<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="42">
  <CheatEntries>
    <CheatEntry>
      <ID>152</ID>
      <Description>"Compact UI Cheat Engine"</Description>
      <Color>008000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

luacall(function cycleFullCompact(sender,force); local state = not(compactmenuitem.Caption == 'Compact View Mode'); if force~=nil then state = not force end; compactmenuitem.Caption = state and 'Compact View Mode' or 'Full view Mode'; getMainForm().Splitter1.Visible = state; getMainForm().Panel4.Visible = state; getMainForm().Panel5.Visible = state; end; function addCompactMenu(); if compactmenualreadyexists then return end; local parent = getMainForm().Menu.Items; compactmenuitem = createMenuItem(parent); parent.add(compactmenuitem); compactmenuitem.Caption = 'Compact View Mode'; compactmenuitem.OnClick = cycleFullCompact; compactmenualreadyexists = 'yes'; end; addCompactMenu(); cycleFullCompact(nil,true))

[DISABLE]

luacall(cycleFullCompact(nil,false))
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>89221</ID>
      <Description>"Godfall"</Description>
      <Options moHideChildren="1"/>
      <Color>000080</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(INJECT_Attributes,$process,F3 0F 10 81 28 11 00 00) // should be unique
alloc(newmem,$1000,INJECT_Attributes)

label(attributesloc)
registersymbol(badass)
label(badass)
label(badassloc)
registersymbol(god)
label(god)
label(godloc)
registersymbol(loot2)
label(loot2)
label(lootloc2)
registersymbol(loot3)
label(loot3)
label(lootloc3)
registersymbol(loot4)
label(loot4)
label(lootloc4)
registersymbol(loot5)
label(loot5)
label(lootloc5)
registersymbol(loot10)
label(loot10)
label(lootloc10)
registersymbol(loot20)
label(loot20)
label(lootloc20)
registersymbol(loot30)
label(loot30)
label(lootloc30)
registersymbol(speed1)
label(speed1)
label(speedloc1)
registersymbol(speed2)
label(speed2)
label(speedloc2)
registersymbol(speed3)
label(speed3)
label(speedloc3)
registersymbol(attributes)
label(attributes)
label(code)
label(return)

newmem:

attributesloc:

  mov [attributes],rcx
  jmp badassloc

badassloc:

  cmp [badass],0
  je lootloc2
  mov [rcx+0000098],(Float)99999999 //Attack Damage Change
  mov [rcx+000009C],(Float)99999999 //Attack Damage Chance
  mov [rcx+00000108],(Float)99999999 //Attack Power Multiplier
  mov [rcx+0000010C],(Float)99999999 //Attack Power Multiplier
  mov [rcx+00001128],(Float)999999999 //Health
  mov [rcx+00001138],(Float)999999999 //Health
//mov [rcx+00001044],(Float)999999 //Health
  mov [rcx+00001148],(Float)999999999 //Health Regen
  mov [rcx+0000114C],(Float)999999999 //Health Regen
//mov [rcx+00001490],(Float)999999 //Shield
//mov [rcx+000014A0],(Float)999999 //Shield
//mov [rcx+000014A4],(Float)999999 //Shield
//mov [rcx+000014B0],(Float)999999 //Shield Regen
//mov [rcx+000014B4],(Float)999999 //Shield Regen
  mov [rcx+000016C0],(Float)999999999 //Might
  mov [rcx+000016C4],(Float)999999999 //Might
  mov [rcx+000016D0],(Float)999999999 //Might Multiplier
  mov [rcx+000016D4],(Float)999999999 //Might Multiplier
  mov [rcx+000015F8],(Float)999999999 //Stamina
  mov [rcx+00001648],(Float)999999999 //Stamina Max
  mov [rcx+0000164C],(Float)999999999 //Stamina Max
  mov [rcx+00001658],(Float)999999999 //Stamina Regen
  mov [rcx+0000165C],(Float)999999999 //Stamina Regen
  mov [rcx+00000E40],(Float)999999999 //Archon Mode Charge
  mov [rcx+00000E50],(Float)999999999 //Archon Mode Charge Max
  mov [rcx+00000E54],(Float)999999999 //Archon Mode Charge Max
//mov [rcx+00000DB0],(Float)0 //Archon Mode Charge Pending
  mov [rcx+00000E68],(Float)999999999 //Archon Mode Charge Scalar On Gain Base
  mov [rcx+00000E6C],(Float)999999999 //Archon Mode Charge Scalar On Gain Current
  mov [rcx+00000E78],(Float)999999999 //Archon Mode Charge Scalar Duration Base
  mov [rcx+00000E7C],(Float)999999999 //Archon Mode Charge Scalar Duration Current

lootloc2:

  cmp [loot2],0
  je lootloc3
  mov [rcx+0000125C],(Float)2 //Loot

lootloc3:

  cmp [loot3],0
  je lootloc4
  mov [rcx+0000125C],(Float)3 //Loot

lootloc4:

  cmp [loot4],0
  je lootloc5
  mov [rcx+0000125C],(Float)4 //Loot

lootloc5:

  cmp [loot5],0
  je lootloc10
  mov [rcx+0000125C],(Float)5 //Loot

lootloc10:

  cmp [loot10],0
  je lootloc20
  mov [rcx+0000125C],(Float)10 //Loot

lootloc20:

  cmp [loot20],0
  je lootloc30
  mov [rcx+0000125C],(Float)20 //Loot

lootloc30:

  cmp [loot30],0
  je godloc
  mov [rcx+0000125C],(Float)30 //Loot

godloc:
  cmp [god],0
  je speedloc1
  mov [rcx+00001128],(Float)999999999 //Health
  mov [rcx+00001138],(Float)999999999 //Health
//mov [rcx+00001044],(Float)999999 //Health
  mov [rcx+00001148],(Float)999999999 //Health Regen
  mov [rcx+0000114C],(Float)999999999 //Health Regen

