<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="42">
  <CheatEntries>
    <CheatEntry>
      <ID>0</ID>
      <Description>"From Space"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$lua}
if syntaxcheck then return end

[ENABLE]
LaunchMonoDataCollector()
if(getCEVersion() &lt; 7.2) then
   ShowMessage([[Warning! CE version should be 7.2 or above
Please Update Cheat Engine]])
end
if(process == nil) then
   ShowMessage('Please Select A Process')
elseif (string.upper(process) ~= string.upper("FromSpace.exe")) then
   ShowMessage([[Warning! - Wrong Process!
Expected Process = FromSpace.exe]])
else

autoAssemble[[aobscanmodule(INJECT_PlayerCharacer,GameAssembly.dll,48 8B 88 C0 00 00 00 48 85 C9 0F 84 79) // should be unique
alloc(newmem,$1000,INJECT_PlayerCharacer)
registersymbol(INJECT_PlayerCharacer PlayerCharacer)
label(return PlayerCharacer)

newmem:
  mov [PlayerCharacer],rax
  mov rcx,[rax+000000C0]
  jmp return

align 8,CC
PlayerCharacer:
dq 0

INJECT_PlayerCharacer:
  jmp newmem
  nop 2
return:]]

end


[DISABLE]

autoAssemble[[INJECT_PlayerCharacer:
  db 48 8B 88 C0 00 00 00

unregistersymbol(PlayerCharacer)
unregistersymbol(INJECT_PlayerCharacer)
dealloc(newmem)]]

{$asm}
{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+62A3FD

GameAssembly.dll+62A3D6: E8 55 15 D0 FF        - call GameAssembly.il2cpp_runtime_class_init
GameAssembly.dll+62A3DB: 45 33 C0              - xor r8d,r8d
GameAssembly.dll+62A3DE: 33 D2                 - xor edx,edx
GameAssembly.dll+62A3E0: 48 8B CF              - mov rcx,rdi
GameAssembly.dll+62A3E3: E8 58 5B C4 01        - call UnityEngine.Object.op_Inequality
GameAssembly.dll+62A3E8: 84 C0                 - test al,al
GameAssembly.dll+62A3EA: 0F 84 AC 00 00 00     - je GameAssembly.dll+62A49C
GameAssembly.dll+62A3F0: 48 8B 43 10           - mov rax,[rbx+10]
GameAssembly.dll+62A3F4: 48 85 C0              - test rax,rax
GameAssembly.dll+62A3F7: 0F 84 89 01 00 00     - je GameAssembly.dll+62A586
// ---------- INJECTING HERE ----------
GameAssembly.dll+62A3FD: 48 8B 88 C0 00 00 00  - mov rcx,[rax+000000C0]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+62A404: 48 85 C9              - test rcx,rcx
GameAssembly.dll+62A407: 0F 84 79 01 00 00     - je GameAssembly.dll+62A586
GameAssembly.dll+62A40D: 33 D2                 - xor edx,edx
GameAssembly.dll+62A40F: E8 8C 54 01 00        - call CharacterStateHandler.get_CurrentState
GameAssembly.dll+62A414: 85 C0                 - test eax,eax
GameAssembly.dll+62A416: 0F 85 5D 01 00 00     - jne GameAssembly.dll+62A579
GameAssembly.dll+62A41C: 48 8B 43 10           - mov rax,[rbx+10]
GameAssembly.dll+62A420: 48 85 C0              - test rax,rax
GameAssembly.dll+62A423: 0F 84 5D 01 00 00     - je GameAssembly.dll+62A586
GameAssembly.dll+62A429: 48 8B 0D B8 6D 82 02  - mov rcx,[GameAssembly.dll+2E511E8]
}


</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>104374</ID>
          <Description>"My Player"</Description>
          <Options moHideChildren="1"/>
          <ShowAsSigned>0</ShowAsSigned>
          <GroupHeader>1</GroupHeader>
          <Address>PlayerCharacer</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>104381</ID>
              <Description>"Player Number"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+140</Address>
              <Offsets>
                <Offset>38</Offset>
                <Offset>A8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>104375</ID>
              <Description>"Character Damage Handler"</Description>
              <Options moHideChildren="1"/>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>800080</Color>
              <GroupHeader>1</GroupHeader>
              <Address>+A8</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>104313</ID>
                  <Description>"Has Heal Over Time?"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Byte</VariableType>
                  <Address>+F0</Address>
                  <Offsets>
                    <Offset>60</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>104314</ID>
                  <Description>"Is Using Healing Meter?"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Byte</VariableType>
                  <Address>+F0</Address>
                  <Offsets>
                    <Offset>61</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>104328</ID>
                  <Description>"Is Showing Stama Regen?"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Byte</VariableType>
                  <Address>+100</Address>
                  <Offsets>
                    <Offset>54</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>104315</ID>
                  <Description>"Medic Heal Meter Amount?"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+F0</Address>
                  <Offsets>
                    <Offset>64</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>104316</ID>
                  <Description>"Maximum Health"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+F0</Address>
                  <Offsets>
                    <Offset>68</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>104317</ID>
                  <Description>"Maximum Healing Meter"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+F0</Address>
                  <Offsets>
                    <Offset>6C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>104318</ID>
                  <Description>"Maximum Shield"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+F8</Address>
                  <Offsets>
                    <Offset>38</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>104319</ID>
                  <Description>"Shield Regen After Seconds Time"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+F8</Address>
                  <Offsets>
                    <Offset>3C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>104320</ID>
                  <Description>"Shield Regen Speed"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+F8</Address>
                  <Offsets>
                    <Offset>40</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>104321</ID>
                  <Description>"Damage Type Occurrence Amount"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+F8</Address>
                  <Offsets>
                    <Offset>50</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>104322</ID>
                  <Description>"Shield Cooldown Timer"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+F8</Address>
                  <Offsets>
                    <Offset>58</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>104323</ID>
                  <Description>"Shield Damage Received Since Depletion"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+F8</Address>
                  <Offsets>
                    <Offset>5C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>104324</ID>
                  <Description>"Stamina Cooldown Timer"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+100</Address>
                  <Offsets>
                    <Offset>38</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>104325</ID>
                  <Description>"Maximum Stamina"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+100</Address>
                  <Offsets>
                    <Offset>48</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>104326</ID>
                  <Description>"Stamina Replenishment Speed"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+100</Address>
                  <Offsets>
                    <Offset>4C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>104327</ID>
                  <Description>"Stamina Replenishment Cooldown"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+100</Address>
                  <Offsets>
                    <Offset>50</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>104376</ID>
              <Description>"Character State Handler"</Description>
              <Options moHideChildren="1"/>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>800080</Color>
              <GroupHeader>1</GroupHeader>
              <Address>+C0</Address>
              <Offsets>
                <Offset>0</Offset>
                <Offset>20</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>104307</ID>
                  <Description>"Level"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+110</Address>
                  <Offsets>
                    <Offset>38</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>104308</ID>
                  <Description>"XP"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+118</Address>
                  <Offsets>
                    <Offset>38</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>104329</ID>
                  <Description>"XP Required For Next Level"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>PlayerCharacer</Address>
                  <Offsets>
                    <Offset>B0</Offset>
                    <Offset>B8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>104306</ID>
                  <Description>"Healing Meter Amount"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+108</Address>
                  <Offsets>
                    <Offset>38</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>104303</ID>
                  <Description>"Current Health Amount"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+D8</Address>
                  <Offsets>
                    <Offset>38</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>104304</ID>
                  <Description>"Target Health Amount"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+E0</Address>
                  <Offsets>
                    <Offset>38</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>104309</ID>
                  <Description>"Current Shield Amount"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+E8</Address>
                  <Offsets>
                    <Offset>38</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>104305</ID>
                  <Description>"Target Shield Amount"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+F0</Address>
                  <Offsets>
                    <Offset>38</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>104310</ID>
                  <Description>"Current Energy Amount"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+140</Address>
                  <Offsets>
                    <Offset>38</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>104377</ID>
              <Description>"Cached Weapon"</Description>
              <Options moHideChildren="1"/>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>800080</Color>
              <GroupHeader>1</GroupHeader>
              <Address>+C8</Address>
              <Offsets>
                <Offset>0</Offset>
                <Offset>E8</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>104334</ID>
                  <Description>"Name"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>String</VariableType>
                  <Length>128</Length>
                  <Unicode>1</Unicode>
                  <CodePage>0</CodePage>
                  <ZeroTerminate>1</ZeroTerminate>
                  <Address>+60</Address>
                  <Offsets>
                    <Offset>14</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>104335</ID>
                  <Description>"Uses Ammunition?"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Byte</VariableType>
                  <Address>+11C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>104336</ID>
                  <Description>"Reloads One Bullet At A Time?"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Byte</VariableType>
                  <Address>+11D</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>104346</ID>
                  <Description>"Should Reload After Attack?"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Byte</VariableType>
                  <Address>+1B0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>104347</ID>
                  <Description>"Allow Automatic Firing?"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Byte</VariableType>
                  <Address>+220</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>104349</ID>
                  <Description>"Was Attacking?"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Byte</VariableType>
                  <Address>+238</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>104331</ID>
                  <Description>"Attack Rate"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+18</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>104332</ID>
                  <Description>"Knockback Distance"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+1C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>104333</ID>
                  <Description>"Weapon Level"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+50</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>104337</ID>
                  <Description>"Ammunition Clip Size"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+124</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>104338</ID>
                  <Description>"Max Ammo"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+128</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>104339</ID>
                  <Description>"Time To Reload"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+12C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>104340</ID>
                  <Description>"Automatic Reload Delay"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+130</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>104341</ID>
                  <Description>"Reload Particles Delay"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+138</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>104342</ID>
                  <Description>"Reload Particles Lifetime"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+148</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>104343</ID>
                  <Description>"Reload Pool Count"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+14C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>104344</ID>
                  <Description>"Current Ammunition Clip Size"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+158</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>104345</ID>
                  <Description>"Ammo Usage Percentage Per Shot"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Double</VariableType>
                  <Address>+1A8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>104348</ID>
                  <Description>"Automatic Attack Rate"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+224</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>104378</ID>
              <Description>"Character Movement"</Description>
              <Options moHideChildren="1"/>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>800080</Color>
              <GroupHeader>1</GroupHeader>
              <Address>+1C0</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>104361</ID>
                  <Description>"Boost Is Active?"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Byte</VariableType>
                  <Address>+51</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>104362</ID>
                  <Description>"Boost Disable Time"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+54</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>104363</ID>
                  <Description>"Boost Speed Multiplier"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+58</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>104351</ID>
                  <Description>"Walk Speed"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+10</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>104352</ID>
                  <Description>"Gravity Multiplier"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+14</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>104353</ID>
                  <Description>"Dodge Distance"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+18</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>104354</ID>
                  <Description>"Dodge Time In Seconds"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+1C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>104355</ID>
                  <Description>"Explosion Knockback Force"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+2C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>104356</ID>
                  <Description>"Enemy Explosion Knockback Force"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+30</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>104357</ID>
                  <Description>"Apply Knockback Speed"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+34</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>104358</ID>
                  <Description>"Current Movement Speed"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+44</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>104359</ID>
                  <Description>"Falling Speed Multiplier"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+48</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>104360</ID>
                  <Description>"Dodge Stamina Usage"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+4C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>104364</ID>
                  <Description>"Dodge Progress Percentage"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+D4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>104365</ID>
                  <Description>"Max Movement Speed"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+D8</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>104379</ID>
              <Description>"Player Berserk Perk Handler"</Description>
              <Options moHideChildren="1"/>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>800080</Color>
              <GroupHeader>1</GroupHeader>
              <Address>+200</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>104367</ID>
                  <Description>"Timer"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+20</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>104368</ID>
                  <Description>"Damage Multiplier"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+24</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>104380</ID>
              <Description>"Player In The Zone Perk Handler"</Description>
              <Options moHideChildren="1"/>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>800080</Color>
              <GroupHeader>1</GroupHeader>
              <Address>+208</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>104370</ID>
                  <Description>"Attack Rate Multiplier"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+20</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>104371</ID>
                  <Description>"Reload Time Multiplier"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+24</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>104372</ID>
                  <Description>"Movement Speed Multiplier"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+28</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>104373</ID>
                  <Description>"Current Rank"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+2C</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>104383</ID>
          <Description>"Other Players"</Description>
          <Options moHideChildren="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
//aobscanmodule(INJECT_Characters,GameAssembly.dll,13 00 48 8B 03 48 8B CB 48 8B 90) // should be unique
define(INJECT_Characters,GameAssembly.dll+62FA84)
alloc(newmem,$1000,INJECT_Characters)
registersymbol(INJECT_Characters Player2 Player3 Player4 Character2 Character3 Character4)
label(return code Player2 Player3 Player4 Character2 Character3 Character4)

newmem:
  cmp [rbx+140],0
  je code
  push rdx
  mov rdx,[rbx+140]
  push r13
  mov r13,[rdx+A8]
  pop rdx
  cmp [r13+38],#1
  pop r13
  je Player2
  cmp [rbx+140],0
  je code
  push rdx
  mov rdx,[rbx+140]
  push r13
  mov r13,[rdx+A8]
  pop rdx
  cmp [r13+38],#2
  pop r13
  je Player3
  cmp [rbx+140],0
  je code
  push rdx
  mov rdx,[rbx+140]
  push r13
  mov r13,[rdx+A8]
  pop rdx
  cmp [r13+38],#3
  pop r13
  je Player4
  jne code

