<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="42">
  <CheatEntries>
    <CheatEntry>
      <ID>2702</ID>
      <Description>"The Legend of Tian Ding [GamePass]"</Description>
      <Options moHideChildren="1" moManualExpandCollapse="1"/>
      <Color>4080FF</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>2703</ID>
          <Description>"Youtube"</Description>
          <Color>208FFF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{$lua}
[ENABLE]
shellExecute("https://www.youtube.com/user/droelke");
createThread(function();sleep(100);memrec.Active=false;end);
[DISABLE]

</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>2704</ID>
          <Description>"OCT Profile"</Description>
          <Color>208FFF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{$lua}
[ENABLE]
shellExecute("https://opencheattables.com/memberlist.php?mode=viewprofile&amp;u=85");
createThread(function();sleep(100);memrec.Active=false;end);
[DISABLE]

</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>2705</ID>
          <Description>"xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"</Description>
          <Options moManualExpandCollapse="1"/>
          <Color>0000FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>2706</ID>
              <Description>"Table Author:  XxDaRealSlimballinxX"</Description>
              <Color>FC94B0</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>2707</ID>
                  <Description>"Visit us today @ GBA Services!"</Description>
                  <Color>C080FF</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
                <CheatEntry>
                  <ID>1337110746</ID>
                  <Description>"Discord  @ SlimBallin#1687"</Description>
                  <Color>008080</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>1337110747</ID>
              <Description>"[X] &lt;=== For Full Tool View"</Description>
              <Options moManualExpandCollapse="1"/>
              <Color>00FF00</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
// Script Creaded By mgr.inz.Player On CE Forums
LuaCall(function cycleFullCompact(sender,force) local state = not(compactmenuitem.Caption == 'Compact View Mode'); if force~=nil then state = not force end; compactmenuitem.Caption = state and 'Compact View Mode' or 'Full View Mode'; getMainForm().Splitter1.Visible = state; getMainForm().Panel4.Visible    = state; getMainForm().Panel5.Visible    = state; end; function addCompactMenu() if compactmenualreadyexists then return end; local parent = getMainForm().Menu.Items; compactmenuitem = createMenuItem(parent); parent.add(compactmenuitem); compactmenuitem.Caption = 'Compact View Mode'; compactmenuitem.OnClick = cycleFullCompact; compactmenualreadyexists = 'yes'; end; addCompactMenu(); cycleFullCompact(nil,true))

[DISABLE]
LuaCall(cycleFullCompact(nil,false))
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>1337110748</ID>
                  <Description>"Cheats"</Description>
                  <Options moManualExpandCollapse="1"/>
                  <Color>FF00FF</Color>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1337110749</ID>
                      <Description>"xxxxxxxxxxxxxxxxxxxxxxx"</Description>
                      <Options moManualExpandCollapse="1"/>
                      <GroupHeader>1</GroupHeader>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>1337110750</ID>
                          <Description>"Infinite health"</Description>
                          <Color>FFFF00</Color>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>{ Game   : The Legend of Tianding.exe
  Version: 
  Date   : 2022-11-06
  Author : slimb

  This script does blah blah blah
}

[ENABLE]

aobscan(INF_H_L_TH,45 89 77 34 48 8B 47 28) // should be unique
alloc(newmem,$10,INF_H_L_TH)

label(code)
label(return)

newmem:

code:
mov r14d,[r15+3C],
  mov [r15+34],r14d
  mov rax,[rdi+28]
  jmp return

INF_H_L_TH:
  jmp code
  nop 3
return:
registersymbol(INF_H_L_TH)

[DISABLE]

INF_H_L_TH:
  db 45 89 77 34 48 8B 47 28

unregistersymbol(INF_H_L_TH)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: 242BBBF91AE