speedloc1:
  cmp [speed1],0
  je speedloc2
  mov [rcx+00001280],(Float)2 //Speed
  mov [rcx+00001284],(Float)2 //Speed

speedloc2:
  cmp [speed2],0
  je speedloc3
  mov [rcx+00001280],(Float)3 //Speed
  mov [rcx+00001284],(Float)3 //Speed

speedloc3:
  cmp [speed3],0
  je code
  mov [rcx+00001280],(Float)4 //Speed
  mov [rcx+00001284],(Float)4 //Speed

code:

  movss xmm0,[rcx+00001128]
  jmp return


badass:
dd 0

attributes:
dq 0

loot2:
dd 0

loot3:
dd 0

loot4:
dd 0

loot5:
dd 0

loot10:
dd 0

loot20:
dd 0

loot30:
dd 0

god:
dd 0

speed1:
dd 0

speed2:
dd 0

speed3:
dd 0

INJECT_Attributes:
  jmp newmem
  nop 3
return:
registersymbol(INJECT_Attributes)

[DISABLE]

INJECT_Attributes:
  db F3 0F 10 81 28 11 00 00

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: Aperion-Win64-Shipping.exe+145E992

Aperion-Win64-Shipping.exe+145E967: 49 8D 6B A1              - lea rbp,[r11-5F]
Aperion-Win64-Shipping.exe+145E96B: 48 81 EC 90 00 00 00     - sub rsp,00000090
Aperion-Win64-Shipping.exe+145E972: 48 8B 42 10              - mov rax,[rdx+10]
Aperion-Win64-Shipping.exe+145E976: 4C 8B FA                 - mov r15,rdx
Aperion-Win64-Shipping.exe+145E979: 41 0F 29 73 D8           - movaps [r11-28],xmm6
Aperion-Win64-Shipping.exe+145E97E: 48 8B F1                 - mov rsi,rcx
Aperion-Win64-Shipping.exe+145E981: 0F 57 F6                 - xorps xmm6,xmm6
Aperion-Win64-Shipping.exe+145E984: F3 0F 10 40 3C           - movss xmm0,[rax+3C]
Aperion-Win64-Shipping.exe+145E989: 0F 2F C6                 - comiss xmm0,xmm6
Aperion-Win64-Shipping.exe+145E98C: 0F 86 5C 02 00 00        - jbe Aperion-Win64-Shipping.exe+145EBEE
// ---------- INJECTING HERE ----------
Aperion-Win64-Shipping.exe+145E992: F3 0F 10 81 30 10 00 00  - movss xmm0,[rcx+00001030]
// ---------- DONE INJECTING  ----------
Aperion-Win64-Shipping.exe+145E99A: F3 0F 5C 81 10 11 00 00  - subss xmm0,[rcx+00001110]
Aperion-Win64-Shipping.exe+145E9A2: 0F 2F C6                 - comiss xmm0,xmm6
Aperion-Win64-Shipping.exe+145E9A5: 0F 87 43 02 00 00        - ja Aperion-Win64-Shipping.exe+145EBEE
Aperion-Win64-Shipping.exe+145E9AB: 48 8B 49 20              - mov rcx,[rcx+20]
Aperion-Win64-Shipping.exe+145E9AF: 49 89 5B 08              - mov [r11+08],rbx
Aperion-Win64-Shipping.exe+145E9B3: E8 08 9A 3C FF           - call Aperion-Win64-Shipping.exe+8283C0
Aperion-Win64-Shipping.exe+145E9B8: 48 8B D8                 - mov rbx,rax
Aperion-Win64-Shipping.exe+145E9BB: 48 85 C0                 - test rax,rax
Aperion-Win64-Shipping.exe+145E9BE: 0F 84 22 02 00 00        - je Aperion-Win64-Shipping.exe+145EBE6
Aperion-Win64-Shipping.exe+145E9C4: 80 B8 F0 00 00 00 03     - cmp byte ptr [rax+000000F0],03
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>89228</ID>
          <Description>"&lt;- Get Hit To Activate Or Apply Changes-&gt;"</Description>
          <Color>0000FF</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
        <CheatEntry>
          <ID>89253</ID>
          <Description>"&lt;- Even With No Yellow Bar Skill Works Once Hit -&gt;"</Description>
          <Color>0000FF</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
        <CheatEntry>
          <ID>89224</ID>
          <Description>"I Wanna Be A Badass"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Off
1:On
</DropDownList>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>000080</Color>
          <VariableType>Byte</VariableType>
          <Address>badass</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>89229</ID>
          <Description>"God Mode Only"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Off
1:On
</DropDownList>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>000080</Color>
          <VariableType>Byte</VariableType>
          <Address>god</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>89258</ID>
          <Description>"Loot Modifier Pointer"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Float</VariableType>
          <Address>attributes</Address>
          <Offsets>
            <Offset>125C</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>89257</ID>
          <Description>"Make It Rain X2  (Loot Modifier)"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Off
1:On
</DropDownList>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>800080</Color>
          <VariableType>Byte</VariableType>
          <Address>Loot2</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>89256</ID>
          <Description>"Make It Rain X3  (Loot Modifier)"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Off
1:On
</DropDownList>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>800080</Color>
          <VariableType>Byte</VariableType>
          <Address>Loot3</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>89255</ID>
          <Description>"Make It Rain X4  (Loot Modifier)"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Off
1:On
</DropDownList>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>800080</Color>
          <VariableType>Byte</VariableType>
          <Address>Loot4</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>89254</ID>
          <Description>"Make It Rain X5  (Loot Modifier)"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Off
1:On
</DropDownList>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>800080</Color>
          <VariableType>Byte</VariableType>
          <Address>Loot5</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>89226</ID>
          <Description>"Make It Rain X10  (Loot Modifier)"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Off
1:On
</DropDownList>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>800080</Color>
          <VariableType>Byte</VariableType>
          <Address>Loot10</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>89227</ID>
          <Description>"Make It Rain X20  (Loot Modifier)"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Off
1:On
</DropDownList>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>800080</Color>
          <VariableType>Byte</VariableType>
          <Address>Loot20</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>89225</ID>
          <Description>"Make It Rain X30 (Loot Modifier)"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Off
1:On
</DropDownList>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>800080</Color>
          <VariableType>Byte</VariableType>
          <Address>Loot30</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>89230</ID>
          <Description>"Speed Multiplier X1"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Off
1:On
</DropDownList>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>004000</Color>
          <VariableType>Byte</VariableType>
          <Address>speed1</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>89231</ID>
          <Description>"Speed Multiplier X2"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Off
1:On
</DropDownList>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>004000</Color>
          <VariableType>Byte</VariableType>
          <Address>speed2</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>89232</ID>
          <Description>"Speed Multiplier X3"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Off
1:On
</DropDownList>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>004000</Color>
          <VariableType>Byte</VariableType>
          <Address>speed3</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>9</ID>
          <Description>"Archon Fury &amp; Skill North &amp; South No Cooldown &amp; Easy Kill"</Description>
          <Options moHideChildren="1"/>
          <Color>FF0080</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : Aperion-Win64-Shipping.exe
  Version: 
  Date   : 2020-11-13
  Author : Emoisback

