<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="42">
  <CheatEntries>
    <CheatEntry>
      <ID>5082</ID>
      <Description>"CompactMode"</Description>
      <Color>800000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$lua}
if syntaxcheck then return end
[ENABLE]

function cycleFullCompact(sender,force)
local state = not(compactmenuitem.Caption == 'Compact View Mode')
 if force~=nil then state = not force end
  compactmenuitem.Caption = state and 'Compact View Mode' or 'Full View Mode'
   getMainForm().Splitter1.Visible = state
   getMainForm().Panel4.Visible    = state
   getMainForm().Panel5.Visible    = state
end

function addCompactMenu()
 if compactmenualreadyexists then return
end

local parent = getMainForm().Menu.Items
 compactmenuitem = createMenuItem(parent)
 parent.add(compactmenuitem)
 compactmenuitem.Caption = 'Compact View Mode'
 compactmenuitem.OnClick = cycleFullCompact
 compactmenualreadyexists = 'yes'
end

addCompactMenu()
cycleFullCompact(nil,true)


[DISABLE]

cycleFullCompact(nil,false)


</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>1337163399</ID>
      <Description>"Disable All Scripts - (Always Run Before Closing CE)"</Description>
      <Color>8000FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$lua}
if syntaxcheck then return end
[ENABLE]

local mainHook = ('Max Gentlemen Sexy Business')
local al = getAddressList()
for i = 0, al.Count - 1 do
    if al[i].Active == true and al[i].Description ~= mainHook then al[i].Active = false
 end
end
for i = 0, al.Count - 1 do
     if al[i].Active == true  then al[i].Active = false
 end
end

if not syntaxcheck then
 synchronize(function()
   local t = createTimer()
   t.Interval,t.OnTimer = 500,function(tm)
     tm.Destroy()
     memrec.Active = false
   end
 end)
end

[DISABLE]
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>3</ID>
      <Description>"Max Gentlemen Sexy Business"</Description>
      <Options moHideChildren="1"/>
      <Color>FF0080</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[DISABLE]
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>681</ID>
          <Description>"Quick Scrips"</Description>
          <Options moHideChildren="1"/>
          <Color>800080</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>899</ID>
              <Description>"Clock Speed"</Description>
              <Options moHideChildren="1"/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}


[ENABLE]

//aobscan(INJECT_ClockSpeed,F3 0F 10 87 28 05 00 00 F3 0F 5A) // should be unique
define(INJECT_ClockSpeed,GameManager:UpdateTime+1c4)
alloc(newmem,$1000,INJECT_ClockSpeed)
registersymbol(minspeed1)
registersymbol(minspeed2)
registersymbol(normalspeed1)
registersymbol(speed2)
registersymbol(speed3)
registersymbol(speed4)
registersymbol(speed5)
registersymbol(speed6)
label(minspeed1)
label(minspeed2)
label(normalspeed1)
label(speed2)
label(speed3)
label(speed4)
label(speed5)
label(speed6)
label(normalspeedloc1)
label(speedloc2)
label(speedloc3)
label(speedloc4)
label(speedloc5)
label(speedloc6)
label(code)
label(return)

newmem:

minspeedloc1:
  cmp [minspeed1],0
  je minspeedloc2
  mov [rdi+00000528],(float)0.05150000423
  jmp code

minspeedloc2:
  cmp [minspeed2],0
  je normalspeedloc1
  mov [rdi+00000528],(float)0.150000003
  jmp code

normalspeedloc1:
  cmp [normalspeed1],0
  je speedloc2
  mov [rdi+00000528],(float)0.200000003
  jmp code

speedloc2:
  cmp [speed2],0
  je speedloc3
  mov [rdi+00000528],(float)1
  jmp code

speedloc3:
  cmp [speed3],0
  je speedloc4
  mov [rdi+00000528],(float)2
  jmp code

speedloc4:
  cmp [speed4],0
  je speedloc5
  mov [rdi+00000528],(float)3
  jmp code

speedloc5:
  cmp [speed5],0
  je speedloc6
  mov [rdi+00000528],(float)4
  jmp code

speedloc6:
  cmp [speed6],0
  je code
  mov [rdi+00000528],(float)5
  jmp code


code:
  movss xmm0,[rdi+00000528]
  jmp return

minspeed1:
dd 0

minspeed2:
dd 0

normalspeed1:
dd 0

speed2:
dd 0

speed3:
dd 0

speed4:
dd 0

speed5:
dd 0

speed6:
dd 0

INJECT_ClockSpeed:
  jmp newmem
  nop 3
return:
registersymbol(INJECT_ClockSpeed)

[DISABLE]

INJECT_ClockSpeed:
  db F3 0F 10 87 28 05 00 00

unregistersymbol(minspeed1)
unregistersymbol(minspeed2)
unregistersymbol(normalspeed1)
unregistersymbol(speed2)
unregistersymbol(speed3)
unregistersymbol(speed4)
unregistersymbol(speed5)
unregistersymbol(speed6)
unregistersymbol(INJECT_ClockSpeed)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameManager:UpdateTime+1c4

GameManager:UpdateTime+191: 49 BB 14 07 61 68 00 00 00 00  - mov r11,0000000068610714
GameManager:UpdateTime+19b: 41 FF D3                       - call r11
GameManager:UpdateTime+19e: 48 83 C4 20                    - add rsp,20
GameManager:UpdateTime+1a2: E9 27 21 00 00                 - jmp GameManager:UpdateTime+22ce
GameManager:UpdateTime+1a7: 48 8B CF                       - mov rcx,rdi
GameManager:UpdateTime+1aa: 48 83 EC 20                    - sub rsp,20
GameManager:UpdateTime+1ae: 49 BB 0A 07 61 68 00 00 00 00  - mov r11,000000006861070A
GameManager:UpdateTime+1b8: 41 FF D3                       - call r11
GameManager:UpdateTime+1bb: 48 83 C4 20                    - add rsp,20
GameManager:UpdateTime+1bf: E9 0A 21 00 00                 - jmp GameManager:UpdateTime+22ce
// ---------- INJECTING HERE ----------
GameManager:UpdateTime+1c4: F3 0F 10 87 28 05 00 00        - movss xmm0,[rdi+00000528]
// ---------- DONE INJECTING  ----------
GameManager:UpdateTime+1cc: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
GameManager:UpdateTime+1d0: F3 0F 10 0D F8 22 00 00        - movss xmm1,[GameManager:UpdateTime+24d0]
GameManager:UpdateTime+1d8: F3 0F 5A C9                    - cvtss2sd xmm1,xmm1
GameManager:UpdateTime+1dc: F2 0F 59 C1                    - mulsd xmm0,xmm1
GameManager:UpdateTime+1e0: F2 0F 11 85 78 FB FF FF        - movsd [rbp-00000488],xmm0
GameManager:UpdateTime+1e8: 48 83 EC 20                    - sub rsp,20
GameManager:UpdateTime+1ec: 49 BB 50 F5 2C 06 00 00 00 00  - mov r11,UnityEngine.Time:get_deltaTime
GameManager:UpdateTime+1f6: 41 FF D3                       - call r11
GameManager:UpdateTime+1f9: 48 83 C4 20                    - add rsp,20
GameManager:UpdateTime+1fd: F3 0F 5A C8                    - cvtss2sd xmm1,xmm0
}
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>911</ID>
                  <Description>"&lt;- One 1 Clock Speed Should Be On At A Time -&gt;"</Description>
                  <Color>0000FF</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
                <CheatEntry>
                  <ID>909</ID>
                  <Description>"-Slow Speed X2"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>minspeed1</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>908</ID>
                  <Description>"-Slow Speed X1"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>minspeed2</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>900</ID>
                  <Description>"Normal Speed"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>normalspeed1</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>903</ID>
                  <Description>"+Speed X1"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>Speed2</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>907</ID>
                  <Description>"+Speed X2"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>Speed3</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>906</ID>
                  <Description>"+Speed X3"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>Speed4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>905</ID>
                  <Description>"+Speed X4"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>Speed5</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>904</ID>
                  <Description>"+Speed X5"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>Speed6</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>682</ID>
              <Description>"Unlocks"</Description>
              <Options moHideChildren="1"/>
              <Color>FF0000</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>924</ID>
                  <Description>"Unlock All Outfits And Gallery (Need to change a outfit on someone to unlock gallery)"</Description>
                  <Options moHideChildren="1"/>
                  <Color>800080</Color>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>921</ID>
                      <Description>"&lt;-Unlock All Outfits And All Gallery Wont Work If You Already Have All Outfits Unlocked) -&gt;"</Description>
                      <Color>0000FF</Color>
                      <GroupHeader>1</GroupHeader>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>922</ID>
                      <Description>"&lt;-Use Fix And Unlock Script Together To Fix The Unlocks. X Both Green Scripts -&gt;"</Description>
                      <Color>0000FF</Color>
                      <GroupHeader>1</GroupHeader>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>923</ID>
                      <Description>"&lt;-You Still Need To Change An Outfit On Someone To Unlock-&gt;"</Description>
                      <Color>0000FF</Color>
                      <GroupHeader>1</GroupHeader>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>920</ID>
                      <Description>"Fix Unlock All Outfits And Gallery (Use With Script Below If Not Working)"</Description>
                      <Color>008000</Color>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]

//aobscan(INJECT_Fix,0F 85 17 00 00 00 48 8B 04 25 * * * * E9) // should be unique
define(INJECT_Fix,CostumeMenu:EnableOutfitDropdown+55e)
registersymbol(INJECT_Fix)

INJECT_Fix:
  db 90 90 90 90 90 90

[DISABLE]

INJECT_Fix:
  db 0F 85 17 00 00 00

unregistersymbol(INJECT_Fix)


{
// ORIGINAL CODE - INJECTION POINT: CostumeMenu:EnableOutfitDropdown+55e

CostumeMenu:EnableOutfitDropdown+536: 48 8B 46 18                    - mov rax,[rsi+18]
CostumeMenu:EnableOutfitDropdown+53a: 48 8B 40 18                    - mov rax,[rax+18]
CostumeMenu:EnableOutfitDropdown+53e: 48 8B C8                       - mov rcx,rax
CostumeMenu:EnableOutfitDropdown+541: 49 8B D6                       - mov rdx,r14
CostumeMenu:EnableOutfitDropdown+544: 48 83 EC 20                    - sub rsp,20
CostumeMenu:EnableOutfitDropdown+548: 83 38 00                       - cmp dword ptr [rax],00
CostumeMenu:EnableOutfitDropdown+54b: 49 BB 20 6D 9A 5A 00 00 00 00  - mov r11,Character:OutfitUnlocked
CostumeMenu:EnableOutfitDropdown+555: 41 FF D3                       - call r11
CostumeMenu:EnableOutfitDropdown+558: 48 83 C4 20                    - add rsp,20
CostumeMenu:EnableOutfitDropdown+55c: 85 C0                          - test eax,eax
// ---------- INJECTING HERE ----------
CostumeMenu:EnableOutfitDropdown+55e: 0F 85 17 00 00 00              - jne CostumeMenu:EnableOutfitDropdown+57b
// ---------- DONE INJECTING  ----------
CostumeMenu:EnableOutfitDropdown+564: 48 8B 04 25 D0 EE 8A 05        - mov rax,[058AEED0]
INJECT_UnlockAllOutfits: E9 AF 85 72 FF                 - jmp 5A0C0000
CostumeMenu:EnableOutfitDropdown+571: 66 90                          - nop 2
CostumeMenu:EnableOutfitDropdown+573: 85 C0                          - test eax,eax
CostumeMenu:EnableOutfitDropdown+575: 0F 84 71 03 00 00              - je CostumeMenu:EnableOutfitDropdown+8ec
CostumeMenu:EnableOutfitDropdown+57b: 48 8B 46 38                    - mov rax,[rsi+38]
CostumeMenu:EnableOutfitDropdown+57f: 48 8B C8                       - mov rcx,rax
CostumeMenu:EnableOutfitDropdown+582: 49 8B D6                       - mov rdx,r14
CostumeMenu:EnableOutfitDropdown+585: 48 83 EC 20                    - sub rsp,20
CostumeMenu:EnableOutfitDropdown+589: 83 38 00                       - cmp dword ptr [rax],00
}
</AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>685</ID>
                      <Description>"Unlock All Outfits And Gallery (Need to change a outfit on someone to unlock gallery)"</Description>
                      <Color>008000</Color>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[ENABLE]

//aobscan(INJECT_UnlockAllOutfits,0F B6 80 08 03 00 00 85 C0 0F 84 71) // should be unique
define(INJECT_UnlockAllOutfits,CostumeMenu:EnableOutfitDropdown+56C)
alloc(newmem,$1000,INJECT_UnlockAllOutfits)

label(code)
label(return)

newmem:

code:
  mov [rax+00000308],#1
  movzx eax,byte ptr [rax+00000308]
  jmp return

INJECT_UnlockAllOutfits:
  jmp newmem
  nop 2
return:
registersymbol(INJECT_UnlockAllOutfits)

[DISABLE]

INJECT_UnlockAllOutfits:
  db 0F B6 80 08 03 00 00

unregistersymbol(INJECT_UnlockAllOutfits)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: CostumeMenu:EnableOutfitDropdown+56c

CostumeMenu:EnableOutfitDropdown+53e: 48 8B C8                       - mov rcx,rax
CostumeMenu:EnableOutfitDropdown+541: 49 8B D6                       - mov rdx,r14
CostumeMenu:EnableOutfitDropdown+544: 48 83 EC 20                    - sub rsp,20
CostumeMenu:EnableOutfitDropdown+548: 83 38 00                       - cmp dword ptr [rax],00
CostumeMenu:EnableOutfitDropdown+54b: 49 BB 20 68 D0 90 00 00 00 00  - mov r11,Character:OutfitUnlocked
CostumeMenu:EnableOutfitDropdown+555: 41 FF D3                       - call r11
CostumeMenu:EnableOutfitDropdown+558: 48 83 C4 20                    - add rsp,20
CostumeMenu:EnableOutfitDropdown+55c: 85 C0                          - test eax,eax
CostumeMenu:EnableOutfitDropdown+55e: 0F 85 17 00 00 00              - jne CostumeMenu:EnableOutfitDropdown+57b
CostumeMenu:EnableOutfitDropdown+564: 48 8B 04 25 D0 EE 10 06        - mov rax,[0610EED0]
// ---------- INJECTING HERE ----------
CostumeMenu:EnableOutfitDropdown+56c: 0F B6 80 30 03 00 00           - movzx eax,byte ptr [rax+00000330]
// ---------- DONE INJECTING  ----------
CostumeMenu:EnableOutfitDropdown+573: 85 C0                          - test eax,eax
CostumeMenu:EnableOutfitDropdown+575: 0F 84 71 03 00 00              - je CostumeMenu:EnableOutfitDropdown+8ec
CostumeMenu:EnableOutfitDropdown+57b: 48 8B 46 38                    - mov rax,[rsi+38]
CostumeMenu:EnableOutfitDropdown+57f: 48 8B C8                       - mov rcx,rax
CostumeMenu:EnableOutfitDropdown+582: 49 8B D6                       - mov rdx,r14
CostumeMenu:EnableOutfitDropdown+585: 48 83 EC 20                    - sub rsp,20
CostumeMenu:EnableOutfitDropdown+589: 83 38 00                       - cmp dword ptr [rax],00
CostumeMenu:EnableOutfitDropdown+58c: 49 BB 80 15 73 06 00 00 00 00  - mov r11,System.Collections.Generic.List`1[System.Object]:get_Item
CostumeMenu:EnableOutfitDropdown+596: 41 FF D3                       - call r11
CostumeMenu:EnableOutfitDropdown+599: 48 83 C4 20                    - add rsp,20
}
</AssemblerScript>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>454</ID>
                  <Description>"Unlock Current Girls Outfits"</Description>
                  <Color>800080</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[ENABLE]

//aobscan(INJECT_Outfits,ERROR: Could not find unique AOB, tried code "44 0F B6 78 2C") // should be unique
define(INJECT_Outfits,Character:OutfitUnlocked+65)
alloc(newmem,$1000,INJECT_Outfits)

label(code)
label(return)

newmem:

code:
  mov [rax+2C],#1
  movzx r15d,byte ptr [rax+2C]
  jmp return

INJECT_Outfits:
  jmp newmem
return:
registersymbol(INJECT_Outfits)

[DISABLE]

INJECT_Outfits:
  db 44 0F B6 78 2C

unregistersymbol(INJECT_Outfits)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Character:OutfitUnlocked+65

Character:OutfitUnlocked+3b: 85 C0                          - test eax,eax
Character:OutfitUnlocked+3d: 0F 85 29 00 00 00              - jne Character:OutfitUnlocked+6c
Character:OutfitUnlocked+43: 48 8B 47 20                    - mov rax,[rdi+20]
Character:OutfitUnlocked+47: 48 8B C8                       - mov rcx,rax
Character:OutfitUnlocked+4a: 48 8B D6                       - mov rdx,rsi
Character:OutfitUnlocked+4d: 48 83 EC 20                    - sub rsp,20
Character:OutfitUnlocked+51: 83 38 00                       - cmp dword ptr [rax],00
Character:OutfitUnlocked+54: 49 BB 80 15 A8 06 00 00 00 00  - mov r11,System.Collections.Generic.List`1[System.Object]:get_Item
Character:OutfitUnlocked+5e: 41 FF D3                       - call r11
Character:OutfitUnlocked+61: 48 83 C4 20                    - add rsp,20
// ---------- INJECTING HERE ----------
Character:OutfitUnlocked+65: 44 0F B6 78 2C                 - movzx r15d,byte ptr [rax+2C]
// ---------- DONE INJECTING  ----------
Character:OutfitUnlocked+6a: EB 06                          - jmp Character:OutfitUnlocked+72
Character:OutfitUnlocked+6c: 41 BF 01 00 00 00              - mov r15d,00000001
Character:OutfitUnlocked+72: 49 8B C7                       - mov rax,r15
Character:OutfitUnlocked+75: 48 8D 65 E8                    - lea rsp,[rbp-18]
Character:OutfitUnlocked+79: 41 5F                          - pop r15
Character:OutfitUnlocked+7b: 5F                             - pop rdi
Character:OutfitUnlocked+7c: 5E                             - pop rsi
Character:OutfitUnlocked+7d: C9                             - leave 
Character:OutfitUnlocked+7e: C3                             - ret 
Character:OutfitUnlocked+7f: BA 69 00 00 00                 - mov edx,00000069
}
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>540</ID>
                  <Description>"Unlock Current Girls Hidden Outfits"</Description>
                  <Color>800080</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[ENABLE]

//aobscan(INJECT_hiddenOutfits,0F B6 40 2D 85 C0 0F 85 47) // should be unique
define(INJECT_hiddenOutfits,CostumeMenu:EnableOutfitDropdown+379)
alloc(newmem,$1000,INJECT_hiddenOutfits)

label(code)
label(return)

newmem:

code:
  mov [rax+2D],#0
  movzx eax,byte ptr [rax+2D]
  test eax,eax
  jmp return

INJECT_hiddenOutfits:
  jmp newmem
  nop
return:
registersymbol(INJECT_hiddenOutfits)

[DISABLE]

INJECT_hiddenOutfits:
  db 0F B6 40 2D 85 C0

unregistersymbol(INJECT_hiddenOutfits)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: CostumeMenu:EnableOutfitDropdown+389

CostumeMenu:EnableOutfitDropdown+35f: 48 8B 46 18                    - mov rax,[rsi+18]
CostumeMenu:EnableOutfitDropdown+363: 48 8B 40 18                    - mov rax,[rax+18]
CostumeMenu:EnableOutfitDropdown+367: 48 8B 40 20                    - mov rax,[rax+20]
CostumeMenu:EnableOutfitDropdown+36b: 48 8B C8                       - mov rcx,rax
CostumeMenu:EnableOutfitDropdown+36e: 49 8B D6                       - mov rdx,r14
CostumeMenu:EnableOutfitDropdown+371: 48 83 EC 20                    - sub rsp,20
CostumeMenu:EnableOutfitDropdown+375: 83 38 00                       - cmp dword ptr [rax],00
CostumeMenu:EnableOutfitDropdown+378: 49 BB 80 15 A8 06 00 00 00 00  - mov r11,System.Collections.Generic.List`1[System.Object]:get_Item
CostumeMenu:EnableOutfitDropdown+382: 41 FF D3                       - call r11
CostumeMenu:EnableOutfitDropdown+385: 48 83 C4 20                    - add rsp,20
// ---------- INJECTING HERE ----------
CostumeMenu:EnableOutfitDropdown+389: 0F B6 40 2D                    - movzx eax,byte ptr [rax+2D]
// ---------- DONE INJECTING  ----------
CostumeMenu:EnableOutfitDropdown+38d: 85 C0                          - test eax,eax
CostumeMenu:EnableOutfitDropdown+38f: 0F 85 47 06 00 00              - jne CostumeMenu:EnableOutfitDropdown+9dc
CostumeMenu:EnableOutfitDropdown+395: 48 B9 20 DF EF 07 01 00 00 00  - mov rcx,0000000107EFDF20
CostumeMenu:EnableOutfitDropdown+39f: 48 83 EC 20                    - sub rsp,20
CostumeMenu:EnableOutfitDropdown+3a3: 49 BB A0 05 A5 06 00 00 00 00  - mov r11,System.Object:__icall_wrapper_mono_object_new_fast
CostumeMenu:EnableOutfitDropdown+3ad: 41 FF D3                       - call r11
CostumeMenu:EnableOutfitDropdown+3b0: 48 83 C4 20                    - add rsp,20
CostumeMenu:EnableOutfitDropdown+3b4: 4C 8B E8                       - mov r13,rax
CostumeMenu:EnableOutfitDropdown+3b7: 48 89 70 10                    - mov [rax+10],rsi
CostumeMenu:EnableOutfitDropdown+3bb: 48 89 85 70 FF FF FF           - mov [rbp-00000090],rax
}
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>539</ID>
                  <Description>"Unlock Current Girls Hats"</Description>
                  <Color>800080</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[ENABLE]

//aobscan(INJECT_Hats,ERROR: Could not find unique AOB, tried code "44 0F B6 78 2C") // should be unique
define(INJECT_Hats,Character:HatUnlocked+65)
alloc(newmem,$1000,INJECT_Hats)

label(code)
label(return)

newmem:

code:
  mov [rax+2C],#1
  movzx r15d,byte ptr [rax+2C]
  jmp return

INJECT_Hats:
  jmp newmem
return:
registersymbol(INJECT_Hats)

[DISABLE]

INJECT_Hats:
  db 44 0F B6 78 2C

unregistersymbol(INJECT_Hats)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Character:HatUnlocked+65

Character:HatUnlocked+3b: 85 C0                          - test eax,eax
Character:HatUnlocked+3d: 0F 85 29 00 00 00              - jne Character:HatUnlocked+6c
Character:HatUnlocked+43: 48 8B 47 28                    - mov rax,[rdi+28]
Character:HatUnlocked+47: 48 8B C8                       - mov rcx,rax
Character:HatUnlocked+4a: 48 8B D6                       - mov rdx,rsi
Character:HatUnlocked+4d: 48 83 EC 20                    - sub rsp,20
Character:HatUnlocked+51: 83 38 00                       - cmp dword ptr [rax],00
Character:HatUnlocked+54: 49 BB 80 15 A8 06 00 00 00 00  - mov r11,System.Collections.Generic.List`1[System.Object]:get_Item
Character:HatUnlocked+5e: 41 FF D3                       - call r11
Character:HatUnlocked+61: 48 83 C4 20                    - add rsp,20
// ---------- INJECTING HERE ----------
Character:HatUnlocked+65: 44 0F B6 78 2C                 - movzx r15d,byte ptr [rax+2C]
// ---------- DONE INJECTING  ----------
Character:HatUnlocked+6a: EB 06                          - jmp Character:HatUnlocked+72
Character:HatUnlocked+6c: 41 BF 01 00 00 00              - mov r15d,00000001
Character:HatUnlocked+72: 49 8B C7                       - mov rax,r15
Character:HatUnlocked+75: 48 8D 65 E8                    - lea rsp,[rbp-18]
Character:HatUnlocked+79: 41 5F                          - pop r15
Character:HatUnlocked+7b: 5F                             - pop rdi
Character:HatUnlocked+7c: 5E                             - pop rsi
Character:HatUnlocked+7d: C9                             - leave 
Character:HatUnlocked+7e: C3                             - ret 
Character:HatUnlocked+7f: BA 69 00 00 00                 - mov edx,00000069
}
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>541</ID>
                  <Description>"Unlock Current Girls Hidden Hats"</Description>
                  <Color>800080</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[ENABLE]

//aobscan(INJECT_HiddenHats,0F B6 40 2D 85 C0 0F 85 58) // should be unique
define(INJECT_HiddenHats,CostumeMenu:EnableHatDropdown+2ff)
alloc(newmem,$1000,INJECT_HiddenHats)

label(code)
label(return)

newmem:

code:
  mov [rax+2D],#0
  movzx eax,byte ptr [rax+2D]
  test eax,eax
  jmp return

INJECT_HiddenHats:
  jmp newmem
  nop
return:
registersymbol(INJECT_HiddenHats)

[DISABLE]

INJECT_HiddenHats:
  db 0F B6 40 2D 85 C0

unregistersymbol(INJECT_HiddenHats)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: CostumeMenu:EnableHatDropdown+307

