<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="42">
  <CheatEntries>
    <CheatEntry>
      <ID>2702</ID>
      <Description>"From Space"</Description>
      <Options moHideChildren="1" moManualExpandCollapse="1"/>
      <Color>FFFF00</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>2703</ID>
          <Description>"Youtube"</Description>
          <Color>208FFF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{$lua}
[ENABLE]
shellExecute("https://www.youtube.com/user/droelke");
createThread(function();sleep(100);memrec.Active=false;end);
[DISABLE]

</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>2704</ID>
          <Description>"OCT Profile"</Description>
          <Color>208FFF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{$lua}
[ENABLE]
shellExecute("https://opencheattables.com/memberlist.php?mode=viewprofile&amp;u=85");
createThread(function();sleep(100);memrec.Active=false;end);
[DISABLE]

</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>2705</ID>
          <Description>"xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"</Description>
          <Options moManualExpandCollapse="1"/>
          <Color>0000FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>2706</ID>
              <Description>"Table Author:  XxDaRealSlimballinxX"</Description>
              <Color>FC94B0</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>2707</ID>
                  <Description>"Visit us today @ GBA Services!"</Description>
                  <Color>C080FF</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
                <CheatEntry>
                  <ID>1337110746</ID>
                  <Description>"Discord  @ SlimBallin#1687"</Description>
                  <Color>008080</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>1337110747</ID>
              <Description>"[X] &lt;=== For Full Tool View"</Description>
              <Options moManualExpandCollapse="1"/>
              <Color>00FF00</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
// Script Creaded By mgr.inz.Player On CE Forums
LuaCall(function cycleFullCompact(sender,force) local state = not(compactmenuitem.Caption == 'Compact View Mode'); if force~=nil then state = not force end; compactmenuitem.Caption = state and 'Compact View Mode' or 'Full View Mode'; getMainForm().Splitter1.Visible = state; getMainForm().Panel4.Visible    = state; getMainForm().Panel5.Visible    = state; end; function addCompactMenu() if compactmenualreadyexists then return end; local parent = getMainForm().Menu.Items; compactmenuitem = createMenuItem(parent); parent.add(compactmenuitem); compactmenuitem.Caption = 'Compact View Mode'; compactmenuitem.OnClick = cycleFullCompact; compactmenualreadyexists = 'yes'; end; addCompactMenu(); cycleFullCompact(nil,true))

[DISABLE]
LuaCall(cycleFullCompact(nil,false))
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>5</ID>
                  <Description>"Cheats"</Description>
                  <Options moManualExpandCollapse="1"/>
                  <Color>FF00FF</Color>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1337110748</ID>
                      <Description>"xxxxxxxxxxxxxxxxxxxxxxx"</Description>
                      <Options moManualExpandCollapse="1"/>
                      <GroupHeader>1</GroupHeader>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>7</ID>
                          <Description>"Find my Health v1"</Description>
                          <Options moManualExpandCollapse="1"/>
                          <Color>4080FF</Color>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>{ 
  Game Executable   : FromSpace.exe
  Executable Version: 2021.3.5.60218
  Module Version    : 
  Script Date       : 2022-11-05
  Author 			: slimb
}

[ENABLE]

aobscanmodule(aob_He_P_p,GameAssembly.dll,F3 0F 10 40 38 48 83 C4 20 5B C3 E8 26)
registersymbol(aob_He_P_p)
alloc(newmem_He_P_p,$100,aob_He_P_p)
label(return_He_P_p)

alloc(bkp_He_P_p,5,aob_He_P_p)
registersymbol(bkp_He_P_p)

bkp_He_P_p:
  readmem(aob_He_P_p,5)

  registersymbol(He_P_p_Pointer)
newmem_He_P_p:
  mov [He_P_p_Pointer],rax

cave_He_P_p:
  readmem(aob_He_P_p,5)

  movss [rax+38],xmm0
  mov [rax+38],(float)9899999899


  jmp return_He_P_p
  
He_P_p_Pointer:
  dq 0

aob_He_P_p:
  jmp newmem_He_P_p
return_He_P_p:

[DISABLE]

aob_He_P_p:
  readmem(bkp_He_P_p,5)

unregistersymbol(aob_He_P_p)
unregistersymbol(bkp_He_P_p)
unregistersymbol(He_P_p_Pointer)
dealloc(newmem_He_P_p)
dealloc(bkp_He_P_p)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll.il2cpp+290CAA

GameAssembly.dll.il2cpp+290C6A: CC                    - int 3 
GameAssembly.dll.il2cpp+290C6B: CC                    - int 3 
GameAssembly.dll.il2cpp+290C6C: CC                    - int 3 
GameAssembly.dll.il2cpp+290C6D: CC                    - int 3 
GameAssembly.dll.il2cpp+290C6E: CC                    - int 3 
GameAssembly.dll.il2cpp+290C6F: CC                    - int 3 
CharacterHealthHandler.get_CurrentHealthAmount: 40 53                 - push rbx
GameAssembly.dll.il2cpp+290C72: 48 83 EC 20           - sub rsp,20
GameAssembly.dll.il2cpp+290C76: 80 3D 2B C2 A4 02 00  - cmp byte ptr [GameAssembly.dll+3073EA8],00
GameAssembly.dll.il2cpp+290C7D: 48 8B D9              - mov rbx,rcx
GameAssembly.dll.il2cpp+290C80: 75 13                 - jne GameAssembly.dll.il2cpp+290C95
GameAssembly.dll.il2cpp+290C82: 48 8D 0D 07 02 87 02  - lea rcx,[GameAssembly.dll.data+120E90]
GameAssembly.dll.il2cpp+290C89: E8 D2 08 D2 FF        - call GameAssembly.dll.text+347560
GameAssembly.dll.il2cpp+290C8E: C6 05 13 C2 A4 02 01  - mov byte ptr [GameAssembly.dll+3073EA8],01
GameAssembly.dll.il2cpp+290C95: 48 8B 43 20           - mov rax,[rbx+20]
GameAssembly.dll.il2cpp+290C99: 48 85 C0              - test rax,rax
GameAssembly.dll.il2cpp+290C9C: 74 17                 - je GameAssembly.dll.il2cpp+290CB5
GameAssembly.dll.il2cpp+290C9E: 48 8B 80 D8 00 00 00  - mov rax,[rax+000000D8]
GameAssembly.dll.il2cpp+290CA5: 48 85 C0              - test rax,rax
GameAssembly.dll.il2cpp+290CA8: 74 0B                 - je GameAssembly.dll.il2cpp+290CB5
// ---------- INJECTING HERE ----------
GameAssembly.dll.il2cpp+290CAA: F3 0F 10 40 38        - movss xmm0,[rax+38]
// ---------- DONE INJECTING  ----------
GameAssembly.dll.il2cpp+290CAF: 48 83 C4 20           - add rsp,20
GameAssembly.dll.il2cpp+290CB3: 5B                    - pop rbx
GameAssembly.dll.il2cpp+290CB4: C3                    - ret 
GameAssembly.dll.il2cpp+290CB5: E8 26 0A D2 FF        - call GameAssembly.dll.text+3476E0
GameAssembly.dll.il2cpp+290CBA: CC                    - int 3 
GameAssembly.dll.il2cpp+290CBB: CC                    - int 3 
GameAssembly.dll.il2cpp+290CBC: CC                    - int 3 
GameAssembly.dll.il2cpp+290CBD: CC                    - int 3 
GameAssembly.dll.il2cpp+290CBE: CC                    - int 3 
GameAssembly.dll.il2cpp+290CBF: CC                    - int 3 
CharacterHealthHandler.get_FS2LevelLoader: 48 83 EC 28           - sub rsp,28
GameAssembly.dll.il2cpp+290CC4: 80 3D FB C1 A4 02 00  - cmp byte ptr [GameAssembly.dll+3073EC6],00
GameAssembly.dll.il2cpp+290CCB: 75 13                 - jne GameAssembly.dll.il2cpp+290CE0
GameAssembly.dll.il2cpp+290CCD: 48 8D 0D BC BC 82 02  - lea rcx,[GameAssembly.dll.data+DC990]
GameAssembly.dll.il2cpp+290CD4: E8 87 08 D2 FF        - call GameAssembly.dll.text+347560
GameAssembly.dll.il2cpp+290CD9: C6 05 E6 C1 A4 02 01  - mov byte ptr [GameAssembly.dll+3073EC6],01
GameAssembly.dll.il2cpp+290CE0: 48 8B 0D A9 BC 82 02  - mov rcx,[GameAssembly.dll.data+DC990]
GameAssembly.dll.il2cpp+290CE7: 48 83 C4 28           - add rsp,28
GameAssembly.dll.il2cpp+290CEB: E9 10 2D D1 00        - jmp GameAssembly.dll.il2cpp+FA3A00
CharacterHealthHandler.get_HasJoinedGame: 40 53                 - push rbx
}
</AssemblerScript>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>8</ID>
                              <Description>"symbol ptr"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <ShowAsSigned>0</ShowAsSigned>
                              <Color>000000</Color>
                              <VariableType>8 Bytes</VariableType>
                              <Address>He_P_p_Pointer</Address>
                              <CheatEntries>
                                <CheatEntry>
                                  <ID>14</ID>
                                  <Description>"Current Health"</Description>
                                  <Color>00FFFF</Color>
                                  <VariableType>Float</VariableType>
                                  <Address>He_P_p_Pointer</Address>
                                  <Offsets>
                                    <Offset>38</Offset>
                                  </Offsets>
                                  <CheatEntries>
                                    <CheatEntry>
                                      <ID>9</ID>
                                      <Description>"isDirty"</Description>
                                      <VariableType>Byte</VariableType>
                                      <Address>He_P_p_Pointer</Address>
                                      <Offsets>
                                        <Offset>10</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                  </CheatEntries>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>10</ID>
                                  <Description>"Settings"</Description>
                                  <ShowAsHex>1</ShowAsHex>
                                  <VariableType>8 Bytes</VariableType>
                                  <Address>He_P_p_Pointer</Address>
                                  <Offsets>
                                    <Offset>18</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>11</ID>