  This script set full charged our skill cooldown and Archon Fury
}

[ENABLE]

aobscanmodule(SkillNoDelay,Aperion-Win64-Shipping.exe,F2 0F 5A C2 F3 0F 11 02) // should be unique
alloc(newmem,$1000,"Aperion-Win64-Shipping.exe"+1952483)
label(code4)
label(code3)
label(code2)
label(code)
label(return)

label(skillonoff)
label(archonfuryonoff)
label(infthrow)
label(onehitkill)

label(enemyhp)

newmem:
  cvtsd2ss xmm0,xmm2
  cmp [skillonoff],(float)1
  jne code3
  cmp [rdx+4],(float)1
  jne code2
  movss xmm0, [rdx+4]
  jmp code

code2:
  cmp [rdx+8],(float)1
  jne code3
  movss xmm0, [rdx+8]
  jmp code

code3:
  cmp [archonfuryonoff],(float)1
  jne code4
  cmp [rdx+48],(float)180
  jne code4
  movss xmm0,[rdx+10]
  jmp code

code4:
  cmp [infthrow],(float)1
  jne code5
  cmp [rdx+C],(float)1
  jne code5
  movss xmm0,[rdx+C]
  jmp code


code5:
  cmp [onehitkill],(float)1
  jne code
  cmp [rdx],(float)100
  jl code
  cmp [rdx+108],(float)0
  jne code
  cmp [rdx-14],(float)800
  jne code
  movss xmm0,[enemyhp]
  jmp code

code:
  movss [rdx],xmm0
  jmp return

skillonoff:
  dd (float)0

archonfuryonoff:
  dd (float)0

infthrow:
  dd (float)0

onehitkill:
  dd (float)0

enemyhp:
  dd (float)10

SkillNoDelay:
  jmp newmem
  nop 3
return:
registersymbol(SkillNoDelay)
registersymbol(skillonoff)
registersymbol(archonfuryonoff)
registersymbol(infthrow)
registersymbol(onehitkill)
[DISABLE]

SkillNoDelay:
  db F2 0F 5A C2 F3 0F 11 02

unregistersymbol(SkillNoDelay)
unregistersymbol(skillonoff)
unregistersymbol(archonfuryonoff)
unregistersymbol(infthrow)
unregistersymbol(onehitkill)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Aperion-Win64-Shipping.exe"+1952483

"Aperion-Win64-Shipping.exe"+1952474: 48 83 C4 30                    -  add rsp,30
"Aperion-Win64-Shipping.exe"+1952478: 5B                             -  pop rbx
"Aperion-Win64-Shipping.exe"+1952479: C3                             -  ret 
"Aperion-Win64-Shipping.exe"+195247A: CC                             -  int 3 
"Aperion-Win64-Shipping.exe"+195247B: CC                             -  int 3 
"Aperion-Win64-Shipping.exe"+195247C: CC                             -  int 3 
"Aperion-Win64-Shipping.exe"+195247D: CC                             -  int 3 
"Aperion-Win64-Shipping.exe"+195247E: CC                             -  int 3 
"Aperion-Win64-Shipping.exe"+195247F: CC                             -  int 3 
"Aperion-Win64-Shipping.exe"+1952480: 0F 57 C0                       -  xorps xmm0,xmm0
// ---------- INJECTING HERE ----------
"Aperion-Win64-Shipping.exe"+1952483: F2 0F 5A C2                    -  cvtsd2ss xmm0,xmm2
"Aperion-Win64-Shipping.exe"+1952487: F3 0F 11 02                    -  movss [rdx],xmm0
// ---------- DONE INJECTING  ----------
"Aperion-Win64-Shipping.exe"+195248B: C3                             -  ret 
"Aperion-Win64-Shipping.exe"+195248C: CC                             -  int 3 
"Aperion-Win64-Shipping.exe"+195248D: CC                             -  int 3 
"Aperion-Win64-Shipping.exe"+195248E: CC                             -  int 3 
"Aperion-Win64-Shipping.exe"+195248F: CC                             -  int 3 
"Aperion-Win64-Shipping.exe"+1952490: F2 0F 11 12                    -  movsd [rdx],xmm2
"Aperion-Win64-Shipping.exe"+1952494: C3                             -  ret 
"Aperion-Win64-Shipping.exe"+1952495: CC                             -  int 3 
"Aperion-Win64-Shipping.exe"+1952496: CC                             -  int 3 
"Aperion-Win64-Shipping.exe"+1952497: CC                             -  int 3 
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>10</ID>
              <Description>"Turn On Skill No Delay"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Off
1:On
</DropDownList>
              <Color>404080</Color>
              <VariableType>Float</VariableType>
              <Address>skillonoff</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>11</ID>
              <Description>"Inf Archon Fury"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Off
1:On
</DropDownList>
              <Color>404080</Color>
              <VariableType>Float</VariableType>
              <Address>archonfuryonoff</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>13</ID>
              <Description>"Inf Shield Throw"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Off
1:On
</DropDownList>
              <Color>404080</Color>
              <VariableType>Float</VariableType>
              <Address>infthrow</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>17</ID>
              <Description>"Easy Kill"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Off
1:On
</DropDownList>
              <Color>404080</Color>
              <VariableType>Float</VariableType>
              <Address>onehitkill</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>88543</ID>
          <Description>"Player Attributes"</Description>
          <Options moHideChildren="1"/>
          <Color>FF0000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]

