<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="42">
  <CheatEntries>
    <CheatEntry>
      <ID>1337163399</ID>
      <Description>"Disable All Scripts - (Always Run Before Closing CE)"</Description>
      <Color>8000FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$lua}
if syntaxcheck then return end
[ENABLE]

local mainHook = ('Green  Hell')
local al = getAddressList()
for i = 0, al.Count - 1 do
    if al[i].Active == true and al[i].Description ~= mainHook then al[i].Active = false
 end
end
for i = 0, al.Count - 1 do
     if al[i].Active == true  then al[i].Active = false
 end
end

if not syntaxcheck then
 synchronize(function()
   local t = createTimer()
   t.Interval,t.OnTimer = 500,function(tm)
     tm.Destroy()
     memrec.Active = false
   end
 end)
end

[DISABLE]
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>5082</ID>
      <Description>"CompactMode"</Description>
      <Color>800000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$lua}
if syntaxcheck then return end
[ENABLE]

function cycleFullCompact(sender,force)
local state = not(compactmenuitem.Caption == 'Compact View Mode')
 if force~=nil then state = not force end
  compactmenuitem.Caption = state and 'Compact View Mode' or 'Full View Mode'
   getMainForm().Splitter1.Visible = state
   getMainForm().Panel4.Visible    = state
   getMainForm().Panel5.Visible    = state
end

function addCompactMenu()
 if compactmenualreadyexists then return
end

local parent = getMainForm().Menu.Items
 compactmenuitem = createMenuItem(parent)
 parent.add(compactmenuitem)
 compactmenuitem.Caption = 'Compact View Mode'
 compactmenuitem.OnClick = cycleFullCompact
 compactmenualreadyexists = 'yes'
end

addCompactMenu()
cycleFullCompact(nil,true)


[DISABLE]

cycleFullCompact(nil,false)


</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>1337186932</ID>
      <Description>"&lt;-If script has issues opening, Activate while loading into game-&gt;"</Description>
      <Color>800000</Color>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>0</ID>
      <Description>"Green Hell"</Description>
      <Options moHideChildren="1"/>
      <Color>008000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end
LaunchMonoDataCollector()

if(getCEVersion() &lt; 7.2) then
   ShowMessage([[Warning! CE version should be 7.2 or above
Please Update Cheat Engine]])
end

if(process == nil) then
   ShowMessage('Please Select A Process')
elseif (string.upper(process) ~= string.upper("GH.exe")) then
   ShowMessage([[Warning! - Wrong Process!
Expected Process = GH.exe]])
end
{$asm}

//PlayerStats
//aobscan(INJECT_PlayerStats,83 3A 00 F3 0F 10 81 C4 00 00 00) // should be unique
define(INJECT_PlayerStats,DirtSickness:UpdateLevel+1e)
alloc(PlayerStatsLoc,$1000,INJECT_PlayerStats)
registersymbol(INJECT_PlayerStats PlayerStats)
label(PlayerStatsReturn PlayerStats)

PlayerStatsLoc:
  mov [PlayerStats],rdx
  cmp dword ptr [rdx],00
  movss xmm0,[rcx+000000C4]
  jmp PlayerStatsReturn

PlayerStats:
dq 0

INJECT_PlayerStats:
  jmp PlayerStatsLoc
  nop 6
PlayerStatsReturn:

//DateTime
//aobscan(INJECT_DateTime,83 38 00 48 8D 64 24 00 49 BB 60 0A) // should be unique
define(INJECT_DateTime,TOD_Time:AddHours+12e)
alloc(DateTimeNewmem,$1000,INJECT_DateTime)
registersymbol(INJECT_DateTime DateTime)
label(DateTimeReturn DateTime)

DateTimeNewmem:
  mov [DateTime],rax
  cmp dword ptr [rax],00
  lea rsp,[rsp+00]
  jmp DateTimeReturn

DateTime:
dq 0

INJECT_DateTime:
  jmp DateTimeNewmem
  nop 3
DateTimeReturn:

// Backpack
//aobscan(INJECT_Backpack,83 38 00 48 8D 6D 00 49 BB F0 54) // should be unique
define(INJECT_Backpack,PlayerConditionModule:UpdateNutrition+42f)
alloc(BackpackNewmem,$1000,INJECT_Backpack)
registersymbol(INJECT_Backpack Backpack)
label(BackpackReturn Backpack)

BackpackNewmem:
  mov [Backpack],rax
  cmp dword ptr [rax],00
  lea rbp,[rbp+00]
  jmp BackpackReturn

Backpack:
dq 0

INJECT_Backpack:
  jmp BackpackNewmem
  nop 2
BackpackReturn:

[DISABLE]
//PlayerStats
INJECT_PlayerStats:
  db 83 3A 00 F3 0F 10 81 C4 00 00 00

unregistersymbol(*)
dealloc(*)

//Date Time
INJECT_DateTime:
  db 83 38 00 48 8D 64 24 00

unregistersymbol(*)
dealloc(*)


//Backpack

INJECT_Backpack:
  db 83 38 00 48 8D 6D 00

unregistersymbol(*)
dealloc(*)