Player2:
  mov [Character2],rbx
  jmp code

Player3:
  mov [Character3],rbx
  jmp code

Player4:
  mov [Character4],rbx
  jmp code

code:
  mov rax,[rbx]
  mov rcx,rbx
  jmp return

Character2:
dq 0

Character3:
dq 0

Character4:
dq 0

INJECT_Characters:
  jmp newmem
  nop
return:

[DISABLE]

INJECT_Characters:
  db 48 8B 03 48 8B CB

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+62FA84

GameAssembly.dll+62FA5E: 48 8B 8B 58 01 00 00  - mov rcx,[rbx+00000158]
GameAssembly.dll+62FA65: 48 85 C9              - test rcx,rcx
GameAssembly.dll+62FA68: 74 07                 - je GameAssembly.dll+62FA71
GameAssembly.dll+62FA6A: 33 D2                 - xor edx,edx
GameAssembly.dll+62FA6C: E8 DF 4A 13 00        - call BaseMovingTransformSaver.Update
GameAssembly.dll+62FA71: 48 8B 8B 50 01 00 00  - mov rcx,[rbx+00000150]
GameAssembly.dll+62FA78: 48 85 C9              - test rcx,rcx
GameAssembly.dll+62FA7B: 74 07                 - je GameAssembly.dll+62FA84
GameAssembly.dll+62FA7D: 33 D2                 - xor edx,edx
GameAssembly.dll+62FA7F: E8 CC 4A 13 00        - call BaseMovingTransformSaver.Update
// ---------- INJECTING HERE ----------
GameAssembly.dll+62FA84: 48 8B 03              - mov rax,[rbx]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+62FA87: 48 8B CB              - mov rcx,rbx
GameAssembly.dll+62FA8A: 48 8B 90 D0 02 00 00  - mov rdx,[rax+000002D0]
GameAssembly.dll+62FA91: FF 90 C8 02 00 00     - call qword ptr [rax+000002C8]
GameAssembly.dll+62FA97: 48 8B 7C 24 50        - mov rdi,[rsp+50]
GameAssembly.dll+62FA9C: 48 8B 74 24 48        - mov rsi,[rsp+48]
GameAssembly.dll+62FAA1: 48 8B 6C 24 40        - mov rbp,[rsp+40]
GameAssembly.dll+62FAA6: 0F 28 74 24 20        - movaps xmm6,[rsp+20]
GameAssembly.dll+62FAAB: 48 83 C4 30           - add rsp,30
GameAssembly.dll+62FAAF: 5B                    - pop rbx
GameAssembly.dll+62FAB0: C3                    - ret 
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>104384</ID>
              <Description>"Player 2"</Description>
              <Options moHideChildren="1"/>
              <ShowAsSigned>0</ShowAsSigned>
              <GroupHeader>1</GroupHeader>
              <Address>Character2</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>104385</ID>
                  <Description>"Player Number"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+140</Address>
                  <Offsets>
                    <Offset>38</Offset>
                    <Offset>A8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>104403</ID>
                  <Description>"Character State Handler"</Description>
                  <Options moHideChildren="1"/>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>800080</Color>
                  <GroupHeader>1</GroupHeader>
                  <Address>+C0</Address>
                  <Offsets>
                    <Offset>0</Offset>
                    <Offset>20</Offset>
                  </Offsets>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>104404</ID>
                      <Description>"Level"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>008000</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+110</Address>
                      <Offsets>
                        <Offset>38</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>104405</ID>
                      <Description>"XP"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>008000</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+118</Address>
                      <Offsets>
                        <Offset>38</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>104406</ID>
                      <Description>"XP Required For Next Level"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>008000</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>PlayerCharacer</Address>
                      <Offsets>
                        <Offset>B0</Offset>
                        <Offset>B8</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>104407</ID>
                      <Description>"Healing Meter Amount"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>008000</Color>
                      <VariableType>Float</VariableType>
                      <Address>+108</Address>
                      <Offsets>
                        <Offset>38</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>104408</ID>
                      <Description>"Current Health Amount"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>008000</Color>
                      <VariableType>Float</VariableType>
                      <Address>+D8</Address>
                      <Offsets>
                        <Offset>38</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>104409</ID>
                      <Description>"Target Health Amount"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>008000</Color>
                      <VariableType>Float</VariableType>
                      <Address>+E0</Address>
                      <Offsets>
                        <Offset>38</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>104410</ID>
                      <Description>"Current Shield Amount"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>008000</Color>
                      <VariableType>Float</VariableType>
                      <Address>+E8</Address>
                      <Offsets>
                        <Offset>38</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>104411</ID>
                      <Description>"Target Shield Amount"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>008000</Color>
                      <VariableType>Float</VariableType>
                      <Address>+F0</Address>
                      <Offsets>
                        <Offset>38</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>104412</ID>
                      <Description>"Current Energy Amount"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>008000</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+140</Address>
                      <Offsets>
                        <Offset>38</Offset>
                      </Offsets>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>104457</ID>
              <Description>"Player 3"</Description>
              <Options moHideChildren="1"/>
              <ShowAsSigned>0</ShowAsSigned>
              <GroupHeader>1</GroupHeader>
              <Address>Character3</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>104458</ID>
                  <Description>"Player Number"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+140</Address>
                  <Offsets>
                    <Offset>38</Offset>
                    <Offset>A8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>104476</ID>
                  <Description>"Character State Handler"</Description>
                  <Options moHideChildren="1"/>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>800080</Color>
                  <GroupHeader>1</GroupHeader>
                  <Address>+C0</Address>
                  <Offsets>
                    <Offset>0</Offset>
                    <Offset>20</Offset>
                  </Offsets>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>104477</ID>
                      <Description>"Level"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>008000</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+110</Address>
                      <Offsets>
                        <Offset>38</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>104478</ID>
                      <Description>"XP"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>008000</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+118</Address>
                      <Offsets>
                        <Offset>38</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>104479</ID>
                      <Description>"XP Required For Next Level"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>008000</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>PlayerCharacer</Address>
                      <Offsets>
                        <Offset>B0</Offset>
                        <Offset>B8</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>104480</ID>
                      <Description>"Healing Meter Amount"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>008000</Color>
                      <VariableType>Float</VariableType>
                      <Address>+108</Address>
                      <Offsets>
                        <Offset>38</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>104481</ID>
                      <Description>"Current Health Amount"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>008000</Color>
                      <VariableType>Float</VariableType>
                      <Address>+D8</Address>
                      <Offsets>
                        <Offset>38</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>104482</ID>
                      <Description>"Target Health Amount"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>008000</Color>
                      <VariableType>Float</VariableType>
                      <Address>+E0</Address>
                      <Offsets>
                        <Offset>38</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>104483</ID>
                      <Description>"Current Shield Amount"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>008000</Color>
                      <VariableType>Float</VariableType>
                      <Address>+E8</Address>
                      <Offsets>
                        <Offset>38</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>104484</ID>
                      <Description>"Target Shield Amount"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>008000</Color>
                      <VariableType>Float</VariableType>
                      <Address>+F0</Address>
                      <Offsets>
                        <Offset>38</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>104485</ID>
                      <Description>"Current Energy Amount"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>008000</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+140</Address>
                      <Offsets>
                        <Offset>38</Offset>
                      </Offsets>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>104531</ID>
              <Description>"Player 4"</Description>
              <Options moHideChildren="1"/>
              <ShowAsSigned>0</ShowAsSigned>
              <GroupHeader>1</GroupHeader>
              <Address>Character4</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>104550</ID>
                  <Description>"Character State Handler"</Description>
                  <Options moHideChildren="1"/>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>800080</Color>
                  <GroupHeader>1</GroupHeader>
                  <Address>+C0</Address>
                  <Offsets>
                    <Offset>0</Offset>
                    <Offset>20</Offset>
                  </Offsets>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>104551</ID>
                      <Description>"Level"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>008000</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+110</Address>
                      <Offsets>
                        <Offset>38</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>104552</ID>
                      <Description>"XP"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>008000</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+118</Address>
                      <Offsets>
                        <Offset>38</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>104553</ID>
                      <Description>"XP Required For Next Level"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>008000</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>PlayerCharacer</Address>
                      <Offsets>
                        <Offset>B0</Offset>
                        <Offset>B8</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>104554</ID>
                      <Description>"Healing Meter Amount"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>008000</Color>
                      <VariableType>Float</VariableType>
                      <Address>+108</Address>
                      <Offsets>
                        <Offset>38</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>104555</ID>
                      <Description>"Current Health Amount"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>008000</Color>
                      <VariableType>Float</VariableType>
                      <Address>+D8</Address>
                      <Offsets>
                        <Offset>38</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>104556</ID>
                      <Description>"Target Health Amount"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>008000</Color>
                      <VariableType>Float</VariableType>
                      <Address>+E0</Address>
                      <Offsets>
                        <Offset>38</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>104557</ID>
                      <Description>"Current Shield Amount"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>008000</Color>
                      <VariableType>Float</VariableType>
                      <Address>+E8</Address>
                      <Offsets>
                        <Offset>38</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>104558</ID>
                      <Description>"Target Shield Amount"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>008000</Color>
                      <VariableType>Float</VariableType>
                      <Address>+F0</Address>
                      <Offsets>
                        <Offset>38</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>104559</ID>
                      <Description>"Current Energy Amount"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>008000</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+140</Address>
                      <Offsets>
                        <Offset>38</Offset>
                      </Offsets>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Structures StructVersion="2">
    <Structure Name="PlayerCharacter" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
      <Elements>
        <Element Offset="16" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