242BBBF918E: 48 63 47 34        - movsxd  rax,dword ptr [rdi+34]
242BBBF9192: 3B F0              - cmp esi,eax
242BBBF9194: 0F 84 5B 00 00 00  - je 242BBBF91F5
242BBBF919A: 48 63 47 3C        - movsxd  rax,dword ptr [rdi+3C]
242BBBF919E: 4C 8B FF           - mov r15,rdi
242BBBF91A1: 3B F0              - cmp esi,eax
242BBBF91A3: 7F 05              - jg 242BBBF91AA
242BBBF91A5: 4C 8B F6           - mov r14,rsi
242BBBF91A8: EB 04              - jmp 242BBBF91AE
242BBBF91AA: 4C 63 77 3C        - movsxd  r14,dword ptr [rdi+3C]
// ---------- INJECTING HERE ----------
242BBBF91AE: 45 89 77 34        - mov [r15+34],r14d
// ---------- DONE INJECTING  ----------
242BBBF91B2: 48 8B 47 28        - mov rax,[rdi+28]
242BBBF91B6: 48 8B C8           - mov rcx,rax
242BBBF91B9: 4C 8B F9           - mov r15,rcx
242BBBF91BC: 48 85 C0           - test rax,rax
242BBBF91BF: 75 05              - jne 242BBBF91C6
242BBBF91C1: E9 2F 00 00 00     - jmp 242BBBF91F5
242BBBF91C6: 48 63 47 34        - movsxd  rax,dword ptr [rdi+34]
242BBBF91CA: F3 0F 2A C0        - cvtsi2ss xmm0,eax
242BBBF91CE: F3 0F 5A C0        - cvtss2sd xmm0,xmm0
242BBBF91D2: 48 63 47 3C        - movsxd  rax,dword ptr [rdi+3C]
}
</AssemblerScript>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1337110751</ID>
                          <Description>"Infinite Stamina"</Description>
                          <Color>80FF00</Color>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>{ Game   : The Legend of Tianding.exe
  Version: 
  Date   : 2022-11-06
  Author : slimb

  This script does blah blah blah
}

[ENABLE]

aobscan(INF_S_TM,89 77 68 48 8B D6) // should be unique
alloc(newmem,$10,INF_S_TM)

label(code)
label(return)

newmem:

code:
mov esi,[rdi+64]
  mov [rdi+68],esi
  mov rdx,rsi
  jmp return

INF_S_TM:
  jmp code
  nop
return:
registersymbol(INF_S_TM)

[DISABLE]

INF_S_TM:
  db 89 77 68 48 8B D6

unregistersymbol(INF_S_TM)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: 242BBC139A6

242BBC1398A: 00 00                          - add [rax],al
242BBC1398C: 00 00                          - add [rax],al
242BBC1398E: 00 00                          - add [rax],al
242BBC13990: 55                             - push rbp
242BBC13991: 48 8B EC                       - mov rbp,rsp
242BBC13994: 48 83 EC 30                    - sub rsp,30
242BBC13998: 48 89 75 F0                    - mov [rbp-10],rsi
242BBC1399C: 48 89 7D F8                    - mov [rbp-08],rdi
242BBC139A0: 48 8B F9                       - mov rdi,rcx
242BBC139A3: 48 8B F2                       - mov rsi,rdx
// ---------- INJECTING HERE ----------
242BBC139A6: 89 77 68                       - mov [rdi+68],esi
// ---------- DONE INJECTING  ----------
242BBC139A9: 48 8B D6                       - mov rdx,rsi
242BBC139AC: 48 8B CF                       - mov rcx,rdi
242BBC139AF: 48 8D AD 00 00 00 00           - lea rbp,[rbp+00000000]
242BBC139B6: 49 BB 50 3A C1 BB 42 02 00 00  - mov r11,00000242BBC13A50
242BBC139C0: 41 FF D3                       - call r11
242BBC139C3: 48 8B 47 18                    - mov rax,[rdi+18]
242BBC139C7: 48 8B C8                       - mov rcx,rax
242BBC139CA: 48 8B F1                       - mov rsi,rcx
242BBC139CD: 48 85 C0                       - test rax,rax
242BBC139D0: 75 05                          - jne 242BBC139D7
}
</AssemblerScript>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1</ID>
                          <Description>"Find My Player v1"</Description>
                          <Options moManualExpandCollapse="1"/>
                          <Color>00FFFF</Color>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>{ 
  Game Executable   : The Legend of Tianding.exe
  Executable Version: 
  Module Version    : 
  Script Date       : 2022-11-06
  Author 			: slimb
}

[ENABLE]

aobscan(aob_Com_bo,48 8B F9 48 8B F2 89 77 28 48 B8 E0)
registersymbol(aob_Com_bo)
alloc(newmem_Com_bo,$100,aob_Com_bo)
label(return_Com_bo)

alloc(bkp_Com_bo,6,aob_Com_bo)
registersymbol(bkp_Com_bo)

bkp_Com_bo:
  readmem(aob_Com_bo,6)

  registersymbol(Com_bo_Pointer)
newmem_Com_bo:
  mov [Com_bo_Pointer],rdi

cave_Com_bo:
  readmem(aob_Com_bo,6)
  {
  mov rdi,rcx
  mov rsi,rdx
  }
  jmp return_Com_bo
  
