<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="38">
  <CheatEntries>
    <CheatEntry>
      <ID>628</ID>
      <Description>"Mirror"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[DISABLE]


</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>603</ID>
          <Description>"Quick Scripts"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>622</ID>
              <Description>"Battle"</Description>
              <Options moHideChildren="1"/>
              <LastState Value="" RealAddress="00000000"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>621</ID>
                  <Description>"200 Rage (Will unlock Rage Achievement)"</Description>
                  <LastState/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[ENABLE]

//aobscan(INJECT_Rage,D9 80 8C 00 00 00 D9 5D) // should be unique
define(INJECT_Rage,Player:get_RageAddPercent+b)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  mov [eax+0000008C],(float)200
  fld dword ptr [eax+0000008C]
  jmp return

INJECT_Rage:
  jmp newmem
  nop
return:
registersymbol(INJECT_Rage)

[DISABLE]

INJECT_Rage:
  db D9 80 8C 00 00 00

unregistersymbol(INJECT_Rage)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Player:get_RageAddPercent+b

Utils:GetArgumentResult+73: E8 A8 15 4C F2     - call 05D20F38
Utils:GetArgumentResult+78: 6A 2B              - push 2B
Utils:GetArgumentResult+7a: EB F2              - jmp Utils:GetArgumentResult+6e
1385F994: 00 00              - add [eax],al
1385F996: 00 00              - add [eax],al
Player:get_RageAddPercent: 55                 - push ebp
Player:get_RageAddPercent+1: 8B EC              - mov ebp,esp
Player:get_RageAddPercent+3: 83 EC 08           - sub esp,08
Player:get_RageAddPercent+6: D9 E8              - fld1 
Player:get_RageAddPercent+8: 8B 45 08           - mov eax,[ebp+08]
// ---------- INJECTING HERE ----------
Player:get_RageAddPercent+b: D9 80 8C 00 00 00  - fld dword ptr [eax+0000008C]
// ---------- DONE INJECTING  ----------
Player:get_RageAddPercent+11: D9 5D FC           - fstp dword ptr [ebp-04]
Player:get_RageAddPercent+14: D9 45 FC           - fld dword ptr [ebp-04]
Player:get_RageAddPercent+17: D9 05 10 AE 23 13  - fld dword ptr [1323AE10]
Player:get_RageAddPercent+1d: DE F9              - fdivp st(1),st(0)
Player:get_RageAddPercent+1f: DE C1              - faddp 
Player:get_RageAddPercent+21: C9                 - leave 
Player:get_RageAddPercent+22: C3                 - ret 
1385F9BB: 00 00              - add [eax],al
1385F9BD: 00 00              - add [eax],al
1385F9BF: 00 55 8B           - add [ebp-75],dl
}
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>623</ID>
                  <Description>"Max HP"</Description>
                  <LastState/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[ENABLE]

//aobscan(INJECT_HP,0C 8B 75 08 8B 46 24 85 C0) // should be unique
define(INJECT_HP,Role:ChangeHP+c)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  mov [esi+24],#999999
  mov eax,[esi+24]
  test eax,eax
  jmp return

INJECT_HP:
  jmp newmem
return:
registersymbol(INJECT_HP)

[DISABLE]

INJECT_HP:
  db 8B 46 24 85 C0

unregistersymbol(INJECT_HP)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Role:ChangeHP+c

Role:GetDef+7d: 5B                 - pop ebx
Role:GetDef+7e: C9                 - leave 
Role:GetDef+7f: C3                 - ret 
Role:ChangeHP: 55                 - push ebp
Role:ChangeHP+1: 8B EC              - mov ebp,esp
Role:ChangeHP+3: 53                 - push ebx
Role:ChangeHP+4: 57                 - push edi
Role:ChangeHP+5: 56                 - push esi
Role:ChangeHP+6: 83 EC 0C           - sub esp,0C
Role:ChangeHP+9: 8B 75 08           - mov esi,[ebp+08]
// ---------- INJECTING HERE ----------
Role:ChangeHP+c: 8B 46 24           - mov eax,[esi+24]
// ---------- DONE INJECTING  ----------
Role:ChangeHP+f: 85 C0              - test eax,eax
Role:ChangeHP+11: 0F 9F C0           - setg al
Role:ChangeHP+14: 0F B6 C0           - movzx eax,al
Role:ChangeHP+17: 85 C0              - test eax,eax
Role:ChangeHP+19: 0F 94 C0           - sete al
Role:ChangeHP+1c: 0F B6 C0           - movzx eax,al
Role:ChangeHP+1f: 85 C0              - test eax,eax
Role:ChangeHP+21: 0F 85 56 00 00 00  - jne Role:ChangeHP+7d
Role:ChangeHP+27: 8B 46 24           - mov eax,[esi+24]
Role:ChangeHP+2a: 03 45 0C           - add eax,[ebp+0C]
}
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>626</ID>
                  <Description>"Max Turns"</Description>
                  <LastState/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[ENABLE]

aobscan(INJECT_Turns,8B 92 B8 00 00 00 2B) // should be unique
define(INJECT_Turns,Player:BlinkHP+34)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  mov [edx+000000B8],#1
  mov edx,[edx+000000B8]
  jmp return

INJECT_Turns:
  jmp newmem
  nop
return:
registersymbol(INJECT_Turns)

[DISABLE]

INJECT_Turns:
  db 8B 92 B8 00 00 00

unregistersymbol(INJECT_Turns)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Player:BlinkHP+34

Player:BlinkHP+13: E8 08 79 CD 04     - call System.Object:__icall_wrapper_mono_object_new_ptrfree
Player:BlinkHP+18: 83 C4 10           - add esp,10
Player:BlinkHP+1b: 89 45 EC           - mov [ebp-14],eax
Player:BlinkHP+1e: 8B F0              - mov esi,eax
Player:BlinkHP+20: E8 AB 01 00 00     - call StarBox:get_Instance
Player:BlinkHP+25: 8B D0              - mov edx,eax
Player:BlinkHP+27: 8B 45 EC           - mov eax,[ebp-14]
Player:BlinkHP+2a: 8B CA              - mov ecx,edx
Player:BlinkHP+2c: 39 09              - cmp [ecx],ecx
Player:BlinkHP+2e: 8B 8A BC 00 00 00  - mov ecx,[edx+000000BC]
// ---------- INJECTING HERE ----------
Player:BlinkHP+34: 8B 92 B8 00 00 00  - mov edx,[edx+000000B8]
// ---------- DONE INJECTING  ----------
Player:BlinkHP+3a: 2B CA              - sub ecx,edx
Player:BlinkHP+3c: 83 F9 05           - cmp ecx,05
Player:BlinkHP+3f: 0F 9F C1           - setg cl
Player:BlinkHP+42: 0F B6 C9           - movzx ecx,cl
Player:BlinkHP+45: 85 C9              - test ecx,ecx
Player:BlinkHP+47: 0F 94 C1           - sete cl
Player:BlinkHP+4a: 0F B6 C9           - movzx ecx,cl
Player:BlinkHP+4d: 89 4D F0           - mov [ebp-10],ecx
Player:BlinkHP+50: D9 E8              - fld1 
Player:BlinkHP+52: 8B 4F 24           - mov ecx,[edi+24]
}
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>602</ID>
                  <Description>"Remove Cloths 1 hit"</Description>
                  <LastState/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}
[ENABLE]

//aobscan(INJECT_Dmg,08 D9 86 E0 00 00 00) // should be unique
define(INJECT_Dmg,StarBox:Event_SumDamage+a)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  mov [esi+000000E0],(float)999999
  fld dword ptr [esi+000000E0]
  jmp return

INJECT_Dmg:
  jmp newmem
  nop
return:
registersymbol(INJECT_Dmg)

[DISABLE]

INJECT_Dmg:
  db D9 86 E0 00 00 00

unregistersymbol(INJECT_Dmg)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: StarBox:Event_SumDamage+a

System.NumberFormatter:Append+7f: 68 43 01 00 00     - push 00000143
System.NumberFormatter:Append+84: E8 77 A7 9B E6     - call 051F0F38
System.NumberFormatter:Append+89: 6A 37              - push 37
System.NumberFormatter:Append+8b: EB F2              - jmp System.NumberFormatter:Append+7f
1E8367C5: 00 00              - add [eax],al
1E8367C7: 00 55 8B           - add [ebp-75],dl
StarBox:Event_SumDamage+2: EC                 - in al,dx
StarBox:Event_SumDamage+3: 56                 - push esi
StarBox:Event_SumDamage+4: 83 EC 14           - sub esp,14
StarBox:Event_SumDamage+7: 8B 75 08           - mov esi,[ebp+08]
// ---------- INJECTING HERE ----------
StarBox:Event_SumDamage+a: D9 86 E0 00 00 00  - fld dword ptr [esi+000000E0]
// ---------- DONE INJECTING  ----------
StarBox:Event_SumDamage+10: D9 5D F8           - fstp dword ptr [ebp-08]
StarBox:Event_SumDamage+13: D9 45 F8           - fld dword ptr [ebp-08]
StarBox:Event_SumDamage+16: DD 5D F0           - fstp qword ptr [ebp-10]
StarBox:Event_SumDamage+19: 83 EC 08           - sub esp,08
StarBox:Event_SumDamage+1c: 68 80 37 06 1A     - push 1A063780
StarBox:Event_SumDamage+21: FF 75 0C           - push [ebp+0C]
StarBox:Event_SumDamage+24: 8B 45 0C           - mov eax,[ebp+0C]
StarBox:Event_SumDamage+27: 39 00              - cmp [eax],eax
StarBox:Event_SumDamage+29: E8 72 B6 FF FF     - call Lv1.Message:get_Item
StarBox:Event_SumDamage+2e: 83 C4 10           - add esp,10
}
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>606</ID>
                  <Description>"1 Hit Win"</Description>
                  <LastState/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}
[ENABLE]

//aobscan(INJECT_1hit,0C 8B 75 08 8B 46 24 85 C0) // should be unique
define(INJECT_1hit,Role:ChangeHP+c)
alloc(newmem,$1000)

label(code)
label(return)

newmem:
  cmp [esi+B0],0
  je code
  mov [esi+24],#1

code:
  mov eax,[esi+24]
  test eax,eax
  jmp return

INJECT_1hit:
  jmp newmem
return:
registersymbol(INJECT_1hit)

[DISABLE]

INJECT_1hit:
  db 8B 46 24 85 C0

unregistersymbol(INJECT_1hit)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Role:ChangeHP+c

Role:GetDef+7d: 5B                 - pop ebx
Role:GetDef+7e: C9                 - leave 
Role:GetDef+7f: C3                 - ret 
Role:ChangeHP: 55                 - push ebp
Role:ChangeHP+1: 8B EC              - mov ebp,esp
Role:ChangeHP+3: 53                 - push ebx
Role:ChangeHP+4: 57                 - push edi
Role:ChangeHP+5: 56                 - push esi
Role:ChangeHP+6: 83 EC 0C           - sub esp,0C
Role:ChangeHP+9: 8B 75 08           - mov esi,[ebp+08]
// ---------- INJECTING HERE ----------
Role:ChangeHP+c: 8B 46 24           - mov eax,[esi+24]
// ---------- DONE INJECTING  ----------
Role:ChangeHP+f: 85 C0              - test eax,eax
Role:ChangeHP+11: 0F 9F C0           - setg al
Role:ChangeHP+14: 0F B6 C0           - movzx eax,al
Role:ChangeHP+17: 85 C0              - test eax,eax
Role:ChangeHP+19: 0F 94 C0           - sete al
Role:ChangeHP+1c: 0F B6 C0           - movzx eax,al
Role:ChangeHP+1f: 85 C0              - test eax,eax
Role:ChangeHP+21: 0F 85 56 00 00 00  - jne Role:ChangeHP+7d
Role:ChangeHP+27: 8B 46 24           - mov eax,[esi+24]
Role:ChangeHP+2a: 03 45 0C           - add eax,[ebp+0C]
}
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>627</ID>
                  <Description>"Easy Dispel Achievement (dispel 1 item in battle)"</Description>
                  <LastState/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{ Game   : game.exe
  Version: 
  Date   : 2021-10-05
  Author : gsims824

  This script does blah blah blah
}

[ENABLE]

aobscan(INJECT_Dispel,8B 87 E4 00 00 00 40) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  mov [edi+000000E4],#99
  mov eax,[edi+000000E4]
  jmp return

INJECT_Dispel:
  jmp newmem
  nop
return:
registersymbol(INJECT_Dispel)

[DISABLE]

INJECT_Dispel:
  db 8B 87 E4 00 00 00

unregistersymbol(INJECT_Dispel)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: StarBox:AddDispelCount+a

Star:DeleteHeart+52: C3                 - ret 
014ADF5B: 00 68 10           - add [eax+10],ch
014ADF5E: 31 1D 13 E9 C2 20  - xor [20C2E913],ebx
014ADF64: 5E                 - pop esi
014ADF65: 04 00              - add al,00
014ADF67: 00 55 8B           - add [ebp-75],dl
StarBox:AddDispelCount+2: EC                 - in al,dx
StarBox:AddDispelCount+3: 57                 - push edi
StarBox:AddDispelCount+4: 83 EC 04           - sub esp,04
StarBox:AddDispelCount+7: 8B 7D 08           - mov edi,[ebp+08]
// ---------- INJECTING HERE ----------
StarBox:AddDispelCount+a: 8B 87 E4 00 00 00  - mov eax,[edi+000000E4]
// ---------- DONE INJECTING  ----------
StarBox:AddDispelCount+10: 40                 - inc eax
StarBox:AddDispelCount+11: 89 87 E4 00 00 00  - mov [edi+000000E4],eax
StarBox:AddDispelCount+17: 3D 07 00 00 00     - cmp eax,00000007
StarBox:AddDispelCount+1c: 7C 10              - jl StarBox:AddDispelCount+2e
StarBox:AddDispelCount+1e: 83 EC 0C           - sub esp,0C
StarBox:AddDispelCount+21: 68 C0 78 A4 19     - push 19A478C0
StarBox:AddDispelCount+26: E8 2D B8 CF 04     - call GameTool:SetAchievement
StarBox:AddDispelCount+2b: 83 C4 10           - add esp,10
StarBox:AddDispelCount+2e: 8B 87 E4 00 00 00  - mov eax,[edi+000000E4]
StarBox:AddDispelCount+34: 3D 0C 00 00 00     - cmp eax,0000000C
}
</AssemblerScript>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>545</ID>
              <Description>"Show Gallery (Not Perm Unlock)"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}
[ENABLE]

//aobscan(INJECT_Gallery,85 C0 0F 84 4F 02 00 00 8B 46) // should be unique
define(INJECT_Gallery,PhotoUI:showImage+d2)
registersymbol(INJECT_Gallery)

INJECT_Gallery:
  db EB 06

[DISABLE]

INJECT_Gallery:
  db 85 C0

unregistersymbol(INJECT_Gallery)

{
// ORIGINAL CODE - INJECTION POINT: PhotoUI:showImage+d2

PhotoUI:showImage+b4: 39 79 0C           - cmp [ecx+0C],edi
PhotoUI:showImage+b7: 0F 86 5B 03 00 00  - jbe PhotoUI:showImage+418
PhotoUI:showImage+bd: 8D 4C B9 10        - lea ecx,[ecx+edi*4+10]
PhotoUI:showImage+c1: 8B 09              - mov ecx,[ecx]
PhotoUI:showImage+c3: 83 EC 08           - sub esp,08
PhotoUI:showImage+c6: 51                 - push ecx
PhotoUI:showImage+c7: 50                 - push eax
PhotoUI:showImage+c8: 39 00              - cmp [eax],eax
PhotoUI:showImage+ca: E8 01 F6 FC FF     - call OverData:havePhoto
PhotoUI:showImage+cf: 83 C4 10           - add esp,10
// ---------- INJECTING HERE ----------
PhotoUI:showImage+d2: 85 C0              - test eax,eax
// ---------- DONE INJECTING  ----------
PhotoUI:showImage+d4: 0F 84 4F 02 00 00  - je PhotoUI:showImage+329
PhotoUI:showImage+da: 8B 46 20           - mov eax,[esi+20]
PhotoUI:showImage+dd: 8B 4E 50           - mov ecx,[esi+50]
PhotoUI:showImage+e0: 39 79 0C           - cmp [ecx+0C],edi
PhotoUI:showImage+e3: 0F 86 28 03 00 00  - jbe PhotoUI:showImage+411
PhotoUI:showImage+e9: 8D 4C B9 10        - lea ecx,[ecx+edi*4+10]
PhotoUI:showImage+ed: 8B 09              - mov ecx,[ecx]
PhotoUI:showImage+ef: 83 EC 04           - sub esp,04
PhotoUI:showImage+f2: 51                 - push ecx
PhotoUI:showImage+f3: 53                 - push ebx
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>608</ID>
              <Description>"SM Game"</Description>
              <Options moHideChildren="1"/>
              <LastState Value="" RealAddress="00000000"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>607</ID>
                  <Description>"999 Turns"</Description>
                  <LastState/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[ENABLE]

