<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="42">
  <CheatEntries>
    <CheatEntry>
      <ID>2702</ID>
      <Description>"Eldest Souls [Steam]"</Description>
      <Options moHideChildren="1" moManualExpandCollapse="1"/>
      <Color>009700</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>2703</ID>
          <Description>"Youtube"</Description>
          <Color>208FFF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{$lua}
[ENABLE]
shellExecute("https://www.youtube.com/user/droelke");
createThread(function();sleep(100);memrec.Active=false;end);
[DISABLE]

</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>2704</ID>
          <Description>"OCT Profile"</Description>
          <Color>208FFF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{$lua}
[ENABLE]
shellExecute("https://opencheattables.com/memberlist.php?mode=viewprofile&amp;u=85");
createThread(function();sleep(100);memrec.Active=false;end);
[DISABLE]

</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>2705</ID>
          <Description>"xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"</Description>
          <Options moManualExpandCollapse="1"/>
          <Color>0000FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>2706</ID>
              <Description>"Table Author:  XxDaRealSlimballinxX"</Description>
              <Color>FC94B0</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>2707</ID>
                  <Description>"Visit us today @ GBA Services!"</Description>
                  <Color>C080FF</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
                <CheatEntry>
                  <ID>1337110746</ID>
                  <Description>"Discord  @ SlimBallin#1687"</Description>
                  <Color>008080</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>1337110747</ID>
              <Description>"[X] &lt;=== For Full Tool View"</Description>
              <Options moManualExpandCollapse="1"/>
              <Color>00FF00</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
// Script Creaded By mgr.inz.Player On CE Forums
LuaCall(function cycleFullCompact(sender,force) local state = not(compactmenuitem.Caption == 'Compact View Mode'); if force~=nil then state = not force end; compactmenuitem.Caption = state and 'Compact View Mode' or 'Full View Mode'; getMainForm().Splitter1.Visible = state; getMainForm().Panel4.Visible    = state; getMainForm().Panel5.Visible    = state; end; function addCompactMenu() if compactmenualreadyexists then return end; local parent = getMainForm().Menu.Items; compactmenuitem = createMenuItem(parent); parent.add(compactmenuitem); compactmenuitem.Caption = 'Compact View Mode'; compactmenuitem.OnClick = cycleFullCompact; compactmenualreadyexists = 'yes'; end; addCompactMenu(); cycleFullCompact(nil,true))

[DISABLE]
LuaCall(cycleFullCompact(nil,false))
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>1337110748</ID>
                  <Description>"Cheats"</Description>
                  <Options moManualExpandCollapse="1"/>
                  <Color>FF00FF</Color>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1337110749</ID>
                      <Description>"xxxxxxxxxxxxxxxxxxxxxxx"</Description>
                      <Options moManualExpandCollapse="1"/>
                      <GroupHeader>1</GroupHeader>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>5</ID>
                          <Description>"Find my Player v1"</Description>
                          <Options moManualExpandCollapse="1"/>
                          <Color>00FFFF</Color>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>{ 
  Game Executable   : Eldest Souls.exe
  Executable Version: 2020.1.16.33709
  Module Version    : 
  Script Date       : 2022-11-16
  Author 			: slimb
}

[ENABLE]

aobscan(aob_INF_HE_LT_Y,F3 0F 11 AF 78 03 00 00 0F)
registersymbol(aob_INF_HE_LT_Y)
alloc(newmem_INF_HE_LT_Y,$100,aob_INF_HE_LT_Y)
label(return_INF_HE_LT_Y)

alloc(bkp_INF_HE_LT_Y,8,aob_INF_HE_LT_Y)
registersymbol(bkp_INF_HE_LT_Y)

bkp_INF_HE_LT_Y:
  readmem(aob_INF_HE_LT_Y,8)

  registersymbol(INF_HE_LT_Y_Pointer)
newmem_INF_HE_LT_Y:
  mov [INF_HE_LT_Y_Pointer],rdi

cave_INF_HE_LT_Y:
  readmem(aob_INF_HE_LT_Y,8)

  movss xmm5,[rdi+00000370] // Max Health
  movss [rdi+00000378],xmm5 //Current Health

  jmp return_INF_HE_LT_Y
  
INF_HE_LT_Y_Pointer:
  dq 0

aob_INF_HE_LT_Y:
  jmp newmem_INF_HE_LT_Y
  nop 3
return_INF_HE_LT_Y:

[DISABLE]

aob_INF_HE_LT_Y:
  readmem(bkp_INF_HE_LT_Y,8)

unregistersymbol(aob_INF_HE_LT_Y)
unregistersymbol(bkp_INF_HE_LT_Y)
unregistersymbol(INF_HE_LT_Y_Pointer)
dealloc(newmem_INF_HE_LT_Y)
dealloc(bkp_INF_HE_LT_Y)

{
// ORIGINAL CODE - INJECTION POINT: 1C6E2B0E21D

1C6E2B0E1BE: 49 BB 26 E2 AE E2 C6 01 00 00  - mov r11,000001C6E2AEE226
1C6E2B0E1C8: 41 FF D3                       - call r11
1C6E2B0E1CB: 0F B6 87 B8 04 00 00           - movzx eax,byte ptr [rdi+000004B8]
1C6E2B0E1D2: 85 C0                          - test eax,eax
1C6E2B0E1D4: 0F 85 69 01 00 00              - jne 1C6E2B0E343
1C6E2B0E1DA: 0F B6 87 8C 04 00 00           - movzx eax,byte ptr [rdi+0000048C]
1C6E2B0E1E1: 85 C0                          - test eax,eax
1C6E2B0E1E3: 74 0C                          - je 1C6E2B0E1F1
1C6E2B0E1E5: 0F B6 46 3F                    - movzx eax,byte ptr [rsi+3F]
1C6E2B0E1E9: 85 C0                          - test eax,eax
1C6E2B0E1EB: 0F 85 52 01 00 00              - jne 1C6E2B0E343
1C6E2B0E1F1: 0F B6 87 84 04 00 00           - movzx eax,byte ptr [rdi+00000484]
1C6E2B0E1F8: 85 C0                          - test eax,eax
1C6E2B0E1FA: 0F 85 43 01 00 00              - jne 1C6E2B0E343
1C6E2B0E200: F3 0F 10 87 78 03 00 00        - movss xmm0,[rdi+00000378]
1C6E2B0E208: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
1C6E2B0E20C: F3 0F 10 4D C4                 - movss xmm1,[rbp-3C]
1C6E2B0E211: F3 0F 5A C9                    - cvtss2sd xmm1,xmm1
1C6E2B0E215: F2 0F 5C C1                    - subsd xmm0,xmm1
1C6E2B0E219: F2 0F 5A E8                    - cvtsd2ss xmm5,xmm0
// ---------- INJECTING HERE ----------
1C6E2B0E21D: F3 0F 11 AF 78 03 00 00        - movss [rdi+00000378],xmm5
// ---------- DONE INJECTING  ----------
1C6E2B0E225: 0F B6 46 40                    - movzx eax,byte ptr [rsi+40]
1C6E2B0E229: 85 C0                          - test eax,eax
1C6E2B0E22B: 0F 85 49 00 00 00              - jne 1C6E2B0E27A
1C6E2B0E231: 49 BA 38 84 93 68 C7 01 00 00  - mov r10,000001C768938438
1C6E2B0E23B: 66 66 90                       - nop 3
1C6E2B0E23E: 49 BB 90 F6 9A E4 C6 01 00 00  - mov r11,000001C6E49AF690
1C6E2B0E248: 41 FF D3                       - call r11
1C6E2B0E24B: F3 0F 10 45 C4                 - movss xmm0,[rbp-3C]
1C6E2B0E250: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
1C6E2B0E254: 48 8B C8                       - mov rcx,rax
1C6E2B0E257: F2 0F 10 C8                    - movsd xmm1,xmm0
1C6E2B0E25B: F2 0F 5A C9                    - cvtsd2ss xmm1,xmm1
1C6E2B0E25F: 83 38 00                       - cmp dword ptr [rax],00
1C6E2B0E262: 48 8D 6D 00                    - lea rbp,[rbp+00]
1C6E2B0E266: 49 BB A0 EF B0 E2 C6 01 00 00  - mov r11,000001C6E2B0EFA0
1C6E2B0E270: 41 FF D3                       - call r11
1C6E2B0E273: C6 87 C1 03 00 00 01           - mov byte ptr [rdi+000003C1],01
1C6E2B0E27A: 49 BA 38 84 93 68 C7 01 00 00  - mov r10,000001C768938438
1C6E2B0E284: 66 90                          - nop 2
1C6E2B0E286: 49 BB 90 F6 9A E4 C6 01 00 00  - mov r11,000001C6E49AF690
}
</AssemblerScript>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>6</ID>
                              <Description>"symbol ptr"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <ShowAsSigned>0</ShowAsSigned>
                              <Color>000000</Color>
                              <VariableType>8 Bytes</VariableType>
                              <Address/>
                              <Offsets>
                                <Offset>0</Offset>
                              </Offsets>
                              <CheatEntries>
                                <CheatEntry>
                                  <ID>7</ID>
                                  <Description>"Current Health"</Description>
                                  <ShowAsSigned>0</ShowAsSigned>
                                  <Color>FFFF00</Color>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>378</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>9</ID>
                                  <Description>"Max Health"</Description>
                                  <ShowAsHex>1</ShowAsHex>
                                  <ShowAsSigned>0</ShowAsSigned>
                                  <Color>FFFF00</Color>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>370</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>10</ID>
                                  <Description>"GodMode"</Description>
                                  <ShowAsHex>1</ShowAsHex>
                                  <ShowAsSigned>0</ShowAsSigned>
                                  <Color>FFFF00</Color>
                                  <VariableType>Byte</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>4B8</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>8</ID>
                                  <Description>"-Is Dead"</Description>
                                  <ShowAsHex>1</ShowAsHex>
                                  <ShowAsSigned>0</ShowAsSigned>
                                  <Color>FFFF00</Color>
                                  <VariableType>Byte</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>37C</Offset>
                                  </Offsets>
                                </CheatEntry>
                              </CheatEntries>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>11</ID>
                              <Description>"gameManager"</Description>
                              <Options moManualExpandCollapse="1"/>
                              <ShowAsHex>1</ShowAsHex>
                              <Color>0000FF</Color>
                              <VariableType>8 Bytes</VariableType>
                              <Address>INF_HE_LT_Y_Pointer</Address>
                              <Offsets>
                                <Offset>108</Offset>
                              </Offsets>
                              <CheatEntries>
                                <CheatEntry>
                                  <ID>12</ID>
                                  <Description>"_talentPoints"</Description>
                                  <VariableType>4 Bytes</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>270</Offset>
                                    <Offset>188</Offset>
                                    <Offset>108</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>13</ID>
                                  <Description>"currentCostPerTalent"</Description>
                                  <VariableType>4 Bytes</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>274</Offset>
                                    <Offset>188</Offset>
                                    <Offset>108</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>14</ID>
                                  <Description>"resourceAmount"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>278</Offset>
                                    <Offset>188</Offset>
                                    <Offset>108</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>15</ID>
                                  <Description>"resourceMAX"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>27C</Offset>
                                    <Offset>188</Offset>
                                    <Offset>108</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>16</ID>
                                  <Description>"shardOffenseDamage"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>29C</Offset>
                                    <Offset>188</Offset>