        <Element Offset="24" Vartype="8 Bytes" Bytesize="8" OffsetHex="00000018" Description="executingRpcSender" DisplayMethod="unsigned integer"/>
        <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="NetworkedObject" DisplayMethod="unsigned integer"/>
        <Element Offset="40" Vartype="Byte" Bytesize="1" OffsetHex="00000028" Description="networkedStartInvoked" DisplayMethod="unsigned integer"/>
        <Element Offset="41" Vartype="Byte" Bytesize="1" OffsetHex="00000029" Description="internalNetworkedStartInvoked" DisplayMethod="unsigned integer"/>
        <Element Offset="42" Vartype="Byte" Bytesize="1" OffsetHex="0000002A" Description="varInit" DisplayMethod="unsigned integer"/>
        <Element Offset="48" Vartype="Pointer" Bytesize="8" OffsetHex="00000030" Description="channelMappedNetworkedVarIndexes" DisplayMethod="unsigned integer"/>
        <Element Offset="56" Vartype="Pointer" Bytesize="8" OffsetHex="00000038" Description="channelsForNetworkedVarGroups" DisplayMethod="unsigned integer"/>
        <Element Offset="64" Vartype="Pointer" Bytesize="8" OffsetHex="00000040" Description="networkedVarFields" DisplayMethod="unsigned integer"/>
        <Element Offset="72" Vartype="Pointer" Bytesize="8" OffsetHex="00000048" Description="channelMappedSyncedVarIndexes" DisplayMethod="unsigned integer"/>
        <Element Offset="80" Vartype="Pointer" Bytesize="8" OffsetHex="00000050" Description="channelsForSyncedVarGroups" DisplayMethod="unsigned integer"/>
        <Element Offset="88" Vartype="Pointer" Bytesize="8" OffsetHex="00000058" Description="syncedVars" DisplayMethod="unsigned integer"/>
        <Element Offset="96" Vartype="Pointer" Bytesize="8" OffsetHex="00000060" Description="syncedVarIndexesToReset" DisplayMethod="unsigned integer"/>
        <Element Offset="104" Vartype="Pointer" Bytesize="8" OffsetHex="00000068" Description="syncedVarIndexesToResetSet" DisplayMethod="unsigned integer"/>
        <Element Offset="112" Vartype="Pointer" Bytesize="8" OffsetHex="00000070" Description="networkedVarIndexesToReset" DisplayMethod="unsigned integer"/>
        <Element Offset="120" Vartype="Pointer" Bytesize="8" OffsetHex="00000078" Description="networkedVarIndexesToResetSet" DisplayMethod="unsigned integer"/>
        <Element Offset="128" Vartype="Pointer" Bytesize="8" OffsetHex="00000080" Description="rpcDefinition" DisplayMethod="unsigned integer"/>
        <Element Offset="136" Vartype="Pointer" Bytesize="8" OffsetHex="00000088" Description="rpcDelegates" DisplayMethod="unsigned integer"/>
        <Element Offset="144" Vartype="Pointer" Bytesize="8" OffsetHex="00000090" Description="onCharacterWillTeleport" DisplayMethod="unsigned integer"/>
        <Element Offset="152" Vartype="Pointer" Bytesize="8" OffsetHex="00000098" Description="onCharacterHasTeleported" DisplayMethod="unsigned integer"/>
        <Element Offset="160" Vartype="Pointer" Bytesize="8" OffsetHex="000000A0" Description="onCharacterNetworkValuesReloaded" DisplayMethod="unsigned integer"/>
        <Element Offset="168" Vartype="Pointer" Bytesize="8" OffsetHex="000000A8" Description="characterDamageHandler" DisplayMethod="unsigned integer"/>
        <Element Offset="176" Vartype="Pointer" Bytesize="8" OffsetHex="000000B0" Description="characterIncapacitatedHandler" DisplayMethod="unsigned integer"/>
        <Element Offset="184" Vartype="Pointer" Bytesize="8" OffsetHex="000000B8" Description="characterLevelHandler" DisplayMethod="unsigned integer"/>
        <Element Offset="192" Vartype="Pointer" Bytesize="8" OffsetHex="000000C0" Description="characterStateHandler" DisplayMethod="unsigned integer"/>
        <Element Offset="200" Vartype="Pointer" Bytesize="8" OffsetHex="000000C8" Description="characterAnimations" DisplayMethod="unsigned integer"/>
        <Element Offset="208" Vartype="Pointer" Bytesize="8" OffsetHex="000000D0" Description="characterModelSelector" DisplayMethod="unsigned integer"/>
        <Element Offset="216" Vartype="Pointer" Bytesize="8" OffsetHex="000000D8" Description="characterWeaponController" DisplayMethod="unsigned integer"/>
        <Element Offset="224" Vartype="Pointer" Bytesize="8" OffsetHex="000000E0" Description="movementPrediction" DisplayMethod="unsigned integer"/>
        <Element Offset="232" Vartype="Pointer" Bytesize="8" OffsetHex="000000E8" Description="flashlightSelector" DisplayMethod="unsigned integer"/>
        <Element Offset="240" Vartype="Pointer" Bytesize="8" OffsetHex="000000F0" Description="characterReviveHandler" DisplayMethod="unsigned integer"/>
        <Element Offset="248" Vartype="Pointer" Bytesize="8" OffsetHex="000000F8" Description="characterEffects" DisplayMethod="unsigned integer"/>
        <Element Offset="256" Vartype="Pointer" Bytesize="8" OffsetHex="00000100" Description="damageHandler" DisplayMethod="unsigned integer"/>
        <Element Offset="264" Vartype="Pointer" Bytesize="8" OffsetHex="00000108" Description="cameraTargetParent" DisplayMethod="unsigned integer"/>
        <Element Offset="272" Vartype="Pointer" Bytesize="8" OffsetHex="00000110" Description="indicator" DisplayMethod="unsigned integer"/>
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                          <Element Offset="48" Vartype="Pointer" Bytesize="8" OffsetHex="00000030" Description="channelMappedNetworkedVarIndexes" DisplayMethod="unsigned integer"/>
                          <Element Offset="56" Vartype="Pointer" Bytesize="8" OffsetHex="00000038" Description="channelsForNetworkedVarGroups" DisplayMethod="unsigned integer"/>
                          <Element Offset="64" Vartype="Pointer" Bytesize="8" OffsetHex="00000040" Description="networkedVarFields" DisplayMethod="unsigned integer"/>
                          <Element Offset="72" Vartype="Pointer" Bytesize="8" OffsetHex="00000048" Description="channelMappedSyncedVarIndexes" DisplayMethod="unsigned integer"/>
                          <Element Offset="80" Vartype="Pointer" Bytesize="8" OffsetHex="00000050" Description="channelsForSyncedVarGroups" DisplayMethod="unsigned integer"/>
                          <Element Offset="88" Vartype="Pointer" Bytesize="8" OffsetHex="00000058" Description="syncedVars" DisplayMethod="unsigned integer"/>
                          <Element Offset="96" Vartype="Pointer" Bytesize="8" OffsetHex="00000060" Description="syncedVarIndexesToReset" DisplayMethod="unsigned integer"/>
                          <Element Offset="104" Vartype="Pointer" Bytesize="8" OffsetHex="00000068" Description="syncedVarIndexesToResetSet" DisplayMethod="unsigned integer"/>
                          <Element Offset="112" Vartype="Pointer" Bytesize="8" OffsetHex="00000070" Description="networkedVarIndexesToReset" DisplayMethod="unsigned integer"/>
                          <Element Offset="120" Vartype="Pointer" Bytesize="8" OffsetHex="00000078" Description="networkedVarIndexesToResetSet" DisplayMethod="unsigned integer"/>
                          <Element Offset="128" Vartype="Pointer" Bytesize="8" OffsetHex="00000080" Description="rpcDefinition" DisplayMethod="unsigned integer"/>
                          <Element Offset="136" Vartype="Pointer" Bytesize="8" OffsetHex="00000088" Description="rpcDelegates" DisplayMethod="unsigned integer"/>
                          <Element Offset="144" Vartype="Pointer" Bytesize="8" OffsetHex="00000090" Description="onCharacterWillTeleport" DisplayMethod="unsigned integer"/>
                          <Element Offset="152" Vartype="Pointer" Bytesize="8" OffsetHex="00000098" Description="onCharacterHasTeleported" DisplayMethod="unsigned integer"/>
                          <Element Offset="160" Vartype="Pointer" Bytesize="8" OffsetHex="000000A0" Description="onCharacterNetworkValuesReloaded" DisplayMethod="unsigned integer"/>
                          <Element Offset="168" Vartype="Pointer" Bytesize="8" OffsetHex="000000A8" Description="characterDamageHandler" DisplayMethod="unsigned integer"/>
                          <Element Offset="176" Vartype="Pointer" Bytesize="8" OffsetHex="000000B0" Description="characterIncapacitatedHandler" DisplayMethod="unsigned integer"/>
                          <Element Offset="184" Vartype="Pointer" Bytesize="8" OffsetHex="000000B8" Description="characterLevelHandler" DisplayMethod="unsigned integer"/>
                          <Element Offset="192" Vartype="Pointer" Bytesize="8" OffsetHex="000000C0" Description="characterStateHandler" DisplayMethod="unsigned integer"/>
                          <Element Offset="200" Vartype="Pointer" Bytesize="8" OffsetHex="000000C8" Description="characterAnimations" DisplayMethod="unsigned integer"/>
                          <Element Offset="208" Vartype="Pointer" Bytesize="8" OffsetHex="000000D0" Description="characterModelSelector" DisplayMethod="unsigned integer"/>
                          <Element Offset="216" Vartype="Pointer" Bytesize="8" OffsetHex="000000D8" Description="characterWeaponController" DisplayMethod="unsigned integer"/>
                          <Element Offset="224" Vartype="Pointer" Bytesize="8" OffsetHex="000000E0" Description="movementPrediction" DisplayMethod="unsigned integer"/>
                          <Element Offset="232" Vartype="Pointer" Bytesize="8" OffsetHex="000000E8" Description="flashlightSelector" DisplayMethod="unsigned integer"/>
                          <Element Offset="240" Vartype="Pointer" Bytesize="8" OffsetHex="000000F0" Description="characterReviveHandler" DisplayMethod="unsigned integer"/>
                          <Element Offset="248" Vartype="Pointer" Bytesize="8" OffsetHex="000000F8" Description="characterEffects" DisplayMethod="unsigned integer"/>
                          <Element Offset="256" Vartype="Pointer" Bytesize="8" OffsetHex="00000100" Description="damageHandler" DisplayMethod="unsigned integer"/>
                          <Element Offset="264" Vartype="Pointer" Bytesize="8" OffsetHex="00000108" Description="cameraTargetParent" DisplayMethod="unsigned integer"/>
                          <Element Offset="272" Vartype="Pointer" Bytesize="8" OffsetHex="00000110" Description="indicator" DisplayMethod="unsigned integer"/>
                          <Element Offset="280" Vartype="Pointer" Bytesize="8" OffsetHex="00000118" Description="interactableSelector" DisplayMethod="unsigned integer"/>
                          <Element Offset="288" Vartype="Pointer" Bytesize="8" OffsetHex="00000120" Description="cutawayActor" DisplayMethod="unsigned integer"/>
                          <Element Offset="296" Vartype="Pointer" Bytesize="8" OffsetHex="00000128" Description="characterNetworkData" DisplayMethod="unsigned integer"/>
                          <Element Offset="304" Vartype="Pointer" Bytesize="8" OffsetHex="00000130" Description="characterIndicatorTarget" DisplayMethod="unsigned integer"/>
                          <Element Offset="312" Vartype="Pointer" Bytesize="8" OffsetHex="00000138" Description="missionReferenceIndicator" DisplayMethod="unsigned integer"/>
                          <Element Offset="320" Vartype="Pointer" Bytesize="8" OffsetHex="00000140" Description="&lt;PlayerNetworkData&gt;k__BackingField" DisplayMethod="unsigned integer"/>
                          <Element Offset="328" Vartype="Pointer" Bytesize="8" OffsetHex="00000148" Description="characterInput" DisplayMethod="unsigned integer"/>
                          <Element Offset="336" Vartype="Pointer" Bytesize="8" OffsetHex="00000150" Description="characterPositionSaver" DisplayMethod="unsigned integer"/>
                          <Element Offset="344" Vartype="Pointer" Bytesize="8" OffsetHex="00000158" Description="characterRespawnPositionUpdater" DisplayMethod="unsigned integer"/>
                          <Element Offset="352" Vartype="Pointer" Bytesize="8" OffsetHex="00000160" Description="stunCharacterRoutine" DisplayMethod="unsigned integer"/>
                          <Element Offset="360" Vartype="Pointer" Bytesize="8" OffsetHex="00000168" Description="characterItemCrafting" DisplayMethod="unsigned integer"/>
                          <Element Offset="368" Vartype="Byte" Bytesize="1" OffsetHex="00000170" Description="&lt;IsInitialized&gt;k__BackingField" DisplayMethod="unsigned integer"/>
                          <Element Offset="376" Vartype="Pointer" Bytesize="8" OffsetHex="00000178" Description="&lt;CharacterGlobalCooldownHandler&gt;k__BackingField" DisplayMethod="unsigned integer"/>
                          <Element Offset="384" Vartype="Pointer" Bytesize="8" OffsetHex="00000180" Description="&lt;WeaponsSpawner&gt;k__BackingField" DisplayMethod="unsigned integer">
                            <Structure Name="CharacterWeaponsSpawner" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                              <Elements>
                                <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="OnCurrentSelectedWeaponChanged" DisplayMethod="unsigned integer"/>
                                <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="&lt;SelectedWeapon&gt;k__BackingField" DisplayMethod="unsigned integer">
                                  <Structure Name="Pistol" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                                    <Elements>
                                      <Element Offset="16" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
                                      <Element Offset="24" Vartype="Float" Bytesize="4" OffsetHex="00000018" Description="attackRate" DisplayMethod="unsigned integer"/>
                                      <Element Offset="28" Vartype="Float" Bytesize="4" OffsetHex="0000001C" Description="knockbackDistance" DisplayMethod="unsigned integer"/>
                                      <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="weaponAnimations" DisplayMethod="unsigned integer"/>
                                      <Element Offset="40" Vartype="Pointer" Bytesize="8" OffsetHex="00000028" Description="muzzleFlashParticles" DisplayMethod="unsigned integer"/>
                                      <Element Offset="48" Vartype="Float" Bytesize="4" OffsetHex="00000030" Description="delayedAttackParticlesTime" DisplayMethod="unsigned integer"/>
                                      <Element Offset="56" Vartype="Pointer" Bytesize="8" OffsetHex="00000038" Description="delayedAttackParticles" DisplayMethod="unsigned integer"/>
                                      <Element Offset="64" Vartype="Byte" Bytesize="1" OffsetHex="00000040" Description="isInitialized" DisplayMethod="unsigned integer"/>
