$asm}

define(address, $aStackCraft+273)
define(bytes, 48 0F 4C CE)

[ENABLE]
assert(address, bytes)

address:
  nop 4

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>96</ID>
      <Description>"Building"</Description>
      <Options moHideChildren="1"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>106</ID>
          <Description>"Build Anywhere"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, Player:UpdatePlacementGhost+242D)
define(bytes, 48 63 87 D4 05 00 00)

[ENABLE]
assert(address, bytes)
alloc(newMemory, 100, address)

label(leave)

newMemory:
  mov [rdi+5D4],0
  movsxd rax,[rdi+5D4]
  jmp leave

address:
  jmp newMemory
  nop 2
leave:

[DISABLE]
address:
  db bytes

dealloc(*)
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>89</ID>
          <Description>"No Build Loss"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, Player:UpdatePlacement+4D8)
define(bytes, 41 FF D3)

[ENABLE]
assert(address, bytes)

address:
  nop 3

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>119</ID>
          <Description>"No Support Break"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, WearNTear:UpdateSupport)
define(bytes, 55)

[ENABLE]
assert(address, bytes)

address:
  ret

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>120</ID>
          <Description>"No Wet Damage"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, WearNTear:UpdateWear+204)
define(bytes, 0F 84 25 01 00 00)

[ENABLE]
assert(address, bytes)

address:
  db E9 26 01 00 00 90

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>90</ID>
          <Description>"No Fire Fuel Loss"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, Fireplace:UpdateFireplace+C5)
define(bytes, 0F 84 A8 00 00 00)

[ENABLE]
assert(address, bytes)

address:
  db E9 A9 00 00 00
  nop

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>94</ID>
          <Description>"Crafting Station Always Usable"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, CraftingStation:CheckUsable)
define(bytes, 55 48 8B EC)

[ENABLE]
assert(address, bytes)

address:
  mov al,1
  ret

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>95</ID>
          <Description>"Crafting Station Never Too Far"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, CraftingStation:InUseDistance)
define(bytes, 55 48 8B EC)

[ENABLE]
assert(address, bytes)

address:
  mov al,1
  ret

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>101</ID>
      <Description>"Smelting"</Description>
      <Options moHideChildren="1"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>102</ID>
          <Description>"No Smelting Fuel Loss"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, Smelter:UpdateSmelter+358)
define(bytes, 41 FF D3)

[ENABLE]
assert(address, bytes)

address:
  nop 3

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>103</ID>
          <Description>"Instant Smelt/Kiln"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, Smelter:UpdateSmelter+402)
define(bytes, 0F 87 4B 00 00 00)

[ENABLE]
assert(address, bytes)

address:
  nop 6

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>121</ID>
      <Description>"Skills"</Description>
      <Options moHideChildren="1"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>77</ID>
          <Description>"No Skill Level Cap (Pretty Useless)"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, Skills.Skill:Raise+2F)
define(address2, Skills.Skill:Raise+110)
define(address3, Skills:GetSkillFactor+60)
define(bytes, 77 07)
define(bytes2, 41 FF D3)

[ENABLE]
assert(address, bytes)
assert(address2, bytes2)
assert(address3, bytes2)

address:
  db EB
address2:
  nop 3
address3:
  nop 3

[DISABLE]
address:
  db bytes
address2:
  db bytes2
address3:
  db bytes2
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>75</ID>
          <Description>"Set Skill EXP Multiplier"</Description>
          <Options moHideChildren="1"/>
          <Color>FF80FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, Skills.Skill:Raise+45)
define(bytes, F3 0F 10 4D E8)

[ENABLE]
assert(address, bytes)
alloc(newMemory, 100, address)

label(skillMult)
registerSymbol(skillMult)
label(leave)

newMemory:
  movss xmm1,[skillMult]
  jmp leave
skillMult:
  dd (float)4

address:
  jmp newMemory
leave:

[DISABLE]
address:
  db bytes

unregisterSymbol(*)
dealloc(*)
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>76</ID>
              <Description>"Multiplier"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>Float</VariableType>
              <Address>skillMult</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>122</ID>
          <Description>"Set Skill Level"</Description>
          <Options moHideChildren="1"/>
          <Color>FF80FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(check, Skills.Skill:Raise+B4)
define(address, Skills.Skill:Raise+11B)
define(bytes, F3 0F 11 6E 18)
define(bCheck, 0F 87 7D 00 00 00)

[ENABLE]
assert(address, bytes)
alloc(newMemory, 100, address)

label(skillSet)
registerSymbol(skillSet)
label(leave)

newMemory:
  movss xmm5,[skillSet]
  movss [rsi+18],xmm5
  jmp leave
skillSet:
  dd (float)100

address:
  jmp newMemory
leave:

check:
  nop 6

[DISABLE]
address:
  db bytes
check:
  db bCheck

unregisterSymbol(*)
dealloc(*)
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>123</ID>
              <Description>"Amount"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>Float</VariableType>
              <Address>skillSet</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>84</ID>
      <Description>"Durability"</Description>
      <Options moHideChildren="1"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>91</ID>
          <Description>"No Drain Loss (Torch)"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, Humanoid:DrainEquipedItemDurability+41)
define(bytes, F2 0F 5C C1)

[ENABLE]
assert(address, bytes)

address:
  nop 4

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>85</ID>
          <Description>"No Melee Attack Loss"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, Attack:DoMeleeAttack+3490)
define(bytes, 0F 84 48 00 00 00)

[ENABLE]
assert(address, bytes)

address:
  db EB 4C
  nop 4

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>86</ID>
          <Description>"No Ranged Attack Loss"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, Attack:ProjectileAttackTriggered+2DF)
define(bytes, 0F 84 48 00 00 00)

[ENABLE]
assert(address, bytes)

address:
  db EB 4C
  nop 4

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>117</ID>
          <Description>"No Block Loss"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, Humanoid:BlockAttack+B90)
define(bytes, 0F 84 60 00 00 00)

[ENABLE]
assert(address, bytes)

address:
  db EB 64
  nop 4

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>118</ID>
          <Description>"No Armor Loss"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, Player:DamageArmorDurability)
define(bytes, 55)

[ENABLE]
assert(address, bytes)

address:
  ret

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>87</ID>
          <Description>"No Repair Loss"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, Player:Repair+398)
define(bytes, 0F 84 6D 00 00 00)

[ENABLE]
assert(address, bytes)

address:
  db EB 71
  nop 4

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>93</ID>
          <Description>"No Build Hammer Loss"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, Player:UpdatePlacement+510)
define(bytes, 0F 84 7D 00 00 00)

[ENABLE]
assert(address, bytes)

address:
  db E9 7E 00 00 00
  nop

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>92</ID>
          <Description>"No Remove Loss"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, Player:UpdatePlacement+250)
define(bytes, 0F 84 4D 00 00 00)

[ENABLE]
assert(address, bytes)

address:
  db EB 51
  nop 4

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>111</ID>
      <Description>"Enemy Spawning"</Description>
      <Options moHideChildren="1"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>112</ID>
          <Description>"No Summon Item Loss"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, OfferingBowl:UseItem+358)
define(bytes, 41 FF D3)

[ENABLE]
assert(address, bytes)

address:
  nop 3

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>113</ID>
          <Description>"No Boss Spawn Limit"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, OfferingBowl:UseItem+5D)
define(bytes, 74 0A)

[ENABLE]
assert(address, bytes)

address:
  db EB

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>114</ID>
          <Description>"No Summon Object Loss"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, OfferingBowl:Interact+2A0)
define(bytes, 41 FF D3)

[ENABLE]
assert(address, bytes)

address:
  nop 3

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>115</ID>
          <Description>"No Object Boss Spawn Limit"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, OfferingBowl:Interact+65)
define(bytes, 74 07)