                                    <Offset>108</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>17</ID>
                                  <Description>"shardDefenseDamage"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>2A0</Offset>
                                    <Offset>188</Offset>
                                    <Offset>108</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>18</ID>
                                  <Description>"shardWindflowDamage"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>2A4</Offset>
                                    <Offset>188</Offset>
                                    <Offset>108</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>19</ID>
                                  <Description>"globalMultiplierOffense"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>284</Offset>
                                    <Offset>188</Offset>
                                    <Offset>108</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>20</ID>
                                  <Description>"globalMultiplierDefense"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>288</Offset>
                                    <Offset>188</Offset>
                                    <Offset>108</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>21</ID>
                                  <Description>"globalMutliplierMobility"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>28C</Offset>
                                    <Offset>188</Offset>
                                    <Offset>108</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>22</ID>
                                  <Description>"otherKeyNodeActiveMultiplyer"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>290</Offset>
                                    <Offset>188</Offset>
                                    <Offset>108</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>23</ID>
                                  <Description>"windflowDecayMultiplier"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>294</Offset>
                                    <Offset>188</Offset>
                                    <Offset>108</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>24</ID>
                                  <Description>"shieldDecayMultiplier"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>298</Offset>
                                    <Offset>188</Offset>
                                    <Offset>108</Offset>
                                  </Offsets>
                                </CheatEntry>
                              </CheatEntries>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>25</ID>
                              <Description>"gameDebug"</Description>
                              <Options moManualExpandCollapse="1"/>
                              <ShowAsHex>1</ShowAsHex>
                              <Color>0000FF</Color>
                              <VariableType>8 Bytes</VariableType>
                              <Address>INF_HE_LT_Y_Pointer</Address>
                              <Offsets>
                                <Offset>208</Offset>
                                <Offset>108</Offset>
                              </Offsets>
                              <CheatEntries>
                                <CheatEntry>
                                  <ID>26</ID>
                                  <Description>"debug_immune"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>94</Offset>
                                    <Offset>208</Offset>
                                    <Offset>108</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>27</ID>
                                  <Description>"debug_damagePlayer"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>95</Offset>
                                    <Offset>208</Offset>
                                    <Offset>108</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>28</ID>
                                  <Description>"debug_buffPlayer"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>96</Offset>
                                    <Offset>208</Offset>
                                    <Offset>108</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>29</ID>
                                  <Description>"debug_healPlayer"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>97</Offset>
                                    <Offset>208</Offset>
                                    <Offset>108</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>30</ID>
                                  <Description>"debug_playerInvisible"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>98</Offset>
                                    <Offset>208</Offset>
                                    <Offset>108</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>31</ID>
                                  <Description>"debug_increaseShield"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>99</Offset>
                                    <Offset>208</Offset>
                                    <Offset>108</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>32</ID>
                                  <Description>"debug_damageBoss"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>9A</Offset>
                                    <Offset>208</Offset>
                                    <Offset>108</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>33</ID>
                                  <Description>"debug_increasePlayerSpeed"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>9B</Offset>
                                    <Offset>208</Offset>
                                    <Offset>108</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>34</ID>
                                  <Description>"debug_killBossAndPlayer"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>9C</Offset>
                                    <Offset>208</Offset>
                                    <Offset>108</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>35</ID>
                                  <Description>"debug_hpHealingMult"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>A0</Offset>
                                    <Offset>208</Offset>
                                    <Offset>108</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>36</ID>
                                  <Description>"debug_hpDamageTakenMult"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>A4</Offset>
                                    <Offset>208</Offset>
                                    <Offset>108</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>37</ID>
                                  <Description>"enableOST"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>2B0</Offset>
                                    <Offset>108</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>38</ID>
                                  <Description>"testingMode"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>2B1</Offset>
                                    <Offset>108</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>39</ID>
                                  <Description>"islandMode"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>2B2</Offset>
                                    <Offset>108</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>40</ID>
                                  <Description>"easyMode"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>2B3</Offset>