                                      <Element Offset="65" Vartype="Byte" Bytesize="1" OffsetHex="00000041" Description="&lt;IsAttacking&gt;k__BackingField" DisplayMethod="unsigned integer"/>
                                      <Element Offset="72" Vartype="Pointer" Bytesize="8" OffsetHex="00000048" Description="OnFireWeapon" DisplayMethod="unsigned integer"/>
                                      <Element Offset="80" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000050" Description="weaponLevel" DisplayMethod="unsigned integer"/>
                                      <Element Offset="84" Vartype="Float" Bytesize="4" OffsetHex="00000054" Description="movementMultiplier" DisplayMethod="unsigned integer"/>
                                      <Element Offset="88" Vartype="Float" Bytesize="4" OffsetHex="00000058" Description="attackingTurningMultiplier" DisplayMethod="unsigned integer"/>
                                      <Element Offset="96" Vartype="Pointer" Bytesize="8" OffsetHex="00000060" ChildStruct="String" Description="characterAnimationSubstateName" DisplayMethod="unsigned integer"/>
                                      <Element Offset="104" Vartype="Pointer" Bytesize="8" OffsetHex="00000068" Description="renderers" DisplayMethod="unsigned integer"/>
                                      <Element Offset="112" Vartype="Pointer" Bytesize="8" OffsetHex="00000070" Description="visualGameObjects" DisplayMethod="unsigned integer"/>
                                      <Element Offset="120" Vartype="Pointer" Bytesize="8" OffsetHex="00000078" ChildStruct="String" Description="switchToWeaponAudioKey" DisplayMethod="unsigned integer"/>
                                      <Element Offset="128" Vartype="Pointer" Bytesize="8" OffsetHex="00000080" Description="character" DisplayMethod="unsigned integer"/>
                                      <Element Offset="136" Vartype="Pointer" Bytesize="8" OffsetHex="00000088" Description="localTransform" DisplayMethod="unsigned integer"/>
                                      <Element Offset="144" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000090" Description="localPositionModelMountPoint" DisplayMethod="unsigned integer"/>
                                      <Element Offset="156" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000009C" Description="localRotationModelMountPoint" DisplayMethod="unsigned integer"/>
                                      <Element Offset="172" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000AC" Description="localScaleModelMountPoint" DisplayMethod="unsigned integer"/>
                                      <Element Offset="184" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000B8" Description="localPositionFireMountPoint" DisplayMethod="unsigned integer"/>
                                      <Element Offset="196" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000C4" Description="localRotationFireMountPoint" DisplayMethod="unsigned integer"/>
                                      <Element Offset="212" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000D4" Description="updatedAttackPosition" DisplayMethod="unsigned integer"/>
                                      <Element Offset="224" Vartype="Pointer" Bytesize="8" OffsetHex="000000E0" Description="characterMovement" DisplayMethod="unsigned integer"/>
                                      <Element Offset="232" Vartype="Pointer" Bytesize="8" OffsetHex="000000E8" Description="characterAnimations" DisplayMethod="unsigned integer"/>
                                      <Element Offset="240" Vartype="Pointer" Bytesize="8" OffsetHex="000000F0" Description="characterWeaponController" DisplayMethod="unsigned integer"/>
                                      <Element Offset="248" Vartype="Pointer" Bytesize="8" OffsetHex="000000F8" Description="attackOriginPoint" DisplayMethod="unsigned integer"/>
                                      <Element Offset="256" Vartype="Float" Bytesize="4" OffsetHex="00000100" Description="minimumSwitchWeaponAttackDelay" DisplayMethod="unsigned integer"/>
                                      <Element Offset="264" Vartype="Pointer" Bytesize="8" OffsetHex="00000108" Description="aimAssistHandler" DisplayMethod="unsigned integer"/>
                                      <Element Offset="272" Vartype="Pointer" Bytesize="8" OffsetHex="00000110" Description="projectileParticles" DisplayMethod="unsigned integer"/>
                                      <Element Offset="280" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000118" Description="weaponCollisionLayers" DisplayMethod="unsigned integer"/>
                                      <Element Offset="284" Vartype="Byte" Bytesize="1" OffsetHex="0000011C" Description="usesAmmunition" DisplayMethod="unsigned integer"/>
                                      <Element Offset="285" Vartype="Byte" Bytesize="1" OffsetHex="0000011D" Description="reloadsOneBulletAtATime" DisplayMethod="unsigned integer"/>
                                      <Element Offset="288" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000120" Description="ammoType" DisplayMethod="unsigned integer"/>
                                      <Element Offset="292" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000124" Description="ammunitionClipSize" DisplayMethod="unsigned integer"/>
                                      <Element Offset="296" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000128" Description="maxAmmo" DisplayMethod="unsigned integer"/>
                                      <Element Offset="300" Vartype="Float" Bytesize="4" OffsetHex="0000012C" Description="timeToReload" DisplayMethod="unsigned integer"/>
                                      <Element Offset="304" Vartype="Float" Bytesize="4" OffsetHex="00000130" Description="automaticReloadDelay" DisplayMethod="unsigned integer"/>
                                      <Element Offset="308" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000134" Description="showReloadMessageLeftInClipAmount" DisplayMethod="unsigned integer"/>
                                      <Element Offset="312" Vartype="Float" Bytesize="4" OffsetHex="00000138" Description="reloadParticlesDelay" DisplayMethod="unsigned integer"/>
                                      <Element Offset="316" Vartype="Byte" Bytesize="1" OffsetHex="0000013C" Description="playParticleOnceAtStartReloadSequence" DisplayMethod="unsigned integer"/>
                                      <Element Offset="320" Vartype="Pointer" Bytesize="8" OffsetHex="00000140" Description="reloadParticles" DisplayMethod="unsigned integer"/>
                                      <Element Offset="328" Vartype="Float" Bytesize="4" OffsetHex="00000148" Description="reloadParticlesLifetime" DisplayMethod="unsigned integer"/>
                                      <Element Offset="332" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000014C" Description="reloadPoolCount" DisplayMethod="unsigned integer"/>
                                      <Element Offset="336" Vartype="Pointer" Bytesize="8" OffsetHex="00000150" Description="reloadParticlesPool" DisplayMethod="unsigned integer"/>
                                      <Element Offset="344" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000158" Description="currentAmmunitionClipSize" DisplayMethod="unsigned integer"/>
                                      <Element Offset="348" Vartype="Byte" Bytesize="1" OffsetHex="0000015C" Description="ownerIsPlayerCharacter" DisplayMethod="unsigned integer"/>
                                      <Element Offset="352" Vartype="Float" Bytesize="4" OffsetHex="00000160" Description="cameraKnockbackFactor" DisplayMethod="unsigned integer"/>
                                      <Element Offset="360" Vartype="Pointer" Bytesize="8" OffsetHex="00000168" ChildStruct="String" Description="reloadAudioKey" DisplayMethod="unsigned integer"/>
                                      <Element Offset="368" Vartype="Pointer" Bytesize="8" OffsetHex="00000170" ChildStruct="String" Description="fireAudioKey" DisplayMethod="unsigned integer"/>
                                      <Element Offset="376" Vartype="Pointer" Bytesize="8" OffsetHex="00000178" ChildStruct="String" Description="emptyClipFireAudioKey" DisplayMethod="unsigned integer"/>
                                      <Element Offset="384" Vartype="Pointer" Bytesize="8" OffsetHex="00000180" ChildStruct="String" Description="tailingAudioKey" DisplayMethod="unsigned integer"/>
                                      <Element Offset="392" Vartype="Pointer" Bytesize="8" OffsetHex="00000188" ChildStruct="String" Description="playerIdentifier" DisplayMethod="unsigned integer"/>
                                      <Element Offset="400" Vartype="Float" Bytesize="4" OffsetHex="00000190" Description="timeSinceLastAttack" DisplayMethod="unsigned integer"/>
                                      <Element Offset="408" Vartype="Pointer" Bytesize="8" OffsetHex="00000198" Description="tailAudioObject" DisplayMethod="unsigned integer"/>
                                      <Element Offset="416" Vartype="Float" Bytesize="4" OffsetHex="000001A0" Description="nextProjectileFireTimeStamp" DisplayMethod="unsigned integer"/>
                                      <Element Offset="420" Vartype="Byte" Bytesize="1" OffsetHex="000001A4" Description="hasFiredSinceLastReload" DisplayMethod="unsigned integer"/>
                                      <Element Offset="421" Vartype="Byte" Bytesize="1" OffsetHex="000001A5" Description="playMuzzleFlash" DisplayMethod="unsigned integer"/>
                                      <Element Offset="424" Vartype="Double" Bytesize="8" OffsetHex="000001A8" Description="&lt;AmmoUsagePercentagePerShot&gt;k__BackingField" DisplayMethod="unsigned integer"/>
                                      <Element Offset="432" Vartype="Byte" Bytesize="1" OffsetHex="000001B0" Description="&lt;ShouldReloadAfterAttack&gt;k__BackingField" DisplayMethod="unsigned integer"/>
                                      <Element Offset="440" Vartype="Pointer" Bytesize="8" OffsetHex="000001B8" Description="reloadRoutine" DisplayMethod="unsigned integer"/>
                                      <Element Offset="448" Vartype="Pointer" Bytesize="8" OffsetHex="000001C0" Description="muzzleFlashRoutine" DisplayMethod="unsigned integer"/>
                                      <Element Offset="456" Vartype="Pointer" Bytesize="8" OffsetHex="000001C8" Description="reloadParticlesRoutine" DisplayMethod="unsigned integer"/>
                                      <Element Offset="464" Vartype="Pointer" Bytesize="8" OffsetHex="000001D0" Description="subscribeRoutine" DisplayMethod="unsigned integer"/>
                                      <Element Offset="472" Vartype="Pointer" Bytesize="8" OffsetHex="000001D8" Description="reloadAudioObject" DisplayMethod="unsigned integer"/>
                                      <Element Offset="480" Vartype="Pointer" Bytesize="8" OffsetHex="000001E0" Description="delayedAttackParticleTimestamps" DisplayMethod="unsigned integer"/>
                                      <Element Offset="488" Vartype="4 Bytes" Bytesize="4" OffsetHex="000001E8" Description="raycastHit" DisplayMethod="unsigned integer"/>
                                      <Element Offset="536" Vartype="Pointer" Bytesize="8" OffsetHex="00000218" Description="waitForEndOfFrame" DisplayMethod="unsigned integer"/>
                                      <Element Offset="544" Vartype="Byte" Bytesize="1" OffsetHex="00000220" Description="allowAutomaticFiring" DisplayMethod="unsigned integer"/>
                                      <Element Offset="548" Vartype="Float" Bytesize="4" OffsetHex="00000224" Description="automaticAttackRate" DisplayMethod="unsigned integer"/>
                                      <Element Offset="552" Vartype="Pointer" Bytesize="8" OffsetHex="00000228" Description="firePointAudioObject" DisplayMethod="unsigned integer"/>
                                      <Element Offset="560" Vartype="Pointer" Bytesize="8" OffsetHex="00000230" Description="firePointEmptyAudioObject" DisplayMethod="unsigned integer"/>
                                      <Element Offset="568" Vartype="Byte" Bytesize="1" OffsetHex="00000238" Description="wasAttacking" DisplayMethod="unsigned integer"/>
                                      <Element Offset="576" Vartype="Pointer" Bytesize="8" OffsetHex="00000240" Description="explosiveProjectilesLvl1" DisplayMethod="unsigned integer"/>
                                      <Element Offset="584" Vartype="Pointer" Bytesize="8" OffsetHex="00000248" Description="explosiveProjectilesLvl2" DisplayMethod="unsigned integer"/>
                                      <Element Offset="592" Vartype="Pointer" Bytesize="8" OffsetHex="00000250" Description="explosiveProjectilesLvl3" DisplayMethod="unsigned integer"/>
                                      <Element Offset="600" Vartype="Pointer" Bytesize="8" OffsetHex="00000258" Description="originalProjectiles" DisplayMethod="unsigned integer"/>
                                    </Elements>
                                  </Structure>
                                </Element>
                                <Element Offset="32" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000020" Description="&lt;SelectedWeaponInfo&gt;k__BackingField" DisplayMethod="unsigned integer"/>
                                <Element Offset="40" Vartype="Pointer" Bytesize="8" OffsetHex="00000028" Description="character" DisplayMethod="unsigned integer"/>
                                <Element Offset="48" Vartype="Pointer" Bytesize="8" OffsetHex="00000030" Description="characterModelSelector" DisplayMethod="unsigned integer"/>
                                <Element Offset="56" Vartype="Pointer" Bytesize="8" OffsetHex="00000038" Description="characterMovement" DisplayMethod="unsigned integer"/>
                                <Element Offset="64" Vartype="Pointer" Bytesize="8" OffsetHex="00000040" Description="characterAnimations" DisplayMethod="unsigned integer"/>
                                <Element Offset="72" Vartype="Pointer" Bytesize="8" OffsetHex="00000048" Description="characterWeaponController" DisplayMethod="unsigned integer"/>
                                <Element Offset="80" Vartype="Pointer" Bytesize="8" OffsetHex="00000050" Description="characterNetworkData" DisplayMethod="unsigned integer"/>