CostumeMenu:EnableHatDropdown+2dd: 48 8B 46 18                    - mov rax,[rsi+18]
CostumeMenu:EnableHatDropdown+2e1: 48 8B 40 18                    - mov rax,[rax+18]
CostumeMenu:EnableHatDropdown+2e5: 48 8B 40 28                    - mov rax,[rax+28]
CostumeMenu:EnableHatDropdown+2e9: 48 8B C8                       - mov rcx,rax
CostumeMenu:EnableHatDropdown+2ec: 49 8B D6                       - mov rdx,r14
CostumeMenu:EnableHatDropdown+2ef: 48 83 EC 20                    - sub rsp,20
CostumeMenu:EnableHatDropdown+2f3: 83 38 00                       - cmp dword ptr [rax],00
CostumeMenu:EnableHatDropdown+2f6: 49 BB 80 15 A8 06 00 00 00 00  - mov r11,System.Collections.Generic.List`1[System.Object]:get_Item
CostumeMenu:EnableHatDropdown+300: 41 FF D3                       - call r11
CostumeMenu:EnableHatDropdown+303: 48 83 C4 20                    - add rsp,20
// ---------- INJECTING HERE ----------
CostumeMenu:EnableHatDropdown+307: 0F B6 40 2D                    - movzx eax,byte ptr [rax+2D]
// ---------- DONE INJECTING  ----------
CostumeMenu:EnableHatDropdown+30b: 85 C0                          - test eax,eax
CostumeMenu:EnableHatDropdown+30d: 0F 85 58 03 00 00              - jne CostumeMenu:EnableHatDropdown+66b
CostumeMenu:EnableHatDropdown+313: 48 B9 00 4D FA 07 01 00 00 00  - mov rcx,0000000107FA4D00
CostumeMenu:EnableHatDropdown+31d: 48 83 EC 20                    - sub rsp,20
CostumeMenu:EnableHatDropdown+321: 49 BB A0 05 A5 06 00 00 00 00  - mov r11,System.Object:__icall_wrapper_mono_object_new_fast
CostumeMenu:EnableHatDropdown+32b: 41 FF D3                       - call r11
CostumeMenu:EnableHatDropdown+32e: 48 83 C4 20                    - add rsp,20
CostumeMenu:EnableHatDropdown+332: 4C 8B E8                       - mov r13,rax
CostumeMenu:EnableHatDropdown+335: 48 89 70 10                    - mov [rax+10],rsi
CostumeMenu:EnableHatDropdown+339: 48 89 85 78 FF FF FF           - mov [rbp-00000088],rax
}
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>611</ID>
                  <Description>"Unlock Butler Outfits"</Description>
                  <Color>800080</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[ENABLE]

//aobscan(INJECT_ButlerOutfits,ERROR: Could not find unique AOB, tried code "44 0F B6 78 2C") // should be unique
define(INJECT_ButlerOutfits,Character:OutfitUnlocked+65)
alloc(newmem,$1000,INJECT_ButlerOutfits)

label(code)
label(return)

newmem:

code:
  mov [rax+2C],#1
  movzx r15d,byte ptr [rax+2C]
  jmp return

INJECT_ButlerOutfits:
  jmp newmem
return:
registersymbol(INJECT_ButlerOutfits)

[DISABLE]

INJECT_ButlerOutfits:
  db 44 0F B6 78 2C

unregistersymbol(INJECT_ButlerOutfits)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Character:OutfitUnlocked+65

Character:OutfitUnlocked+3b: 85 C0                          - test eax,eax
Character:OutfitUnlocked+3d: 0F 85 29 00 00 00              - jne Character:OutfitUnlocked+6c
Character:OutfitUnlocked+43: 48 8B 47 20                    - mov rax,[rdi+20]
Character:OutfitUnlocked+47: 48 8B C8                       - mov rcx,rax
Character:OutfitUnlocked+4a: 48 8B D6                       - mov rdx,rsi
Character:OutfitUnlocked+4d: 48 83 EC 20                    - sub rsp,20
Character:OutfitUnlocked+51: 83 38 00                       - cmp dword ptr [rax],00
Character:OutfitUnlocked+54: 49 BB 80 15 73 06 00 00 00 00  - mov r11,System.Collections.Generic.List`1[System.Object]:get_Item
Character:OutfitUnlocked+5e: 41 FF D3                       - call r11
Character:OutfitUnlocked+61: 48 83 C4 20                    - add rsp,20
// ---------- INJECTING HERE ----------
Character:OutfitUnlocked+65: 44 0F B6 78 2C                 - movzx r15d,byte ptr [rax+2C]
// ---------- DONE INJECTING  ----------
Character:OutfitUnlocked+6a: EB 06                          - jmp Character:OutfitUnlocked+72
Character:OutfitUnlocked+6c: 41 BF 01 00 00 00              - mov r15d,00000001
Character:OutfitUnlocked+72: 49 8B C7                       - mov rax,r15
Character:OutfitUnlocked+75: 48 8D 65 E8                    - lea rsp,[rbp-18]
Character:OutfitUnlocked+79: 41 5F                          - pop r15
Character:OutfitUnlocked+7b: 5F                             - pop rdi
Character:OutfitUnlocked+7c: 5E                             - pop rsi
Character:OutfitUnlocked+7d: C9                             - leave 
Character:OutfitUnlocked+7e: C3                             - ret 
Character:OutfitUnlocked+7f: BA 69 00 00 00                 - mov edx,00000069
}
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>679</ID>
                  <Description>"Unlock Maid Outfits"</Description>
                  <Color>800080</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[ENABLE]

//aobscan(INJECT_MaidOutfits,ERROR: Could not find unique AOB, tried code "44 0F B6 78 2C") // should be unique
define(INJECT_MaidOutfits,Character:OutfitUnlocked+65)
alloc(newmem,$1000,INJECT_MaidOutfits)

label(code)
label(return)

newmem:

code:
  mov [rax+2C],#1
  movzx r15d,byte ptr [rax+2C]
  jmp return

INJECT_MaidOutfits:
  jmp newmem
return:
registersymbol(INJECT_MaidOutfits)

[DISABLE]

INJECT_MaidOutfits:
  db 44 0F B6 78 2C

unregistersymbol(INJECT_MaidOutfits)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Character:OutfitUnlocked+65

Character:OutfitUnlocked+3b: 85 C0                          - test eax,eax
Character:OutfitUnlocked+3d: 0F 85 29 00 00 00              - jne Character:OutfitUnlocked+6c
Character:OutfitUnlocked+43: 48 8B 47 20                    - mov rax,[rdi+20]
Character:OutfitUnlocked+47: 48 8B C8                       - mov rcx,rax
Character:OutfitUnlocked+4a: 48 8B D6                       - mov rdx,rsi
Character:OutfitUnlocked+4d: 48 83 EC 20                    - sub rsp,20
Character:OutfitUnlocked+51: 83 38 00                       - cmp dword ptr [rax],00
Character:OutfitUnlocked+54: 49 BB 80 15 73 06 00 00 00 00  - mov r11,System.Collections.Generic.List`1[System.Object]:get_Item
Character:OutfitUnlocked+5e: 41 FF D3                       - call r11
Character:OutfitUnlocked+61: 48 83 C4 20                    - add rsp,20
// ---------- INJECTING HERE ----------
Character:OutfitUnlocked+65: 44 0F B6 78 2C                 - movzx r15d,byte ptr [rax+2C]
// ---------- DONE INJECTING  ----------
Character:OutfitUnlocked+6a: EB 06                          - jmp Character:OutfitUnlocked+72
Character:OutfitUnlocked+6c: 41 BF 01 00 00 00              - mov r15d,00000001
Character:OutfitUnlocked+72: 49 8B C7                       - mov rax,r15
Character:OutfitUnlocked+75: 48 8D 65 E8                    - lea rsp,[rbp-18]
Character:OutfitUnlocked+79: 41 5F                          - pop r15
Character:OutfitUnlocked+7b: 5F                             - pop rdi
Character:OutfitUnlocked+7c: 5E                             - pop rsi
Character:OutfitUnlocked+7d: C9                             - leave 
Character:OutfitUnlocked+7e: C3                             - ret 
Character:OutfitUnlocked+7f: BA 69 00 00 00                 - mov edx,00000069
}
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>680</ID>
                  <Description>"Remove Hidden Bars"</Description>
                  <Color>800080</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[ENABLE]

//aobscan(INJECT_MaidHidden,48 63 40 28 83 F8 01 0F 85 E8) // should be unique
define(INJECT_MaidHidden,CostumeMenu:EnableOutfitDropdown+65f)
alloc(newmem,$1000,INJECT_MaidHidden)

label(code)
label(return)

newmem:

code:
  mov [rax+28],#0
  movsxd  rax,dword ptr [rax+28]
  cmp eax,01
  jmp return

INJECT_MaidHidden:
  jmp newmem
  nop 2
return:
registersymbol(INJECT_MaidHidden)

[DISABLE]

INJECT_MaidHidden:
  db 48 63 40 28 83 F8 01

unregistersymbol(INJECT_MaidHidden)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: CostumeMenu:EnableOutfitDropdown+680

CostumeMenu:EnableOutfitDropdown+656: 48 8B 46 18                    - mov rax,[rsi+18]
CostumeMenu:EnableOutfitDropdown+65a: 48 8B 40 18                    - mov rax,[rax+18]
CostumeMenu:EnableOutfitDropdown+65e: 48 8B 40 20                    - mov rax,[rax+20]
CostumeMenu:EnableOutfitDropdown+662: 48 8B C8                       - mov rcx,rax
CostumeMenu:EnableOutfitDropdown+665: 49 8B D6                       - mov rdx,r14
CostumeMenu:EnableOutfitDropdown+668: 48 83 EC 20                    - sub rsp,20
CostumeMenu:EnableOutfitDropdown+66c: 83 38 00                       - cmp dword ptr [rax],00
CostumeMenu:EnableOutfitDropdown+66f: 49 BB 80 15 73 06 00 00 00 00  - mov r11,System.Collections.Generic.List`1[System.Object]:get_Item
CostumeMenu:EnableOutfitDropdown+679: 41 FF D3                       - call r11
CostumeMenu:EnableOutfitDropdown+67c: 48 83 C4 20                    - add rsp,20
// ---------- INJECTING HERE ----------
CostumeMenu:EnableOutfitDropdown+680: 48 63 40 28                    - movsxd  rax,dword ptr [rax+28]
// ---------- DONE INJECTING  ----------
CostumeMenu:EnableOutfitDropdown+684: 83 F8 01                       - cmp eax,01
CostumeMenu:EnableOutfitDropdown+687: 0F 85 E8 00 00 00              - jne CostumeMenu:EnableOutfitDropdown+775
CostumeMenu:EnableOutfitDropdown+68d: 48 8B 46 40                    - mov rax,[rsi+40]
CostumeMenu:EnableOutfitDropdown+691: 48 8B C8                       - mov rcx,rax
CostumeMenu:EnableOutfitDropdown+694: 49 8B D6                       - mov rdx,r14
CostumeMenu:EnableOutfitDropdown+697: 48 83 EC 20                    - sub rsp,20
CostumeMenu:EnableOutfitDropdown+69b: 83 38 00                       - cmp dword ptr [rax],00
CostumeMenu:EnableOutfitDropdown+69e: 49 BB 80 15 73 06 00 00 00 00  - mov r11,System.Collections.Generic.List`1[System.Object]:get_Item
CostumeMenu:EnableOutfitDropdown+6a8: 41 FF D3                       - call r11
CostumeMenu:EnableOutfitDropdown+6ab: 48 83 C4 20                    - add rsp,20
}
</AssemblerScript>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>767</ID>
              <Description>"Lunch Time"</Description>
              <Options moHideChildren="1"/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[ENABLE]

//aobscan(INJECT_Lunch,48 63 80 00 03 00 00 83 F8 01 0F 85 28) // should be unique
define(INJECT_Lunch,LunchCharacter:OnPointerEnter+10)
alloc(newmem,$1000,INJECT_Lunch)

registersymbol(lunch)
label(lunch)
label(code)
label(return)

newmem:

code:
  mov [lunch],rax
  movsxd  rax,dword ptr [rax+00000300]
  jmp return

lunch:
dq

INJECT_Lunch:
  jmp newmem
  nop 2
return:
registersymbol(INJECT_Lunch)

[DISABLE]

INJECT_Lunch:
  db 48 63 80 00 03 00 00

unregistersymbol(lunch)
unregistersymbol(INJECT_Lunch)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: LunchCharacter:OnPointerEnter+10

51646BD9: 00 00                          - add [rax],al
51646BDB: 00 00                          - add [rax],al
51646BDD: 00 00                          - add [rax],al
51646BDF: 00 55 48                       - add [rbp+48],dl
LunchCharacter:OnPointerEnter+2: 8B EC                          - mov ebp,esp
LunchCharacter:OnPointerEnter+4: 56                             - push rsi
LunchCharacter:OnPointerEnter+5: 48 83 EC 78                    - sub rsp,78
LunchCharacter:OnPointerEnter+9: 48 8B F1                       - mov rsi,rcx
LunchCharacter:OnPointerEnter+c: 48 8B 46 18                    - mov rax,[rsi+18]
LunchCharacter:OnPointerEnter+10: 48 63 80 00 03 00 00           - movsxd  rax,dword ptr [rax+00000300]
// ---------- INJECTING HERE ----------
LunchCharacter:OnPointerEnter+17: 83 F8 01                       - cmp eax,01
// ---------- DONE INJECTING  ----------
LunchCharacter:OnPointerEnter+1a: 0F 85 28 02 00 00              - jne LunchCharacter:OnPointerEnter+248
LunchCharacter:OnPointerEnter+20: 48 8B 4E 20                    - mov rcx,[rsi+20]
LunchCharacter:OnPointerEnter+24: 48 83 EC 20                    - sub rsp,20
LunchCharacter:OnPointerEnter+28: 49 BB 10 E2 2D 06 00 00 00 00  - mov r11,iTween:Stop
LunchCharacter:OnPointerEnter+32: 41 FF D3                       - call r11
LunchCharacter:OnPointerEnter+35: 48 83 C4 20                    - add rsp,20
LunchCharacter:OnPointerEnter+39: 48 8B 46 20                    - mov rax,[rsi+20]
LunchCharacter:OnPointerEnter+3d: 48 89 45 B8                    - mov [rbp-48],rax
LunchCharacter:OnPointerEnter+41: B9 D8 9C DB 05                 - mov ecx,05DB9CD8
LunchCharacter:OnPointerEnter+46: BA 04 00 00 00                 - mov edx,00000004
}
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>768</ID>
                  <Description>"BASE"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>0080FF</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>lunch</Address>
                  <Offsets>
                    <Offset>0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>858</ID>
                  <Description>"&lt;- Set Both Unlocks To Yes To Unlock Nude And Underwear Outfits -&gt;"</Description>
                  <Color>0000FF</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
                <CheatEntry>
                  <ID>769</ID>
                  <Description>"B Unlock Nude"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
                  <Color>008000</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[lunch]+314</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>770</ID>
                  <Description>"B Unlock Underwear"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
                  <Color>008000</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[lunch]+315</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>791</ID>
                  <Description>"Corgi Race"</Description>
                  <Options moHideChildren="1"/>
                  <Color>FF0000</Color>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>792</ID>
                      <Description>"&lt;- Set The Corgi You Picked To A Higher Number -&gt;"</Description>
                      <Color>0000FF</Color>
                      <GroupHeader>1</GroupHeader>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>803</ID>
                      <Description>"&lt;- Set Back After Race Or That Corgi Will Stay Fast For Next Race -&gt;"</Description>
                      <Color>0000FF</Color>
                      <GroupHeader>1</GroupHeader>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>857</ID>
                      <Description>"&lt;- If You Dont Reset Be Sure To Pick Same Corgi -&gt;"</Description>
                      <Color>0000FF</Color>
                      <GroupHeader>1</GroupHeader>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>783</ID>
                      <Description>"Corgi 1 Speed"</Description>
                      <Color>800080</Color>
                      <VariableType>Float</VariableType>
                      <Address>[lunch]+2D0</Address>
                      <Offsets>
                        <Offset>24</Offset>
                        <Offset>20</Offset>
                        <Offset>F0</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>784</ID>
                      <Description>"Corgi 2 Speed"</Description>
                      <Color>800080</Color>
                      <VariableType>Float</VariableType>
                      <Address>[lunch]+2D0</Address>
                      <Offsets>
                        <Offset>24</Offset>
                        <Offset>28</Offset>
                        <Offset>F0</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>785</ID>
                      <Description>"Corgi 3 Speed"</Description>
                      <Color>800080</Color>
                      <VariableType>Float</VariableType>
                      <Address>[lunch]+2D0</Address>
                      <Offsets>
                        <Offset>24</Offset>
                        <Offset>30</Offset>
                        <Offset>F0</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>786</ID>
                      <Description>"Corgi 4 Speed"</Description>
                      <Color>800080</Color>
                      <VariableType>Float</VariableType>
                      <Address>[lunch]+2D0</Address>
                      <Offsets>
                        <Offset>24</Offset>
                        <Offset>38</Offset>
                        <Offset>F0</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>787</ID>
                      <Description>"Corgi 5 Speed"</Description>
                      <Color>800080</Color>
                      <VariableType>Float</VariableType>
                      <Address>[lunch]+2D0</Address>
                      <Offsets>
                        <Offset>24</Offset>
                        <Offset>40</Offset>
                        <Offset>F0</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>788</ID>
                      <Description>"Corgi 6 Speed"</Description>
                      <Color>800080</Color>
                      <VariableType>Float</VariableType>
                      <Address>[lunch]+2D0</Address>
                      <Offsets>
                        <Offset>24</Offset>
                        <Offset>48</Offset>
                        <Offset>F0</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>789</ID>
                      <Description>"Corgi 7 Speed"</Description>
                      <Color>800080</Color>
                      <VariableType>Float</VariableType>
                      <Address>[lunch]+2D0</Address>
                      <Offsets>
                        <Offset>24</Offset>
                        <Offset>50</Offset>
                        <Offset>F0</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>790</ID>
                      <Description>"Corgi 8 Speed"</Description>
                      <Color>800080</Color>
                      <VariableType>Float</VariableType>
                      <Address>[lunch]+2D0</Address>
                      <Offsets>
                        <Offset>24</Offset>
                        <Offset>58</Offset>
                        <Offset>F0</Offset>
                      </Offsets>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>856</ID>
                  <Description>"Fencing (Do 1 Round To Win)"</Description>
                  <Options moHideChildren="1"/>
                  <Color>FF0000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[ENABLE]

//aobscan(INJECT_FencingScore,89 88 04 01 00 00 48 8B 46) // should be unique
define(INJECT_FencingScore,&lt;DoWinRound&gt;c__Iterator3:MoveNext+6b9)
alloc(newmem,$1000,INJECT_FencingScore)

label(code)
label(return)

newmem:

code:
  mov [rax+00000100],#3
  mov [rax+00000104],#3
  jmp return

INJECT_FencingScore:
  jmp newmem
  nop
return:
registersymbol(INJECT_FencingScore)

[DISABLE]

INJECT_FencingScore:
  db 89 88 04 01 00 00

unregistersymbol(INJECT_FencingScore)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Fencing+&lt;DoWinRound&gt;c__Iterator3:MoveNext+6b9

Fencing+&lt;DoWinRound&gt;c__Iterator3:MoveNext+684: 48 83 C4 20                    - add rsp,20
Fencing+&lt;DoWinRound&gt;c__Iterator3:MoveNext+688: 48 8B 04 25 28 2F 4F 06        - mov rax,[064F2F28]
Fencing+&lt;DoWinRound&gt;c__Iterator3:MoveNext+690: 48 8B 88 C0 05 00 00           - mov rcx,[rax+000005C0]
Fencing+&lt;DoWinRound&gt;c__Iterator3:MoveNext+697: 48 83 EC 20                    - sub rsp,20
Fencing+&lt;DoWinRound&gt;c__Iterator3:MoveNext+69b: 49 BB 80 34 E3 06 00 00 00 00  - mov r11,AudioManager:Play2DSound
Fencing+&lt;DoWinRound&gt;c__Iterator3:MoveNext+6a5: 41 FF D3                       - call r11
Fencing+&lt;DoWinRound&gt;c__Iterator3:MoveNext+6a8: 48 83 C4 20                    - add rsp,20
Fencing+&lt;DoWinRound&gt;c__Iterator3:MoveNext+6ac: 48 8B 46 10                    - mov rax,[rsi+10]
Fencing+&lt;DoWinRound&gt;c__Iterator3:MoveNext+6b0: 48 63 88 04 01 00 00           - movsxd  rcx,dword ptr [rax+00000104]
Fencing+&lt;DoWinRound&gt;c__Iterator3:MoveNext+6b7: FF C1                          - inc ecx
// ---------- INJECTING HERE ----------
Fencing+&lt;DoWinRound&gt;c__Iterator3:MoveNext+6b9: 89 88 04 01 00 00              - mov [rax+00000104],ecx
// ---------- DONE INJECTING  ----------
Fencing+&lt;DoWinRound&gt;c__Iterator3:MoveNext+6bf: 48 8B 46 10                    - mov rax,[rsi+10]
Fencing+&lt;DoWinRound&gt;c__Iterator3:MoveNext+6c3: 48 8B 80 C0 00 00 00           - mov rax,[rax+000000C0]
Fencing+&lt;DoWinRound&gt;c__Iterator3:MoveNext+6ca: 48 8B C8                       - mov rcx,rax
Fencing+&lt;DoWinRound&gt;c__Iterator3:MoveNext+6cd: 33 D2                          - xor edx,edx
Fencing+&lt;DoWinRound&gt;c__Iterator3:MoveNext+6cf: 48 83 EC 20                    - sub rsp,20
Fencing+&lt;DoWinRound&gt;c__Iterator3:MoveNext+6d3: 83 38 00                       - cmp dword ptr [rax],00
Fencing+&lt;DoWinRound&gt;c__Iterator3:MoveNext+6d6: 49 BB B0 CF D9 06 00 00 00 00  - mov r11,UnityEngine.GameObject:SetActive
Fencing+&lt;DoWinRound&gt;c__Iterator3:MoveNext+6e0: 41 FF D3                       - call r11
Fencing+&lt;DoWinRound&gt;c__Iterator3:MoveNext+6e3: 48 83 C4 20                    - add rsp,20
Fencing+&lt;DoWinRound&gt;c__Iterator3:MoveNext+6e7: 48 8B 46 10                    - mov rax,[rsi+10]
}
</AssemblerScript>
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                      <Description>"&lt;- Simply Input Items In Same Order -&gt;"</Description>
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                      <Description>"Input 1"</Description>
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                      <VariableType>String</VariableType>
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                      <Unicode>1</Unicode>
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                      <Description>"Input 2"</Description>
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                        <Offset>28</Offset>
                        <Offset>10</Offset>
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                      <Description>"Input 3"</Description>
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                      <Color>800080</Color>
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                      <Description>"Input 4"</Description>
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                      <Color>800080</Color>
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                      <Unicode>1</Unicode>
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                      <Address>[lunch]+2E8</Address>
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                      <Color>800080</Color>
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                      <Unicode>1</Unicode>
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                      <Description>"Input 6"</Description>
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                      <Color>800080</Color>
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                      <Description>"Input 7"</Description>
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                      <Color>800080</Color>
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                      <Color>800080</Color>
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                      <Color>800080</Color>
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                      <Unicode>1</Unicode>
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                      <Description>"Input 11"</Description>
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                      <Color>800080</Color>
                      <VariableType>String</VariableType>
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                      <Unicode>1</Unicode>
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                        <Offset>10</Offset>
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                      <Description>"Input 12"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>800080</Color>
                      <VariableType>String</VariableType>
                      <Length>40</Length>
                      <Unicode>1</Unicode>
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                      <Address>[lunch]+2E8</Address>
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                        <Offset>10</Offset>
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                      <Description>"Input 13"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>800080</Color>
                      <VariableType>String</VariableType>
                      <Length>40</Length>
                      <Unicode>1</Unicode>
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                        <Offset>14</Offset>
                        <Offset>80</Offset>
                        <Offset>10</Offset>
                        <Offset>F0</Offset>
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                      <Description>"Input 14"</Description>
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                      <Color>800080</Color>
                      <VariableType>String</VariableType>
                      <Length>40</Length>
                      <Unicode>1</Unicode>
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                        <Offset>88</Offset>
                        <Offset>10</Offset>
                        <Offset>F0</Offset>
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                      <Description>"Input 15"</Description>
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                      <Color>800080</Color>
                      <VariableType>String</VariableType>
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                      <Unicode>1</Unicode>
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                        <Offset>10</Offset>
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                      <Description>"Input 16"</Description>
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                      <Color>800080</Color>
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                      <Unicode>1</Unicode>
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                      <Description>"Input 17"</Description>
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                      <Color>800080</Color>
                      <VariableType>String</VariableType>
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                      <Unicode>1</Unicode>
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                      <Description>"Input 18"</Description>
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                      <Color>800080</Color>
                      <VariableType>String</VariableType>
                      <Length>40</Length>
                      <Unicode>1</Unicode>
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                      <Color>800080</Color>
                      <VariableType>String</VariableType>
                      <Length>40</Length>
                      <Unicode>1</Unicode>
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                      <ID>823</ID>
                      <Description>"Input 20"</Description>
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                      <Color>800080</Color>
                      <VariableType>String</VariableType>
                      <Length>40</Length>
                      <Unicode>1</Unicode>
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                        <Offset>10</Offset>
                        <Offset>F0</Offset>
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                      <ID>824</ID>
                      <Description>"Input 21"</Description>
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                      <Color>800080</Color>
                      <VariableType>String</VariableType>
                      <Length>40</Length>
                      <Unicode>1</Unicode>
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                      <Description>"Input 22"</Description>
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                      <Color>800080</Color>
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                      <Description>"Input 23"</Description>
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                      <Color>800080</Color>
                      <VariableType>String</VariableType>
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                      <Unicode>1</Unicode>
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                      <Description>"Input 24"</Description>
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                      <Color>800080</Color>
                      <VariableType>String</VariableType>
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                      <Unicode>1</Unicode>
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                      <Description>"Input 25"</Description>
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                      <Color>800080</Color>
                      <VariableType>String</VariableType>
                      <Length>40</Length>
                      <Unicode>1</Unicode>
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                      <Color>800080</Color>
                      <VariableType>String</VariableType>
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                      <Unicode>1</Unicode>
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                      <Description>"Input 27"</Description>
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                      <Color>800080</Color>
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                      <Description>"Input 28"</Description>
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                      <Color>800080</Color>
                      <VariableType>String</VariableType>
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                      <Unicode>1</Unicode>
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                      <Description>"Input 29"</Description>
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                      <Color>800080</Color>
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                      <Unicode>1</Unicode>
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                      <Description>"Input 30"</Description>
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                      <Color>800080</Color>
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                      <Unicode>1</Unicode>
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                      <Description>"Input 31"</Description>
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                      <Color>800080</Color>
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                      <Description>"Input 32"</Description>
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                      <Color>800080</Color>
                      <VariableType>String</VariableType>
                      <Length>40</Length>
                      <Unicode>1</Unicode>
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                        <Offset>10</Offset>
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                      <Description>"Input 33"</Description>
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                      <Color>800080</Color>
                      <VariableType>String</VariableType>
                      <Length>40</Length>
                      <Unicode>1</Unicode>
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                <CheatEntry>
                  <ID>777</ID>
                  <Description>"Blackjack Always Win (Click Hold No Matter What You Have)"</Description>
                  <Color>800080</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[ENABLE]