aobscanmodule(INJECT_playerbase,Aperion-Win64-Shipping.exe,45 48 8B 06 48 8D 54 24 20) // should be unique
alloc(newmem,$1000,INJECT_playerbase)

registersymbol(playerbase)
label(playerbase)
label(code)
label(return)

newmem:

code:
  mov [playerbase],rsi
  mov rax,[rsi]
  lea rdx,[rsp+20]
  jmp return

align 10,CC
playerbase:
dq 0

INJECT_playerbase+01:
  jmp newmem
  nop 3
return:
registersymbol(INJECT_playerbase)

[DISABLE]

INJECT_playerbase+01:
  db 48 8B 06 48 8D 54 24 20

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: Aperion-Win64-Shipping.exe+3B13DC6

Aperion-Win64-Shipping.exe+3B13DA3: E8 C8 2A 66 00     - call Aperion-Win64-Shipping.exe+4176870
Aperion-Win64-Shipping.exe+3B13DA8: 48 8B 4E 10        - mov rcx,[rsi+10]
Aperion-Win64-Shipping.exe+3B13DAC: 4C 8D 40 30        - lea r8,[rax+30]
Aperion-Win64-Shipping.exe+3B13DB0: 48 63 40 38        - movsxd  rax,dword ptr [rax+38]
Aperion-Win64-Shipping.exe+3B13DB4: 3B 41 38           - cmp eax,[rcx+38]
Aperion-Win64-Shipping.exe+3B13DB7: 7F 52              - jg Aperion-Win64-Shipping.exe+3B13E0B
Aperion-Win64-Shipping.exe+3B13DB9: 48 8B D0           - mov rdx,rax
Aperion-Win64-Shipping.exe+3B13DBC: 48 8B 41 30        - mov rax,[rcx+30]
Aperion-Win64-Shipping.exe+3B13DC0: 4C 39 04 D0        - cmp [rax+rdx*8],r8
Aperion-Win64-Shipping.exe+3B13DC4: 75 45              - jne Aperion-Win64-Shipping.exe+3B13E0B
// ---------- INJECTING HERE ----------
Aperion-Win64-Shipping.exe+3B13DC6: 48 8B 06           - mov rax,[rsi]
// ---------- DONE INJECTING  ----------
Aperion-Win64-Shipping.exe+3B13DC9: 48 8D 54 24 20     - lea rdx,[rsp+20]
Aperion-Win64-Shipping.exe+3B13DCE: 48 8B CE           - mov rcx,rsi
Aperion-Win64-Shipping.exe+3B13DD1: FF 90 D8 06 00 00  - call qword ptr [rax+000006D8]
Aperion-Win64-Shipping.exe+3B13DD7: F3 0F 10 44 24 20  - movss xmm0,[rsp+20]
Aperion-Win64-Shipping.exe+3B13DDD: 0F 2E 03           - ucomiss xmm0,[rbx]
Aperion-Win64-Shipping.exe+3B13DE0: 75 18              - jne Aperion-Win64-Shipping.exe+3B13DFA
Aperion-Win64-Shipping.exe+3B13DE2: F3 0F 10 44 24 24  - movss xmm0,[rsp+24]
Aperion-Win64-Shipping.exe+3B13DE8: 0F 2E 43 04        - ucomiss xmm0,[rbx+04]
Aperion-Win64-Shipping.exe+3B13DEC: 75 0C              - jne Aperion-Win64-Shipping.exe+3B13DFA
Aperion-Win64-Shipping.exe+3B13DEE: F3 0F 10 44 24 28  - movss xmm0,[rsp+28]
}
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                  <ID>89909</ID>
                  <Description>"Kryptonite"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+5F8</Address>
                  <Offsets>
                    <Offset>1718</Offset>
                    <Offset>0</Offset>
                    <Offset>158</Offset>
                    <Offset>1170</Offset>
                    <Offset>E0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>89910</ID>
                  <Description>"KryptoniteMax.BaseValue"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+5F8</Address>
                  <Offsets>
                    <Offset>1728</Offset>
                    <Offset>0</Offset>
                    <Offset>158</Offset>
                    <Offset>1170</Offset>
                    <Offset>E0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>89911</ID>
                  <Description>"KryptoniteMax.CurrentValue"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+5F8</Address>
                  <Offsets>
                    <Offset>172C</Offset>
                    <Offset>0</Offset>
                    <Offset>158</Offset>
                    <Offset>1170</Offset>
                    <Offset>E0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>89912</ID>
                  <Description>"KryptoniteRegen.BaseValue"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+5F8</Address>
                  <Offsets>
                    <Offset>1738</Offset>
                    <Offset>0</Offset>
                    <Offset>158</Offset>
                    <Offset>1170</Offset>
                    <Offset>E0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>89913</ID>
                  <Description>"KryptoniteRegen.CurrentValue"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+5F8</Address>
                  <Offsets>
                    <Offset>173C</Offset>
                    <Offset>0</Offset>
                    <Offset>158</Offset>
                    <Offset>1170</Offset>
                    <Offset>E0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>89914</ID>
                  <Description>"DrainAbilityDuration.BaseValue"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+5F8</Address>
                  <Offsets>
                    <Offset>1748</Offset>
                    <Offset>0</Offset>
                    <Offset>158</Offset>
                    <Offset>1170</Offset>
                    <Offset>E0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>89915</ID>
                  <Description>"DrainAbilityDuration.CurrentValue"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+5F8</Address>
                  <Offsets>
                    <Offset>174C</Offset>
                    <Offset>0</Offset>
                    <Offset>158</Offset>
                    <Offset>1170</Offset>
                    <Offset>E0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>89916</ID>
                  <Description>"DrainAbilityDurationMultiplier.BaseValue"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+5F8</Address>
                  <Offsets>
                    <Offset>1758</Offset>
                    <Offset>0</Offset>
                    <Offset>158</Offset>
                    <Offset>1170</Offset>
                    <Offset>E0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>89917</ID>
                  <Description>"DrainAbilityDurationMultiplier.CurrentValue"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+5F8</Address>
                  <Offsets>
                    <Offset>175C</Offset>
                    <Offset>0</Offset>
                    <Offset>158</Offset>
                    <Offset>1170</Offset>
                    <Offset>E0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>89918</ID>
                  <Description>"DrainAbilityDamageRate.BaseValue"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+5F8</Address>
                  <Offsets>
                    <Offset>1768</Offset>
                    <Offset>0</Offset>
                    <Offset>158</Offset>
                    <Offset>1170</Offset>
                    <Offset>E0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>89919</ID>
                  <Description>"DrainAbilityDamageRate.CurrentValue"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+5F8</Address>
                  <Offsets>
                    <Offset>176C</Offset>
                    <Offset>0</Offset>