</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>4852</ID>
          <Description>"Player Stats"</Description>
          <Options moHideChildren="1"/>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>FF0000</Color>
          <GroupHeader>1</GroupHeader>
          <Address>PlayerStats</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>1</ID>
              <Description>"BASE Address"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>0080FF</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>+0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>167</ID>
              <Description>"Player Controller"</Description>
              <Options moHideChildren="1"/>
              <ShowAsSigned>0</ShowAsSigned>
              <GroupHeader>1</GroupHeader>
              <Address>+20</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>168</ID>
                  <Description>"Hallucination"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+18</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>169</ID>
                  <Description>"Hallucination Disappearing"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+19</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>170</ID>
                  <Description>"Is Being Destroyed"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+1A</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>171</ID>
                  <Description>"Hit Shake"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+1B</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>172</ID>
                  <Description>"Start Hit Shake Time"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+1C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>173</ID>
                  <Description>"m_StartHitShakePosition"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+20</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>174</ID>
                  <Description>"m_SceneObject"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+2C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>175</ID>
                  <Description>"m_DebugIsSelected"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+78</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>176</ID>
                  <Description>"m_Radius"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+7C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>177</ID>
                  <Description>"Modules Initialized"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+80</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>178</ID>
                  <Description>"m_CurrentSafeZonesCount"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+84</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>179</ID>
                  <Description>"m_CurrentSafeZonesBlockAttackCount"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+88</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>180</ID>
                  <Description>"m_TempDistToEnemy"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+8C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>183</ID>
                  <Description>"Update Hands"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
                  <VariableType>Byte</VariableType>
                  <Address>+280</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>184</ID>
                  <Description>"Use Gravity"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
                  <VariableType>Byte</VariableType>
                  <Address>+281</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>185</ID>
                  <Description>"Is In Air"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
                  <VariableType>Byte</VariableType>
                  <Address>+282</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>186</ID>
                  <Description>"Last Pos On Ground X"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>+284</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>288</ID>
                  <Description>"Last Pos On Ground Y"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>+288</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>289</ID>
                  <Description>"Last Pos On Ground Z"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>+28C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>187</ID>
                  <Description>"Last Time On Ground"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+290</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>188</ID>
                  <Description>"m_MinFallingHeight"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+294</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>189</ID>
                  <Description>"m_MinFallingDuration"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+298</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>190</ID>
                  <Description>"m_MinFallingHeightToDealDamage"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+29C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>191</ID>
                  <Description>"m_InWater"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+2A0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>192</ID>
                  <Description>"m_InSwimWater"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+2A1</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>193</ID>
                  <Description>"m_WaterLevel"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+2A4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>194</ID>
                  <Description>"m_Climbing"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+2A8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>195</ID>
                  <Description>"m_LastTimeBodyRotationControllerChange"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+2AC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>196</ID>
                  <Description>"m_DreamActive"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+2B0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>197</ID>
                  <Description>"m_DreamPPActive"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+2B1</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>198</ID>
                  <Description>"m_BeforeArenaForwardVector"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+2B4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>199</ID>
                  <Description>"m_BeforeArenaPosition"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+2C0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>200</ID>
                  <Description>"m_LastPosBeforeDream"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+2CC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>201</ID>
                  <Description>"m_LastRotBeforeDream"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+2D8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>202</ID>
                  <Description>"m_DreamDuration"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+2E8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>203</ID>
                  <Description>"m_StoredPos"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+2EC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>204</ID>
                  <Description>"m_StoredRotation"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+2F8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>205</ID>
                  <Description>"m_StoredLookDev"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+308</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>206</ID>
                  <Description>"m_LastLoadTime"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+310</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>207</ID>
                  <Description>"m_ShowDivingMask"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+314</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>208</ID>
                  <Description>"m_ShowBiohazardMask"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+315</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>209</ID>
                  <Description>"m_FogModeToRestore"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+318</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>210</ID>
                  <Description>"m_FogStartDistanceToRestore"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+31C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>211</ID>
                  <Description>"m_FogEndDistanceToRestore"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+320</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>212</ID>
                  <Description>"m_ResetDreamParams"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+324</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>213</ID>
                  <Description>"m_ResetDreamParamsFrame"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+328</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>214</ID>
                  <Description>"m_ShakePower"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+32C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>215</ID>
                  <Description>"m_WantedShakePower"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+330</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>216</ID>
                  <Description>"m_ShakeSpeed"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+334</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>217</ID>
                  <Description>"m_SetShakePowerDuration"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+338</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>218</ID>
                  <Description>"m_AdditionalShakePower"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+33C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>219</ID>
                  <Description>"m_MapUnlocked"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+340</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>220</ID>
                  <Description>"m_WatchUnlocked"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+341</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>221</ID>
                  <Description>"m_NotepadUnlocked"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+342</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>222</ID>
                  <Description>"m_SleepBlocked"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+343</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>223</ID>
                  <Description>"m_InspectionBlocked"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+344</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>224</ID>
                  <Description>"m_WheelHUDBlocked"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+345</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>225</ID>
                  <Description>"m_BackpackWasOpen"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+346</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>226</ID>
                  <Description>"m_LastAdditiveAnimationTime"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+348</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>227</ID>
                  <Description>"m_PostBlendAdditiveAnimation"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+34C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>228</ID>
                  <Description>"m_MapActivityChanged"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+34D</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>229</ID>
                  <Description>"m_NotepadActivityChanged"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+34E</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>230</ID>
                  <Description>"m_InfinityDiving"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+34F</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>231</ID>
                  <Description>"m_AimType"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+350</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>232</ID>
                  <Description>"m_Aim"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+354</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>233</ID>
                  <Description>"m_AimPower"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+358</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>234</ID>
                  <Description>"m_StartAimTime"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+35C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>235</ID>
                  <Description>"m_StopAimTime"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+360</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>236</ID>
                  <Description>"m_StopAimCameraMtx"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+364</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>237</ID>
                  <Description>"m_CleanUpHash"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+3A4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>238</ID>
                  <Description>"m_StartTime"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+3A8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>239</ID>
                  <Description>"m_InitDuration"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+3AC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>240</ID>
                  <Description>"m_TraveledDistStatLastPos"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+3B0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>241</ID>
                  <Description>"m_TraveledDistStatCurrShift"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+3BC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>242</ID>
                  <Description>"m_LastEquipTime"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+3C0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>243</ID>
                  <Description>"m_OpenBackpackSheduled"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+3C4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>244</ID>
                  <Description>"m_ScenarioPositionObjectSpeedMod"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+3C8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>245</ID>
                  <Description>"m_HasKilledTribeInLastFrame"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+3CC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>246</ID>
                  <Description>"m_HasKilledTribeFrameCounter"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+3D0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>247</ID>
                  <Description>"m_HasKilledCaimanInLastFrame"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>+3D4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>248</ID>
                  <Description>"m_HasKilledCaimanFrameCounter"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+3D8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>249</ID>
                  <Description>"m_CharacterControllerHeight"</Description>
                  <VariableType>Float</VariableType>
                  <Address>+3DC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>250</ID>
                  <Description>"m_ChangingControllerInAnimator"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+3E0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>251</ID>
                  <Description>"m_PlayUnequipInAnimator"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+3E4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>252</ID>
                  <Description>"m_NotepadIdleHash"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+3E8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>253</ID>
                  <Description>"m_MapIdleHash"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+3EC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>254</ID>
                  <Description>"m_UnarmedIdle"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+3F0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>255</ID>
                  <Description>"m_ThrowAnimHash"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+3F4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>256</ID>
                  <Description>"Respawn Position X"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>+3F8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>287</ID>
                  <Description>"Respawn Position Y"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>+3FC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>286</ID>
                  <Description>"Respawn Position Z"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>+400</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>257</ID>
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            <CheatEntry>
              <ID>9</ID>
              <Description>"Max HP"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>+90</Address>
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            <CheatEntry>
              <ID>10</ID>
              <Description>"HP Prop"</Description>
              <VariableType>Float</VariableType>
              <Address>+94</Address>
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            <CheatEntry>
              <ID>11</ID>
              <Description>"Max Energy"</Description>
              <VariableType>Float</VariableType>
              <Address>+98</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>12</ID>
              <Description>"Energy"</Description>
              <VariableType>Float</VariableType>
              <Address>+9C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>13</ID>
              <Description>"Max Nutrition Fat"</Description>
              <VariableType>Float</VariableType>
              <Address>+A0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>14</ID>
              <Description>"Nutrition Fat"</Description>
              <VariableType>Float</VariableType>
              <Address>+A4</Address>
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            <CheatEntry>
              <ID>15</ID>
              <Description>"Max Nutrition Carbo"</Description>
              <VariableType>Float</VariableType>
              <Address>+A8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>16</ID>
              <Description>"Nutrition Carbo"</Description>
              <VariableType>Float</VariableType>
              <Address>+AC</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>17</ID>
              <Description>"Max Nutrition Proteins"</Description>
              <VariableType>Float</VariableType>
              <Address>+B0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>18</ID>
              <Description>"Nutrition Proteins"</Description>
              <VariableType>Float</VariableType>
              <Address>+B4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19</ID>
              <Description>"Max Hydration"</Description>
              <VariableType>Float</VariableType>
              <Address>+B8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>20</ID>
              <Description>"Hydration"</Description>
              <VariableType>Float</VariableType>
              <Address>+BC</Address>
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            <CheatEntry>
              <ID>21</ID>
              <Description>"Max Dirtiness"</Description>
              <VariableType>Float</VariableType>
              <Address>+C0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>22</ID>
              <Description>"Dirtiness"</Description>
              <VariableType>Float</VariableType>
              <Address>+C4</Address>
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            <CheatEntry>
              <ID>23</ID>
              <Description>"Stamina Depleted Level"</Description>
              <VariableType>Float</VariableType>
              <Address>+C8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>24</ID>
              <Description>"Low Stamina Level"</Description>
              <VariableType>Float</VariableType>
              <Address>+CC</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>25</ID>
              <Description>"Low Stamina Recovery Level"</Description>
              <VariableType>Float</VariableType>
              <Address>+D0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>26</ID>
              <Description>"Max Oxygen"</Description>
              <VariableType>Float</VariableType>
              <Address>+D4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>27</ID>
              <Description>"Oxygen"</Description>
              <VariableType>Float</VariableType>
              <Address>+D8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>28</ID>
              <Description>"Stamina Consumption Walk Per Second"</Description>
              <VariableType>Float</VariableType>
              <Address>+DC</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>29</ID>
              <Description>"Stamina Consumption Run Per Second"</Description>
              <VariableType>Float</VariableType>
              <Address>+E0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>30</ID>
              <Description>"Stamina Consumption Depleted Per Second"</Description>
              <VariableType>Float</VariableType>
              <Address>+E4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>31</ID>
              <Description>"Stamina Regeneration Per Second"</Description>
              <VariableType>Float</VariableType>
              <Address>+E8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>32</ID>
              <Description>"Nutrition Carbohydrates Consumption Per Second"</Description>
              <VariableType>Float</VariableType>
              <Address>+EC</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>33</ID>
              <Description>"Nutrition Fat Consumption Per Second"</Description>
              <VariableType>Float</VariableType>
              <Address>+F0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>34</ID>
              <Description>"Nutrition Proteins Consumption Per Second"</Description>
              <VariableType>Float</VariableType>
              <Address>+F4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>35</ID>
              <Description>"Nutrition Fat Consumption Mul No Carbs"</Description>
              <VariableType>Float</VariableType>
              <Address>+F8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>36</ID>
              <Description>"Nutrition Proteins Consumption Mul No Carbs"</Description>
              <VariableType>Float</VariableType>
              <Address>+FC</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>37</ID>
              <Description>"Nutrition Carbohydrates Consumption Run Mul"</Description>
              <VariableType>Float</VariableType>
              <Address>+100</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>38</ID>
              <Description>"Nutrition Fat Consumption Run Mul"</Description>
              <VariableType>Float</VariableType>
              <Address>+104</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>39</ID>
              <Description>"Nutrition Proteins Consumption Run Mul"</Description>
              <VariableType>Float</VariableType>
              <Address>+108</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>40</ID>
              <Description>"Nutrition Carbohydrates Consumption Action Mul"</Description>
              <VariableType>Float</VariableType>
              <Address>+10C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>41</ID>
              <Description>"Nutrition Fat Consumption Action Mul"</Description>
              <VariableType>Float</VariableType>
              <Address>+110</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>42</ID>
              <Description>"Nutrition Proteins Consumption Action Mul"</Description>
              <VariableType>Float</VariableType>
              <Address>+114</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>43</ID>
              <Description>"Nutrition Carbohydrates Consumption Weight Normal Mul"</Description>
              <VariableType>Float</VariableType>
              <Address>+118</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>44</ID>
              <Description>"Nutrition Fat Consumption Weight Normal Mul"</Description>
              <VariableType>Float</VariableType>
              <Address>+11C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>45</ID>
              <Description>"Nutrition Proteins Consumption Weight Normal Mul"</Description>
              <VariableType>Float</VariableType>
              <Address>+120</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>46</ID>
              <Description>"Nutrition Carbohydrates Consumption Weight Overload Mul"</Description>
              <VariableType>Float</VariableType>
              <Address>+124</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>47</ID>
              <Description>"Nutrition Fat Consumption Weight Overload Mul"</Description>
              <VariableType>Float</VariableType>
              <Address>+128</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>48</ID>
              <Description>"Nutrition Proteins Consumption Weight Overload Mul"</Description>
              <VariableType>Float</VariableType>
              <Address>+12C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>49</ID>
              <Description>"Nutrition Carbohydrates Consumption Weight Critical Mul"</Description>
              <VariableType>Float</VariableType>
              <Address>+130</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>50</ID>
              <Description>"Nutrition Fat Consumption Weight Critical Mul"</Description>
              <VariableType>Float</VariableType>
              <Address>+134</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>51</ID>
              <Description>"Nutrition Proteins Consumption Weight Critical Mul"</Description>
              <VariableType>Float</VariableType>
              <Address>+138</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>52</ID>
              <Description>"Hydration Consumption Per Second"</Description>
              <VariableType>Float</VariableType>
              <Address>+13C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>53</ID>
              <Description>"Hydration Consumption Run Mul"</Description>
              <VariableType>Float</VariableType>
              <Address>+140</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>54</ID>
              <Description>"Hydration Consumption During Fever Per Second"</Description>
              <VariableType>Float</VariableType>
              <Address>+144</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>55</ID>
              <Description>"Oxygen Consumption Per Second"</Description>
              <VariableType>Float</VariableType>
              <Address>+148</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>56</ID>
              <Description>"Energy Consumption Per Second"</Description>
              <VariableType>Float</VariableType>
              <Address>+14C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>57</ID>
              <Description>"Energy Consumption Per Second No Nutrition"</Description>
              <VariableType>Float</VariableType>
              <Address>+150</Address>
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            <CheatEntry>
              <ID>58</ID>
              <Description>"Energy Consumption Per Second Fever"</Description>
              <VariableType>Float</VariableType>
              <Address>+154</Address>
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            <CheatEntry>
              <ID>59</ID>
              <Description>"Energy Consumption Per Second Food Poison"</Description>
              <VariableType>Float</VariableType>
              <Address>+158</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>60</ID>
              <Description>"Health Loss Per Second No Nutrition"</Description>
              <VariableType>Float</VariableType>
              <Address>+15C</Address>
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            <CheatEntry>
              <ID>61</ID>
              <Description>"Health Loss Per Second No Hydration"</Description>
              <VariableType>Float</VariableType>
              <Address>+160</Address>
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            <CheatEntry>
              <ID>62</ID>
              <Description>"Health Recovery Per Day Easy Mode"</Description>
              <VariableType>Float</VariableType>
              <Address>+164</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>63</ID>
              <Description>"Health Recovery Per Day Normal Mode"</Description>
              <VariableType>Float</VariableType>
              <Address>+168</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>64</ID>
              <Description>"Health Recovery Per Day Hard Mode"</Description>
              <VariableType>Float</VariableType>
              <Address>+16C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>65</ID>
              <Description>"Health Loss Per Second No Oxygen"</Description>
              <VariableType>Float</VariableType>
              <Address>+170</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>66</ID>
              <Description>"Hydration Decrease Jump"</Description>
              <VariableType>Float</VariableType>
              <Address>+174</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>67</ID>
              <Description>"Energy Loss Due to Lack Of Nutrition Per Second"</Description>
              <VariableType>Float</VariableType>
              <Address>+178</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>68</ID>
              <Description>"Energy Recovery Due To Nutrition Per Second"</Description>
              <VariableType>Float</VariableType>
              <Address>+17C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>69</ID>
              <Description>"Energy Recovery Due To Hydration Per Second"</Description>
              <VariableType>Float</VariableType>
              <Address>+180</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>70</ID>
              <Description>"Dirtiness Increase Per Second"</Description>
              <VariableType>Float</VariableType>
              <Address>+184</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>71</ID>
              <Description>"Critical Level"</Description>
              <VariableType>Float</VariableType>
              <Address>+188</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>72</ID>
              <Description>"Healing Level"</Description>
              <VariableType>Float</VariableType>
              <Address>+18C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>73</ID>
              <Description>"Increase Energy Last Time"</Description>
              <VariableType>Float</VariableType>
              <Address>+190</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>74</ID>
              <Description>"Increase HP Last Time"</Description>
              <VariableType>Float</VariableType>
              <Address>+194</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>75</ID>
              <Description>"Loss Parameters Blocked"</Description>
              <VariableType>Byte</VariableType>
              <Address>+198</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>76</ID>
              <Description>"Dirt Add Chopping Plants"</Description>
              <VariableType>Float</VariableType>
              <Address>+19C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>77</ID>
              <Description>"Dirt Add Picking Up Heavy Object"</Description>
              <VariableType>Float</VariableType>
              <Address>+1A0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>78</ID>
              <Description>"Dirt Add Sleeping On Ground"</Description>
              <VariableType>Float</VariableType>
              <Address>+1A4</Address>
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            <CheatEntry>
              <ID>79</ID>
              <Description>"Dirt Add Using Mud"</Description>
              <VariableType>Float</VariableType>
              <Address>+1A8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>80</ID>
              <Description>"Dirt Add Combat"</Description>
              <VariableType>Float</VariableType>
              <Address>+1AC</Address>
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            <CheatEntry>
              <ID>81</ID>
              <Description>"Dirt Add Loss Consciousness"</Description>
              <VariableType>Float</VariableType>
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            <CheatEntry>
              <ID>82</ID>
              <Description>"Dirt Add Take Animal Droppings"</Description>
              <VariableType>Float</VariableType>
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            <CheatEntry>
              <ID>83</ID>
              <Description>"Dirt Add Plow"</Description>
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            <CheatEntry>
              <ID>84</ID>
              <Description>"Last Oxygen"</Description>
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            <CheatEntry>
              <ID>85</ID>
              <Description>"Block Getting Dirty"</Description>
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            <CheatEntry>
              <ID>292</ID>
              <Description>"m_LeechNextTime2"</Description>
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            <CheatEntry>
              <ID>293</ID>
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            <CheatEntry>
              <ID>294</ID>
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                <Offset>A0</Offset>
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            <CheatEntry>
              <ID>295</ID>
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                <Offset>A4</Offset>
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        </CheatEntry>
        <CheatEntry>
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                      <Description>"&lt;m_SpoilEffectID&gt;k__BackingField"</Description>
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                      <Description>"&lt;m_SpoilTime&gt;k__BackingField"</Description>
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                      <Description>"m_Registered"</Description>
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                      <Description>"m_InStorageProp"</Description>
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                      <Description>"m_ShownInInventory"</Description>
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                      <Description>"m_OnCraftingTableProp"</Description>
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                      <Description>"m_ReplPhxStaticRequests"</Description>
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                      <Description>"m_IsTree"</Description>
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                      <Description>"m_IsPlant"</Description>
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                      <Description>"m_IsLeaf"</Description>
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                      <Description>"m_DefaultLocalScale"</Description>
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                      <Description>"m_InventoryLocalScale"</Description>
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                      <Description>"m_DefaultSize"</Description>
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                      <Description>"m_Thrown"</Description>
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                      <Description>"m_ThrownByHallucination"</Description>
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                      <Description>"m_ThrowRight"</Description>
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                      <Description>"m_BlockGrabAnimOnExecute"</Description>
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                      <Description>"m_AttachedToSpear"</Description>
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                      <Description>"m_IsFallen"</Description>
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                      <Description>"m_DefaultDrag"</Description>
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                      <Description>"m_InPlayersHand"</Description>
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                      <Description>"m_ReplicatedItemHealth"</Description>
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                      <ShowAsHex>1</ShowAsHex>
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                      <Description>"&lt;m_SmokingLength&gt;k__BackingField"</Description>
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                      <Description>"&lt;m_DryingItemID&gt;k__BackingField"</Description>
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                        <Offset>194</Offset>
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                      <Description>"&lt;m_SpoilTime&gt;k__BackingField"</Description>
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                      <Description>"m_ReplPhxStaticRequests"</Description>
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                      <Description>"m_IsTree"</Description>
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                      <Description>"m_IsPlant"</Description>
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                      <Description>"m_IsLeaf"</Description>
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                      <Description>"m_ForcedLOD"</Description>
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                      <Description>"m_DefaultLocalScale"</Description>
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                      <Description>"m_InventoryLocalScale"</Description>
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                      <ID>3891</ID>
                      <Description>"m_DefaultSize"</Description>
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                      <Description>"m_RequestThrow"</Description>
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                      <Description>"m_Thrown"</Description>
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                      <Description>"m_ThrownByHallucination"</Description>
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                      <Description>"m_IsThrownByPlayer"</Description>
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                      <Description>"m_ThrowRight"</Description>
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                      <Description>"m_ThrowVel"</Description>
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                      <Description>"m_BlockGrabAnimOnExecute"</Description>
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                      <Description>"m_AttachedToSpear"</Description>
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                      <Description>"m_IsFallen"</Description>
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                      <Description>"m_UniqueID"</Description>
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                      <Description>"m_AttractedByItemSlot"</Description>
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                      <Description>"m_BlockTrigger"</Description>
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                      <Description>"m_ForceNoKinematicProp"</Description>
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                      <ID>3910</ID>
                      <Description>"m_DestroyingOnlyScript"</Description>
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                      <Description>"m_UpdateLayerRequest"</Description>
                      <VariableType>Byte</VariableType>
                      <Address>+2F5</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>4826</ID>
                      <Description>"m_UpdateScaleRequest"</Description>
                      <VariableType>Byte</VariableType>
                      <Address>+2F6</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>4827</ID>
                      <Description>"m_ArenaModeHitTimestamp"</Description>
                      <VariableType>Float</VariableType>
                      <Address>+2F8</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>4828</ID>
                      <Description>"m_AddAngularVelOnStart"</Description>
                      <VariableType>Byte</VariableType>
                      <Address>+2FC</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>4829</ID>
                      <Description>"m_AngularVelocityOnStart"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+300</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>4830</ID>
                      <Description>"m_AddAngularVelocityOnStartDuration"</Description>
                      <VariableType>Float</VariableType>
                      <Address>+30C</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>4831</ID>
                      <Description>"m_LocalScaleOnEnable"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+310</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>4832</ID>
                      <Description>"m_LastHealthUpdate"</Description>
                      <VariableType>Float</VariableType>
                      <Address>+31C</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>4833</ID>
                      <Description>"m_SaveLoadIndexMul"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+320</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>4834</ID>
                      <Description>"m_InSlotCheckPos"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+324</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>4835</ID>
                      <Description>"m_DestroyedFromBalanceSystemRepl"</Description>
                      <VariableType>Byte</VariableType>
                      <Address>+330</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>4836</ID>
                      <Description>"m_InInventory_Repl"</Description>
                      <VariableType>Byte</VariableType>
                      <Address>+331</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>4837</ID>
                      <Description>"m_ReplPhxStaticRequests_Repl"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+334</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>4838</ID>
                      <Description>"m_Thrown_Repl"</Description>
                      <VariableType>Byte</VariableType>
                      <Address>+338</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>4839</ID>
                      <Description>"m_IsThrownByPlayer_Repl"</Description>
                      <VariableType>Byte</VariableType>
                      <Address>+339</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>4840</ID>
                      <Description>"m_AttachedToSpear_Repl"</Description>
                      <VariableType>Byte</VariableType>
                      <Address>+33A</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>4841</ID>
                      <Description>"m_InPlayersHand_Repl"</Description>
                      <VariableType>Byte</VariableType>
                      <Address>+33B</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>4842</ID>
                      <Description>"m_Burned"</Description>
                      <VariableType>Byte</VariableType>
                      <Address>+348</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>4843</ID>
                      <Description>"m_ProcessDuration"</Description>
                      <VariableType>Float</VariableType>
                      <Address>+34C</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>313</ID>
              <Description>"Inventory Size"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+70</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>304</ID>
              <Description>"Overload Weight"</Description>
              <VariableType>Float</VariableType>
              <Address>+98</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>305</ID>
              <Description>"Critical Weight"</Description>
              <VariableType>Float</VariableType>
              <Address>+9C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>306</ID>
              <Description>"Max Weight"</Description>
              <VariableType>Float</VariableType>
              <Address>+A0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>307</ID>
              <Description>"Current Weight"</Description>
              <VariableType>Float</VariableType>
              <Address>+A4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>308</ID>
              <Description>"Active Pocket"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+A8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>309</ID>
              <Description>"Free Color"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+AC</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>310</ID>
              <Description>"Occupied Color"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+BC</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>311</ID>
              <Description>"Tribe Tokens Count"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+CC</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>4853</ID>
          <Description>"Date/Time"</Description>
          <Options moHideChildren="1"/>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>FF0000</Color>
          <GroupHeader>1</GroupHeader>
          <Address>DateTime</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>296</ID>
              <Description>"BASE"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>4080FF</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>+0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>298</ID>
              <Description>"Hour"</Description>
              <VariableType>Float</VariableType>
              <Address>+30</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>299</ID>
              <Description>"Day"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+34</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>300</ID>
              <Description>"Month"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+38</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>301</ID>
              <Description>"Year"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+3C</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>4848</ID>
          <Description>"Scripts"</Description>
          <Options moHideChildren="1"/>
          <Color>FF0000</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>4844</ID>
              <Description>"Max Spoil Time All Items (Open Backpack)"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

//aobscan(INJECT_MaxSpoilTime,F3 0F 10 88 A0 01 00 00) // should be unique
define(INJECT_MaxSpoilTime,Food:Update+119)
alloc(SpoilMemLoc,$1000,INJECT_MaxSpoilTime)
registersymbol(INJECT_MaxSpoilTime)
label(return)

SpoilMemLoc:
  mov [rax+0000078],(float)100
  mov [rax+000007C],(float)100
  mov [rax+0000084],(float)100
  mov [rax+0000078],(float)100
  mov [rax+000007C],(float)100
  mov [rax+0000084],(float)100
  mov [rax+00000098],(float)100
  mov [rax+0000009C],(float)100
  mov [rax+000001A0],(float)9999999
  mov [rax+000000A4],(float)100
  mov [rax+000000AC],(float)100
  mov [rax+000000B4],(float)100
  mov [rax+000000BC],(float)100
  mov [rax+000000D8],(float)100
  movss xmm1,[rax+000001A0]
  jmp return

INJECT_MaxSpoilTime:
  jmp SpoilMemLoc
  nop 3
return:


[DISABLE]

INJECT_MaxSpoilTime:
  db F3 0F 10 88 A0 01 00 00

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: Food:Update+119

Food:Update+f0: 41 FF D3                 - call r11
Food:Update+f3: F3 0F 5A C0              - cvtss2sd xmm0,xmm0
Food:Update+f7: F2 0F 5A C0              - cvtsd2ss xmm0,xmm0
Food:Update+fb: F3 0F 5A C0              - cvtss2sd xmm0,xmm0
Food:Update+ff: F3 0F 10 4D F4           - movss xmm1,[rbp-0C]
Food:Update+104: F3 0F 5A C9              - cvtss2sd xmm1,xmm1
Food:Update+108: F2 0F 5C C1              - subsd xmm0,xmm1
Food:Update+10c: 48 8B 86 40 03 00 00     - mov rax,[rsi+00000340]
Food:Update+113: 48 8B C8                 - mov rcx,rax
Food:Update+116: 83 39 00                 - cmp dword ptr [rcx],00
// ---------- INJECTING HERE ----------
Food:Update+119: F3 0F 10 88 A0 01 00 00  - movss xmm1,[rax+000001A0]
// ---------- DONE INJECTING  ----------
Food:Update+121: F3 0F 5A C9              - cvtss2sd xmm1,xmm1
Food:Update+125: F2 0F 5A E9              - cvtsd2ss xmm5,xmm1
Food:Update+129: F3 0F 11 6D F4           - movss [rbp-0C],xmm5
Food:Update+12e: F3 0F 10 4D F4           - movss xmm1,[rbp-0C]
Food:Update+133: F3 0F 5A C9              - cvtss2sd xmm1,xmm1
Food:Update+137: 48 33 C0                 - xor rax,rax
Food:Update+13a: 66 0F 2F C8              - comisd xmm1,xmm0
Food:Update+13e: 7A 06                    - jp Food:Update+146
Food:Update+140: 40 0F 97 C0              - seta al
Food:Update+144: EB 03                    - jmp Food:Update+149
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1337178212</ID>
              <Description>"Max HP,Stam,Energy,Nutr,Hydr,Oxy,No,Dirt"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