//aobscan(INJECT_WinBackJak,ERROR: Could not find unique AOB, tried code "89 88 34 03 00 00") // should be unique
define(INJECT_WinBackJak,&lt;DoDeal&gt;c__IteratorA:MoveNext+487)
alloc(newmem,$1000,INJECT_WinBackJak)

label(code)
label(return)

newmem:

code:
  mov [rax+00000334],#1
  mov [rax+0000033D],#1
  jmp return

INJECT_WinBackJak:
  jmp newmem
  nop
return:
registersymbol(INJECT_WinBackJak)

[DISABLE]

INJECT_WinBackJak:
  db 89 88 34 03 00 00

unregistersymbol(INJECT_WinBackJak)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: LunchPanel+&lt;DoDeal&gt;c__IteratorA:MoveNext+487

LunchPanel+&lt;DoDeal&gt;c__IteratorA:MoveNext+459: 48 89 45 80                    - mov [rbp-80],rax
LunchPanel+&lt;DoDeal&gt;c__IteratorA:MoveNext+45d: 48 8B C8                       - mov rcx,rax
LunchPanel+&lt;DoDeal&gt;c__IteratorA:MoveNext+460: 48 8B 46 18                    - mov rax,[rsi+18]
LunchPanel+&lt;DoDeal&gt;c__IteratorA:MoveNext+464: 48 8B 90 88 01 00 00           - mov rdx,[rax+00000188]
LunchPanel+&lt;DoDeal&gt;c__IteratorA:MoveNext+46b: 48 83 EC 20                    - sub rsp,20
LunchPanel+&lt;DoDeal&gt;c__IteratorA:MoveNext+46f: 49 BB 00 30 A6 00 00 00 00 00  - mov r11,LunchPanel:CalculateDeck
LunchPanel+&lt;DoDeal&gt;c__IteratorA:MoveNext+479: 41 FF D3                       - call r11
LunchPanel+&lt;DoDeal&gt;c__IteratorA:MoveNext+47c: 48 83 C4 20                    - add rsp,20
LunchPanel+&lt;DoDeal&gt;c__IteratorA:MoveNext+480: 48 8B C8                       - mov rcx,rax
LunchPanel+&lt;DoDeal&gt;c__IteratorA:MoveNext+483: 48 8B 45 80                    - mov rax,[rbp-80]
// ---------- INJECTING HERE ----------
LunchPanel+&lt;DoDeal&gt;c__IteratorA:MoveNext+487: 89 88 34 03 00 00              - mov [rax+00000334],ecx
// ---------- DONE INJECTING  ----------
LunchPanel+&lt;DoDeal&gt;c__IteratorA:MoveNext+48d: 48 8B 46 18                    - mov rax,[rsi+18]
LunchPanel+&lt;DoDeal&gt;c__IteratorA:MoveNext+491: 48 89 45 88                    - mov [rbp-78],rax
LunchPanel+&lt;DoDeal&gt;c__IteratorA:MoveNext+495: 48 8B C8                       - mov rcx,rax
LunchPanel+&lt;DoDeal&gt;c__IteratorA:MoveNext+498: 48 8B 46 18                    - mov rax,[rsi+18]
LunchPanel+&lt;DoDeal&gt;c__IteratorA:MoveNext+49c: 48 8B 90 80 01 00 00           - mov rdx,[rax+00000180]
LunchPanel+&lt;DoDeal&gt;c__IteratorA:MoveNext+4a3: 48 83 EC 20                    - sub rsp,20
LunchPanel+&lt;DoDeal&gt;c__IteratorA:MoveNext+4a7: 49 BB 00 30 A6 00 00 00 00 00  - mov r11,LunchPanel:CalculateDeck
LunchPanel+&lt;DoDeal&gt;c__IteratorA:MoveNext+4b1: 41 FF D3                       - call r11
LunchPanel+&lt;DoDeal&gt;c__IteratorA:MoveNext+4b4: 48 83 C4 20                    - add rsp,20
LunchPanel+&lt;DoDeal&gt;c__IteratorA:MoveNext+4b8: 48 8B C8                       - mov rcx,rax
}
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>799</ID>
                  <Description>"Arm Wrestle Always Win"</Description>
                  <Color>800080</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[ENABLE]

//aobscan(INJECT_ArmWin,89 87 70 03 00 00 33) // should be unique
define(INJECT_ArmWin,LunchPanel:ChooseWrestle+4d)
alloc(newmem,$1000,INJECT_ArmWin)

label(code)
label(return)

newmem:

code:
  mov [rdi+00000370],eax
  mov [rdi+00000378],#3
  mov [rdi+0000037C],#0
  jmp return

INJECT_ArmWin:
  jmp newmem
  nop
return:
registersymbol(INJECT_ArmWin)

[DISABLE]

INJECT_ArmWin:
  db 89 87 70 03 00 00

unregistersymbol(INJECT_ArmWin)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: LunchPanel:ChooseWrestle+4d

LunchPanel:ChooseWrestle+21: 48 83 C4 20                    - add rsp,20
LunchPanel:ChooseWrestle+25: 48 8B 87 28 02 00 00           - mov rax,[rdi+00000228]
LunchPanel:ChooseWrestle+2c: 48 8B C8                       - mov rcx,rax
LunchPanel:ChooseWrestle+2f: 33 D2                          - xor edx,edx
LunchPanel:ChooseWrestle+31: 48 83 EC 20                    - sub rsp,20
LunchPanel:ChooseWrestle+35: 83 38 00                       - cmp dword ptr [rax],00
LunchPanel:ChooseWrestle+38: 49 BB B0 CF D3 06 00 00 00 00  - mov r11,UnityEngine.GameObject:SetActive
LunchPanel:ChooseWrestle+42: 41 FF D3                       - call r11
LunchPanel:ChooseWrestle+45: 48 83 C4 20                    - add rsp,20
LunchPanel:ChooseWrestle+49: 48 63 45 F0                    - movsxd  rax,dword ptr [rbp-10]
// ---------- INJECTING HERE ----------
LunchPanel:ChooseWrestle+4d: 89 87 70 03 00 00              - mov [rdi+00000370],eax
// ---------- DONE INJECTING  ----------
LunchPanel:ChooseWrestle+53: 33 C9                          - xor ecx,ecx
LunchPanel:ChooseWrestle+55: BA 03 00 00 00                 - mov edx,00000003
LunchPanel:ChooseWrestle+5a: 48 83 EC 20                    - sub rsp,20
LunchPanel:ChooseWrestle+5e: 49 BB 30 2F DD 06 00 00 00 00  - mov r11,UnityEngine.Random:Range
LunchPanel:ChooseWrestle+68: 41 FF D3                       - call r11
LunchPanel:ChooseWrestle+6b: 48 83 C4 20                    - add rsp,20
LunchPanel:ChooseWrestle+6f: 89 87 74 03 00 00              - mov [rdi+00000374],eax
LunchPanel:ChooseWrestle+75: 48 B9 E0 B1 B5 02 01 00 00 00  - mov rcx,0000000102B5B1E0
LunchPanel:ChooseWrestle+7f: 48 83 EC 20                    - sub rsp,20
LunchPanel:ChooseWrestle+83: 49 BB A0 05 D0 06 00 00 00 00  - mov r11,System.Object:__icall_wrapper_mono_object_new_fast
}
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>849</ID>
                  <Description>"Butler Battle Always Win"</Description>
                  <Color>800080</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[ENABLE]

//aobscan(INJECT_ButlerBattleTurn,0F B6 80 2C 01 00 00 85 C0 0F 84 85) // should be unique
define(INJECT_ButlerBattleTurn,&lt;DoShoot&gt;c__Iterator1:MoveNext+1d3)
alloc(newmem,$1000,INJECT_ButlerBattleTurn)

label(code)
label(return)

newmem:

code:
  mov [rax+00000124],#3
  movzx eax,byte ptr [rax+0000012C]
  jmp return

INJECT_ButlerBattleTurn:
  jmp newmem
  nop 2
return:
registersymbol(INJECT_ButlerBattleTurn)

[DISABLE]

INJECT_ButlerBattleTurn:
  db 0F B6 80 2C 01 00 00

unregistersymbol(INJECT_ButlerBattleTurn)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: ButlerBattle+&lt;DoShoot&gt;c__Iterator1:MoveNext+1d3

ButlerBattle+&lt;DoShoot&gt;c__Iterator1:MoveNext+1a2: 48 83 EC 20                    - sub rsp,20
ButlerBattle+&lt;DoShoot&gt;c__Iterator1:MoveNext+1a6: 49 BB 20 51 DB 06 00 00 00 00  - mov r11,System.String:Concat
ButlerBattle+&lt;DoShoot&gt;c__Iterator1:MoveNext+1b0: 41 FF D3                       - call r11
ButlerBattle+&lt;DoShoot&gt;c__Iterator1:MoveNext+1b3: 48 83 C4 20                    - add rsp,20
ButlerBattle+&lt;DoShoot&gt;c__Iterator1:MoveNext+1b7: 48 8B C8                       - mov rcx,rax
ButlerBattle+&lt;DoShoot&gt;c__Iterator1:MoveNext+1ba: 48 83 EC 20                    - sub rsp,20
ButlerBattle+&lt;DoShoot&gt;c__Iterator1:MoveNext+1be: 49 BB 70 CA D8 06 00 00 00 00  - mov r11,UnityEngine.Debug:Log
ButlerBattle+&lt;DoShoot&gt;c__Iterator1:MoveNext+1c8: 41 FF D3                       - call r11
ButlerBattle+&lt;DoShoot&gt;c__Iterator1:MoveNext+1cb: 48 83 C4 20                    - add rsp,20
ButlerBattle+&lt;DoShoot&gt;c__Iterator1:MoveNext+1cf: 48 8B 46 18                    - mov rax,[rsi+18]
// ---------- INJECTING HERE ----------
ButlerBattle+&lt;DoShoot&gt;c__Iterator1:MoveNext+1d3: 0F B6 80 2C 01 00 00           - movzx eax,byte ptr [rax+0000012C]
// ---------- DONE INJECTING  ----------
ButlerBattle+&lt;DoShoot&gt;c__Iterator1:MoveNext+1da: 85 C0                          - test eax,eax
ButlerBattle+&lt;DoShoot&gt;c__Iterator1:MoveNext+1dc: 0F 84 85 19 00 00              - je ButlerBattle+&lt;DoShoot&gt;c__Iterator1:MoveNext+1b67
ButlerBattle+&lt;DoShoot&gt;c__Iterator1:MoveNext+1e2: 48 8B 46 18                    - mov rax,[rsi+18]
ButlerBattle+&lt;DoShoot&gt;c__Iterator1:MoveNext+1e6: C6 80 2C 01 00 00 00           - mov byte ptr [rax+0000012C],00
ButlerBattle+&lt;DoShoot&gt;c__Iterator1:MoveNext+1ed: 48 8B 46 18                    - mov rax,[rsi+18]
ButlerBattle+&lt;DoShoot&gt;c__Iterator1:MoveNext+1f1: 48 8B 40 18                    - mov rax,[rax+18]
ButlerBattle+&lt;DoShoot&gt;c__Iterator1:MoveNext+1f5: 48 8B 40 58                    - mov rax,[rax+58]
ButlerBattle+&lt;DoShoot&gt;c__Iterator1:MoveNext+1f9: 48 8B C8                       - mov rcx,rax
ButlerBattle+&lt;DoShoot&gt;c__Iterator1:MoveNext+1fc: BA 01 00 00 00                 - mov edx,00000001
ButlerBattle+&lt;DoShoot&gt;c__Iterator1:MoveNext+201: 48 83 EC 20                    - sub rsp,20
}
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>796</ID>
                  <Description>"Would You Rather Always Win"</Description>
                  <Color>800080</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[ENABLE]

//aobscan(INJECT_Wouldurather,ERROR: Could not find unique AOB, tried code "89 88 CC 03 00 00") // should be unique
define(INJECT_Wouldurather,&lt;DoRatherSelect&gt;c__IteratorE:MoveNext+a6c)

alloc(newmem,$1000,INJECT_Wouldurather)
label(code)
label(return)

newmem:

code:
  mov [rax+000003CC],ecx
  mov [rax+000003D0],#3
  jmp return

INJECT_Wouldurather:
  jmp newmem
  nop
return:
registersymbol(INJECT_Wouldurather)

[DISABLE]

INJECT_Wouldurather:
  db 89 88 CC 03 00 00

unregistersymbol(INJECT_Wouldurather)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: LunchPanel+&lt;DoRatherSelect&gt;c__IteratorE:MoveNext+a6c

LunchPanel+&lt;DoRatherSelect&gt;c__IteratorE:MoveNext+a40: 41 FF D3                       - call r11
LunchPanel+&lt;DoRatherSelect&gt;c__IteratorE:MoveNext+a43: 48 83 C4 20                    - add rsp,20
LunchPanel+&lt;DoRatherSelect&gt;c__IteratorE:MoveNext+a47: 48 8B C8                       - mov rcx,rax
LunchPanel+&lt;DoRatherSelect&gt;c__IteratorE:MoveNext+a4a: 48 83 EC 20                    - sub rsp,20
LunchPanel+&lt;DoRatherSelect&gt;c__IteratorE:MoveNext+a4e: 49 BB 1A AF D2 06 00 00 00 00  - mov r11,0000000006D2AF1A
LunchPanel+&lt;DoRatherSelect&gt;c__IteratorE:MoveNext+a58: 41 FF D3                       - call r11
LunchPanel+&lt;DoRatherSelect&gt;c__IteratorE:MoveNext+a5b: 48 83 C4 20                    - add rsp,20
LunchPanel+&lt;DoRatherSelect&gt;c__IteratorE:MoveNext+a5f: 48 8B 46 10                    - mov rax,[rsi+10]
LunchPanel+&lt;DoRatherSelect&gt;c__IteratorE:MoveNext+a63: 48 63 88 CC 03 00 00           - movsxd  rcx,dword ptr [rax+000003CC]
LunchPanel+&lt;DoRatherSelect&gt;c__IteratorE:MoveNext+a6a: FF C1                          - inc ecx
// ---------- INJECTING HERE ----------
LunchPanel+&lt;DoRatherSelect&gt;c__IteratorE:MoveNext+a6c: 89 88 CC 03 00 00              - mov [rax+000003CC],ecx
// ---------- DONE INJECTING  ----------
LunchPanel+&lt;DoRatherSelect&gt;c__IteratorE:MoveNext+a72: F3 0F 10 05 C6 01 00 00        - movss xmm0,[LunchPanel+&lt;DoRatherSelect&gt;c__IteratorE:MoveNext+c40]
LunchPanel+&lt;DoRatherSelect&gt;c__IteratorE:MoveNext+a7a: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
LunchPanel+&lt;DoRatherSelect&gt;c__IteratorE:MoveNext+a7e: F2 0F 5A E8                    - cvtsd2ss xmm5,xmm0
LunchPanel+&lt;DoRatherSelect&gt;c__IteratorE:MoveNext+a82: F3 0F 11 6D B4                 - movss [rbp-4C],xmm5
LunchPanel+&lt;DoRatherSelect&gt;c__IteratorE:MoveNext+a87: B9 28 27 EB 13                 - mov ecx,13EB2728
LunchPanel+&lt;DoRatherSelect&gt;c__IteratorE:MoveNext+a8c: 48 83 EC 20                    - sub rsp,20
LunchPanel+&lt;DoRatherSelect&gt;c__IteratorE:MoveNext+a90: 49 BB A0 05 D0 06 00 00 00 00  - mov r11,System.Object:__icall_wrapper_mono_object_new_fast
LunchPanel+&lt;DoRatherSelect&gt;c__IteratorE:MoveNext+a9a: 41 FF D3                       - call r11
LunchPanel+&lt;DoRatherSelect&gt;c__IteratorE:MoveNext+a9d: 48 83 C4 20                    - add rsp,20
LunchPanel+&lt;DoRatherSelect&gt;c__IteratorE:MoveNext+aa1: F3 0F 10 45 B4                 - movss xmm0,[rbp-4C]
}
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>852</ID>
                  <Description>"Tea Time Always Win"</Description>
                  <Color>800080</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[ENABLE]

//aobscan(INJECT_TeaTime,39 C8 0F 85 09 00 00 00) // should be unique
define(INJECT_TeaTime,&lt;DoServeTea&gt;c__Iterator2:MoveNext+9fc)
define(INJECT1_TeaTime,&lt;DoServeTea&gt;c__Iterator2:MoveNext+a4c)
define(INJECT2_TeaTime,&lt;DoServeTea&gt;c__Iterator2:MoveNext+a98)

INJECT_TeaTime:
  db 39 C0

INJECT1_TeaTime:
  db 39 C0

INJECT2_TeaTime:
  db 39 C0

[DISABLE]

INJECT_TeaTime:
  db 3B C1

INJECT1_TeaTime:
  db 3B C1

INJECT2_TeaTime:
  db 3B C1

unregistersymbol(INJECT_TeaTime)

{
// ORIGINAL CODE - INJECTION POINT: LunchPanel+&lt;DoServeTea&gt;c__Iterator2:MoveNext+9fc

LunchPanel+&lt;DoServeTea&gt;c__Iterator2:MoveNext+9cb: 48 83 EC 20                    - sub rsp,20
LunchPanel+&lt;DoServeTea&gt;c__Iterator2:MoveNext+9cf: 83 38 00                       - cmp dword ptr [rax],00
LunchPanel+&lt;DoServeTea&gt;c__Iterator2:MoveNext+9d2: 49 BB 90 8F E2 8E 00 00 00 00  - mov r11,Character:get_tea
LunchPanel+&lt;DoServeTea&gt;c__Iterator2:MoveNext+9dc: 41 FF D3                       - call r11
LunchPanel+&lt;DoServeTea&gt;c__Iterator2:MoveNext+9df: 48 83 C4 20                    - add rsp,20
LunchPanel+&lt;DoServeTea&gt;c__Iterator2:MoveNext+9e3: 83 78 18 00                    - cmp dword ptr [rax+18],00
LunchPanel+&lt;DoServeTea&gt;c__Iterator2:MoveNext+9e7: 0F 86 EC 0F 00 00              - jbe LunchPanel+&lt;DoServeTea&gt;c__Iterator2:MoveNext+19d9
LunchPanel+&lt;DoServeTea&gt;c__Iterator2:MoveNext+9ed: 48 63 40 20                    - movsxd  rax,dword ptr [rax+20]
LunchPanel+&lt;DoServeTea&gt;c__Iterator2:MoveNext+9f1: 48 8B 4E 18                    - mov rcx,[rsi+18]
LunchPanel+&lt;DoServeTea&gt;c__Iterator2:MoveNext+9f5: 48 63 89 18 03 00 00           - movsxd  rcx,dword ptr [rcx+00000318]
// ---------- INJECTING HERE ----------
LunchPanel+&lt;DoServeTea&gt;c__Iterator2:MoveNext+9fc: 39 C8                          - cmp eax,ecx
// ---------- DONE INJECTING  ----------
LunchPanel+&lt;DoServeTea&gt;c__Iterator2:MoveNext+9fe: 0F 85 09 00 00 00              - jne LunchPanel+&lt;DoServeTea&gt;c__Iterator2:MoveNext+a0d
LunchPanel+&lt;DoServeTea&gt;c__Iterator2:MoveNext+a04: 48 63 46 28                    - movsxd  rax,dword ptr [rsi+28]
LunchPanel+&lt;DoServeTea&gt;c__Iterator2:MoveNext+a08: FF C0                          - inc eax
LunchPanel+&lt;DoServeTea&gt;c__Iterator2:MoveNext+a0a: 89 46 28                       - mov [rsi+28],eax
LunchPanel+&lt;DoServeTea&gt;c__Iterator2:MoveNext+a0d: 48 8B 46 18                    - mov rax,[rsi+18]
LunchPanel+&lt;DoServeTea&gt;c__Iterator2:MoveNext+a11: 48 8B 80 F0 02 00 00           - mov rax,[rax+000002F0]
LunchPanel+&lt;DoServeTea&gt;c__Iterator2:MoveNext+a18: 48 8B C8                       - mov rcx,rax
LunchPanel+&lt;DoServeTea&gt;c__Iterator2:MoveNext+a1b: 48 83 EC 20                    - sub rsp,20
LunchPanel+&lt;DoServeTea&gt;c__Iterator2:MoveNext+a1f: 83 38 00                       - cmp dword ptr [rax],00
LunchPanel+&lt;DoServeTea&gt;c__Iterator2:MoveNext+a22: 49 BB 90 8F E2 8E 00 00 00 00  - mov r11,Character:get_tea
}
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>851</ID>
                  <Description>"Massage Always Green (Turn Off After Done)"</Description>
                  <Color>800080</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[ENABLE]

//aobscan(INJECT_StressZone,C6 86 86 03 00 00 00) // should be unique
define(INJECT_StressZone,LunchPanel:MassageUpdate+730)
alloc(newmem,$1000,INJECT_StressZone)

label(code)
label(return)

newmem:

code:
  mov byte ptr [rsi+00000386],01
  mov [rsi+000003A8],#3
  mov [rsi+000003AC],#3
  jmp return

INJECT_StressZone:
  jmp newmem
  nop 2
return:
registersymbol(INJECT_StressZone)

[DISABLE]

INJECT_StressZone:
  db C6 86 86 03 00 00 00

unregistersymbol(INJECT_StressZone)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: LunchPanel:MassageUpdate+730

LunchPanel:MassageUpdate+6fb: 41 FF D3                       - call r11
LunchPanel:MassageUpdate+6fe: 48 83 C4 20                    - add rsp,20
LunchPanel:MassageUpdate+702: 48 8B D0                       - mov rdx,rax
LunchPanel:MassageUpdate+705: 48 8B 8D F8 FE FF FF           - mov rcx,[rbp-00000108]
LunchPanel:MassageUpdate+70c: 48 83 EC 20                    - sub rsp,20
LunchPanel:MassageUpdate+710: 49 BB 60 7F E1 06 00 00 00 00  - mov r11,iTween:RotateTo
LunchPanel:MassageUpdate+71a: 41 FF D3                       - call r11
LunchPanel:MassageUpdate+71d: 48 83 C4 20                    - add rsp,20
LunchPanel:MassageUpdate+721: 0F B6 BE 86 03 00 00           - movzx edi,byte ptr [rsi+00000386]
LunchPanel:MassageUpdate+728: 44 0F B6 BE 87 03 00 00        - movzx r15d,byte ptr [rsi+00000387]
// ---------- INJECTING HERE ----------
LunchPanel:MassageUpdate+730: C6 86 86 03 00 00 00           - mov byte ptr [rsi+00000386],00
// ---------- DONE INJECTING  ----------
LunchPanel:MassageUpdate+737: C6 86 87 03 00 00 00           - mov byte ptr [rsi+00000387],00
LunchPanel:MassageUpdate+73e: F3 0F 10 86 90 03 00 00        - movss xmm0,[rsi+00000390]
LunchPanel:MassageUpdate+746: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
LunchPanel:MassageUpdate+74a: F2 0F 11 85 90 FE FF FF        - movsd [rbp-00000170],xmm0
LunchPanel:MassageUpdate+752: 48 8B 86 90 02 00 00           - mov rax,[rsi+00000290]
LunchPanel:MassageUpdate+759: 48 8B CD                       - mov rcx,rbp
LunchPanel:MassageUpdate+75c: 48 81 C1 28 FF FF FF           - add rcx,FFFFFFFFFFFFFF28
LunchPanel:MassageUpdate+763: 48 8B D0                       - mov rdx,rax
LunchPanel:MassageUpdate+766: 48 83 EC 20                    - sub rsp,20
LunchPanel:MassageUpdate+76a: 83 38 00                       - cmp dword ptr [rax],00
}
</AssemblerScript>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>683</ID>
              <Description>"Money 999999999 (Spend Or Earn Money To Update)"</Description>
              <Color>800080</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[ENABLE]

//aobscan(INJECT_ChangeMoney,48 63 88 08 01 00 00) // should be unique
define(INJECT_ChangeMoney,GameManager:ChangeMoney+35)
alloc(newmem,$1000,INJECT_ChangeMoney)

label(code)
label(return)

newmem:

code:
  mov [rax+00000108],#999999999
  movsxd  rcx,dword ptr [rax+00000108]
  jmp return

INJECT_ChangeMoney:
  jmp newmem
  nop 2
return:
registersymbol(INJECT_ChangeMoney)

[DISABLE]

INJECT_ChangeMoney:
  db 48 63 88 08 01 00 00

unregistersymbol(INJECT_ChangeMoney)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameManager:ChangeMoney+35