                    <Offset>158</Offset>
                    <Offset>1170</Offset>
                    <Offset>E0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>89920</ID>
                  <Description>"DrainAbilityDamageRateMultiplier.BaseValue"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+5F8</Address>
                  <Offsets>
                    <Offset>1778</Offset>
                    <Offset>0</Offset>
                    <Offset>158</Offset>
                    <Offset>1170</Offset>
                    <Offset>E0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>89921</ID>
                  <Description>"DrainAbilityDamageRateMultiplier.CurrentValue"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+5F8</Address>
                  <Offsets>
                    <Offset>177C</Offset>
                    <Offset>0</Offset>
                    <Offset>158</Offset>
                    <Offset>1170</Offset>
                    <Offset>E0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>89922</ID>
                  <Description>"DrainAbilityLifestealPercent.BaseValue"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+5F8</Address>
                  <Offsets>
                    <Offset>1788</Offset>
                    <Offset>0</Offset>
                    <Offset>158</Offset>
                    <Offset>1170</Offset>
                    <Offset>E0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>89923</ID>
                  <Description>"DrainAbilityLifestealPercent.CurrentValue"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+5F8</Address>
                  <Offsets>
                    <Offset>178C</Offset>
                    <Offset>0</Offset>
                    <Offset>158</Offset>
                    <Offset>1170</Offset>
                    <Offset>E0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>89924</ID>
                  <Description>"DrainAbilityLifestealPercentMultiplier.BaseValue"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+5F8</Address>
                  <Offsets>
                    <Offset>1798</Offset>
                    <Offset>0</Offset>
                    <Offset>158</Offset>
                    <Offset>1170</Offset>
                    <Offset>E0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>89925</ID>
                  <Description>"DrainAbilityLifestealPercentMultiplier.CurrentValue"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+5F8</Address>
                  <Offsets>
                    <Offset>179C</Offset>
                    <Offset>0</Offset>
                    <Offset>158</Offset>
                    <Offset>1170</Offset>
                    <Offset>E0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>89926</ID>
                  <Description>"PrimedShieldStateDuration.BaseValue"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+5F8</Address>
                  <Offsets>
                    <Offset>17A8</Offset>
                    <Offset>0</Offset>
                    <Offset>158</Offset>
                    <Offset>1170</Offset>
                    <Offset>E0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>89927</ID>
                  <Description>"PrimedShieldStateDuration.CurrentValue"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+5F8</Address>
                  <Offsets>
                    <Offset>17AC</Offset>
                    <Offset>0</Offset>
                    <Offset>158</Offset>
                    <Offset>1170</Offset>
                    <Offset>E0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>89928</ID>
                  <Description>"PrimedShieldStateDurationMultiplier.BaseValue"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+5F8</Address>
                  <Offsets>
                    <Offset>17B8</Offset>
                    <Offset>0</Offset>
                    <Offset>158</Offset>
                    <Offset>1170</Offset>
                    <Offset>E0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>89929</ID>
                  <Description>"PrimedShieldStateDurationMultiplier.CurrentValue"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+5F8</Address>
                  <Offsets>
                    <Offset>17BC</Offset>
                    <Offset>0</Offset>
                    <Offset>158</Offset>
                    <Offset>1170</Offset>
                    <Offset>E0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>89930</ID>
                  <Description>"PrimedShieldStateCharge"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+5F8</Address>
                  <Offsets>
                    <Offset>17C0</Offset>
                    <Offset>0</Offset>
                    <Offset>158</Offset>
                    <Offset>1170</Offset>
                    <Offset>E0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>89931</ID>
                  <Description>"PrimedShieldStateChargeRate.BaseValue"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+5F8</Address>
                  <Offsets>
                    <Offset>17D0</Offset>
                    <Offset>0</Offset>
                    <Offset>158</Offset>
                    <Offset>1170</Offset>
                    <Offset>E0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>89932</ID>
                  <Description>"PrimedShieldStateChargeRate.CurrentValue"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+5F8</Address>
                  <Offsets>
                    <Offset>17D4</Offset>
                    <Offset>0</Offset>
                    <Offset>158</Offset>
                    <Offset>1170</Offset>
                    <Offset>E0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>89933</ID>
                  <Description>"PrimedShieldStateChargeRateMultiplier.BaseValue"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+5F8</Address>
                  <Offsets>
                    <Offset>17E0</Offset>
                    <Offset>0</Offset>
                    <Offset>158</Offset>
                    <Offset>1170</Offset>
                    <Offset>E0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>89934</ID>
                  <Description>"PrimedShieldStateChargeRateMultiplier.CurrentValue"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+5F8</Address>
                  <Offsets>
                    <Offset>17E4</Offset>
                    <Offset>0</Offset>
                    <Offset>158</Offset>
                    <Offset>1170</Offset>
                    <Offset>E0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>89935</ID>
                  <Description>"PrimedShieldStateDamageReflectPercent.BaseValue"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+5F8</Address>
                  <Offsets>
