<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="42">
  <CheatEntries>
    <CheatEntry>
      <ID>0</ID>
      <Description>"No Craft Loss"</Description>
      <Color>0080FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>define(address, UI_WorkbenchPreview:OnHoldCompleted+1B0)
define(bytes, 41 FF D3)

[ENABLE]
assert(address, bytes)

address:
  nop 3

[DISABLE]
address:
  db bytes
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>1</ID>
      <Description>"No Build Loss"</Description>
      <Color>0080FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>define(address, ConstructionManager:PlaceDown_WaitForFixedUpdate+8E8)
define(bytes, 41 FF D3)

[ENABLE]
assert(address, bytes)

address:
  nop 3

[DISABLE]
address:
  db bytes
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>2</ID>
      <Description>"No Build Sail Loss"</Description>
      <Color>0080FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>define(costPole, MultiStepConstructionCustomSail:NextStep+418)
define(costCloth, MultiStepConstructionCustomSail:NextStep+468)
define(bytes, 41 FF D3)

[ENABLE]
assert(costPole, bytes)
assert(costCloth, bytes)

costPole:
  nop 3

costCloth:
  nop 3

[DISABLE]
costPole:
  db bytes
costCloth:
  db bytes
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>