[ENABLE]
assert(address, bytes)

address:
  db EB

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>108</ID>
          <Description>"Rare Enemies Spawn More Commonly"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, SpawnSystem:UpdateSpawnList+338)
define(bytes, 48 8D 64 24 00)

[ENABLE]
assert(address, bytes)

address:
  db F3 0F 10 C8 90

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>109</ID>
          <Description>"Set Max Number of Enemies"</Description>
          <Options moHideChildren="1"/>
          <Color>000080</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, SpawnSystem:UpdateSpawnList+539)
define(bytes, 49 63 4E 3C 3B C1)

[ENABLE]
assert(address, bytes)
alloc(newMemory, 100, address)

label(maxEnemy)
registerSymbol(maxEnemy)
label(leave)

newMemory:
  mov ecx,[maxEnemy]
  cmp eax,ecx
  jmp leave
maxEnemy:
  dd (int)8

address:
  jmp newMemory
  nop
leave:

[DISABLE]
address:
  db bytes

unregisterSymbol(*)
dealloc(*)
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>110</ID>
              <Description>"Amount"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>maxEnemy</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>3</ID>
      <Description>"Instances"</Description>
      <Options moHideChildren="1"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>5</ID>
          <Description>"Get"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local ASSEMBLY = "assembly_valheim"

pPlayer = mono_class_getStaticFieldAddress("m_localPlayer", mono_findClass(ASSEMBLY, "Player"))
pMinimap = mono_class_getStaticFieldAddress("m_instance", mono_findClass(ASSEMBLY, "Minimap"))
{$asm}