                                    <Offset>108</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>41</ID>
                                  <Description>"NGPlus_bossHpMod"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>2B4</Offset>
                                    <Offset>108</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>42</ID>
                                  <Description>"NGPlus_damageTakenMod"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>2B8</Offset>
                                    <Offset>108</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>43</ID>
                                  <Description>"NGPlus_healingReceivedMod"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>2BC</Offset>
                                    <Offset>108</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>44</ID>
                                  <Description>"showDamageNumbers"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>2C2</Offset>
                                    <Offset>108</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>45</ID>
                                  <Description>"allowDevConsole"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>2C5</Offset>
                                    <Offset>108</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>46</ID>
                                  <Description>"shakeMinDamage"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>2D4</Offset>
                                    <Offset>108</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>47</ID>
                                  <Description>"shakeMaxDamage"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>2D8</Offset>
                                    <Offset>108</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>48</ID>
                                  <Description>"ssmBaseValue"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>2E8</Offset>
                                    <Offset>108</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>49</ID>
                                  <Description>"respawnInsideTheRoom"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>2EF</Offset>
                                    <Offset>108</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>50</ID>
                                  <Description>"teleporting"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>2F1</Offset>
                                    <Offset>108</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>51</ID>
                                  <Description>"damageTresholdForSecondarySound"</Description>
                                  <VariableType>4 Bytes</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>2F4</Offset>
                                    <Offset>108</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>52</ID>
                                  <Description>"consoleCommandsTimeScaleMode"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>2F8</Offset>
                                    <Offset>108</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>53</ID>
                                  <Description>"timerSkip"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>304</Offset>
                                    <Offset>108</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>54</ID>
                                  <Description>"hideUIForSeconds"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>308</Offset>
                                    <Offset>108</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>55</ID>
                                  <Description>"hideUI"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>30C</Offset>
                                    <Offset>108</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>56</ID>
                                  <Description>"gameStarting"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>30D</Offset>
                                    <Offset>108</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>57</ID>
                                  <Description>"startGameLoading"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>30E</Offset>
                                    <Offset>108</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>58</ID>
                                  <Description>"enableDPSLog"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>318</Offset>
                                    <Offset>108</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>59</ID>
                                  <Description>"timerSewers"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>334</Offset>
                                    <Offset>108</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>60</ID>
                                  <Description>"slowmoOn"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>338</Offset>
                                    <Offset>108</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>61</ID>
                                  <Description>"timerGuardian"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>32C</Offset>
                                    <Offset>108</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>62</ID>
                                  <Description>"playerBaseComboAttack"</Description>
                                  <ShowAsHex>1</ShowAsHex>
                                  <VariableType>8 Bytes</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>270</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>63</ID>
                                  <Description>"attackDamage"</Description>
                                  <ShowAsHex>1</ShowAsHex>
                                  <VariableType>8 Bytes</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>20</Offset>
                                    <Offset>270</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>64</ID>
                                  <Description>"avoidable"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>3F</Offset>
                                    <Offset>20</Offset>
                                    <Offset>270</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>65</ID>
                                  <Description>"isBloodburst"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>41</Offset>
                                    <Offset>20</Offset>
                                    <Offset>270</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>66</ID>
                                  <Description>"distanceDash"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>4C</Offset>
                                    <Offset>270</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>67</ID>
                                  <Description>"canProcFury"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>72</Offset>
                                    <Offset>270</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>68</ID>
                                  <Description>"bloodDrinkerMode"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>308</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>69</ID>
                                  <Description>"bloodDrinkerMaxHP"</Description>
                                  <VariableType>4 Bytes</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>310</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>70</ID>