//aobscan(INJECT_Turns,8B 86 88 00 00 00 48 89 86) // should be unique
define(INJECT_Turns,SmUI:PlayCG+155)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  mov [esi+00000088],#999
  mov eax,[esi+00000088]
  jmp return

INJECT_Turns:
  jmp newmem
  nop
return:
registersymbol(INJECT_Turns)

[DISABLE]

INJECT_Turns:
  db 8B 86 88 00 00 00

unregistersymbol(INJECT_Turns)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: SmUI:PlayCG+155

SmUI:PlayCG+136: E8 15 0C 00 00        - call SmUI:getCGSpeed
SmUI:PlayCG+13b: 83 C4 10              - add esp,10
SmUI:PlayCG+13e: 8B 45 EC              - mov eax,[ebp-14]
SmUI:PlayCG+141: 83 EC 08              - sub esp,08
SmUI:PlayCG+144: 83 EC 04              - sub esp,04
SmUI:PlayCG+147: D9 1C 24              - fstp dword ptr [esp]
SmUI:PlayCG+14a: 50                    - push eax
SmUI:PlayCG+14b: 39 00                 - cmp [eax],eax
SmUI:PlayCG+14d: E8 06 0D 00 00        - call UnityEngine.Animator:set_speed
SmUI:PlayCG+152: 83 C4 10              - add esp,10
// ---------- INJECTING HERE ----------
SmUI:PlayCG+155: 8B 86 88 00 00 00     - mov eax,[esi+00000088]
// ---------- DONE INJECTING  ----------
SmUI:PlayCG+15b: 48                    - dec eax
SmUI:PlayCG+15c: 89 86 88 00 00 00     - mov [esi+00000088],eax
SmUI:PlayCG+162: 33 FF                 - xor edi,edi
SmUI:PlayCG+164: E9 65 00 00 00        - jmp SmUI:PlayCG+1ce
SmUI:PlayCG+169: 8D A4 24 00 00 00 00  - lea esp,[esp+00000000]
SmUI:PlayCG+170: 8B 46 2C              - mov eax,[esi+2C]
SmUI:PlayCG+173: 39 78 0C              - cmp [eax+0C],edi
SmUI:PlayCG+176: 0F 86 90 00 00 00     - jbe SmUI:PlayCG+20c
SmUI:PlayCG+17c: 8D 44 B8 10           - lea eax,[eax+edi*4+10]
SmUI:PlayCG+180: 8B 00                 - mov eax,[eax]
}
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>609</ID>
                  <Description>"Max Pleasure Meter"</Description>
                  <LastState/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[ENABLE]

//aobscan(INJECT_red,B4 00 00 00 00 8B 87 80 00 00 00 3B) // should be unique
define(INJECT_red,SmUI:DoSMAction+197)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  mov [edi+00000080],#999999
  mov eax,[edi+00000080]
  jmp return

INJECT_red:
  jmp newmem
  nop
return:
registersymbol(INJECT_red)

[DISABLE]

INJECT_red:
  db 8B 87 80 00 00 00

unregistersymbol(INJECT_red)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: SmUI:DoSMAction+197

SmUI:DoSMAction+171: 8B 45 F0              - mov eax,[ebp-10]
SmUI:DoSMAction+174: 83 78 0C 01           - cmp dword ptr [eax+0C],01
SmUI:DoSMAction+178: 0F 86 4A 00 00 00     - jbe SmUI:DoSMAction+1c8
SmUI:DoSMAction+17e: 8B 40 14              - mov eax,[eax+14]
SmUI:DoSMAction+181: 83 EC 0C              - sub esp,0C
SmUI:DoSMAction+184: 50                    - push eax
SmUI:DoSMAction+185: E8 6E 43 F7 FF        - call System.Int32:Parse
SmUI:DoSMAction+18a: 83 C4 10              - add esp,10
SmUI:DoSMAction+18d: 89 45 E8              - mov [ebp-18],eax
SmUI:DoSMAction+190: C6 87 B4 00 00 00 00  - mov byte ptr [edi+000000B4],00
// ---------- INJECTING HERE ----------
SmUI:DoSMAction+197: 8B 87 80 00 00 00     - mov eax,[edi+00000080]
// ---------- DONE INJECTING  ----------
SmUI:DoSMAction+19d: 3B 45 EC              - cmp eax,[ebp-14]
SmUI:DoSMAction+1a0: 7C 1E                 - jl SmUI:DoSMAction+1c0
SmUI:DoSMAction+1a2: 8B 87 80 00 00 00     - mov eax,[edi+00000080]
SmUI:DoSMAction+1a8: 3B 45 E8              - cmp eax,[ebp-18]
SmUI:DoSMAction+1ab: 7F 13                 - jg SmUI:DoSMAction+1c0
SmUI:DoSMAction+1ad: 8B 87 AC 00 00 00     - mov eax,[edi+000000AC]
SmUI:DoSMAction+1b3: 89 87 98 00 00 00     - mov [edi+00000098],eax
SmUI:DoSMAction+1b9: C6 87 B4 00 00 00 01  - mov byte ptr [edi+000000B4],01
SmUI:DoSMAction+1c0: 8D 65 F4              - lea esp,[ebp-0C]
SmUI:DoSMAction+1c3: 5E                    - pop esi
}
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>610</ID>
                  <Description>"Max Pain Meter"</Description>
                  <LastState/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[ENABLE]

//aobscan(INJECT_Green,8B 87 84 00 00 00 89 45 F0) // should be unique
define(INJECT_Green,SmUI:addGreenNum+17)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  mov [edi+00000084],#999999
  mov eax,[edi+00000084]
  jmp return

INJECT_Green:
  jmp newmem
  nop
return:
registersymbol(INJECT_Green)

[DISABLE]

INJECT_Green:
  db 8B 87 84 00 00 00

unregistersymbol(INJECT_Green)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: SmUI:addGreenNum+17

SmUI:addRedNum+46e: C3                 - ret 
05B62F17: 00 55 8B           - add [ebp-75],dl
SmUI:addGreenNum+2: EC                 - in al,dx
SmUI:addGreenNum+3: 57                 - push edi
SmUI:addGreenNum+4: 81 EC A4 00 00 00  - sub esp,000000A4
SmUI:addGreenNum+a: 8B 7D 08           - mov edi,[ebp+08]
SmUI:addGreenNum+d: D9 EE              - fldz 
SmUI:addGreenNum+f: D9 5D F8           - fstp dword ptr [ebp-08]
SmUI:addGreenNum+12: D9 EE              - fldz 
SmUI:addGreenNum+14: D9 5D F4           - fstp dword ptr [ebp-0C]
// ---------- INJECTING HERE ----------
SmUI:addGreenNum+17: 8B 87 84 00 00 00  - mov eax,[edi+00000084]
// ---------- DONE INJECTING  ----------
SmUI:addGreenNum+1d: 89 45 F0           - mov [ebp-10],eax
SmUI:addGreenNum+20: 8B 87 84 00 00 00  - mov eax,[edi+00000084]
SmUI:addGreenNum+26: 8B 8F 9C 00 00 00  - mov ecx,[edi+0000009C]
SmUI:addGreenNum+2c: 03 C1              - add eax,ecx
SmUI:addGreenNum+2e: 89 87 84 00 00 00  - mov [edi+00000084],eax
SmUI:addGreenNum+34: 8B 87 88 00 00 00  - mov eax,[edi+00000088]
SmUI:addGreenNum+3a: 85 C0              - test eax,eax
SmUI:addGreenNum+3c: 7E 10              - jle SmUI:addGreenNum+4e
SmUI:addGreenNum+3e: 8B 87 84 00 00 00  - mov eax,[edi+00000084]
SmUI:addGreenNum+44: 8B 8F A4 00 00 00  - mov ecx,[edi+000000A4]
}
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>611</ID>
                  <Description>"Max Pleasure, Pain, Turns"</Description>
                  <LastState/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[ENABLE]

//aobscan(INJECT_All,8B 86 88 00 00 00 89 45 E8) // should be unique
define(INJECT_All,SmUI:PlayCG+185)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  mov [esi+00000088],#999
  mov [esi+00000084],#999999
  mov [esi+00000080],#999999
  mov eax,[esi+00000088]
  jmp return

INJECT_All:
  jmp newmem
  nop
return:
registersymbol(INJECT_All)

[DISABLE]

INJECT_All:
  db 8B 86 88 00 00 00

unregistersymbol(INJECT_All)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: SmUI:PlayCG+185

SmUI:PlayCG+15c: 89 86 88 00 00 00     - mov [esi+00000088],eax
SmUI:PlayCG+162: 33 FF                 - xor edi,edi
SmUI:PlayCG+164: E9 65 00 00 00        - jmp SmUI:PlayCG+1ce
SmUI:PlayCG+169: 8D A4 24 00 00 00 00  - lea esp,[esp+00000000]
SmUI:PlayCG+170: 8B 46 2C              - mov eax,[esi+2C]
SmUI:PlayCG+173: 39 78 0C              - cmp [eax+0C],edi
SmUI:PlayCG+176: 0F 86 90 00 00 00     - jbe SmUI:PlayCG+20c
SmUI:PlayCG+17c: 8D 44 B8 10           - lea eax,[eax+edi*4+10]
SmUI:PlayCG+180: 8B 00                 - mov eax,[eax]
SmUI:PlayCG+182: 89 45 EC              - mov [ebp-14],eax
// ---------- INJECTING HERE ----------
SmUI:PlayCG+185: 8B 86 88 00 00 00     - mov eax,[esi+00000088]
// ---------- DONE INJECTING  ----------
SmUI:PlayCG+18b: 89 45 E8              - mov [ebp-18],eax
SmUI:PlayCG+18e: 83 EC 0C              - sub esp,0C
SmUI:PlayCG+191: 68 FC FF 83 0F        - push 0F83FFFC
SmUI:PlayCG+196: E8 0D 03 F2 FF        - call System.Object:__icall_wrapper_mono_object_new_ptrfree_box
SmUI:PlayCG+19b: 83 C4 10              - add esp,10
SmUI:PlayCG+19e: 8B 4D E8              - mov ecx,[ebp-18]
SmUI:PlayCG+1a1: 89 48 08              - mov [eax+08],ecx
SmUI:PlayCG+1a4: 83 EC 08              - sub esp,08
SmUI:PlayCG+1a7: 50                    - push eax
SmUI:PlayCG+1a8: 68 D8 AF 58 05        - push 0558AFD8
}
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>612</ID>
                  <Description>"0 Pleasure, 0 Pain, Max Turns (Inf Play Time While Xed)"</Description>
                  <LastState/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[ENABLE]

//aobscan(INJECT_All,8B 86 88 00 00 00 89 45 E8) // should be unique
define(INJECT_All,SmUI:PlayCG+185)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  mov [esi+00000088],#999
  mov [esi+00000084],#0
  mov [esi+00000080],#0
  mov eax,[esi+00000088]
  jmp return

INJECT_All:
  jmp newmem
  nop
return:
registersymbol(INJECT_All)

[DISABLE]

INJECT_All:
  db 8B 86 88 00 00 00

unregistersymbol(INJECT_All)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: SmUI:PlayCG+185

SmUI:PlayCG+15c: 89 86 88 00 00 00     - mov [esi+00000088],eax
SmUI:PlayCG+162: 33 FF                 - xor edi,edi
SmUI:PlayCG+164: E9 65 00 00 00        - jmp SmUI:PlayCG+1ce
SmUI:PlayCG+169: 8D A4 24 00 00 00 00  - lea esp,[esp+00000000]
SmUI:PlayCG+170: 8B 46 2C              - mov eax,[esi+2C]
SmUI:PlayCG+173: 39 78 0C              - cmp [eax+0C],edi
SmUI:PlayCG+176: 0F 86 90 00 00 00     - jbe SmUI:PlayCG+20c
SmUI:PlayCG+17c: 8D 44 B8 10           - lea eax,[eax+edi*4+10]
SmUI:PlayCG+180: 8B 00                 - mov eax,[eax]
SmUI:PlayCG+182: 89 45 EC              - mov [ebp-14],eax
// ---------- INJECTING HERE ----------
SmUI:PlayCG+185: 8B 86 88 00 00 00     - mov eax,[esi+00000088]
// ---------- DONE INJECTING  ----------
SmUI:PlayCG+18b: 89 45 E8              - mov [ebp-18],eax
SmUI:PlayCG+18e: 83 EC 0C              - sub esp,0C
SmUI:PlayCG+191: 68 FC FF 83 0F        - push 0F83FFFC
SmUI:PlayCG+196: E8 0D 03 F2 FF        - call System.Object:__icall_wrapper_mono_object_new_ptrfree_box
SmUI:PlayCG+19b: 83 C4 10              - add esp,10
SmUI:PlayCG+19e: 8B 4D E8              - mov ecx,[ebp-18]
SmUI:PlayCG+1a1: 89 48 08              - mov [eax+08],ecx
SmUI:PlayCG+1a4: 83 EC 08              - sub esp,08
SmUI:PlayCG+1a7: 50                    - push eax
SmUI:PlayCG+1a8: 68 D8 AF 58 05        - push 0558AFD8
}
</AssemblerScript>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>624</ID>
              <Description>"Make Love Bonus Round (DLC)"</Description>
              <Options moHideChildren="1"/>
              <LastState Value="" RealAddress="00000000"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>617</ID>
                  <Description>"Inf Timer"</Description>
                  <LastState/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[ENABLE]

//aobscan(INJECT_timer,8B 87 88 00 00 00 89 45 F4) // should be unique
define(INJECT_timer,MakeLoveUI:addTime+10)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  mov [edi+00000088],#99
  mov eax,[edi+00000088]
  jmp return

INJECT_timer:
  jmp newmem
  nop
return:
registersymbol(INJECT_timer)

[DISABLE]

INJECT_timer:
  db 8B 87 88 00 00 00

unregistersymbol(INJECT_timer)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: MakeLoveUI:addTime+10

MakeLoveUI:updateCgtxt+4b: 83 C4 10           - add esp,10
MakeLoveUI:updateCgtxt+4e: C9                 - leave 
MakeLoveUI:updateCgtxt+4f: C3                 - ret 
MakeLoveUI:addTime: 55                 - push ebp
MakeLoveUI:addTime+1: 8B EC              - mov ebp,esp
MakeLoveUI:addTime+3: 57                 - push edi
MakeLoveUI:addTime+4: 83 EC 14           - sub esp,14
MakeLoveUI:addTime+7: 8B 7D 08           - mov edi,[ebp+08]
MakeLoveUI:addTime+a: 8B 47 1C           - mov eax,[edi+1C]
MakeLoveUI:addTime+d: 89 45 F8           - mov [ebp-08],eax
// ---------- INJECTING HERE ----------
MakeLoveUI:addTime+10: 8B 87 88 00 00 00  - mov eax,[edi+00000088]
// ---------- DONE INJECTING  ----------
MakeLoveUI:addTime+16: 89 45 F4           - mov [ebp-0C],eax
MakeLoveUI:addTime+19: 83 EC 0C           - sub esp,0C
MakeLoveUI:addTime+1c: 68 FC FF 83 0F     - push 0F83FFFC
MakeLoveUI:addTime+21: E8 E2 A7 7F F3     - call System.Object:__icall_wrapper_mono_object_new_ptrfree_box
MakeLoveUI:addTime+26: 83 C4 10           - add esp,10
MakeLoveUI:addTime+29: 8B 4D F4           - mov ecx,[ebp-0C]
MakeLoveUI:addTime+2c: 89 48 08           - mov [eax+08],ecx
MakeLoveUI:addTime+2f: 83 EC 08           - sub esp,08
MakeLoveUI:addTime+32: 50                 - push eax
MakeLoveUI:addTime+33: 68 D8 AF 58 05     - push 0558AFD8
}
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>619</ID>
                  <Description>"Max Yellow Bar"</Description>
                  <LastState/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[ENABLE]

//aobscan(INJECT_Yellow,8B 87 B4 00 00 00 8B 4F 6C 39) // should be unique
define(INJECT_Yellow,MakeLoveUI:addCGNum+27)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  mov [edi+000000B4],#999999
  mov eax,[edi+000000B4]
  jmp return