Com_bo_Pointer:
  dq 0

aob_Com_bo:
  jmp newmem_Com_bo
  nop
return_Com_bo:

[DISABLE]

aob_Com_bo:
  readmem(bkp_Com_bo,6)

unregistersymbol(aob_Com_bo)
unregistersymbol(bkp_Com_bo)
unregistersymbol(Com_bo_Pointer)
dealloc(newmem_Com_bo)
dealloc(bkp_Com_bo)

{
// ORIGINAL CODE - INJECTION POINT: 242BB8C1180

242BB8C1152: 53                             - push rbx
242BB8C1153: 26 4D 42                       - inc r10
242BB8C1156: 02 00                          - add al,[rax]
242BB8C1158: 00 00                          - add [rax],al
242BB8C115A: 00 00                          - add [rax],al
242BB8C115C: 00 00                          - add [rax],al
242BB8C115E: 00 00                          - add [rax],al
242BB8C1160: 00 00                          - add [rax],al
242BB8C1162: 00 00                          - add [rax],al
242BB8C1164: 00 00                          - add [rax],al
242BB8C1166: 00 00                          - add [rax],al
242BB8C1168: 00 00                          - add [rax],al
242BB8C116A: 00 00                          - add [rax],al
242BB8C116C: 00 00                          - add [rax],al
242BB8C116E: 00 00                          - add [rax],al
242BB8C1170: 55                             - push rbp
242BB8C1171: 48 8B EC                       - mov rbp,rsp
242BB8C1174: 48 83 EC 30                    - sub rsp,30
242BB8C1178: 48 89 75 F0                    - mov [rbp-10],rsi
242BB8C117C: 48 89 7D F8                    - mov [rbp-08],rdi
// ---------- INJECTING HERE ----------
242BB8C1180: 48 8B F9                       - mov rdi,rcx
// ---------- DONE INJECTING  ----------
242BB8C1183: 48 8B F2                       - mov rsi,rdx
242BB8C1186: 89 77 28                       - mov [rdi+28],esi
242BB8C1189: 48 B8 E0 5A A9 BF 42 02 00 00  - mov rax,00000242BFA95AE0
242BB8C1193: 48 8B 00                       - mov rax,[rax]
242BB8C1196: 48 8B C8                       - mov rcx,rax
242BB8C1199: 48 8B F1                       - mov rsi,rcx
242BB8C119C: 48 85 C0                       - test rax,rax
242BB8C119F: 75 02                          - jne 242BB8C11A3
242BB8C11A1: EB 0A                          - jmp 242BB8C11AD
242BB8C11A3: 48 63 57 28                    - movsxd  rdx,dword ptr [rdi+28]
242BB8C11A7: 48 8B CE                       - mov rcx,rsi
242BB8C11AA: FF 56 18                       - call qword ptr [rsi+18]
242BB8C11AD: 48 8B 75 F0                    - mov rsi,[rbp-10]
242BB8C11B1: 48 8B 7D F8                    - mov rdi,[rbp-08]
242BB8C11B5: 48 8D 65 00                    - lea rsp,[rbp+00]
242BB8C11B9: 5D                             - pop rbp
242BB8C11BA: C3                             - ret 
242BB8C11BB: 00 00                          - add [rax],al
242BB8C11BD: 00 00                          - add [rax],al
242BB8C11BF: 00 01                          - add [rcx],al
}
</AssemblerScript>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>2</ID>
                              <Description>"Symbol ptr"</Description>
                              <Options moManualExpandCollapse="1"/>
                              <ShowAsHex>1</ShowAsHex>
                              <ShowAsSigned>0</ShowAsSigned>
                              <Color>000000</Color>
                              <VariableType>8 Bytes</VariableType>
                              <Address>Com_bo_Pointer</Address>
                              <CheatEntries>
                                <CheatEntry>
                                  <ID>3</ID>
                                  <Description>"damager"</Description>
                                  <Options moManualExpandCollapse="1"/>
                                  <ShowAsHex>1</ShowAsHex>
                                  <VariableType>8 Bytes</VariableType>
                                  <Address>Com_bo_Pointer</Address>
                                  <Offsets>
                                    <Offset>A0</Offset>
                                  </Offsets>
                                  <CheatEntries>
                                    <CheatEntry>
                                      <ID>4</ID>
                                      <Description>"canDeflectProjectile"</Description>
                                      <VariableType>Byte</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>D0</Offset>
                                        <Offset>A0</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>5</ID>
                                      <Description>"canBeDeflect"</Description>
                                      <VariableType>Byte</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>D1</Offset>
                                        <Offset>A0</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>6</ID>
                                      <Description>"damageLevel"</Description>
                                      <VariableType>4 Bytes</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>D4</Offset>
                                        <Offset>A0</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>7</ID>
                                      <Description>"canHurtLyingUnit"</Description>
                                      <VariableType>Byte</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>D8</Offset>
                                        <Offset>A0</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>8</ID>
                                      <Description>"usingStolenWeapon"</Description>
                                      <VariableType>Byte</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>D9</Offset>
                                        <Offset>A0</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>9</ID>
                                      <Description>"unDodgeable"</Description>
                                      <VariableType>Byte</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>DA</Offset>
                                        <Offset>A0</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>10</ID>
                                      <Description>"isTrap"</Description>
                                      <VariableType>Byte</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>DB</Offset>
                                        <Offset>A0</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>11</ID>
                                      <Description>"hasReactionForce"</Description>
                                      <VariableType>Byte</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>DC</Offset>
                                        <Offset>A0</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>12</ID>
                                      <Description>"DamageCaused"</Description>
                                      <VariableType>4 Bytes</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>E0</Offset>
                                        <Offset>A0</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>13</ID>
                                      <Description>"damageCuaseAirStay"</Description>
                                      <VariableType>Byte</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>E4</Offset>
                                        <Offset>A0</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>14</ID>