                    <Offset>17F0</Offset>
                    <Offset>0</Offset>
                    <Offset>158</Offset>
                    <Offset>1170</Offset>
                    <Offset>E0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>89936</ID>
                  <Description>"PrimedShieldStateDamageReflectPercent.CurrentValue"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+5F8</Address>
                  <Offsets>
                    <Offset>17F4</Offset>
                    <Offset>0</Offset>
                    <Offset>158</Offset>
                    <Offset>1170</Offset>
                    <Offset>E0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>89937</ID>
                  <Description>"PrimedShieldStateDamageReflectPercentMultiplier.BaseValue"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+5F8</Address>
                  <Offsets>
                    <Offset>1800</Offset>
                    <Offset>0</Offset>
                    <Offset>158</Offset>
                    <Offset>1170</Offset>
                    <Offset>E0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>89938</ID>
                  <Description>"PrimedShieldStateDamageReflectPercentMultiplier.CurrentValue"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+5F8</Address>
                  <Offsets>
                    <Offset>1804</Offset>
                    <Offset>0</Offset>
                    <Offset>158</Offset>
                    <Offset>1170</Offset>
                    <Offset>E0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>89939</ID>
                  <Description>"AnvilAbilityChargeDuration.BaseValue"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+5F8</Address>
                  <Offsets>
                    <Offset>1810</Offset>
                    <Offset>0</Offset>
                    <Offset>158</Offset>
                    <Offset>1170</Offset>
                    <Offset>E0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>89940</ID>
                  <Description>"AnvilAbilityChargeDuration.CurrentValue"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+5F8</Address>
                  <Offsets>
                    <Offset>1814</Offset>
                    <Offset>0</Offset>
                    <Offset>158</Offset>
                    <Offset>1170</Offset>
                    <Offset>E0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>89941</ID>
                  <Description>"AnvilAbilityChargeDurationMultiplier.BaseValue"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+5F8</Address>
                  <Offsets>
                    <Offset>1820</Offset>
                    <Offset>0</Offset>
                    <Offset>158</Offset>
                    <Offset>1170</Offset>
                    <Offset>E0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>89942</ID>
                  <Description>"AnvilAbilityChargeDurationMultiplier.CurrentValue"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+5F8</Address>
                  <Offsets>
                    <Offset>1824</Offset>
                    <Offset>0</Offset>
                    <Offset>158</Offset>
                    <Offset>1170</Offset>
                    <Offset>E0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>89943</ID>
                  <Description>"AnvilAbilityResistanceDebuff.BaseValue"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+5F8</Address>
                  <Offsets>
                    <Offset>1830</Offset>
                    <Offset>0</Offset>
                    <Offset>158</Offset>
                    <Offset>1170</Offset>
                    <Offset>E0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>89944</ID>
                  <Description>"AnvilAbilityResistanceDebuff.CurrentValue"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+5F8</Address>
                  <Offsets>
                    <Offset>1834</Offset>
                    <Offset>0</Offset>
                    <Offset>158</Offset>
                    <Offset>1170</Offset>
                    <Offset>E0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>89945</ID>
                  <Description>"AnvilAbilityResistanceDebuffMultiplier.BaseValue"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+5F8</Address>
                  <Offsets>
                    <Offset>1840</Offset>
                    <Offset>0</Offset>
                    <Offset>158</Offset>
                    <Offset>1170</Offset>
                    <Offset>E0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>89946</ID>
                  <Description>"AnvilAbilityResistanceDebuffMultiplier.CurrentValue"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+5F8</Address>
                  <Offsets>
                    <Offset>1844</Offset>
                    <Offset>0</Offset>
                    <Offset>158</Offset>
                    <Offset>1170</Offset>
                    <Offset>E0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>89947</ID>
                  <Description>"SelfReviveCount.BaseValue"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+5F8</Address>
                  <Offsets>
                    <Offset>1850</Offset>
                    <Offset>0</Offset>
                    <Offset>158</Offset>
                    <Offset>1170</Offset>
                    <Offset>E0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>89948</ID>
                  <Description>"SelfReviveCount.CurrentValue"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+5F8</Address>
                  <Offsets>
                    <Offset>1854</Offset>
                    <Offset>0</Offset>
                    <Offset>158</Offset>
                    <Offset>1170</Offset>
                    <Offset>E0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>89949</ID>
                  <Description>"RunDistanceThreshold.BaseValue"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+5F8</Address>
                  <Offsets>
                    <Offset>1860</Offset>
                    <Offset>0</Offset>
                    <Offset>158</Offset>
                    <Offset>1170</Offset>
                    <Offset>E0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>89950</ID>
                  <Description>"RunDistanceThreshold.CurrentValue"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+5F8</Address>
                  <Offsets>
                    <Offset>1864</Offset>
                    <Offset>0</Offset>
                    <Offset>158</Offset>
                    <Offset>1170</Offset>
                    <Offset>E0</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>113390</ID>
          <Description>"Extra Hacks"</Description>
          <Options moHideChildren="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]