INJECT_Yellow:
  jmp newmem
  nop
return:
registersymbol(INJECT_Yellow)

[DISABLE]

INJECT_Yellow:
  db 8B 87 B4 00 00 00

unregistersymbol(INJECT_Yellow)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: MakeLoveUI:addCGNum+27

MakeLoveUI:addCGNum+5: 81 EC A0 00 00 00  - sub esp,000000A0
MakeLoveUI:addCGNum+b: 8B 7D 08           - mov edi,[ebp+08]
MakeLoveUI:addCGNum+e: D9 EE              - fldz 
MakeLoveUI:addCGNum+10: D9 5D F4           - fstp dword ptr [ebp-0C]
MakeLoveUI:addCGNum+13: D9 EE              - fldz 
MakeLoveUI:addCGNum+15: D9 5D F0           - fstp dword ptr [ebp-10]
MakeLoveUI:addCGNum+18: 8B B7 90 00 00 00  - mov esi,[edi+00000090]
INJECT_bonus: E9 65 2D E4 FA     - jmp 011B0000
MakeLoveUI:addCGNum+23: 90                 - nop 
MakeLoveUI:addCGNum+24: 89 45 EC           - mov [ebp-14],eax
// ---------- INJECTING HERE ----------
MakeLoveUI:addCGNum+27: 8B 87 B4 00 00 00  - mov eax,[edi+000000B4]
// ---------- DONE INJECTING  ----------
MakeLoveUI:addCGNum+2d: 8B 4F 6C           - mov ecx,[edi+6C]
MakeLoveUI:addCGNum+30: 39 71 0C           - cmp [ecx+0C],esi
MakeLoveUI:addCGNum+33: 0F 86 1E 05 00 00  - jbe MakeLoveUI:addCGNum+557
MakeLoveUI:addCGNum+39: 8D 4C B1 10        - lea ecx,[ecx+esi*4+10]
MakeLoveUI:addCGNum+3d: 8B 09              - mov ecx,[ecx]
MakeLoveUI:addCGNum+3f: 3B C1              - cmp eax,ecx
MakeLoveUI:addCGNum+41: 0F 8C 7E 00 00 00  - jl MakeLoveUI:addCGNum+c5
MakeLoveUI:addCGNum+47: 8B 87 B4 00 00 00  - mov eax,[edi+000000B4]
MakeLoveUI:addCGNum+4d: 8B 4F 70           - mov ecx,[edi+70]
MakeLoveUI:addCGNum+50: 39 71 0C           - cmp [ecx+0C],esi
}
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>620</ID>
                  <Description>"Inf Timer, No Score (Inf Play Time While Xed)"</Description>
                  <LastState/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[ENABLE]

//aobscan(INJECT_Yellow,8B 87 B4 00 00 00 8B 4F 6C 39) // should be unique
define(INJECT_Yellow,MakeLoveUI:addCGNum+27)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  mov [edi+00000088],#99
  mov [edi+000000B4],#0
  mov eax,[edi+000000B4]
  jmp return

INJECT_Yellow:
  jmp newmem
  nop
return:
registersymbol(INJECT_Yellow)

[DISABLE]

INJECT_Yellow:
  db 8B 87 B4 00 00 00

unregistersymbol(INJECT_Yellow)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: MakeLoveUI:addCGNum+27

MakeLoveUI:addCGNum+5: 81 EC A0 00 00 00  - sub esp,000000A0
MakeLoveUI:addCGNum+b: 8B 7D 08           - mov edi,[ebp+08]
MakeLoveUI:addCGNum+e: D9 EE              - fldz 
MakeLoveUI:addCGNum+10: D9 5D F4           - fstp dword ptr [ebp-0C]
MakeLoveUI:addCGNum+13: D9 EE              - fldz 
MakeLoveUI:addCGNum+15: D9 5D F0           - fstp dword ptr [ebp-10]
MakeLoveUI:addCGNum+18: 8B B7 90 00 00 00  - mov esi,[edi+00000090]
INJECT_bonus: E9 65 2D E4 FA     - jmp 011B0000
MakeLoveUI:addCGNum+23: 90                 - nop 
MakeLoveUI:addCGNum+24: 89 45 EC           - mov [ebp-14],eax
// ---------- INJECTING HERE ----------
MakeLoveUI:addCGNum+27: 8B 87 B4 00 00 00  - mov eax,[edi+000000B4]
// ---------- DONE INJECTING  ----------
MakeLoveUI:addCGNum+2d: 8B 4F 6C           - mov ecx,[edi+6C]
MakeLoveUI:addCGNum+30: 39 71 0C           - cmp [ecx+0C],esi
MakeLoveUI:addCGNum+33: 0F 86 1E 05 00 00  - jbe MakeLoveUI:addCGNum+557
MakeLoveUI:addCGNum+39: 8D 4C B1 10        - lea ecx,[ecx+esi*4+10]
MakeLoveUI:addCGNum+3d: 8B 09              - mov ecx,[ecx]
MakeLoveUI:addCGNum+3f: 3B C1              - cmp eax,ecx
MakeLoveUI:addCGNum+41: 0F 8C 7E 00 00 00  - jl MakeLoveUI:addCGNum+c5
MakeLoveUI:addCGNum+47: 8B 87 B4 00 00 00  - mov eax,[edi+000000B4]
MakeLoveUI:addCGNum+4d: 8B 4F 70           - mov ecx,[edi+70]
MakeLoveUI:addCGNum+50: 39 71 0C           - cmp [ecx+0C],esi
}
</AssemblerScript>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>625</ID>
              <Description>"Max Money (Buy Something)"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[ENABLE]

//aobscan(INJECT_MaxMoney,8B 40 4C 8B 4F 14 8B) // should be unique
define(INJECT_MaxMoney,ShopItem:ClickBuy+2b)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  mov [eax+4C],#999999
  mov eax,[eax+4C]
  mov ecx,[edi+14]
  jmp return

INJECT_MaxMoney:
  jmp newmem
  nop
return:
registersymbol(INJECT_MaxMoney)

[DISABLE]

INJECT_MaxMoney:
  db 8B 40 4C 8B 4F 14

unregistersymbol(INJECT_MaxMoney)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: ShopItem:ClickBuy+2b

ShopItem:ClickBuy+3: 57                    - push edi
ShopItem:ClickBuy+4: 83 EC 04              - sub esp,04
ShopItem:ClickBuy+7: 8B 7D 08              - mov edi,[ebp+08]
ShopItem:ClickBuy+a: 0F B6 05 EC 9D 6B 10  - movzx eax,byte ptr [106B9DEC]
ShopItem:ClickBuy+11: 85 C0                 - test eax,eax
ShopItem:ClickBuy+13: 0F 85 9C 01 00 00     - jne ShopItem:ClickBuy+1b5
ShopItem:ClickBuy+19: 0F B6 47 24           - movzx eax,byte ptr [edi+24]
ShopItem:ClickBuy+1d: 85 C0                 - test eax,eax
ShopItem:ClickBuy+1f: 0F 85 90 01 00 00     - jne ShopItem:ClickBuy+1b5
ShopItem:ClickBuy+25: 8B 05 A8 9D 6B 10     - mov eax,[106B9DA8]
// ---------- INJECTING HERE ----------
ShopItem:ClickBuy+2b: 8B 40 4C              - mov eax,[eax+4C]
// ---------- DONE INJECTING  ----------
ShopItem:ClickBuy+2e: 8B 4F 14              - mov ecx,[edi+14]
ShopItem:ClickBuy+31: 8B D1                 - mov edx,ecx
ShopItem:ClickBuy+33: 39 12                 - cmp [edx],edx
ShopItem:ClickBuy+35: 8B 49 14              - mov ecx,[ecx+14]
ShopItem:ClickBuy+38: 3B C1                 - cmp eax,ecx
ShopItem:ClickBuy+3a: 0F 8D 4F 00 00 00     - jnl ShopItem:ClickBuy+8f
ShopItem:ClickBuy+40: 83 EC 0C              - sub esp,0C
ShopItem:ClickBuy+43: 68 60 CD 13 1B        - push 1B13CD60
ShopItem:ClickBuy+48: E8 AB 11 5F F2        - call UnityEngine.GameObject:Find
ShopItem:ClickBuy+4d: 83 C4 10              - add esp,10
}
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>547</ID>
          <Description>"Battle"</Description>
          <Options moHideChildren="1"/>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[ENABLE]

//aobscan(INJECT_Game,52 50 51 39 00 E8 28) // should be unique
define(INJECT_Game,Star:RealPosition+1e)
alloc(newmem,$1000)

registersymbol(game)
label(game)
label(code)
label(return)

newmem:

code:
  push edx
  push eax
  push ecx
  mov [game],eax
  cmp [eax],eax
  jmp return

game:
dq

INJECT_Game:
  jmp newmem
return:
registersymbol(INJECT_Game)

[DISABLE]

INJECT_Game:
  db 52 50 51 39 00

unregistersymbol(game)
unregistersymbol(INJECT_Game)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Star:RealPosition+1e

Star:RealPosition+1: 8B EC           - mov ebp,esp
Star:RealPosition+3: 83 EC 18        - sub esp,18
Star:RealPosition+6: E8 05 D5 FF FF  - call StarBox:get_Instance
Star:RealPosition+b: 89 45 EC        - mov [ebp-14],eax
Star:RealPosition+e: 8B 45 0C        - mov eax,[ebp+0C]
Star:RealPosition+11: 8B 50 68        - mov edx,[eax+68]
Star:RealPosition+14: 8B 40 64        - mov eax,[eax+64]
Star:RealPosition+17: 8D 4D F4        - lea ecx,[ebp-0C]
Star:RealPosition+1a: 50              - push eax
Star:RealPosition+1b: 8B 45 EC        - mov eax,[ebp-14]
// ---------- INJECTING HERE ----------
Star:RealPosition+1e: 52              - push edx
// ---------- DONE INJECTING  ----------
Star:RealPosition+1f: 50              - push eax
Star:RealPosition+20: 51              - push ecx
Star:RealPosition+21: 39 00           - cmp [eax],eax
Star:RealPosition+23: E8 28 00 00 00  - call StarBox:GetGridPosition
Star:RealPosition+28: 83 C4 0C        - add esp,0C
Star:RealPosition+2b: 8B 45 08        - mov eax,[ebp+08]
Star:RealPosition+2e: 8B 4D F4        - mov ecx,[ebp-0C]
Star:RealPosition+31: 89 08           - mov [eax],ecx
Star:RealPosition+33: 8B 4D F8        - mov ecx,[ebp-08]
Star:RealPosition+36: 89 48 04        - mov [eax+04],ecx
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>548</ID>
              <Description>"BASE"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>game</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>562</ID>
              <Description>"Girl"</Description>
              <Options moHideChildren="1"/>
              <LastState Value="" RealAddress="00000000"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>3</ID>
                  <Description>"Hp Current"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[game]+48</Address>
                  <Offsets>
                    <Offset>24</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>4</ID>
                  <Description>"Hp Max"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[game]+48</Address>
                  <Offsets>
                    <Offset>28</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>5</ID>
                  <Description>"Org Physic Atk"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>[game]+48</Address>
                  <Offsets>
                    <Offset>2C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>6</ID>
                  <Description>"Org Magic Atk"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>[game]+48</Address>
                  <Offsets>
                    <Offset>30</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>7</ID>
                  <Description>"Org Physic Def"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>[game]+48</Address>
                  <Offsets>
                    <Offset>34</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>8</ID>
                  <Description>"Org Magic Def"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>[game]+48</Address>
                  <Offsets>
                    <Offset>38</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>9</ID>
                  <Description>"Physic Atk"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>[game]+48</Address>
                  <Offsets>
                    <Offset>3C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>10</ID>
                  <Description>"Magic Atk"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>[game]+48</Address>
                  <Offsets>
                    <Offset>40</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>11</ID>
                  <Description>"Physic Def"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>[game]+48</Address>
                  <Offsets>
                    <Offset>44</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>12</ID>
                  <Description>"Magic Def"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>[game]+48</Address>
                  <Offsets>
                    <Offset>48</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>13</ID>
                  <Description>"Cure Rate"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>[game]+48</Address>
                  <Offsets>
                    <Offset>4C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>14</ID>
                  <Description>"Vampire Rate"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>[game]+48</Address>
                  <Offsets>
                    <Offset>50</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>15</ID>
                  <Description>"Position"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[game]+48</Address>
                  <Offsets>
                    <Offset>54</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>16</ID>
                  <Description>"Mute Take Damage Count"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[game]+48</Address>
                  <Offsets>
                    <Offset>90</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>17</ID>
                  <Description>"Broke Cloth Level"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[game]+48</Address>
                  <Offsets>
                    <Offset>94</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>18</ID>
                  <Description>"Action Turn"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[game]+48</Address>
                  <Offsets>
                    <Offset>98</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>19</ID>
                  <Description>"Delay Turn"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[game]+48</Address>
                  <Offsets>
                    <Offset>9C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>20</ID>
                  <Description>"Dodge Rate"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>[game]+48</Address>
                  <Offsets>
                    <Offset>A0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>21</ID>
                  <Description>"Fight Back Damage Rate"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>[game]+48</Address>
                  <Offsets>
                    <Offset>A4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>22</ID>
                  <Description>"Battle Cycle Index"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[game]+48</Address>
                  <Offsets>
                    <Offset>A8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>23</ID>
                  <Description>"Is Silence"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>[game]+48</Address>
                  <Offsets>
                    <Offset>AC</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>563</ID>
              <Description>"Player"</Description>
              <Options moHideChildren="1"/>
              <LastState Value="" RealAddress="00000000"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>57</ID>
                  <Description>"Hp Current"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[game]+4C</Address>
                  <Offsets>
                    <Offset>24</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>58</ID>
                  <Description>"Hp Max"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[game]+4C</Address>
                  <Offsets>
                    <Offset>28</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>59</ID>
                  <Description>"Org Physic Atk"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>[game]+4C</Address>
                  <Offsets>
                    <Offset>2C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>60</ID>
                  <Description>"Org Magic Atk"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>[game]+4C</Address>
                  <Offsets>
                    <Offset>30</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>61</ID>
                  <Description>"Org Physic Def"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>[game]+4C</Address>
                  <Offsets>
                    <Offset>34</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>62</ID>
                  <Description>"Org Magic Def"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>[game]+4C</Address>
                  <Offsets>
                    <Offset>38</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>63</ID>
                  <Description>"Physic Atk"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>[game]+4C</Address>
                  <Offsets>
                    <Offset>3C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>64</ID>
                  <Description>"Magic Atk"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>[game]+4C</Address>
                  <Offsets>
                    <Offset>40</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>65</ID>
                  <Description>"Physic Def"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>[game]+4C</Address>
                  <Offsets>
                    <Offset>44</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>66</ID>
                  <Description>"MagicDef"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>[game]+4C</Address>
                  <Offsets>
                    <Offset>48</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67</ID>
                  <Description>"Cure Rate"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>[game]+4C</Address>
                  <Offsets>
                    <Offset>4C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>68</ID>
                  <Description>"Vampire Rate"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>[game]+4C</Address>
                  <Offsets>
                    <Offset>50</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>69</ID>
                  <Description>"Position"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[game]+4C</Address>
                  <Offsets>
                    <Offset>54</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>70</ID>
                  <Description>"Cur Rage"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>[game]+4C</Address>
                  <Offsets>
                    <Offset>8C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>71</ID>
                  <Description>"Max Rage"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>[game]+4C</Address>
                  <Offsets>
                    <Offset>90</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>72</ID>
                  <Description>"Forbiden Item"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>[game]+4C</Address>
                  <Offsets>
                    <Offset>94</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>73</ID>
                  <Description>"Cure Atk"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>[game]+4C</Address>
                  <Offsets>
                    <Offset>98</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>74</ID>
                  <Description>"Rage Atk"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>[game]+4C</Address>
                  <Offsets>
                    <Offset>9C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>75</ID>
                  <Description>"Rage Rate"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>[game]+4C</Address>
                  <Offsets>
                    <Offset>A0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>76</ID>
                  <Description>"Rage Locked"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>[game]+4C</Address>
                  <Offsets>
                    <Offset>A4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>77</ID>
                  <Description>"Abyss Score"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[game]+4C</Address>
                  <Offsets>
                    <Offset>A8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>78</ID>
                  <Description>"Is Resurgence"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>[game]+4C</Address>
                  <Offsets>
                    <Offset>AC</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>601</ID>
              <Description>"Battle Stats"</Description>
              <Options moHideChildren="1"/>
              <LastState Value="" RealAddress="00000000"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>564</ID>
                  <Description>"_IsInited"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[game]+B0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>565</ID>
                  <Description>"Is Filling Star"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[game]+B1</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>566</ID>
                  <Description>"Is Swapping Star"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[game]+B2</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>567</ID>
                  <Description>"Is Changed Cusor"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[game]+B3</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>568</ID>
                  <Description>"Can Touch"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[game]+B4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>569</ID>
                  <Description>"Is Game Over"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[game]+B5</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>570</ID>
                  <Description>"Turn Current"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[game]+B8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>571</ID>
                  <Description>"Turn Max"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[game]+BC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>572</ID>
                  <Description>"Max Combo"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[game]+C0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>573</ID>
                  <Description>"Total Created Super Star"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[game]+C4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>574</ID>
                  <Description>"Total Created Primary Star"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[game]+C8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>575</ID>
                  <Description>"Total Created Advanced Star"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[game]+CC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>576</ID>
                  <Description>"Triple Sound Index"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[game]+D0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>577</ID>
                  <Description>"Combo"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[game]+D4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>578</ID>
                  <Description>"High Level Combo"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[game]+D8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>579</ID>
                  <Description>"Super Combo"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[game]+DC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>580</ID>
                  <Description>"Damage"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[game]+E0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>581</ID>
                  <Description>"Dispel Abnormal Count"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[game]+E4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>582</ID>
                  <Description>"Num X"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[game]+E8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>583</ID>
                  <Description>"Num Y"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[game]+EC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>584</ID>
                  <Description>"Is Abyss"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[game]+F0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>585</ID>
                  <Description>"Is Mouse Clicking"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[game]+F1</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>586</ID>
                  <Description>"Double Click Timer"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[game]+F4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>587</ID>
                  <Description>"Mouse Click Count"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[game]+F8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>588</ID>
                  <Description>"Double Clicked Mouse"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[game]+FC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>589</ID>
                  <Description>"Is Pause Game"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[game]+FD</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>590</ID>
                  <Description>"Guide Step"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[game]+100</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>591</ID>
                  <Description>"Total Abyss Score"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[game]+104</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>592</ID>
                  <Description>"Total Abyss Gold"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[game]+108</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>593</ID>
                  <Description>"Loaded Save Abyss"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[game]+10C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>594</ID>
                  <Description>"Is Loaded Save To Init Role"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[game]+10D</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>595</ID>
                  <Description>"Cur Abyss Level"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[game]+110</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>596</ID>
                  <Description>"Cur Abyss Index"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[game]+114</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>597</ID>
                  <Description>"is Box Dead"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[game]+118</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>598</ID>
                  <Description>"Is Inited Star Table"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[game]+119</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>599</ID>
                  <Description>"Has Falled Star"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[game]+11A</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>600</ID>
                  <Description>"Challenge Rank"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[game]+11C</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>82</ID>
          <Description>"Money and Unlocks (Open Shop)"</Description>
          <Options moHideChildren="1"/>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[ENABLE]