                                      <Description>"damageCuaseKnockOut"</Description>
                                      <VariableType>Byte</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>E5</Offset>
                                        <Offset>A0</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>15</ID>
                                      <Description>"knockOutFacingDamager"</Description>
                                      <VariableType>Byte</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>E6</Offset>
                                        <Offset>A0</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>16</ID>
                                      <Description>"postureRatio"</Description>
                                      <VariableType>Float</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>F0</Offset>
                                        <Offset>A0</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>17</ID>
                                      <Description>"hitPauseDuration"</Description>
                                      <VariableType>Float</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>F4</Offset>
                                        <Offset>A0</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>18</ID>
                                      <Description>"_canPerfectDodge"</Description>
                                      <VariableType>Byte</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>F8</Offset>
                                        <Offset>A0</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>19</ID>
                                      <Description>"_projectileIsFacingRight"</Description>
                                      <VariableType>Byte</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>118</Offset>
                                        <Offset>A0</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>20</ID>
                                      <Description>"_isProjectile"</Description>
                                      <VariableType>Byte</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>119</Offset>
                                        <Offset>A0</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>21</ID>
                                      <Description>"_hitDeflectorThisFrame"</Description>
                                      <VariableType>Byte</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>11A</Offset>
                                        <Offset>A0</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>22</ID>
                                      <Description>"hitEffectType"</Description>
                                      <VariableType>4 Bytes</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>120</Offset>
                                        <Offset>A0</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>23</ID>
                                      <Description>"bloodSprayType"</Description>
                                      <VariableType>4 Bytes</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>124</Offset>
                                        <Offset>A0</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>24</ID>
                                      <Description>"statusEffectType"</Description>
                                      <VariableType>4 Bytes</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>128</Offset>
                                        <Offset>A0</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>25</ID>
                                      <Description>"showWeaponType"</Description>
                                      <VariableType>Byte</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>12C</Offset>
                                        <Offset>A0</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>26</ID>
                                      <Description>"weaponType"</Description>
                                      <VariableType>4 Bytes</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>130</Offset>
                                        <Offset>A0</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>27</ID>
                                      <Description>"_isShadowDamage"</Description>
                                      <VariableType>Byte</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>134</Offset>
                                        <Offset>A0</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                  </CheatEntries>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>111</ID>
                                  <Description>"Player stats  "</Description>
                                  <Options moManualExpandCollapse="1"/>
                                  <GroupHeader>1</GroupHeader>
                                  <CheatEntries>
                                    <CheatEntry>
                                      <ID>42</ID>
                                      <Description>"_stamina"</Description>
                                      <Options moManualExpandCollapse="1"/>
                                      <ShowAsHex>1</ShowAsHex>
                                      <VariableType>8 Bytes</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>338</Offset>
                                      </Offsets>
                                      <CheatEntries>
                                        <CheatEntry>
                                          <ID>43</ID>
                                          <Description>"noCost"</Description>
                                          <VariableType>Byte</VariableType>
                                          <Address>Com_bo_Pointer</Address>
                                          <Offsets>
                                            <Offset>60</Offset>
                                            <Offset>338</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                        <CheatEntry>
                                          <ID>45</ID>
                                          <Description>"MaxValue"</Description>
                                          <VariableType>4 Bytes</VariableType>
                                          <Address>Com_bo_Pointer</Address>
                                          <Offsets>
                                            <Offset>64</Offset>
                                            <Offset>338</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                        <CheatEntry>
                                          <ID>46</ID>
                                          <Description>"_value"</Description>
                                          <VariableType>4 Bytes</VariableType>
                                          <Address>Com_bo_Pointer</Address>
                                          <Offsets>
                                            <Offset>68</Offset>
                                            <Offset>338</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                      </CheatEntries>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>56</ID>
                                      <Description>"_health"</Description>
                                      <Options moManualExpandCollapse="1"/>