                                <Element Offset="88" Vartype="Pointer" Bytesize="8" OffsetHex="00000058" Description="characterCarryableObjectSpawner" DisplayMethod="unsigned integer"/>
                                <Element Offset="96" Vartype="Byte" Bytesize="1" OffsetHex="00000060" Description="isPerformingDodge" DisplayMethod="unsigned integer"/>
                                <Element Offset="97" Vartype="Byte" Bytesize="1" OffsetHex="00000061" Description="isCarryingObject" DisplayMethod="unsigned integer"/>
                                <Element Offset="98" Vartype="Byte" Bytesize="1" OffsetHex="00000062" Description="hasJoined" DisplayMethod="unsigned integer"/>
                                <Element Offset="100" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000064" Description="layerMaskToUse" DisplayMethod="unsigned integer"/>
                              </Elements>
                            </Structure>
                          </Element>
                          <Element Offset="392" Vartype="Pointer" Bytesize="8" OffsetHex="00000188" Description="&lt;CarryablesSpawner&gt;k__BackingField" DisplayMethod="unsigned integer"/>
                          <Element Offset="400" Vartype="Pointer" Bytesize="8" OffsetHex="00000190" Description="&lt;CharacterHealthHandler&gt;k__BackingField" DisplayMethod="unsigned integer"/>
                          <Element Offset="408" Vartype="Pointer" Bytesize="8" OffsetHex="00000198" Description="&lt;CharacterShieldHandler&gt;k__BackingField" DisplayMethod="unsigned integer"/>
                          <Element Offset="416" Vartype="Pointer" Bytesize="8" OffsetHex="000001A0" Description="&lt;CharacterStaminaHandler&gt;k__BackingField" DisplayMethod="unsigned integer"/>
                          <Element Offset="424" Vartype="Byte" Bytesize="1" OffsetHex="000001A8" Description="&lt;IsCharacterStunned&gt;k__BackingField" DisplayMethod="unsigned integer"/>
                          <Element Offset="432" Vartype="Pointer" Bytesize="8" OffsetHex="000001B0" Description="audioReverbConsumerPrefab" DisplayMethod="unsigned integer"/>
                          <Element Offset="440" Vartype="Pointer" Bytesize="8" OffsetHex="000001B8" Description="characterController" DisplayMethod="unsigned integer"/>
                          <Element Offset="448" Vartype="Pointer" Bytesize="8" OffsetHex="000001C0" Description="playerCharacterMovement" DisplayMethod="unsigned integer"/>
                          <Element Offset="456" Vartype="Pointer" Bytesize="8" OffsetHex="000001C8" Description="characterQuickSelectionController" DisplayMethod="unsigned integer"/>
                          <Element Offset="464" Vartype="Pointer" Bytesize="8" OffsetHex="000001D0" Description="characterGameplayMessagesController" DisplayMethod="unsigned integer"/>
                          <Element Offset="472" Vartype="Pointer" Bytesize="8" OffsetHex="000001D8" Description="characterEnergyController" DisplayMethod="unsigned integer"/>
                          <Element Offset="480" Vartype="Pointer" Bytesize="8" OffsetHex="000001E0" Description="minimapLocalCharacter" DisplayMethod="unsigned integer"/>
                          <Element Offset="488" Vartype="Pointer" Bytesize="8" OffsetHex="000001E8" Description="minimapOtherCharacter" DisplayMethod="unsigned integer"/>
                          <Element Offset="496" Vartype="Pointer" Bytesize="8" OffsetHex="000001F0" Description="playerCharacterWeaponsSelector" DisplayMethod="unsigned integer"/>
                          <Element Offset="504" Vartype="Pointer" Bytesize="8" OffsetHex="000001F8" Description="playerPerkTimeTracker" DisplayMethod="unsigned integer"/>
                          <Element Offset="512" Vartype="Pointer" Bytesize="8" OffsetHex="00000200" Description="playerBerserkPerkHandler" DisplayMethod="unsigned integer"/>
                          <Element Offset="520" Vartype="Pointer" Bytesize="8" OffsetHex="00000208" Description="playerInTheZonePerkHandler" DisplayMethod="unsigned integer"/>
                          <Element Offset="528" Vartype="Pointer" Bytesize="8" OffsetHex="00000210" Description="audioReverbConsumerInstance" DisplayMethod="unsigned integer"/>
                          <Element Offset="536" Vartype="Byte" Bytesize="1" OffsetHex="00000218" Description="waitingForPlayerStatsLoad" DisplayMethod="unsigned integer"/>
                        </Elements>
                      </Structure>
                    </Element>
                    <Element Offset="280" Vartype="Pointer" Bytesize="8" OffsetHex="00000118" Description="characterInput" DisplayMethod="unsigned integer"/>
                    <Element Offset="288" Vartype="Pointer" Bytesize="8" OffsetHex="00000120" Description="characterWeaponsSpawner" DisplayMethod="unsigned integer"/>
                    <Element Offset="296" Vartype="Pointer" Bytesize="8" OffsetHex="00000128" Description="currentWeapon" DisplayMethod="unsigned integer">
                      <Structure Name="Pistol" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                        <Elements>
                          <Element Offset="16" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
                          <Element Offset="24" Vartype="Float" Bytesize="4" OffsetHex="00000018" Description="attackRate" DisplayMethod="unsigned integer"/>
                          <Element Offset="28" Vartype="Float" Bytesize="4" OffsetHex="0000001C" Description="knockbackDistance" DisplayMethod="unsigned integer"/>
                          <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="weaponAnimations" DisplayMethod="unsigned integer"/>
                          <Element Offset="40" Vartype="Pointer" Bytesize="8" OffsetHex="00000028" Description="muzzleFlashParticles" DisplayMethod="unsigned integer"/>
                          <Element Offset="48" Vartype="Float" Bytesize="4" OffsetHex="00000030" Description="delayedAttackParticlesTime" DisplayMethod="unsigned integer"/>
                          <Element Offset="56" Vartype="Pointer" Bytesize="8" OffsetHex="00000038" Description="delayedAttackParticles" DisplayMethod="unsigned integer"/>
                          <Element Offset="64" Vartype="Byte" Bytesize="1" OffsetHex="00000040" Description="isInitialized" DisplayMethod="unsigned integer"/>
                          <Element Offset="65" Vartype="Byte" Bytesize="1" OffsetHex="00000041" Description="&lt;IsAttacking&gt;k__BackingField" DisplayMethod="unsigned integer"/>
                          <Element Offset="72" Vartype="Pointer" Bytesize="8" OffsetHex="00000048" Description="OnFireWeapon" DisplayMethod="unsigned integer">
                            <Structure Name="Action`1" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                              <Elements>
                                <Element Offset="16" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000010" Description="method_ptr" DisplayMethod="unsigned integer"/>
                                <Element Offset="24" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000018" Description="invoke_impl" DisplayMethod="unsigned integer"/>
                                <Element Offset="32" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000020" Description="m_target" DisplayMethod="unsigned integer"/>
                                <Element Offset="40" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000028" Description="method" DisplayMethod="unsigned integer"/>
                                <Element Offset="48" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000030" Description="delegate_trampoline" DisplayMethod="unsigned integer"/>
                                <Element Offset="56" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000038" Description="extra_arg" DisplayMethod="unsigned integer"/>
                                <Element Offset="64" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000040" Description="method_code" DisplayMethod="unsigned integer"/>
                                <Element Offset="72" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000048" Description="interp_method" DisplayMethod="unsigned integer"/>
                                <Element Offset="80" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000050" Description="interp_invoke_impl" DisplayMethod="unsigned integer"/>
                                <Element Offset="88" Vartype="Pointer" Bytesize="8" OffsetHex="00000058" Description="method_info" DisplayMethod="unsigned integer"/>
                                <Element Offset="96" Vartype="Pointer" Bytesize="8" OffsetHex="00000060" Description="original_method_info" DisplayMethod="unsigned integer"/>
                                <Element Offset="104" Vartype="Pointer" Bytesize="8" OffsetHex="00000068" Description="data" DisplayMethod="unsigned integer"/>
                                <Element Offset="112" Vartype="Byte" Bytesize="1" OffsetHex="00000070" Description="method_is_virtual" DisplayMethod="unsigned integer"/>
                                <Element Offset="120" Vartype="Pointer" Bytesize="8" OffsetHex="00000078" Description="delegates" DisplayMethod="unsigned integer"/>
                              </Elements>
                            </Structure>
                          </Element>
                          <Element Offset="80" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000050" Description="weaponLevel" DisplayMethod="unsigned integer"/>
                          <Element Offset="84" Vartype="Float" Bytesize="4" OffsetHex="00000054" Description="movementMultiplier" DisplayMethod="unsigned integer"/>
                          <Element Offset="88" Vartype="Float" Bytesize="4" OffsetHex="00000058" Description="attackingTurningMultiplier" DisplayMethod="unsigned integer"/>
                          <Element Offset="96" Vartype="Pointer" Bytesize="8" OffsetHex="00000060" ChildStruct="String" Description="characterAnimationSubstateName" DisplayMethod="unsigned integer"/>
                          <Element Offset="104" Vartype="Pointer" Bytesize="8" OffsetHex="00000068" Description="renderers" DisplayMethod="unsigned integer"/>
                          <Element Offset="112" Vartype="Pointer" Bytesize="8" OffsetHex="00000070" Description="visualGameObjects" DisplayMethod="unsigned integer"/>
                          <Element Offset="120" Vartype="Pointer" Bytesize="8" OffsetHex="00000078" ChildStruct="String" Description="switchToWeaponAudioKey" DisplayMethod="unsigned integer"/>
                          <Element Offset="128" Vartype="Pointer" Bytesize="8" OffsetHex="00000080" Description="character" DisplayMethod="unsigned integer"/>
                          <Element Offset="136" Vartype="Pointer" Bytesize="8" OffsetHex="00000088" Description="localTransform" DisplayMethod="unsigned integer"/>
                          <Element Offset="144" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000090" Description="localPositionModelMountPoint" DisplayMethod="unsigned integer"/>
                          <Element Offset="156" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000009C" Description="localRotationModelMountPoint" DisplayMethod="unsigned integer"/>
                          <Element Offset="172" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000AC" Description="localScaleModelMountPoint" DisplayMethod="unsigned integer"/>
                          <Element Offset="184" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000B8" Description="localPositionFireMountPoint" DisplayMethod="unsigned integer"/>
                          <Element Offset="196" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000C4" Description="localRotationFireMountPoint" DisplayMethod="unsigned integer"/>
                          <Element Offset="212" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000D4" Description="updatedAttackPosition" DisplayMethod="unsigned integer"/>
                          <Element Offset="224" Vartype="Pointer" Bytesize="8" OffsetHex="000000E0" Description="characterMovement" DisplayMethod="unsigned integer"/>
                          <Element Offset="232" Vartype="Pointer" Bytesize="8" OffsetHex="000000E8" Description="characterAnimations" DisplayMethod="unsigned integer"/>
                          <Element Offset="240" Vartype="Pointer" Bytesize="8" OffsetHex="000000F0" Description="characterWeaponController" DisplayMethod="unsigned integer"/>
                          <Element Offset="248" Vartype="Pointer" Bytesize="8" OffsetHex="000000F8" Description="attackOriginPoint" DisplayMethod="unsigned integer"/>
                          <Element Offset="256" Vartype="Float" Bytesize="4" OffsetHex="00000100" Description="minimumSwitchWeaponAttackDelay" DisplayMethod="unsigned integer"/>
                          <Element Offset="264" Vartype="Pointer" Bytesize="8" OffsetHex="00000108" Description="aimAssistHandler" DisplayMethod="unsigned integer"/>
                          <Element Offset="272" Vartype="Pointer" Bytesize="8" OffsetHex="00000110" Description="projectileParticles" DisplayMethod="unsigned integer"/>
                          <Element Offset="280" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000118" Description="weaponCollisionLayers" DisplayMethod="unsigned integer"/>
                          <Element Offset="284" Vartype="Byte" Bytesize="1" OffsetHex="0000011C" Description="usesAmmunition" DisplayMethod="unsigned integer"/>
                          <Element Offset="285" Vartype="Byte" Bytesize="1" OffsetHex="0000011D" Description="reloadsOneBulletAtATime" DisplayMethod="unsigned integer"/>
                          <Element Offset="288" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000120" Description="ammoType" DisplayMethod="unsigned integer"/>
                          <Element Offset="292" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000124" Description="ammunitionClipSize" DisplayMethod="unsigned integer"/>
                          <Element Offset="296" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000128" Description="maxAmmo" DisplayMethod="unsigned integer"/>
                          <Element Offset="300" Vartype="Float" Bytesize="4" OffsetHex="0000012C" Description="timeToReload" DisplayMethod="unsigned integer"/>
                          <Element Offset="304" Vartype="Float" Bytesize="4" OffsetHex="00000130" Description="automaticReloadDelay" DisplayMethod="unsigned integer"/>
                          <Element Offset="308" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000134" Description="showReloadMessageLeftInClipAmount" DisplayMethod="unsigned integer"/>