aobscanmodule(INJECT_GameEngineHook,Aperion-Win64-Shipping.exe,48 8B 01 FF 90 B8 02 00 00 48 8B 0D * * * * 49) // should be unique
alloc(newmem,$1000,INJECT_GameEngineHook)

registersymbol(GameEngineHook)
label(GameEngineHook)
label(code)
label(return)

newmem:

code:
  mov [GameEngineHook],rcx
  mov rax,[rcx]
  call qword ptr [rax+000002B8]
  jmp return

GameEngineHook:
dq 0

INJECT_GameEngineHook:
  jmp newmem
  nop 4
return:
registersymbol(INJECT_GameEngineHook)

[DISABLE]

INJECT_GameEngineHook:
  db 48 8B 01 FF 90 B8 02 00 00

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: Aperion-Win64-Shipping.exe+8CBF67

Aperion-Win64-Shipping.exe+8CBF3E: 77 19                 - ja Aperion-Win64-Shipping.exe+8CBF59
Aperion-Win64-Shipping.exe+8CBF40: F2 41 0F 10 4C 24 20  - movsd xmm1,[r12+20]
Aperion-Win64-Shipping.exe+8CBF47: 0F 57 C0              - xorps xmm0,xmm0
Aperion-Win64-Shipping.exe+8CBF4A: 66 0F 2E C8           - ucomisd xmm1,xmm0
Aperion-Win64-Shipping.exe+8CBF4E: 74 10                 - je Aperion-Win64-Shipping.exe+8CBF60
Aperion-Win64-Shipping.exe+8CBF50: 66 41 0F 2F 4C 24 18  - comisd xmm1,[r12+18]
Aperion-Win64-Shipping.exe+8CBF57: 73 07                 - jae Aperion-Win64-Shipping.exe+8CBF60
Aperion-Win64-Shipping.exe+8CBF59: 33 C9                 - xor ecx,ecx
Aperion-Win64-Shipping.exe+8CBF5B: E8 70 9A 57 01        - call Aperion-Win64-Shipping.exe+1E459D0
Aperion-Win64-Shipping.exe+8CBF60: 48 8B 0D 11 8E F2 05  - mov rcx,[GEngine]
// ---------- INJECTING HERE ----------
Aperion-Win64-Shipping.exe+8CBF67: 48 8B 01              - mov rax,[rcx]
// ---------- DONE INJECTING  ----------
Aperion-Win64-Shipping.exe+8CBF6A: FF 90 B8 02 00 00     - call qword ptr [rax+000002B8]
Aperion-Win64-Shipping.exe+8CBF70: 48 8B 0D 01 8E F2 05  - mov rcx,[GEngine]
Aperion-Win64-Shipping.exe+8CBF77: 49 8B D7              - mov rdx,r15
Aperion-Win64-Shipping.exe+8CBF7A: E8 E1 6D 71 03        - call Aperion-Win64-Shipping.exe+3FE2D60
Aperion-Win64-Shipping.exe+8CBF7F: 48 8B 05 F2 8D F2 05  - mov rax,[GEngine]
Aperion-Win64-Shipping.exe+8CBF86: 41 BD FF FF FF FF     - mov r13d,FFFFFFFF
Aperion-Win64-Shipping.exe+8CBF8C: 48 8B B8 38 0C 00 00  - mov rdi,[rax+00000C38]
Aperion-Win64-Shipping.exe+8CBF93: 48 63 80 40 0C 00 00  - movsxd  rax,dword ptr [rax+00000C40]
Aperion-Win64-Shipping.exe+8CBF9A: 48 8D 34 C7           - lea rsi,[rdi+rax*8]
Aperion-Win64-Shipping.exe+8CBF9E: 48 3B FE              - cmp rdi,rsi
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>113391</ID>
              <Description>"BASE"</Description>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>8 Bytes</VariableType>
              <Address>[GameEngineHook]+780</Address>
              <Offsets>
                <Offset>0</Offset>
                <Offset>268</Offset>
                <Offset>E0</Offset>
                <Offset>0</Offset>
                <Offset>240</Offset>
                <Offset>120</Offset>
                <Offset>78</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>26127</ID>
                  <Description>"NoClip &amp; Fly                                            Numpad6 :Toggle, Space :Up, LeftCtrl :Down"</Description>
                  <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{$lua}
if syntaxcheck then return end

[ENABLE]

local address=getAddressSafe('[[[[[[[[GameEngineHook]+780]+78]+120]+240]+0]+E0]+268]+5C')
if address then
local bActorEnableCollision=readBytes(address,1) &amp; ~ ChildStructStart('PlayerController','bActorEnableCollision')
writeBytes(address,bActorEnableCollision)
end

--[[
Enum /Script/Engine.EMovementMode
0:MOVE_None
1:MOVE_Walking
2:MOVE_NavWalking
3:MOVE_Falling
4:MOVE_Swimming
5:MOVE_Flying
6:MOVE_Custom
7:MOVE_MAX

local list=+0x40
for i=0,readInteger(list+8)-1 do
local pointer=readPointer(list)+i*0x10
local enum=readInteger(pointer+8)
local name=FNameString(pointer)
print(enum..':'..name)
end
]]


if not RelativeLocationZoffset then
  local address=getAddress('[[[[[[[[[GameEngineHook]+780]+78]+120]+240]+0]+E0]+268]+298]')
  local value=readInteger(address+getAddress('CapsuleComponent.RelativeLocation.Z'))
  local list=groupscan(string.format('4:%u',value),address,address+0x1000)
  RelativeLocationZoffset={}
  for i=1,#list do
    RelativeLocationZoffset[i]=getAddress(list[i])-address
  end
end

updown = createTimer()
updown.Interval = 5
updown.OnTimer = function(t)
  local address=getAddressSafe('[[[[[[[[[GameEngineHook]+780]+78]+120]+240]+0]+E0]+268]+298]')
  if address then
    if isKeyPressed(VK_SPACE) then
      for i=1,#RelativeLocationZoffset do
        writeFloat(address+RelativeLocationZoffset[i], readFloat(address+RelativeLocationZoffset[i])+20)
      end
    end
    if isKeyPressed(VK_LCONTROL) then
      for i=1,#RelativeLocationZoffset do
        writeFloat(address+RelativeLocationZoffset[i], readFloat(address+RelativeLocationZoffset[i])-20)
      end
    end
  end
  local address=getAddressSafe('[[[[[[[[[GameEngineHook]+780]+78]+120]+240]+0]+E0]+268]+290]+180')
  if address then
  writeBytes(address,5)
  end
end