                                      <ShowAsHex>1</ShowAsHex>
                                      <VariableType>8 Bytes</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>E0</Offset>
                                      </Offsets>
                                      <CheatEntries>
                                        <CheatEntry>
                                          <ID>59</ID>
                                          <Description>"_currentHealth"</Description>
                                          <VariableType>4 Bytes</VariableType>
                                          <Address>Com_bo_Pointer</Address>
                                          <Offsets>
                                            <Offset>34</Offset>
                                            <Offset>E0</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                        <CheatEntry>
                                          <ID>61</ID>
                                          <Description>"MaximumHealth"</Description>
                                          <VariableType>4 Bytes</VariableType>
                                          <Address>Com_bo_Pointer</Address>
                                          <Offsets>
                                            <Offset>3C</Offset>
                                            <Offset>E0</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                        <CheatEntry>
                                          <ID>58</ID>
                                          <Description>"ShowDebug"</Description>
                                          <VariableType>Byte</VariableType>
                                          <Address>Com_bo_Pointer</Address>
                                          <Offsets>
                                            <Offset>31</Offset>
                                            <Offset>E0</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                        <CheatEntry>
                                          <ID>57</ID>
                                          <Description>"lockHealth"</Description>
                                          <VariableType>Byte</VariableType>
                                          <Address>Com_bo_Pointer</Address>
                                          <Offsets>
                                            <Offset>30</Offset>
                                            <Offset>E0</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                        <CheatEntry>
                                          <ID>60</ID>
                                          <Description>"&lt;Invulnerable&gt;k__BackingField"</Description>
                                          <VariableType>Byte</VariableType>
                                          <Address>Com_bo_Pointer</Address>
                                          <Offsets>
                                            <Offset>38</Offset>
                                            <Offset>E0</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                        <CheatEntry>
                                          <ID>62</ID>
                                          <Description>"_tieablePercent"</Description>
                                          <VariableType>4 Bytes</VariableType>
                                          <Address>Com_bo_Pointer</Address>
                                          <Offsets>
                                            <Offset>40</Offset>
                                            <Offset>E0</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                        <CheatEntry>
                                          <ID>63</ID>
                                          <Description>"_tieableHealth"</Description>
                                          <VariableType>4 Bytes</VariableType>
                                          <Address>Com_bo_Pointer</Address>
                                          <Offsets>
                                            <Offset>44</Offset>
                                            <Offset>E0</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                        <CheatEntry>
                                          <ID>64</ID>
                                          <Description>"noCost"</Description>
                                          <VariableType>Byte</VariableType>
                                          <Address>Com_bo_Pointer</Address>
                                          <Offsets>
                                            <Offset>48</Offset>
                                            <Offset>E0</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                        <CheatEntry>
                                          <ID>52</ID>
                                          <Description>"_invincible"</Description>
                                          <VariableType>Byte</VariableType>
                                          <Address>Com_bo_Pointer</Address>
                                          <Offsets>
                                            <Offset>1A6</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                      </CheatEntries>
                                    </CheatEntry>
                                  </CheatEntries>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>112</ID>
                                  <Description>"Player vars"</Description>
                                  <Options moManualExpandCollapse="1"/>
                                  <GroupHeader>1</GroupHeader>
                                  <CheatEntries>
                                    <CheatEntry>
                                      <ID>54</ID>
                                      <Description>"&lt;IsPlayingSuperArmor&gt;k__BackingField"</Description>
                                      <VariableType>Byte</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>1B8</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>51</ID>
                                      <Description>"_canFlip"</Description>
                                      <VariableType>Byte</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>1A4</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>55</ID>
                                      <Description>"&lt;IsInvisible&gt;k__BackingField"</Description>
                                      <VariableType>Byte</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>1C9</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>65</ID>
                                      <Description>"enableDebugLog"</Description>
                                      <VariableType>Byte</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>B0</Offset>
                                        <Offset>D8</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>66</ID>
                                      <Description>"canSkipAboveDetection"</Description>
                                      <VariableType>Byte</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>F8</Offset>
                                        <Offset>D8</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>53</ID>