                          <Element Offset="312" Vartype="Float" Bytesize="4" OffsetHex="00000138" Description="reloadParticlesDelay" DisplayMethod="unsigned integer"/>
                          <Element Offset="316" Vartype="Byte" Bytesize="1" OffsetHex="0000013C" Description="playParticleOnceAtStartReloadSequence" DisplayMethod="unsigned integer"/>
                          <Element Offset="320" Vartype="Pointer" Bytesize="8" OffsetHex="00000140" Description="reloadParticles" DisplayMethod="unsigned integer"/>
                          <Element Offset="328" Vartype="Float" Bytesize="4" OffsetHex="00000148" Description="reloadParticlesLifetime" DisplayMethod="unsigned integer"/>
                          <Element Offset="332" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000014C" Description="reloadPoolCount" DisplayMethod="unsigned integer"/>
                          <Element Offset="336" Vartype="Pointer" Bytesize="8" OffsetHex="00000150" Description="reloadParticlesPool" DisplayMethod="unsigned integer"/>
                          <Element Offset="344" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000158" Description="currentAmmunitionClipSize" DisplayMethod="unsigned integer"/>
                          <Element Offset="348" Vartype="Byte" Bytesize="1" OffsetHex="0000015C" Description="ownerIsPlayerCharacter" DisplayMethod="unsigned integer"/>
                          <Element Offset="352" Vartype="Float" Bytesize="4" OffsetHex="00000160" Description="cameraKnockbackFactor" DisplayMethod="unsigned integer"/>
                          <Element Offset="360" Vartype="Pointer" Bytesize="8" OffsetHex="00000168" ChildStruct="String" Description="reloadAudioKey" DisplayMethod="unsigned integer"/>
                          <Element Offset="368" Vartype="Pointer" Bytesize="8" OffsetHex="00000170" ChildStruct="String" Description="fireAudioKey" DisplayMethod="unsigned integer"/>
                          <Element Offset="376" Vartype="Pointer" Bytesize="8" OffsetHex="00000178" ChildStruct="String" Description="emptyClipFireAudioKey" DisplayMethod="unsigned integer"/>
                          <Element Offset="384" Vartype="Pointer" Bytesize="8" OffsetHex="00000180" ChildStruct="String" Description="tailingAudioKey" DisplayMethod="unsigned integer"/>
                          <Element Offset="392" Vartype="Pointer" Bytesize="8" OffsetHex="00000188" ChildStruct="String" Description="playerIdentifier" DisplayMethod="unsigned integer"/>
                          <Element Offset="400" Vartype="Float" Bytesize="4" OffsetHex="00000190" Description="timeSinceLastAttack" DisplayMethod="unsigned integer"/>
                          <Element Offset="408" Vartype="Pointer" Bytesize="8" OffsetHex="00000198" Description="tailAudioObject" DisplayMethod="unsigned integer"/>
                          <Element Offset="416" Vartype="Float" Bytesize="4" OffsetHex="000001A0" Description="nextProjectileFireTimeStamp" DisplayMethod="unsigned integer"/>
                          <Element Offset="420" Vartype="Byte" Bytesize="1" OffsetHex="000001A4" Description="hasFiredSinceLastReload" DisplayMethod="unsigned integer"/>
                          <Element Offset="421" Vartype="Byte" Bytesize="1" OffsetHex="000001A5" Description="playMuzzleFlash" DisplayMethod="unsigned integer"/>
                          <Element Offset="424" Vartype="Double" Bytesize="8" OffsetHex="000001A8" Description="&lt;AmmoUsagePercentagePerShot&gt;k__BackingField" DisplayMethod="unsigned integer"/>
                          <Element Offset="432" Vartype="Byte" Bytesize="1" OffsetHex="000001B0" Description="&lt;ShouldReloadAfterAttack&gt;k__BackingField" DisplayMethod="unsigned integer"/>
                          <Element Offset="440" Vartype="Pointer" Bytesize="8" OffsetHex="000001B8" Description="reloadRoutine" DisplayMethod="unsigned integer"/>
                          <Element Offset="448" Vartype="Pointer" Bytesize="8" OffsetHex="000001C0" Description="muzzleFlashRoutine" DisplayMethod="unsigned integer"/>
                          <Element Offset="456" Vartype="Pointer" Bytesize="8" OffsetHex="000001C8" Description="reloadParticlesRoutine" DisplayMethod="unsigned integer"/>
                          <Element Offset="464" Vartype="Pointer" Bytesize="8" OffsetHex="000001D0" Description="subscribeRoutine" DisplayMethod="unsigned integer"/>
                          <Element Offset="472" Vartype="Pointer" Bytesize="8" OffsetHex="000001D8" Description="reloadAudioObject" DisplayMethod="unsigned integer"/>
                          <Element Offset="480" Vartype="Pointer" Bytesize="8" OffsetHex="000001E0" Description="delayedAttackParticleTimestamps" DisplayMethod="unsigned integer"/>
                          <Element Offset="488" Vartype="4 Bytes" Bytesize="4" OffsetHex="000001E8" Description="raycastHit" DisplayMethod="unsigned integer"/>
                          <Element Offset="536" Vartype="Pointer" Bytesize="8" OffsetHex="00000218" Description="waitForEndOfFrame" DisplayMethod="unsigned integer"/>
                          <Element Offset="544" Vartype="Byte" Bytesize="1" OffsetHex="00000220" Description="allowAutomaticFiring" DisplayMethod="unsigned integer"/>
                          <Element Offset="548" Vartype="Float" Bytesize="4" OffsetHex="00000224" Description="automaticAttackRate" DisplayMethod="unsigned integer"/>
                          <Element Offset="552" Vartype="Pointer" Bytesize="8" OffsetHex="00000228" Description="firePointAudioObject" DisplayMethod="unsigned integer"/>
                          <Element Offset="560" Vartype="Pointer" Bytesize="8" OffsetHex="00000230" Description="firePointEmptyAudioObject" DisplayMethod="unsigned integer"/>
                          <Element Offset="568" Vartype="Byte" Bytesize="1" OffsetHex="00000238" Description="wasAttacking" DisplayMethod="unsigned integer"/>
                          <Element Offset="576" Vartype="Pointer" Bytesize="8" OffsetHex="00000240" Description="explosiveProjectilesLvl1" DisplayMethod="unsigned integer"/>
                          <Element Offset="584" Vartype="Pointer" Bytesize="8" OffsetHex="00000248" Description="explosiveProjectilesLvl2" DisplayMethod="unsigned integer"/>
                          <Element Offset="592" Vartype="Pointer" Bytesize="8" OffsetHex="00000250" Description="explosiveProjectilesLvl3" DisplayMethod="unsigned integer"/>
                          <Element Offset="600" Vartype="Pointer" Bytesize="8" OffsetHex="00000258" Description="originalProjectiles" DisplayMethod="unsigned integer"/>
                        </Elements>
                      </Structure>
                    </Element>
                    <Element Offset="304" Vartype="Pointer" Bytesize="8" OffsetHex="00000130" Description="characterCarryableObjectSpawner" DisplayMethod="unsigned integer"/>
                    <Element Offset="312" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000138" Description="cachedWeaponType" DisplayMethod="unsigned integer"/>
                    <Element Offset="316" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000013C" Description="cachedWeaponLevel" DisplayMethod="unsigned integer"/>
                    <Element Offset="320" Vartype="Pointer" Bytesize="8" OffsetHex="00000140" Description="meleeAttackRoutine" DisplayMethod="unsigned integer"/>
                    <Element Offset="328" Vartype="Pointer" Bytesize="8" OffsetHex="00000148" Description="cachedClipAmmoAmounts" DisplayMethod="unsigned integer"/>
                    <Element Offset="336" Vartype="Float" Bytesize="4" OffsetHex="00000150" Description="lastMeleeAttackTimeStamp" DisplayMethod="unsigned integer"/>
                    <Element Offset="344" Vartype="Pointer" Bytesize="8" OffsetHex="00000158" Description="meleeWeapon" DisplayMethod="unsigned integer"/>
                    <Element Offset="352" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000160" Description="localAimDirection" DisplayMethod="unsigned integer"/>
                    <Element Offset="364" Vartype="Byte" Bytesize="1" OffsetHex="0000016C" Description="isPerformingDodge" DisplayMethod="unsigned integer"/>
                    <Element Offset="365" Vartype="Byte" Bytesize="1" OffsetHex="0000016D" Description="releasedFiringButtonSinceDropping" DisplayMethod="unsigned integer"/>
                    <Element Offset="366" Vartype="Byte" Bytesize="1" OffsetHex="0000016E" Description="isCarryingObject" DisplayMethod="unsigned integer"/>
                    <Element Offset="367" Vartype="Byte" Bytesize="1" OffsetHex="0000016F" Description="&lt;IsPerformingMeleeAttack&gt;k__BackingField" DisplayMethod="unsigned integer"/>
                    <Element Offset="368" Vartype="Pointer" Bytesize="8" OffsetHex="00000170" Description="weaponDataValues" DisplayMethod="unsigned integer"/>
                    <Element Offset="376" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000178" Description="cachedThrowablesFirePoint" DisplayMethod="unsigned integer"/>
                    <Element Offset="388" Vartype="Float" Bytesize="4" OffsetHex="00000184" Description="cachedThrowablesFirePointUpdateTime" DisplayMethod="unsigned integer"/>
                    <Element Offset="392" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000188" Description="raycastHit" DisplayMethod="unsigned integer"/>
                  </Elements>
                </Structure>
              </Element>
              <Element Offset="184" Vartype="Pointer" Bytesize="8" OffsetHex="000000B8" Description="animationCallbacks" DisplayMethod="unsigned integer"/>
              <Element Offset="192" Vartype="Pointer" Bytesize="8" OffsetHex="000000C0" Description="characterStateHandler" DisplayMethod="unsigned integer"/>
              <Element Offset="200" Vartype="Pointer" Bytesize="8" OffsetHex="000000C8" Description="isMovingState" DisplayMethod="unsigned integer"/>
              <Element Offset="208" Vartype="Pointer" Bytesize="8" OffsetHex="000000D0" Description="moveDirX" DisplayMethod="unsigned integer"/>
              <Element Offset="216" Vartype="Pointer" Bytesize="8" OffsetHex="000000D8" Description="moveDirY" DisplayMethod="unsigned integer"/>
              <Element Offset="224" Vartype="Float" Bytesize="4" OffsetHex="000000E0" Description="targetMovementX" DisplayMethod="unsigned integer"/>
              <Element Offset="228" Vartype="Float" Bytesize="4" OffsetHex="000000E4" Description="targetMovementY" DisplayMethod="unsigned integer"/>
              <Element Offset="232" Vartype="Pointer" Bytesize="8" OffsetHex="000000E8" Description="cachedWeapon" DisplayMethod="unsigned integer">
                <Structure Name="Pistol" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                  <Elements>
                    <Element Offset="16" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
                    <Element Offset="24" Vartype="Float" Bytesize="4" OffsetHex="00000018" Description="attackRate" DisplayMethod="unsigned integer"/>
                    <Element Offset="28" Vartype="Float" Bytesize="4" OffsetHex="0000001C" Description="knockbackDistance" DisplayMethod="unsigned integer"/>
                    <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="weaponAnimations" DisplayMethod="unsigned integer"/>
                    <Element Offset="40" Vartype="Pointer" Bytesize="8" OffsetHex="00000028" Description="muzzleFlashParticles" DisplayMethod="unsigned integer"/>
                    <Element Offset="48" Vartype="Float" Bytesize="4" OffsetHex="00000030" Description="delayedAttackParticlesTime" DisplayMethod="unsigned integer"/>
                    <Element Offset="56" Vartype="Pointer" Bytesize="8" OffsetHex="00000038" Description="delayedAttackParticles" DisplayMethod="unsigned integer"/>
                    <Element Offset="64" Vartype="Byte" Bytesize="1" OffsetHex="00000040" Description="isInitialized" DisplayMethod="unsigned integer"/>
                    <Element Offset="65" Vartype="Byte" Bytesize="1" OffsetHex="00000041" Description="&lt;IsAttacking&gt;k__BackingField" DisplayMethod="unsigned integer"/>
                    <Element Offset="72" Vartype="Pointer" Bytesize="8" OffsetHex="00000048" Description="OnFireWeapon" DisplayMethod="unsigned integer"/>
                    <Element Offset="80" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000050" Description="weaponLevel" DisplayMethod="unsigned integer"/>
                    <Element Offset="84" Vartype="Float" Bytesize="4" OffsetHex="00000054" Description="movementMultiplier" DisplayMethod="unsigned integer"/>
                    <Element Offset="88" Vartype="Float" Bytesize="4" OffsetHex="00000058" Description="attackingTurningMultiplier" DisplayMethod="unsigned integer"/>
                    <Element Offset="96" Vartype="Pointer" Bytesize="8" OffsetHex="00000060" ChildStruct="String" Description="characterAnimationSubstateName" DisplayMethod="unsigned integer"/>
                    <Element Offset="104" Vartype="Pointer" Bytesize="8" OffsetHex="00000068" Description="renderers" DisplayMethod="unsigned integer"/>
                    <Element Offset="112" Vartype="Pointer" Bytesize="8" OffsetHex="00000070" Description="visualGameObjects" DisplayMethod="unsigned integer"/>
                    <Element Offset="120" Vartype="Pointer" Bytesize="8" OffsetHex="00000078" ChildStruct="String" Description="switchToWeaponAudioKey" DisplayMethod="unsigned integer"/>
                    <Element Offset="128" Vartype="Pointer" Bytesize="8" OffsetHex="00000080" Description="character" DisplayMethod="unsigned integer"/>
                    <Element Offset="136" Vartype="Pointer" Bytesize="8" OffsetHex="00000088" Description="localTransform" DisplayMethod="unsigned integer"/>
                    <Element Offset="144" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000090" Description="localPositionModelMountPoint" DisplayMethod="unsigned integer"/>
                    <Element Offset="156" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000009C" Description="localRotationModelMountPoint" DisplayMethod="unsigned integer"/>
                    <Element Offset="172" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000AC" Description="localScaleModelMountPoint" DisplayMethod="unsigned integer"/>
                    <Element Offset="184" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000B8" Description="localPositionFireMountPoint" DisplayMethod="unsigned integer"/>
