<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="42">
  <CheatEntries>
    <CheatEntry>
      <ID>2</ID>
      <Description>"Disable All Item Change"</Description>
      <Color>0080FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>define(address, Inventory:ChangeItemQuantity)
define(bytes, 55)

[ENABLE]
assert(address, bytes)

address:
  ret

[DISABLE]
address:
  db bytes
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>21</ID>
      <Description>"No Fervour Cost"</Description>
      <Color>0080FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>define(address, PlayerSpells:get_AmmoCost)
define(bytes, 55 48 8B EC)

[ENABLE]
assert(address, bytes)

address:
  mov al,0
  ret

[DISABLE]
address:
  db bytes
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>14</ID>
      <Description>"No Quest Timer"</Description>
      <Color>0080FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>define(address, ObjectivesData:Update)
define(bytes, 55)

[ENABLE]
assert(address, bytes)

address:
  ret

[DISABLE]
address:
  db bytes
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>16</ID>
      <Description>"Instant Fish"</Description>
      <Color>0080FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>define(address, Interaction_Fishing:Update+E96)
define(bytes, 77 13)

[ENABLE]
assert(address, bytes)

address:
  nop 2

[DISABLE]
address:
  db bytes
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>19</ID>
      <Description>"No Bird Seed Eat"</Description>
      <Color>0080FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>define(address, FarmPlot.&lt;LandedBird&gt;d__72:MoveNext+5EE)
define(bytes, 0F 83 8D 01 00 00)

[ENABLE]
assert(address, bytes)

address:
  db E9 8E 01 00 00 90

[DISABLE]
address:
  db bytes
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>71</ID>
      <Description>"No Crusade Shrine Cooldown"</Description>
      <Color>0080FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>define(address, Shrines:Update+2CD)
define(bytes, 0F 87 68 00 00 00)

[ENABLE]
assert(address, bytes)

address:
  nop 6

[DISABLE]
address:
  db bytes
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>70</ID>
      <Description>"Always Get Max Tarot"</Description>
      <Color>0080FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>define(address, TarotCards:DrawRandomCard+14D)
define(bytes, 48 0F 4C C7)

[ENABLE]
assert(address, bytes)

address:
  db 48 8B F8 90

[DISABLE]
address:
  db bytes
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>73</ID>
      <Description>"Always Get Max Tarot Alt"</Description>
      <Color>0080FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>define(address, TarotCards:DrawRandomCard+16D)
define(bytes, 48 0F 4C C7)

[ENABLE]
assert(address, bytes)

address:
  db 48 8B F8 90

[DISABLE]
address:
  db bytes
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>8</ID>
      <Description>"Temple Altar"</Description>
      <Options moHideChildren="1"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>4</ID>
          <Description>"No Doctrine/Ritual Cooldown"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, UpgradeSystem:AddCooldown)
define(bytes, 55)

[ENABLE]
assert(address, bytes)

address:
  ret

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>6</ID>
          <Description>"No Sermon Cooldown"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, Interaction_TempleAltar:DoSermon+44)
define(bytes, 0F 8C 36 00 00 00)

[ENABLE]
assert(address, bytes)

address:
  db EB 3A 90 90 90 90

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>3</ID>
          <Description>"No Ritual Cost"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, Interaction_TempleAltar:RitualOnEnd+C0)
define(bytes, 41 FF D3)

[ENABLE]
assert(address, bytes)

address:
  nop 3

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>7</ID>
      <Description>"Followers"</Description>
      <Options moHideChildren="1"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>9</ID>
          <Description>"Always Spawn With Rare Trait"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, FollowerBrain:.ctor+142F)
define(bytes, 0F 82 2B 00 00 00)

[ENABLE]
assert(address, bytes)

address:
  nop 6

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>72</ID>
          <Description>"No Hunger"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, DifficultyManager:GetHungerDepletionMultiplier+20)
define(bytes, F3 0F 5A C0 F2 0F 5A C0)

[ENABLE]
assert(address, bytes)
alloc(HungerMultiplier, 4, address)

HungerMultiplier:
  dd (float)0

address:
  movss xmm0,[HungerMultiplier]

[DISABLE]
address:
  db bytes

dealloc(*)
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>10</ID>
          <Description>"No Gift Loss"</Description>
          <Color>000080</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>// Address specifier is not accepted, syntax error? Line 3

define(address, interaction_FollowerInteraction.&lt;&gt;c__DisplayClass68_0:&lt;GiveItemRoutine&gt;b__0+5E0)
define(bytes, 41 FF D3)

[ENABLE]
assert(address, bytes)

address:
  nop 3

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>65</ID>
      <Description>"Farming"</Description>
      <Options moHideChildren="1"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>63</ID>
          <Description>"Always Get Farm Seeds"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, Structures_BerryBush:GetBerries+2E7)
define(bytes, 0F 86 4E 00 00 00)