GameManager:ChangeMoney+4: 56                       - push rsi
GameManager:ChangeMoney+5: 48 83 EC 18              - sub rsp,18
GameManager:ChangeMoney+9: 48 8B F1                 - mov rsi,rcx
GameManager:ChangeMoney+c: C7 45 F4 00 00 00 00     - mov [rbp-0C],00000000
GameManager:ChangeMoney+13: 48 8B 04 25 50 7F CF 10  - mov rax,[10CF7F50]
GameManager:ChangeMoney+1b: 48 8B 40 28              - mov rax,[rax+28]
GameManager:ChangeMoney+1f: 48 63 80 08 01 00 00     - movsxd  rax,dword ptr [rax+00000108]
GameManager:ChangeMoney+26: 89 45 F0                 - mov [rbp-10],eax
GameManager:ChangeMoney+29: 48 8B 04 25 50 7F CF 10  - mov rax,[10CF7F50]
GameManager:ChangeMoney+31: 48 8B 40 28              - mov rax,[rax+28]
// ---------- INJECTING HERE ----------
GameManager:ChangeMoney+35: 48 63 88 08 01 00 00     - movsxd  rcx,dword ptr [rax+00000108]
// ---------- DONE INJECTING  ----------
GameManager:ChangeMoney+3c: 03 CE                    - add ecx,esi
GameManager:ChangeMoney+3e: 89 88 08 01 00 00        - mov [rax+00000108],ecx
GameManager:ChangeMoney+44: 48 8B 04 25 40 CF CF 10  - mov rax,[10CFCF40]
GameManager:ChangeMoney+4c: 48 85 C0                 - test rax,rax
GameManager:ChangeMoney+4f: 0F 84 2B 00 00 00        - je GameManager:ChangeMoney+80
GameManager:ChangeMoney+55: 48 8B 04 25 00 CF CF 10  - mov rax,[10CFCF00]
GameManager:ChangeMoney+5d: 48 8B 14 25 40 CF CF 10  - mov rdx,[10CFCF40]
GameManager:ChangeMoney+65: 48 8B C8                 - mov rcx,rax
GameManager:ChangeMoney+68: 48 83 EC 20              - sub rsp,20
GameManager:ChangeMoney+6c: 83 38 00                 - cmp dword ptr [rax],00
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>748</ID>
              <Description>"Gold 999999999 (Spend Or Earn Gold To Update)"</Description>
              <Color>800080</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[ENABLE]

//aobscan(INJECT_ChangeGold,48 63 80 0C 01 00 00 89) // should be unique
define(INJECT_ChangeGold,GameManager:ChangeGold+18)
alloc(newmem,$1000,INJECT_ChangeGold)

label(code)
label(return)

newmem:

code:
  mov [rax+0000010C],#999999999
  movsxd  rax,dword ptr [rax+0000010C]
  jmp return

INJECT_ChangeGold:
  jmp newmem
  nop 2
return:
registersymbol(INJECT_ChangeGold)

[DISABLE]

INJECT_ChangeGold:
  db 48 63 80 0C 01 00 00

unregistersymbol(INJECT_ChangeGold)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameManager:ChangeGold+18

768A39BA: 00 00                    - add [rax],al
768A39BC: 00 00                    - add [rax],al
768A39BE: 00 00                    - add [rax],al
GameManager:ChangeGold: 55                       - push rbp
GameManager:ChangeGold+1: 48 8B EC                 - mov rbp,rsp
GameManager:ChangeGold+4: 56                       - push rsi
GameManager:ChangeGold+5: 48 83 EC 18              - sub rsp,18
GameManager:ChangeGold+9: 48 8B F1                 - mov rsi,rcx
GameManager:ChangeGold+c: 48 8B 04 25 50 7F FA 10  - mov rax,[10FA7F50]
GameManager:ChangeGold+14: 48 8B 40 28              - mov rax,[rax+28]
// ---------- INJECTING HERE ----------
GameManager:ChangeGold+18: 48 63 80 0C 01 00 00     - movsxd  rax,dword ptr [rax+0000010C]
// ---------- DONE INJECTING  ----------
GameManager:ChangeGold+1f: 89 45 F4                 - mov [rbp-0C],eax
GameManager:ChangeGold+22: 48 8B 04 25 50 7F FA 10  - mov rax,[10FA7F50]
GameManager:ChangeGold+2a: 48 8B 40 28              - mov rax,[rax+28]
GameManager:ChangeGold+2e: 48 63 88 0C 01 00 00     - movsxd  rcx,dword ptr [rax+0000010C]
GameManager:ChangeGold+35: 03 CE                    - add ecx,esi
GameManager:ChangeGold+37: 89 88 0C 01 00 00        - mov [rax+0000010C],ecx
GameManager:ChangeGold+3d: 48 8B 04 25 48 CF FA 10  - mov rax,[10FACF48]
GameManager:ChangeGold+45: 48 85 C0                 - test rax,rax
GameManager:ChangeGold+48: 0F 84 2B 00 00 00        - je GameManager:ChangeGold+79
GameManager:ChangeGold+4e: 48 8B 04 25 00 CF FA 10  - mov rax,[10FACF00]
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>741</ID>
              <Description>"Max Moxie, - Fisticuffs ,Moustache, Employee, Market Shares 999999"</Description>
              <Color>FF0080</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[ENABLE]

//aobscan(INJECT_Moxie,F3 0F 10 40 2C F3 0F 5A C0 F2 0F 5A C0) // should be unique
define(INJECT_Moxie,Character:get_moxie+21)
alloc(newmem,$1000,INJECT_Moxie)

label(code)
label(return)

newmem:

code:
  mov [rax+2C],(float)250
  mov [rax+20],#999999
  mov [rax+1C],#999999
  mov [rax+28],#999999
  mov [rax+24],#999999
  movss xmm0,[rax+2C]
  jmp return

INJECT_Moxie:
  jmp newmem
return:
registersymbol(INJECT_Moxie)

[DISABLE]

INJECT_Moxie:
  db F3 0F 10 40 2C

unregistersymbol(INJECT_Moxie)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Character:get_moxie+21

AE9DF56D: 00 00                          - add [rax],al
AE9DF56F: 00 55 48                       - add [rbp+48],dl
Character:get_moxie+2: 8B EC                          - mov ebp,esp
Character:get_moxie+4: 48 83 EC 10                    - sub rsp,10
Character:get_moxie+8: 48 89 4D F8                    - mov [rbp-08],rcx
Character:get_moxie+c: 48 83 EC 20                    - sub rsp,20
Character:get_moxie+10: 49 BB 50 7F 9D AE 00 00 00 00  - mov r11,Character:get_gameData
Character:get_moxie+1a: 41 FF D3                       - call r11
Character:get_moxie+1d: 48 83 C4 20                    - add rsp,20
Character:get_moxie+21: F3 0F 10 40 2C                 - movss xmm0,[rax+2C]
// ---------- INJECTING HERE ----------
Character:get_moxie+26: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
// ---------- DONE INJECTING  ----------
Character:get_moxie+2a: F2 0F 5A C0                    - cvtsd2ss xmm0,xmm0
Character:get_moxie+2e: C9                             - leave 
Character:get_moxie+2f: C3                             - ret 
AE9DF5A0: 00 00                          - add [rax],al
AE9DF5A2: 00 00                          - add [rax],al
AE9DF5A4: 30 00                          - xor [rax],al
AE9DF5A6: 00 00                          - add [rax],al
AE9DF5A8: 3C 00                          - cmp al,00
AE9DF5AA: 00 00                          - add [rax],al
AE9DF5AC: 01 04 03                       - add [rbx+rax],eax
}
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>860</ID>
                  <Description>"&lt;- Incase You Want To Use Individual Hacks -&gt;"</Description>
                  <Color>0000FF</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
                <CheatEntry>
                  <ID>702</ID>
                  <Description>"Max Moxie"</Description>
                  <Color>FF0080</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[ENABLE]

//aobscan(INJECT_Moxie,F3 0F 10 40 2C F3 0F 5A C0 F2 0F 5A C0) // should be unique
define(INJECT_Moxie,Character:get_moxie+21)
alloc(newmem,$1000,INJECT_Moxie)

label(code)
label(return)

newmem:

code:
  mov [rax+2C],(float)250
  movss xmm0,[rax+2C]
  jmp return

INJECT_Moxie:
  jmp newmem
return:
registersymbol(INJECT_Moxie)

[DISABLE]

INJECT_Moxie:
  db F3 0F 10 40 2C

unregistersymbol(INJECT_Moxie)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Character:get_moxie+21

AE9DF56D: 00 00                          - add [rax],al
AE9DF56F: 00 55 48                       - add [rbp+48],dl
Character:get_moxie+2: 8B EC                          - mov ebp,esp
Character:get_moxie+4: 48 83 EC 10                    - sub rsp,10
Character:get_moxie+8: 48 89 4D F8                    - mov [rbp-08],rcx
Character:get_moxie+c: 48 83 EC 20                    - sub rsp,20
Character:get_moxie+10: 49 BB 50 7F 9D AE 00 00 00 00  - mov r11,Character:get_gameData
Character:get_moxie+1a: 41 FF D3                       - call r11
Character:get_moxie+1d: 48 83 C4 20                    - add rsp,20
Character:get_moxie+21: F3 0F 10 40 2C                 - movss xmm0,[rax+2C]
// ---------- INJECTING HERE ----------
Character:get_moxie+26: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
// ---------- DONE INJECTING  ----------
Character:get_moxie+2a: F2 0F 5A C0                    - cvtsd2ss xmm0,xmm0
Character:get_moxie+2e: C9                             - leave 
Character:get_moxie+2f: C3                             - ret 
AE9DF5A0: 00 00                          - add [rax],al
AE9DF5A2: 00 00                          - add [rax],al
AE9DF5A4: 30 00                          - xor [rax],al
AE9DF5A6: 00 00                          - add [rax],al
AE9DF5A8: 3C 00                          - cmp al,00
AE9DF5AA: 00 00                          - add [rax],al
AE9DF5AC: 01 04 03                       - add [rbx+rax],eax
}
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>737</ID>
                  <Description>"Fisticuffs 999999 (Hover Over Character)"</Description>
                  <Color>FF0080</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[ENABLE]

//aobscan(INJECT_MaxFisticuffs,48 63 40 20 C9) // should be unique
define(INJECT_MaxFisticuffs,Character:get_fisticuffs+21)
alloc(newmem,$1000,INJECT_MaxFisticuffs)

label(code)
label(return)

newmem:

code:
  mov [rax+20],#999999
  movsxd  rax,dword ptr [rax+20]
  leave 
  jmp return

INJECT_MaxFisticuffs:
  jmp newmem
return:
registersymbol(INJECT_MaxFisticuffs)

[DISABLE]

INJECT_MaxFisticuffs:
  db 48 63 40 20 C9

unregistersymbol(INJECT_MaxFisticuffs)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Character:get_fisticuffs+21

7690D58D: 00 00                          - add [rax],al
7690D58F: 00 55 48                       - add [rbp+48],dl
Character:get_fisticuffs+2: 8B EC                          - mov ebp,esp
Character:get_fisticuffs+4: 48 83 EC 10                    - sub rsp,10
Character:get_fisticuffs+8: 48 89 4D F8                    - mov [rbp-08],rcx
Character:get_fisticuffs+c: 48 83 EC 20                    - sub rsp,20
Character:get_fisticuffs+10: 49 BB 50 6E 88 76 00 00 00 00  - mov r11,Character:get_gameData
Character:get_fisticuffs+1a: 41 FF D3                       - call r11
Character:get_fisticuffs+1d: 48 83 C4 20                    - add rsp,20
Character:get_fisticuffs+21: 48 63 40 20                    - movsxd  rax,dword ptr [rax+20]
// ---------- INJECTING HERE ----------
Character:get_fisticuffs+25: C9                             - leave 
// ---------- DONE INJECTING  ----------
Character:get_fisticuffs+26: C3                             - ret 
7690D5B7: 00 00                          - add [rax],al
7690D5B9: 00 00                          - add [rax],al
7690D5BB: 00 27                          - add [rdi],ah
7690D5BD: 00 00                          - add [rax],al
7690D5BF: 00 34 00                       - add [rax+rax],dh
7690D5C2: 00 00                          - add [rax],al
7690D5C4: 01 04 03                       - add [rbx+rax],eax
7690D5C7: 05 00 00 04 53                 - add eax,53040000
7690D5CC: 01 50 00                       - add [rax+00],edx
}
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>736</ID>
                  <Description>"Moustache 999999 (Hover Over Character)"</Description>
                  <Color>FF0080</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[ENABLE]

//aobscan(INJECT_MaxMoustache,48 63 40 1C C9) // should be unique
define(INJECT_MaxMoustache,Character:get_moustache+21)
alloc(newmem,$1000,INJECT_MaxMoustache)

label(code)
label(return)

newmem:

code:
  mov [rax+1C],#999999
  movsxd  rax,dword ptr [rax+1C]
  leave 
  jmp return

INJECT_MaxMoustache:
  jmp newmem
return:
registersymbol(INJECT_MaxMoustache)

[DISABLE]

INJECT_MaxMoustache:
  db 48 63 40 1C C9

unregistersymbol(INJECT_MaxMoustache)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Character:get_moustache+21

7690D53D: 00 00                          - add [rax],al
7690D53F: 00 55 48                       - add [rbp+48],dl
Character:get_moustache+2: 8B EC                          - mov ebp,esp
Character:get_moustache+4: 48 83 EC 10                    - sub rsp,10
Character:get_moustache+8: 48 89 4D F8                    - mov [rbp-08],rcx
Character:get_moustache+c: 48 83 EC 20                    - sub rsp,20
Character:get_moustache+10: 49 BB 50 6E 88 76 00 00 00 00  - mov r11,Character:get_gameData
Character:get_moustache+1a: 41 FF D3                       - call r11
Character:get_moustache+1d: 48 83 C4 20                    - add rsp,20
Character:get_moustache+21: 48 63 40 1C                    - movsxd  rax,dword ptr [rax+1C]
// ---------- INJECTING HERE ----------
Character:get_moustache+25: C9                             - leave 
// ---------- DONE INJECTING  ----------
Character:get_moustache+26: C3                             - ret 
7690D567: 00 00                          - add [rax],al
7690D569: 00 00                          - add [rax],al
7690D56B: 00 27                          - add [rdi],ah
7690D56D: 00 00                          - add [rax],al
7690D56F: 00 34 00                       - add [rax+rax],dh
7690D572: 00 00                          - add [rax],al
7690D574: 01 04 03                       - add [rbx+rax],eax
7690D577: 05 00 00 04 53                 - add eax,53040000
7690D57C: 01 50 00                       - add [rax+00],edx
}
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>738</ID>
                  <Description>"Employees 999999 (Hover Over Character)"</Description>
                  <Color>FF0080</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[ENABLE]

//aobscan(INJECT_MaxEmployees,48 63 40 28 C9) // should be unique
define(INJECT_MaxEmployees,Character:get_Employees+21)
alloc(newmem,$1000,INJECT_MaxEmployees)

label(code)
label(return)

newmem:

code:
  mov [rax+28],#999999
  movsxd  rax,dword ptr [rax+28]
  leave 
  jmp return

INJECT_MaxEmployees:
  jmp newmem
return:
registersymbol(INJECT_MaxEmployees)

[DISABLE]

INJECT_MaxEmployees:
  db 48 63 40 28 C9

unregistersymbol(INJECT_MaxEmployees)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Character:get_Employees+21

768B88AD: 00 00                          - add [rax],al
768B88AF: 00 55 48                       - add [rbp+48],dl
Character:get_Employees+2: 8B EC                          - mov ebp,esp
Character:get_Employees+4: 48 83 EC 10                    - sub rsp,10
Character:get_Employees+8: 48 89 4D F8                    - mov [rbp-08],rcx
Character:get_Employees+c: 48 83 EC 20                    - sub rsp,20
Character:get_Employees+10: 49 BB 50 6E 88 76 00 00 00 00  - mov r11,Character:get_gameData
Character:get_Employees+1a: 41 FF D3                       - call r11
Character:get_Employees+1d: 48 83 C4 20                    - add rsp,20
Character:get_Employees+21: 48 63 40 28                    - movsxd  rax,dword ptr [rax+28]
// ---------- INJECTING HERE ----------
Character:get_Employees+25: C9                             - leave 
// ---------- DONE INJECTING  ----------
Character:get_Employees+26: C3                             - ret 
768B88D7: 00 00                          - add [rax],al
768B88D9: 00 00                          - add [rax],al
768B88DB: 00 27                          - add [rdi],ah
768B88DD: 00 00                          - add [rax],al
768B88DF: 00 34 00                       - add [rax+rax],dh
768B88E2: 00 00                          - add [rax],al
768B88E4: 01 04 03                       - add [rbx+rax],eax
768B88E7: 05 00 00 04 53                 - add eax,53040000
768B88EC: 01 50 00                       - add [rax+00],edx
}
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>739</ID>
                  <Description>"Market Shares 999999 (Hover Over Character)"</Description>
                  <Color>FF0080</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[ENABLE]

//aobscan(INJECT_MaxMarketShares,48 63 40 24 C9) // should be unique
define(INJECT_MaxMarketShares,Character:get_marketShare+21)
alloc(newmem,$1000,INJECT_MaxMarketShares)

label(code)
label(return)

newmem:

code:
  mov [rax+24],#999999
  movsxd  rax,dword ptr [rax+24]
  leave 
  jmp return

INJECT_MaxMarketShares:
  jmp newmem
return:
registersymbol(INJECT_MaxMarketShares)

[DISABLE]

INJECT_MaxMarketShares:
  db 48 63 40 24 C9

unregistersymbol(INJECT_MaxMarketShares)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Character:get_marketShare+21

7690D70C: 00 00                          - add [rax],al
7690D70E: 00 00                          - add [rax],al
Character:get_marketShare: 55                             - push rbp
Character:get_marketShare+1: 48 8B EC                       - mov rbp,rsp
Character:get_marketShare+4: 48 83 EC 10                    - sub rsp,10
Character:get_marketShare+8: 48 89 4D F8                    - mov [rbp-08],rcx
Character:get_marketShare+c: 48 83 EC 20                    - sub rsp,20
Character:get_marketShare+10: 49 BB 50 6E 88 76 00 00 00 00  - mov r11,Character:get_gameData
Character:get_marketShare+1a: 41 FF D3                       - call r11
Character:get_marketShare+1d: 48 83 C4 20                    - add rsp,20
// ---------- INJECTING HERE ----------
Character:get_marketShare+21: 48 63 40 24                    - movsxd  rax,dword ptr [rax+24]
// ---------- DONE INJECTING  ----------
Character:get_marketShare+25: C9                             - leave 
Character:get_marketShare+26: C3                             - ret 
7690D737: 00 00                          - add [rax],al
7690D739: 00 00                          - add [rax],al
7690D73B: 00 27                          - add [rdi],ah
7690D73D: 00 00                          - add [rax],al
7690D73F: 00 34 00                       - add [rax+rax],dh
7690D742: 00 00                          - add [rax],al
7690D744: 01 04 03                       - add [rbx+rax],eax
7690D747: 05 00 00 04 53                 - add eax,53040000
}
</AssemblerScript>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>744</ID>
              <Description>"Favor, Trade Secrets, Blood Debt 999999 (Open and Close Executive Office)"</Description>
              <Color>800080</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[ENABLE]

//aobscan(INJECT_TradeSecrets,ERROR: Could not find unique AOB, tried code "48 63 89 68 01 00 00") // should be unique
define(INJECT_TradeSecrets,ExecutiveOfficePanel:UpdateDisplay+1276)
alloc(newmem,$1000,INJECT_TradeSecrets)

label(code)
label(return)

newmem:

code:
  mov [rcx+00000168],#999999
  mov [rcx+0000016C],#999999
  mov [rcx+00000164],#999999
  movsxd  rcx,dword ptr [rcx+00000168]
  jmp return

INJECT_TradeSecrets:
  jmp newmem
  nop 2
return:
registersymbol(INJECT_TradeSecrets)

[DISABLE]

INJECT_TradeSecrets:
  db 48 63 89 68 01 00 00

unregistersymbol(INJECT_TradeSecrets)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: ExecutiveOfficePanel:UpdateDisplay+1276

ExecutiveOfficePanel:UpdateDisplay+1246: 90                       - nop 
ExecutiveOfficePanel:UpdateDisplay+1247: FF 90 C8 02 00 00        - call qword ptr [rax+000002C8]
ExecutiveOfficePanel:UpdateDisplay+124d: 48 83 C4 20              - add rsp,20
ExecutiveOfficePanel:UpdateDisplay+1251: 48 8B 86 B8 00 00 00     - mov rax,[rsi+000000B8]
ExecutiveOfficePanel:UpdateDisplay+1258: 83 78 18 01              - cmp dword ptr [rax+18],01
ExecutiveOfficePanel:UpdateDisplay+125c: 0F 86 12 06 00 00        - jbe ExecutiveOfficePanel:UpdateDisplay+1874
ExecutiveOfficePanel:UpdateDisplay+1262: 48 8B 40 28              - mov rax,[rax+28]
ExecutiveOfficePanel:UpdateDisplay+1266: 48 8B 40 28              - mov rax,[rax+28]
ExecutiveOfficePanel:UpdateDisplay+126a: 48 8B 0C 25 50 7F FA 10  - mov rcx,[10FA7F50]
ExecutiveOfficePanel:UpdateDisplay+1272: 48 8B 49 28              - mov rcx,[rcx+28]
// ---------- INJECTING HERE ----------
ExecutiveOfficePanel:UpdateDisplay+1276: 48 63 89 68 01 00 00     - movsxd  rcx,dword ptr [rcx+00000168]
// ---------- DONE INJECTING  ----------
ExecutiveOfficePanel:UpdateDisplay+127d: 48 8B 96 B8 00 00 00     - mov rdx,[rsi+000000B8]
ExecutiveOfficePanel:UpdateDisplay+1284: 83 7A 18 01              - cmp dword ptr [rdx+18],01
ExecutiveOfficePanel:UpdateDisplay+1288: 0F 86 DC 05 00 00        - jbe ExecutiveOfficePanel:UpdateDisplay+186a
ExecutiveOfficePanel:UpdateDisplay+128e: 48 8B 52 28              - mov rdx,[rdx+28]
ExecutiveOfficePanel:UpdateDisplay+1292: 48 63 52 40              - movsxd  rdx,dword ptr [rdx+40]
ExecutiveOfficePanel:UpdateDisplay+1296: 3B CA                    - cmp ecx,edx
ExecutiveOfficePanel:UpdateDisplay+1298: 40 0F 9C C1              - setl cl
ExecutiveOfficePanel:UpdateDisplay+129c: 48 0F B6 C9              - movzx rcx,cl
ExecutiveOfficePanel:UpdateDisplay+12a0: 85 C9                    - test ecx,ecx
ExecutiveOfficePanel:UpdateDisplay+12a2: 40 0F 94 C2              - sete dl
}
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>859</ID>
                  <Description>"&lt;- Incase You Want To Use Individual Hacks -&gt;"</Description>
                  <Color>0000FF</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
                <CheatEntry>
                  <ID>746</ID>
                  <Description>"Favor 999999 (Open and Close Executive Office)"</Description>
                  <Color>800080</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[ENABLE]

//aobscan(INJECT_Favor,ERROR: Could not find unique AOB, tried code "48 63 89 64 01 00 00") // should be unique
define(INJECT_Favor,ExecutiveOfficePanel:UpdateDisplay+1096)
alloc(newmem,$1000,INJECT_Favor)

label(code)
label(return)

newmem:

code:
  mov [rcx+00000164],#999999
  movsxd  rcx,dword ptr [rcx+00000164]
  jmp return

INJECT_Favor:
  jmp newmem
  nop 2
return:
registersymbol(INJECT_Favor)

[DISABLE]

INJECT_TradeSecrets:
  db 48 63 89 64 01 00 00

unregistersymbol(INJECT_Favor)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: ExecutiveOfficePanel:UpdateDisplay+1096

ExecutiveOfficePanel:UpdateDisplay+1066: 90                       - nop 
ExecutiveOfficePanel:UpdateDisplay+1067: FF 90 C8 02 00 00        - call qword ptr [rax+000002C8]
ExecutiveOfficePanel:UpdateDisplay+106d: 48 83 C4 20              - add rsp,20
ExecutiveOfficePanel:UpdateDisplay+1071: 48 8B 86 B8 00 00 00     - mov rax,[rsi+000000B8]
ExecutiveOfficePanel:UpdateDisplay+1078: 83 78 18 00              - cmp dword ptr [rax+18],00
ExecutiveOfficePanel:UpdateDisplay+107c: 0F 86 6A 08 00 00        - jbe ExecutiveOfficePanel:UpdateDisplay+18ec
ExecutiveOfficePanel:UpdateDisplay+1082: 48 8B 40 20              - mov rax,[rax+20]
ExecutiveOfficePanel:UpdateDisplay+1086: 48 8B 40 28              - mov rax,[rax+28]
ExecutiveOfficePanel:UpdateDisplay+108a: 48 8B 0C 25 50 7F FA 10  - mov rcx,[10FA7F50]
ExecutiveOfficePanel:UpdateDisplay+1092: 48 8B 49 28              - mov rcx,[rcx+28]
// ---------- INJECTING HERE ----------
ExecutiveOfficePanel:UpdateDisplay+1096: 48 63 89 64 01 00 00     - movsxd  rcx,dword ptr [rcx+00000164]
// ---------- DONE INJECTING  ----------
ExecutiveOfficePanel:UpdateDisplay+109d: 48 8B 96 B8 00 00 00     - mov rdx,[rsi+000000B8]
ExecutiveOfficePanel:UpdateDisplay+10a4: 83 7A 18 00              - cmp dword ptr [rdx+18],00
ExecutiveOfficePanel:UpdateDisplay+10a8: 0F 86 34 08 00 00        - jbe ExecutiveOfficePanel:UpdateDisplay+18e2
ExecutiveOfficePanel:UpdateDisplay+10ae: 48 8B 52 20              - mov rdx,[rdx+20]
ExecutiveOfficePanel:UpdateDisplay+10b2: 48 63 52 40              - movsxd  rdx,dword ptr [rdx+40]
ExecutiveOfficePanel:UpdateDisplay+10b6: 3B CA                    - cmp ecx,edx
ExecutiveOfficePanel:UpdateDisplay+10b8: 40 0F 9C C1              - setl cl
ExecutiveOfficePanel:UpdateDisplay+10bc: 48 0F B6 C9              - movzx rcx,cl
ExecutiveOfficePanel:UpdateDisplay+10c0: 85 C9                    - test ecx,ecx
ExecutiveOfficePanel:UpdateDisplay+10c2: 40 0F 94 C2              - sete dl
}
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>747</ID>
                  <Description>"Trade Secrets 999999 (Open and Close Executive Office)"</Description>
                  <Color>800080</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[ENABLE]