//aobscan(INJECT_money,83 EC 08 51 50 39 00 E8 45 00) // should be unique
define(INJECT_money,ShopItem:Start+18f)
alloc(newmem,$1000)
registersymbol(money)
label(money)
label(code)
label(return)

newmem:

code:
  sub esp,08
  push ecx
  push eax
  mov [money],eax
  jmp return

money:
dq

INJECT_money:
  jmp newmem
return:
registersymbol(INJECT_money)

[DISABLE]

INJECT_money:
  db 83 EC 08 51 50
unregistersymbol(money)
unregistersymbol(INJECT_money)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: ShopItem:Start+18f

ShopItem:Start+16f: E8 2C DE C2 F0     - call UnityEngine.UI.Image:set_sprite
ShopItem:Start+174: 83 C4 10           - add esp,10
ShopItem:Start+177: 39 1B              - cmp [ebx],ebx
ShopItem:Start+179: 8B 43 0C           - mov eax,[ebx+0C]
ShopItem:Start+17c: 89 47 20           - mov [edi+20],eax
ShopItem:Start+17f: 8B 05 10 9D 32 12  - mov eax,[12329D10]
ShopItem:Start+185: 8B 4F 14           - mov ecx,[edi+14]
ShopItem:Start+188: 8B D1              - mov edx,ecx
ShopItem:Start+18a: 39 12              - cmp [edx],edx
ShopItem:Start+18c: 8B 49 0C           - mov ecx,[ecx+0C]
// ---------- INJECTING HERE ----------
ShopItem:Start+18f: 83 EC 08           - sub esp,08
// ---------- DONE INJECTING  ----------
ShopItem:Start+192: 51                 - push ecx
ShopItem:Start+193: 50                 - push eax
ShopItem:Start+194: 39 00              - cmp [eax],eax
ShopItem:Start+196: E8 45 00 00 00     - call GirlData:haveSkill
ShopItem:Start+19b: 83 C4 10           - add esp,10
ShopItem:Start+19e: 85 C0              - test eax,eax
ShopItem:Start+1a0: 74 0C              - je ShopItem:Start+1ae
ShopItem:Start+1a2: 83 EC 0C           - sub esp,0C
ShopItem:Start+1a5: 57                 - push edi
ShopItem:Start+1a6: E8 75 29 00 00     - call ShopItem:setGray
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>83</ID>
              <Description>"BASE"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>money</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>84</ID>
              <Description>"Money"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[money]+4C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>115</ID>
              <Description>"Unlock Girls (change everything to 1) - May Bug Out Save File"</Description>
              <Options moHideChildren="1"/>
              <LastState Value="" RealAddress="00000000"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>85</ID>
                  <Description>"Item[0]"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[money]+1C</Address>
                  <Offsets>
                    <Offset>10</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>86</ID>
                  <Description>"Item[1]"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[money]+1C</Address>
                  <Offsets>
                    <Offset>14</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>87</ID>
                  <Description>"Item[2]"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[money]+1C</Address>
                  <Offsets>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>88</ID>
                  <Description>"Item[3]"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[money]+1C</Address>
                  <Offsets>
                    <Offset>1C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>89</ID>
                  <Description>"Item[4]"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[money]+1C</Address>
                  <Offsets>
                    <Offset>20</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>90</ID>
                  <Description>"Item[5]"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[money]+1C</Address>
                  <Offsets>
                    <Offset>24</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>91</ID>
                  <Description>"Item[6]"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[money]+1C</Address>
                  <Offsets>
                    <Offset>28</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>92</ID>
                  <Description>"Item[7]"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[money]+1C</Address>
                  <Offsets>
                    <Offset>2C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>93</ID>
                  <Description>"Item[8]"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[money]+1C</Address>
                  <Offsets>
                    <Offset>30</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>94</ID>
                  <Description>"Item[9]"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[money]+1C</Address>
                  <Offsets>
                    <Offset>34</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>95</ID>
                  <Description>"Item[10]"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[money]+1C</Address>
                  <Offsets>
                    <Offset>38</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>96</ID>
                  <Description>"Item[11]"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[money]+1C</Address>
                  <Offsets>
                    <Offset>3C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>97</ID>
                  <Description>"Item[12]"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[money]+1C</Address>
                  <Offsets>
                    <Offset>40</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>98</ID>
                  <Description>"Item[13]"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[money]+1C</Address>
                  <Offsets>
                    <Offset>44</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>99</ID>
                  <Description>"Item[14]"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[money]+1C</Address>
                  <Offsets>
                    <Offset>48</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>100</ID>
                  <Description>"Item[15]"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[money]+1C</Address>
                  <Offsets>
                    <Offset>4C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>101</ID>
                  <Description>"Item[16]"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[money]+1C</Address>
                  <Offsets>
                    <Offset>50</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>102</ID>
                  <Description>"Item[17]"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[money]+1C</Address>
                  <Offsets>
                    <Offset>54</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>103</ID>
                  <Description>"Item[18]"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[money]+1C</Address>
                  <Offsets>
                    <Offset>58</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>104</ID>
                  <Description>"Item[19]"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[money]+1C</Address>
                  <Offsets>
                    <Offset>5C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>105</ID>
                  <Description>"Item[20]"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[money]+1C</Address>
                  <Offsets>
                    <Offset>60</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>106</ID>
                  <Description>"Item[21]"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[money]+1C</Address>
                  <Offsets>
                    <Offset>64</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>107</ID>
                  <Description>"Item[22]"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[money]+1C</Address>
                  <Offsets>
                    <Offset>68</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>108</ID>
                  <Description>"Item[23]"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[money]+1C</Address>
                  <Offsets>
                    <Offset>6C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>109</ID>
                  <Description>"Item[24]"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[money]+1C</Address>
                  <Offsets>
                    <Offset>70</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>110</ID>
                  <Description>"Item[25]"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[money]+1C</Address>
                  <Offsets>
                    <Offset>74</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>111</ID>
                  <Description>"Item[26]"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[money]+1C</Address>
                  <Offsets>
                    <Offset>78</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>112</ID>
                  <Description>"Item[27]"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[money]+1C</Address>
                  <Offsets>
                    <Offset>7C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>113</ID>
                  <Description>"Item[28]"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[money]+1C</Address>
                  <Offsets>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>114</ID>
                  <Description>"Item[29]"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[money]+1C</Address>
                  <Offsets>
                    <Offset>84</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>544</ID>
              <Description>"Max Battle And Max SM (Set all Values to 200) - May Bug Out Save File"</Description>
              <Options moHideChildren="1"/>
              <LastState Value="" RealAddress="00000000"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>123</ID>
                  <Description>"completed"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[money]+20</Address>
                  <Offsets>
                    <Offset>24</Offset>
                    <Offset>10</Offset>
                    <Offset>8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>137</ID>
                  <Description>"completed"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[money]+20</Address>
                  <Offsets>
                    <Offset>24</Offset>
                    <Offset>14</Offset>
                    <Offset>8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>151</ID>
                  <Description>"completed"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[money]+20</Address>
                  <Offsets>
                    <Offset>24</Offset>
                    <Offset>18</Offset>
                    <Offset>8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>165</ID>
                  <Description>"completed"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[money]+20</Address>
                  <Offsets>
                    <Offset>24</Offset>
                    <Offset>1C</Offset>
                    <Offset>8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>179</ID>
                  <Description>"completed"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[money]+20</Address>
                  <Offsets>
                    <Offset>24</Offset>
                    <Offset>20</Offset>
                    <Offset>8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>193</ID>
                  <Description>"completed"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[money]+20</Address>
                  <Offsets>
                    <Offset>24</Offset>
                    <Offset>24</Offset>
                    <Offset>8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>207</ID>
                  <Description>"completed"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[money]+20</Address>
                  <Offsets>
                    <Offset>24</Offset>
                    <Offset>28</Offset>
                    <Offset>8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>221</ID>
                  <Description>"completed"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[money]+20</Address>
                  <Offsets>
                    <Offset>24</Offset>
                    <Offset>2C</Offset>
                    <Offset>8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>235</ID>
                  <Description>"completed"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[money]+20</Address>
                  <Offsets>
                    <Offset>24</Offset>
                    <Offset>30</Offset>
                    <Offset>8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>249</ID>
                  <Description>"completed"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[money]+20</Address>
                  <Offsets>
                    <Offset>24</Offset>
                    <Offset>34</Offset>
                    <Offset>8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>263</ID>
                  <Description>"completed"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[money]+20</Address>
                  <Offsets>
                    <Offset>24</Offset>
                    <Offset>38</Offset>
                    <Offset>8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>277</ID>
                  <Description>"completed"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[money]+20</Address>
                  <Offsets>
                    <Offset>24</Offset>
                    <Offset>3C</Offset>
                    <Offset>8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>291</ID>
                  <Description>"completed"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[money]+20</Address>
                  <Offsets>
                    <Offset>24</Offset>
                    <Offset>40</Offset>
                    <Offset>8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>305</ID>
                  <Description>"completed"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[money]+20</Address>
                  <Offsets>
                    <Offset>24</Offset>
                    <Offset>44</Offset>
                    <Offset>8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>319</ID>
                  <Description>"completed"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[money]+20</Address>
                  <Offsets>
                    <Offset>24</Offset>
                    <Offset>48</Offset>
                    <Offset>8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>333</ID>
                  <Description>"completed"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[money]+20</Address>
                  <Offsets>
                    <Offset>24</Offset>
                    <Offset>4C</Offset>
                    <Offset>8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>347</ID>
                  <Description>"completed"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[money]+20</Address>
                  <Offsets>
                    <Offset>24</Offset>
                    <Offset>50</Offset>
                    <Offset>8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>361</ID>
                  <Description>"completed"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[money]+20</Address>
                  <Offsets>
                    <Offset>24</Offset>
                    <Offset>54</Offset>
                    <Offset>8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>375</ID>
                  <Description>"completed"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[money]+20</Address>
                  <Offsets>
                    <Offset>24</Offset>
                    <Offset>58</Offset>
                    <Offset>8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>389</ID>
                  <Description>"completed"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[money]+20</Address>
                  <Offsets>
                    <Offset>24</Offset>
                    <Offset>5C</Offset>
                    <Offset>8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>403</ID>
                  <Description>"completed"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[money]+20</Address>
                  <Offsets>
                    <Offset>24</Offset>
                    <Offset>60</Offset>
                    <Offset>8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>417</ID>
                  <Description>"completed"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[money]+20</Address>
                  <Offsets>
                    <Offset>24</Offset>
                    <Offset>64</Offset>
                    <Offset>8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>431</ID>
                  <Description>"completed"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[money]+20</Address>
                  <Offsets>
                    <Offset>24</Offset>
                    <Offset>68</Offset>
                    <Offset>8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>445</ID>
                  <Description>"completed"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[money]+20</Address>
                  <Offsets>
                    <Offset>24</Offset>
                    <Offset>6C</Offset>
                    <Offset>8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>459</ID>
                  <Description>"completed"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[money]+20</Address>
                  <Offsets>
                    <Offset>24</Offset>
                    <Offset>70</Offset>
                    <Offset>8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>473</ID>
                  <Description>"completed"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[money]+20</Address>
                  <Offsets>
                    <Offset>24</Offset>
                    <Offset>74</Offset>
                    <Offset>8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>487</ID>
                  <Description>"completed"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[money]+20</Address>
                  <Offsets>
                    <Offset>24</Offset>
                    <Offset>78</Offset>
                    <Offset>8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>501</ID>
                  <Description>"completed"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[money]+20</Address>
                  <Offsets>
                    <Offset>24</Offset>
                    <Offset>7C</Offset>
                    <Offset>8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>515</ID>
                  <Description>"completed"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[money]+20</Address>
                  <Offsets>
                    <Offset>24</Offset>
                    <Offset>80</Offset>
                    <Offset>8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>529</ID>
                  <Description>"completed"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[money]+20</Address>
                  <Offsets>
                    <Offset>24</Offset>
                    <Offset>84</Offset>
                    <Offset>8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>543</ID>
                  <Description>"completed"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[money]+20</Address>
                  <Offsets>
                    <Offset>24</Offset>
                    <Offset>88</Offset>
                    <Offset>8</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>27</ID>
          <Description>"SM Mode"</Description>
          <Options moHideChildren="1"/>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[ENABLE]

//aobscan(INJECT_SM,83 EC 0C 50 39 00 E8 52 00) // should be unique
define(INJECT_SM,SmAction:OnMouseExit+2b)
alloc(newmem,$1000)

registersymbol(sm)
label(sm)
label(code)
label(return)

newmem:

code:
  sub esp,0C
  push eax
  mov [sm],eax
  cmp [eax],eax
  jmp return

sm:
dq

INJECT_SM:
  jmp newmem
  nop
return:
registersymbol(INJECT_SM)

[DISABLE]

INJECT_SM:
  db 83 EC 0C 50 39 00

unregistersymbol(sm)
unregistersymbol(INJECT_SM)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: SmAction:OnMouseExit+2b