                    <Element Offset="196" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000C4" Description="localRotationFireMountPoint" DisplayMethod="unsigned integer"/>
                    <Element Offset="212" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000D4" Description="updatedAttackPosition" DisplayMethod="unsigned integer"/>
                    <Element Offset="224" Vartype="Pointer" Bytesize="8" OffsetHex="000000E0" Description="characterMovement" DisplayMethod="unsigned integer"/>
                    <Element Offset="232" Vartype="Pointer" Bytesize="8" OffsetHex="000000E8" Description="characterAnimations" DisplayMethod="unsigned integer"/>
                    <Element Offset="240" Vartype="Pointer" Bytesize="8" OffsetHex="000000F0" Description="characterWeaponController" DisplayMethod="unsigned integer"/>
                    <Element Offset="248" Vartype="Pointer" Bytesize="8" OffsetHex="000000F8" Description="attackOriginPoint" DisplayMethod="unsigned integer"/>
                    <Element Offset="256" Vartype="Float" Bytesize="4" OffsetHex="00000100" Description="minimumSwitchWeaponAttackDelay" DisplayMethod="unsigned integer"/>
                    <Element Offset="264" Vartype="Pointer" Bytesize="8" OffsetHex="00000108" Description="aimAssistHandler" DisplayMethod="unsigned integer"/>
                    <Element Offset="272" Vartype="Pointer" Bytesize="8" OffsetHex="00000110" Description="projectileParticles" DisplayMethod="unsigned integer"/>
                    <Element Offset="280" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000118" Description="weaponCollisionLayers" DisplayMethod="unsigned integer"/>
                    <Element Offset="284" Vartype="Byte" Bytesize="1" OffsetHex="0000011C" Description="usesAmmunition" DisplayMethod="unsigned integer"/>
                    <Element Offset="285" Vartype="Byte" Bytesize="1" OffsetHex="0000011D" Description="reloadsOneBulletAtATime" DisplayMethod="unsigned integer"/>
                    <Element Offset="288" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000120" Description="ammoType" DisplayMethod="unsigned integer"/>
                    <Element Offset="292" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000124" Description="ammunitionClipSize" DisplayMethod="unsigned integer"/>
                    <Element Offset="296" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000128" Description="maxAmmo" DisplayMethod="unsigned integer"/>
                    <Element Offset="300" Vartype="Float" Bytesize="4" OffsetHex="0000012C" Description="timeToReload" DisplayMethod="unsigned integer"/>
                    <Element Offset="304" Vartype="Float" Bytesize="4" OffsetHex="00000130" Description="automaticReloadDelay" DisplayMethod="unsigned integer"/>
                    <Element Offset="308" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000134" Description="showReloadMessageLeftInClipAmount" DisplayMethod="unsigned integer"/>
                    <Element Offset="312" Vartype="Float" Bytesize="4" OffsetHex="00000138" Description="reloadParticlesDelay" DisplayMethod="unsigned integer"/>
                    <Element Offset="316" Vartype="Byte" Bytesize="1" OffsetHex="0000013C" Description="playParticleOnceAtStartReloadSequence" DisplayMethod="unsigned integer"/>
                    <Element Offset="320" Vartype="Pointer" Bytesize="8" OffsetHex="00000140" Description="reloadParticles" DisplayMethod="unsigned integer"/>
                    <Element Offset="328" Vartype="Float" Bytesize="4" OffsetHex="00000148" Description="reloadParticlesLifetime" DisplayMethod="unsigned integer"/>
                    <Element Offset="332" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000014C" Description="reloadPoolCount" DisplayMethod="unsigned integer"/>
                    <Element Offset="336" Vartype="Pointer" Bytesize="8" OffsetHex="00000150" Description="reloadParticlesPool" DisplayMethod="unsigned integer"/>
                    <Element Offset="344" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000158" Description="currentAmmunitionClipSize" DisplayMethod="unsigned integer"/>
                    <Element Offset="348" Vartype="Byte" Bytesize="1" OffsetHex="0000015C" Description="ownerIsPlayerCharacter" DisplayMethod="unsigned integer"/>
                    <Element Offset="352" Vartype="Float" Bytesize="4" OffsetHex="00000160" Description="cameraKnockbackFactor" DisplayMethod="unsigned integer"/>
                    <Element Offset="360" Vartype="Pointer" Bytesize="8" OffsetHex="00000168" ChildStruct="String" Description="reloadAudioKey" DisplayMethod="unsigned integer"/>
                    <Element Offset="368" Vartype="Pointer" Bytesize="8" OffsetHex="00000170" ChildStruct="String" Description="fireAudioKey" DisplayMethod="unsigned integer"/>
                    <Element Offset="376" Vartype="Pointer" Bytesize="8" OffsetHex="00000178" ChildStruct="String" Description="emptyClipFireAudioKey" DisplayMethod="unsigned integer"/>
                    <Element Offset="384" Vartype="Pointer" Bytesize="8" OffsetHex="00000180" ChildStruct="String" Description="tailingAudioKey" DisplayMethod="unsigned integer"/>
                    <Element Offset="392" Vartype="Pointer" Bytesize="8" OffsetHex="00000188" ChildStruct="String" Description="playerIdentifier" DisplayMethod="unsigned integer"/>
                    <Element Offset="400" Vartype="Float" Bytesize="4" OffsetHex="00000190" Description="timeSinceLastAttack" DisplayMethod="unsigned integer"/>
                    <Element Offset="408" Vartype="Pointer" Bytesize="8" OffsetHex="00000198" Description="tailAudioObject" DisplayMethod="unsigned integer"/>
                    <Element Offset="416" Vartype="Float" Bytesize="4" OffsetHex="000001A0" Description="nextProjectileFireTimeStamp" DisplayMethod="unsigned integer"/>
                    <Element Offset="420" Vartype="Byte" Bytesize="1" OffsetHex="000001A4" Description="hasFiredSinceLastReload" DisplayMethod="unsigned integer"/>
                    <Element Offset="421" Vartype="Byte" Bytesize="1" OffsetHex="000001A5" Description="playMuzzleFlash" DisplayMethod="unsigned integer"/>
                    <Element Offset="424" Vartype="Double" Bytesize="8" OffsetHex="000001A8" Description="&lt;AmmoUsagePercentagePerShot&gt;k__BackingField" DisplayMethod="unsigned integer"/>
                    <Element Offset="432" Vartype="Byte" Bytesize="1" OffsetHex="000001B0" Description="&lt;ShouldReloadAfterAttack&gt;k__BackingField" DisplayMethod="unsigned integer"/>
                    <Element Offset="440" Vartype="Pointer" Bytesize="8" OffsetHex="000001B8" Description="reloadRoutine" DisplayMethod="unsigned integer"/>
                    <Element Offset="448" Vartype="Pointer" Bytesize="8" OffsetHex="000001C0" Description="muzzleFlashRoutine" DisplayMethod="unsigned integer"/>
                    <Element Offset="456" Vartype="Pointer" Bytesize="8" OffsetHex="000001C8" Description="reloadParticlesRoutine" DisplayMethod="unsigned integer"/>
                    <Element Offset="464" Vartype="Pointer" Bytesize="8" OffsetHex="000001D0" Description="subscribeRoutine" DisplayMethod="unsigned integer"/>
                    <Element Offset="472" Vartype="Pointer" Bytesize="8" OffsetHex="000001D8" Description="reloadAudioObject" DisplayMethod="unsigned integer"/>
                    <Element Offset="480" Vartype="Pointer" Bytesize="8" OffsetHex="000001E0" Description="delayedAttackParticleTimestamps" DisplayMethod="unsigned integer"/>
                    <Element Offset="488" Vartype="4 Bytes" Bytesize="4" OffsetHex="000001E8" Description="raycastHit" DisplayMethod="unsigned integer"/>
                    <Element Offset="536" Vartype="Pointer" Bytesize="8" OffsetHex="00000218" Description="waitForEndOfFrame" DisplayMethod="unsigned integer"/>
                    <Element Offset="544" Vartype="Byte" Bytesize="1" OffsetHex="00000220" Description="allowAutomaticFiring" DisplayMethod="unsigned integer"/>
                    <Element Offset="548" Vartype="Float" Bytesize="4" OffsetHex="00000224" Description="automaticAttackRate" DisplayMethod="unsigned integer"/>
                    <Element Offset="552" Vartype="Pointer" Bytesize="8" OffsetHex="00000228" Description="firePointAudioObject" DisplayMethod="unsigned integer"/>
                    <Element Offset="560" Vartype="Pointer" Bytesize="8" OffsetHex="00000230" Description="firePointEmptyAudioObject" DisplayMethod="unsigned integer"/>
                    <Element Offset="568" Vartype="Byte" Bytesize="1" OffsetHex="00000238" Description="wasAttacking" DisplayMethod="unsigned integer"/>
                    <Element Offset="576" Vartype="Pointer" Bytesize="8" OffsetHex="00000240" Description="explosiveProjectilesLvl1" DisplayMethod="unsigned integer"/>
                    <Element Offset="584" Vartype="Pointer" Bytesize="8" OffsetHex="00000248" Description="explosiveProjectilesLvl2" DisplayMethod="unsigned integer"/>
                    <Element Offset="592" Vartype="Pointer" Bytesize="8" OffsetHex="00000250" Description="explosiveProjectilesLvl3" DisplayMethod="unsigned integer"/>
                    <Element Offset="600" Vartype="Pointer" Bytesize="8" OffsetHex="00000258" Description="originalProjectiles" DisplayMethod="unsigned integer"/>
                  </Elements>
                </Structure>
              </Element>
              <Element Offset="240" Vartype="Pointer" Bytesize="8" OffsetHex="000000F0" Description="characterNetworkData" DisplayMethod="unsigned integer"/>
              <Element Offset="248" Vartype="Pointer" Bytesize="8" OffsetHex="000000F8" ChildStruct="String" Description="cachedShootAnimationState" DisplayMethod="unsigned integer"/>
              <Element Offset="256" Vartype="Pointer" Bytesize="8" OffsetHex="00000100" ChildStruct="String" Description="cachedReloadAnimationState" DisplayMethod="unsigned integer"/>
              <Element Offset="264" Vartype="Pointer" Bytesize="8" OffsetHex="00000108" ChildStruct="String" Description="cachedOverheatedAnimationState" DisplayMethod="unsigned integer"/>
              <Element Offset="272" Vartype="Byte" Bytesize="1" OffsetHex="00000110" Description="reloadAnimationStarted" DisplayMethod="unsigned integer"/>
              <Element Offset="273" Vartype="Byte" Bytesize="1" OffsetHex="00000111" Description="overheatAnimationStarted" DisplayMethod="unsigned integer"/>
              <Element Offset="274" Vartype="Byte" Bytesize="1" OffsetHex="00000112" Description="automaticFiringAnimationStarted" DisplayMethod="unsigned integer"/>
              <Element Offset="275" Vartype="Byte" Bytesize="1" OffsetHex="00000113" Description="meleeAnimationStarted" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="208" Vartype="Pointer" Bytesize="8" OffsetHex="000000D0" Description="characterModelSelector" DisplayMethod="unsigned integer"/>
        <Element Offset="216" Vartype="Pointer" Bytesize="8" OffsetHex="000000D8" Description="characterWeaponController" DisplayMethod="unsigned integer"/>
        <Element Offset="224" Vartype="Pointer" Bytesize="8" OffsetHex="000000E0" Description="movementPrediction" DisplayMethod="unsigned integer"/>
        <Element Offset="232" Vartype="Pointer" Bytesize="8" OffsetHex="000000E8" Description="flashlightSelector" DisplayMethod="unsigned integer"/>
        <Element Offset="240" Vartype="Pointer" Bytesize="8" OffsetHex="000000F0" Description="characterReviveHandler" DisplayMethod="unsigned integer"/>
        <Element Offset="248" Vartype="Pointer" Bytesize="8" OffsetHex="000000F8" Description="characterEffects" DisplayMethod="unsigned integer"/>
        <Element Offset="256" Vartype="Pointer" Bytesize="8" OffsetHex="00000100" Description="damageHandler" DisplayMethod="unsigned integer"/>
        <Element Offset="264" Vartype="Pointer" Bytesize="8" OffsetHex="00000108" Description="cameraTargetParent" DisplayMethod="unsigned integer"/>
        <Element Offset="272" Vartype="Pointer" Bytesize="8" OffsetHex="00000110" Description="indicator" DisplayMethod="unsigned integer"/>
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              <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="dodgeCurve" DisplayMethod="unsigned integer"/>
              <Element Offset="40" Vartype="Byte" Bytesize="1" OffsetHex="00000028" Description="blockRotationDuringDodge" DisplayMethod="unsigned integer"/>
              <Element Offset="44" Vartype="Float" Bytesize="4" OffsetHex="0000002C" Description="explosionKnockbackForce" DisplayMethod="unsigned integer"/>
              <Element Offset="48" Vartype="Float" Bytesize="4" OffsetHex="00000030" Description="enemyExplosionKnockbackForce" DisplayMethod="unsigned integer"/>
              <Element Offset="52" Vartype="Float" Bytesize="4" OffsetHex="00000034" Description="applyKnockbackSpeed" DisplayMethod="unsigned integer"/>
              <Element Offset="56" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000038" Description="keyboardControlsSettings" DisplayMethod="unsigned integer"/>
              <Element Offset="64" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000040" Description="controllerControlsSettings" DisplayMethod="unsigned integer"/>
              <Element Offset="68" Vartype="Float" Bytesize="4" OffsetHex="00000044" Description="currentMovementSpeed" DisplayMethod="unsigned integer"/>
              <Element Offset="72" Vartype="Float" Bytesize="4" OffsetHex="00000048" Description="fallingSpeedMultiplier" DisplayMethod="unsigned integer"/>
              <Element Offset="76" Vartype="Float" Bytesize="4" OffsetHex="0000004C" Description="dodgeStaminaUsage" DisplayMethod="unsigned integer"/>
              <Element Offset="80" Vartype="Byte" Bytesize="1" OffsetHex="00000050" Description="isDodging" DisplayMethod="unsigned integer"/>
              <Element Offset="81" Vartype="Byte" Bytesize="1" OffsetHex="00000051" Description="boostIsActive" DisplayMethod="unsigned integer"/>
              <Element Offset="84" Vartype="Float" Bytesize="4" OffsetHex="00000054" Description="boostDisableTime" DisplayMethod="unsigned integer"/>
              <Element Offset="88" Vartype="Float" Bytesize="4" OffsetHex="00000058" Description="boostSpeedMultiplier" DisplayMethod="unsigned integer"/>
              <Element Offset="96" Vartype="Pointer" Bytesize="8" OffsetHex="00000060" Description="character" DisplayMethod="unsigned integer"/>
              <Element Offset="104" Vartype="Pointer" Bytesize="8" OffsetHex="00000068" Description="characterTransform" DisplayMethod="unsigned integer"/>