[ENABLE]
assert(address, bytes)

address:
  nop 6

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>64</ID>
          <Description>"Instant Follower Farm"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, FollowerTask_Farm:TaskTick+E0)
define(bytes, F2 0F 58 C1 F2 0F 5A E8)

[ENABLE]
assert(address, bytes)
alloc(FollowerFarmSpeed, 8, address)

FollowerFarmSpeed:
  dd (float)1024

address:
  movss xmm5,[FollowerFarmSpeed]

[DISABLE]
address:
  db bytes

dealloc(*)
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>67</ID>
          <Description>"No Follower Fertilizer Loss"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, FollowerTask_Farm:DoingBegin+146)
define(bytes, FF C9)

[ENABLE]
assert(address, bytes)

address:
  nop 2

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>74</ID>
          <Description>"No Follower Fertilizer Loss Alt"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, FollowerTask_Farm:DoingBegin+14E)
define(bytes, FF C9)

[ENABLE]
assert(address, bytes)

address:
  nop 2

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>68</ID>
          <Description>"No Follower Seed Loss"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, FollowerTask_Farm:DoingBegin+412)
define(bytes, FF C9)

[ENABLE]
assert(address, bytes)

address:
  nop 2

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>75</ID>
          <Description>"No Follower Seed Loss Alt"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, FollowerTask_Farm:DoingBegin+41A)
define(bytes, FF C9)

[ENABLE]
assert(address, bytes)

address:
  nop 2

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>62</ID>
          <Description>"No Put Seed in Silo Loss"</Description>
          <Color>000080</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>// Address specifier is not accepted, syntax error? Line 3

define(address, Interaction_SiloSeeder.&lt;&gt;c__DisplayClass18_0:&lt;OnInteract&gt;b__0+140)
define(bytes, 41 FF D3)

[ENABLE]
assert(address, bytes)

address:
  nop 3

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>13</ID>
      <Description>"Building"</Description>
      <Options moHideChildren="1"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>0</ID>
          <Description>"No Build Cost"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, PlacementRegion:Build+228)
define(bytes, 41 FF D3)

[ENABLE]
assert(address, bytes)

address:
  nop 3

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>12</ID>
          <Description>"No Upgrade Cost"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, PlacementRegion:DoUpgradeRoutine+770)
define(bytes, 41 FF D3)

[ENABLE]
assert(address, bytes)

address:
  nop 3

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>18</ID>
          <Description>"No Upgrade Cost Alt"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, PlacementRegion:DoUpgradeRoutine+7A0)
define(bytes, 41 FF D3)

[ENABLE]
assert(address, bytes)

address:
  nop 3

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>1</ID>
          <Description>"No Cook Cost"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, Lamb.UI.KitchenMenu.UICookingFireMenuController:OnRecipeChosen+F0)
define(bytes, 41 FF D3)

[ENABLE]
assert(address, bytes)

address:
  nop 3

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>15</ID>
          <Description>"No Refinery Cost"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, Lamb.UI.RefineryMenu.UIRefineryMenuController:AddToQueue+108)
define(bytes, 41 FF D3)

[ENABLE]
assert(address, bytes)

address:
  nop 3

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>61</ID>
          <Description>"No Propaganda Speaker Fuel Loss"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, Structures_PropagandaSpeaker:OnNewPhaseStarted)
define(bytes, 55)

[ENABLE]
assert(address, bytes)

address:
  ret

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>69</ID>
          <Description>"No Shrine Fuel Loss"</Description>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address, Structures_Shrine:OnNewPhaseStarted)
define(bytes, 55)

[ENABLE]
assert(address, bytes)

address:
  ret

[DISABLE]
address:
  db bytes
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>23</ID>
      <Description>"Instances"</Description>
      <Options moHideChildren="1"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>22</ID>
          <Description>"Get"</Description>
          <Options moHideChildren="1"/>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

FollowerTrait = mono_class_getStaticFieldAddress("ExclusiveTraits", mono_findClass("", "FollowerTrait"))
PropagandaRange = mono_class_getStaticFieldAddress("EFFECTIVE_DISTANCE", mono_findClass("", "Structures_PropagandaSpeaker"))