                                  <Description>"&lt;LastSyncedTime&gt;k__BackingField"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>He_P_p_Pointer</Address>
                                  <Offsets>
                                    <Offset>20</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>12</ID>
                                  <Description>"OnValueChanged"</Description>
                                  <ShowAsHex>1</ShowAsHex>
                                  <VariableType>8 Bytes</VariableType>
                                  <Address>He_P_p_Pointer</Address>
                                  <Offsets>
                                    <Offset>28</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>13</ID>
                                  <Description>"networkedBehaviour"</Description>
                                  <ShowAsHex>1</ShowAsHex>
                                  <VariableType>8 Bytes</VariableType>
                                  <Address>He_P_p_Pointer</Address>
                                  <Offsets>
                                    <Offset>30</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>15</ID>
                                  <Description>"&lt;IsInvulnerable&gt;k__BackingField"</Description>
                                  <Options moManualExpandCollapse="1"/>
                                  <ShowAsHex>1</ShowAsHex>
                                  <Color>FFFF00</Color>
                                  <VariableType>8 Bytes</VariableType>
                                  <Address>He_P_p_Pointer</Address>
                                  <Offsets>
                                    <Offset>B8</Offset>
                                    <Offset>30</Offset>
                                  </Offsets>
                                  <CheatEntries>
                                    <CheatEntry>
                                      <ID>17</ID>
                                      <Description>"InternalValue"</Description>
                                      <Color>00FFFF</Color>
                                      <VariableType>Byte</VariableType>
                                      <Address>He_P_p_Pointer</Address>
                                      <Offsets>
                                        <Offset>38</Offset>
                                        <Offset>B8</Offset>
                                        <Offset>30</Offset>
                                      </Offsets>
                                      <CheatEntries>
                                        <CheatEntry>
                                          <ID>16</ID>
                                          <Description>"isDirty"</Description>
                                          <VariableType>Byte</VariableType>
                                          <Address>He_P_p_Pointer</Address>
                                          <Offsets>
                                            <Offset>10</Offset>
                                            <Offset>B8</Offset>
                                            <Offset>30</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                      </CheatEntries>
                                    </CheatEntry>
                                  </CheatEntries>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>18</ID>
                                  <Description>"&lt;CurrentHealthAmount&gt;k__BackingField"</Description>
                                  <Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
                                  <ShowAsHex>1</ShowAsHex>
                                  <Color>8080FF</Color>
                                  <VariableType>8 Bytes</VariableType>
                                  <Address>He_P_p_Pointer</Address>
                                  <Offsets>
                                    <Offset>D8</Offset>
                                    <Offset>30</Offset>
                                  </Offsets>
                                  <CheatEntries>
                                    <CheatEntry>
                                      <ID>20</ID>
                                      <Description>"InternalValue"</Description>
                                      <Color>00FFFF</Color>
                                      <VariableType>Float</VariableType>
                                      <Address>He_P_p_Pointer</Address>
                                      <Offsets>
                                        <Offset>38</Offset>
                                        <Offset>D8</Offset>
                                        <Offset>30</Offset>
                                      </Offsets>
                                      <CheatEntries>
                                        <CheatEntry>
                                          <ID>19</ID>
                                          <Description>"isDirty"</Description>
                                          <VariableType>Byte</VariableType>
                                          <Address>He_P_p_Pointer</Address>
                                          <Offsets>
                                            <Offset>10</Offset>
                                            <Offset>D8</Offset>
                                            <Offset>30</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                      </CheatEntries>