              <Element Offset="112" Vartype="Pointer" Bytesize="8" OffsetHex="00000070" Description="characterNetworkData" DisplayMethod="unsigned integer"/>
              <Element Offset="120" Vartype="Pointer" Bytesize="8" OffsetHex="00000078" Description="characterController" DisplayMethod="unsigned integer"/>
              <Element Offset="128" Vartype="Pointer" Bytesize="8" OffsetHex="00000080" Description="characterAnimations" DisplayMethod="unsigned integer"/>
              <Element Offset="136" Vartype="Pointer" Bytesize="8" OffsetHex="00000088" Description="characterInput" DisplayMethod="unsigned integer"/>
              <Element Offset="144" Vartype="Pointer" Bytesize="8" OffsetHex="00000090" Description="characterWeaponController" DisplayMethod="unsigned integer"/>
              <Element Offset="152" Vartype="Pointer" Bytesize="8" OffsetHex="00000098" Description="characterCarryableObjectSpawner" DisplayMethod="unsigned integer"/>
              <Element Offset="160" Vartype="Byte" Bytesize="1" OffsetHex="000000A0" Description="isOwner" DisplayMethod="unsigned integer"/>
              <Element Offset="164" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000A4" Description="knockbackForceLeft" DisplayMethod="unsigned integer"/>
              <Element Offset="176" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000B0" Description="dodgeForceApplied" DisplayMethod="unsigned integer"/>
              <Element Offset="188" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000BC" Description="dodgeForce" DisplayMethod="unsigned integer"/>
              <Element Offset="200" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000C8" Description="lastAppliedDodgeForce" DisplayMethod="unsigned integer"/>
              <Element Offset="212" Vartype="Float" Bytesize="4" OffsetHex="000000D4" Description="dodgeProgressPercentage" DisplayMethod="unsigned integer"/>
              <Element Offset="216" Vartype="Float" Bytesize="4" OffsetHex="000000D8" Description="maxMovementSpeed" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="456" Vartype="Pointer" Bytesize="8" OffsetHex="000001C8" Description="characterQuickSelectionController" DisplayMethod="unsigned integer"/>
        <Element Offset="464" Vartype="Pointer" Bytesize="8" OffsetHex="000001D0" Description="characterGameplayMessagesController" DisplayMethod="unsigned integer"/>
        <Element Offset="472" Vartype="Pointer" Bytesize="8" OffsetHex="000001D8" Description="characterEnergyController" DisplayMethod="unsigned integer"/>
        <Element Offset="480" Vartype="Pointer" Bytesize="8" OffsetHex="000001E0" Description="minimapLocalCharacter" DisplayMethod="unsigned integer"/>
        <Element Offset="488" Vartype="Pointer" Bytesize="8" OffsetHex="000001E8" Description="minimapOtherCharacter" DisplayMethod="unsigned integer"/>
        <Element Offset="496" Vartype="Pointer" Bytesize="8" OffsetHex="000001F0" Description="playerCharacterWeaponsSelector" DisplayMethod="unsigned integer"/>
        <Element Offset="504" Vartype="Pointer" Bytesize="8" OffsetHex="000001F8" Description="playerPerkTimeTracker" DisplayMethod="unsigned integer"/>
        <Element Offset="512" Vartype="Pointer" Bytesize="8" OffsetHex="00000200" Description="playerBerserkPerkHandler" DisplayMethod="unsigned integer"/>
        <Element Offset="520" Vartype="Pointer" Bytesize="8" OffsetHex="00000208" Description="playerInTheZonePerkHandler" DisplayMethod="unsigned integer"/>
        <Element Offset="528" Vartype="Pointer" Bytesize="8" OffsetHex="00000210" Description="audioReverbConsumerInstance" DisplayMethod="unsigned integer"/>
        <Element Offset="536" Vartype="Byte" Bytesize="1" OffsetHex="00000218" Description="waitingForPlayerStatsLoad" DisplayMethod="unsigned integer"/>
      </Elements>
    </Structure>
    <Structure Name="PlayerCharacter 4" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
      <Elements>
        <Element Offset="16" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
        <Element Offset="24" Vartype="8 Bytes" Bytesize="8" OffsetHex="00000018" Description="executingRpcSender" DisplayMethod="unsigned integer"/>
        <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="NetworkedObject" DisplayMethod="unsigned integer"/>
        <Element Offset="40" Vartype="Byte" Bytesize="1" OffsetHex="00000028" Description="networkedStartInvoked" DisplayMethod="unsigned integer"/>
        <Element Offset="41" Vartype="Byte" Bytesize="1" OffsetHex="00000029" Description="internalNetworkedStartInvoked" DisplayMethod="unsigned integer"/>
        <Element Offset="42" Vartype="Byte" Bytesize="1" OffsetHex="0000002A" Description="varInit" DisplayMethod="unsigned integer"/>
        <Element Offset="48" Vartype="Pointer" Bytesize="8" OffsetHex="00000030" Description="channelMappedNetworkedVarIndexes" DisplayMethod="unsigned integer"/>
        <Element Offset="56" Vartype="Pointer" Bytesize="8" OffsetHex="00000038" Description="channelsForNetworkedVarGroups" DisplayMethod="unsigned integer"/>
        <Element Offset="64" Vartype="Pointer" Bytesize="8" OffsetHex="00000040" Description="networkedVarFields" DisplayMethod="unsigned integer"/>
        <Element Offset="72" Vartype="Pointer" Bytesize="8" OffsetHex="00000048" Description="channelMappedSyncedVarIndexes" DisplayMethod="unsigned integer"/>
        <Element Offset="80" Vartype="Pointer" Bytesize="8" OffsetHex="00000050" Description="channelsForSyncedVarGroups" DisplayMethod="unsigned integer"/>
        <Element Offset="88" Vartype="Pointer" Bytesize="8" OffsetHex="00000058" Description="syncedVars" DisplayMethod="unsigned integer"/>
        <Element Offset="96" Vartype="Pointer" Bytesize="8" OffsetHex="00000060" Description="syncedVarIndexesToReset" DisplayMethod="unsigned integer"/>
        <Element Offset="104" Vartype="Pointer" Bytesize="8" OffsetHex="00000068" Description="syncedVarIndexesToResetSet" DisplayMethod="unsigned integer"/>
        <Element Offset="112" Vartype="Pointer" Bytesize="8" OffsetHex="00000070" Description="networkedVarIndexesToReset" DisplayMethod="unsigned integer"/>
        <Element Offset="120" Vartype="Pointer" Bytesize="8" OffsetHex="00000078" Description="networkedVarIndexesToResetSet" DisplayMethod="unsigned integer"/>
        <Element Offset="128" Vartype="Pointer" Bytesize="8" OffsetHex="00000080" Description="rpcDefinition" DisplayMethod="unsigned integer"/>
        <Element Offset="136" Vartype="Pointer" Bytesize="8" OffsetHex="00000088" Description="rpcDelegates" DisplayMethod="unsigned integer"/>
        <Element Offset="144" Vartype="Pointer" Bytesize="8" OffsetHex="00000090" Description="onCharacterWillTeleport" DisplayMethod="unsigned integer"/>
        <Element Offset="152" Vartype="Pointer" Bytesize="8" OffsetHex="00000098" Description="onCharacterHasTeleported" DisplayMethod="unsigned integer"/>
        <Element Offset="160" Vartype="Pointer" Bytesize="8" OffsetHex="000000A0" Description="onCharacterNetworkValuesReloaded" DisplayMethod="unsigned integer"/>
        <Element Offset="168" Vartype="Pointer" Bytesize="8" OffsetHex="000000A8" Description="characterDamageHandler" DisplayMethod="unsigned integer"/>
        <Element Offset="176" Vartype="Pointer" Bytesize="8" OffsetHex="000000B0" Description="characterIncapacitatedHandler" DisplayMethod="unsigned integer"/>
        <Element Offset="184" Vartype="Pointer" Bytesize="8" OffsetHex="000000B8" Description="characterLevelHandler" DisplayMethod="unsigned integer"/>
        <Element Offset="192" Vartype="Pointer" Bytesize="8" OffsetHex="000000C0" Description="characterStateHandler" DisplayMethod="unsigned integer"/>
        <Element Offset="200" Vartype="Pointer" Bytesize="8" OffsetHex="000000C8" Description="characterAnimations" DisplayMethod="unsigned integer"/>
        <Element Offset="208" Vartype="Pointer" Bytesize="8" OffsetHex="000000D0" Description="characterModelSelector" DisplayMethod="unsigned integer"/>
        <Element Offset="216" Vartype="Pointer" Bytesize="8" OffsetHex="000000D8" Description="characterWeaponController" DisplayMethod="unsigned integer"/>
        <Element Offset="224" Vartype="Pointer" Bytesize="8" OffsetHex="000000E0" Description="movementPrediction" DisplayMethod="unsigned integer"/>
        <Element Offset="232" Vartype="Pointer" Bytesize="8" OffsetHex="000000E8" Description="flashlightSelector" DisplayMethod="unsigned integer"/>
        <Element Offset="240" Vartype="Pointer" Bytesize="8" OffsetHex="000000F0" Description="characterReviveHandler" DisplayMethod="unsigned integer"/>
        <Element Offset="248" Vartype="Pointer" Bytesize="8" OffsetHex="000000F8" Description="characterEffects" DisplayMethod="unsigned integer"/>
        <Element Offset="256" Vartype="Pointer" Bytesize="8" OffsetHex="00000100" Description="damageHandler" DisplayMethod="unsigned integer"/>
        <Element Offset="264" Vartype="Pointer" Bytesize="8" OffsetHex="00000108" Description="cameraTargetParent" DisplayMethod="unsigned integer"/>
        <Element Offset="272" Vartype="Pointer" Bytesize="8" OffsetHex="00000110" Description="indicator" DisplayMethod="unsigned integer"/>
        <Element Offset="280" Vartype="Pointer" Bytesize="8" OffsetHex="00000118" Description="interactableSelector" DisplayMethod="unsigned integer"/>
        <Element Offset="288" Vartype="Pointer" Bytesize="8" OffsetHex="00000120" Description="cutawayActor" DisplayMethod="unsigned integer"/>
        <Element Offset="296" Vartype="Pointer" Bytesize="8" OffsetHex="00000128" Description="characterNetworkData" DisplayMethod="unsigned integer"/>
        <Element Offset="304" Vartype="Pointer" Bytesize="8" OffsetHex="00000130" Description="characterIndicatorTarget" DisplayMethod="unsigned integer"/>
        <Element Offset="312" Vartype="Pointer" Bytesize="8" OffsetHex="00000138" Description="missionReferenceIndicator" DisplayMethod="unsigned integer"/>
        <Element Offset="320" Vartype="Pointer" Bytesize="8" OffsetHex="00000140" Description="&lt;PlayerNetworkData&gt;k__BackingField" DisplayMethod="unsigned integer"/>
        <Element Offset="328" Vartype="Pointer" Bytesize="8" OffsetHex="00000148" Description="characterInput" DisplayMethod="unsigned integer"/>
        <Element Offset="336" Vartype="Pointer" Bytesize="8" OffsetHex="00000150" Description="characterPositionSaver" DisplayMethod="unsigned integer"/>
        <Element Offset="344" Vartype="Pointer" Bytesize="8" OffsetHex="00000158" Description="characterRespawnPositionUpdater" DisplayMethod="unsigned integer"/>
        <Element Offset="352" Vartype="Pointer" Bytesize="8" OffsetHex="00000160" Description="stunCharacterRoutine" DisplayMethod="unsigned integer"/>
        <Element Offset="360" Vartype="Pointer" Bytesize="8" OffsetHex="00000168" Description="characterItemCrafting" DisplayMethod="unsigned integer"/>
        <Element Offset="368" Vartype="Byte" Bytesize="1" OffsetHex="00000170" Description="&lt;IsInitialized&gt;k__BackingField" DisplayMethod="unsigned integer"/>
        <Element Offset="376" Vartype="Pointer" Bytesize="8" OffsetHex="00000178" Description="&lt;CharacterGlobalCooldownHandler&gt;k__BackingField" DisplayMethod="unsigned integer"/>
        <Element Offset="384" Vartype="Pointer" Bytesize="8" OffsetHex="00000180" Description="&lt;WeaponsSpawner&gt;k__BackingField" DisplayMethod="unsigned integer"/>
        <Element Offset="392" Vartype="Pointer" Bytesize="8" OffsetHex="00000188" Description="&lt;CarryablesSpawner&gt;k__BackingField" DisplayMethod="unsigned integer"/>
        <Element Offset="400" Vartype="Pointer" Bytesize="8" OffsetHex="00000190" Description="&lt;CharacterHealthHandler&gt;k__BackingField" DisplayMethod="unsigned integer"/>
        <Element Offset="408" Vartype="Pointer" Bytesize="8" OffsetHex="00000198" Description="&lt;CharacterShieldHandler&gt;k__BackingField" DisplayMethod="unsigned integer"/>
        <Element Offset="416" Vartype="Pointer" Bytesize="8" OffsetHex="000001A0" Description="&lt;CharacterStaminaHandler&gt;k__BackingField" DisplayMethod="unsigned integer"/>
        <Element Offset="424" Vartype="Byte" Bytesize="1" OffsetHex="000001A8" Description="&lt;IsCharacterStunned&gt;k__BackingField" DisplayMethod="unsigned integer"/>
        <Element Offset="432" Vartype="Pointer" Bytesize="8" OffsetHex="000001B0" Description="audioReverbConsumerPrefab" DisplayMethod="unsigned integer"/>
        <Element Offset="440" Vartype="Pointer" Bytesize="8" OffsetHex="000001B8" Description="characterController" DisplayMethod="unsigned integer"/>
        <Element Offset="448" Vartype="Pointer" Bytesize="8" OffsetHex="000001C0" Description="playerCharacterMovement" DisplayMethod="unsigned integer"/>
        <Element Offset="456" Vartype="Pointer" Bytesize="8" OffsetHex="000001C8" Description="characterQuickSelectionController" DisplayMethod="unsigned integer"/>
        <Element Offset="464" Vartype="Pointer" Bytesize="8" OffsetHex="000001D0" Description="characterGameplayMessagesController" DisplayMethod="unsigned integer"/>
        <Element Offset="472" Vartype="Pointer" Bytesize="8" OffsetHex="000001D8" Description="characterEnergyController" DisplayMethod="unsigned integer"/>
        <Element Offset="480" Vartype="Pointer" Bytesize="8" OffsetHex="000001E0" Description="minimapLocalCharacter" DisplayMethod="unsigned integer"/>
        <Element Offset="488" Vartype="Pointer" Bytesize="8" OffsetHex="000001E8" Description="minimapOtherCharacter" DisplayMethod="unsigned integer"/>
        <Element Offset="496" Vartype="Pointer" Bytesize="8" OffsetHex="000001F0" Description="playerCharacterWeaponsSelector" DisplayMethod="unsigned integer"/>
        <Element Offset="504" Vartype="Pointer" Bytesize="8" OffsetHex="000001F8" Description="playerPerkTimeTracker" DisplayMethod="unsigned integer"/>
        <Element Offset="512" Vartype="Pointer" Bytesize="8" OffsetHex="00000200" Description="playerBerserkPerkHandler" DisplayMethod="unsigned integer"/>
        <Element Offset="520" Vartype="Pointer" Bytesize="8" OffsetHex="00000208" Description="playerInTheZonePerkHandler" DisplayMethod="unsigned integer"/>
        <Element Offset="528" Vartype="Pointer" Bytesize="8" OffsetHex="00000210" Description="audioReverbConsumerInstance" DisplayMethod="unsigned integer"/>
        <Element Offset="536" Vartype="Byte" Bytesize="1" OffsetHex="00000218" Description="waitingForPlayerStatsLoad" DisplayMethod="unsigned integer"/>
      </Elements>
    </Structure>
  </Structures>
</CheatTable>