//aobscan(INJECT_Health,F3 0F 11 AE 90 00 00 00 48 8B) // should be unique
define(INJECT_Health,PlayerConditionModule:UpdateMaxHP+155)
alloc(HealthLoc,$1000,INJECT_Health)
registersymbol(INJECT_Health)
label(return)

HealthLoc:
  mov [rsi+000000C4],(float)0
  mov [rsi+00000078],(float)100
  mov [rsi+0000007C],(float)100
  mov [rsi+00000084],(float)100
  mov [rsi+00000090],(float)100
  mov [rsi+00000094],(float)100
  mov [rsi+00000098],(float)100
  mov [rsi+0000009C],(float)100
  mov [rsi+000000A4],(float)100
  mov [rsi+000000AC],(float)100
  mov [rsi+000000B4],(float)100
  mov [rsi+000000BC],(float)100
  mov [rsi+000000D8],(float)100
  jmp return

INJECT_Health:
  jmp HealthLoc
  nop 3
return:


[DISABLE]

INJECT_Health:
  db F3 0F 11 AE 90 00 00 00

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: PlayerConditionModule:UpdateMaxHP+155

PlayerConditionModule:UpdateMaxHP+127: F2 0F 5A C0                    - cvtsd2ss xmm0,xmm0
PlayerConditionModule:UpdateMaxHP+12b: 66 66 90                       - nop 3
PlayerConditionModule:UpdateMaxHP+12e: 49 BB E0 55 60 6E E2 01 00 00  - mov r11,UnityEngine.Mathf:Clamp
PlayerConditionModule:UpdateMaxHP+138: 41 FF D3                       - call r11
PlayerConditionModule:UpdateMaxHP+13b: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
PlayerConditionModule:UpdateMaxHP+13f: F2 0F 5A E8                    - cvtsd2ss xmm5,xmm0
PlayerConditionModule:UpdateMaxHP+143: F3 0F 11 6D F4                 - movss [rbp-0C],xmm5
PlayerConditionModule:UpdateMaxHP+148: F3 0F 10 45 F4                 - movss xmm0,[rbp-0C]
PlayerConditionModule:UpdateMaxHP+14d: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
PlayerConditionModule:UpdateMaxHP+151: F2 0F 5A E8                    - cvtsd2ss xmm5,xmm0
// ---------- INJECTING HERE ----------
PlayerConditionModule:UpdateMaxHP+155: F3 0F 11 AE 90 00 00 00        - movss [rsi+00000090],xmm5
// ---------- DONE INJECTING  ----------
PlayerConditionModule:UpdateMaxHP+15d: 48 8B 75 F8                    - mov rsi,[rbp-08]
PlayerConditionModule:UpdateMaxHP+161: 48 8D 65 00                    - lea rsp,[rbp+00]
PlayerConditionModule:UpdateMaxHP+165: 5D                             - pop rbp
PlayerConditionModule:UpdateMaxHP+166: C3                             - ret 
PlayerConditionModule:UpdateMaxHP+167: 00 00                          - add [rax],al
PlayerConditionModule:UpdateMaxHP+169: 00 00                          - add [rax],al
PlayerConditionModule:UpdateMaxHP+16b: 00 00                          - add [rax],al
PlayerConditionModule:UpdateMaxHP+16d: 00 00                          - add [rax],al
PlayerConditionModule:UpdateMaxHP+16f: 00 00                          - add [rax],al
PlayerConditionModule:UpdateMaxHP+171: 00 C8                          - add al,cl
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>4845</ID>
              <Description>"No Dirtiness"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

//aobscan(INJECT_Dirtyness,78 FF FF FF F3 0F 5A C0 F2 0F 5A E8 F3 0F 11 AE C4 00 00 00 F3) // should be unique
define(INJECT_Dirtyness,PlayerConditionModule:UpdateDirtiness+8cb)
alloc(DirtynessLoc,$1000,INJECT_Dirtyness)
registersymbol(INJECT_Dirtyness)
label(return)

DirtynessLoc:
  mov [rsi+000000C4],(float)0
  jmp return

INJECT_Dirtyness:
  jmp DirtynessLoc
  nop 3
return:


[DISABLE]

INJECT_Dirtyness:
  db F3 0F 11 AE C4 00 00 00

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: PlayerConditionModule:UpdateDirtiness+8cb

PlayerConditionModule:UpdateDirtiness+897: F3 0F 5A C9              - cvtss2sd xmm1,xmm1
PlayerConditionModule:UpdateDirtiness+89b: F3 0F 10 95 7C FF FF FF  - movss xmm2,[rbp-00000084]
PlayerConditionModule:UpdateDirtiness+8a3: F3 0F 5A D2              - cvtss2sd xmm2,xmm2
PlayerConditionModule:UpdateDirtiness+8a7: F2 0F 59 CA              - mulsd xmm1,xmm2
PlayerConditionModule:UpdateDirtiness+8ab: F2 0F 58 C1              - addsd xmm0,xmm1
PlayerConditionModule:UpdateDirtiness+8af: F2 0F 5A E8              - cvtsd2ss xmm5,xmm0
PlayerConditionModule:UpdateDirtiness+8b3: F3 0F 11 AD 78 FF FF FF  - movss [rbp-00000088],xmm5
PlayerConditionModule:UpdateDirtiness+8bb: F3 0F 10 85 78 FF FF FF  - movss xmm0,[rbp-00000088]
PlayerConditionModule:UpdateDirtiness+8c3: F3 0F 5A C0              - cvtss2sd xmm0,xmm0
PlayerConditionModule:UpdateDirtiness+8c7: F2 0F 5A E8              - cvtsd2ss xmm5,xmm0
// ---------- INJECTING HERE ----------
PlayerConditionModule:UpdateDirtiness+8cb: F3 0F 11 AE C4 00 00 00  - movss [rsi+000000C4],xmm5
// ---------- DONE INJECTING  ----------
PlayerConditionModule:UpdateDirtiness+8d3: F3 0F 10 86 C4 00 00 00  - movss xmm0,[rsi+000000C4]
PlayerConditionModule:UpdateDirtiness+8db: F3 0F 5A C0              - cvtss2sd xmm0,xmm0
PlayerConditionModule:UpdateDirtiness+8df: F2 0F 5A E8              - cvtsd2ss xmm5,xmm0
PlayerConditionModule:UpdateDirtiness+8e3: F3 0F 11 AD 78 FF FF FF  - movss [rbp-00000088],xmm5
PlayerConditionModule:UpdateDirtiness+8eb: F3 0F 10 85 78 FF FF FF  - movss xmm0,[rbp-00000088]
PlayerConditionModule:UpdateDirtiness+8f3: F3 0F 5A C0              - cvtss2sd xmm0,xmm0
PlayerConditionModule:UpdateDirtiness+8f7: 66 0F 57 C9              - xorpd xmm1,xmm1
PlayerConditionModule:UpdateDirtiness+8fb: F3 0F 10 96 C0 00 00 00  - movss xmm2,[rsi+000000C0]
PlayerConditionModule:UpdateDirtiness+903: F3 0F 5A D2              - cvtss2sd xmm2,xmm2
PlayerConditionModule:UpdateDirtiness+907: F2 0F 5A D2              - cvtsd2ss xmm2,xmm2
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>4846</ID>
              <Description>"Max Stamina"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

//aobscan(INJECT_Stamina,F3 0F 11 6E 78 F3 0F 10 46 78 F3 0F 5A C0 66 0F 57 C9 F3) // should be unique
define(INJECT_Stamina,PlayerConditionModule:UpdateMaxStamina+31)
alloc(StamLoc,$1000,INJECT_Stamina)
registersymbol(INJECT_Stamina)
label(return)

StamLoc:
  mov [rsi+78],(float)100
  mov [rsi+7C],(float)100
  mov [rsi+84],(float)100
  jmp return

INJECT_Stamina:
  jmp StamLoc
return:


[DISABLE]

INJECT_Stamina:
  db F3 0F 11 6E 78

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: PlayerConditionModule:UpdateMaxStamina+31

PlayerConditionModule:UpdateMaxStamina+4: 48 83 EC 30                    - sub rsp,30
PlayerConditionModule:UpdateMaxStamina+8: 48 89 75 F8                    - mov [rbp-08],rsi
PlayerConditionModule:UpdateMaxStamina+c: 48 8B F1                       - mov rsi,rcx
PlayerConditionModule:UpdateMaxStamina+f: F3 0F 10 86 9C 00 00 00        - movss xmm0,[rsi+0000009C]
PlayerConditionModule:UpdateMaxStamina+17: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
PlayerConditionModule:UpdateMaxStamina+1b: F2 0F 5A E8                    - cvtsd2ss xmm5,xmm0
PlayerConditionModule:UpdateMaxStamina+1f: F3 0F 11 6D F4                 - movss [rbp-0C],xmm5
PlayerConditionModule:UpdateMaxStamina+24: F3 0F 10 45 F4                 - movss xmm0,[rbp-0C]
PlayerConditionModule:UpdateMaxStamina+29: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
PlayerConditionModule:UpdateMaxStamina+2d: F2 0F 5A E8                    - cvtsd2ss xmm5,xmm0
// ---------- INJECTING HERE ----------
PlayerConditionModule:UpdateMaxStamina+31: F3 0F 11 6E 78                 - movss [rsi+78],xmm5
// ---------- DONE INJECTING  ----------
PlayerConditionModule:UpdateMaxStamina+36: F3 0F 10 46 78                 - movss xmm0,[rsi+78]
PlayerConditionModule:UpdateMaxStamina+3b: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
PlayerConditionModule:UpdateMaxStamina+3f: 66 0F 57 C9                    - xorpd xmm1,xmm1
PlayerConditionModule:UpdateMaxStamina+43: F3 0F 10 15 45 00 00 00        - movss xmm2,[PlayerConditionModule:UpdateMaxStamina+90]
PlayerConditionModule:UpdateMaxStamina+4b: F3 0F 5A D2                    - cvtss2sd xmm2,xmm2
PlayerConditionModule:UpdateMaxStamina+4f: F2 0F 5A D2                    - cvtsd2ss xmm2,xmm2
PlayerConditionModule:UpdateMaxStamina+53: F2 0F 5A C9                    - cvtsd2ss xmm1,xmm1
PlayerConditionModule:UpdateMaxStamina+57: F2 0F 5A C0                    - cvtsd2ss xmm0,xmm0
PlayerConditionModule:UpdateMaxStamina+5b: 66 66 90                       - nop 3
PlayerConditionModule:UpdateMaxStamina+5e: 49 BB 30 83 0E 51 0B 02 00 00  - mov r11,UnityEngine.Mathf:Clamp
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>4849</ID>
              <Description>"Max HP"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

//aobscan(INJECT_Health,F3 0F 11 AE 90 00 00 00 48 8B) // should be unique
define(INJECT_Health,PlayerConditionModule:UpdateMaxHP+155)
alloc(HealthLoc,$1000,INJECT_Health)
registersymbol(INJECT_Health)
label(return)

HealthLoc:
  mov [rsi+00000090],(float)100
  mov [rsi+00000094],(float)100
  jmp return

INJECT_Health:
  jmp HealthLoc
  nop 3
return:


[DISABLE]

INJECT_Health:
  db F3 0F 11 AE 90 00 00 00

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: PlayerConditionModule:UpdateMaxHP+155

PlayerConditionModule:UpdateMaxHP+127: F2 0F 5A C0                    - cvtsd2ss xmm0,xmm0
PlayerConditionModule:UpdateMaxHP+12b: 66 66 90                       - nop 3
PlayerConditionModule:UpdateMaxHP+12e: 49 BB E0 55 60 6E E2 01 00 00  - mov r11,UnityEngine.Mathf:Clamp
PlayerConditionModule:UpdateMaxHP+138: 41 FF D3                       - call r11
PlayerConditionModule:UpdateMaxHP+13b: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
PlayerConditionModule:UpdateMaxHP+13f: F2 0F 5A E8                    - cvtsd2ss xmm5,xmm0
PlayerConditionModule:UpdateMaxHP+143: F3 0F 11 6D F4                 - movss [rbp-0C],xmm5
PlayerConditionModule:UpdateMaxHP+148: F3 0F 10 45 F4                 - movss xmm0,[rbp-0C]
PlayerConditionModule:UpdateMaxHP+14d: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
PlayerConditionModule:UpdateMaxHP+151: F2 0F 5A E8                    - cvtsd2ss xmm5,xmm0
// ---------- INJECTING HERE ----------
PlayerConditionModule:UpdateMaxHP+155: F3 0F 11 AE 90 00 00 00        - movss [rsi+00000090],xmm5
// ---------- DONE INJECTING  ----------
PlayerConditionModule:UpdateMaxHP+15d: 48 8B 75 F8                    - mov rsi,[rbp-08]
PlayerConditionModule:UpdateMaxHP+161: 48 8D 65 00                    - lea rsp,[rbp+00]
PlayerConditionModule:UpdateMaxHP+165: 5D                             - pop rbp
PlayerConditionModule:UpdateMaxHP+166: C3                             - ret 
PlayerConditionModule:UpdateMaxHP+167: 00 00                          - add [rax],al
PlayerConditionModule:UpdateMaxHP+169: 00 00                          - add [rax],al
PlayerConditionModule:UpdateMaxHP+16b: 00 00                          - add [rax],al
PlayerConditionModule:UpdateMaxHP+16d: 00 00                          - add [rax],al
PlayerConditionModule:UpdateMaxHP+16f: 00 00                          - add [rax],al
PlayerConditionModule:UpdateMaxHP+171: 00 C8                          - add al,cl
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>4850</ID>
              <Description>"Max Energy"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

//aobscan(INJECT_MaxEnergy,ERROR: Could not find unique AOB, tried code "F3 0F 11 AE 9C 00 00 00") // should be unique
define(INJECT_MaxEnergy,PlayerConditionModule:UpdateEnergy+47d)
alloc(EnergyLoc,$1000,INJECT_MaxEnergy)
registersymbol(INJECT_MaxEnergy)
label(return)

EnergyLoc:
  mov [rsi+00000098],(float)100
  mov [rsi+0000009C],(float)100
  jmp return

INJECT_MaxEnergy:
  jmp EnergyLoc
  nop 3
return:


[DISABLE]

INJECT_MaxEnergy:
  db F3 0F 11 AE 9C 00 00 00

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: PlayerConditionModule:UpdateEnergy+47d

PlayerConditionModule:UpdateEnergy+44b: F2 0F 5A C0                    - cvtsd2ss xmm0,xmm0
PlayerConditionModule:UpdateEnergy+44f: 48 8D AD 00 00 00 00           - lea rbp,[rbp+00000000]
PlayerConditionModule:UpdateEnergy+456: 49 BB 30 83 EF CD 22 01 00 00  - mov r11,UnityEngine.Mathf:Clamp
PlayerConditionModule:UpdateEnergy+460: 41 FF D3                       - call r11
PlayerConditionModule:UpdateEnergy+463: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
PlayerConditionModule:UpdateEnergy+467: F2 0F 5A E8                    - cvtsd2ss xmm5,xmm0
PlayerConditionModule:UpdateEnergy+46b: F3 0F 11 6D DC                 - movss [rbp-24],xmm5
PlayerConditionModule:UpdateEnergy+470: F3 0F 10 45 DC                 - movss xmm0,[rbp-24]
PlayerConditionModule:UpdateEnergy+475: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
PlayerConditionModule:UpdateEnergy+479: F2 0F 5A E8                    - cvtsd2ss xmm5,xmm0
// ---------- INJECTING HERE ----------
PlayerConditionModule:UpdateEnergy+47d: F3 0F 11 AE 9C 00 00 00        - movss [rsi+0000009C],xmm5
// ---------- DONE INJECTING  ----------
PlayerConditionModule:UpdateEnergy+485: F3 0F 10 86 9C 00 00 00        - movss xmm0,[rsi+0000009C]
PlayerConditionModule:UpdateEnergy+48d: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
PlayerConditionModule:UpdateEnergy+491: F2 0F 5A E8                    - cvtsd2ss xmm5,xmm0
PlayerConditionModule:UpdateEnergy+495: F3 0F 11 6D DC                 - movss [rbp-24],xmm5
PlayerConditionModule:UpdateEnergy+49a: F3 0F 10 45 DC                 - movss xmm0,[rbp-24]
PlayerConditionModule:UpdateEnergy+49f: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
PlayerConditionModule:UpdateEnergy+4a3: 48 B8 F0 30 91 B3 21 01 00 00  - mov rax,00000121B39130F0
PlayerConditionModule:UpdateEnergy+4ad: 48 8B 00                       - mov rax,[rax]
PlayerConditionModule:UpdateEnergy+4b0: F3 0F 10 88 E8 00 00 00        - movss xmm1,[rax+000000E8]
PlayerConditionModule:UpdateEnergy+4b8: F3 0F 5A C9                    - cvtss2sd xmm1,xmm1
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>4857</ID>
              <Description>"Max Nutrition"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