//aobscan(INJECT_TradeSecrets,ERROR: Could not find unique AOB, tried code "48 63 89 68 01 00 00") // should be unique
define(INJECT_TradeSecrets,ExecutiveOfficePanel:UpdateDisplay+1276)
alloc(newmem,$1000,INJECT_TradeSecrets)

label(code)
label(return)

newmem:

code:
  mov [rcx+00000168],#999999
  movsxd  rcx,dword ptr [rcx+00000168]
  jmp return

INJECT_TradeSecrets:
  jmp newmem
  nop 2
return:
registersymbol(INJECT_TradeSecrets)

[DISABLE]

INJECT_TradeSecrets:
  db 48 63 89 68 01 00 00

unregistersymbol(INJECT_TradeSecrets)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: ExecutiveOfficePanel:UpdateDisplay+1276

ExecutiveOfficePanel:UpdateDisplay+1246: 90                       - nop 
ExecutiveOfficePanel:UpdateDisplay+1247: FF 90 C8 02 00 00        - call qword ptr [rax+000002C8]
ExecutiveOfficePanel:UpdateDisplay+124d: 48 83 C4 20              - add rsp,20
ExecutiveOfficePanel:UpdateDisplay+1251: 48 8B 86 B8 00 00 00     - mov rax,[rsi+000000B8]
ExecutiveOfficePanel:UpdateDisplay+1258: 83 78 18 01              - cmp dword ptr [rax+18],01
ExecutiveOfficePanel:UpdateDisplay+125c: 0F 86 12 06 00 00        - jbe ExecutiveOfficePanel:UpdateDisplay+1874
ExecutiveOfficePanel:UpdateDisplay+1262: 48 8B 40 28              - mov rax,[rax+28]
ExecutiveOfficePanel:UpdateDisplay+1266: 48 8B 40 28              - mov rax,[rax+28]
ExecutiveOfficePanel:UpdateDisplay+126a: 48 8B 0C 25 50 7F FA 10  - mov rcx,[10FA7F50]
ExecutiveOfficePanel:UpdateDisplay+1272: 48 8B 49 28              - mov rcx,[rcx+28]
// ---------- INJECTING HERE ----------
ExecutiveOfficePanel:UpdateDisplay+1276: 48 63 89 68 01 00 00     - movsxd  rcx,dword ptr [rcx+00000168]
// ---------- DONE INJECTING  ----------
ExecutiveOfficePanel:UpdateDisplay+127d: 48 8B 96 B8 00 00 00     - mov rdx,[rsi+000000B8]
ExecutiveOfficePanel:UpdateDisplay+1284: 83 7A 18 01              - cmp dword ptr [rdx+18],01
ExecutiveOfficePanel:UpdateDisplay+1288: 0F 86 DC 05 00 00        - jbe ExecutiveOfficePanel:UpdateDisplay+186a
ExecutiveOfficePanel:UpdateDisplay+128e: 48 8B 52 28              - mov rdx,[rdx+28]
ExecutiveOfficePanel:UpdateDisplay+1292: 48 63 52 40              - movsxd  rdx,dword ptr [rdx+40]
ExecutiveOfficePanel:UpdateDisplay+1296: 3B CA                    - cmp ecx,edx
ExecutiveOfficePanel:UpdateDisplay+1298: 40 0F 9C C1              - setl cl
ExecutiveOfficePanel:UpdateDisplay+129c: 48 0F B6 C9              - movzx rcx,cl
ExecutiveOfficePanel:UpdateDisplay+12a0: 85 C9                    - test ecx,ecx
ExecutiveOfficePanel:UpdateDisplay+12a2: 40 0F 94 C2              - sete dl
}
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>745</ID>
                  <Description>"Blood Dept 999999 (Open and Close Executive Office)"</Description>
                  <Color>800080</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[ENABLE]

//aobscan(INJECT_BloodDebt,ERROR: Could not find unique AOB, tried code "48 63 89 6C 01 00 00") // should be unique
define(INJECT_BloodDebt,ExecutiveOfficePanel:UpdateDisplay+1479)
alloc(newmem,$1000,INJECT_BloodDebt)

label(code)
label(return)

newmem:

code:
  mov [rcx+0000016C],#999999
  movsxd  rcx,dword ptr [rcx+0000016C]
  jmp return

INJECT_BloodDebt:
  jmp newmem
  nop 2
return:
registersymbol(INJECT_BloodDebt)

[DISABLE]

INJECT_BloodDebt:
  db 48 63 89 6C 01 00 00

unregistersymbol(INJECT_BloodDebt)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: ExecutiveOfficePanel:UpdateDisplay+1479

ExecutiveOfficePanel:UpdateDisplay+1449: 90                       - nop 
ExecutiveOfficePanel:UpdateDisplay+144a: FF 90 C8 02 00 00        - call qword ptr [rax+000002C8]
ExecutiveOfficePanel:UpdateDisplay+1450: 48 83 C4 20              - add rsp,20
ExecutiveOfficePanel:UpdateDisplay+1454: 48 8B 86 B8 00 00 00     - mov rax,[rsi+000000B8]
ExecutiveOfficePanel:UpdateDisplay+145b: 83 78 18 02              - cmp dword ptr [rax+18],02
ExecutiveOfficePanel:UpdateDisplay+145f: 0F 86 93 03 00 00        - jbe ExecutiveOfficePanel:UpdateDisplay+17f8
ExecutiveOfficePanel:UpdateDisplay+1465: 48 8B 40 30              - mov rax,[rax+30]
ExecutiveOfficePanel:UpdateDisplay+1469: 48 8B 40 28              - mov rax,[rax+28]
ExecutiveOfficePanel:UpdateDisplay+146d: 48 8B 0C 25 50 7F FA 10  - mov rcx,[10FA7F50]
ExecutiveOfficePanel:UpdateDisplay+1475: 48 8B 49 28              - mov rcx,[rcx+28]
// ---------- INJECTING HERE ----------
ExecutiveOfficePanel:UpdateDisplay+1479: 48 63 89 6C 01 00 00     - movsxd  rcx,dword ptr [rcx+0000016C]
// ---------- DONE INJECTING  ----------
ExecutiveOfficePanel:UpdateDisplay+1480: 48 8B 96 B8 00 00 00     - mov rdx,[rsi+000000B8]
ExecutiveOfficePanel:UpdateDisplay+1487: 83 7A 18 02              - cmp dword ptr [rdx+18],02
ExecutiveOfficePanel:UpdateDisplay+148b: 0F 86 60 03 00 00        - jbe ExecutiveOfficePanel:UpdateDisplay+17f1
ExecutiveOfficePanel:UpdateDisplay+1491: 48 8B 52 30              - mov rdx,[rdx+30]
ExecutiveOfficePanel:UpdateDisplay+1495: 48 63 52 40              - movsxd  rdx,dword ptr [rdx+40]
ExecutiveOfficePanel:UpdateDisplay+1499: 3B CA                    - cmp ecx,edx
ExecutiveOfficePanel:UpdateDisplay+149b: 40 0F 9C C1              - setl cl
ExecutiveOfficePanel:UpdateDisplay+149f: 48 0F B6 C9              - movzx rcx,cl
ExecutiveOfficePanel:UpdateDisplay+14a3: 85 C9                    - test ecx,ecx
ExecutiveOfficePanel:UpdateDisplay+14a5: 40 0F 94 C2              - sete dl
}
</AssemblerScript>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>721</ID>
              <Description>"Moral Always Max (Wont See Change Till Game Updates Moral)"</Description>
              <Color>FF0080</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[ENABLE]

//aobscan(INJECT_GetMoral,48 63 80 20 01 00 00 83 F8 50 7C 0A) // should be unique
define(INJECT_GetMoral,GameManager:GetMoraleText+10)
alloc(newmem,$1000,INJECT_GetMoral)

label(code)
label(return)

newmem:

code:
  mov [rax+00000120],#100
  movsxd  rax,dword ptr [rax+00000120]
  jmp return

INJECT_GetMoral:
  jmp newmem
  nop 2
return:
registersymbol(INJECT_GetMoral)

[DISABLE]

INJECT_GetMoral:
  db 48 63 80 20 01 00 00

unregistersymbol(INJECT_GetMoral)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameManager:GetMoraleText+10

AE9FB080: D4 00                    - aam 00
AE9FB082: 00 00                    - add [rax],al
AE9FB084: 01 04 01                 - add [rcx+rax],eax
AE9FB087: 00 04 02                 - add [rdx+rax],al
AE9FB08A: 00 00                    - add [rax],al
AE9FB08C: 00 00                    - add [rax],al
AE9FB08E: 00 00                    - add [rax],al
GameManager:GetMoraleText: 48 83 EC 08              - sub rsp,08
GameManager:GetMoraleText+4: 48 8B 04 25 50 7F C4 10  - mov rax,[10C47F50]
GameManager:GetMoraleText+c: 48 8B 40 28              - mov rax,[rax+28]
// ---------- INJECTING HERE ----------
GameManager:GetMoraleText+10: 48 63 80 20 01 00 00     - movsxd  rax,dword ptr [rax+00000120]
// ---------- DONE INJECTING  ----------
GameManager:GetMoraleText+17: 83 F8 50                 - cmp eax,50
GameManager:GetMoraleText+1a: 7C 0A                    - jl GameManager:GetMoraleText+26
GameManager:GetMoraleText+1c: B8 90 DD E9 D5           - mov eax,D5E9DD90
GameManager:GetMoraleText+21: E9 65 00 00 00           - jmp GameManager:GetMoraleText+8b
GameManager:GetMoraleText+26: 48 8B 04 25 50 7F C4 10  - mov rax,[10C47F50]
GameManager:GetMoraleText+2e: 48 8B 40 28              - mov rax,[rax+28]
GameManager:GetMoraleText+32: 48 63 80 20 01 00 00     - movsxd  rax,dword ptr [rax+00000120]
GameManager:GetMoraleText+39: 83 F8 3C                 - cmp eax,3C
GameManager:GetMoraleText+3c: 7C 0A                    - jl GameManager:GetMoraleText+48
GameManager:GetMoraleText+3e: B8 20 4D EC D5           - mov eax,D5EC4D20
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>722</ID>
              <Description>"Reputation Always Max (Wont See Change Till Game Updates Reputation)"</Description>
              <Color>FF0080</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}
[ENABLE]

//aobscan(INJECT_GetReputiation,48 63 80 24 01 00 00 83 F8 50 7C 0A) // should be unique
define(INJECT_GetReputiation,GameManager:GetReputationText+10)
alloc(newmem,$1000,INJECT_GetReputiation)

label(code)
label(return)

newmem:

code:
  mov [rax+00000124],#100
  movsxd  rax,dword ptr [rax+00000124]
  jmp return

INJECT_GetReputiation:
  jmp newmem
  nop 2
return:
registersymbol(INJECT_GetReputiation)

[DISABLE]

INJECT_GetReputiation:
  db 48 63 80 24 01 00 00

unregistersymbol(INJECT_GetReputiation)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameManager:GetReputationText+10

AE9F9420: D4 00                    - aam 00
AE9F9422: 00 00                    - add [rax],al
AE9F9424: 01 04 01                 - add [rcx+rax],eax
AE9F9427: 00 04 02                 - add [rdx+rax],al
AE9F942A: 00 00                    - add [rax],al
AE9F942C: 00 00                    - add [rax],al
AE9F942E: 00 00                    - add [rax],al
GameManager:GetReputationText: 48 83 EC 08              - sub rsp,08
GameManager:GetReputationText+4: 48 8B 04 25 50 7F C4 10  - mov rax,[10C47F50]
GameManager:GetReputationText+c: 48 8B 40 28              - mov rax,[rax+28]
// ---------- INJECTING HERE ----------
GameManager:GetReputationText+10: 48 63 80 24 01 00 00     - movsxd  rax,dword ptr [rax+00000124]
// ---------- DONE INJECTING  ----------
GameManager:GetReputationText+17: 83 F8 50                 - cmp eax,50
GameManager:GetReputationText+1a: 7C 0A                    - jl GameManager:GetReputationText+26
GameManager:GetReputationText+1c: B8 C0 CD 96 CC           - mov eax,CC96CDC0
GameManager:GetReputationText+21: E9 65 00 00 00           - jmp GameManager:GetReputationText+8b
GameManager:GetReputationText+26: 48 8B 04 25 50 7F C4 10  - mov rax,[10C47F50]
GameManager:GetReputationText+2e: 48 8B 40 28              - mov rax,[rax+28]
GameManager:GetReputationText+32: 48 63 80 24 01 00 00     - movsxd  rax,dword ptr [rax+00000124]
GameManager:GetReputationText+39: 83 F8 3C                 - cmp eax,3C
GameManager:GetReputationText+3c: 7C 0A                    - jl GameManager:GetReputationText+48
GameManager:GetReputationText+3e: B8 30 A2 6D CD           - mov eax,CD6DA230
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>869</ID>
              <Description>"Relationship Section"</Description>
              <Color>800080</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>870</ID>
                  <Description>"&lt;- Max Affection And Relationship Will Bypass Dates Making Picture And Outfit Unlocks Not Available -&gt;"</Description>
                  <Color>0000FF</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
                <CheatEntry>
                  <ID>871</ID>
                  <Description>"&lt;- Max Affection Will Allow You To Do Dates Instantly And Get Unlocks (Do An Objective To Trigger Date) -&gt;"</Description>
                  <Color>0000FF</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
                <CheatEntry>
                  <ID>872</ID>
                  <Description>"&lt;- Affection Reset Will Reset To 1 Heart Incase You Used Hack And Need To Reset For Unlocks (Highlight Each Exec To Set To 1 Heart)-&gt;"</Description>
                  <Color>0000FF</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
                <CheatEntry>
                  <ID>868</ID>
                  <Description>"MAX Affection And Relationship (Warning. Will Bypass Dates And Not Get Unlocks)"</Description>
                  <Color>800080</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[ENABLE]

//aobscan(INJECT_relationshiplvl,48 63 40 3C C9) // should be unique
define(INJECT_relationshiplvl,Character:get_relationshipLevel+21)
alloc(newmem,$1000,INJECT_relationshiplvl)

label(code)
label(return)

newmem:

code:
  mov [rax+3C],#6
  mov [rax+38],(float)61
  movsxd  rax,dword ptr [rax+3C]
  leave 
  jmp return

INJECT_relationshiplvl:
  jmp newmem
return:
registersymbol(INJECT_relationshiplvl)

[DISABLE]

INJECT_relationshiplvl:
  db 48 63 40 3C C9

unregistersymbol(INJECT_relationshiplvl)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Character:get_relationshipLevel+21

76933A68: DB BE 13 00 00 00              - fstp tword ptr [rsi+00000013]
76933A6E: 00 00                          - add [rax],al
Character:get_relationshipLevel: 55                             - push rbp
Character:get_relationshipLevel+1: 48 8B EC                       - mov rbp,rsp
Character:get_relationshipLevel+4: 48 83 EC 10                    - sub rsp,10
Character:get_relationshipLevel+8: 48 89 4D F8                    - mov [rbp-08],rcx
Character:get_relationshipLevel+c: 48 83 EC 20                    - sub rsp,20
Character:get_relationshipLevel+10: 49 BB 00 89 AA 06 00 00 00 00  - mov r11,Character:get_coreData
Character:get_relationshipLevel+1a: 41 FF D3                       - call r11
Character:get_relationshipLevel+1d: 48 83 C4 20                    - add rsp,20
// ---------- INJECTING HERE ----------
Character:get_relationshipLevel+21: 48 63 40 3C                    - movsxd  rax,dword ptr [rax+3C]
// ---------- DONE INJECTING  ----------
Character:get_relationshipLevel+25: C9                             - leave 
Character:get_relationshipLevel+26: C3                             - ret 
76933A97: 00 00                          - add [rax],al
76933A99: 00 00                          - add [rax],al
76933A9B: 00 27                          - add [rdi],ah
76933A9D: 00 00                          - add [rax],al
76933A9F: 00 34 00                       - add [rax+rax],dh
76933AA2: 00 00                          - add [rax],al
76933AA4: 01 04 03                       - add [rbx+rax],eax
76933AA7: 05 00 00 04 53                 - add eax,53040000
}
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>750</ID>
                  <Description>"MAX Affection (Changed So You Can Do Dates For Unlocks)"</Description>
                  <Color>800080</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[ENABLE]

//aobscan(INJECT_relationshiplvl,48 63 40 3C C9) // should be unique
define(INJECT_relationshiplvl,Character:get_relationshipLevel+21)
alloc(newmem,$1000,INJECT_relationshiplvl)

label(code)
label(return)

newmem:

code:
 // mov [rax+3C],#1
  mov [rax+38],(float)61
  movsxd  rax,dword ptr [rax+3C]
  leave 
  jmp return

INJECT_relationshiplvl:
  jmp newmem
return:
registersymbol(INJECT_relationshiplvl)

[DISABLE]

INJECT_relationshiplvl:
  db 48 63 40 3C C9

unregistersymbol(INJECT_relationshiplvl)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Character:get_relationshipLevel+21

76933A68: DB BE 13 00 00 00              - fstp tword ptr [rsi+00000013]
76933A6E: 00 00                          - add [rax],al
Character:get_relationshipLevel: 55                             - push rbp
Character:get_relationshipLevel+1: 48 8B EC                       - mov rbp,rsp
Character:get_relationshipLevel+4: 48 83 EC 10                    - sub rsp,10
Character:get_relationshipLevel+8: 48 89 4D F8                    - mov [rbp-08],rcx
Character:get_relationshipLevel+c: 48 83 EC 20                    - sub rsp,20
Character:get_relationshipLevel+10: 49 BB 00 89 AA 06 00 00 00 00  - mov r11,Character:get_coreData
Character:get_relationshipLevel+1a: 41 FF D3                       - call r11
Character:get_relationshipLevel+1d: 48 83 C4 20                    - add rsp,20
// ---------- INJECTING HERE ----------
Character:get_relationshipLevel+21: 48 63 40 3C                    - movsxd  rax,dword ptr [rax+3C]
// ---------- DONE INJECTING  ----------
Character:get_relationshipLevel+25: C9                             - leave 
Character:get_relationshipLevel+26: C3                             - ret 
76933A97: 00 00                          - add [rax],al
76933A99: 00 00                          - add [rax],al
76933A9B: 00 27                          - add [rdi],ah
76933A9D: 00 00                          - add [rax],al
76933A9F: 00 34 00                       - add [rax+rax],dh
76933AA2: 00 00                          - add [rax],al
76933AA4: 01 04 03                       - add [rbx+rax],eax
76933AA7: 05 00 00 04 53                 - add eax,53040000
}
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>867</ID>
                  <Description>"Affection Reset To 1 Heart (Activate and Highlight Each Executive Turn Off After Everyone Is 0 Heart) "</Description>
                  <Color>800080</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[ENABLE]

//aobscan(INJECT_relationshiplvl,48 63 40 3C C9) // should be unique
define(INJECT_relationshiplvl,Character:get_relationshipLevel+21)
alloc(newmem,$1000,INJECT_relationshiplvl)

label(code)
label(return)

newmem:

code:
  mov [rax+3C],#1
  mov [rax+38],(float)61
  movsxd  rax,dword ptr [rax+3C]
  leave 
  jmp return

INJECT_relationshiplvl:
  jmp newmem
return:
registersymbol(INJECT_relationshiplvl)

[DISABLE]

INJECT_relationshiplvl:
  db 48 63 40 3C C9

unregistersymbol(INJECT_relationshiplvl)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Character:get_relationshipLevel+21

76933A68: DB BE 13 00 00 00              - fstp tword ptr [rsi+00000013]
76933A6E: 00 00                          - add [rax],al
Character:get_relationshipLevel: 55                             - push rbp
Character:get_relationshipLevel+1: 48 8B EC                       - mov rbp,rsp
Character:get_relationshipLevel+4: 48 83 EC 10                    - sub rsp,10
Character:get_relationshipLevel+8: 48 89 4D F8                    - mov [rbp-08],rcx
Character:get_relationshipLevel+c: 48 83 EC 20                    - sub rsp,20
Character:get_relationshipLevel+10: 49 BB 00 89 AA 06 00 00 00 00  - mov r11,Character:get_coreData
Character:get_relationshipLevel+1a: 41 FF D3                       - call r11
Character:get_relationshipLevel+1d: 48 83 C4 20                    - add rsp,20
// ---------- INJECTING HERE ----------
Character:get_relationshipLevel+21: 48 63 40 3C                    - movsxd  rax,dword ptr [rax+3C]
// ---------- DONE INJECTING  ----------
Character:get_relationshipLevel+25: C9                             - leave 
Character:get_relationshipLevel+26: C3                             - ret 
76933A97: 00 00                          - add [rax],al
76933A99: 00 00                          - add [rax],al
76933A9B: 00 27                          - add [rdi],ah
76933A9D: 00 00                          - add [rax],al
76933A9F: 00 34 00                       - add [rax+rax],dh
76933AA2: 00 00                          - add [rax],al
76933AA4: 01 04 03                       - add [rbx+rax],eax
76933AA7: 05 00 00 04 53                 - add eax,53040000
}
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>845</ID>
                  <Description>"Affection For Maid (Get More Unlocks)(Be Sure To Pick Maid In Euro Screen)"</Description>
                  <Color>800080</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[ENABLE]

//aobscan(INJECT_AffectionGain,48 63 40 64 83 F8 05 0F) // should be unique
define(INJECT_AffectionGain,Character:GainAffection+17e)
alloc(newmem,$1000,INJECT_AffectionGain)

label(code)
label(return)

newmem:

code:
  mov [rax+64],#1000
  movsxd  rax,dword ptr [rax+64]
  cmp eax,05
  jmp return

INJECT_AffectionGain:
  jmp newmem
  nop 2
return:
registersymbol(INJECT_AffectionGain)

[DISABLE]

INJECT_AffectionGain:
  db 48 63 40 64 83 F8 05

unregistersymbol(INJECT_AffectionGain)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Character:GainAffection+17e

Character:GainAffection+151: 41 FF D3                 - call r11
Character:GainAffection+154: 48 83 C4 20              - add rsp,20
Character:GainAffection+158: E9 88 00 00 00           - jmp Character:GainAffection+1e5
Character:GainAffection+15d: 48 8B 04 25 50 7F CF 10  - mov rax,[10CF7F50]
Character:GainAffection+165: 48 8B 40 18              - mov rax,[rax+18]
Character:GainAffection+169: 48 63 48 64              - movsxd  rcx,dword ptr [rax+64]
Character:GainAffection+16d: 03 CE                    - add ecx,esi
Character:GainAffection+16f: 89 48 64                 - mov [rax+64],ecx
Character:GainAffection+172: 48 8B 04 25 50 7F CF 10  - mov rax,[10CF7F50]
Character:GainAffection+17a: 48 8B 40 18              - mov rax,[rax+18]
// ---------- INJECTING HERE ----------
Character:GainAffection+17e: 48 63 40 64              - movsxd  rax,dword ptr [rax+64]
// ---------- DONE INJECTING  ----------
Character:GainAffection+182: 83 F8 05                 - cmp eax,05
Character:GainAffection+185: 0F 8C 5A 00 00 00        - jl Character:GainAffection+1e5
Character:GainAffection+18b: EB 19                    - jmp Character:GainAffection+1a6
Character:GainAffection+18d: 66 66 90                 - nop 3
Character:GainAffection+190: 48 8B 04 25 50 7F CF 10  - mov rax,[10CF7F50]
Character:GainAffection+198: 48 8B 40 18              - mov rax,[rax+18]
Character:GainAffection+19c: 48 63 48 64              - movsxd  rcx,dword ptr [rax+64]
Character:GainAffection+1a0: 83 E9 05                 - sub ecx,05
Character:GainAffection+1a3: 89 48 64                 - mov [rax+64],ecx
Character:GainAffection+1a6: 48 8B 04 25 50 7F CF 10  - mov rax,[10CF7F50]
}
</AssemblerScript>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>724</ID>
              <Description>"Unlock All Rival Companies"</Description>
              <Color>FF0080</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[ENABLE]

//aobscan(INJECT_RivalSetState,89 70 28 48 8D 65 F0) // should be unique
define(INJECT_RivalSetState,MapBuilding:SetState+e5)
alloc(newmem,$1000,INJECT_RivalSetState)

label(code)
label(return)

newmem:

code:
  mov [rax+28],#1
  lea rsp,[rbp-10]
  jmp return

INJECT_RivalSetState:
  jmp newmem
  nop 2
return:
registersymbol(INJECT_RivalSetState)

[DISABLE]

INJECT_RivalSetState:
  db 89 70 28 48 8D 65 F0

unregistersymbol(INJECT_RivalSetState)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: MapBuilding:SetState+e5