SmAction:OnMouseExit+9: C6 40 1C 00        - mov byte ptr [eax+1C],00
SmAction:OnMouseExit+d: 8B 05 E0 C9 B0 05  - mov eax,[05B0C9E0]
SmAction:OnMouseExit+13: 83 EC 08           - sub esp,08
SmAction:OnMouseExit+16: 6A 00              - push 00
SmAction:OnMouseExit+18: 50                 - push eax
SmAction:OnMouseExit+19: E8 02 83 F3 FF     - call UnityEngine.Object:op_Inequality
SmAction:OnMouseExit+1e: 83 C4 10           - add esp,10
SmAction:OnMouseExit+21: 85 C0              - test eax,eax
SmAction:OnMouseExit+23: 74 16              - je SmAction:OnMouseExit+3b
SmAction:OnMouseExit+25: 8B 05 E0 C9 B0 05  - mov eax,[05B0C9E0]
// ---------- INJECTING HERE ----------
SmAction:OnMouseExit+2b: 83 EC 0C           - sub esp,0C
// ---------- DONE INJECTING  ----------
SmAction:OnMouseExit+2e: 50                 - push eax
SmAction:OnMouseExit+2f: 39 00              - cmp [eax],eax
SmAction:OnMouseExit+31: E8 52 00 00 00     - call SmUI:closeCG
SmAction:OnMouseExit+36: 83 C4 10           - add esp,10
SmAction:OnMouseExit+39: EB 2C              - jmp SmAction:OnMouseExit+67
SmAction:OnMouseExit+3b: 8B 05 D8 C9 B0 05  - mov eax,[05B0C9D8]
SmAction:OnMouseExit+41: 83 EC 08           - sub esp,08
SmAction:OnMouseExit+44: 6A 00              - push 00
SmAction:OnMouseExit+46: 50                 - push eax
SmAction:OnMouseExit+47: E8 D4 82 F3 FF     - call UnityEngine.Object:op_Inequality
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>28</ID>
              <Description>"BASE"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>sm</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>29</ID>
              <Description>"Txt Over"</Description>
              <VariableType>Byte</VariableType>
              <Address>[sm]+7C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>30</ID>
              <Description>"Red Num"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[sm]+80</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>31</ID>
              <Description>"Green Num"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[sm]+84</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>32</ID>
              <Description>"Click N"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[sm]+88</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>33</ID>
              <Description>"Click Prop Id"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[sm]+8C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>34</ID>
              <Description>"Select Prop Id"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[sm]+90</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>35</ID>
              <Description>"In Play"</Description>
              <VariableType>Byte</VariableType>
              <Address>[sm]+94</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>36</ID>
              <Description>"Sm Over"</Description>
              <VariableType>Byte</VariableType>
              <Address>[sm]+95</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>37</ID>
              <Description>"Red N"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[sm]+98</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>38</ID>
              <Description>"Green N"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[sm]+9C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>39</ID>
              <Description>"Num Step"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[sm]+A0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>40</ID>
              <Description>"Total Num"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[sm]+A4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>41</ID>
              <Description>"Is Nude"</Description>
              <VariableType>Byte</VariableType>
              <Address>[sm]+A8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>42</ID>
              <Description>"Good N"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[sm]+AC</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>43</ID>
              <Description>"Normal N"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[sm]+B0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>44</ID>
              <Description>"Good SM"</Description>
              <VariableType>Byte</VariableType>
              <Address>[sm]+B4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>45</ID>
              <Description>"Pain N"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[sm]+B8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>46</ID>
              <Description>"Pain Normal N"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[sm]+BC</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>47</ID>
              <Description>"Pain SM"</Description>
              <VariableType>Byte</VariableType>
              <Address>[sm]+C0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>48</ID>
              <Description>"Sm CG 2"</Description>
              <VariableType>Byte</VariableType>
              <Address>[sm]+C1</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>49</ID>
              <Description>"Pop Pos"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[sm]+C4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>50</ID>
              <Description>"Cg Id"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[sm]+D0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>51</ID>
              <Description>"Click Acea Id"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[sm]+D4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>52</ID>
              <Description>"Play Num"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[sm]+D8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>53</ID>
              <Description>"Play CG Num"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[sm]+DC</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>614</ID>
          <Description>"Make Love Bonus Round"</Description>
          <Options moHideChildren="1"/>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{$lua}
if (LaunchMonoDataCollector()==0) then
  error('Failed to Activate Mono Features')
end
{$asm}

[ENABLE]

//aobscan(INJECT_bonus,8B 87 B4 00 00 00 89 45 EC) // should be unique
define(INJECT_bonus,MakeLoveUI:addCGNum+1e)
alloc(newmem,$1000)
registersymbol(bonus)
label(bonus)
label(code)
label(return)

newmem:

code:
  mov [bonus],edi
  mov eax,[edi+000000B4]
  jmp return

bonus:
dq

INJECT_bonus:
  jmp newmem
  nop
return:
registersymbol(INJECT_bonus)

[DISABLE]

INJECT_bonus:
  db 8B 87 B4 00 00 00

unregistersymbol(bonus)
unregistersymbol(INJECT_bonus)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: MakeLoveUI:addCGNum+1e