//aobscan(INJECT_Nutrition,F1 F3 0F 10 86 A4 00 00 00) // should be unique
define(INJECT_Nutrition,PlayerConditionModule:IsNutritionFatCriticalLevel+b)
alloc(newmem,$1000,INJECT_Nutrition)
registersymbol(INJECT_Nutrition)
label(return)

newmem:

code:
  mov [rsi+000000A4],(float)100
  mov [rsi+000000AC],(float)100
  mov [rsi+000000B4],(float)100
  movss xmm0,[rsi+000000A4]
  jmp return

INJECT_Nutrition:
  jmp newmem
  nop 3
return:


[DISABLE]

INJECT_Nutrition:
  db F3 0F 10 86 A4 00 00 00

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: PlayerConditionModule:IsNutritionFatCriticalLevel+b

1F1C972A7E2: 00 00                    - add [rax],al
1F1C972A7E4: 00 00                    - add [rax],al
1F1C972A7E6: 00 00                    - add [rax],al
1F1C972A7E8: 00 00                    - add [rax],al
1F1C972A7EA: 00 00                    - add [rax],al
1F1C972A7EC: 00 00                    - add [rax],al
1F1C972A7EE: 00 00                    - add [rax],al
PlayerConditionModule:IsNutritionFatCriticalLevel: 48 83 EC 18              - sub rsp,18
PlayerConditionModule:IsNutritionFatCriticalLevel+4: 48 89 34 24              - mov [rsp],rsi
PlayerConditionModule:IsNutritionFatCriticalLevel+8: 48 8B F1                 - mov rsi,rcx
// ---------- INJECTING HERE ----------
PlayerConditionModule:IsNutritionFatCriticalLevel+b: F3 0F 10 86 A4 00 00 00  - movss xmm0,[rsi+000000A4]
// ---------- DONE INJECTING  ----------
PlayerConditionModule:IsNutritionFatCriticalLevel+13: F3 0F 5A C0              - cvtss2sd xmm0,xmm0
PlayerConditionModule:IsNutritionFatCriticalLevel+17: F2 0F 5A E8              - cvtsd2ss xmm5,xmm0
PlayerConditionModule:IsNutritionFatCriticalLevel+1b: F3 0F 11 6C 24 08        - movss [rsp+08],xmm5
PlayerConditionModule:IsNutritionFatCriticalLevel+21: F3 0F 10 44 24 08        - movss xmm0,[rsp+08]
PlayerConditionModule:IsNutritionFatCriticalLevel+27: F3 0F 5A C0              - cvtss2sd xmm0,xmm0
PlayerConditionModule:IsNutritionFatCriticalLevel+2b: F3 0F 10 8E A0 00 00 00  - movss xmm1,[rsi+000000A0]
PlayerConditionModule:IsNutritionFatCriticalLevel+33: F3 0F 5A C9              - cvtss2sd xmm1,xmm1
PlayerConditionModule:IsNutritionFatCriticalLevel+37: F2 0F 5E C1              - divsd xmm0,xmm1
PlayerConditionModule:IsNutritionFatCriticalLevel+3b: F3 0F 10 8E 88 01 00 00  - movss xmm1,[rsi+00000188]
PlayerConditionModule:IsNutritionFatCriticalLevel+43: F3 0F 5A C9              - cvtss2sd xmm1,xmm1
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>4858</ID>
              <Description>"Max Hydration"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

//aobscan(INJECT_Hydration,F3 0F 10 8E B8 00 00 00 F3 0F 5A C9 F2 0F 5E) // should be unique
define(INJECT_Hydration,PlayerConditionModule:IsHydrationCriticalLevel+2b)
alloc(newmem,$1000,INJECT_Hydration)
registersymbol(INJECT_Hydration)
label(return)

newmem:
  mov [rsi+000000BC],(float)100
  movss xmm1,[rsi+000000B8]
  jmp return

INJECT_Hydration:
  jmp newmem
  nop 3
return:


[DISABLE]

INJECT_Hydration:
  db F3 0F 10 8E B8 00 00 00

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: PlayerConditionModule:IsHydrationCriticalLevel+2b

1F1C972A8EE: 00 00                    - add [rax],al
PlayerConditionModule:IsHydrationCriticalLevel: 48 83 EC 18              - sub rsp,18
PlayerConditionModule:IsHydrationCriticalLevel+4: 48 89 34 24              - mov [rsp],rsi
PlayerConditionModule:IsHydrationCriticalLevel+8: 48 8B F1                 - mov rsi,rcx
PlayerConditionModule:IsHydrationCriticalLevel+b: F3 0F 10 86 BC 00 00 00  - movss xmm0,[rsi+000000BC]
PlayerConditionModule:IsHydrationCriticalLevel+13: F3 0F 5A C0              - cvtss2sd xmm0,xmm0
PlayerConditionModule:IsHydrationCriticalLevel+17: F2 0F 5A E8              - cvtsd2ss xmm5,xmm0
PlayerConditionModule:IsHydrationCriticalLevel+1b: F3 0F 11 6C 24 08        - movss [rsp+08],xmm5
PlayerConditionModule:IsHydrationCriticalLevel+21: F3 0F 10 44 24 08        - movss xmm0,[rsp+08]
PlayerConditionModule:IsHydrationCriticalLevel+27: F3 0F 5A C0              - cvtss2sd xmm0,xmm0
// ---------- INJECTING HERE ----------
PlayerConditionModule:IsHydrationCriticalLevel+2b: F3 0F 10 8E B8 00 00 00  - movss xmm1,[rsi+000000B8]
// ---------- DONE INJECTING  ----------
PlayerConditionModule:IsHydrationCriticalLevel+33: F3 0F 5A C9              - cvtss2sd xmm1,xmm1
PlayerConditionModule:IsHydrationCriticalLevel+37: F2 0F 5E C1              - divsd xmm0,xmm1
PlayerConditionModule:IsHydrationCriticalLevel+3b: F3 0F 10 8E 88 01 00 00  - movss xmm1,[rsi+00000188]
PlayerConditionModule:IsHydrationCriticalLevel+43: F3 0F 5A C9              - cvtss2sd xmm1,xmm1
PlayerConditionModule:IsHydrationCriticalLevel+47: 48 33 C0                 - xor rax,rax
PlayerConditionModule:IsHydrationCriticalLevel+4a: 66 0F 2F C8              - comisd xmm1,xmm0
PlayerConditionModule:IsHydrationCriticalLevel+4e: 40 0F 92 C0              - setb al
PlayerConditionModule:IsHydrationCriticalLevel+52: 85 C0                    - test eax,eax
PlayerConditionModule:IsHydrationCriticalLevel+54: 40 0F 94 C0              - sete al
PlayerConditionModule:IsHydrationCriticalLevel+58: 48 0F B6 C0              - movzx rax,al
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>4859</ID>
              <Description>"Max Oxygen"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

//aobscan(INJECT_Oxygen,D3 F3 0F 10 86 D8 00 00 00 F3 0F 5A C0 66) // should be unique
define(INJECT_Oxygen,PlayerConditionModule:UpdateHP+46b)
alloc(newmem,$1000,INJECT_Oxygen)
registersymbol(INJECT_Oxygen)
label(return)

newmem:
  mov [rsi+000000D8],(float)100
  movss xmm0,[rsi+000000D8]
  jmp return

INJECT_Oxygen:
  jmp newmem
  nop 3
return:


[DISABLE]

INJECT_Oxygen:
  db F3 0F 10 86 D8 00 00 00

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: PlayerConditionModule:UpdateHP+46b

PlayerConditionModule:UpdateHP+43e: F3 0F 5A C9                    - cvtss2sd xmm1,xmm1
PlayerConditionModule:UpdateHP+442: F2 0F 5E C1                    - divsd xmm0,xmm1
PlayerConditionModule:UpdateHP+446: F3 0F 10 4D D4                 - movss xmm1,[rbp-2C]
PlayerConditionModule:UpdateHP+44b: F3 0F 5A C9                    - cvtss2sd xmm1,xmm1
PlayerConditionModule:UpdateHP+44f: F2 0F 59 C1                    - mulsd xmm0,xmm1
PlayerConditionModule:UpdateHP+453: 48 8B CE                       - mov rcx,rsi
PlayerConditionModule:UpdateHP+456: F2 0F 10 C8                    - movsd xmm1,xmm0
PlayerConditionModule:UpdateHP+45a: F2 0F 5A C9                    - cvtsd2ss xmm1,xmm1
PlayerConditionModule:UpdateHP+45e: 49 BB B0 18 73 C9 F1 01 00 00  - mov r11,PlayerConditionModule:IncreaseHP
PlayerConditionModule:UpdateHP+468: 41 FF D3                       - call r11
// ---------- INJECTING HERE ----------
PlayerConditionModule:UpdateHP+46b: F3 0F 10 86 D8 00 00 00        - movss xmm0,[rsi+000000D8]
// ---------- DONE INJECTING  ----------
PlayerConditionModule:UpdateHP+473: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
PlayerConditionModule:UpdateHP+477: 66 0F 57 C9                    - xorpd xmm1,xmm1
PlayerConditionModule:UpdateHP+47b: 66 0F 2F C8                    - comisd xmm1,xmm0
PlayerConditionModule:UpdateHP+47f: 0F 82 3E 00 00 00              - jb PlayerConditionModule:UpdateHP+4c3
PlayerConditionModule:UpdateHP+485: F3 0F 10 86 70 01 00 00        - movss xmm0,[rsi+00000170]
PlayerConditionModule:UpdateHP+48d: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
PlayerConditionModule:UpdateHP+491: 66 0F 57 05 B7 01 00 00        - xorpd xmm0,[PlayerConditionModule:UpdateHP+650]
PlayerConditionModule:UpdateHP+499: F3 0F 10 4D D4                 - movss xmm1,[rbp-2C]
PlayerConditionModule:UpdateHP+49e: F3 0F 5A C9                    - cvtss2sd xmm1,xmm1
PlayerConditionModule:UpdateHP+4a2: F2 0F 59 C1                    - mulsd xmm0,xmm1
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>4860</ID>
              <Description>"Stop Time"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

//aobscan(INJECT_Timer,F3 0F 11 6E 30 48 8B 75) // should be unique
define(INJECT_Timer,TOD_CycleParameters:set_DateTime+148)

INJECT_Timer:
  db 90 90 90 90 90

[DISABLE]

INJECT_Timer:
  db F3 0F 11 6E 30


{
// ORIGINAL CODE - INJECTION POINT: TOD_CycleParameters:set_DateTime+148

TOD_CycleParameters:set_DateTime+116: 49 BB 00 19 1B E9 F0 01 00 00  - mov r11,System.DateTime:get_Millisecond
TOD_CycleParameters:set_DateTime+120: 41 FF D3                       - call r11
TOD_CycleParameters:set_DateTime+123: F2 0F 10 45 E8                 - movsd xmm0,[rbp-18]
TOD_CycleParameters:set_DateTime+128: F3 0F 2A C8                    - cvtsi2ss xmm1,eax
TOD_CycleParameters:set_DateTime+12c: F3 0F 5A C9                    - cvtss2sd xmm1,xmm1
TOD_CycleParameters:set_DateTime+130: F3 0F 10 15 28 00 00 00        - movss xmm2,[TOD_CycleParameters:set_DateTime+160]
TOD_CycleParameters:set_DateTime+138: F3 0F 5A D2                    - cvtss2sd xmm2,xmm2
TOD_CycleParameters:set_DateTime+13c: F2 0F 5E CA                    - divsd xmm1,xmm2
TOD_CycleParameters:set_DateTime+140: F2 0F 58 C1                    - addsd xmm0,xmm1
TOD_CycleParameters:set_DateTime+144: F2 0F 5A E8                    - cvtsd2ss xmm5,xmm0
// ---------- INJECTING HERE ----------
TOD_CycleParameters:set_DateTime+148: F3 0F 11 6E 30                 - movss [rsi+30],xmm5
// ---------- DONE INJECTING  ----------
TOD_CycleParameters:set_DateTime+14d: 48 8B 75 F8                    - mov rsi,[rbp-08]
TOD_CycleParameters:set_DateTime+151: 48 8D 65 00                    - lea rsp,[rbp+00]
TOD_CycleParameters:set_DateTime+155: 5D                             - pop rbp
TOD_CycleParameters:set_DateTime+156: C3                             - ret 
TOD_CycleParameters:set_DateTime+157: 00 00                          - add [rax],al
TOD_CycleParameters:set_DateTime+159: 4E 5D                          - pop rbp
TOD_CycleParameters:set_DateTime+15b: BC F1 01 00 00                 - mov esp,000001F1
TOD_CycleParameters:set_DateTime+160: 00 BA 5B 4A F1 01              - add [rdx+01F14A5B],bh
TOD_CycleParameters:set_DateTime+166: 00 00                          - add [rax],al
TOD_CycleParameters:set_DateTime+168: F8                             - clc 
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>4861</ID>
              <Description>"Unlimited Backpack Weight"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

//aobscan(INJECT_BackpackWeight,F3 0F 10 86 A4 00 00 00 F3 0F 5A C0 F3 0F 10 8E 9C) // should be unique
define(INJECT_BackpackWeight,InventoryBackpack:IsCriticalOverload+7d)
alloc(newmem,$1000,INJECT_BackpackWeight)
registersymbol(INJECT_BackpackWeight)
label(return)

newmem:
  mov [rsi+000000A0],(float)1000
  mov [rsi+000000A4],(float)0
  movss xmm0,[rsi+000000A4]
  jmp return

INJECT_BackpackWeight:
  jmp newmem
  nop 3
return:

[DISABLE]

INJECT_BackpackWeight:
  db F3 0F 10 86 A4 00 00 00

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: InventoryBackpack:IsCriticalOverload+7d

InventoryBackpack:IsCriticalOverload+58: 48 8B C8                 - mov rcx,rax
InventoryBackpack:IsCriticalOverload+5b: 83 39 00                 - cmp dword ptr [rcx],00
InventoryBackpack:IsCriticalOverload+5e: 48 8B 40 58              - mov rax,[rax+58]
InventoryBackpack:IsCriticalOverload+62: 48 85 C0                 - test rax,rax
InventoryBackpack:IsCriticalOverload+65: 41 0F 97 C7              - seta r15l
InventoryBackpack:IsCriticalOverload+69: 4D 0F B6 FF              - movzx r15,r15l
InventoryBackpack:IsCriticalOverload+6d: EB 06                    - jmp InventoryBackpack:IsCriticalOverload+75
InventoryBackpack:IsCriticalOverload+6f: 41 BF 01 00 00 00        - mov r15d,00000001
InventoryBackpack:IsCriticalOverload+75: 49 0F B6 C7              - movzx rax,r15l
InventoryBackpack:IsCriticalOverload+79: 40 88 45 E8              - mov [rbp-18],al
// ---------- INJECTING HERE ----------
InventoryBackpack:IsCriticalOverload+7d: F3 0F 10 86 A4 00 00 00  - movss xmm0,[rsi+000000A4]
// ---------- DONE INJECTING  ----------
InventoryBackpack:IsCriticalOverload+85: F3 0F 5A C0              - cvtss2sd xmm0,xmm0
InventoryBackpack:IsCriticalOverload+89: F3 0F 10 8E 9C 00 00 00  - movss xmm1,[rsi+0000009C]
InventoryBackpack:IsCriticalOverload+91: F3 0F 5A C9              - cvtss2sd xmm1,xmm1
InventoryBackpack:IsCriticalOverload+95: 66 0F 2F C8              - comisd xmm1,xmm0
InventoryBackpack:IsCriticalOverload+99: 7A 12                    - jp InventoryBackpack:IsCriticalOverload+ad
InventoryBackpack:IsCriticalOverload+9b: 73 10                    - jae InventoryBackpack:IsCriticalOverload+ad
InventoryBackpack:IsCriticalOverload+9d: 0F B6 45 E8              - movzx eax,byte ptr [rbp-18]
InventoryBackpack:IsCriticalOverload+a1: 85 C0                    - test eax,eax
InventoryBackpack:IsCriticalOverload+a3: 40 0F 94 C0              - sete al
InventoryBackpack:IsCriticalOverload+a7: 48 0F B6 C0              - movzx rax,al
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>4862</ID>
              <Description>"No Fall Dmg"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : GH.exe
  Version: 
  Date   : 2022-08-14
  Author : gsims824