                                    </CheatEntry>
                                  </CheatEntries>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>21</ID>
                                  <Description>"&lt;TargetHealthAmount&gt;k__BackingField"</Description>
                                  <Options moManualExpandCollapse="1"/>
                                  <ShowAsHex>1</ShowAsHex>
                                  <Color>8080FF</Color>
                                  <VariableType>8 Bytes</VariableType>
                                  <Address>He_P_p_Pointer</Address>
                                  <Offsets>
                                    <Offset>E0</Offset>
                                    <Offset>30</Offset>
                                  </Offsets>
                                  <CheatEntries>
                                    <CheatEntry>
                                      <ID>23</ID>
                                      <Description>"InternalValue"</Description>
                                      <Color>00FFFF</Color>
                                      <VariableType>Float</VariableType>
                                      <Address>He_P_p_Pointer</Address>
                                      <Offsets>
                                        <Offset>38</Offset>
                                        <Offset>E0</Offset>
                                        <Offset>30</Offset>
                                      </Offsets>
                                      <CheatEntries>
                                        <CheatEntry>
                                          <ID>22</ID>
                                          <Description>"isDirty"</Description>
                                          <VariableType>Byte</VariableType>
                                          <Address>He_P_p_Pointer</Address>
                                          <Offsets>
                                            <Offset>10</Offset>
                                            <Offset>E0</Offset>
                                            <Offset>30</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                      </CheatEntries>
                                    </CheatEntry>
                                  </CheatEntries>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>24</ID>
                                  <Description>"&lt;CurrentShieldAmount&gt;k__BackingField"</Description>
                                  <Options moManualExpandCollapse="1"/>
                                  <ShowAsHex>1</ShowAsHex>
                                  <Color>8080FF</Color>
                                  <VariableType>8 Bytes</VariableType>
                                  <Address>He_P_p_Pointer</Address>
                                  <Offsets>
                                    <Offset>E8</Offset>
                                    <Offset>30</Offset>
                                  </Offsets>
                                  <CheatEntries>
                                    <CheatEntry>
                                      <ID>26</ID>
                                      <Description>"InternalValue"</Description>
                                      <Color>00FFFF</Color>
                                      <VariableType>Float</VariableType>
                                      <Address>He_P_p_Pointer</Address>
                                      <Offsets>
                                        <Offset>38</Offset>
                                        <Offset>E8</Offset>
                                        <Offset>30</Offset>
                                      </Offsets>
                                      <CheatEntries>
                                        <CheatEntry>
                                          <ID>25</ID>
                                          <Description>"isDirty"</Description>
                                          <VariableType>Byte</VariableType>
                                          <Address>He_P_p_Pointer</Address>
                                          <Offsets>
                                            <Offset>10</Offset>
                                            <Offset>E8</Offset>
                                            <Offset>30</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                      </CheatEntries>
                                    </CheatEntry>
                                  </CheatEntries>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>27</ID>
                                  <Description>"&lt;TargetShieldAmount&gt;k__BackingField"</Description>
                                  <Options moManualExpandCollapse="1"/>
                                  <ShowAsHex>1</ShowAsHex>
                                  <Color>8080FF</Color>
                                  <VariableType>8 Bytes</VariableType>
                                  <Address>He_P_p_Pointer</Address>
                                  <Offsets>
                                    <Offset>F0</Offset>
                                    <Offset>30</Offset>
                                  </Offsets>
                                  <CheatEntries>
                                    <CheatEntry>
                                      <ID>29</ID>
                                      <Description>"InternalValue"</Description>
                                      <Color>00FFFF</Color>