[DISABLE]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>4</ID>
          <Description>"Player"</Description>
          <Options moHideChildren="1"/>
          <ShowAsSigned>0</ShowAsSigned>
          <GroupHeader>1</GroupHeader>
          <Address>pPlayer</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>6</ID>
              <Description>"Base HP"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>Float</VariableType>
              <Address>+5A8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>34</ID>
              <Description>"Food Update Timer"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>Float</VariableType>
              <Address>+5B0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>35</ID>
              <Description>"Food Regen Timer"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>Float</VariableType>
              <Address>+5B4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>44</ID>
              <Description>"Action"</Description>
              <Options moHideChildren="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>45</ID>
                  <Description>"Queued Attack Timer"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+610</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>46</ID>
                  <Description>"Queued Second Attack Timer"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+614</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>47</ID>
                  <Description>"Queued Dodge Timer"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+618</Address>
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                <CheatEntry>
                  <ID>48</ID>
                  <Description>"In Dodge"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Binary</VariableType>
                  <BitStart>0</BitStart>
                  <BitLength>1</BitLength>
                  <ShowAsBinary>0</ShowAsBinary>
                  <Address>+628</Address>
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                  <ID>49</ID>
                  <Description>"Dodge Invincible"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Binary</VariableType>
                  <BitStart>0</BitStart>
                  <BitLength>1</BitLength>
                  <ShowAsBinary>0</ShowAsBinary>
                  <Address>+629</Address>
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            </CheatEntry>
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              <ID>13</ID>
              <Description>"Stamina"</Description>
              <Options moHideChildren="1"/>
              <GroupHeader>1</GroupHeader>
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                <CheatEntry>
                  <ID>33</ID>
                  <Description>"Base Stamina"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+5AC</Address>
                </CheatEntry>
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                  <ID>36</ID>
                  <Description>"Stamina"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+5B8</Address>
                </CheatEntry>
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                  <ID>37</ID>
                  <Description>"Max Stamina"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+5BC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>8</ID>
                  <Description>"Stamina Regen"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+558</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>38</ID>
                  <Description>"Stamina Regen Timer"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+5C0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>9</ID>
                  <Description>"Stamina Regen Time Multiplier"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+55C</Address>
                </CheatEntry>
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                  <ID>10</ID>
                  <Description>"Stamina Regen Delay"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+560</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>11</ID>
                  <Description>"Run Stamina Drain"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+564</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>12</ID>
                  <Description>"Sneak Stamina Drain"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+568</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>14</ID>
                  <Description>"Swim Stamina Drain Min Skill"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+56C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>15</ID>
                  <Description>"Swim Stamina Drain Max Skill"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+570</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>16</ID>
                  <Description>"Dodge Stamina Usage"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+574</Address>
                </CheatEntry>
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                  <ID>17</ID>
                  <Description>"Weight Stamina Factor"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+578</Address>
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                <CheatEntry>
                  <ID>20</ID>
                  <Description>"Encumbered Stamina Drain"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+584</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
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              <ID>26</ID>
              <Description>"Building"</Description>
              <Options moHideChildren="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>32</ID>
                  <Description>"Max Place Distance"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+54C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>23</ID>
                  <Description>"Place Delay"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+590</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>24</ID>
                  <Description>"Remove Delay"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+594</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>25</ID>
                  <Description>"No Placement Cost"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Binary</VariableType>
                  <BitStart>0</BitStart>
                  <BitLength>1</BitLength>
                  <ShowAsBinary>0</ShowAsBinary>
                  <Address>+598</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>55</ID>
              <Description>"Teleport"</Description>
              <Options moHideChildren="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>18</ID>
                  <Description>"Teleport Timer"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+664</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>57</ID>
                  <Description>"Teleport Cooldown"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+668</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>53</ID>
                  <Description>"Teleporting"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Binary</VariableType>
                  <BitStart>0</BitStart>
                  <BitLength>1</BitLength>
                  <ShowAsBinary>0</ShowAsBinary>
                  <Address>+660</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>54</ID>
                  <Description>"Distant Teleport"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Binary</VariableType>
                  <BitStart>0</BitStart>
                  <BitLength>1</BitLength>
                  <ShowAsBinary>0</ShowAsBinary>
                  <Address>+661</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>61</ID>
              <Description>"Skill"</Description>
              <Options moHideChildren="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>62</ID>
                  <Description>"Run Improve Timer"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+6E8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>63</ID>
                  <Description>"Swim Improve Timer"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+6EC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>64</ID>
                  <Description>"Sneak Improve Timer"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+6F0</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
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              <ID>51</ID>
              <Description>"States"</Description>