                                      <Description>"_isPaused"</Description>
                                      <VariableType>Byte</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>1A7</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>67</ID>
                                      <Description>"canSkipHorizontalDetection"</Description>
                                      <VariableType>Byte</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>F7</Offset>
                                        <Offset>D8</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                  </CheatEntries>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>113</ID>
                                  <Description>"Player Movement"</Description>
                                  <Options moManualExpandCollapse="1"/>
                                  <GroupHeader>1</GroupHeader>
                                  <CheatEntries>
                                    <CheatEntry>
                                      <ID>70</ID>
                                      <Description>"_currentGravity"</Description>
                                      <VariableType>Float</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>10C</Offset>
                                        <Offset>D8</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>68</ID>
                                      <Description>"_fallSlowFactor"</Description>
                                      <VariableType>Float</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>108</Offset>
                                        <Offset>D8</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>69</ID>
                                      <Description>"_friction"</Description>
                                      <VariableType>Float</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>104</Offset>
                                        <Offset>D8</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>71</ID>
                                      <Description>"_characterJump"</Description>
                                      <ShowAsHex>1</ShowAsHex>
                                      <VariableType>8 Bytes</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>110</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>72</ID>
                                      <Description>"_numberOfJumpsLeft"</Description>
                                      <VariableType>4 Bytes</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>A8</Offset>
                                        <Offset>110</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>73</ID>
                                      <Description>"JumpHeight"</Description>
                                      <VariableType>Float</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>BC</Offset>
                                        <Offset>110</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>74</ID>
                                      <Description>"SecondJumpHeight"</Description>
                                      <VariableType>Float</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>C0</Offset>
                                        <Offset>110</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>75</ID>
                                      <Description>"NumberOfJumps"</Description>
                                      <VariableType>4 Bytes</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>C4</Offset>
                                        <Offset>110</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>76</ID>
                                      <Description>"JumpTimeWindow"</Description>
                                      <VariableType>Float</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>CC</Offset>
                                        <Offset>110</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>77</ID>
                                      <Description>"JumpMinimumAirTime"</Description>
                                      <VariableType>Float</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>D4</Offset>
                                        <Offset>110</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>78</ID>
                                      <Description>"JumpReleaseForceFactor"</Description>
                                      <VariableType>Float</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>D8</Offset>
                                        <Offset>110</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>79</ID>
                                      <Description>"SecondJumpIsProportionalToThePressTime"</Description>
                                      <VariableType>Byte</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>DC</Offset>
                                        <Offset>110</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>80</ID>
                                      <Description>"SecondJumpMinimumAirTime"</Description>
                                      <VariableType>Float</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>E0</Offset>
                                        <Offset>110</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>81</ID>
                                      <Description>"SecondJumpReleaseForceFactor"</Description>
                                      <VariableType>Float</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>E4</Offset>
                                        <Offset>110</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>82</ID>
                                      <Description>"OneWayPlatformsJumpCollisionOffDuration"</Description>
                                      <VariableType>Float</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>E8</Offset>
                                        <Offset>110</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>83</ID>
                                      <Description>"MovingPlatformsJumpCollisionOffDuration"</Description>
                                      <VariableType>Float</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>EC</Offset>
                                        <Offset>110</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>84</ID>
                                      <Description>"&lt;JumpHappenedThisFrame&gt;k__BackingField"</Description>
                                      <VariableType>Byte</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>F0</Offset>
                                        <Offset>110</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>85</ID>
                                      <Description>"&lt;CanJumpStop&gt;k__BackingField"</Description>
                                      <VariableType>Byte</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>F1</Offset>
                                        <Offset>110</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>86</ID>
                                      <Description>"&lt;CanJumpStop&gt;k__BackingField"</Description>
                                      <VariableType>Byte</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>F1</Offset>
                                        <Offset>110</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>87</ID>