  This script does blah blah blah
}

[ENABLE]

//aobscan(INJECT_FallDmg,F3 0F 10 8E 9C 02 00 00 F3 0F 5A C9 66) // should be unique
define(INJECT_FallDmg,Player:OnLand+b7)
alloc(newmem,$1000,INJECT_FallDmg)
registersymbol(INJECT_FallDmg)
label(return)

newmem:
  mov [rsi+0000029C],(float)9999999
  movss xmm1,[rsi+0000029C]
  jmp return

INJECT_FallDmg:
  jmp newmem
  nop 3
return:

[DISABLE]

INJECT_FallDmg:
  db F3 0F 10 8E 9C 02 00 00

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: Player:OnLand+b7

Player:OnLand+87: F3 0F 10 8E 90 02 00 00        - movss xmm1,[rsi+00000290]
Player:OnLand+8f: F3 0F 5A C9                    - cvtss2sd xmm1,xmm1
Player:OnLand+93: F2 0F 5C C1                    - subsd xmm0,xmm1
Player:OnLand+97: F3 0F 10 8E 98 02 00 00        - movss xmm1,[rsi+00000298]
Player:OnLand+9f: F3 0F 5A C9                    - cvtss2sd xmm1,xmm1
Player:OnLand+a3: 66 0F 2F C8                    - comisd xmm1,xmm0
Player:OnLand+a7: 76 05                          - jna Player:OnLand+ae
Player:OnLand+a9: E9 AD 01 00 00                 - jmp Player:OnLand+25b
Player:OnLand+ae: F3 0F 10 45 D0                 - movss xmm0,[rbp-30]
Player:OnLand+b3: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
// ---------- INJECTING HERE ----------
Player:OnLand+b7: F3 0F 10 8E 9C 02 00 00        - movss xmm1,[rsi+0000029C]
// ---------- DONE INJECTING  ----------
Player:OnLand+bf: F3 0F 5A C9                    - cvtss2sd xmm1,xmm1
Player:OnLand+c3: 66 0F 2F C8                    - comisd xmm1,xmm0
Player:OnLand+c7: 0F 8A F7 00 00 00              - jp Player:OnLand+1c4
Player:OnLand+cd: 0F 83 F1 00 00 00              - jae Player:OnLand+1c4
Player:OnLand+d3: 48 B9 F8 EE 17 31 F1 01 00 00  - mov rcx,000001F13117EEF8
Player:OnLand+dd: 90                             - nop 
Player:OnLand+de: 49 BB 80 10 1B 5E EE 01 00 00  - mov r11,System.Object:__icall_wrapper_ves_icall_object_new_specific
Player:OnLand+e8: 41 FF D3                       - call r11
Player:OnLand+eb: 48 89 45 B8                    - mov [rbp-48],rax
Player:OnLand+ef: 48 8B C8                       - mov rcx,rax
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>5080</ID>
              <Description>"Max Durability"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>define(address,Item:Update+207)
define(bytes,F3 0F 10 80 A8 00 00 00)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,Item:Update+207)

label(return)

newmem:
  movss xmm0,[rax+000000AC]
  movss [rax+000000A8],xmm0
  movss xmm0,[rax+000000A8]
  jmp return

address:
  jmp newmem
  nop 3
return:

[DISABLE]

address:
  db bytes
  // movss xmm0,[rax+000000A8]

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Item:Update+207

Item:Update+1cf: 48 8D AD 00 00 00 00           - lea rbp,[rbp+00000000]
Item:Update+1d6: 49 BB C2 66 75 C9 F1 01 00 00  - mov r11,000001F1C97566C2
Item:Update+1e0: 41 FF D3                       - call r11
Item:Update+1e3: C6 86 F6 02 00 00 00           - mov byte ptr [rsi+000002F6],00
Item:Update+1ea: 48 8B 86 38 01 00 00           - mov rax,[rsi+00000138]
Item:Update+1f1: 48 85 C0                       - test rax,rax
Item:Update+1f4: 0F 84 36 05 00 00              - je Item:Update+730
Item:Update+1fa: 48 8B 86 38 01 00 00           - mov rax,[rsi+00000138]
Item:Update+201: 48 8B C8                       - mov rcx,rax
Item:Update+204: 83 39 00                       - cmp dword ptr [rcx],00
// ---------- INJECTING HERE ----------
Item:Update+207: F3 0F 10 80 A8 00 00 00        - movss xmm0,[rax+000000A8]
// ---------- DONE INJECTING  ----------
Item:Update+20f: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
Item:Update+213: F2 0F 5A E8                    - cvtsd2ss xmm5,xmm0
Item:Update+217: F3 0F 11 6D BC                 - movss [rbp-44],xmm5
Item:Update+21c: F3 0F 10 45 BC                 - movss xmm0,[rbp-44]
Item:Update+221: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
Item:Update+225: 66 0F 57 C9                    - xorpd xmm1,xmm1
Item:Update+229: 66 0F 2F C8                    - comisd xmm1,xmm0
Item:Update+22d: 0F 82 FD 04 00 00              - jb Item:Update+730
Item:Update+233: F3 0F 10 86 68 02 00 00        - movss xmm0,[rsi+00000268]
Item:Update+23b: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>5081</ID>
              <Description>"Unlock Map"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : GH.exe
  Version: 
  Date   : 2022-08-14
  Author : gsims824

  This script does blah blah blah
}

[ENABLE]

//aobscan(INJECT_ShowMap,C3 48 8B EC 48 83 EC 30) // should be unique
define(INJECT_ShowMap,Player:CanShowMap)
INJECT_ShowMap:
  db C3

[DISABLE]

INJECT_ShowMap:
  db 55


{
// ORIGINAL CODE - INJECTION POINT: Player:CanShowMap

1F1C9723719: 00 00                          - add [rax],al
1F1C972371B: 00 00                          - add [rax],al
1F1C972371D: 00 00                          - add [rax],al
1F1C972371F: 00 01                          - add [rcx],al
1F1C9723721: 04 02                          - add al,02
1F1C9723723: 05 04 03 01 50                 - add eax,50010304
1F1C9723728: 00 00                          - add [rax],al
1F1C972372A: 00 00                          - add [rax],al
1F1C972372C: 00 00                          - add [rax],al
1F1C972372E: 00 00                          - add [rax],al
// ---------- INJECTING HERE ----------
Player:CanShowMap: 55                             - push rbp
// ---------- DONE INJECTING  ----------
Player:CanShowMap+1: 48 8B EC                       - mov rbp,rsp
Player:CanShowMap+4: 48 83 EC 30                    - sub rsp,30
Player:CanShowMap+8: 48 89 75 F8                    - mov [rbp-08],rsi
Player:CanShowMap+c: 48 8B F1                       - mov rsi,rcx
Player:CanShowMap+f: 0F B6 86 B0 02 00 00           - movzx eax,byte ptr [rsi+000002B0]
Player:CanShowMap+16: 85 C0                          - test eax,eax
Player:CanShowMap+18: 74 07                          - je Player:CanShowMap+21
Player:CanShowMap+1a: 33 C0                          - xor eax,eax
Player:CanShowMap+1c: E9 C5 06 00 00                 - jmp Player:CanShowMap+6e6
Player:CanShowMap+21: 48 B8 30 2C AB 7E F0 01 00 00  - mov rax,000001F07EAB2C30
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>5083</ID>
              <Description>"No Wounds + Poison + Leeches (AutoHeal bugs out worms and doesnt affect rash)"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>define(address,PlayerInjuryModule:GetNumHealingWounds+97)
define(bytes,F3 0F 10 4F 50)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,PlayerInjuryModule:GetNumHealingWounds+97)

label(code)
label(return)
label(isAutoHealOn)
label(AutoHeal)
registersymbol(isAutoHealOn)
newmem:

code:
// Poison
  mov [rdi+3C],0
//Healing Time
  mov [rdi+50],1
  movss xmm1,[rdi+50]
  cmp [isAutoHealOn],1
  je AutoHeal
  jmp return

AutoHeal:
//Wound state. tho if u are getting a worm it'll break it
  mov [rdi+30],1
  jmp return

isAutoHealOn:
dd 0

address:
  jmp newmem
return:

[DISABLE]

address:
  db bytes
  // movss xmm1,[rdi+50]

dealloc(newmem)
unregistersymbol(isAutoHealOn)

{
// ORIGINAL CODE - INJECTION POINT: PlayerInjuryModule:GetNumHealingWounds+97

PlayerInjuryModule:GetNumHealingWounds+66: 48 B8 40 CC 58 3E EF 01 00 00  - mov rax,000001EF3E58CC40
PlayerInjuryModule:GetNumHealingWounds+70: 48 8B 00                       - mov rax,[rax]
PlayerInjuryModule:GetNumHealingWounds+73: 48 8B C8                       - mov rcx,rax
PlayerInjuryModule:GetNumHealingWounds+76: 83 39 00                       - cmp dword ptr [rcx],00
PlayerInjuryModule:GetNumHealingWounds+79: F3 0F 10 80 04 01 00 00        - movss xmm0,[rax+00000104]
PlayerInjuryModule:GetNumHealingWounds+81: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
PlayerInjuryModule:GetNumHealingWounds+85: F2 0F 5A E8                    - cvtsd2ss xmm5,xmm0
PlayerInjuryModule:GetNumHealingWounds+89: F3 0F 11 6D DC                 - movss [rbp-24],xmm5
PlayerInjuryModule:GetNumHealingWounds+8e: F3 0F 10 45 DC                 - movss xmm0,[rbp-24]
PlayerInjuryModule:GetNumHealingWounds+93: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
// ---------- INJECTING HERE ----------
PlayerInjuryModule:GetNumHealingWounds+97: F3 0F 10 4F 50                 - movss xmm1,[rdi+50]
// ---------- DONE INJECTING  ----------
PlayerInjuryModule:GetNumHealingWounds+9c: F3 0F 5A C9                    - cvtss2sd xmm1,xmm1
PlayerInjuryModule:GetNumHealingWounds+a0: 48 33 C0                       - xor rax,rax
PlayerInjuryModule:GetNumHealingWounds+a3: 66 0F 2F C8                    - comisd xmm1,xmm0
PlayerInjuryModule:GetNumHealingWounds+a7: 7A 04                          - jp PlayerInjuryModule:GetNumHealingWounds+ad
PlayerInjuryModule:GetNumHealingWounds+a9: 40 0F 92 C0                    - setb al
PlayerInjuryModule:GetNumHealingWounds+ad: 85 C0                          - test eax,eax
PlayerInjuryModule:GetNumHealingWounds+af: 74 03                          - je PlayerInjuryModule:GetNumHealingWounds+b4
PlayerInjuryModule:GetNumHealingWounds+b1: 41 FF C7                       - inc r15d
PlayerInjuryModule:GetNumHealingWounds+b4: 41 FF C6                       - inc r14d
PlayerInjuryModule:GetNumHealingWounds+b7: 48 8B 46 48                    - mov rax,[rsi+48]
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>5084</ID>
              <Description>"No Disease/Symptoms"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>define(address,Disease:CheckAutoHeal+469)
define(bytes,48 63 46 2C 85 C0)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,Disease:CheckAutoHeal+469)

label(return)

newmem:
  mov [rsi+2c],0
  movsxd  rax,dword ptr [rsi+2C]
  test eax,eax
  jmp return

address:
  jmp newmem
  nop
return:

[DISABLE]

address:
  db bytes
  // movsxd  rax,dword ptr [rsi+2C]
  // test eax,eax

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Disease:CheckAutoHeal+469

Disease:CheckAutoHeal+43e: F2 0F 2C C8        - cvttsd2si ecx,xmm0
Disease:CheckAutoHeal+442: 89 48 2C           - mov [rax+2C],ecx
Disease:CheckAutoHeal+445: F3 0F 10 45 E4     - movss xmm0,[rbp-1C]
Disease:CheckAutoHeal+44a: F3 0F 5A C0        - cvtss2sd xmm0,xmm0
Disease:CheckAutoHeal+44e: F2 0F 5A E8        - cvtsd2ss xmm5,xmm0
Disease:CheckAutoHeal+452: F3 0F 11 6E 1C     - movss [rsi+1C],xmm5
Disease:CheckAutoHeal+457: F3 0F 10 45 E8     - movss xmm0,[rbp-18]
Disease:CheckAutoHeal+45c: F3 0F 5A C0        - cvtss2sd xmm0,xmm0
Disease:CheckAutoHeal+460: F2 0F 5A E8        - cvtsd2ss xmm5,xmm0
Disease:CheckAutoHeal+464: F3 0F 11 6E 34     - movss [rsi+34],xmm5
// ---------- INJECTING HERE ----------
Disease:CheckAutoHeal+469: 48 63 46 2C        - movsxd  rax,dword ptr [rsi+2C]
// ---------- DONE INJECTING  ----------
Disease:CheckAutoHeal+46d: 85 C0              - test eax,eax
Disease:CheckAutoHeal+46f: 75 0C              - jne Disease:CheckAutoHeal+47d
Disease:CheckAutoHeal+471: 48 8B CE           - mov rcx,rsi
Disease:CheckAutoHeal+474: 48 8B 06           - mov rax,[rsi]
Disease:CheckAutoHeal+477: FF 90 90 00 00 00  - call qword ptr [rax+00000090]
Disease:CheckAutoHeal+47d: 48 8B 75 F0        - mov rsi,[rbp-10]
Disease:CheckAutoHeal+481: 48 8B 7D F8        - mov rdi,[rbp-08]
Disease:CheckAutoHeal+485: 48 8D 65 00        - lea rsp,[rbp+00]
Disease:CheckAutoHeal+489: 5D                 - pop rbp
Disease:CheckAutoHeal+48a: C3                 - ret 
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>5085</ID>
              <Description>"Insta Fuel (Charcoal Furnace)"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>define(address,1EE2D7C0397)
define(bytes,F3 41 0F 11 AE 58 04 00 00)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,1EE2D7C0397)

label(return)

newmem:
  movss xmm5,[rax+00000454] //Required Coal Value
  movss [r14+00000458],xmm5 // Coal Value
  jmp return

address:
  jmp newmem
  nop 4
return:

[DISABLE]

address:
  db bytes
  // movss [r14+00000458],xmm5

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: CharcoalFurnace:OnInsertItem+147

CharcoalFurnace:OnInsertItem+11a: F2 0F 10 45 B0              - movsd xmm0,[rbp-50]
CharcoalFurnace:OnInsertItem+11f: F2 0F 5A E8                 - cvtsd2ss xmm5,xmm0
CharcoalFurnace:OnInsertItem+123: F3 0F 11 6D BC              - movss [rbp-44],xmm5
CharcoalFurnace:OnInsertItem+128: F3 0F 10 45 BC              - movss xmm0,[rbp-44]
CharcoalFurnace:OnInsertItem+12d: F3 0F 5A C0                 - cvtss2sd xmm0,xmm0
CharcoalFurnace:OnInsertItem+131: F2 0F 5A E8                 - cvtsd2ss xmm5,xmm0
CharcoalFurnace:OnInsertItem+135: F3 0F 11 6D BC              - movss [rbp-44],xmm5
CharcoalFurnace:OnInsertItem+13a: F3 0F 10 45 BC              - movss xmm0,[rbp-44]
CharcoalFurnace:OnInsertItem+13f: F3 0F 5A C0                 - cvtss2sd xmm0,xmm0
CharcoalFurnace:OnInsertItem+143: F2 0F 5A E8                 - cvtsd2ss xmm5,xmm0
// ---------- INJECTING HERE ----------
CharcoalFurnace:OnInsertItem+147: F3 41 0F 11 AE 58 04 00 00  - movss [r14+00000458],xmm5
// ---------- DONE INJECTING  ----------
CharcoalFurnace:OnInsertItem+150: 48 8B 87 28 04 00 00        - mov rax,[rdi+00000428]
CharcoalFurnace:OnInsertItem+157: 48 8B 4E 30                 - mov rcx,[rsi+30]
CharcoalFurnace:OnInsertItem+15b: 48 8B D1                    - mov rdx,rcx
CharcoalFurnace:OnInsertItem+15e: 83 3A 00                    - cmp dword ptr [rdx],00
CharcoalFurnace:OnInsertItem+161: 48 8B 89 38 01 00 00        - mov rcx,[rcx+00000138]
CharcoalFurnace:OnInsertItem+168: 48 63 89 94 00 00 00        - movsxd  rcx,dword ptr [rcx+00000094]
CharcoalFurnace:OnInsertItem+16f: 4C 8B E8                    - mov r13,rax
CharcoalFurnace:OnInsertItem+172: 4C 8B E1                    - mov r12,rcx
CharcoalFurnace:OnInsertItem+175: 83 38 00                    - cmp dword ptr [rax],00
CharcoalFurnace:OnInsertItem+178: 49 63 45 1C                 - movsxd  rax,dword ptr [r13+1C]
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>5086</ID>
              <Description>"Insta Cook (Charcoal Furnace)"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