                                      <VariableType>Float</VariableType>
                                      <Address>He_P_p_Pointer</Address>
                                      <Offsets>
                                        <Offset>38</Offset>
                                        <Offset>F0</Offset>
                                        <Offset>30</Offset>
                                      </Offsets>
                                      <CheatEntries>
                                        <CheatEntry>
                                          <ID>28</ID>
                                          <Description>"isDirty"</Description>
                                          <VariableType>Byte</VariableType>
                                          <Address>He_P_p_Pointer</Address>
                                          <Offsets>
                                            <Offset>10</Offset>
                                            <Offset>F0</Offset>
                                            <Offset>30</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                      </CheatEntries>
                                    </CheatEntry>
                                  </CheatEntries>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>30</ID>
                                  <Description>"&lt;Level&gt;k__BackingField"</Description>
                                  <Options moManualExpandCollapse="1"/>
                                  <ShowAsHex>1</ShowAsHex>
                                  <Color>40FF00</Color>
                                  <VariableType>8 Bytes</VariableType>
                                  <Address>He_P_p_Pointer</Address>
                                  <Offsets>
                                    <Offset>110</Offset>
                                    <Offset>30</Offset>
                                  </Offsets>
                                  <CheatEntries>
                                    <CheatEntry>
                                      <ID>32</ID>
                                      <Description>"InternalValue"</Description>
                                      <Color>00FFFF</Color>
                                      <VariableType>4 Bytes</VariableType>
                                      <Address>He_P_p_Pointer</Address>
                                      <Offsets>
                                        <Offset>38</Offset>
                                        <Offset>110</Offset>
                                        <Offset>30</Offset>
                                      </Offsets>
                                      <CheatEntries>
                                        <CheatEntry>
                                          <ID>31</ID>
                                          <Description>"isDirty"</Description>
                                          <VariableType>Byte</VariableType>
                                          <Address>He_P_p_Pointer</Address>
                                          <Offsets>
                                            <Offset>10</Offset>
                                            <Offset>110</Offset>
                                            <Offset>30</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                      </CheatEntries>
                                    </CheatEntry>
                                  </CheatEntries>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>33</ID>
                                  <Description>"&lt;XP&gt;k__BackingField"</Description>
                                  <Options moManualExpandCollapse="1"/>
                                  <ShowAsHex>1</ShowAsHex>
                                  <Color>FF8000</Color>
                                  <VariableType>8 Bytes</VariableType>
                                  <Address>He_P_p_Pointer</Address>
                                  <Offsets>
                                    <Offset>118</Offset>
                                    <Offset>30</Offset>
                                  </Offsets>
                                  <CheatEntries>
                                    <CheatEntry>
                                      <ID>35</ID>
                                      <Description>"InternalValue"</Description>
                                      <Color>00FFFF</Color>
                                      <VariableType>4 Bytes</VariableType>
                                      <Address>He_P_p_Pointer</Address>
                                      <Offsets>
                                        <Offset>38</Offset>
                                        <Offset>118</Offset>
                                        <Offset>30</Offset>
                                      </Offsets>
                                      <CheatEntries>
                                        <CheatEntry>
                                          <ID>34</ID>
                                          <Description>"isDirty"</Description>
                                          <VariableType>Byte</VariableType>
                                          <Address>He_P_p_Pointer</Address>
                                          <Offsets>
                                            <Offset>10</Offset>
                                            <Offset>118</Offset>