MakeLoveUI:addCGNum+1: 8B EC              - mov ebp,esp
MakeLoveUI:addCGNum+3: 57                 - push edi
MakeLoveUI:addCGNum+4: 56                 - push esi
MakeLoveUI:addCGNum+5: 81 EC A0 00 00 00  - sub esp,000000A0
MakeLoveUI:addCGNum+b: 8B 7D 08           - mov edi,[ebp+08]
MakeLoveUI:addCGNum+e: D9 EE              - fldz 
MakeLoveUI:addCGNum+10: D9 5D F4           - fstp dword ptr [ebp-0C]
MakeLoveUI:addCGNum+13: D9 EE              - fldz 
MakeLoveUI:addCGNum+15: D9 5D F0           - fstp dword ptr [ebp-10]
MakeLoveUI:addCGNum+18: 8B B7 90 00 00 00  - mov esi,[edi+00000090]
// ---------- INJECTING HERE ----------
MakeLoveUI:addCGNum+1e: 8B 87 B4 00 00 00  - mov eax,[edi+000000B4]
// ---------- DONE INJECTING  ----------
MakeLoveUI:addCGNum+24: 89 45 EC           - mov [ebp-14],eax
MakeLoveUI:addCGNum+27: 8B 87 B4 00 00 00  - mov eax,[edi+000000B4]
MakeLoveUI:addCGNum+2d: 8B 4F 6C           - mov ecx,[edi+6C]
MakeLoveUI:addCGNum+30: 39 71 0C           - cmp [ecx+0C],esi
MakeLoveUI:addCGNum+33: 0F 86 1E 05 00 00  - jbe MakeLoveUI:addCGNum+557
MakeLoveUI:addCGNum+39: 8D 4C B1 10        - lea ecx,[ecx+esi*4+10]
MakeLoveUI:addCGNum+3d: 8B 09              - mov ecx,[ecx]
MakeLoveUI:addCGNum+3f: 3B C1              - cmp eax,ecx
MakeLoveUI:addCGNum+41: 0F 8C 7E 00 00 00  - jl MakeLoveUI:addCGNum+c5
MakeLoveUI:addCGNum+47: 8B 87 B4 00 00 00  - mov eax,[edi+000000B4]
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>615</ID>
              <Description>"BASE"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>bonus</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>629</ID>
              <Description>"Timer"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>[bonus]+88</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>630</ID>
              <Description>"Play Love CG"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Byte</VariableType>
              <Address>[bonus]+8C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>631</ID>
              <Description>"Soft"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>[bonus]+90</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>632</ID>
              <Description>"Last Pos"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>[bonus]+94</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>633</ID>
              <Description>"Score Timer"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>[bonus]+A0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>634</ID>
              <Description>"Mouse Stop Timer"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>[bonus]+A4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>635</ID>
              <Description>"Length"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>[bonus]+A8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>636</ID>
              <Description>"Dis"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>[bonus]+AC</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>637</ID>
              <Description>"Check CG"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Byte</VariableType>
              <Address>[bonus]+B0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>638</ID>
              <Description>"Is Play"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Byte</VariableType>
              <Address>[bonus]+B1</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>639</ID>
              <Description>"Cg Num"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>[bonus]+B4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>640</ID>
              <Description>"Pop Pos"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>[bonus]+B8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>641</ID>
              <Description>"Move Spd"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>[bonus]+C4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>642</ID>
              <Description>"Free Btn Idx"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>[bonus]+C8</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <CheatCodes>
    <CodeEntry>
      <Description>Change of jne SmUI:showAreaCG+56</Description>
      <AddressString>0611D546</AddressString>
      <Before>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>85</Byte>
        <Byte>C0</Byte>
      </Before>
      <Actual>
        <Byte>75</Byte>
        <Byte>36</Byte>
      </Actual>
      <After>
        <Byte>8D</Byte>
        <Byte>86</Byte>
        <Byte>C4</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of jne SmUI:showAreaCG+56</Description>
      <AddressString>0611D53B</AddressString>
      <Before>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>85</Byte>
        <Byte>C0</Byte>
      </Before>
      <Actual>
        <Byte>75</Byte>
        <Byte>41</Byte>
      </Actual>
      <After>
        <Byte>0F</Byte>
        <Byte>B6</Byte>
        <Byte>86</Byte>
        <Byte>94</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call SmUI:DoAction</Description>
      <AddressString>0611D576</AddressString>
      <Before>
        <Byte>00</Byte>
        <Byte>83</Byte>
        <Byte>EC</Byte>
        <Byte>0C</Byte>
        <Byte>56</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>15</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>8D</Byte>
        <Byte>65</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call SmUI:GetClickString</Description>
      <AddressString>0611D5A7</AddressString>
      <Before>
        <Byte>83</Byte>
        <Byte>EC</Byte>
        <Byte>08</Byte>
        <Byte>50</Byte>
        <Byte>57</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>CC</Byte>
        <Byte>ED</Byte>
        <Byte>FF</Byte>
        <Byte>FF</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>89</Byte>
        <Byte>45</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call System.Object:__icall_wrapper_mono_array_new_specific</Description>
      <AddressString>0611D5CF</AddressString>
      <Before>
        <Byte>83</Byte>
        <Byte>EC</Byte>
        <Byte>08</Byte>
        <Byte>51</Byte>
        <Byte>50</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>F4</Byte>
        <Byte>2F</Byte>
        <Byte>F2</Byte>
        <Byte>FF</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>8B</Byte>
        <Byte>D0</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of jbe SmUI:DoAction+2b0</Description>
      <AddressString>0611D5E2</AddressString>
      <Before>
        <Byte>CA</Byte>
        <Byte>83</Byte>
        <Byte>7A</Byte>
        <Byte>0C</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>0F</Byte>
        <Byte>86</Byte>
        <Byte>58</Byte>
        <Byte>02</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>66</Byte>
        <Byte>C7</Byte>
        <Byte>42</Byte>
        <Byte>10</Byte>
        <Byte>2C</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of cmp dword ptr [edx+0C],00</Description>
      <AddressString>0611D5DE</AddressString>
      <Before>
        <Byte>8B</Byte>
        <Byte>45</Byte>
        <Byte>E4</Byte>
        <Byte>8B</Byte>
        <Byte>CA</Byte>
      </Before>
      <Actual>
        <Byte>83</Byte>
        <Byte>7A</Byte>
        <Byte>0C</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>0F</Byte>
        <Byte>86</Byte>
        <Byte>58</Byte>
        <Byte>02</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call GameTool:ClosePopWin</Description>
      <AddressString>06117BB6</AddressString>
      <Before>
        <Byte>10</Byte>
        <Byte>85</Byte>
        <Byte>C0</Byte>
        <Byte>74</Byte>
        <Byte>05</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>95</Byte>
        <Byte>8C</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>EC</Byte>
        <Byte>0C</Byte>
        <Byte>6A</Byte>
        <Byte>1B</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of je SmUI:Update+77</Description>
      <AddressString>06117BCA</AddressString>
      <Before>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>85</Byte>
        <Byte>C0</Byte>
      </Before>
      <Actual>
        <Byte>74</Byte>
        <Byte>33</Byte>
      </Actual>
      <After>
        <Byte>E8</Byte>
        <Byte>BF</Byte>
        <Byte>4E</Byte>
        <Byte>F8</Byte>
        <Byte>FF</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call SmUI:ShowSetUp</Description>
      <AddressString>06117BF7</AddressString>
      <Before>
        <Byte>0C</Byte>
        <Byte>83</Byte>
        <Byte>EC</Byte>
        <Byte>0C</Byte>
        <Byte>57</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>B4</Byte>
        <Byte>F5</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>0F</Byte>
        <Byte>B6</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call UnityEngine.Animator:GetCurrentAnimatorClipInfo</Description>
      <AddressString>06117C51</AddressString>
      <Before>
        <Byte>6A</Byte>
        <Byte>00</Byte>
        <Byte>50</Byte>
        <Byte>39</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>52</Byte>
        <Byte>71</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>83</Byte>
        <Byte>78</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call UnityEngine.AnimatorClipInfo:get_clip</Description>
      <AddressString>06117C6C</AddressString>
      <Before>
        <Byte>00</Byte>
        <Byte>83</Byte>
        <Byte>EC</Byte>
        <Byte>0C</Byte>
        <Byte>50</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>1F</Byte>
        <Byte>B7</Byte>
        <Byte>FF</Byte>
        <Byte>FF</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>83</Byte>
        <Byte>EC</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call UnityEngine.Animator:Play</Description>
      <AddressString>06117CAD</AddressString>
      <Before>
        <Byte>00</Byte>
        <Byte>51</Byte>
        <Byte>50</Byte>
        <Byte>39</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>76</Byte>
        <Byte>71</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>83</Byte>
        <Byte>EC</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call SmUI:SpinePlayOver</Description>
      <AddressString>06117CB9</AddressString>
      <Before>
        <Byte>10</Byte>
        <Byte>83</Byte>
        <Byte>EC</Byte>
        <Byte>0C</Byte>
        <Byte>57</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>DA</Byte>
        <Byte>71</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>8D</Byte>
        <Byte>65</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call 059A0F38</Description>
      <AddressString>06117CCE</AddressString>
      <Before>
        <Byte>68</Byte>
        <Byte>43</Byte>
        <Byte>01</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>65</Byte>
        <Byte>92</Byte>
        <Byte>88</Byte>
        <Byte>FF</Byte>
      </Actual>
      <After>
        <Byte>00</Byte>
        <Byte>68</Byte>
        <Byte>18</Byte>
        <Byte>43</Byte>
        <Byte>48</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of je SmTest:setToIdle+a5</Description>
      <AddressString>06129360</AddressString>
      <Before>
        <Byte>B6</Byte>
        <Byte>47</Byte>
        <Byte>6C</Byte>
        <Byte>85</Byte>
        <Byte>C0</Byte>
      </Before>
      <Actual>
        <Byte>0F</Byte>
        <Byte>84</Byte>
        <Byte>8F</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>47</Byte>
        <Byte>4C</Byte>
        <Byte>83</Byte>
        <Byte>EC</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of je SmTest:setToIdle+3c</Description>
      <AddressString>06129379</AddressString>
      <Before>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>85</Byte>
        <Byte>C0</Byte>
      </Before>
      <Actual>
        <Byte>74</Byte>
        <Byte>11</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>47</Byte>
        <Byte>4C</Byte>
        <Byte>83</Byte>
        <Byte>EC</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of je SmTest:setToIdle+62</Description>
      <AddressString>0612939F</AddressString>
      <Before>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>85</Byte>
        <Byte>C0</Byte>
      </Before>
      <Actual>
        <Byte>74</Byte>
        <Byte>11</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>47</Byte>
        <Byte>50</Byte>
        <Byte>83</Byte>
        <Byte>EC</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call 061293FC</Description>
      <AddressString>061293B8</AddressString>
      <Before>
        <Byte>EC</Byte>
        <Byte>08</Byte>
        <Byte>6A</Byte>
        <Byte>00</Byte>
        <Byte>57</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>3F</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>8B</Byte>
        <Byte>47</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call 0611DCBC</Description>
      <AddressString>061293D0</AddressString>
      <Before>
        <Byte>53</Byte>
        <Byte>1C</Byte>
        <Byte>50</Byte>
        <Byte>39</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>E7</Byte>
        <Byte>48</Byte>
        <Byte>FF</Byte>
        <Byte>FF</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>8B</Byte>
        <Byte>47</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call 0611DCA4</Description>
      <AddressString>061293E9</AddressString>
      <Before>
        <Byte>1C</Byte>
        <Byte>24</Byte>
        <Byte>50</Byte>
        <Byte>39</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>B6</Byte>
        <Byte>48</Byte>
        <Byte>FF</Byte>
        <Byte>FF</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>C6</Byte>
        <Byte>47</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of jne SmTest:showAreaCG+42</Description>
      <AddressString>06129418</AddressString>
      <Before>
        <Byte>B6</Byte>
        <Byte>46</Byte>
        <Byte>6C</Byte>
        <Byte>85</Byte>
        <Byte>C0</Byte>
      </Before>
      <Actual>
        <Byte>75</Byte>
        <Byte>30</Byte>
      </Actual>
      <After>
        <Byte>8D</Byte>
        <Byte>46</Byte>
        <Byte>70</Byte>
        <Byte>8B</Byte>
        <Byte>4D</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call 06129450</Description>
      <AddressString>06129442</AddressString>
      <Before>
        <Byte>00</Byte>
        <Byte>83</Byte>
        <Byte>EC</Byte>
        <Byte>0C</Byte>
        <Byte>56</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>09</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>8D</Byte>
        <Byte>65</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call System.String:Split</Description>
      <AddressString>0611D5F5</AddressString>
      <Before>
        <Byte>08</Byte>
        <Byte>51</Byte>
        <Byte>50</Byte>
        <Byte>39</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>3E</Byte>
        <Byte>02</Byte>
        <Byte>F4</Byte>
        <Byte>FF</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>89</Byte>
        <Byte>45</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of jmp SmUI:DoAction+23e</Description>
      <AddressString>0611D611</AddressString>
      <Before>
        <Byte>E8</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>E9</Byte>
        <Byte>B8</Byte>
        <Byte>01</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>C0</Byte>
        <Byte>8B</Byte>
        <Byte>45</Byte>
        <Byte>F0</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of jbe SmUI:DoAction+2a9</Description>
      <AddressString>0611D621</AddressString>
      <Before>
        <Byte>4D</Byte>
        <Byte>E8</Byte>
        <Byte>39</Byte>
        <Byte>48</Byte>
        <Byte>0C</Byte>
      </Before>
      <Actual>
        <Byte>0F</Byte>
        <Byte>86</Byte>
        <Byte>12</Byte>
        <Byte>02</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>8D</Byte>
        <Byte>44</Byte>
        <Byte>88</Byte>
        <Byte>10</Byte>
        <Byte>8B</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call System.Object:__icall_wrapper_mono_array_new_specific</Description>
      <AddressString>0611D63F</AddressString>
      <Before>
        <Byte>83</Byte>
        <Byte>EC</Byte>
        <Byte>08</Byte>
        <Byte>51</Byte>
        <Byte>50</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>84</Byte>
        <Byte>2F</Byte>
        <Byte>F2</Byte>
        <Byte>FF</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>8B</Byte>
        <Byte>D0</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of jbe SmUI:DoAction+2a2</Description>
      <AddressString>0611D652</AddressString>
      <Before>
        <Byte>CA</Byte>
        <Byte>83</Byte>
        <Byte>7A</Byte>
        <Byte>0C</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>0F</Byte>
        <Byte>86</Byte>
        <Byte>DA</Byte>
        <Byte>01</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>66</Byte>
        <Byte>C7</Byte>
        <Byte>42</Byte>
        <Byte>10</Byte>
        <Byte>3A</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call System.String:Split</Description>
      <AddressString>0611D665</AddressString>
      <Before>
        <Byte>08</Byte>
        <Byte>51</Byte>
        <Byte>50</Byte>
        <Byte>39</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>CE</Byte>
        <Byte>01</Byte>
        <Byte>F4</Byte>
        <Byte>FF</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>8B</Byte>
        <Byte>F0</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of jbe SmUI:DoAction+29b</Description>
      <AddressString>0611D675</AddressString>
      <Before>
        <Byte>C6</Byte>
        <Byte>83</Byte>
        <Byte>78</Byte>
        <Byte>0C</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>0F</Byte>
        <Byte>86</Byte>
        <Byte>B0</Byte>
        <Byte>01</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>40</Byte>
        <Byte>10</Byte>
        <Byte>83</Byte>
        <Byte>EC</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call System.Int32:Parse</Description>
      <AddressString>0611D682</AddressString>
      <Before>
        <Byte>10</Byte>
        <Byte>83</Byte>
        <Byte>EC</Byte>
        <Byte>0C</Byte>
        <Byte>50</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>59</Byte>
        <Byte>81</Byte>
        <Byte>F7</Byte>
        <Byte>FF</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>8B</Byte>
        <Byte>D8</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of jne SmUI:DoAction+23a</Description>
      <AddressString>0611D694</AddressString>
      <Before>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>3B</Byte>
        <Byte>C3</Byte>
      </Before>
      <Actual>
        <Byte>0F</Byte>
        <Byte>85</Byte>
        <Byte>30</Byte>
        <Byte>01</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>0F</Byte>
        <Byte>B6</Byte>
        <Byte>87</Byte>
        <Byte>A8</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of jne SmUI:DoAction+13b</Description>
      <AddressString>0611D6A3</AddressString>
      <Before>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>85</Byte>
        <Byte>C0</Byte>
      </Before>
      <Actual>
        <Byte>75</Byte>
        <Byte>26</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>7E</Byte>
        <Byte>0C</Byte>
        <Byte>06</Byte>
        <Byte>0F</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of jbe SmUI:DoAction+294</Description>
      <AddressString>0611D6A9</AddressString>
      <Before>
        <Byte>26</Byte>
        <Byte>83</Byte>
        <Byte>7E</Byte>
        <Byte>0C</Byte>
        <Byte>06</Byte>
      </Before>
      <Actual>
        <Byte>0F</Byte>
        <Byte>86</Byte>
        <Byte>75</Byte>
        <Byte>01</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>46</Byte>
        <Byte>28</Byte>
        <Byte>83</Byte>
        <Byte>EC</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call System.String:op_Equality</Description>
      <AddressString>0611D6BB</AddressString>
      <Before>
        <Byte>38</Byte>
        <Byte>AD</Byte>
        <Byte>B0</Byte>
        <Byte>05</Byte>
        <Byte>50</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>D0</Byte>
        <Byte>4B</Byte>
        <Byte>F2</Byte>
        <Byte>FF</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>85</Byte>
        <Byte>C0</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of jne SmUI:DoAction+24d</Description>
      <AddressString>0611D6C5</AddressString>
      <Before>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>85</Byte>
        <Byte>C0</Byte>
      </Before>
      <Actual>
        <Byte>0F</Byte>
        <Byte>85</Byte>
        <Byte>12</Byte>
        <Byte>01</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>0F</Byte>
        <Byte>B6</Byte>
        <Byte>87</Byte>
        <Byte>A8</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of je SmUI:DoAction+16c</Description>
      <AddressString>0611D6D4</AddressString>
      <Before>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>85</Byte>
        <Byte>C0</Byte>
      </Before>
      <Actual>
        <Byte>74</Byte>
        <Byte>26</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>7E</Byte>
        <Byte>0C</Byte>
        <Byte>06</Byte>
        <Byte>0F</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of jbe SmUI:DoAction+28d</Description>
      <AddressString>0611D6DA</AddressString>
      <Before>
        <Byte>26</Byte>
        <Byte>83</Byte>
        <Byte>7E</Byte>
        <Byte>0C</Byte>
        <Byte>06</Byte>
      </Before>
      <Actual>
        <Byte>0F</Byte>
        <Byte>86</Byte>
        <Byte>3D</Byte>
        <Byte>01</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>46</Byte>
        <Byte>28</Byte>
        <Byte>83</Byte>
        <Byte>EC</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call System.String:op_Equality</Description>
      <AddressString>0611D6EC</AddressString>
      <Before>
        <Byte>50</Byte>
        <Byte>AD</Byte>
        <Byte>B0</Byte>
        <Byte>05</Byte>
        <Byte>50</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>9F</Byte>
        <Byte>4B</Byte>
        <Byte>F2</Byte>
        <Byte>FF</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>85</Byte>
        <Byte>C0</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of jne SmUI:DoAction+24d</Description>
      <AddressString>0611D6F6</AddressString>
      <Before>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>85</Byte>
        <Byte>C0</Byte>
      </Before>
      <Actual>
        <Byte>0F</Byte>
        <Byte>85</Byte>
        <Byte>E1</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>7E</Byte>
        <Byte>0C</Byte>
        <Byte>07</Byte>
        <Byte>0F</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of jbe SmUI:DoAction+286</Description>
      <AddressString>0611D700</AddressString>
      <Before>
        <Byte>00</Byte>
        <Byte>83</Byte>
        <Byte>7E</Byte>
        <Byte>0C</Byte>