{$asm}

[DISABLE]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>27</ID>
          <Description>"Follower Traits"</Description>
          <Options moHideChildren="1"/>
          <ShowAsSigned>0</ShowAsSigned>
          <GroupHeader>1</GroupHeader>
          <Address>FollowerTrait</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>24</ID>
              <Description>"Starting Traits"</Description>
              <Options moHideChildren="1"/>
              <ShowAsSigned>0</ShowAsSigned>
              <GroupHeader>1</GroupHeader>
              <Address>+8</Address>
              <Offsets>
                <Offset>20</Offset>
                <Offset>10</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>29</ID>
                  <Description>"0"</Description>
                  <DropDownListLink>TraitList</DropDownListLink>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>35</ID>
                  <Description>"1"</Description>
                  <DropDownListLink>TraitList</DropDownListLink>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>36</ID>
                  <Description>"2"</Description>
                  <DropDownListLink>TraitList</DropDownListLink>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>37</ID>
                  <Description>"3"</Description>
                  <DropDownListLink>TraitList</DropDownListLink>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>38</ID>
                  <Description>"4"</Description>
                  <DropDownListLink>TraitList</DropDownListLink>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+10</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>39</ID>
                  <Description>"5"</Description>
                  <DropDownListLink>TraitList</DropDownListLink>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+14</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>40</ID>
                  <Description>"6"</Description>
                  <DropDownListLink>TraitList</DropDownListLink>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+18</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>41</ID>
                  <Description>"7"</Description>
                  <DropDownListLink>TraitList</DropDownListLink>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+1C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>42</ID>
                  <Description>"8"</Description>
                  <DropDownListLink>TraitList</DropDownListLink>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+20</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>43</ID>
                  <Description>"9"</Description>
                  <DropDownListLink>TraitList</DropDownListLink>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+24</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>44</ID>
                  <Description>"10"</Description>
                  <DropDownListLink>TraitList</DropDownListLink>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+28</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>45</ID>
                  <Description>"11"</Description>
                  <DropDownListLink>TraitList</DropDownListLink>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+2C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>46</ID>
                  <Description>"12"</Description>
                  <DropDownListLink>TraitList</DropDownListLink>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+30</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>25</ID>
              <Description>"Good Traits"</Description>
              <Options moHideChildren="1"/>
              <ShowAsSigned>0</ShowAsSigned>
              <GroupHeader>1</GroupHeader>
              <Address>+10</Address>
              <Offsets>
                <Offset>20</Offset>
                <Offset>10</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>49</ID>
                  <Description>"0"</Description>
                  <DropDownListLink>TraitList</DropDownListLink>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>50</ID>
                  <Description>"1"</Description>
                  <DropDownListLink>TraitList</DropDownListLink>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>51</ID>
                  <Description>"2"</Description>
                  <DropDownListLink>TraitList</DropDownListLink>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>52</ID>
                  <Description>"3"</Description>
                  <DropDownListLink>TraitList</DropDownListLink>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>53</ID>
                  <Description>"4"</Description>
                  <DropDownListLink>TraitList</DropDownListLink>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+10</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>54</ID>
                  <Description>"5"</Description>
                  <DropDownListLink>TraitList</DropDownListLink>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+14</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>55</ID>
                  <Description>"6"</Description>
                  <DropDownListLink>TraitList</DropDownListLink>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+18</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>56</ID>
                  <Description>"7"</Description>
                  <DropDownListLink>TraitList</DropDownListLink>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+1C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>57</ID>
                  <Description>"8"</Description>
                  <DropDownListLink>TraitList</DropDownListLink>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+20</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>26</ID>
              <Description>"Rare Starting Traits"</Description>
              <Options moHideChildren="1"/>
              <ShowAsSigned>0</ShowAsSigned>
              <GroupHeader>1</GroupHeader>
              <Address>+18</Address>
              <Offsets>
                <Offset>20</Offset>
                <Offset>10</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>58</ID>
                  <Description>"0"</Description>
                  <DropDownListLink>TraitList</DropDownListLink>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>59</ID>
                  <Description>"1"</Description>
                  <DropDownListLink>TraitList</DropDownListLink>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+4</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>60</ID>
          <Description>"Propaganda Speakers Range"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>008000</Color>
          <VariableType>Float</VariableType>
          <Address>PropagandaRange</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>47</ID>
      <Description>"Lists"</Description>
      <Options moHideChildren="1"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>48</ID>
          <Description>"TraitList"</Description>
          <DropDownList DisplayValueAsItem="1">0:None
1:NaturallySkeptical
2:NaturallyObedient
3:DesensitisedToDeath
4:FearOfDeath
5:Cannibal
6:GrassEater
7:Disciplinarian
8:Libertarian
9:SacrificeEnthusiast
10:AgainstSacrifice
11:Faithful
12:Faithless
13:FearOfSickPeople
14:LoveOfSickPeople
15:Sickly
16:IronStomach
17:Zealous
18:Materialistic
19:FalseIdols
20:Cynical
21:Gullible
22:Germophobe
23:Coprophiliac
24:Industrious
25:Lazy
26:SermonEnthusiast
27:ConstructionEnthusiast
28:MushroomEncouraged
29:MushroomBanned
30:LoveElderly
31:HateElderly
32:Immortal
</DropDownList>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>