MapBuilding:SetState+b4: 4C 8B 80 D8 00 00 00           - mov r8,[rax+000000D8]
MapBuilding:SetState+bb: 48 8B CF                       - mov rcx,rdi
MapBuilding:SetState+be: 48 83 EC 20                    - sub rsp,20
MapBuilding:SetState+c2: 49 BB 50 94 9E AE 00 00 00 00  - mov r11,MapBuilding:SetMaterials
MapBuilding:SetState+cc: 41 FF D3                       - call r11
MapBuilding:SetState+cf: 48 83 C4 20                    - add rsp,20
MapBuilding:SetState+d3: 48 8B 47 18                    - mov rax,[rdi+18]
MapBuilding:SetState+d7: 48 63 40 28                    - movsxd  rax,dword ptr [rax+28]
MapBuilding:SetState+db: 89 87 80 00 00 00              - mov [rdi+00000080],eax
MapBuilding:SetState+e1: 48 8B 47 18                    - mov rax,[rdi+18]
// ---------- INJECTING HERE ----------
MapBuilding:SetState+e5: 89 70 28                       - mov [rax+28],esi
// ---------- DONE INJECTING  ----------
MapBuilding:SetState+e8: 48 8D 65 F0                    - lea rsp,[rbp-10]
MapBuilding:SetState+ec: 5F                             - pop rdi
MapBuilding:SetState+ed: 5E                             - pop rsi
MapBuilding:SetState+ee: C9                             - leave 
MapBuilding:SetState+ef: C3                             - ret 
AE9E9400: 00 00                          - add [rax],al
AE9E9402: 00 00                          - add [rax],al
AE9E9404: F0 00 00                       - lock add [rax],al
AE9E9407: 00 FC                          - add ah,bh
AE9E9409: 00 00                          - add [rax],al
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>735</ID>
              <Description>"Train Time 1hr"</Description>
              <Color>FF0080</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[ENABLE]

//aobscan(INJECT_TrainTime,BC F3 0F 10 46 54) // should be unique
define(INJECT_TrainTime,TravelPanel:ShowDestination+130)
alloc(newmem,$1000,INJECT_TrainTime)

label(code)
label(return)

newmem:

code:
  mov [rsi+54],(float).0001
  movss xmm0,[rsi+54]
  jmp return

INJECT_TrainTime:
  jmp newmem
return:
registersymbol(INJECT_TrainTime)

[DISABLE]

INJECT_TrainTime:
  db F3 0F 10 46 54

unregistersymbol(INJECT_TrainTime)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: TravelPanel:ShowDestination+130

TravelPanel:ShowDestination+fa: 48 83 EC 20                    - sub rsp,20
TravelPanel:ShowDestination+fe: 83 3E 00                       - cmp dword ptr [rsi],00
TravelPanel:ShowDestination+101: 49 BB 40 8C 91 76 00 00 00 00  - mov r11,Route:AdjustedSpeed
TravelPanel:ShowDestination+10b: 41 FF D3                       - call r11
TravelPanel:ShowDestination+10e: 48 83 C4 20                    - add rsp,20
TravelPanel:ShowDestination+112: F3 0F 5A C8                    - cvtss2sd xmm1,xmm0
TravelPanel:ShowDestination+116: F2 0F 10 85 38 FF FF FF        - movsd xmm0,[rbp-000000C8]
TravelPanel:ShowDestination+11e: F2 0F 5E C1                    - divsd xmm0,xmm1
TravelPanel:ShowDestination+122: F2 0F 5A E8                    - cvtsd2ss xmm5,xmm0
TravelPanel:ShowDestination+126: F3 0F 11 6D BC                 - movss [rbp-44],xmm5
// ---------- INJECTING HERE ----------
TravelPanel:ShowDestination+12b: F3 0F 10 46 54                 - movss xmm0,[rsi+54]
// ---------- DONE INJECTING  ----------
TravelPanel:ShowDestination+130: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
TravelPanel:ShowDestination+134: F3 0F 10 4D BC                 - movss xmm1,[rbp-44]
TravelPanel:ShowDestination+139: F3 0F 5A C9                    - cvtss2sd xmm1,xmm1
TravelPanel:ShowDestination+13d: 66 0F 2F C8                    - comisd xmm1,xmm0
TravelPanel:ShowDestination+141: 7A 06                          - jp TravelPanel:ShowDestination+149
TravelPanel:ShowDestination+143: 0F 84 58 01 00 00              - je TravelPanel:ShowDestination+2a1
TravelPanel:ShowDestination+149: 41 BF E0 AF 40 06              - mov r15d,0640AFE0
TravelPanel:ShowDestination+14f: F3 0F 10 46 54                 - movss xmm0,[rsi+54]
TravelPanel:ShowDestination+154: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
TravelPanel:ShowDestination+158: F3 0F 10 4D BC                 - movss xmm1,[rbp-44]
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>864</ID>
              <Description>"Events Pop The Instant They Show On Clock"</Description>
              <Color>800080</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[ENABLE]

//aobscan(INJECT_EventsTime,0F 82 87 05 00 00) // should be unique
define(INJECT_EventsTime,GameManager:CheckEventStack+8b)
registersymbol(INJECT_EventsTime)

INJECT_EventsTime:
 db 0F 84 87 05 00 00
[DISABLE]

INJECT_EventsTime:
  db 0F 82 87 05 00 00

unregistersymbol(INJECT_EventsTime)


{
// ORIGINAL CODE - INJECTION POINT: GameManager:CheckEventStack+8b

GameManager:CheckEventStack+55: 49 BB D0 15 71 06 00 00 00 00  - mov r11,System.Collections.Generic.List`1[System.Object]:get_Item
GameManager:CheckEventStack+5f: 41 FF D3                       - call r11
GameManager:CheckEventStack+62: 48 83 C4 20                    - add rsp,20
GameManager:CheckEventStack+66: F3 0F 10 40 2C                 - movss xmm0,[rax+2C]
GameManager:CheckEventStack+6b: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
GameManager:CheckEventStack+6f: 48 8B 04 25 50 7F DE 10        - mov rax,[10DE7F50]
GameManager:CheckEventStack+77: 48 8B 40 28                    - mov rax,[rax+28]
GameManager:CheckEventStack+7b: F3 0F 10 88 F4 00 00 00        - movss xmm1,[rax+000000F4]
GameManager:CheckEventStack+83: F3 0F 5A C9                    - cvtss2sd xmm1,xmm1
GameManager:CheckEventStack+87: 66 0F 2F C8                    - comisd xmm1,xmm0
// ---------- INJECTING HERE ----------
GameManager:CheckEventStack+8b: 0F 82 87 05 00 00              - jb GameManager:CheckEventStack+618
// ---------- DONE INJECTING  ----------
GameManager:CheckEventStack+91: 48 8B 04 25 50 7F DE 10        - mov rax,[10DE7F50]
GameManager:CheckEventStack+99: 48 8B 40 28                    - mov rax,[rax+28]
GameManager:CheckEventStack+9d: 48 8B 40 50                    - mov rax,[rax+50]
GameManager:CheckEventStack+a1: 48 8B C8                       - mov rcx,rax
GameManager:CheckEventStack+a4: 49 8B D7                       - mov rdx,r15
GameManager:CheckEventStack+a7: 48 83 EC 20                    - sub rsp,20
GameManager:CheckEventStack+ab: 83 38 00                       - cmp dword ptr [rax],00
GameManager:CheckEventStack+ae: 49 BB D0 15 71 06 00 00 00 00  - mov r11,System.Collections.Generic.List`1[System.Object]:get_Item
GameManager:CheckEventStack+b8: 41 FF D3                       - call r11
GameManager:CheckEventStack+bb: 48 83 C4 20                    - add rsp,20
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>862</ID>
              <Description>"Thief Never Start (Criminal Activity Will Start But Thief Never Spawns So Even Ends)"</Description>
              <Color>800080</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[ENABLE]

//aobscan(INJECT_StartThief,55 48 8B EC 56 57 48 83 EC 50 48 8B F9 48 8B F2 48 83) // should be unique
define(INJECT_StartThief,CivilianManager:StartThief)
alloc(newmem,$1000,INJECT_StartThief)

label(code)
label(return)

newmem:

code:
ret

INJECT_StartThief:
  jmp newmem
return:
registersymbol(INJECT_StartThief)

[DISABLE]

INJECT_StartThief:
  db 55 48 8B EC 56

unregistersymbol(INJECT_StartThief)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: CivilianManager:StartThief

130530D8: 8C 01                          - mov [rcx],es
130530DA: 00 00                          - add [rax],al
130530DC: 01 04 03                       - add [rbx+rax],eax
130530DF: 05 00 00 04 53                 - add eax,53040000
130530E4: 01 50 00                       - add [rax+00],edx
130530E7: 00 00                          - add [rax],al
130530E9: 00 00                          - add [rax],al
130530EB: 00 00                          - add [rax],al
130530ED: 00 00                          - add [rax],al
130530EF: 00                             - db 00 
// ---------- INJECTING HERE ----------
CivilianManager:StartThief: 55                             - push rbp
// ---------- DONE INJECTING  ----------
CivilianManager:StartThief+1: 48 8B EC                       - mov rbp,rsp
CivilianManager:StartThief+4: 56                             - push rsi
CivilianManager:StartThief+5: 57                             - push rdi
CivilianManager:StartThief+6: 48 83 EC 50                    - sub rsp,50
CivilianManager:StartThief+a: 48 8B F9                       - mov rdi,rcx
CivilianManager:StartThief+d: 48 8B F2                       - mov rsi,rdx
CivilianManager:StartThief+10: 48 83 EC 20                    - sub rsp,20
CivilianManager:StartThief+14: 49 BB E0 33 05 13 00 00 00 00  - mov r11,GlobalManager:get_bAngelicFinale
CivilianManager:StartThief+1e: 41 FF D3                       - call r11
CivilianManager:StartThief+21: 48 83 C4 20                    - add rsp,20
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>865</ID>
              <Description>"Essence 999999 (Must Collect To Update)"</Description>
              <Color>800080</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[ENABLE]

//aobscan(INJECT_Essence,89 88 18 01 00 00 48 8B 04) // should be unique
define(INJECT_Essence,GameManager:ChangeEssence+23d)
alloc(newmem,$1000,INJECT_Essence)

label(code)
label(return)

newmem:

code:
  mov [rax+00000118],#999999
  jmp return

INJECT_Essence:
  jmp newmem
  nop
return:
registersymbol(INJECT_Essence)

[DISABLE]

INJECT_Essence:
  db 89 88 18 01 00 00

unregistersymbol(INJECT_Essence)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameManager:ChangeEssence+23d

GameManager:ChangeEssence+20b: 41 FF D3                       - call r11
GameManager:ChangeEssence+20e: 48 83 C4 20                    - add rsp,20
GameManager:ChangeEssence+212: 48 8B 04 25 50 7F 58 10        - mov rax,[10587F50]
GameManager:ChangeEssence+21a: 48 8B 40 28                    - mov rax,[rax+28]
GameManager:ChangeEssence+21e: 48 63 80 18 01 00 00           - movsxd  rax,dword ptr [rax+00000118]
GameManager:ChangeEssence+225: 89 45 EC                       - mov [rbp-14],eax
GameManager:ChangeEssence+228: 48 8B 04 25 50 7F 58 10        - mov rax,[10587F50]
GameManager:ChangeEssence+230: 48 8B 40 28                    - mov rax,[rax+28]
GameManager:ChangeEssence+234: 48 63 88 18 01 00 00           - movsxd  rcx,dword ptr [rax+00000118]
GameManager:ChangeEssence+23b: 03 CE                          - add ecx,esi
// ---------- INJECTING HERE ----------
GameManager:ChangeEssence+23d: 89 88 18 01 00 00              - mov [rax+00000118],ecx
// ---------- DONE INJECTING  ----------
GameManager:ChangeEssence+243: 48 8B 04 25 60 CF 58 10        - mov rax,[1058CF60]
GameManager:ChangeEssence+24b: 48 85 C0                       - test rax,rax
GameManager:ChangeEssence+24e: 0F 84 2B 00 00 00              - je GameManager:ChangeEssence+27f
GameManager:ChangeEssence+254: 48 8B 04 25 00 CF 58 10        - mov rax,[1058CF00]
GameManager:ChangeEssence+25c: 48 8B 14 25 60 CF 58 10        - mov rdx,[1058CF60]
GameManager:ChangeEssence+264: 48 8B C8                       - mov rcx,rax
GameManager:ChangeEssence+267: 48 83 EC 20                    - sub rsp,20
GameManager:ChangeEssence+26b: 83 38 00                       - cmp dword ptr [rax],00
GameManager:ChangeEssence+26e: 49 BB 50 7D 27 46 00 00 00 00  - mov r11,UnityEngine.MonoBehaviour:StopCoroutine
GameManager:ChangeEssence+278: 41 FF D3                       - call r11
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>866</ID>
              <Description>"Kingsman 1000 (Fights Go Neg If to High)"</Description>
              <Color>800080</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[ENABLE]

//aobscan(INJECT_Kingsman,89 88 14 01 00 00 48 8B 04) // should be unique
define(INJECT_Kingsman,GameManager:ChangeKingsmen+37)
alloc(newmem,$1000,INJECT_Kingsman)

label(code)
label(return)

newmem:

code:
  mov [rax+00000114],#1000
  jmp return

INJECT_Kingsman:
  jmp newmem
  nop
return:
registersymbol(INJECT_Kingsman)

[DISABLE]

INJECT_Kingsman:
  db 89 88 14 01 00 00

unregistersymbol(INJECT_Kingsman)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameManager:ChangeKingsmen+37

GameManager:ChangeKingsmen+5: 48 83 EC 18                    - sub rsp,18
GameManager:ChangeKingsmen+9: 48 8B F1                       - mov rsi,rcx
GameManager:ChangeKingsmen+c: 48 8B 04 25 50 7F E6 10        - mov rax,[10E67F50]
GameManager:ChangeKingsmen+14: 48 8B 40 28                    - mov rax,[rax+28]
GameManager:ChangeKingsmen+18: 48 63 80 14 01 00 00           - movsxd  rax,dword ptr [rax+00000114]
GameManager:ChangeKingsmen+1f: 89 45 F4                       - mov [rbp-0C],eax
GameManager:ChangeKingsmen+22: 48 8B 04 25 50 7F E6 10        - mov rax,[10E67F50]
GameManager:ChangeKingsmen+2a: 48 8B 40 28                    - mov rax,[rax+28]
GameManager:ChangeKingsmen+2e: 48 63 88 14 01 00 00           - movsxd  rcx,dword ptr [rax+00000114]
GameManager:ChangeKingsmen+35: 03 CE                          - add ecx,esi
// ---------- INJECTING HERE ----------
GameManager:ChangeKingsmen+37: 89 88 14 01 00 00              - mov [rax+00000114],ecx
// ---------- DONE INJECTING  ----------
GameManager:ChangeKingsmen+3d: 48 8B 04 25 58 CF E6 10        - mov rax,[10E6CF58]
GameManager:ChangeKingsmen+45: 48 85 C0                       - test rax,rax
GameManager:ChangeKingsmen+48: 0F 84 2B 00 00 00              - je GameManager:ChangeKingsmen+79
GameManager:ChangeKingsmen+4e: 48 8B 04 25 00 CF E6 10        - mov rax,[10E6CF00]
GameManager:ChangeKingsmen+56: 48 8B 14 25 58 CF E6 10        - mov rdx,[10E6CF58]
GameManager:ChangeKingsmen+5e: 48 8B C8                       - mov rcx,rax
GameManager:ChangeKingsmen+61: 48 83 EC 20                    - sub rsp,20
GameManager:ChangeKingsmen+65: 83 38 00                       - cmp dword ptr [rax],00
GameManager:ChangeKingsmen+68: 49 BB 50 5B 43 B3 00 00 00 00  - mov r11,UnityEngine.MonoBehaviour:StopCoroutine
GameManager:ChangeKingsmen+72: 41 FF D3                       - call r11
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>874</ID>
              <Description>"Shared Employees 999999999"</Description>
              <Color>800080</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[ENABLE]

//aobscan(INJECT_TotalEmp,89 88 10 01 00 00 E9) // should be unique
define(INJECT_TotalEmp,GameManager:set_TotalEmployees+86)
alloc(newmem,$1000,INJECT_TotalEmp)

label(code)
label(return)

newmem:

code:
  mov [rax+00000110],#999999999
  jmp return

INJECT_TotalEmp:
  jmp newmem
  nop
return:
registersymbol(INJECT_TotalEmp)

[DISABLE]

INJECT_TotalEmp:
  db 89 88 10 01 00 00

unregistersymbol(INJECT_TotalEmp)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameManager:set_TotalEmployees+86

GameManager:set_TotalEmployees+5d: 48 8B 40 28                    - mov rax,[rax+28]
GameManager:set_TotalEmployees+61: 48 89 45 90                    - mov [rbp-70],rax
GameManager:set_TotalEmployees+65: 33 C9                          - xor ecx,ecx
GameManager:set_TotalEmployees+67: 48 8B D6                       - mov rdx,rsi
GameManager:set_TotalEmployees+6a: 48 83 EC 20                    - sub rsp,20
GameManager:set_TotalEmployees+6e: 49 BB A0 FC F6 69 00 00 00 00  - mov r11,UnityEngine.Mathf:Max
GameManager:set_TotalEmployees+78: 41 FF D3                       - call r11
GameManager:set_TotalEmployees+7b: 48 83 C4 20                    - add rsp,20
GameManager:set_TotalEmployees+7f: 48 8B C8                       - mov rcx,rax
GameManager:set_TotalEmployees+82: 48 8B 45 90                    - mov rax,[rbp-70]
// ---------- INJECTING HERE ----------
GameManager:set_TotalEmployees+86: 89 88 10 01 00 00              - mov [rax+00000110],ecx
// ---------- DONE INJECTING  ----------
GameManager:set_TotalEmployees+8c: E9 75 01 00 00                 - jmp GameManager:set_TotalEmployees+206
GameManager:set_TotalEmployees+91: 48 83 EC 20                    - sub rsp,20
GameManager:set_TotalEmployees+95: 49 BB F0 EC F0 69 00 00 00 00  - mov r11,GameManager:get_TotalEmployees
GameManager:set_TotalEmployees+9f: 41 FF D3                       - call r11
GameManager:set_TotalEmployees+a2: 48 83 C4 20                    - add rsp,20
GameManager:set_TotalEmployees+a6: 48 8B FE                       - mov rdi,rsi
GameManager:set_TotalEmployees+a9: 2B F8                          - sub edi,eax
GameManager:set_TotalEmployees+ab: E9 34 01 00 00                 - jmp GameManager:set_TotalEmployees+1e4
GameManager:set_TotalEmployees+b0: 48 8B 04 25 00 CF BC 10        - mov rax,[10BCCF00]
GameManager:set_TotalEmployees+b8: 48 8B 40 28                    - mov rax,[rax+28]
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>875</ID>
              <Description>"No Taxes"</Description>
              <Color>800080</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[ENABLE]

//aobscan(INJECT_NoTax,89 88 2C 01 00 00 48 8B 04) // should be unique
define(INJECT_NoTax,GameManager:ChangeTax+e5)
alloc(newmem,$1000,INJECT_NoTax)

label(code)
label(return)

newmem:

code:
  mov [rax+0000012C],#0
  jmp return

INJECT_NoTax:
  jmp newmem
  nop
return:
registersymbol(INJECT_NoTax)

[DISABLE]

INJECT_NoTax:
  db 89 88 2C 01 00 00

unregistersymbol(INJECT_NoTax)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameManager:ChangeTax+e7

GameManager:ChangeTax+bb: 48 8B 40 28                    - mov rax,[rax+28]
GameManager:ChangeTax+bf: 48 63 90 2C 01 00 00           - movsxd  rdx,dword ptr [rax+0000012C]
GameManager:ChangeTax+c6: 03 55 E8                       - add edx,[rbp-18]
GameManager:ChangeTax+c9: 33 C9                          - xor ecx,ecx
GameManager:ChangeTax+cb: 48 83 EC 20                    - sub rsp,20
GameManager:ChangeTax+cf: 49 BB A0 FC F6 69 00 00 00 00  - mov r11,UnityEngine.Mathf:Max
GameManager:ChangeTax+d9: 41 FF D3                       - call r11
GameManager:ChangeTax+dc: 48 83 C4 20                    - add rsp,20
GameManager:ChangeTax+e0: 48 8B C8                       - mov rcx,rax
GameManager:ChangeTax+e3: 48 8B 45 C0                    - mov rax,[rbp-40]
// ---------- INJECTING HERE ----------
GameManager:ChangeTax+e7: 89 88 2C 01 00 00              - mov [rax+0000012C],ecx
// ---------- DONE INJECTING  ----------
GameManager:ChangeTax+ed: 48 8B 04 25 00 CF BC 10        - mov rax,[10BCCF00]
GameManager:ChangeTax+f5: 48 8B 80 50 01 00 00           - mov rax,[rax+00000150]
GameManager:ChangeTax+fc: 48 89 45 D0                    - mov [rbp-30],rax
GameManager:ChangeTax+100: 48 8B 04 25 50 7F BC 10        - mov rax,[10BC7F50]
GameManager:ChangeTax+108: 48 8B 40 28                    - mov rax,[rax+28]
GameManager:ChangeTax+10c: 48 63 80 2C 01 00 00           - movsxd  rax,dword ptr [rax+0000012C]
GameManager:ChangeTax+113: F2 0F 2A C0                    - cvtsi2sd xmm0,eax
GameManager:ChangeTax+117: F3 0F 10 0D C1 01 00 00        - movss xmm1,[GameManager:ChangeTax+2e0]
GameManager:ChangeTax+11f: F3 0F 5A C9                    - cvtss2sd xmm1,xmm1
GameManager:ChangeTax+123: F2 0F 5A E9                    - cvtsd2ss xmm5,xmm1
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>876</ID>
              <Description>"Temple Always Full"</Description>
              <Color>800080</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}


[ENABLE]

//aobscan(INJECT_TempleCharge,F3 0F 11 A8 34 01 00 00) // should be unique
define(INJECT_TempleCharge,GameManager:ChangeCharge+36)
alloc(newmem,$1000,INJECT_TempleCharge)

label(code)
label(return)

newmem:

code:
  mov [rax+00000134],(float)1
  jmp return

INJECT_TempleCharge:
  jmp newmem
  nop 3
return:
registersymbol(INJECT_TempleCharge)

[DISABLE]

INJECT_TempleCharge:
  db F3 0F 11 A8 34 01 00 00

unregistersymbol(INJECT_TempleCharge)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameManager:ChangeCharge+36

GameManager:ChangeCharge+4: 48 83 EC 10                    - sub rsp,10
GameManager:ChangeCharge+8: F3 0F 11 45 F8                 - movss [rbp-08],xmm0
GameManager:ChangeCharge+d: 48 8B 04 25 50 7F FF 10        - mov rax,[10FF7F50]
GameManager:ChangeCharge+15: 48 8B 40 28                    - mov rax,[rax+28]
GameManager:ChangeCharge+19: F3 0F 10 80 34 01 00 00        - movss xmm0,[rax+00000134]
GameManager:ChangeCharge+21: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
GameManager:ChangeCharge+25: F3 0F 10 4D F8                 - movss xmm1,[rbp-08]
GameManager:ChangeCharge+2a: F3 0F 5A C9                    - cvtss2sd xmm1,xmm1
GameManager:ChangeCharge+2e: F2 0F 58 C1                    - addsd xmm0,xmm1
GameManager:ChangeCharge+32: F2 0F 5A E8                    - cvtsd2ss xmm5,xmm0
// ---------- INJECTING HERE ----------
GameManager:ChangeCharge+36: F3 0F 11 A8 34 01 00 00        - movss [rax+00000134],xmm5
// ---------- DONE INJECTING  ----------
GameManager:ChangeCharge+3e: 48 8B 04 25 00 CF FF 10        - mov rax,[10FFCF00]
GameManager:ChangeCharge+46: 83 38 00                       - cmp dword ptr [rax],00
GameManager:ChangeCharge+49: 48 8B 04 25 00 2F 2E 06        - mov rax,[062E2F00]
GameManager:ChangeCharge+51: 48 8B 40 68                    - mov rax,[rax+68]
GameManager:ChangeCharge+55: 48 8B C8                       - mov rcx,rax
GameManager:ChangeCharge+58: 48 83 EC 20                    - sub rsp,20
GameManager:ChangeCharge+5c: 83 38 00                       - cmp dword ptr [rax],00
GameManager:ChangeCharge+5f: 49 BB 80 3C D9 1D 00 00 00 00  - mov r11,Temple:UpdateChargeVisuals
GameManager:ChangeCharge+69: 41 FF D3                       - call r11
GameManager:ChangeCharge+6c: 48 83 C4 20                    - add rsp,20
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>910</ID>
              <Description>"Flower Cart Never Disappears"</Description>
              <Color>800080</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}


[ENABLE]

//aobscan(INJECT_FlowerCart,41 FF D3 48 83 C4 20 B9 A0 E7) // should be unique
define(INJECT_FlowerCart,GameManager:ClickFlowerCart+32)
registersymbol(INJECT_FlowerCart)

INJECT_FlowerCart:
  db 90 90 90

[DISABLE]

INJECT_FlowerCart:
  db 41 FF D3

unregistersymbol(INJECT_FlowerCart)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameManager:ClickFlowerCart+32