        <Byte>07</Byte>
      </Before>
      <Actual>
        <Byte>0F</Byte>
        <Byte>86</Byte>
        <Byte>10</Byte>
        <Byte>01</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>46</Byte>
        <Byte>2C</Byte>
        <Byte>83</Byte>
        <Byte>EC</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call System.String:op_Equality</Description>
      <AddressString>0611D712</AddressString>
      <Before>
        <Byte>50</Byte>
        <Byte>AD</Byte>
        <Byte>B0</Byte>
        <Byte>05</Byte>
        <Byte>50</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>79</Byte>
        <Byte>4B</Byte>
        <Byte>F2</Byte>
        <Byte>FF</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>85</Byte>
        <Byte>C0</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of je SmUI:DoAction+1f4</Description>
      <AddressString>0611D71C</AddressString>
      <Before>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>85</Byte>
        <Byte>C0</Byte>
      </Before>
      <Actual>
        <Byte>0F</Byte>
        <Byte>84</Byte>
        <Byte>62</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>7E</Byte>
        <Byte>0C</Byte>
        <Byte>05</Byte>
        <Byte>0F</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of jbe SmUI:DoAction+27f</Description>
      <AddressString>0611D726</AddressString>
      <Before>
        <Byte>00</Byte>
        <Byte>83</Byte>
        <Byte>7E</Byte>
        <Byte>0C</Byte>
        <Byte>05</Byte>
      </Before>
      <Actual>
        <Byte>0F</Byte>
        <Byte>86</Byte>
        <Byte>E3</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>46</Byte>
        <Byte>24</Byte>
        <Byte>83</Byte>
        <Byte>EC</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call System.Int32:Parse</Description>
      <AddressString>0611D733</AddressString>
      <Before>
        <Byte>24</Byte>
        <Byte>83</Byte>
        <Byte>EC</Byte>
        <Byte>0C</Byte>
        <Byte>50</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>A8</Byte>
        <Byte>80</Byte>
        <Byte>F7</Byte>
        <Byte>FF</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>40</Byte>
        <Byte>89</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of jbe SmUI:DoAction+278</Description>
      <AddressString>0611D74F</AddressString>
      <Before>
        <Byte>4D</Byte>
        <Byte>E8</Byte>
        <Byte>39</Byte>
        <Byte>48</Byte>
        <Byte>0C</Byte>
      </Before>
      <Actual>
        <Byte>0F</Byte>
        <Byte>86</Byte>
        <Byte>B3</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>8D</Byte>
        <Byte>44</Byte>
        <Byte>88</Byte>
        <Byte>10</Byte>
        <Byte>8B</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call SmUI:DoSMAction</Description>
      <AddressString>0611D762</AddressString>
      <Before>
        <Byte>54</Byte>
        <Byte>83</Byte>
        <Byte>EC</Byte>
        <Byte>0C</Byte>
        <Byte>57</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>11</Byte>
        <Byte>01</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>83</Byte>
        <Byte>7E</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of jbe SmUI:DoAction+271</Description>
      <AddressString>0611D76E</AddressString>
      <Before>
        <Byte>10</Byte>
        <Byte>83</Byte>
        <Byte>7E</Byte>
        <Byte>0C</Byte>
        <Byte>08</Byte>
      </Before>
      <Actual>
        <Byte>0F</Byte>
        <Byte>86</Byte>
        <Byte>8D</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>46</Byte>
        <Byte>30</Byte>
        <Byte>83</Byte>
        <Byte>EC</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call SmUI:PlayCG</Description>
      <AddressString>0611D77C</AddressString>
      <Before>
        <Byte>83</Byte>
        <Byte>EC</Byte>
        <Byte>08</Byte>
        <Byte>50</Byte>
        <Byte>57</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>07</Byte>
        <Byte>03</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>83</Byte>
        <Byte>7E</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of jbe SmUI:DoAction+26d</Description>
      <AddressString>0611D788</AddressString>
      <Before>
        <Byte>10</Byte>
        <Byte>83</Byte>
        <Byte>7E</Byte>
        <Byte>0C</Byte>
        <Byte>07</Byte>
      </Before>
      <Actual>
        <Byte>0F</Byte>
        <Byte>86</Byte>
        <Byte>6F</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>46</Byte>
        <Byte>2C</Byte>
        <Byte>83</Byte>
        <Byte>EC</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call System.String:op_Equality</Description>
      <AddressString>0611D79A</AddressString>
      <Before>
        <Byte>38</Byte>
        <Byte>AD</Byte>
        <Byte>B0</Byte>
        <Byte>05</Byte>
        <Byte>50</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>F1</Byte>
        <Byte>4A</Byte>
        <Byte>F2</Byte>
        <Byte>FF</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>85</Byte>
        <Byte>C0</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of je SmUI:DoAction+23a</Description>
      <AddressString>0611D7A4</AddressString>
      <Before>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>85</Byte>
        <Byte>C0</Byte>
      </Before>
      <Actual>
        <Byte>74</Byte>
        <Byte>24</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>45</Byte>
        <Byte>F0</Byte>
        <Byte>8B</Byte>
        <Byte>4D</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of jbe SmUI:DoAction+261</Description>
      <AddressString>0611D7AF</AddressString>
      <Before>
        <Byte>4D</Byte>
        <Byte>E8</Byte>
        <Byte>39</Byte>
        <Byte>48</Byte>
        <Byte>0C</Byte>
      </Before>
      <Actual>
        <Byte>0F</Byte>
        <Byte>86</Byte>
        <Byte>3C</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>8D</Byte>
        <Byte>44</Byte>
        <Byte>88</Byte>
        <Byte>10</Byte>
        <Byte>8B</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call SmUI:DoSMAction_pain</Description>
      <AddressString>0611D7C2</AddressString>
      <Before>
        <Byte>58</Byte>
        <Byte>83</Byte>
        <Byte>EC</Byte>
        <Byte>0C</Byte>
        <Byte>57</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>89</Byte>
        <Byte>11</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>83</Byte>
        <Byte>45</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of jl SmUI:DoAction+88</Description>
      <AddressString>0611D7D7</AddressString>
      <Before>
        <Byte>40</Byte>
        <Byte>0C</Byte>
        <Byte>39</Byte>
        <Byte>45</Byte>
        <Byte>E8</Byte>
      </Before>
      <Actual>
        <Byte>0F</Byte>
        <Byte>8C</Byte>
        <Byte>3B</Byte>
        <Byte>FE</Byte>
        <Byte>FF</Byte>
        <Byte>FF</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>EC</Byte>
        <Byte>0C</Byte>
        <Byte>57</Byte>
        <Byte>E8</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call SmUI:DoSMSound</Description>
      <AddressString>0611D7E1</AddressString>
      <Before>
        <Byte>FF</Byte>
        <Byte>83</Byte>
        <Byte>EC</Byte>
        <Byte>0C</Byte>
        <Byte>57</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>7A</Byte>
        <Byte>13</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>8D</Byte>
        <Byte>65</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call 059A0F38</Description>
      <AddressString>0611D7F8</AddressString>
      <Before>
        <Byte>68</Byte>
        <Byte>43</Byte>
        <Byte>01</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>3B</Byte>
        <Byte>37</Byte>
        <Byte>88</Byte>
        <Byte>FF</Byte>
      </Actual>
      <After>
        <Byte>6A</Byte>
        <Byte>75</Byte>
        <Byte>EB</Byte>
        <Byte>F2</Byte>
        <Byte>68</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of push 00000143</Description>
      <AddressString>0611D7F3</AddressString>
      <Before>
        <Byte>5B</Byte>
        <Byte>C9</Byte>
        <Byte>C3</Byte>
        <Byte>6A</Byte>
        <Byte>4E</Byte>
      </Before>
      <Actual>
        <Byte>68</Byte>
        <Byte>43</Byte>
        <Byte>01</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>E8</Byte>
        <Byte>3B</Byte>
        <Byte>37</Byte>
        <Byte>88</Byte>
        <Byte>FF</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of jne SmUI:DoLayerWeight+bf</Description>
      <AddressString>0611E67E</AddressString>
      <Before>
        <Byte>3D</Byte>
        <Byte>04</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>0F</Byte>
        <Byte>85</Byte>
        <Byte>A3</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>FF</Byte>
        <Byte>01</Byte>
        <Byte>75</Byte>
        <Byte>20</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of jne SmUI:DoLayerWeight+41</Description>
      <AddressString>0611E687</AddressString>
      <Before>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>83</Byte>
        <Byte>FF</Byte>
        <Byte>01</Byte>
      </Before>
      <Actual>
        <Byte>75</Byte>
        <Byte>20</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>46</Byte>
        <Byte>50</Byte>
        <Byte>D9</Byte>
        <Byte>EE</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call 0611E730</Description>
      <AddressString>0611E69C</AddressString>
      <Before>
        <Byte>6A</Byte>
        <Byte>01</Byte>
        <Byte>50</Byte>
        <Byte>39</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>8F</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>E9</Byte>
        <Byte>7E</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of jae SmUI:GetClickString+a1</Description>
      <AddressString>0611C390</AddressString>
      <Before>
        <Byte>05</Byte>
        <Byte>4F</Byte>
        <Byte>83</Byte>
        <Byte>FF</Byte>
        <Byte>09</Byte>
      </Before>
      <Actual>
        <Byte>0F</Byte>
        <Byte>83</Byte>
        <Byte>83</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>CF</Byte>
        <Byte>C1</Byte>
        <Byte>E1</Byte>
        <Byte>02</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of jmp SmUI:GetClickString+a1</Description>
      <AddressString>0611C3B0</AddressString>
      <Before>
        <Byte>39</Byte>
        <Byte>09</Byte>
        <Byte>8B</Byte>
        <Byte>58</Byte>
        <Byte>28</Byte>
      </Before>
      <Actual>
        <Byte>E9</Byte>
        <Byte>64</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>46</Byte>
        <Byte>60</Byte>
        <Byte>8B</Byte>
        <Byte>C8</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of jmp SmUI:GetClickString+a1</Description>
      <AddressString>0611C3BF</AddressString>
      <Before>
        <Byte>39</Byte>
        <Byte>09</Byte>
        <Byte>8B</Byte>
        <Byte>58</Byte>
        <Byte>2C</Byte>
      </Before>
      <Actual>
        <Byte>E9</Byte>
        <Byte>55</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>46</Byte>
        <Byte>60</Byte>
        <Byte>8B</Byte>
        <Byte>C8</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of jmp SmUI:GetClickString+a1</Description>
      <AddressString>0611C3CE</AddressString>
      <Before>
        <Byte>39</Byte>
        <Byte>09</Byte>
        <Byte>8B</Byte>
        <Byte>58</Byte>
        <Byte>30</Byte>
      </Before>
      <Actual>
        <Byte>E9</Byte>
        <Byte>46</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>46</Byte>
        <Byte>60</Byte>
        <Byte>8B</Byte>
        <Byte>C8</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of jmp SmUI:GetClickString+a1</Description>
      <AddressString>0611C40D</AddressString>
      <Before>
        <Byte>39</Byte>
        <Byte>09</Byte>
        <Byte>8B</Byte>
        <Byte>58</Byte>
        <Byte>44</Byte>
      </Before>
      <Actual>
        <Byte>EB</Byte>
        <Byte>0A</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>46</Byte>
        <Byte>60</Byte>
        <Byte>8B</Byte>
        <Byte>C8</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call SmUI:closeFlash</Description>
      <AddressString>0611BD27</AddressString>
      <Before>
        <Byte>EC</Byte>
        <Byte>0C</Byte>
        <Byte>FF</Byte>
        <Byte>75</Byte>
        <Byte>08</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>2C</Byte>
        <Byte>02</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>BA</Byte>
        <Byte>90</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call Lv1.DDOLSingleton`1[System.Object]:get_Instance</Description>
      <AddressString>0611BD34</AddressString>
      <Before>
        <Byte>BA</Byte>
        <Byte>90</Byte>
        <Byte>30</Byte>
        <Byte>51</Byte>
        <Byte>12</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>9F</Byte>
        <Byte>C6</Byte>
        <Byte>F5</Byte>
        <Byte>FF</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>EC</Byte>
        <Byte>08</Byte>
        <Byte>68</Byte>
        <Byte>D0</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of jbe SmUI:OnClick+22b</Description>
      <AddressString>0611BD7E</AddressString>
      <Before>
        <Byte>CA</Byte>
        <Byte>83</Byte>
        <Byte>7A</Byte>
        <Byte>0C</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>0F</Byte>
        <Byte>86</Byte>
        <Byte>BF</Byte>
        <Byte>01</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>66</Byte>
        <Byte>C7</Byte>
        <Byte>42</Byte>
        <Byte>10</Byte>
        <Byte>2C</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call System.Object:__icall_wrapper_mono_array_new_specific</Description>
      <AddressString>0611BD6B</AddressString>
      <Before>
        <Byte>83</Byte>
        <Byte>EC</Byte>
        <Byte>08</Byte>
        <Byte>51</Byte>
        <Byte>50</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>58</Byte>
        <Byte>48</Byte>
        <Byte>F2</Byte>
        <Byte>FF</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>8B</Byte>
        <Byte>D0</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call ConfigController:GetConfig</Description>
      <AddressString>0611BDFE</AddressString>
      <Before>
        <Byte>EC</Byte>
        <Byte>08</Byte>
        <Byte>6A</Byte>
        <Byte>00</Byte>
        <Byte>50</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>8D</Byte>
        <Byte>7D</Byte>
        <Byte>F7</Byte>
        <Byte>FF</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>8B</Byte>
        <Byte>D8</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call UnityEngine.Component:GetComponent</Description>
      <AddressString>0611BE28</AddressString>
      <Before>
        <Byte>14</Byte>
        <Byte>83</Byte>
        <Byte>EC</Byte>
        <Byte>0C</Byte>
        <Byte>50</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>5B</Byte>
        <Byte>4F</Byte>
        <Byte>F3</Byte>
        <Byte>FF</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>89</Byte>
        <Byte>45</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call UnityEngine.UI.Image:set_sprite</Description>
      <AddressString>0611BE6B</AddressString>
      <Before>
        <Byte>08</Byte>
        <Byte>51</Byte>
        <Byte>50</Byte>
        <Byte>39</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>D8</Byte>
        <Byte>7B</Byte>
        <Byte>F7</Byte>
        <Byte>FF</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>39</Byte>
        <Byte>7D</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call System.String:Concat</Description>
      <AddressString>0611BEBA</AddressString>
      <Before>
        <Byte>68</Byte>
        <Byte>80</Byte>
        <Byte>39</Byte>
        <Byte>40</Byte>
        <Byte>1E</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>C1</Byte>
        <Byte>6B</Byte>
        <Byte>F7</Byte>
        <Byte>FF</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>BA</Byte>
        <Byte>E0</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call UnityEngine.Resources:Load</Description>
      <AddressString>0611BECB</AddressString>
      <Before>
        <Byte>14</Byte>
        <Byte>83</Byte>
        <Byte>EC</Byte>
        <Byte>0C</Byte>
        <Byte>50</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>40</Byte>
        <Byte>CC</Byte>
        <Byte>F5</Byte>
        <Byte>FF</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>8B</Byte>
        <Byte>C8</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call System.String:op_Equality</Description>
      <AddressString>0611DAB1</AddressString>
      <Before>
        <Byte>50</Byte>
        <Byte>AD</Byte>
        <Byte>B0</Byte>
        <Byte>05</Byte>
        <Byte>50</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>DA</Byte>
        <Byte>47</Byte>
        <Byte>F2</Byte>
        <Byte>FF</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>85</Byte>
        <Byte>C0</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of je SmUI:PlayCG+76</Description>
      <AddressString>0611DABB</AddressString>
      <Before>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>85</Byte>
        <Byte>C0</Byte>
      </Before>
      <Actual>
        <Byte>74</Byte>
        <Byte>41</Byte>
      </Actual>
      <After>
        <Byte>0F</Byte>
        <Byte>B6</Byte>
        <Byte>05</Byte>
        <Byte>40</Byte>
        <Byte>9D</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of je SmUI:PlayCG+5b</Description>
      <AddressString>0611DAC6</AddressString>
      <Before>
        <Byte>9D</Byte>
        <Byte>91</Byte>
        <Byte>12</Byte>
        <Byte>85</Byte>
        <Byte>C0</Byte>
      </Before>
      <Actual>
        <Byte>74</Byte>
        <Byte>1B</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>EC</Byte>
        <Byte>08</Byte>
        <Byte>68</Byte>
        <Byte>20</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call 06040EF8</Description>
      <AddressString>0611DAD3</AddressString>
      <Before>
        <Byte>53</Byte>
        <Byte>1C</Byte>
        <Byte>FF</Byte>
        <Byte>75</Byte>
        <Byte>0C</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>20</Byte>
        <Byte>34</Byte>
        <Byte>F2</Byte>
        <Byte>FF</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>89</Byte>
        <Byte>45</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call System.String:Concat</Description>
      <AddressString>0611DAEE</AddressString>
      <Before>
        <Byte>53</Byte>
        <Byte>1C</Byte>
        <Byte>FF</Byte>
        <Byte>75</Byte>
        <Byte>0C</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>DD</Byte>
        <Byte>53</Byte>
        <Byte>F2</Byte>
        <Byte>FF</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>89</Byte>
        <Byte>45</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call System.String:op_Equality</Description>
      <AddressString>0611DB11</AddressString>
      <Before>
        <Byte>38</Byte>
        <Byte>AD</Byte>
        <Byte>B0</Byte>
        <Byte>05</Byte>
        <Byte>50</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>7A</Byte>
        <Byte>47</Byte>
        <Byte>F2</Byte>
        <Byte>FF</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>85</Byte>
        <Byte>C0</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of je SmUI:PlayCG+e7</Description>
      <AddressString>0611DB1B</AddressString>
      <Before>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>85</Byte>
        <Byte>C0</Byte>
      </Before>
      <Actual>
        <Byte>0F</Byte>
        <Byte>84</Byte>
        <Byte>4E</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>5D</Byte>
        <Byte>0C</Byte>
        <Byte>0F</Byte>
        <Byte>B6</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of je SmUI:PlayCG+bc</Description>
      <AddressString>0611DB2D</AddressString>
      <Before>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>85</Byte>
        <Byte>C0</Byte>
      </Before>
      <Actual>
        <Byte>74</Byte>
        <Byte>15</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>EC</Byte>
        <Byte>08</Byte>
        <Byte>68</Byte>
        <Byte>20</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call 06040EF8</Description>
      <AddressString>0611DB38</AddressString>
      <Before>
        <Byte>20</Byte>
        <Byte>27</Byte>
        <Byte>53</Byte>
        <Byte>1C</Byte>
        <Byte>53</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>BB</Byte>
        <Byte>33</Byte>
        <Byte>F2</Byte>
        <Byte>FF</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>8B</Byte>
        <Byte>D8</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call System.String:Concat</Description>
      <AddressString>0611DB4D</AddressString>
      <Before>
        <Byte>38</Byte>
        <Byte>27</Byte>
        <Byte>53</Byte>
        <Byte>1C</Byte>
        <Byte>53</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>7E</Byte>
        <Byte>53</Byte>
        <Byte>F2</Byte>
        <Byte>FF</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>8B</Byte>
        <Byte>D8</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call SmUI:checkCGName</Description>
      <AddressString>0611DB5C</AddressString>
      <Before>
        <Byte>83</Byte>
        <Byte>EC</Byte>
        <Byte>08</Byte>
        <Byte>53</Byte>
        <Byte>56</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>0F</Byte>
        <Byte>C3</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>85</Byte>
        <Byte>C0</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call SmUI:getCGName</Description>
      <AddressString>0611DB76</AddressString>
      <Before>
        <Byte>08</Byte>
        <Byte>FF</Byte>
        <Byte>75</Byte>
        <Byte>0C</Byte>
        <Byte>56</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>75</Byte>
        <Byte>01</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>89</Byte>
        <Byte>45</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call SmUI:DoLayerWeight</Description>
      <AddressString>0611DB90</AddressString>
      <Before>
        <Byte>08</Byte>
        <Byte>FF</Byte>
        <Byte>75</Byte>
        <Byte>F0</Byte>
        <Byte>56</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>D3</Byte>
        <Byte>0A</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>8B</Byte>
        <Byte>46</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call UnityEngine.Animator:SetInteger</Description>
      <AddressString>0611DBA9</AddressString>
      <Before>
        <Byte>53</Byte>
        <Byte>1C</Byte>
        <Byte>50</Byte>
        <Byte>39</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>92</Byte>
        <Byte>0B</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>8B</Byte>