[DISABLE]
updown.destroy()

local address=getAddressSafe('[[[[[[[[GameEngineHook]+780]+78]+120]+240]+0]+E0]+268]+5C')
if address then
local bActorEnableCollision=readBytes(address,1) | ChildStructStart('PlayerController','bActorEnableCollision')
writeBytes(address,bActorEnableCollision)
end

local address=getAddressSafe('[[[[[[[[[GameEngineHook]+780]+78]+120]+240]+0]+E0]+268]+290]+180')
if address then
writeBytes(address,1)
end
</AssemblerScript>
                  <Hotkeys>
                    <Hotkey>
                      <Action>Toggle Activation</Action>
                      <Keys>
                        <Key>102</Key>
                      </Keys>
                      <ID>0</ID>
                    </Hotkey>
                  </Hotkeys>
                </CheatEntry>
                <CheatEntry>
                  <ID>113393</ID>
                  <Description>"Max Fly Speed"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+290</Address>
                  <Offsets>
                    <Offset>1B8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>113392</ID>
                  <Description>"Custom Time Dilation"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+98</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <CheatCodes>
    <CodeEntry>
      <Description>Change of subss xmm0,[rcx+00001110]</Description>
      <AddressString>Aperion-Win64-Shipping.exe+146702A</AddressString>
      <Before>
        <Byte>81</Byte>
        <Byte>30</Byte>
        <Byte>10</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>5C</Byte>
        <Byte>81</Byte>
        <Byte>10</Byte>
        <Byte>11</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>0F</Byte>
        <Byte>2F</Byte>
        <Byte>C6</Byte>
        <Byte>0F</Byte>
        <Byte>87</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of jbe Aperion-Win64-Shipping.exe+146727E</Description>
      <AddressString>Aperion-Win64-Shipping.exe+146701C</AddressString>
      <Before>
        <Byte>40</Byte>
        <Byte>3C</Byte>
        <Byte>0F</Byte>
        <Byte>2F</Byte>
        <Byte>C6</Byte>
      </Before>
      <Actual>
        <Byte>0F</Byte>
        <Byte>86</Byte>
        <Byte>5C</Byte>
        <Byte>02</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>10</Byte>
        <Byte>81</Byte>
        <Byte>30</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of subss xmm0,[rcx+00000DE0]</Description>
      <AddressString>Aperion-Win64-Shipping.exe+134623A</AddressString>
      <Before>
        <Byte>81</Byte>
        <Byte>30</Byte>
        <Byte>0D</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>5C</Byte>
        <Byte>81</Byte>
        <Byte>E0</Byte>
        <Byte>0D</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>0F</Byte>
        <Byte>2F</Byte>
        <Byte>C6</Byte>
        <Byte>0F</Byte>
        <Byte>87</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of je Aperion-Win64-Shipping.exe+2A58DFD</Description>
      <AddressString>Aperion-Win64-Shipping.exe+2A58DD6</AddressString>
      <Before>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>48</Byte>
        <Byte>85</Byte>
        <Byte>C9</Byte>
      </Before>
      <Actual>
        <Byte>74</Byte>
        <Byte>25</Byte>
      </Actual>
      <After>
        <Byte>33</Byte>
        <Byte>C0</Byte>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>11</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of dec [rbx+10]</Description>
      <AddressString>CoherentGTCore.dll+3EC27A</AddressString>
      <Before>
        <Byte>01</Byte>
        <Byte>FF</Byte>
        <Byte>FF</Byte>
        <Byte>FF</Byte>
        <Byte>FF</Byte>
      </Before>
      <Actual>
        <Byte>FF</Byte>
        <Byte>4B</Byte>
        <Byte>10</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>43</Byte>
        <Byte>10</Byte>
        <Byte>FF</Byte>
        <Byte>43</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of subss xmm0,[rcx+00000DE0]</Description>
      <AddressString>Aperion-Win64-Shipping.exe+134623A</AddressString>
      <Before>
        <Byte>81</Byte>
        <Byte>30</Byte>
        <Byte>0D</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>5C</Byte>
        <Byte>81</Byte>
        <Byte>E0</Byte>
        <Byte>0D</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>0F</Byte>
        <Byte>2F</Byte>
        <Byte>C6</Byte>
        <Byte>0F</Byte>
        <Byte>87</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of je Aperion-Win64-Shipping.exe+2A58DFD</Description>
      <AddressString>Aperion-Win64-Shipping.exe+2A58DD6</AddressString>
      <Before>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>48</Byte>
        <Byte>85</Byte>
        <Byte>C9</Byte>
      </Before>
      <Actual>
        <Byte>74</Byte>
        <Byte>25</Byte>
      </Actual>
      <After>
        <Byte>33</Byte>
        <Byte>C0</Byte>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>11</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of dec [rbx+10]</Description>
      <AddressString>CoherentGTCore.dll+3EC27A</AddressString>
      <Before>
        <Byte>01</Byte>
        <Byte>FF</Byte>
        <Byte>FF</Byte>
        <Byte>FF</Byte>
        <Byte>FF</Byte>
      </Before>
      <Actual>
        <Byte>FF</Byte>
        <Byte>4B</Byte>
        <Byte>10</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>43</Byte>
        <Byte>10</Byte>
        <Byte>FF</Byte>
        <Byte>43</Byte>
      </After>
    </CodeEntry>
  </CheatCodes>
  <UserdefinedSymbols/>
  <Comments>Hotkeys:
Press F1 to Toggle the Infinite Health Script.
Press F2 to Toggle the One Hit Kill all NPCs Script.
Press F3 to Toggle the Infinite Ammo &amp; No Reload Script.
Press F4 to Toggle the No Weapon Overheat Script.
Press F5 to Toggle the Infinite Stamina Script.
Press F6 to Toggle the Infinite Exploding Balls Script.
------------------------------------------------------------------------------
Note:
The Exploding balls pointer value is in memory 1 value lower. For example, if you want 5 balls, you need to modify the value to 4.
</Comments>
</CheatTable>