GameManager:ClickFlowerCart+1: 48 8B EC                       - mov rbp,rsp
GameManager:ClickFlowerCart+4: 48 83 EC 20                    - sub rsp,20
GameManager:ClickFlowerCart+8: 48 83 EC 20                    - sub rsp,20
GameManager:ClickFlowerCart+c: 49 BB 50 2E AF 06 00 00 00 00  - mov r11,AudioManager:PlayClickSound
GameManager:ClickFlowerCart+16: 41 FF D3                       - call r11
GameManager:ClickFlowerCart+19: 48 83 C4 20                    - add rsp,20
GameManager:ClickFlowerCart+1d: 48 8B CD                       - mov rcx,rbp
GameManager:ClickFlowerCart+20: 48 83 C1 F0                    - add rcx,-10
GameManager:ClickFlowerCart+24: 48 83 EC 20                    - sub rsp,20
GameManager:ClickFlowerCart+28: 49 BB 30 05 0F 08 00 00 00 00  - mov r11,GameManager:HideFlowerCart
// ---------- INJECTING HERE ----------
GameManager:ClickFlowerCart+32: 41 FF D3                       - call r11
// ---------- DONE INJECTING  ----------
GameManager:ClickFlowerCart+35: 48 83 C4 20                    - add rsp,20
GameManager:ClickFlowerCart+39: B9 A0 E7 CD 13                 - mov ecx,13CDE7A0
GameManager:ClickFlowerCart+3e: 48 83 EC 20                    - sub rsp,20
GameManager:ClickFlowerCart+42: 49 BB A0 05 A2 06 00 00 00 00  - mov r11,System.Object:__icall_wrapper_mono_object_new_fast
GameManager:ClickFlowerCart+4c: 41 FF D3                       - call r11
GameManager:ClickFlowerCart+4f: 48 83 C4 20                    - add rsp,20
GameManager:ClickFlowerCart+53: 48 8B C8                       - mov rcx,rax
GameManager:ClickFlowerCart+56: 48 89 4D E0                    - mov [rbp-20],rcx
GameManager:ClickFlowerCart+5a: 48 8B C8                       - mov rcx,rax
GameManager:ClickFlowerCart+5d: BA 06 00 00 00                 - mov edx,00000006
}
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>861</ID>
          <Description>"Pointers"</Description>
          <Options moHideChildren="1"/>
          <Color>FF0000</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>368</ID>
              <Description>"Game Data"</Description>
              <Options moHideChildren="1"/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[ENABLE]

//aobscan(INJECT_GameData,48 83 EC 20 83 38 00 49 BB 80 CE) // should be unique
define(INJECT_GameData,Character:get_gameData+1b)
alloc(newmem,$1000,INJECT_GameData)

registersymbol(gamedata)
label(gamedata)
label(code)
label(return)

newmem:

code:
  sub rsp,20
  mov [gamedata],rax
  cmp dword ptr [rax],00
  jmp return

gamedata:
dq

INJECT_GameData:
  jmp newmem
  nop 2
return:
registersymbol(INJECT_GameData)

[DISABLE]

INJECT_GameData:
  db 48 83 EC 20 83 38 00

unregistersymbol(gamedata)
unregistersymbol(INJECT_GameData)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Character:get_gameData+1b

7923793B: 00 00                          - add [rax],al
7923793D: 00 00                          - add [rax],al
7923793F: 00 55 48                       - add [rbp+48],dl
Character:get_gameData+2: 8B EC                          - mov ebp,esp
Character:get_gameData+4: 48 83 EC 10                    - sub rsp,10
Character:get_gameData+8: 48 89 4D F8                    - mov [rbp-08],rcx
Character:get_gameData+c: 48 8B 04 25 50 7F AA 10        - mov rax,[10AA7F50]
Character:get_gameData+14: 48 8B 40 28                    - mov rax,[rax+28]
Character:get_gameData+18: 48 8B C8                       - mov rcx,rax
Character:get_gameData+1b: 48 83 EC 20                    - sub rsp,20
// ---------- INJECTING HERE ----------
Character:get_gameData+1f: 83 38 00                       - cmp dword ptr [rax],00
// ---------- DONE INJECTING  ----------
Character:get_gameData+22: 49 BB 80 CE 22 79 00 00 00 00  - mov r11,Data+GameData:get_CharacterDict
Character:get_gameData+2c: 41 FF D3                       - call r11
Character:get_gameData+2f: 48 83 C4 20                    - add rsp,20
Character:get_gameData+33: 48 8B 4D F8                    - mov rcx,[rbp-08]
Character:get_gameData+37: 48 63 91 D8 00 00 00           - movsxd  rdx,dword ptr [rcx+000000D8]
Character:get_gameData+3e: 48 8B C8                       - mov rcx,rax
Character:get_gameData+41: 48 83 EC 20                    - sub rsp,20
Character:get_gameData+45: 83 38 00                       - cmp dword ptr [rax],00
Character:get_gameData+48: 49 BB D0 79 23 79 00 00 00 00  - mov r11,System.Collections.Generic.Dictionary`2[eCharacter,CharacterDataGame]:get_Item
Character:get_gameData+52: 41 FF D3                       - call r11
}
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>319</ID>
                  <Description>"BASE"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>0080FF</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>gamedata</Address>
                  <Offsets>
                    <Offset>0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>320</ID>
                  <Description>"Save Version"</Description>
                  <Color>800080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[gamedata]+E8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>321</ID>
                  <Description>"B Game Over"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
                  <Color>800080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[gamedata]+EC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>322</ID>
                  <Description>"Campaign Type"</Description>
                  <Color>800080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[gamedata]+F0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>323</ID>
                  <Description>"Date"</Description>
                  <Color>800080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[gamedata]+F4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>324</ID>
                  <Description>"Start Offset"</Description>
                  <Color>800080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[gamedata]+F8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>325</ID>
                  <Description>"Season"</Description>
                  <Color>800080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[gamedata]+FC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>326</ID>
                  <Description>"Last Samuel Return Date"</Description>
                  <Color>800080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[gamedata]+100</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>327</ID>
                  <Description>"Boss Time"</Description>
                  <Color>800080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[gamedata]+104</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>328</ID>
                  <Description>"Money"</Description>
                  <Color>800080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[gamedata]+108</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>329</ID>
                  <Description>"Gold"</Description>
                  <Color>800080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[gamedata]+10C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>330</ID>
                  <Description>"Employees"</Description>
                  <Color>800080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[gamedata]+110</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>331</ID>
                  <Description>"Kingsmen(Dont go to high or fights will go neg)"</Description>
                  <Color>800080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[gamedata]+114</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>332</ID>
                  <Description>"Essence"</Description>
                  <Color>800080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[gamedata]+118</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>333</ID>
                  <Description>"Special"</Description>
                  <Color>800080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[gamedata]+11C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>334</ID>
                  <Description>"Morale"</Description>
                  <Color>800080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[gamedata]+120</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>341</ID>
                  <Description>"Thief Steal"</Description>
                  <Color>800080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[gamedata]+13C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>335</ID>
                  <Description>"Reputation"</Description>
                  <Color>800080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[gamedata]+124</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>336</ID>
                  <Description>"Exec Time"</Description>
                  <Color>800080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[gamedata]+128</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>337</ID>
                  <Description>"Tax Rate"</Description>
                  <Color>800080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[gamedata]+12C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>338</ID>
                  <Description>"Taxable Income"</Description>
                  <Color>800080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[gamedata]+130</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>339</ID>
                  <Description>"Temple Charge"</Description>
                  <Color>800080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[gamedata]+134</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>340</ID>
                  <Description>"B Flower Cart"</Description>
                  <Color>800080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[gamedata]+138</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>342</ID>
                  <Description>"Demonic Percent"</Description>
                  <Color>800080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[gamedata]+140</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>343</ID>
                  <Description>"Demonic Event"</Description>
                  <Color>800080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[gamedata]+144</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>344</ID>
                  <Description>"Smut Character"</Description>
                  <Color>800080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[gamedata]+148</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>345</ID>
                  <Description>"Smut Unlock"</Description>
                  <Color>800080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[gamedata]+14C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>346</ID>
                  <Description>"Loan Index"</Description>
                  <Color>800080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[gamedata]+150</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>347</ID>
                  <Description>"Loan Extensions"</Description>
                  <Color>800080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[gamedata]+154</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>348</ID>
                  <Description>"Starting Character"</Description>
                  <Color>800080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[gamedata]+158</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>349</ID>
                  <Description>"B Has Map"</Description>
                  <Color>800080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[gamedata]+15C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>350</ID>
                  <Description>"London Progress"</Description>
                  <Color>800080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[gamedata]+160</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>351</ID>
                  <Description>"Favors"</Description>
                  <Color>800080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[gamedata]+164</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>352</ID>
                  <Description>"Trade Secrets"</Description>
                  <Color>800080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[gamedata]+168</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>353</ID>
                  <Description>"Blood Debts"</Description>
                  <Color>800080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[gamedata]+16C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>354</ID>
                  <Description>"Track Money"</Description>
                  <Color>800080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[gamedata]+170</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>355</ID>
                  <Description>"Track Employees"</Description>
                  <Color>800080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[gamedata]+174</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>356</ID>
                  <Description>"Track Travel"</Description>
                  <Color>800080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[gamedata]+178</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>357</ID>
                  <Description>"Track Victories"</Description>
                  <Color>800080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[gamedata]+17C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>358</ID>
                  <Description>"Track Equipment"</Description>
                  <Color>800080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[gamedata]+180</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>359</ID>
                  <Description>"Track Gold"</Description>
                  <Color>800080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[gamedata]+184</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>360</ID>
                  <Description>"Track Fisticuffs"</Description>
                  <Color>800080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[gamedata]+188</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>361</ID>
                  <Description>"Track Moustache"</Description>
                  <Color>800080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[gamedata]+18C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>362</ID>
                  <Description>"Track Kingsmen"</Description>
                  <Color>800080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[gamedata]+190</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>363</ID>
                  <Description>"Track Essence"</Description>
                  <Color>800080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[gamedata]+194</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>364</ID>
                  <Description>"trackFavors"</Description>
                  <Color>800080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[gamedata]+198</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>365</ID>
                  <Description>"trackTradeSecrets"</Description>
                  <Color>800080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[gamedata]+19C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>366</ID>
                  <Description>"trackBloodDebts"</Description>
                  <Color>800080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[gamedata]+1A0</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>370</ID>
              <Description>"Character Panel"</Description>
              <Options moHideChildren="1"/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[ENABLE]

//aobscan(INJECT_CharacterPanel,B0 02 00 00 48 8B C8 48 83 EC 20 83 38 00) // should be unique
define(INJECT_CharacterPanel,GameManager:OpenCharacterPanel+25)
alloc(newmem,$1000,INJECT_CharacterPanel)

registersymbol(characterpanel)
label(characterpanel)
label(code)
label(return)

newmem:

code:
  sub rsp,20
  mov [characterpanel],rax
  cmp dword ptr [rax],00
  jmp return

characterpanel:
dq

INJECT_CharacterPanel:
  jmp newmem
  nop 2
return:
registersymbol(INJECT_CharacterPanel)

[DISABLE]

INJECT_CharacterPanel:
  db 48 83 EC 20 83 38 00

unregistersymbol(characterpanel)
unregistersymbol(INJECT_CharacterPanel)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameManager:OpenCharacterPanel+25

GameManager:OpenCharacterPanel+1: 48 8B EC                       - mov rbp,rsp
GameManager:OpenCharacterPanel+4: 56                             - push rsi
GameManager:OpenCharacterPanel+5: 57                             - push rdi
GameManager:OpenCharacterPanel+6: 48 8B F9                       - mov rdi,rcx
GameManager:OpenCharacterPanel+9: 48 8B F2                       - mov rsi,rdx
GameManager:OpenCharacterPanel+c: 48 8B 87 B0 02 00 00           - mov rax,[rdi+000002B0]
GameManager:OpenCharacterPanel+13: 48 8B 40 28                    - mov rax,[rax+28]
GameManager:OpenCharacterPanel+17: 48 89 70 38                    - mov [rax+38],rsi
GameManager:OpenCharacterPanel+1b: 48 8B 87 B0 02 00 00           - mov rax,[rdi+000002B0]
GameManager:OpenCharacterPanel+22: 48 8B C8                       - mov rcx,rax
// ---------- INJECTING HERE ----------
GameManager:OpenCharacterPanel+25: 48 83 EC 20                    - sub rsp,20
// ---------- DONE INJECTING  ----------
GameManager:OpenCharacterPanel+29: 83 38 00                       - cmp dword ptr [rax],00
GameManager:OpenCharacterPanel+2c: 49 BB F0 1C A7 06 00 00 00 00  - mov r11,UnityEngine.Component:get_gameObject
GameManager:OpenCharacterPanel+36: 41 FF D3                       - call r11
GameManager:OpenCharacterPanel+39: 48 83 C4 20                    - add rsp,20
GameManager:OpenCharacterPanel+3d: 48 8B D0                       - mov rdx,rax
GameManager:OpenCharacterPanel+40: 48 8B CF                       - mov rcx,rdi
GameManager:OpenCharacterPanel+43: 48 83 EC 20                    - sub rsp,20
GameManager:OpenCharacterPanel+47: 49 BB 50 BE E2 42 00 00 00 00  - mov r11,GameManager:OpenPanel
GameManager:OpenCharacterPanel+51: 41 FF D3                       - call r11
GameManager:OpenCharacterPanel+54: 48 83 C4 20                    - add rsp,20
}
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>456</ID>
                  <Description>"&lt;- Open Charater Panel -&gt;"</Description>
                  <Color>0000FF</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
                <CheatEntry>
                  <ID>371</ID>
                  <Description>"BASE"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>0080FF</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>characterpanel</Address>
                  <Offsets>
                    <Offset>0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>372</ID>
                  <Description>"Current Character"</Description>
                  <Options moHideChildren="1"/>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF0000</Color>
                  <VariableType>String</VariableType>
                  <Length>128</Length>
                  <Unicode>1</Unicode>
                  <CodePage>0</CodePage>
                  <ZeroTerminate>1</ZeroTerminate>
                  <Address>[characterpanel]+28</Address>
                  <Offsets>
                    <Offset>14</Offset>
                    <Offset>10</Offset>
                    <Offset>38</Offset>
                  </Offsets>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>455</ID>
                      <Description>"Outfits"</Description>
                      <Options moHideChildren="1"/>
                      <Color>FF0000</Color>
                      <GroupHeader>1</GroupHeader>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>373</ID>
                          <Description>"Outfit 1"</Description>
                          <Options moHideChildren="1"/>
                          <Color>FF0000</Color>
                          <VariableType>String</VariableType>
                          <Length>128</Length>
                          <Unicode>1</Unicode>
                          <CodePage>0</CodePage>
                          <ZeroTerminate>1</ZeroTerminate>
                          <Address>[characterpanel]+28</Address>
                          <Offsets>
                            <Offset>14</Offset>
                            <Offset>10</Offset>
                            <Offset>20</Offset>
                            <Offset>10</Offset>
                            <Offset>20</Offset>
                            <Offset>38</Offset>
                          </Offsets>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>374</ID>
                              <Description>"sexiness"</Description>
                              <Color>800080</Color>
                              <VariableType>4 Bytes</VariableType>
                              <Address>[characterpanel]+28</Address>
                              <Offsets>
                                <Offset>28</Offset>
                                <Offset>20</Offset>
                                <Offset>10</Offset>
                                <Offset>20</Offset>
                                <Offset>38</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>375</ID>
                              <Description>"unlocked"</Description>
                              <Color>800080</Color>
                              <VariableType>Byte</VariableType>
                              <Address>[characterpanel]+28</Address>
                              <Offsets>
                                <Offset>2C</Offset>
                                <Offset>20</Offset>
                                <Offset>10</Offset>
                                <Offset>20</Offset>
                                <Offset>38</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>376</ID>
                              <Description>"hidden"</Description>
                              <Color>800080</Color>
                              <VariableType>Byte</VariableType>
                              <Address>[characterpanel]+28</Address>
                              <Offsets>
                                <Offset>2D</Offset>
                                <Offset>20</Offset>
                                <Offset>10</Offset>
                                <Offset>20</Offset>
                                <Offset>38</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>377</ID>
                              <Description>"type"</Description>
                              <Color>800080</Color>
                              <VariableType>4 Bytes</VariableType>
                              <Address>[characterpanel]+28</Address>
                              <Offsets>
                                <Offset>30</Offset>
                                <Offset>20</Offset>
                                <Offset>10</Offset>
                                <Offset>20</Offset>
                                <Offset>38</Offset>
                              </Offsets>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>378</ID>
                          <Description>"Outfit 2"</Description>
                          <Options moHideChildren="1"/>
                          <Color>FF0000</Color>
                          <VariableType>String</VariableType>
                          <Length>128</Length>
                          <Unicode>1</Unicode>
                          <CodePage>0</CodePage>
                          <ZeroTerminate>1</ZeroTerminate>
                          <Address>[characterpanel]+28</Address>
                          <Offsets>
                            <Offset>14</Offset>
                            <Offset>10</Offset>
                            <Offset>28</Offset>
                            <Offset>10</Offset>
                            <Offset>20</Offset>
                            <Offset>38</Offset>
                          </Offsets>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>379</ID>
                              <Description>"sexiness"</Description>
                              <Color>800080</Color>
                              <VariableType>4 Bytes</VariableType>
                              <Address>[characterpanel]+28</Address>
                              <Offsets>
                                <Offset>28</Offset>
                                <Offset>28</Offset>
                                <Offset>10</Offset>
                                <Offset>20</Offset>
                                <Offset>38</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>380</ID>
                              <Description>"unlocked"</Description>
                              <Color>800080</Color>
                              <VariableType>Byte</VariableType>
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                              <ID>480</ID>
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                              <ID>481</ID>
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                        <CheatEntry>
                          <ID>482</ID>
                          <Description>"Hat 6"</Description>
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                              <ID>484</ID>
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                              <VariableType>Byte</VariableType>
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                                <Offset>2C</Offset>
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                            <CheatEntry>
                              <ID>485</ID>
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                                <Offset>2D</Offset>
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                              <ID>486</ID>
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                        </CheatEntry>
                        <CheatEntry>
                          <ID>487</ID>
                          <Description>"Hat 7"</Description>
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                          <Color>FF0000</Color>
                          <VariableType>String</VariableType>
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                          <Unicode>1</Unicode>
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                              <ID>489</ID>
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                            <CheatEntry>
                              <ID>490</ID>
                              <Description>"hidden"</Description>
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                              <VariableType>Byte</VariableType>
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                                <Offset>2D</Offset>
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                        </CheatEntry>
                        <CheatEntry>
                          <ID>492</ID>
                          <Description>"Hat 8"</Description>
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                          <Color>FF0000</Color>
                          <VariableType>String</VariableType>
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                          <Unicode>1</Unicode>
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                              <ID>494</ID>
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                              <ID>495</ID>
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                                <Offset>2C</Offset>
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                            <CheatEntry>
                              <ID>496</ID>
                              <Description>"hidden"</Description>
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                              <VariableType>Byte</VariableType>
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                                <Offset>2D</Offset>
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                        <CheatEntry>
                          <ID>497</ID>
                          <Description>"Hat 9"</Description>
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                          <Color>FF0000</Color>
                          <VariableType>String</VariableType>
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                          <Unicode>1</Unicode>
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                              <ID>499</ID>
                              <Description>"unlocked"</Description>
                              <Color>800080</Color>
                              <VariableType>Byte</VariableType>
                              <Address>[characterpanel]+28</Address>
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                                <Offset>2C</Offset>
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                            <CheatEntry>
                              <ID>500</ID>
                              <Description>"hidden"</Description>
                              <Color>800080</Color>
                              <VariableType>Byte</VariableType>
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                              <ID>501</ID>
                              <Description>"type"</Description>
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                        </CheatEntry>
                        <CheatEntry>
                          <ID>502</ID>
                          <Description>"Hat 10"</Description>
                          <Options moHideChildren="1"/>
                          <Color>FF0000</Color>
                          <VariableType>String</VariableType>
                          <Length>128</Length>
                          <Unicode>1</Unicode>
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                              <ID>503</ID>
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                              <ID>504</ID>
                              <Description>"unlocked"</Description>
                              <Color>800080</Color>
                              <VariableType>Byte</VariableType>
                              <Address>[characterpanel]+28</Address>
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                            <CheatEntry>
                              <ID>505</ID>
                              <Description>"hidden"</Description>
                              <Color>800080</Color>
                              <VariableType>Byte</VariableType>
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                                <Offset>2D</Offset>
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                              <Description>"type"</Description>
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                        </CheatEntry>
                        <CheatEntry>
                          <ID>507</ID>
                          <Description>"Hat 11"</Description>
                          <Options moHideChildren="1"/>
                          <Color>FF0000</Color>
                          <VariableType>String</VariableType>
                          <Length>128</Length>
                          <Unicode>1</Unicode>
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                          <ZeroTerminate>1</ZeroTerminate>
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                              <ID>508</ID>
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                              <Color>800080</Color>
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                              <Address>[characterpanel]+28</Address>
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                            <CheatEntry>
                              <ID>509</ID>
                              <Description>"unlocked"</Description>
                              <Color>800080</Color>
                              <VariableType>Byte</VariableType>
                              <Address>[characterpanel]+28</Address>
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                                <Offset>2C</Offset>
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                            <CheatEntry>
                              <ID>510</ID>
                              <Description>"hidden"</Description>
                              <Color>800080</Color>
                              <VariableType>Byte</VariableType>
                              <Address>[characterpanel]+28</Address>
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                            <CheatEntry>
                              <ID>511</ID>
                              <Description>"type"</Description>
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                              <VariableType>4 Bytes</VariableType>
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                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>512</ID>
                          <Description>"Hat 12"</Description>
                          <Options moHideChildren="1"/>
                          <Color>FF0000</Color>
                          <VariableType>String</VariableType>
                          <Length>128</Length>
                          <Unicode>1</Unicode>
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                              <ID>513</ID>
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                              <Color>800080</Color>
                              <VariableType>4 Bytes</VariableType>
                              <Address>[characterpanel]+28</Address>
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                            <CheatEntry>
                              <ID>514</ID>
                              <Description>"unlocked"</Description>
                              <Color>800080</Color>
                              <VariableType>Byte</VariableType>
                              <Address>[characterpanel]+28</Address>
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                            <CheatEntry>
                              <ID>515</ID>
                              <Description>"hidden"</Description>
                              <Color>800080</Color>
                              <VariableType>Byte</VariableType>
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                            <CheatEntry>
                              <ID>516</ID>
                              <Description>"type"</Description>
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                              <VariableType>4 Bytes</VariableType>
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                        </CheatEntry>
                        <CheatEntry>
                          <ID>517</ID>
                          <Description>"Hat 13"</Description>
                          <Options moHideChildren="1"/>
                          <Color>FF0000</Color>
                          <VariableType>String</VariableType>
                          <Length>128</Length>
                          <Unicode>1</Unicode>
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                              <Color>800080</Color>
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                              <Address>[characterpanel]+28</Address>
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                              <ID>519</ID>
                              <Description>"unlocked"</Description>
                              <Color>800080</Color>
                              <VariableType>Byte</VariableType>
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                            <CheatEntry>
                              <ID>520</ID>
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                              <VariableType>Byte</VariableType>
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                            <CheatEntry>
                              <ID>521</ID>
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                        </CheatEntry>
                        <CheatEntry>
                          <ID>522</ID>
                          <Description>"Hat 14"</Description>
                          <Options moHideChildren="1"/>
                          <Color>FF0000</Color>
                          <VariableType>String</VariableType>
                          <Length>128</Length>
                          <Unicode>1</Unicode>
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                              <Color>800080</Color>
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                              <Address>[characterpanel]+28</Address>
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                            <CheatEntry>
                              <ID>524</ID>
                              <Description>"unlocked"</Description>
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                              <VariableType>Byte</VariableType>
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                            <CheatEntry>
                              <ID>525</ID>
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                              <VariableType>Byte</VariableType>
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                            <CheatEntry>
                              <ID>526</ID>
                              <Description>"type"</Description>
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                        </CheatEntry>
                        <CheatEntry>
                          <ID>527</ID>
                          <Description>"Hat 15"</Description>
                          <Options moHideChildren="1"/>
                          <Color>FF0000</Color>
                          <VariableType>String</VariableType>
                          <Length>128</Length>
                          <Unicode>1</Unicode>
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                          <Address>[characterpanel]+28</Address>
                          <Offsets>
                            <Offset>14</Offset>
                            <Offset>10</Offset>
                            <Offset>98</Offset>
                            <Offset>10</Offset>
                            <Offset>28</Offset>
                            <Offset>38</Offset>
                          </Offsets>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>528</ID>
                              <Description>"sexiness"</Description>
                              <Color>800080</Color>
                              <VariableType>4 Bytes</VariableType>
                              <Address>[characterpanel]+28</Address>
                              <Offsets>
                                <Offset>28</Offset>
                                <Offset>98</Offset>
                                <Offset>10</Offset>
                                <Offset>28</Offset>
                                <Offset>38</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>529</ID>
                              <Description>"unlocked"</Description>
                              <Color>800080</Color>
                              <VariableType>Byte</VariableType>
                              <Address>[characterpanel]+28</Address>
                              <Offsets>
                                <Offset>2C</Offset>
                                <Offset>98</Offset>
                                <Offset>10</Offset>
                                <Offset>28</Offset>
                                <Offset>38</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>530</ID>
                              <Description>"hidden"</Description>
                              <Color>800080</Color>
                              <VariableType>Byte</VariableType>
                              <Address>[characterpanel]+28</Address>
                              <Offsets>
                                <Offset>2D</Offset>
                                <Offset>98</Offset>
                                <Offset>10</Offset>
                                <Offset>28</Offset>
                                <Offset>38</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>531</ID>
                              <Description>"type"</Description>
                              <Color>800080</Color>
                              <VariableType>4 Bytes</VariableType>
                              <Address>[characterpanel]+28</Address>
                              <Offsets>
                                <Offset>30</Offset>
                                <Offset>98</Offset>
                                <Offset>10</Offset>
                                <Offset>28</Offset>
                                <Offset>38</Offset>
                              </Offsets>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>532</ID>
                          <Description>"Hat 16"</Description>
                          <Options moHideChildren="1"/>
                          <Color>FF0000</Color>
                          <VariableType>String</VariableType>
                          <Length>128</Length>
                          <Unicode>1</Unicode>
                          <CodePage>0</CodePage>
                          <ZeroTerminate>1</ZeroTerminate>
                          <Address>[characterpanel]+28</Address>
                          <Offsets>
                            <Offset>14</Offset>
                            <Offset>10</Offset>
                            <Offset>A0</Offset>
                            <Offset>10</Offset>
                            <Offset>28</Offset>
                            <Offset>38</Offset>
                          </Offsets>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>533</ID>
                              <Description>"sexiness"</Description>
                              <Color>800080</Color>
                              <VariableType>4 Bytes</VariableType>
                              <Address>[characterpanel]+28</Address>
                              <Offsets>
                                <Offset>28</Offset>
                                <Offset>A0</Offset>
                                <Offset>10</Offset>
                                <Offset>28</Offset>
                                <Offset>38</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>534</ID>
                              <Description>"unlocked"</Description>
                              <Color>800080</Color>
                              <VariableType>Byte</VariableType>
                              <Address>[characterpanel]+28</Address>
                              <Offsets>
                                <Offset>2C</Offset>
                                <Offset>A0</Offset>
                                <Offset>10</Offset>
                                <Offset>28</Offset>
                                <Offset>38</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>535</ID>
                              <Description>"hidden"</Description>
                              <Color>800080</Color>
                              <VariableType>Byte</VariableType>
                              <Address>[characterpanel]+28</Address>
                              <Offsets>
                                <Offset>2D</Offset>
                                <Offset>A0</Offset>
                                <Offset>10</Offset>
                                <Offset>28</Offset>
                                <Offset>38</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>536</ID>
                              <Description>"type"</Description>
                              <Color>800080</Color>
                              <VariableType>4 Bytes</VariableType>
                              <Address>[characterpanel]+28</Address>
                              <Offsets>
                                <Offset>30</Offset>
                                <Offset>A0</Offset>
                                <Offset>10</Offset>
                                <Offset>28</Offset>
                                <Offset>38</Offset>
                              </Offsets>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>688</ID>
              <Description>"Char Stats"</Description>
              <Options moHideChildren="1"/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[ENABLE]