                                            <Offset>30</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                      </CheatEntries>
                                    </CheatEntry>
                                  </CheatEntries>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>36</ID>
                                  <Description>"&lt;ActivePerks&gt;k__BackingField"</Description>
                                  <Options moManualExpandCollapse="1"/>
                                  <ShowAsHex>1</ShowAsHex>
                                  <Color>8080FF</Color>
                                  <VariableType>8 Bytes</VariableType>
                                  <Address>He_P_p_Pointer</Address>
                                  <Offsets>
                                    <Offset>128</Offset>
                                    <Offset>30</Offset>
                                  </Offsets>
                                  <CheatEntries>
                                    <CheatEntry>
                                      <ID>38</ID>
                                      <Description>"list"</Description>
                                      <ShowAsHex>1</ShowAsHex>
                                      <VariableType>8 Bytes</VariableType>
                                      <Address>He_P_p_Pointer</Address>
                                      <Offsets>
                                        <Offset>10</Offset>
                                        <Offset>128</Offset>
                                        <Offset>30</Offset>
                                      </Offsets>
                                      <CheatEntries>
                                        <CheatEntry>
                                          <ID>39</ID>
                                          <Description>"_items"</Description>
                                          <ShowAsHex>1</ShowAsHex>
                                          <VariableType>8 Bytes</VariableType>
                                          <Address>He_P_p_Pointer</Address>
                                          <Offsets>
                                            <Offset>10</Offset>
                                            <Offset>10</Offset>
                                            <Offset>128</Offset>
                                            <Offset>30</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                      </CheatEntries>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>37</ID>
                                      <Description>"isDirty"</Description>
                                      <VariableType>Byte</VariableType>
                                      <Address>He_P_p_Pointer</Address>
                                      <Offsets>
                                        <Offset>18</Offset>
                                        <Offset>128</Offset>
                                        <Offset>30</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                  </CheatEntries>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>40</ID>
                                  <Description>"&lt;AllowEnergyTransfer&gt;k__BackingField"</Description>
                                  <Options moManualExpandCollapse="1"/>
                                  <ShowAsHex>1</ShowAsHex>
                                  <Color>8080FF</Color>
                                  <VariableType>8 Bytes</VariableType>
                                  <Address>He_P_p_Pointer</Address>
                                  <Offsets>
                                    <Offset>130</Offset>
                                    <Offset>30</Offset>
                                  </Offsets>
                                  <CheatEntries>
                                    <CheatEntry>
                                      <ID>42</ID>
                                      <Description>"InternalValue"</Description>
                                      <Color>00FFFF</Color>
                                      <VariableType>Byte</VariableType>
                                      <Address>He_P_p_Pointer</Address>
                                      <Offsets>
                                        <Offset>38</Offset>
                                        <Offset>130</Offset>
                                        <Offset>30</Offset>
                                      </Offsets>
                                      <CheatEntries>
                                        <CheatEntry>
                                          <ID>41</ID>
                                          <Description>"isDirty"</Description>
                                          <VariableType>Byte</VariableType>
                                          <Address>He_P_p_Pointer</Address>
                                          <Offsets>
                                            <Offset>10</Offset>
                                            <Offset>130</Offset>
                                            <Offset>30</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                      </CheatEntries>
                                    </CheatEntry>
                                  </CheatEntries>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>43</ID>
                                  <Description>"&lt;CurrentInTheZoneRank&gt;k__BackingField"</Description>
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