                                  <Description>"bloodDrinkerDamageTakenPerc"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>314</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>71</ID>
                                  <Description>"halfSword"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>31C</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>72</ID>
                                  <Description>"enableBloodThirstModifier"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>31D</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>73</ID>
                                  <Description>"bloodDrinkerHealCounter"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>320</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>74</ID>
                                  <Description>"bloodDrinkerModifier"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>324</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>75</ID>
                                  <Description>"bloodDrinkerHealIncrease"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>328</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>76</ID>
                                  <Description>"bloodDrinkerRecoveryBonus"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>32C</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>77</ID>
                                  <Description>"bloodDrinkerModifierMinimum"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>330</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>78</ID>
                                  <Description>"slideForceSpeed"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>33C</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>79</ID>
                                  <Description>"slide"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>340</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>80</ID>
                                  <Description>"speed"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>344</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>81</ID>
                                  <Description>"rollModifier"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>348</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>82</ID>
                                  <Description>"rollTimer"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>34C</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>83</ID>
                                  <Description>"maxRollCharges"</Description>
                                  <VariableType>4 Bytes</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>350</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>84</ID>
                                  <Description>"fasterRechargeTimerMult"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>354</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>85</ID>
                                  <Description>"immune"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>358</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>86</ID>
                                  <Description>"stairCaseOffset"</Description>
                                  <VariableType>4 Bytes</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>35C</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>87</ID>
                                  <Description>"gotDamagedByBoss"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>364</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>88</ID>
                                  <Description>"lastDamagedByBoss"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>368</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>89</ID>
                                  <Description>"rolling"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>36C</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>90</ID>
                                  <Description>"velocity"</Description>
                                  <VariableType>4 Bytes</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>380</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>91</ID>
                                  <Description>"previousDamageTaken"</Description>
                                  <VariableType>4 Bytes</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>3A8</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>92</ID>
                                  <Description>"previusDamageSelfInflicted"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>3AC</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>93</ID>
                                  <Description>"IsCollidingWithArena"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>3B9</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>94</ID>
                                  <Description>"damageTakenInThisLife"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>3C1</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>95</ID>
                                  <Description>"chargeAmount"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>3EC</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>96</ID>
                                  <Description>"chargeCount"</Description>
                                  <VariableType>4 Bytes</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>3F0</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>97</ID>
                                  <Description>"dashTimer"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>408</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>98</ID>
                                  <Description>"dashing"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>405</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>99</ID>
                                  <Description>"specialAttackCounter"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>410</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>100</ID>
                                  <Description>"canSpecialAttack"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>40C</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>101</ID>
                                  <Description>"slowdownPercentage"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>414</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>102</ID>
                                  <Description>"increaseSpeedPercentage"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>418</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>103</ID>
                                  <Description>"chargeSpeedPercentage"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>41C</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>104</ID>
                                  <Description>"canComboAttackTimer"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>424</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>105</ID>
                                  <Description>"canComboCount"</Description>
                                  <VariableType>4 Bytes</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>428</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>106</ID>
                                  <Description>"attackSuccesful"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>42C</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>107</ID>
                                  <Description>"playerDischargeDamage"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>430</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>108</ID>
                                  <Description>"dashMultiplier"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>434</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>109</ID>