                                      <Description>"&lt;IsJustRepositioned&gt;k__BackingField"</Description>
                                      <VariableType>Byte</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>F2</Offset>
                                        <Offset>110</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>88</ID>
                                      <Description>"edgeJumpTolerance"</Description>
                                      <VariableType>Float</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>F4</Offset>
                                        <Offset>110</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>89</ID>
                                      <Description>"_jumpButtonPressTime"</Description>
                                      <VariableType>Float</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>F8</Offset>
                                        <Offset>110</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>90</ID>
                                      <Description>"_jumpButtonPressed"</Description>
                                      <VariableType>Byte</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>FC</Offset>
                                        <Offset>110</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>91</ID>
                                      <Description>"_jumpButtonReleased"</Description>
                                      <VariableType>Byte</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>FD</Offset>
                                        <Offset>110</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>92</ID>
                                      <Description>"_doubleJumping"</Description>
                                      <VariableType>Byte</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>FE</Offset>
                                        <Offset>110</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>93</ID>
                                      <Description>"_initialNumberOfJumps"</Description>
                                      <VariableType>4 Bytes</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>100</Offset>
                                        <Offset>110</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>94</ID>
                                      <Description>"_lastTimeGrounded"</Description>
                                      <VariableType>Float</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>104</Offset>
                                        <Offset>110</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>95</ID>
                                      <Description>"_fallingTimer"</Description>
                                      <VariableType>Float</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>108</Offset>
                                        <Offset>110</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>96</ID>
                                      <Description>"_enableFallingTimer"</Description>
                                      <VariableType>Byte</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>10C</Offset>
                                        <Offset>110</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>97</ID>
                                      <Description>"_jumpStartX"</Description>
                                      <VariableType>Float</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>110</Offset>
                                        <Offset>110</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>98</ID>
                                      <Description>"_wallJumpToRight"</Description>
                                      <VariableType>Byte</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>114</Offset>
                                        <Offset>110</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                  </CheatEntries>
                                </CheatEntry>
                              </CheatEntries>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>110</ID>
                          <Description>"xxx  Pointers xxxxxx"</Description>
                          <Options moManualExpandCollapse="1"/>
                          <GroupHeader>1</GroupHeader>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>44</ID>
                              <Description>"lockStamina"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>Com_bo_Pointer</Address>
                              <Offsets>
                                <Offset>61</Offset>
                                <Offset>338</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>99</ID>
                              <Description>"_characterMeleeAttack"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>Com_bo_Pointer</Address>
                              <Offsets>
                                <Offset>118</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>100</ID>
                              <Description>"_weaponDamageUpdater"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>Com_bo_Pointer</Address>
                              <Offsets>
                                <Offset>310</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>101</ID>
                              <Description>"mainWeaponEnhanceConfig"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>Com_bo_Pointer</Address>
                              <Offsets>
                                <Offset>18</Offset>
                                <Offset>310</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>102</ID>
                              <Description>"specialDamageIncreaseRate"</Description>
                              <VariableType>Float</VariableType>
                              <Address>Com_bo_Pointer</Address>
                              <Offsets>
                                <Offset>20</Offset>
                                <Offset>18</Offset>
                                <Offset>310</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>103</ID>
                              <Description>"shadowDamageRatio"</Description>
                              <VariableType>Float</VariableType>
                              <Address>Com_bo_Pointer</Address>
                              <Offsets>
                                <Offset>24</Offset>
                                <Offset>18</Offset>
                                <Offset>310</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>104</ID>
                              <Description>"shadowBulletBasicDamage"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>Com_bo_Pointer</Address>
                              <Offsets>
                                <Offset>28</Offset>
                                <Offset>18</Offset>
                                <Offset>310</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>105</ID>
                              <Description>"shadowBulletIncreaseRate"</Description>
                              <VariableType>Float</VariableType>
                              <Address>Com_bo_Pointer</Address>
                              <Offsets>
                                <Offset>2C</Offset>
                                <Offset>18</Offset>