//aobscan(INJECT_InstCoook,ERROR: Could not find unique AOB, tried code "F3 0F 11 AE 60 04 00 00") // should be unique
define(INJECT_InstCoook,CharcoalFurnace:ConstantUpdate+145)
alloc(newmem,$1000,INJECT_InstCoook)
registersymbol(INJECT_InstCoook)
label(return)

newmem:
  movss xmm5,[rsi+0000045C]
  movss [rsi+00000460],xmm5
  jmp return

INJECT_InstCoook:
  jmp newmem
  nop 3
return:


[DISABLE]

INJECT_InstCoook:
  db F3 0F 11 AE 60 04 00 00

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: CharcoalFurnace:ConstantUpdate+145

CharcoalFurnace:ConstantUpdate+118: 41 FF D3                 - call r11
CharcoalFurnace:ConstantUpdate+11b: F3 0F 5A C0              - cvtss2sd xmm0,xmm0
CharcoalFurnace:ConstantUpdate+11f: F2 0F 5A E8              - cvtsd2ss xmm5,xmm0
CharcoalFurnace:ConstantUpdate+123: F3 0F 11 6D F4           - movss [rbp-0C],xmm5
CharcoalFurnace:ConstantUpdate+128: F3 0F 10 86 60 04 00 00  - movss xmm0,[rsi+00000460]
CharcoalFurnace:ConstantUpdate+130: F3 0F 5A C0              - cvtss2sd xmm0,xmm0
CharcoalFurnace:ConstantUpdate+134: F3 0F 10 4D F4           - movss xmm1,[rbp-0C]
CharcoalFurnace:ConstantUpdate+139: F3 0F 5A C9              - cvtss2sd xmm1,xmm1
CharcoalFurnace:ConstantUpdate+13d: F2 0F 58 C1              - addsd xmm0,xmm1
CharcoalFurnace:ConstantUpdate+141: F2 0F 5A E8              - cvtsd2ss xmm5,xmm0
// ---------- INJECTING HERE ----------
CharcoalFurnace:ConstantUpdate+145: F3 0F 11 AE 60 04 00 00  - movss [rsi+00000460],xmm5
// ---------- DONE INJECTING  ----------
CharcoalFurnace:ConstantUpdate+14d: F3 0F 10 86 60 04 00 00  - movss xmm0,[rsi+00000460]
CharcoalFurnace:ConstantUpdate+155: F3 0F 5A C0              - cvtss2sd xmm0,xmm0
CharcoalFurnace:ConstantUpdate+159: F3 0F 10 8E 5C 04 00 00  - movss xmm1,[rsi+0000045C]
CharcoalFurnace:ConstantUpdate+161: F3 0F 5A C9              - cvtss2sd xmm1,xmm1
CharcoalFurnace:ConstantUpdate+165: 66 0F 2F C8              - comisd xmm1,xmm0
CharcoalFurnace:ConstantUpdate+169: 7A 20                    - jp CharcoalFurnace:ConstantUpdate+18b
CharcoalFurnace:ConstantUpdate+16b: 77 1E                    - ja CharcoalFurnace:ConstantUpdate+18b
CharcoalFurnace:ConstantUpdate+16d: 48 8B CE                 - mov rcx,rsi
CharcoalFurnace:ConstantUpdate+170: BA 05 00 00 00           - mov edx,00000005
CharcoalFurnace:ConstantUpdate+175: 45 33 C0                 - xor r8d,r8d
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>4935</ID>
              <Description>"Infinite CampFire Burn"</Description>
              <Options moHideChildren="1"/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

//aobscan(INJECT_Fire,F3 0F 11 AE 80 04 00 00 48) // should be unique
define(INJECT_Fire,Firecamp:UpdateBuriningDuration+186)
alloc(newmem,$1000,INJECT_Fire)
registersymbol(INJECT_Fire isBurningOn)
label(return FinishBurning isBurningOn)

newmem:
  cmp [isBurningOn],1
  je FinishBurning
  mov [rsi+00000480],0
  jmp return

FinishBurning:
  //movss xmm5,[rsi+00000464]
  mov [rsi+00000480],(float)15
  jmp return

isBurningOn:
dd 0

address:
  jmp newmem
  nop 3
return:


[DISABLE]

INJECT_Fire:
  db F3 0F 11 AE 80 04 00 00

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: Firecamp:UpdateBuriningDuration+186

Firecamp:UpdateBuriningDuration+154: F3 0F 10 80 AC 00 00 00        - movss xmm0,[rax+000000AC]
Firecamp:UpdateBuriningDuration+15c: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
Firecamp:UpdateBuriningDuration+160: F2 0F 5A E8                    - cvtsd2ss xmm5,xmm0
Firecamp:UpdateBuriningDuration+164: F3 0F 11 6D F4                 - movss [rbp-0C],xmm5
Firecamp:UpdateBuriningDuration+169: F3 0F 10 86 80 04 00 00        - movss xmm0,[rsi+00000480]
Firecamp:UpdateBuriningDuration+171: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
Firecamp:UpdateBuriningDuration+175: F3 0F 10 4D F4                 - movss xmm1,[rbp-0C]
Firecamp:UpdateBuriningDuration+17a: F3 0F 5A C9                    - cvtss2sd xmm1,xmm1
Firecamp:UpdateBuriningDuration+17e: F2 0F 58 C1                    - addsd xmm0,xmm1
Firecamp:UpdateBuriningDuration+182: F2 0F 5A E8                    - cvtsd2ss xmm5,xmm0
// ---------- INJECTING HERE ----------
Firecamp:UpdateBuriningDuration+186: F3 0F 11 AE 80 04 00 00        - movss [rsi+00000480],xmm5
// ---------- DONE INJECTING  ----------
Firecamp:UpdateBuriningDuration+18e: 48 8B CE                       - mov rcx,rsi
Firecamp:UpdateBuriningDuration+191: 48 8D 64 24 00                 - lea rsp,[rsp+00]
Firecamp:UpdateBuriningDuration+196: 49 BB B0 5A 1A 37 F2 01 00 00  - mov r11,Firecamp:UpdateAchievements
Firecamp:UpdateBuriningDuration+1a0: 41 FF D3                       - call r11
Firecamp:UpdateBuriningDuration+1a3: 48 8B CE                       - mov rcx,rsi
Firecamp:UpdateBuriningDuration+1a6: 49 BB C0 E0 53 BD F1 01 00 00  - mov r11,Item:ReplIsOwner
Firecamp:UpdateBuriningDuration+1b0: 41 FF D3                       - call r11
Firecamp:UpdateBuriningDuration+1b3: 85 C0                          - test eax,eax
Firecamp:UpdateBuriningDuration+1b5: 74 14                          - je Firecamp:UpdateBuriningDuration+1cb
Firecamp:UpdateBuriningDuration+1b7: 48 8B CE                       - mov rcx,rsi
}
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>4936</ID>
                  <Description>"Instant Camp Burnout"</Description>
                  <DropDownList DisplayValueAsItem="1">0:Off
1:On
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>isBurningOn</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>4937</ID>
              <Description>"Insta-Forge cook"</Description>
              <Options moHideChildren="1"/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>define(address,Forge:ConstantUpdate+21d)
define(bytes,F3 0F 11 AE 24 04 00 00)

[ENABLE]


assert(address,bytes)
alloc(newmem,$1000,Forge:ConstantUpdate+21d)

alloc(sup,8)
label(code)
label(return)
registersymbol(sup)
label(isOn)
registersymbol(isOn)
label(InfForgeTimer)
newmem:

code:
  mov [rsi+00000414],(float)0
  mov [rsi+00000418],(float)0
  movss [rsi+00000424],xmm5
  cmp [isOn],1
  je InfForgeTimer
  //mov [rsi+00000424],0  //--Infinite Forge Timer
  jmp return

isOn:
dd 0

InfForgeTimer:
  mov [rsi+00000424],0
  jmp return

address:
  jmp newmem
  nop 3
return:

[DISABLE]

address:
  db bytes
  // movss [rsi+00000424],xmm5

dealloc(newmem)
unregistersymbol(isOn)
unregistersymbol(sup)
dealloc(sup)

{
// ORIGINAL CODE - INJECTION POINT: Forge:ConstantUpdate+21d

Forge:ConstantUpdate+1f0: 41 FF D3                 - call r11
Forge:ConstantUpdate+1f3: F3 0F 5A C0              - cvtss2sd xmm0,xmm0
Forge:ConstantUpdate+1f7: F2 0F 5A E8              - cvtsd2ss xmm5,xmm0
Forge:ConstantUpdate+1fb: F3 0F 11 6D B4           - movss [rbp-4C],xmm5
Forge:ConstantUpdate+200: F3 0F 10 86 24 04 00 00  - movss xmm0,[rsi+00000424]
Forge:ConstantUpdate+208: F3 0F 5A C0              - cvtss2sd xmm0,xmm0
Forge:ConstantUpdate+20c: F3 0F 10 4D B4           - movss xmm1,[rbp-4C]
Forge:ConstantUpdate+211: F3 0F 5A C9              - cvtss2sd xmm1,xmm1
Forge:ConstantUpdate+215: F2 0F 58 C1              - addsd xmm0,xmm1
Forge:ConstantUpdate+219: F2 0F 5A E8              - cvtsd2ss xmm5,xmm0
// ---------- INJECTING HERE ----------
Forge:ConstantUpdate+21d: F3 0F 11 AE 24 04 00 00  - movss [rsi+00000424],xmm5
// ---------- DONE INJECTING  ----------
Forge:ConstantUpdate+225: F3 0F 10 86 24 04 00 00  - movss xmm0,[rsi+00000424]
Forge:ConstantUpdate+22d: F3 0F 5A C0              - cvtss2sd xmm0,xmm0
Forge:ConstantUpdate+231: F3 0F 10 8E 28 04 00 00  - movss xmm1,[rsi+00000428]
Forge:ConstantUpdate+239: F3 0F 5A C9              - cvtss2sd xmm1,xmm1
Forge:ConstantUpdate+23d: 66 0F 2F C8              - comisd xmm1,xmm0
Forge:ConstantUpdate+241: 0F 8A 34 00 00 00        - jp Forge:ConstantUpdate+27b
Forge:ConstantUpdate+247: 0F 87 2E 00 00 00        - ja Forge:ConstantUpdate+27b
Forge:ConstantUpdate+24d: F3 0F 10 86 28 04 00 00  - movss xmm0,[rsi+00000428]
Forge:ConstantUpdate+255: F3 0F 5A C0              - cvtss2sd xmm0,xmm0
Forge:ConstantUpdate+259: F2 0F 5A E8              - cvtsd2ss xmm5,xmm0
}
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>4938</ID>
                  <Description>"Infinte Forge Timer"</Description>
                  <DropDownList DisplayValueAsItem="1">0:Off
1:On
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>isOn</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>5087</ID>
              <Description>"MudMixer WaterFill On Trigger"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>define(address,MudMixer:GetProcessProgress+b)
define(bytes,F3 0F 10 86 58 04 00 00)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,MudMixer:GetProcessProgress+b)

label(code)
label(return)

newmem:

code:
  mov [rsi+00000458],(float)150
  movss xmm0,[rsi+00000458]
  jmp return

address:
  jmp newmem
  nop 3
return:

[DISABLE]

address:
  db bytes
  // movss xmm0,[rsi+00000458]

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: MudMixer:GetProcessProgress+b

1EE38C85960: E8 BB A8 41 25           - call 1EE5E0A0220
1EE38C85965: 08 18                    - or [rax],bl
1EE38C85967: 09 42 C7                 - or [rdx-39],eax
1EE38C8596A: EF                       - out dx,eax
1EE38C8596B: 01 00                    - add [rax],eax
1EE38C8596D: 00 00                    - add [rax],al
1EE38C8596F: 00 48 83                 - add [rax-7D],cl
MudMixer:GetProcessProgress+2: EC                       - in al,dx
MudMixer:GetProcessProgress+3: 18 48 89                 - sbb [rax-77],cl
MudMixer:GetProcessProgress+6: 34 24                    - xor al,24
// ---------- INJECTING HERE ----------
MudMixer:GetProcessProgress+8: 48 8B F1                 - mov rsi,rcx
// ---------- DONE INJECTING  ----------
MudMixer:GetProcessProgress+b: F3 0F 10 86 58 04 00 00  - movss xmm0,[rsi+00000458]
MudMixer:GetProcessProgress+13: F3 0F 5A C0              - cvtss2sd xmm0,xmm0
MudMixer:GetProcessProgress+17: F3 0F 10 8E 54 04 00 00  - movss xmm1,[rsi+00000454]
MudMixer:GetProcessProgress+1f: F3 0F 5A C9              - cvtss2sd xmm1,xmm1
MudMixer:GetProcessProgress+23: F2 0F 5E C1              - divsd xmm0,xmm1
MudMixer:GetProcessProgress+27: F2 0F 5A C0              - cvtsd2ss xmm0,xmm0
MudMixer:GetProcessProgress+2b: 48 8B 34 24              - mov rsi,[rsp]
MudMixer:GetProcessProgress+2f: 48 83 C4 18              - add rsp,18
MudMixer:GetProcessProgress+33: C3                       - ret 
1EE38C859A4: 00 00                    - add [rax],al
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>5088</ID>
              <Description>"Insta Acre Water + Fertiliser Fill"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>define(address,Acre:UpdateInternal+2d3)
define(bytes,F3 0F 11 AE 90 04 00 00)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,Acre:UpdateInternal+2d3)
registersymbol(IsGrowOn)
label(return)
label(IsGrowOn)
label(InstantGrow)

newmem:
  //Infinite Water
  movss xmm5,[rsi+0000048C]
  movss [rsi+00000490],xmm5
  //Infnite Fertilizer
  movss xmm5,[rsi+00000494]
  movss [rsi+00000498],xmm5
  cmp [IsGrowOn],1
  je InstantGrow
  jmp return

InstantGrow:
  //Instant Grow
  mov [rsi+00000480],(float)1
  jmp return

IsGrowOn:
dd 0

address:
  jmp newmem
  nop 3
return:

[DISABLE]

address:
  db bytes
  // movss [rsi+00000490],xmm5

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Acre:UpdateInternal+2d3

Acre:UpdateInternal+2a5: F3 0F 10 96 8C 04 00 00        - movss xmm2,[rsi+0000048C]
Acre:UpdateInternal+2ad: F3 0F 5A D2                    - cvtss2sd xmm2,xmm2
Acre:UpdateInternal+2b1: F2 0F 5A D2                    - cvtsd2ss xmm2,xmm2
1EE38C85C75: F2 0F 5A C9                    - cvtsd2ss xmm1,xmm1
1EE38C85C79: F2 0F 5A C0                    - cvtsd2ss xmm0,xmm0
1EE38C85C7D: 90                             - nop 
1EE38C85C7E: 49 BB 12 83 3E 4D F0 01 00 00  - mov r11,000001F04D3E8312
Acre:UpdateInternal+2c8: 41 FF D3                       - call r11
Acre:UpdateInternal+2cb: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
Acre:UpdateInternal+2cf: F2 0F 5A E8                    - cvtsd2ss xmm5,xmm0
// ---------- INJECTING HERE ----------
Acre:UpdateInternal+2d3: F3 0F 11 AE 90 04 00 00        - movss [rsi+00000490],xmm5
// ---------- DONE INJECTING  ----------
Acre:UpdateInternal+2db: 48 63 86 7C 04 00 00           - movsxd  rax,dword ptr [rsi+0000047C]
Acre:UpdateInternal+2e2: 83 F8 FF                       - cmp eax,-01
Acre:UpdateInternal+2e5: 0F 84 D8 00 00 00              - je Acre:UpdateInternal+3c3
Acre:UpdateInternal+2eb: F3 0F 10 86 98 04 00 00        - movss xmm0,[rsi+00000498]
Acre:UpdateInternal+2f3: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
Acre:UpdateInternal+2f7: F2 0F 11 85 50 FF FF FF        - movsd [rbp-000000B0],xmm0
Acre:UpdateInternal+2ff: 48 B8 30 21 C5 23 F1 01 00 00  - mov rax,000001F123C52130
Acre:UpdateInternal+309: 48 8B 00                       - mov rax,[rax]
Acre:UpdateInternal+30c: 48 63 96 7C 04 00 00           - movsxd  rdx,dword ptr [rsi+0000047C]
Acre:UpdateInternal+313: 48 8B C8                       - mov rcx,rax
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>5089</ID>
              <Description>"Instant Acre Regrow Plants "</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>define(address,AcreRespawnFruits:UpdateInternal+154)
define(bytes,F3 0F 11 6E 40)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,AcreRespawnFruits:UpdateInternal+154)
label(return)

newmem:
  mov [rsi+40],0
  jmp return

address:
  jmp newmem
return:

[DISABLE]

address:
  db bytes
  // movss [rsi+40],xmm5

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: AcreRespawnFruits:UpdateInternal+154

AcreRespawnFruits:UpdateInternal+122: 0F 83 95 00 00 00              - jae AcreRespawnFruits:UpdateInternal+1bd
AcreRespawnFruits:UpdateInternal+128: F3 0F 10 46 40                 - movss xmm0,[rsi+40]
AcreRespawnFruits:UpdateInternal+12d: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
AcreRespawnFruits:UpdateInternal+131: F2 0F 11 45 E8                 - movsd [rbp-18],xmm0
AcreRespawnFruits:UpdateInternal+136: 49 BB FF 19 71 37 F2 01 00 00  - mov r11,000001F2377119FF
AcreRespawnFruits:UpdateInternal+140: 41 FF D3                       - call r11
AcreRespawnFruits:UpdateInternal+143: F3 0F 5A C8                    - cvtss2sd xmm1,xmm0
AcreRespawnFruits:UpdateInternal+147: F2 0F 10 45 E8                 - movsd xmm0,[rbp-18]
AcreRespawnFruits:UpdateInternal+14c: F2 0F 5C C1                    - subsd xmm0,xmm1
AcreRespawnFruits:UpdateInternal+150: F2 0F 5A E8                    - cvtsd2ss xmm5,xmm0
// ---------- INJECTING HERE ----------
AcreRespawnFruits:UpdateInternal+154: F3 0F 11 6E 40                 - movss [rsi+40],xmm5
// ---------- DONE INJECTING  ----------
AcreRespawnFruits:UpdateInternal+159: F3 0F 10 46 40                 - movss xmm0,[rsi+40]
AcreRespawnFruits:UpdateInternal+15e: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
AcreRespawnFruits:UpdateInternal+162: 66 0F 57 C9                    - xorpd xmm1,xmm1
AcreRespawnFruits:UpdateInternal+166: 66 0F 2F C8                    - comisd xmm1,xmm0
AcreRespawnFruits:UpdateInternal+16a: 0F 82 4D 00 00 00              - jb AcreRespawnFruits:UpdateInternal+1bd
AcreRespawnFruits:UpdateInternal+170: 48 8B 46 30                    - mov rax,[rsi+30]
AcreRespawnFruits:UpdateInternal+174: 48 8B C8                       - mov rcx,rax
AcreRespawnFruits:UpdateInternal+177: 48 8B 00                       - mov rax,[rax]
AcreRespawnFruits:UpdateInternal+17a: FF 90 A0 04 00 00              - call qword ptr [rax+000004A0]
AcreRespawnFruits:UpdateInternal+180: 48 8B 46 30                    - mov rax,[rsi+30]
}
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>4914</ID>
          <Description>"Player Teleports"</Description>
          <Options moHideChildren="1"/>
          <Color>FF0000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]

//aobscanmodule(INJECT_Teleport,UnityPlayer.dll,44 0F 58 0C C2 41 8B 04 88 85 C0 0F 89 4C FF FF FF 44 0F 28 2C) // should be unique
define(INJECT_Teleport,UnityPlayer.dll+57B243)
alloc(newmem,$1000,INJECT_Teleport)
registersymbol(INJECT_Teleport PlayerX)
label(return PlayerX)

newmem:
  cmp [rdx+50],#6160
  jne code
  mov [PlayerX],rdx
code:
  addps xmm9,[rdx+rax*8]
  jmp return

PlayerX:
dq 0

INJECT_Teleport:
  jmp newmem
return:


[DISABLE]

INJECT_Teleport:
  db 44 0F 58 0C C2

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: UnityPlayer.dll+57B243

UnityPlayer.dll+57B21B: 0F 59 D0                 - mulps xmm2,xmm0
UnityPlayer.dll+57B21E: 66 41 0F 70 C0 55        - pshufd xmm0,xmm855
UnityPlayer.dll+57B224: 0F 59 F0                 - mulps xmm6,xmm0
UnityPlayer.dll+57B227: 0F 59 FD                 - mulps xmm7,xmm5
UnityPlayer.dll+57B22A: 66 41 0F 70 C0 00        - pshufd xmm0,xmm800
UnityPlayer.dll+57B230: 0F 58 F2                 - addps xmm6,xmm2
UnityPlayer.dll+57B233: 44 0F 5C CF              - subps xmm9,xmm7
UnityPlayer.dll+57B237: 44 0F 59 C8              - mulps xmm9,xmm0
UnityPlayer.dll+57B23B: 45 0F 58 C8              - addps xmm9,xmm8
UnityPlayer.dll+57B23F: 44 0F 58 CE              - addps xmm9,xmm6
// ---------- INJECTING HERE ----------
UnityPlayer.dll+57B243: 44 0F 58 0C C2           - addps xmm9,[rdx+rax*8]
// ---------- DONE INJECTING  ----------
UnityPlayer.dll+57B248: 41 8B 04 88              - mov eax,[r8+rcx*4]
UnityPlayer.dll+57B24C: 85 C0                    - test eax,eax
UnityPlayer.dll+57B24E: 0F 89 4C FF FF FF        - jns UnityPlayer.dll+57B1A0
UnityPlayer.dll+57B254: 44 0F 28 2C 24           - movaps xmm13,[rsp]
UnityPlayer.dll+57B259: 0F 10 06                 - movups xmm0,[rsi]
UnityPlayer.dll+57B25C: 4C 8D 9C 24 80 00 00 00  - lea r11,[rsp+00000080]
UnityPlayer.dll+57B264: 49 8B 73 18              - mov rsi,[r11+18]
UnityPlayer.dll+57B268: 41 0F 5C C1              - subps xmm0,xmm9
UnityPlayer.dll+57B26C: 0F 28 74 24 70           - movaps xmm6,[rsp+70]
UnityPlayer.dll+57B271: 48 8B C7                 - mov rax,rdi
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>1337178211</ID>
              <Description>"Player Coords"</Description>
              <Options moHideChildren="1"/>
              <Color>008000</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>4915</ID>
                  <Description>"Player X"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>PlayerX</Address>
                  <Offsets>
                    <Offset>0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>4917</ID>
                  <Description>"Player Y"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>PlayerX</Address>
                  <Offsets>
                    <Offset>8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>4916</ID>
                  <Description>"Player Z"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>PlayerX</Address>
                  <Offsets>
                    <Offset>4</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>1337178192</ID>
              <Description>"FreeCam"</Description>
              <Options moHideChildren="1"/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
label(CameraManager.threadexit)
label(classname)
label(namespace)
label(assemblyname)
label(status)
label(domain)
label(assembly)
label(CameraManager.Static)
label(CameraManager.Class)
alloc(CameraManager.threadstart, 2048, mono-2.0-bdwgc.mono_thread_attach)

registersymbol(CameraManager.Static)
registersymbol(CameraManager.Class)

CameraManager.threadstart:
sub rsp,28

xor rax,rax
mov [CameraManager.Class],rax
mov [CameraManager.Static],rax

call mono-2.0-bdwgc.mono_get_root_domain
cmp rax,0
je CameraManager.threadexit
mov [domain],rax

mov rcx,[domain]
call mono-2.0-bdwgc.mono_thread_attach

mov rcx,assemblyname
mov rdx,status
call mono-2.0-bdwgc.mono_assembly_load_with_partial_name
cmp rax,0
je CameraManager.threadexit

mov rcx,rax
call mono-2.0-bdwgc.mono_assembly_get_image
cmp rax,0
je CameraManager.threadexit
mov [assembly], rax

mov rcx,eax
mov rdx,namespace
mov r8,classname

call mono-2.0-bdwgc.mono_class_from_name_case
cmp rax,0
je CameraManager.threadexit
mov [CameraManager.Class],rax

mov rcx,[domain]
mov rdx,rax
call mono-2.0-bdwgc.mono_class_vtable
cmp rax,0
je CameraManager.threadexit

mov rcx,rax
call mono-2.0-bdwgc.mono_vtable_get_static_field_data

mov [CameraManager.Static],rax
jmp CameraManager.threadexit
///////////////////////////////////////////////////////
// Data section
CameraManager.Static:
dq 0
CameraManager.Class:
dq 0
assemblyname:
db 'Assembly-CSharp',0
namespace:
db '',0
classname:
db 'CameraManager',0
status:
dq 0
domain:
dq 0
assembly:
dq 0

CameraManager.threadexit:
add rsp,28
ret
createthread(CameraManager.threadstart)

[DISABLE]
unregistersymbol(CameraManager.Static)
unregistersymbol(CameraManager.Class)
dealloc(CameraManager.threadstart)
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>1337178206</ID>
                  <Description>"TP to FreeCam Script"</Description>
                  <Options moHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

aobscanmodule(CamCoords,UnityPlayer.dll,0F 10 02 0F C2 C2 04 0F 50 C0 0F 11 12 A8 07 0F 84 8E) // should be unique
alloc(newmem,$1000,CamCoords)

alloc(camera,8)
label(code)
label(return)
registersymbol(camera)
label(filter)
newmem:

code:
  cmp [rdx+9C],3  // +9C (3 4B), +E4 (0 F), +114 (0 F), +BC (548 4B) - are possible ones
  je filter
  movups xmm0,[rdx]
  cmpps xmm0,xmm2,04
  jmp return

filter:
  mov [camera],rdx
  movups xmm0,[rdx]
  cmpps xmm0,xmm2,04
  jmp return

CamCoords:
  jmp newmem
  nop 2
return:
registersymbol(CamCoords)

[DISABLE]

CamCoords:
  db 0F 10 02 0F C2 C2 04

unregistersymbol(CamCoords)
dealloc(newmem)
dealloc(camera)
unregistersymbol(camera)
{
// ORIGINAL CODE - INJECTION POINT: UnityPlayer.dll+146A1C

UnityPlayer.dll+1469F1: E8 2A EE FF FF        - call UnityPlayer.InverseTransformPosition
UnityPlayer.dll+1469F6: 0F 28 54 24 30        - movaps xmm2,[rsp+30]
UnityPlayer.dll+1469FB: 0F 10 0B              - movups xmm1,[rbx]
UnityPlayer.dll+1469FE: 66 0F 6F C1           - movdqa xmm0,xmm1
UnityPlayer.dll+146A02: 66 0F 73 D8 08        - psrldq xmm0,08
UnityPlayer.dll+146A07: 66 0F 7E C0           - movd eax,xmm0
UnityPlayer.dll+146A0B: 48 8D 14 40           - lea rdx,[rax+rax*2]
UnityPlayer.dll+146A0F: 66 48 0F 7E C8        - movq rax,xmm1
UnityPlayer.dll+146A14: 48 C1 E2 04           - shl rdx,04
UnityPlayer.dll+146A18: 48 03 50 18           - add rdx,[rax+18]
// ---------- INJECTING HERE ----------
UnityPlayer.dll+146A1C: 0F 10 02              - movups xmm0,[rdx]
// ---------- DONE INJECTING  ----------
UnityPlayer.dll+146A1F: 0F C2 C2 04           - cmpps xmm0,xmm2,04
UnityPlayer.dll+146A23: 0F 50 C0              - movmskps eax,xmm0
UnityPlayer.dll+146A26: 0F 11 12              - movups [rdx],xmm2
UnityPlayer.dll+146A29: A8 07                 - test al,07
UnityPlayer.dll+146A2B: 0F 84 8E 00 00 00     - je UnityPlayer.dll+146ABF
UnityPlayer.dll+146A31: 4C 8B 15 00 EF 95 01  - mov r10,[UnityPlayer.dll+1AA5938]
UnityPlayer.dll+146A38: 66 49 0F 7E C9        - movq r9,xmm1
UnityPlayer.dll+146A3D: 48 8B 0D DC EE 95 01  - mov rcx,[UnityPlayer.TransformInternal::g_ChangeMaskCache]
UnityPlayer.dll+146A44: 66 0F 6F C1           - movdqa xmm0,xmm1
UnityPlayer.dll+146A48: 49 0B CA              - or rcx,r10
}
</AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1337178210</ID>
                      <Description>"Teleport To Free Cam"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>{$lua}
[ENABLE]
CamX = readFloat ('[camera]+0')
CamY = readFloat ('[camera]+4')
CamZ = readFloat ('[camera]+8')
writeFloat('[PlayerX]'..'+0',CamX) -- X Coord
writeFloat('[PlayerX]'..'+8',CamZ) -- Y Coord
writeFloat('[PlayerX]'..'+4',CamY) -- Z Coord

if not syntaxcheck then
 synchronize(function()
   local t = createTimer()
   t.Interval,t.OnTimer = 500,function(tm)
     tm.Destroy()
     memrec.Active = false
   end
 end)
end

[DISABLE]
</AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337178207</ID>
                      <Description>"CamX"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>Float</VariableType>
                      <Address>camera</Address>
                      <Offsets>
                        <Offset>0</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337178208</ID>
                      <Description>"CamY"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>Float</VariableType>
                      <Address>camera</Address>
                      <Offsets>
                        <Offset>4</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337178209</ID>
                      <Description>"CamZ"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>Float</VariableType>
                      <Address>camera</Address>
                      <Offsets>
                        <Offset>8</Offset>
                      </Offsets>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>1337178196</ID>
                  <Description>"Camera Mode"</Description>
                  <DropDownList ReadOnly="1" DisplayValueAsItem="1">0:Default
1:FreeCam
2:FootCam
3:Third Person
4:FrozenCam
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>CameraManager.Static</Address>
                  <Offsets>
                    <Offset>68</Offset>
                    <Offset>0</Offset>
                  </Offsets>
                  <Hotkeys>
                    <Hotkey>
                      <Action>Set Value</Action>
                      <Keys>
                        <Key>103</Key>
                      </Keys>
                      <Value>1</Value>
                      <ID>0</ID>
                    </Hotkey>
                    <Hotkey>
                      <Action>Set Value</Action>
                      <Keys>
                        <Key>105</Key>
                      </Keys>
                      <Value>0</Value>
                      <ID>1</ID>
                    </Hotkey>
                    <Hotkey>
                      <Action>Set Value</Action>
                      <Keys>
                        <Key>17</Key>
                        <Key>103</Key>
                      </Keys>
                      <Value>3</Value>
                      <ID>2</ID>
                    </Hotkey>
                  </Hotkeys>
                </CheatEntry>
                <CheatEntry>
                  <ID>1337178197</ID>
                  <Description>"FreeCam Speed"</Description>
                  <DropDownList DisplayValueAsItem="1">2:Default
8:X4
12:X6
16:X8
20:X10
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>CameraManager.Static</Address>
                  <Offsets>
                    <Offset>6C</Offset>
                    <Offset>0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1337178198</ID>
                  <Description>"ThirdPersonDistance"</Description>
                  <DropDownList DisplayValueAsItem="1">2:Default
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>808080</Color>
                  <VariableType>Float</VariableType>
                  <Address>CameraManager.Static</Address>
                  <Offsets>
                    <Offset>70</Offset>
                    <Offset>0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1337178199</ID>
                  <Description>"FreecamSensX"</Description>
                  <DropDownList DisplayValueAsItem="1">5:Default
2.5:Half
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>CameraManager.Static</Address>
                  <Offsets>
                    <Offset>78</Offset>
                    <Offset>0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1337178200</ID>
                  <Description>"FreecamSensY"</Description>
                  <DropDownListLink>FreecamSensX</DropDownListLink>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>CameraManager.Static</Address>
                  <Offsets>
                    <Offset>7C</Offset>
                    <Offset>0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1337178201</ID>
                  <Description>"FreeCamRotationY"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>808080</Color>
                  <VariableType>Float</VariableType>
                  <Address>CameraManager.Static</Address>
                  <Offsets>
                    <Offset>80</Offset>
                    <Offset>0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1337178202</ID>
                  <Description>"FreeCamRotationX"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>808080</Color>
                  <VariableType>Float</VariableType>
                  <Address>CameraManager.Static</Address>
                  <Offsets>
                    <Offset>84</Offset>
                    <Offset>0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1337178203</ID>
                  <Description>"Zoom + Transition Speed"</Description>
                  <DropDownList DisplayValueAsItem="1">0:Off
1:On
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>808080</Color>
                  <VariableType>Float</VariableType>
                  <Address>CameraManager.Static</Address>
                  <Offsets>
                    <Offset>8C</Offset>
                    <Offset>0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1337178204</ID>
                  <Description>"ZoomFOV"</Description>
                  <DropDownList DisplayValueAsItem="1">35:Default
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>808080</Color>
                  <VariableType>Float</VariableType>
                  <Address>CameraManager.Static</Address>
                  <Offsets>
                    <Offset>90</Offset>
                    <Offset>0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1337178205</ID>
                  <Description>"CameraFOV += PlayerFOV?"</Description>
                  <DropDownList DisplayValueAsItem="1">75:Default
90:Mine
120:Fish
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>808080</Color>
                  <VariableType>Float</VariableType>
                  <Address>CameraManager.Static</Address>
                  <Offsets>
                    <Offset>94</Offset>
                    <Offset>0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1337178193</ID>
                  <Description>"[ Pointers ]"</Description>
                  <Options moHideChildren="1"/>
                  <Color>808080</Color>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1337178194</ID>
                      <Description>"CameraManager.Static"</Description>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>Pointer</VariableType>
                      <Address>[CameraManager.Static]</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337178195</ID>
                      <Description>"CameraManager.Class"</Description>
                      <ShowAsHex>1</ShowAsHex>
                      <VariableType>Pointer</VariableType>
                      <Address>[CameraManager.Class]</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>1337178159</ID>
              <Description>"Save Current Location"</Description>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{$lua}
if syntaxcheck then return end
[ENABLE]

local script = {}

table.insert(script, "{$lua}")
table.insert(script, "[ENABLE]")
table.insert(script, "")