//aobscan(INJECT_CharacterStats,48 63 40 20 C9) // should be unique
define(INJECT_CharacterStats,Character:get_fisticuffs+21)
alloc(newmem,$1000,INJECT_CharacterStats)

registersymbol(cstats)
label(cstats)
label(code)
label(return)

newmem:

code:
  mov [cstats],rax
  movsxd  rax,dword ptr [rax+20]
  leave 
  jmp return

cstats:
dq

INJECT_CharacterStats:
  jmp newmem
return:
registersymbol(INJECT_CharacterStats)

[DISABLE]

INJECT_CharacterStats:
  db 48 63 40 20 C9

unregistersymbol(cstats)
unregistersymbol(INJECT_CharacterStats)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Character:get_fisticuffs+21

42D3613D: 00 00                          - add [rax],al
42D3613F: 00 55 48                       - add [rbp+48],dl
Character:get_fisticuffs+2: 8B EC                          - mov ebp,esp
Character:get_fisticuffs+4: 48 83 EC 10                    - sub rsp,10
Character:get_fisticuffs+8: 48 89 4D F8                    - mov [rbp-08],rcx
Character:get_fisticuffs+c: 48 83 EC 20                    - sub rsp,20
Character:get_fisticuffs+10: 49 BB D0 6F C8 42 00 00 00 00  - mov r11,Character:get_gameData
Character:get_fisticuffs+1a: 41 FF D3                       - call r11
Character:get_fisticuffs+1d: 48 83 C4 20                    - add rsp,20
Character:get_fisticuffs+21: 48 63 40 20                    - movsxd  rax,dword ptr [rax+20]
// ---------- INJECTING HERE ----------
Character:get_fisticuffs+25: C9                             - leave 
// ---------- DONE INJECTING  ----------
Character:get_fisticuffs+26: C3                             - ret 
42D36167: 00 00                          - add [rax],al
42D36169: 00 00                          - add [rax],al
42D3616B: 00 27                          - add [rdi],ah
42D3616D: 00 00                          - add [rax],al
42D3616F: 00 34 00                       - add [rax+rax],dh
42D36172: 00 00                          - add [rax],al
42D36174: 01 04 03                       - add [rbx+rax],eax
42D36177: 05 00 00 04 53                 - add eax,53040000
42D3617C: 01 50 00                       - add [rax+00],edx
}
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>719</ID>
                  <Description>"&lt;- Open Character Panel -&gt;"</Description>
                  <Color>0000FF</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
                <CheatEntry>
                  <ID>689</ID>
                  <Description>"BASE"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>0080FF</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cstats</Address>
                  <Offsets>
                    <Offset>0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>690</ID>
                  <Description>"State"</Description>
                  <Color>800080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[cstats]+18</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>691</ID>
                  <Description>"Moustache"</Description>
                  <Color>800080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[cstats]+1C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>692</ID>
                  <Description>"Fisticuffs"</Description>
                  <Color>800080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[cstats]+20</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>693</ID>
                  <Description>"Market Share"</Description>
                  <Color>800080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[cstats]+24</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>694</ID>
                  <Description>"Employees"</Description>
                  <Color>800080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[cstats]+28</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>695</ID>
                  <Description>"Moxie"</Description>
                  <Color>800080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[cstats]+2C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>696</ID>
                  <Description>"Days Worked"</Description>
                  <Color>800080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[cstats]+30</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>697</ID>
                  <Description>"Task Type"</Description>
                  <Color>800080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[cstats]+34</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>698</ID>
                  <Description>"Task Start Date"</Description>
                  <Color>800080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[cstats]+38</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>699</ID>
                  <Description>"B Traveling"</Description>
                  <Color>800080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[cstats]+3C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>700</ID>
                  <Description>"Return Date"</Description>
                  <Color>800080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[cstats]+40</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>701</ID>
                  <Description>"B Office Work"</Description>
                  <Color>800080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[cstats]+44</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>709</ID>
              <Description>"Relationship"</Description>
              <Options moHideChildren="1"/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[ENABLE]

//aobscan(INJECT_Relationshiplvl,48 63 40 3C C9) // should be unique
define(INJECT_Relationshiplvl,Character:get_relationshipLevel+21)
alloc(newmem,$1000,INJECT_Relationshiplvl)

registersymbol(relationship)
label(relationship)
label(code)
label(return)

newmem:

code:
  mov [relationship],rax
  movsxd  rax,dword ptr [rax+3C]
  leave 
  jmp return

relationship:
dq

INJECT_Relationshiplvl:
  jmp newmem
return:
registersymbol(INJECT_Relationshiplvl)

[DISABLE]

INJECT_Relationshiplvl:
  db 48 63 40 3C C9

unregistersymbol(relationship)
unregistersymbol(INJECT_Relationshiplvl)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Character:get_relationshipLevel+21

AEA7A28D: 00 00                          - add [rax],al
AEA7A28F: 00 55 48                       - add [rbp+48],dl
Character:get_relationshipLevel+2: 8B EC                          - mov ebp,esp
Character:get_relationshipLevel+4: 48 83 EC 10                    - sub rsp,10
Character:get_relationshipLevel+8: 48 89 4D F8                    - mov [rbp-08],rcx
Character:get_relationshipLevel+c: 48 83 EC 20                    - sub rsp,20
Character:get_relationshipLevel+10: 49 BB 90 E5 6E 06 00 00 00 00  - mov r11,Character:get_coreData
Character:get_relationshipLevel+1a: 41 FF D3                       - call r11
Character:get_relationshipLevel+1d: 48 83 C4 20                    - add rsp,20
Character:get_relationshipLevel+21: 48 63 40 3C                    - movsxd  rax,dword ptr [rax+3C]
// ---------- INJECTING HERE ----------
Character:get_relationshipLevel+25: C9                             - leave 
// ---------- DONE INJECTING  ----------
Character:get_relationshipLevel+26: C3                             - ret 
AEA7A2B7: 00 00                          - add [rax],al
AEA7A2B9: 00 00                          - add [rax],al
AEA7A2BB: 00 27                          - add [rdi],ah
AEA7A2BD: 00 00                          - add [rax],al
AEA7A2BF: 00 34 00                       - add [rax+rax],dh
AEA7A2C2: 00 00                          - add [rax],al
AEA7A2C4: 01 04 03                       - add [rbx+rax],eax
AEA7A2C7: 05 00 00 04 53                 - add eax,53040000
AEA7A2CC: 01 50 00                       - add [rax+00],edx
}
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>718</ID>
                  <Description>"&lt;- Open Character Panel -&gt;"</Description>
                  <Color>0000FF</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
                <CheatEntry>
                  <ID>710</ID>
                  <Description>"BASE"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>0080FF</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>relationship</Address>
                  <Offsets>
                    <Offset>0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>713</ID>
                  <Description>"Affection"</Description>
                  <Color>800080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[relationship]+38</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>714</ID>
                  <Description>"Relationship Level"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>800080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[relationship]+3C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>715</ID>
                  <Description>"Relationship Status"</Description>
                  <Color>800080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[relationship]+40</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>716</ID>
                  <Description>"Foundings"</Description>
                  <Color>800080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[relationship]+44</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>717</ID>
                  <Description>"Win Streak"</Description>
                  <Color>800080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[relationship]+48</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>543</ID>
              <Description>"Office Panel"</Description>
              <Options moHideChildren="1"/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[ENABLE]

//aobscan(INJECT_OfficePanel,98 03 00 00 48 8B C8 48 83 EC 20 83 38 00) // should be unique
define(INJECT_OfficePanel,GameManager:OpenYourOfficePanel+16)
alloc(newmem,$1000,INJECT_OfficePanel)

registersymbol(officepanel)
label(officepanel)
label(code)
label(return)

newmem:

code:
  sub rsp,20
  mov [officepanel],rax
  cmp dword ptr [rax],00
  jmp return

officepanel:
dq

INJECT_OfficePanel:
  jmp newmem
  nop 2
return:
registersymbol(INJECT_OfficePanel)

[DISABLE]

INJECT_OfficePanel:
  db 48 83 EC 20 83 38 00

unregistersymbol(officepanel)
unregistersymbol(INJECT_OfficePanel)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameManager:OpenYourOfficePanel+16

GameManager:OpenYourOfficePanel+15: 00 00                          - add [rax],al
GameManager:OpenYourOfficePanel+17: 00 00                          - add [rax],al
GameManager:OpenYourOfficePanel+19: 00 00                          - add [rax],al
GameManager:OpenYourOfficePanel: 55                             - push rbp
GameManager:OpenYourOfficePanel+1: 48 8B EC                       - mov rbp,rsp
GameManager:OpenYourOfficePanel+4: 56                             - push rsi
GameManager:OpenYourOfficePanel+5: 48 83 EC 08                    - sub rsp,08
GameManager:OpenYourOfficePanel+9: 48 8B F1                       - mov rsi,rcx
GameManager:OpenYourOfficePanel+c: 48 8B 86 98 03 00 00           - mov rax,[rsi+00000398]
GameManager:OpenYourOfficePanel+13: 48 8B C8                       - mov rcx,rax
// ---------- INJECTING HERE ----------
GameManager:OpenYourOfficePanel+16: 48 83 EC 20                    - sub rsp,20
// ---------- DONE INJECTING  ----------
GameManager:OpenYourOfficePanel+1a: 83 38 00                       - cmp dword ptr [rax],00
GameManager:OpenYourOfficePanel+1d: 49 BB F0 1C 72 06 00 00 00 00  - mov r11,UnityEngine.Component:get_gameObject
GameManager:OpenYourOfficePanel+27: 41 FF D3                       - call r11
GameManager:OpenYourOfficePanel+2a: 48 83 C4 20                    - add rsp,20
GameManager:OpenYourOfficePanel+2e: 48 8B D0                       - mov rdx,rax
GameManager:OpenYourOfficePanel+31: 48 8B CE                       - mov rcx,rsi
GameManager:OpenYourOfficePanel+34: 48 83 EC 20                    - sub rsp,20
GameManager:OpenYourOfficePanel+38: 49 BB 60 95 CD 90 00 00 00 00  - mov r11,GameManager:OpenPanel
GameManager:OpenYourOfficePanel+42: 41 FF D3                       - call r11
GameManager:OpenYourOfficePanel+45: 48 83 C4 20                    - add rsp,20
}
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>720</ID>
                  <Description>"&lt;- Open Office Panel -&gt;"</Description>
                  <Color>0000FF</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
                <CheatEntry>
                  <ID>544</ID>
                  <Description>"BASE"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>0080FF</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>officepanel</Address>
                  <Offsets>
                    <Offset>0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>545</ID>
                  <Description>"Butler"</Description>
                  <Options moHideChildren="1"/>
                  <Color>FF0000</Color>
                  <VariableType>String</VariableType>
                  <Length>128</Length>
                  <Unicode>1</Unicode>
                  <CodePage>0</CodePage>
                  <ZeroTerminate>1</ZeroTerminate>
                  <Address>[officepanel]+70</Address>
                  <Offsets>
                    <Offset>14</Offset>
                    <Offset>10</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>546</ID>
                      <Description>"Outfit 1"</Description>
                      <Options moHideChildren="1"/>
                      <Color>FF0000</Color>
                      <VariableType>String</VariableType>
                      <Length>128</Length>
                      <Unicode>1</Unicode>
                      <CodePage>0</CodePage>
                      <ZeroTerminate>1</ZeroTerminate>
                      <Address>[officepanel]+70</Address>
                      <Offsets>
                        <Offset>14</Offset>
                        <Offset>10</Offset>
                        <Offset>20</Offset>
                        <Offset>10</Offset>
                        <Offset>20</Offset>
                        <Offset>18</Offset>
                      </Offsets>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>547</ID>
                          <Description>"sexiness"</Description>
                          <Color>800080</Color>
                          <VariableType>4 Bytes</VariableType>
                          <Address>[officepanel]+70</Address>
                          <Offsets>
                            <Offset>28</Offset>
                            <Offset>20</Offset>
                            <Offset>10</Offset>
                            <Offset>20</Offset>
                            <Offset>18</Offset>
                          </Offsets>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>548</ID>
                          <Description>"unlocked"</Description>
                          <Color>800080</Color>
                          <VariableType>Byte</VariableType>
                          <Address>[officepanel]+70</Address>
                          <Offsets>
                            <Offset>2C</Offset>
                            <Offset>20</Offset>
                            <Offset>10</Offset>
                            <Offset>20</Offset>
                            <Offset>18</Offset>
                          </Offsets>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>549</ID>
                          <Description>"hidden"</Description>
                          <Color>800080</Color>
                          <VariableType>Byte</VariableType>
                          <Address>[officepanel]+70</Address>
                          <Offsets>
                            <Offset>2D</Offset>
                            <Offset>20</Offset>
                            <Offset>10</Offset>
                            <Offset>20</Offset>
                            <Offset>18</Offset>
                          </Offsets>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>550</ID>
                          <Description>"type"</Description>
                          <Color>800080</Color>
                          <VariableType>4 Bytes</VariableType>
                          <Address>[officepanel]+70</Address>
                          <Offsets>
                            <Offset>30</Offset>
                            <Offset>20</Offset>
                            <Offset>10</Offset>
                            <Offset>20</Offset>
                            <Offset>18</Offset>
                          </Offsets>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>551</ID>
                      <Description>"Outfit 2"</Description>
                      <Options moHideChildren="1"/>
                      <Color>FF0000</Color>
                      <VariableType>String</VariableType>
                      <Length>128</Length>
                      <Unicode>1</Unicode>
                      <CodePage>0</CodePage>
                      <ZeroTerminate>1</ZeroTerminate>
                      <Address>[officepanel]+70</Address>
                      <Offsets>
                        <Offset>14</Offset>
                        <Offset>10</Offset>
                        <Offset>28</Offset>
                        <Offset>10</Offset>
                        <Offset>20</Offset>
                        <Offset>18</Offset>
                      </Offsets>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>552</ID>
                          <Description>"sexiness"</Description>
                          <Color>800080</Color>
                          <VariableType>4 Bytes</VariableType>
                          <Address>[officepanel]+70</Address>
                          <Offsets>
                            <Offset>28</Offset>
                            <Offset>28</Offset>
                            <Offset>10</Offset>
                            <Offset>20</Offset>
                            <Offset>18</Offset>
                          </Offsets>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>553</ID>
                          <Description>"unlocked"</Description>
                          <Color>800080</Color>
                          <VariableType>Byte</VariableType>
                          <Address>[officepanel]+70</Address>
                          <Offsets>
                            <Offset>2C</Offset>
                            <Offset>28</Offset>
                            <Offset>10</Offset>
                            <Offset>20</Offset>
                            <Offset>18</Offset>
                          </Offsets>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>554</ID>
                          <Description>"hidden"</Description>
                          <Color>800080</Color>
                          <VariableType>Byte</VariableType>
                          <Address>[officepanel]+70</Address>
                          <Offsets>
                            <Offset>2D</Offset>
                            <Offset>28</Offset>
                            <Offset>10</Offset>
                            <Offset>20</Offset>
                            <Offset>18</Offset>
                          </Offsets>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>555</ID>
                          <Description>"type"</Description>
                          <Color>800080</Color>
                          <VariableType>4 Bytes</VariableType>
                          <Address>[officepanel]+70</Address>
                          <Offsets>
                            <Offset>30</Offset>
                            <Offset>28</Offset>
                            <Offset>10</Offset>
                            <Offset>20</Offset>
                            <Offset>18</Offset>
                          </Offsets>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>556</ID>
                      <Description>"Outfit 3"</Description>
                      <Options moHideChildren="1"/>
                      <Color>FF0000</Color>
                      <VariableType>String</VariableType>
                      <Length>128</Length>
                      <Unicode>1</Unicode>
                      <CodePage>0</CodePage>
                      <ZeroTerminate>1</ZeroTerminate>
                      <Address>[officepanel]+70</Address>
                      <Offsets>
                        <Offset>14</Offset>
                        <Offset>10</Offset>
                        <Offset>30</Offset>
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                          <Color>800080</Color>
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                          <Color>800080</Color>
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            <CheatEntry>
              <ID>726</ID>
              <Description>"Train Route"</Description>
              <Options moHideChildren="1"/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

//aobscan(INJECT_TrainRoute,01 48 8B 47 50 48 8B C8 48 83 EC 20 83 38 00) // should be unique
define(INJECT_TrainRoute,TravelPanel:SelectDestination+a6)
alloc(newmem,$1000,INJECT_TrainRoute)

registersymbol(route)
label(route)
label(code)
label(return)

newmem:

code:
  sub rsp,20
  mov [route],rax
  cmp dword ptr [rax],00
  jmp return

route:
dq

INJECT_TrainRoute:
  jmp newmem
  nop 2
return:
registersymbol(INJECT_TrainRoute)

[DISABLE]

INJECT_TrainRoute:
  db 48 83 EC 20 83 38 00

unregistersymbol(route)
unregistersymbol(INJECT_TrainRoute)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: TravelPanel:SelectDestination+a6

TravelPanel:SelectDestination+7b: 48 83 EC 20                    - sub rsp,20
TravelPanel:SelectDestination+7f: 83 38 00                       - cmp dword ptr [rax],00
TravelPanel:SelectDestination+82: 49 BB D0 A5 AC 68 00 00 00 00  - mov r11,Route:UpdateDisplay
TravelPanel:SelectDestination+8c: 41 FF D3                       - call r11
TravelPanel:SelectDestination+8f: 48 83 C4 20                    - add rsp,20
TravelPanel:SelectDestination+93: 48 8B 45 F0                    - mov rax,[rbp-10]
TravelPanel:SelectDestination+97: 48 89 47 50                    - mov [rdi+50],rax
TravelPanel:SelectDestination+9b: C6 40 60 01                    - mov byte ptr [rax+60],01
TravelPanel:SelectDestination+9f: 48 8B 47 50                    - mov rax,[rdi+50]
TravelPanel:SelectDestination+a3: 48 8B C8                       - mov rcx,rax
// ---------- INJECTING HERE ----------
TravelPanel:SelectDestination+a6: 48 83 EC 20                    - sub rsp,20
// ---------- DONE INJECTING  ----------
TravelPanel:SelectDestination+aa: 83 38 00                       - cmp dword ptr [rax],00
TravelPanel:SelectDestination+ad: 49 BB D0 A5 AC 68 00 00 00 00  - mov r11,Route:UpdateDisplay
TravelPanel:SelectDestination+b7: 41 FF D3                       - call r11
TravelPanel:SelectDestination+ba: 48 83 C4 20                    - add rsp,20
TravelPanel:SelectDestination+be: 48 8B 57 50                    - mov rdx,[rdi+50]
TravelPanel:SelectDestination+c2: 48 8B CF                       - mov rcx,rdi
TravelPanel:SelectDestination+c5: 48 83 EC 20                    - sub rsp,20
TravelPanel:SelectDestination+c9: 49 BB 80 6B AC 68 00 00 00 00  - mov r11,TravelPanel:ShowDestination
TravelPanel:SelectDestination+d3: 41 FF D3                       - call r11
TravelPanel:SelectDestination+d6: 48 83 C4 20                    - add rsp,20
}
</AssemblerScript>
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                  <Address>route</Address>
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                  <Description>"Reward"</Description>
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                    <Offset>10</Offset>
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                  <Color>800080</Color>
                  <VariableType>String</VariableType>
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                  <ZeroTerminate>1</ZeroTerminate>
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                  <Offsets>
                    <Offset>14</Offset>
                    <Offset>18</Offset>
                    <Offset>10</Offset>
                  </Offsets>
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                  <Description>"cost"</Description>
                  <Color>800080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[route]+50</Address>
                </CheatEntry>
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                  <ID>731</ID>
                  <Description>"days"</Description>
                  <Color>800080</Color>
                  <VariableType>Float</VariableType>
                  <Address>[route]+54</Address>
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                  <ID>732</ID>
                  <Description>"rewardType"</Description>
                  <Color>800080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[route]+58</Address>
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                  <Description>"rewardRank"</Description>
                  <Color>800080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[route]+5C</Address>
                </CheatEntry>
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                  <ID>734</ID>
                  <Description>"bSelected"</Description>
                  <Color>800080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[route]+60</Address>
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              </CheatEntries>
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          </CheatEntries>
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          <Description>"Halloween Event"</Description>
          <Options moHideChildren="1"/>
          <Color>0000FF</Color>
          <GroupHeader>1</GroupHeader>
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              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>918</ID>
              <Description>"&lt;-I Cant Remember If I Reset Last Time I Played Or Not So May Not Be Script-&gt;"</Description>
              <Color>0000FF</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
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              <ID>919</ID>
              <Description>"&lt;-Use At Your Own Risk, Will Work, But You Could Possibility Loose Your Save And Have To Start Over-&gt;"</Description>
              <Color>0000FF</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
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              <ID>917</ID>
              <Description>"&lt;-May Crash Game After Claiming But You Keep All Costumes-&gt;"</Description>
              <Color>0000FF</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>914</ID>
              <Description>"Halloween Costumes (Will allow you to select all 16 must be at select 3 panel)"</Description>
              <Color>004000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

//aobscan(INJECT_Halloween,48 63 4F 5C 3B C1) // should be unique
define(INJECT_Halloween,TitleCostumeUnlockPanel:Toggle+41)
alloc(newmem,$1000,INJECT_Halloween)

label(code)
label(return)

newmem:

code:
  mov [rdi+5C],#16
  movsxd  rcx,dword ptr [rdi+5C]
  cmp eax,ecx
  jmp return

INJECT_Halloween:
  jmp newmem
  nop
return:
registersymbol(INJECT_Halloween)

[DISABLE]

INJECT_Halloween:
  db 48 63 4F 5C 3B C1

unregistersymbol(INJECT_Halloween)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: TitleCostumeUnlockPanel:Toggle+41

TitleCostumeUnlockPanel:Toggle+1a: 41 FF D3                       - call r11
TitleCostumeUnlockPanel:Toggle+1d: 48 83 C4 20                    - add rsp,20
TitleCostumeUnlockPanel:Toggle+21: 83 3E 00                       - cmp dword ptr [rsi],00
TitleCostumeUnlockPanel:Toggle+24: 0F B6 86 F4 00 00 00           - movzx eax,byte ptr [rsi+000000F4]
TitleCostumeUnlockPanel:Toggle+2b: 85 C0                          - test eax,eax
TitleCostumeUnlockPanel:Toggle+2d: 0F 84 7F 00 00 00              - je TitleCostumeUnlockPanel:Toggle+b2
TitleCostumeUnlockPanel:Toggle+33: 48 8B 47 48                    - mov rax,[rdi+48]
TitleCostumeUnlockPanel:Toggle+37: 48 8B C8                       - mov rcx,rax
TitleCostumeUnlockPanel:Toggle+3a: 83 39 00                       - cmp dword ptr [rcx],00
TitleCostumeUnlockPanel:Toggle+3d: 48 63 40 18                    - movsxd  rax,dword ptr [rax+18]
// ---------- INJECTING HERE ----------
TitleCostumeUnlockPanel:Toggle+41: 48 63 4F 5C                    - movsxd  rcx,dword ptr [rdi+5C]
// ---------- DONE INJECTING  ----------
TitleCostumeUnlockPanel:Toggle+45: 3B C1                          - cmp eax,ecx
TitleCostumeUnlockPanel:Toggle+47: 0F 8C 3E 00 00 00              - jl TitleCostumeUnlockPanel:Toggle+8b
TitleCostumeUnlockPanel:Toggle+4d: 48 8B 47 48                    - mov rax,[rdi+48]
TitleCostumeUnlockPanel:Toggle+51: 48 8B C8                       - mov rcx,rax
TitleCostumeUnlockPanel:Toggle+54: 33 D2                          - xor edx,edx
TitleCostumeUnlockPanel:Toggle+56: 48 83 EC 20                    - sub rsp,20
TitleCostumeUnlockPanel:Toggle+5a: 83 38 00                       - cmp dword ptr [rax],00
TitleCostumeUnlockPanel:Toggle+5d: 49 BB 99 CC 25 2B 00 00 00 00  - mov r11,000000002B25CC99
TitleCostumeUnlockPanel:Toggle+67: 41 FF D3                       - call r11
TitleCostumeUnlockPanel:Toggle+6a: 48 83 C4 20                    - add rsp,20
}
</AssemblerScript>
            </CheatEntry>
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