                                <Offset>310</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>106</ID>
                              <Description>"stolenWeaponEnhanceConfig"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>Com_bo_Pointer</Address>
                              <Offsets>
                                <Offset>20</Offset>
                                <Offset>310</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>107</ID>
                              <Description>"weaponEnhanceRates"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>Com_bo_Pointer</Address>
                              <Offsets>
                                <Offset>18</Offset>
                                <Offset>20</Offset>
                                <Offset>310</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>108</ID>
                              <Description>"&lt;MaxGuabaoCount&gt;k__BackingField"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>Com_bo_Pointer</Address>
                              <Offsets>
                                <Offset>3FC</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>109</ID>
                              <Description>"_isDamageJustBlocked"</Description>
                              <VariableType>Byte</VariableType>
                              <Address>Com_bo_Pointer</Address>
                              <Offsets>
                                <Offset>410</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>28</ID>
                              <Description>"_characterAbilities"</Description>
                              <Options moManualExpandCollapse="1"/>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>8 Bytes</VariableType>
                              <Address>Com_bo_Pointer</Address>
                              <Offsets>
                                <Offset>D0</Offset>
                              </Offsets>
                              <CheatEntries>
                                <CheatEntry>
                                  <ID>29</ID>
                                  <Description>"_items"</Description>
                                  <ShowAsHex>1</ShowAsHex>
                                  <VariableType>8 Bytes</VariableType>
                                  <Address>Com_bo_Pointer</Address>
                                  <Offsets>
                                    <Offset>10</Offset>
                                    <Offset>D0</Offset>
                                  </Offsets>
                                  <CheatEntries>
                                    <CheatEntry>
                                      <ID>31</ID>
                                      <Description>"Item[0]"</Description>
                                      <ShowAsHex>1</ShowAsHex>
                                      <VariableType>8 Bytes</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>20</Offset>
                                        <Offset>10</Offset>
                                        <Offset>D0</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>32</ID>
                                      <Description>"Item[1]"</Description>
                                      <ShowAsHex>1</ShowAsHex>
                                      <VariableType>8 Bytes</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>28</Offset>
                                        <Offset>10</Offset>
                                        <Offset>D0</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>33</ID>
                                      <Description>"Item[2]"</Description>
                                      <ShowAsHex>1</ShowAsHex>
                                      <VariableType>8 Bytes</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>30</Offset>
                                        <Offset>10</Offset>
                                        <Offset>D0</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>34</ID>
                                      <Description>"Item[3]"</Description>
                                      <ShowAsHex>1</ShowAsHex>
                                      <VariableType>8 Bytes</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>38</Offset>
                                        <Offset>10</Offset>
                                        <Offset>D0</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>35</ID>
                                      <Description>"Item[4]"</Description>
                                      <ShowAsHex>1</ShowAsHex>
                                      <VariableType>8 Bytes</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>40</Offset>
                                        <Offset>10</Offset>
                                        <Offset>D0</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>36</ID>
                                      <Description>"Item[5]"</Description>
                                      <ShowAsHex>1</ShowAsHex>
                                      <VariableType>8 Bytes</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>48</Offset>
                                        <Offset>10</Offset>
                                        <Offset>D0</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>37</ID>
                                      <Description>"Item[6]"</Description>
                                      <ShowAsHex>1</ShowAsHex>
                                      <VariableType>8 Bytes</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>50</Offset>
                                        <Offset>10</Offset>
                                        <Offset>D0</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>38</ID>
                                      <Description>"Item[7]"</Description>
                                      <ShowAsHex>1</ShowAsHex>
                                      <VariableType>8 Bytes</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>58</Offset>
                                        <Offset>10</Offset>
                                        <Offset>D0</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>39</ID>
                                      <Description>"Item[8]"</Description>
                                      <ShowAsHex>1</ShowAsHex>
                                      <VariableType>8 Bytes</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>60</Offset>
                                        <Offset>10</Offset>
                                        <Offset>D0</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>40</ID>
                                      <Description>"Item[9]"</Description>
                                      <ShowAsHex>1</ShowAsHex>
                                      <VariableType>8 Bytes</VariableType>
                                      <Address>Com_bo_Pointer</Address>
                                      <Offsets>
                                        <Offset>68</Offset>
                                        <Offset>10</Offset>
                                        <Offset>D0</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                  </CheatEntries>
                                </CheatEntry>
                              </CheatEntries>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>