                                  <Description>"damageTakenIncrease"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>438</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>110</ID>
                                  <Description>"damageTakenDecrease"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>43C</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>111</ID>
                                  <Description>"damageTakenDecreaseFlatValue"</Description>
                                  <VariableType>4 Bytes</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>440</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>112</ID>
                                  <Description>"firstAttack"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>444</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>113</ID>
                                  <Description>"inCombat"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>448</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>114</ID>
                                  <Description>"combatTimer"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>44C</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>115</ID>
                                  <Description>"isColliding"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>450</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>116</ID>
                                  <Description>"usingShard"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>451</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>117</ID>
                                  <Description>"canTriggerBloodburstAnyway"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>452</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>118</ID>
                                  <Description>"canAttackWhileMoving"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>458</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>119</ID>
                                  <Description>"dontTakeDamageGodmode"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>484</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>120</ID>
                                  <Description>"dontTakeDamageBufferGodmode"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>488</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>121</ID>
                                  <Description>"dontTakeDamage"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>48C</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>122</ID>
                                  <Description>"dontTakeDamageBuffer"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>490</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>123</ID>
                                  <Description>"buffed"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>494</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>124</ID>
                                  <Description>"buffTime"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>498</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>125</ID>
                                  <Description>"shield_read"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>49C</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>126</ID>
                                  <Description>"shield_flatAbsorb"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>4A0</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>127</ID>
                                  <Description>"windFlow_read"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>4A4</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>128</ID>
                                  <Description>"windFlowSpeedIncrease_read"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>4A8</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>129</ID>
                                  <Description>"windFlowAttackSpeedIncrease_read"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>4AC</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>130</ID>
                                  <Description>"windFlowChargeSpeedIncrease_read"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>4B0</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>131</ID>
                                  <Description>"totalFightDamage"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>4B4</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>132</ID>
                                  <Description>"attackSpeed"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>4E0</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>133</ID>
                                  <Description>"attackSpeedMultiplier"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>4E4</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>134</ID>
                                  <Description>"BASE_THRESHOLD"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>4DC</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>135</ID>
                                  <Description>"BASE_MAXBUFFREDUCTION_ATTACKSPEED"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>4D8</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>136</ID>
                                  <Description>"BASE_MAXINCREASESPEED"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>4D4</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>137</ID>
                                  <Description>"BASE_MOVESPEED"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>4D0</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>138</ID>
                                  <Description>"chargeAmountSpeed"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>4E8</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>139</ID>
                                  <Description>"chargeAmountSpeedMult"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>4EC</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>140</ID>
                                  <Description>"buffDecreaseSpeed"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>4F0</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>141</ID>
                                  <Description>"snapShotBuffTime"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>4F4</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>142</ID>
                                  <Description>"snapShopBuffed"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>4F8</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>143</ID>
                                  <Description>"lastChargeAmount"</Description>
                                  <VariableType>Float</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>4FC</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>144</ID>
                                  <Description>"protectedFromMultipleProj"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>500</Offset>
                                  </Offsets>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>145</ID>
                                  <Description>"moveCloak"</Description>
                                  <VariableType>Byte</VariableType>
                                  <Address>INF_HE_LT_Y_Pointer</Address>
                                  <Offsets>
                                    <Offset>501</Offset>
                                  </Offsets>
                                </CheatEntry>
                              </CheatEntries>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>