 -- &lt;-Change All pointers to your X Y and Z Cords -&gt; --
local coordAddy = ('[PlayerX]')
XCoord = coordAddy ..'+0' -- Do Not Remove The "
YCoord = coordAddy ..'+8' -- Do Not Remove The "
ZCoord = coordAddy ..'+4' -- Do Not Remove The "

 X = "writeFloat('[PlayerX]'..'+0',"..(readFloat(""..XCoord.."")..") -- X Coord") -- Store Pointer To X
table.insert(script, X)    -- Print X String

 Y = "writeFloat('[PlayerX]'..'+8',"..(readFloat(""..YCoord.."")..") -- Y Coord") -- Store Pointer To Y
table.insert(script, Y)   -- Print Y String

 Z = "writeFloat('[PlayerX]'..'+4',"..(readFloat(""..ZCoord.."")..") -- Z Coord") -- Store Pointer To Z
table.insert(script, Z)   -- Print Z String

table.insert(script, "")

--(Optional) Makes Script Activate But Remain Unchecked So you Can Use Again With Hotkey And Not Have To Uncheck First In New Script
--NEED TO -- OUT TIMER IF USING NOP
--table.insert(script, "return 'nop'")

--Another option to Auto Un X Box.. This would allow you to Un X after a set amount of time. This is set to 500ms - Change to whatever timer you want
-- Comment out entire timer if using nop
table.insert(script, [[if not syntaxcheck then
 synchronize(function()
   local t = createTimer()
   t.Interval,t.OnTimer = 500,function(tm)
     tm.Destroy()
     memrec.Active = false
   end
 end)
end]])

table.insert(script, "")
table.insert(script, "[DISABLE]")

MRLoc = AddressList.getMemoryRecordByDescription([[Save Location]])

local mr = AddressList.createMemoryRecord()
mr.Description = 'Teleport to: '
mr.Type = vtAutoAssembler
mr.appendToEntry(MRLoc)
mr.Script = table.concat(script, '\n')


-- (Optional) Makes Script Activate But Remain Unchecked So you Can Use Again With Hotkey And Not Have To Uncheck First
--return 'nop'

-- (Optional) Could use timer instead

if not syntaxcheck then
 synchronize(function()
   local t = createTimer()
   t.Interval,t.OnTimer = 500,function(tm)
     tm.Destroy()
     memrec.Active = false
   end
 end)
end
[DISABLE]
</AssemblerScript>
              <Hotkeys>
                <Hotkey>
                  <Action>Toggle Activation</Action>
                  <Keys>
                    <Key>18</Key>
                    <Key>192</Key>
                  </Keys>
                  <ID>0</ID>
                </Hotkey>
              </Hotkeys>
            </CheatEntry>
            <CheatEntry>
              <ID>1337178160</ID>
              <Description>"Teleport Menu"</Description>
              <Options moHideChildren="1"/>
              <Color>FF0000</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>1337178161</ID>
                  <Description>"Equipment"</Description>
                  <Options moHideChildren="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1337178162</ID>
                      <Description>"Diving Equipment (27W 24S)"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local t=createTimer()
t.Interval=1000
t.OnTimer=function()
  memrec.Active=false
  t.destroy()
end
writeFloat('[PlayerX]',1226.84375)
writeFloat('[PlayerX]+4',143.011322)
writeFloat('[PlayerX]+8',1479.352173)
{$asm}
[DISABLE]
</AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337178163</ID>
                      <Description>"Airfield + Climbing Equipment, New Map, Rusty Axe ???, Machete ??? (29W 22S)"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local t=createTimer()
t.Interval=1000
t.OnTimer=function()
  memrec.Active=false
  t.destroy()
end
writeFloat('[PlayerX]',1153.399536)
writeFloat('[PlayerX]+4',179.9978027)
writeFloat('[PlayerX]+8',1539.825073)
{$asm}
[DISABLE]
</AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337178164</ID>
                      <Description>"Grappling Hook Gun (25W 31S)"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local t=createTimer()
t.Interval=1000
t.OnTimer=function()
  memrec.Active=false
  t.destroy()
end
writeFloat('[PlayerX]',1322.465698)
writeFloat('[PlayerX]+4',93.86361694)
writeFloat('[PlayerX]+8',1232.787842)
{$asm}
[DISABLE]
</AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337178165</ID>
                      <Description>"Illegal Gold Mine + Grappling hook (40W 14S)"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local t=createTimer()
t.Interval=1000
t.OnTimer=function()
  memrec.Active=false
  t.destroy()
end
writeFloat('[PlayerX]',695.3880615)
writeFloat('[PlayerX]+4',59.98800659)
writeFloat('[PlayerX]+8',1833.898682)
{$asm}
[DISABLE]
</AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337178166</ID>
                      <Description>"Overturned Jeep + Bidon, Story: Gas For Elevator Survival: Grappling Hook (44W 17S)"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local t=createTimer()
t.Interval=1000
t.OnTimer=function()
  memrec.Active=false
  t.destroy()
end
writeFloat('[PlayerX]',529.7425537)
writeFloat('[PlayerX]+4',127.6424713)
writeFloat('[PlayerX]+8',1744.010132)
{$asm}
[DISABLE]
</AssemblerScript>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>1337178167</ID>
                  <Description>"Blueprint Spots"</Description>
                  <Options moHideChildren="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1337178168</ID>
                      <Description>"Anaconda Island + fishing Pool, Prawn Trap (35W 26S)"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local t=createTimer()
t.Interval=1000
t.OnTimer=function()
  memrec.Active=false
  t.destroy()
end
writeFloat('[PlayerX]',897.8048096)
writeFloat('[PlayerX]+4',136.288269)
writeFloat('[PlayerX]+8',1425.147217)
{$asm}
[DISABLE]
</AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337178169</ID>
                      <Description>"Plane Crash + Log Bed (40W 24S)"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local t=createTimer()
t.Interval=1000
t.OnTimer=function()
  memrec.Active=false
  t.destroy()
end
writeFloat('[PlayerX]',702.7528687)
writeFloat('[PlayerX]+4',124.5637131)
writeFloat('[PlayerX]+8',1487.888916)
{$asm}
[DISABLE]
</AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337178170</ID>
                      <Description>"Smoker Camp (37W 19S)"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local t=createTimer()
t.Interval=1000
t.OnTimer=function()
  memrec.Active=false
  t.destroy()
end
writeFloat('[PlayerX]',825.3607788)
writeFloat('[PlayerX]+4',136.9604645)
writeFloat('[PlayerX]+8',1682.627808)
{$asm}
[DISABLE]
</AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337178171</ID>
                      <Description>"Weapon Rack + Tribal Fire Starter Camp (47W 17S)"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local t=createTimer()
t.Interval=1000
t.OnTimer=function()
  memrec.Active=false
  t.destroy()
end
writeFloat('[PlayerX]',420.1851196)
writeFloat('[PlayerX]+4',106.9491043)
writeFloat('[PlayerX]+8',1737.234253)
{$asm}
[DISABLE]
</AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337178172</ID>
                      <Description>"Bamboo Smoking Rack Camp (52W 17S)"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local t=createTimer()
t.Interval=1000
t.OnTimer=function()
  memrec.Active=false
  t.destroy()
end
writeFloat('[PlayerX]',201.1104736)
writeFloat('[PlayerX]+4',107.5084229)
writeFloat('[PlayerX]+8',1745.581299)
{$asm}
[DISABLE]
</AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337178173</ID>
                      <Description>"Dock + Fish Trap, Water Filter, 4P Spear, Rusty Axe??? (51W 19S)"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local t=createTimer()
t.Interval=1000
t.OnTimer=function()
  memrec.Active=false
  t.destroy()
end
writeFloat('[PlayerX]',248.4032593)
writeFloat('[PlayerX]+4',91.46593475)
writeFloat('[PlayerX]+8',1657.10791)
{$asm}
[DISABLE]
</AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337178174</ID>
                      <Description>"Drying Rack + Map + cage trap Camp (46W 26S)"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local t=createTimer()
t.Interval=1000
t.OnTimer=function()
  memrec.Active=false
  t.destroy()
end
writeFloat('[PlayerX]',463.0120239)
writeFloat('[PlayerX]+4',106.4499664)
writeFloat('[PlayerX]+8',1400.390259)
{$asm}
[DISABLE]
</AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337178175</ID>
                      <Description>"Drug Lab + killer trap, Pot, Water Collector, Machete ??? (50W 27S)"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local t=createTimer()
t.Interval=1000
t.OnTimer=function()
  memrec.Active=false
  t.destroy()
end
writeFloat('[PlayerX]',280.67099)
writeFloat('[PlayerX]+4',107.2269363)
writeFloat('[PlayerX]+8',1356.598633)
{$asm}
[DISABLE]
</AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337178176</ID>
                      <Description>"Cave + Elevator + Snare Trap Outside (40W 19S)"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local t=createTimer()
t.Interval=1000
t.OnTimer=function()
  memrec.Active=false
  t.destroy()
end
-- The Vector is just a registersymbol that has the value stored. so just replace it
-- with a different registersymbol when working with teleport script
writeFloat('[PlayerX]',680.7879639)
writeFloat('[PlayerX]+4',121.6941605)
writeFloat('[PlayerX]+8',1670.598145)
{$asm}
[DISABLE]
</AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337178177</ID>
                      <Description>"Cave + Medium Bamboo Shelter (53W 16S)"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local t=createTimer()
t.Interval=1000
t.OnTimer=function()
  memrec.Active=false
  t.destroy()
end
-- The Vector is just a registersymbol that has the value stored. so just replace it
-- with a different registersymbol when working with teleport script
writeFloat('[PlayerX]',184.1434784)
writeFloat('[PlayerX]+4',108.7581253)
writeFloat('[PlayerX]+8',1774.804199)
{$asm}
[DISABLE]
</AssemblerScript>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>1337178178</ID>
                  <Description>"Points Of Interests"</Description>
                  <Options moHideChildren="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1337178179</ID>
                      <Description>"Main Base Tutorial (28W 34S)"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local t=createTimer()
t.Interval=1000
t.OnTimer=function()
  memrec.Active=false
  t.destroy()
end
writeFloat('[PlayerX]',1198.43689)
writeFloat('[PlayerX]+4',102.2711563)
writeFloat('[PlayerX]+8',1101.761475)
{$asm}
[DISABLE]
</AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337178180</ID>
                      <Description>"Omega Camp + Map, Story: Lab (25W 34S)"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local t=createTimer()
t.Interval=1000
t.OnTimer=function()
  memrec.Active=false
  t.destroy()
end
writeFloat('[PlayerX]',1296.775513)
writeFloat('[PlayerX]+4',92.58441925)
writeFloat('[PlayerX]+8',1124.461182)
{$asm}
[DISABLE]
</AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337178181</ID>
                      <Description>"Main Tribal Village (31W 35S)"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local t=createTimer()
t.Interval=1000
t.OnTimer=function()
  memrec.Active=false
  t.destroy()
end
writeFloat('[PlayerX]',1067.897217)
writeFloat('[PlayerX]+4',93.17020416)
writeFloat('[PlayerX]+8',1062.096069)
{$asm}
[DISABLE]
</AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337178182</ID>
                      <Description>"Empty Camp (35W 19S)"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local t=createTimer()
t.Interval=1000
t.OnTimer=function()
  memrec.Active=false
  t.destroy()
end
writeFloat('[PlayerX]',924.6083984)
writeFloat('[PlayerX]+4',140.5933685)
writeFloat('[PlayerX]+8',1656.384521)
{$asm}
[DISABLE]
</AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337178183</ID>
                      <Description>"Elevator + Story mode + Gold mine Camp entrance (40W 18S)"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local t=createTimer()
t.Interval=1000
t.OnTimer=function()
  memrec.Active=false
  t.destroy()
end
writeFloat('[PlayerX]',691.5588379)
writeFloat('[PlayerX]+4',113.1319962)
writeFloat('[PlayerX]+8',1707.752441)
{$asm}
[DISABLE]
</AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337178184</ID>
                      <Description>"Oasis Spot (45W 32S)"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local t=createTimer()
t.Interval=1000
t.OnTimer=function()
  memrec.Active=false
  t.destroy()
end
writeFloat('[PlayerX]',498.824707)
writeFloat('[PlayerX]+4',98.94354248)
writeFloat('[PlayerX]+8',1201.313354)
{$asm}
[DISABLE]
</AssemblerScript>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>1337178185</ID>
                  <Description>"Caves"</Description>
                  <Options moHideChildren="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1337178186</ID>
                      <Description>"Cave (30W 37S)"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local t=createTimer()
t.Interval=1000
t.OnTimer=function()
  memrec.Active=false
  t.destroy()
end

writeFloat('[PlayerX]',1122.532227)
writeFloat('[PlayerX]+4',120.3579941)
writeFloat('[PlayerX]+8',1016.378662)
{$asm}
[DISABLE]
</AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337178187</ID>
                      <Description>"Cave (34W 33S)"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local t=createTimer()
t.Interval=1000
t.OnTimer=function()
  memrec.Active=false
  t.destroy()
end

writeFloat('[PlayerX]',964.1320801)
writeFloat('[PlayerX]+4',121.9441223)
writeFloat('[PlayerX]+8',1144.200806)
{$asm}
[DISABLE]
</AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337178188</ID>
                      <Description>"Cave (33W 23S)"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local t=createTimer()
t.Interval=1000
t.OnTimer=function()
  memrec.Active=false
  t.destroy()
end

writeFloat('[PlayerX]',1003.929871)
writeFloat('[PlayerX]+4',135.4332428)
writeFloat('[PlayerX]+8',1513.470215)
{$asm}
[DISABLE]
</AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337178189</ID>
                      <Description>"Cave Closed ??? (46W 32S)"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local t=createTimer()
t.Interval=1000
t.OnTimer=function()
  memrec.Active=false
  t.destroy()
end

writeFloat('[PlayerX]',460.1193848)
writeFloat('[PlayerX]+4',113.1635666)
writeFloat('[PlayerX]+8',1202.89856)
{$asm}
[DISABLE]
</AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337178190</ID>
                      <Description>"Cave (47W 30S)"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local t=createTimer()
t.Interval=1000
t.OnTimer=function()
  memrec.Active=false
  t.destroy()
end

writeFloat('[PlayerX]',426.1361389)
writeFloat('[PlayerX]+4',108.2699966)
writeFloat('[PlayerX]+8',1265.200317)
{$asm}
[DISABLE]
</AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337178191</ID>
                      <Description>"Cave (48W 15S)"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local t=createTimer()
t.Interval=1000
t.OnTimer=function()
  memrec.Active=false
  t.destroy()
end

writeFloat('[PlayerX]',385.2377625)
writeFloat('[PlayerX]+4',86.54798889)
writeFloat('[PlayerX]+8',1794.015503)
{$asm}
[DISABLE]
</AssemblerScript>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <CheatCodes>
    <CodeEntry>
      <Description>Change of movss [rsi+000000C4],xmm5</Description>
      <AddressString>20C7699CA3B</AddressString>
      <Before>
        <Byte>C0</Byte>
        <Byte>F2</Byte>
        <Byte>0F</Byte>
        <Byte>5A</Byte>
        <Byte>E8</Byte>
      </Before>
      <Actual>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>11</Byte>
        <Byte>AE</Byte>
        <Byte>C4</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>10</Byte>
        <Byte>86</Byte>
        <Byte>C4</Byte>
      </After>
    </CodeEntry>
  </CheatCodes>
  <UserdefinedSymbols>
    <SymbolEntry>
      <Name>Global</Name>
      <Address>7FF653D20000</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>PlayerStatsLoc</Name>
      <Address>1DC4EE60000</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>DateTimeNewmem</Name>
      <Address>1DC4EE61000</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>BackpackNewmem</Name>
      <Address>1DC4EE62000</Address>
    </SymbolEntry>
  </UserdefinedSymbols>
</CheatTable>