              <Options moHideChildren="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>29</ID>
                  <Description>"PVP"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Binary</VariableType>
                  <BitStart>0</BitStart>
                  <BitLength>1</BitLength>
                  <ShowAsBinary>0</ShowAsBinary>
                  <Address>+5F8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>42</ID>
                  <Description>"Under Roof"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Binary</VariableType>
                  <BitStart>0</BitStart>
                  <BitLength>1</BitLength>
                  <ShowAsBinary>0</ShowAsBinary>
                  <Address>+604</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>50</ID>
                  <Description>"Safe in Home"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Binary</VariableType>
                  <BitStart>0</BitStart>
                  <BitLength>1</BitLength>
                  <ShowAsBinary>0</ShowAsBinary>
                  <Address>+634</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>52</ID>
                  <Description>"Sleeping"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Binary</VariableType>
                  <BitStart>0</BitStart>
                  <BitLength>1</BitLength>
                  <ShowAsBinary>0</ShowAsBinary>
                  <Address>+636</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>66</ID>
                  <Description>"Debug Mode"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Binary</VariableType>
                  <BitStart>0</BitStart>
                  <BitLength>1</BitLength>
                  <ShowAsBinary>0</ShowAsBinary>
                  <Address>pPlayer+10</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
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              <ID>28</ID>
              <Description>"Cheats"</Description>
              <Options moHideChildren="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>41</ID>
                  <Description>"Fly"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Binary</VariableType>
                  <BitStart>0</BitStart>
                  <BitLength>1</BitLength>
                  <ShowAsBinary>0</ShowAsBinary>
                  <Address>+5A0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>30</ID>
                  <Description>"God Mode"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Binary</VariableType>
                  <BitStart>0</BitStart>
                  <BitLength>1</BitLength>
                  <ShowAsBinary>0</ShowAsBinary>
                  <Address>+5A1</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>31</ID>
                  <Description>"Ghost Mode"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Binary</VariableType>
                  <BitStart>0</BitStart>
                  <BitLength>1</BitLength>
                  <ShowAsBinary>0</ShowAsBinary>
                  <Address>+5A2</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>67</ID>
              <Description>"Skin Color"</Description>
              <Options moHideChildren="1"/>
              <ShowAsSigned>0</ShowAsSigned>
              <GroupHeader>1</GroupHeader>
              <Address>+648</Address>
              <CheatEntries>
                <CheatEntry>
                  <ID>68</ID>
                  <Description>"Red"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>69</ID>
                  <Description>"Green"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>70</ID>
                  <Description>"Blue"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+8</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>71</ID>
              <Description>"Hair Color"</Description>
              <Options moHideChildren="1"/>
              <ShowAsSigned>0</ShowAsSigned>
              <GroupHeader>1</GroupHeader>
              <Address>+654</Address>
              <CheatEntries>
                <CheatEntry>
                  <ID>72</ID>
                  <Description>"Red"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>73</ID>
                  <Description>"Green"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>74</ID>
                  <Description>"Blue"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+8</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>7</ID>
              <Description>"Max Interact Distance"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>Float</VariableType>
              <Address>+550</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>27</ID>
              <Description>"Enable Auto Pickup"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>Binary</VariableType>
              <BitStart>0</BitStart>
              <BitLength>1</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>+59A</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>56</ID>
              <Description>"Auto Pickup Range"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>Float</VariableType>
              <Address>+57C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19</ID>
              <Description>"Max Carry Weight"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>Float</VariableType>
              <Address>+580</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>21</ID>
              <Description>"Hard Death Cooldown"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>Float</VariableType>
              <Address>+588</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>22</ID>
              <Description>"Base Camera Shake"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>Float</VariableType>
              <Address>+58C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>39</ID>
              <Description>"Guardian (Forsaken) Power"</Description>
              <DropDownList ReadOnly="1" DisplayValueAsItem="1">*:None
GP_Eikthyr:Eikthyr: -60% run/jump stamina cost
GP_TheElder:The Elder: +60% tree damage
GP_Bonemass:Bonemass: +50-75% blunt, slash, pierce resistance
GP_Moder:Moder: Wind follows you
GP_Yagluth:Yagluth: +50-75% fire, frost, lightning resistance
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>000080</Color>
              <VariableType>String</VariableType>
              <Length>12</Length>
              <Unicode>0</Unicode>
              <CodePage>0</CodePage>
              <ZeroTerminate>1</ZeroTerminate>
              <Address>+4A8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>40</ID>
              <Description>"Guardian (Forsaken) Power Cooldown"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>Float</VariableType>
              <Address>+5C4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>43</ID>
              <Description>"Near Fire Timer"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>Float</VariableType>
              <Address>+608</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>58</ID>
              <Description>"Drown Damage Timer"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>Float</VariableType>
              <Address>+6B4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>59</ID>
              <Description>"Stealth Update Timer"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>Float</VariableType>
              <Address>+6C0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>60</ID>
              <Description>"Stealth"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>Float</VariableType>
              <Address>+6C4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>65</ID>
              <Description>"Equipment Movement Modifier"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>Float</VariableType>
              <Address>+6F4</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>78</ID>
          <Description>"Minimap"</Description>
          <Options moHideChildren="1"/>
          <ShowAsSigned>0</ShowAsSigned>
          <GroupHeader>1</GroupHeader>
          <Address>pMinimap+8</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>80</ID>
              <Description>"Explore Interval"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>Float</VariableType>
              <Address>+200</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>79</ID>
              <Description>"Explore Radius"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>Float</VariableType>
              <Address>+204</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>