        <Byte>46</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call SmUI:getCGSpeed</Description>
      <AddressString>0611DBBE</AddressString>
      <Before>
        <Byte>08</Byte>
        <Byte>FF</Byte>
        <Byte>75</Byte>
        <Byte>0C</Byte>
        <Byte>56</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>15</Byte>
        <Byte>0C</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>8B</Byte>
        <Byte>45</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of jmp SmUI:PlayCG+1ce</Description>
      <AddressString>0611DBEC</AddressString>
      <Before>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>33</Byte>
        <Byte>FF</Byte>
      </Before>
      <Actual>
        <Byte>E9</Byte>
        <Byte>65</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>8D</Byte>
        <Byte>A4</Byte>
        <Byte>24</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of jbe SmUI:PlayCG+20c</Description>
      <AddressString>0611DBFE</AddressString>
      <Before>
        <Byte>46</Byte>
        <Byte>2C</Byte>
        <Byte>39</Byte>
        <Byte>78</Byte>
        <Byte>0C</Byte>
      </Before>
      <Actual>
        <Byte>0F</Byte>
        <Byte>86</Byte>
        <Byte>90</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>8D</Byte>
        <Byte>44</Byte>
        <Byte>B8</Byte>
        <Byte>10</Byte>
        <Byte>8B</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call System.Object:__icall_wrapper_mono_object_new_ptrfree_box</Description>
      <AddressString>0611DC1E</AddressString>
      <Before>
        <Byte>68</Byte>
        <Byte>44</Byte>
        <Byte>6F</Byte>
        <Byte>FF</Byte>
        <Byte>11</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>6D</Byte>
        <Byte>39</Byte>
        <Byte>F2</Byte>
        <Byte>FF</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>8B</Byte>
        <Byte>4D</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call System.String:Concat</Description>
      <AddressString>0611DC35</AddressString>
      <Before>
        <Byte>68</Byte>
        <Byte>D8</Byte>
        <Byte>AF</Byte>
        <Byte>B0</Byte>
        <Byte>05</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>36</Byte>
        <Byte>52</Byte>
        <Byte>F7</Byte>
        <Byte>FF</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>8B</Byte>
        <Byte>C8</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of jl SmUI:PlayCG+170</Description>
      <AddressString>0611DC59</AddressString>
      <Before>
        <Byte>10</Byte>
        <Byte>47</Byte>
        <Byte>83</Byte>
        <Byte>FF</Byte>
        <Byte>03</Byte>
      </Before>
      <Actual>
        <Byte>7C</Byte>
        <Byte>9D</Byte>
      </Actual>
      <After>
        <Byte>C6</Byte>
        <Byte>86</Byte>
        <Byte>94</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call UnityEngine.Cursor:set_visible</Description>
      <AddressString>0611DC71</AddressString>
      <Before>
        <Byte>83</Byte>
        <Byte>EC</Byte>
        <Byte>0C</Byte>
        <Byte>6A</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>1A</Byte>
        <Byte>3A</Byte>
        <Byte>FB</Byte>
        <Byte>FF</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>8B</Byte>
        <Byte>46</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call UnityEngine.GameObject:SetActive</Description>
      <AddressString>0611DC84</AddressString>
      <Before>
        <Byte>6A</Byte>
        <Byte>00</Byte>
        <Byte>50</Byte>
        <Byte>39</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>DF</Byte>
        <Byte>73</Byte>
        <Byte>F3</Byte>
        <Byte>FF</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>8D</Byte>
        <Byte>65</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call edi</Description>
      <AddressString>0611DCA6</AddressString>
      <Before>
        <Byte>88</Byte>
        <Byte>FF</Byte>
        <Byte>00</Byte>
        <Byte>68</Byte>
        <Byte>F0</Byte>
      </Before>
      <Actual>
        <Byte>FF</Byte>
        <Byte>DF</Byte>
      </Actual>
      <After>
        <Byte>14</Byte>
        <Byte>E9</Byte>
        <Byte>7A</Byte>
        <Byte>23</Byte>
        <Byte>88</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call ConfigController:GetConfigs</Description>
      <AddressString>0611DD30</AddressString>
      <Before>
        <Byte>BA</Byte>
        <Byte>50</Byte>
        <Byte>C6</Byte>
        <Byte>D2</Byte>
        <Byte>14</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>5B</Byte>
        <Byte>1F</Byte>
        <Byte>FB</Byte>
        <Byte>FF</Byte>
      </Actual>
      <After>
        <Byte>8D</Byte>
        <Byte>4D</Byte>
        <Byte>C8</Byte>
        <Byte>83</Byte>
        <Byte>EC</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call System.Collections.Generic.Dictionary`2[System.Int32,Sys_Animation]:GetEnumerator</Description>
      <AddressString>0611DD3F</AddressString>
      <Before>
        <Byte>08</Byte>
        <Byte>50</Byte>
        <Byte>51</Byte>
        <Byte>39</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>0C</Byte>
        <Byte>07</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>0C</Byte>
        <Byte>E9</Byte>
        <Byte>4F</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call System.String:op_Equality</Description>
      <AddressString>0611DD72</AddressString>
      <Before>
        <Byte>83</Byte>
        <Byte>EC</Byte>
        <Byte>08</Byte>
        <Byte>57</Byte>
        <Byte>50</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>19</Byte>
        <Byte>45</Byte>
        <Byte>F2</Byte>
        <Byte>FF</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>85</Byte>
        <Byte>C0</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call SmUI:getCGName+cb</Description>
      <AddressString>0611DD8E</AddressString>
      <Before>
        <Byte>45</Byte>
        <Byte>BC</Byte>
        <Byte>83</Byte>
        <Byte>EC</Byte>
        <Byte>0C</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>28</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>0C</Byte>
        <Byte>E9</Byte>
        <Byte>3F</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call System.Collections.Generic.Dictionary`2+Enumerator[System.Int32,Sys_Animation]:MoveNext</Description>
      <AddressString>0611DDA2</AddressString>
      <Before>
        <Byte>C8</Byte>
        <Byte>83</Byte>
        <Byte>EC</Byte>
        <Byte>0C</Byte>
        <Byte>50</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>51</Byte>
        <Byte>07</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>85</Byte>
        <Byte>C0</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call SmUI:getCGName+cb</Description>
      <AddressString>0611DDB1</AddressString>
      <Before>
        <Byte>75</Byte>
        <Byte>A2</Byte>
        <Byte>83</Byte>
        <Byte>EC</Byte>
        <Byte>0C</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>05</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>0C</Byte>
        <Byte>EB</Byte>
        <Byte>1B</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call System.Collections.Generic.Dictionary`2[System.Int32,Sys_Animation]:Init</Description>
      <AddressString>0611DE18</AddressString>
      <Before>
        <Byte>6A</Byte>
        <Byte>0A</Byte>
        <Byte>FF</Byte>
        <Byte>75</Byte>
        <Byte>08</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>13</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>C9</Byte>
        <Byte>C3</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of jl System.Collections.Generic.Dictionary`2[System.Int32,Sys_Animation]:Init+8b</Description>
      <AddressString>0611DE3C</AddressString>
      <Before>
        <Byte>8B</Byte>
        <Byte>75</Byte>
        <Byte>0C</Byte>
        <Byte>85</Byte>
        <Byte>F6</Byte>
      </Before>
      <Actual>
        <Byte>0F</Byte>
        <Byte>8C</Byte>
        <Byte>79</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>45</Byte>
        <Byte>08</Byte>
        <Byte>89</Byte>
        <Byte>45</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of je System.Collections.Generic.Dictionary`2[System.Int32,Sys_Animation]:Init+2c</Description>
      <AddressString>0611DE4C</AddressString>
      <Before>
        <Byte>E8</Byte>
        <Byte>83</Byte>
        <Byte>7D</Byte>
        <Byte>10</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>74</Byte>
        <Byte>0E</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>45</Byte>
        <Byte>10</Byte>
        <Byte>89</Byte>
        <Byte>45</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of jmp System.Collections.Generic.Dictionary`2[System.Int32,Sys_Animation]:Init+35</Description>
      <AddressString>0611DE5A</AddressString>
      <Before>
        <Byte>45</Byte>
        <Byte>10</Byte>
        <Byte>89</Byte>
        <Byte>45</Byte>
        <Byte>E4</Byte>
      </Before>
      <Actual>
        <Byte>EB</Byte>
        <Byte>09</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>05</Byte>
        <Byte>F0</Byte>
        <Byte>CE</Byte>
        <Byte>B0</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call System.Collections.Generic.Dictionary`2[System.Int32,Sys_Animation]:InitArrays</Description>
      <AddressString>0611DEA3</AddressString>
      <Before>
        <Byte>08</Byte>
        <Byte>56</Byte>
        <Byte>FF</Byte>
        <Byte>75</Byte>
        <Byte>08</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>50</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>8B</Byte>
        <Byte>45</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call System.Object:__icall_wrapper_helper_ldstr_mscorlib</Description>
      <AddressString>0611DEC3</AddressString>
      <Before>
        <Byte>68</Byte>
        <Byte>1D</Byte>
        <Byte>F0</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>C0</Byte>
        <Byte>54</Byte>
        <Byte>F2</Byte>
        <Byte>FF</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>83</Byte>
        <Byte>EC</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call System.Object:__icall_wrapper_mono_array_new_specific</Description>
      <AddressString>0611DF10</AddressString>
      <Before>
        <Byte>83</Byte>
        <Byte>EC</Byte>
        <Byte>08</Byte>
        <Byte>57</Byte>
        <Byte>50</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>B3</Byte>
        <Byte>26</Byte>
        <Byte>F2</Byte>
        <Byte>FF</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>89</Byte>
        <Byte>46</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call System.Object:__icall_wrapper_mono_array_new_specific</Description>
      <AddressString>0611DF25</AddressString>
      <Before>
        <Byte>83</Byte>
        <Byte>EC</Byte>
        <Byte>08</Byte>
        <Byte>57</Byte>
        <Byte>50</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>9E</Byte>
        <Byte>26</Byte>
        <Byte>F2</Byte>
        <Byte>FF</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>89</Byte>
        <Byte>46</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call System.Object:__icall_wrapper_mono_array_new_specific</Description>
      <AddressString>0611DF41</AddressString>
      <Before>
        <Byte>83</Byte>
        <Byte>EC</Byte>
        <Byte>08</Byte>
        <Byte>57</Byte>
        <Byte>50</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>82</Byte>
        <Byte>26</Byte>
        <Byte>F2</Byte>
        <Byte>FF</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>89</Byte>
        <Byte>46</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call System.Object:__icall_wrapper_mono_array_new_specific</Description>
      <AddressString>0611DF56</AddressString>
      <Before>
        <Byte>83</Byte>
        <Byte>EC</Byte>
        <Byte>08</Byte>
        <Byte>57</Byte>
        <Byte>50</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>6D</Byte>
        <Byte>26</Byte>
        <Byte>F2</Byte>
        <Byte>FF</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>89</Byte>
        <Byte>46</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of jne System.Collections.Generic.Dictionary`2[System.Int32,Sys_Animation]:InitArrays+af</Description>
      <AddressString>0611DF94</AddressString>
      <Before>
        <Byte>89</Byte>
        <Byte>46</Byte>
        <Byte>24</Byte>
        <Byte>85</Byte>
        <Byte>C0</Byte>
      </Before>
      <Actual>
        <Byte>75</Byte>
        <Byte>11</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>46</Byte>
        <Byte>08</Byte>
        <Byte>8B</Byte>
        <Byte>40</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of jle System.Collections.Generic.Dictionary`2[System.Int32,Sys_Animation]:InitArrays+af</Description>
      <AddressString>0611DF9E</AddressString>
      <Before>
        <Byte>8B</Byte>
        <Byte>40</Byte>
        <Byte>0C</Byte>
        <Byte>85</Byte>
        <Byte>C0</Byte>
      </Before>
      <Actual>
        <Byte>7E</Byte>
        <Byte>07</Byte>
      </Actual>
      <After>
        <Byte>C7</Byte>
        <Byte>46</Byte>
        <Byte>24</Byte>
        <Byte>01</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of jmp System.Collections.Generic.Dictionary`2[System.Int32,Sys_Animation]:Add+38</Description>
      <AddressString>0611DFBC</AddressString>
      <Before>
        <Byte>EC</Byte>
        <Byte>0C</Byte>
        <Byte>8B</Byte>
        <Byte>5D</Byte>
        <Byte>08</Byte>
      </Before>
      <Actual>
        <Byte>EB</Byte>
        <Byte>2A</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>EC</Byte>
        <Byte>0C</Byte>
        <Byte>68</Byte>
        <Byte>70</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call System.Object:__icall_wrapper_helper_ldstr_mscorlib</Description>
      <AddressString>0611DFC6</AddressString>
      <Before>
        <Byte>68</Byte>
        <Byte>70</Byte>
        <Byte>FA</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>BD</Byte>
        <Byte>53</Byte>
        <Byte>F2</Byte>
        <Byte>FF</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>83</Byte>
        <Byte>EC</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call mono.mono_verify_corlib+AFE</Description>
      <AddressString>0611DFD7</AddressString>
      <Before>
        <Byte>68</Byte>
        <Byte>01</Byte>
        <Byte>01</Byte>
        <Byte>00</Byte>
        <Byte>02</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>DF</Byte>
        <Byte>8D</Byte>
        <Byte>F9</Byte>
        <Byte>09</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>83</Byte>
        <Byte>EC</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call 059A0D78</Description>
      <AddressString>0611DFE3</AddressString>
      <Before>
        <Byte>10</Byte>
        <Byte>83</Byte>
        <Byte>EC</Byte>
        <Byte>0C</Byte>
        <Byte>50</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>90</Byte>
        <Byte>2D</Byte>
        <Byte>88</Byte>
        <Byte>FF</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>43</Byte>
        <Byte>28</Byte>
        <Byte>83</Byte>
        <Byte>EC</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call dword ptr [eax-40]</Description>
      <AddressString>0611DFFC</AddressString>
      <Before>
        <Byte>55</Byte>
        <Byte>12</Byte>
        <Byte>90</Byte>
        <Byte>90</Byte>
        <Byte>90</Byte>
      </Before>
      <Actual>
        <Byte>FF</Byte>
        <Byte>50</Byte>
        <Byte>C0</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>0D</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of jbe System.Collections.Generic.Dictionary`2[System.Int32,Sys_Animation]:Add+242</Description>
      <AddressString>0611E020</AddressString>
      <Before>
        <Byte>43</Byte>
        <Byte>08</Byte>
        <Byte>39</Byte>
        <Byte>70</Byte>
        <Byte>0C</Byte>
      </Before>
      <Actual>
        <Byte>0F</Byte>
        <Byte>86</Byte>
        <Byte>CC</Byte>
        <Byte>01</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>8D</Byte>
        <Byte>44</Byte>
        <Byte>B0</Byte>
        <Byte>10</Byte>
        <Byte>8B</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of jmp System.Collections.Generic.Dictionary`2[System.Int32,Sys_Animation]:Add+e7</Description>
      <AddressString>0611E02F</AddressString>
      <Before>
        <Byte>8B</Byte>
        <Byte>00</Byte>
        <Byte>8B</Byte>
        <Byte>F8</Byte>
        <Byte>4F</Byte>
      </Before>
      <Actual>
        <Byte>E9</Byte>
        <Byte>63</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>8D</Byte>
        <Byte>64</Byte>
        <Byte>24</Byte>
        <Byte>00</Byte>
        <Byte>8B</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of jbe System.Collections.Generic.Dictionary`2[System.Int32,Sys_Animation]:Add+23b</Description>
      <AddressString>0611E03E</AddressString>
      <Before>
        <Byte>43</Byte>
        <Byte>0C</Byte>
        <Byte>39</Byte>
        <Byte>78</Byte>
        <Byte>0C</Byte>
      </Before>
      <Actual>
        <Byte>0F</Byte>
        <Byte>86</Byte>
        <Byte>A7</Byte>
        <Byte>01</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>8D</Byte>
        <Byte>44</Byte>
        <Byte>F8</Byte>
        <Byte>10</Byte>
        <Byte>8B</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of jne System.Collections.Generic.Dictionary`2[System.Int32,Sys_Animation]:Add+d4</Description>
      <AddressString>0611E04D</AddressString>
      <Before>
        <Byte>8B</Byte>
        <Byte>00</Byte>
        <Byte>3B</Byte>
        <Byte>45</Byte>
        <Byte>F0</Byte>
      </Before>
      <Actual>
        <Byte>75</Byte>
        <Byte>35</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>43</Byte>
        <Byte>28</Byte>
        <Byte>8B</Byte>
        <Byte>4B</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of jbe System.Collections.Generic.Dictionary`2[System.Int32,Sys_Animation]:Add+234</Description>
      <AddressString>0611E058</AddressString>
      <Before>
        <Byte>4B</Byte>
        <Byte>10</Byte>
        <Byte>39</Byte>
        <Byte>79</Byte>
        <Byte>0C</Byte>
      </Before>
      <Actual>
        <Byte>0F</Byte>
        <Byte>86</Byte>
        <Byte>86</Byte>
        <Byte>01</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>8D</Byte>
        <Byte>4C</Byte>
        <Byte>B9</Byte>
        <Byte>10</Byte>
        <Byte>8B</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call dword ptr [eax-20]</Description>
      <AddressString>0611E076</AddressString>
      <Before>
        <Byte>55</Byte>
        <Byte>12</Byte>
        <Byte>90</Byte>
        <Byte>90</Byte>
        <Byte>90</Byte>
      </Before>
      <Actual>
        <Byte>FF</Byte>
        <Byte>50</Byte>
        <Byte>E0</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>85</Byte>
        <Byte>C0</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of jne System.Collections.Generic.Dictionary`2[System.Int32,Sys_Animation]:Add+1d7</Description>
      <AddressString>0611E07E</AddressString>
      <Before>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>85</Byte>
        <Byte>C0</Byte>
      </Before>
      <Actual>
        <Byte>0F</Byte>
        <Byte>85</Byte>
        <Byte>03</Byte>
        <Byte>01</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>43</Byte>
        <Byte>0C</Byte>
        <Byte>39</Byte>
        <Byte>78</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call System.Collections.Generic.Dictionary`2[System.Int32,Sys_Animation]:Resize</Description>
      <AddressString>0611E0B3</AddressString>
      <Before>
        <Byte>1F</Byte>
        <Byte>83</Byte>
        <Byte>EC</Byte>
        <Byte>0C</Byte>
        <Byte>53</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>50</Byte>
        <Byte>01</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>8B</Byte>
        <Byte>45</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of jle System.Collections.Generic.Dictionary`2[System.Int32,Sys_Animation]:Add+11e</Description>
      <AddressString>0611E0AD</AddressString>
      <Before>
        <Byte>8B</Byte>
        <Byte>4B</Byte>
        <Byte>24</Byte>
        <Byte>3B</Byte>
        <Byte>C1</Byte>
      </Before>
      <Actual>
        <Byte>7E</Byte>
        <Byte>1F</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>EC</Byte>
        <Byte>0C</Byte>
        <Byte>53</Byte>
        <Byte>E8</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of jne System.Collections.Generic.Dictionary`2[System.Int32,Sys_Animation]:Add+13a</Description>
      <AddressString>0611E0D8</AddressString>
      <Before>
        <Byte>3D</Byte>
        <Byte>FF</Byte>
        <Byte>FF</Byte>
        <Byte>FF</Byte>
        <Byte>FF</Byte>
      </Before>
      <Actual>
        <Byte>75</Byte>
        <Byte>10</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>43</Byte>
        <Byte>18</Byte>
        <Byte>8B</Byte>
        <Byte>C8</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call System.Object:stelemref</Description>
      <AddressString>0611E170</AddressString>
      <Before>
        <Byte>FF</Byte>
        <Byte>75</Byte>
        <Byte>10</Byte>
        <Byte>57</Byte>
        <Byte>50</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>7B</Byte>
        <Byte>34</Byte>
        <Byte>F2</Byte>
        <Byte>FF</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>8B</Byte>
        <Byte>43</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call System.Object:__icall_wrapper_helper_ldstr_mscorlib</Description>
      <AddressString>0611E18F</AddressString>
      <Before>
        <Byte>68</Byte>
        <Byte>FD</Byte>
        <Byte>BF</Byte>
        <Byte>02</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>F4</Byte>
        <Byte>51</Byte>
        <Byte>F2</Byte>
        <Byte>FF</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>83</Byte>
        <Byte>EC</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call mono.mono_verify_corlib+AFE</Description>
      <AddressString>0611E1A0</AddressString>
      <Before>
        <Byte>68</Byte>
        <Byte>00</Byte>
        <Byte>01</Byte>
        <Byte>00</Byte>
        <Byte>02</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>16</Byte>
        <Byte>8C</Byte>
        <Byte>F9</Byte>
        <Byte>09</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>83</Byte>
        <Byte>EC</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call 059A0D78</Description>
      <AddressString>0611E1AC</AddressString>
      <Before>
        <Byte>10</Byte>
        <Byte>83</Byte>
        <Byte>EC</Byte>
        <Byte>0C</Byte>
        <Byte>50</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>C7</Byte>
        <Byte>2B</Byte>
        <Byte>88</Byte>
        <Byte>FF</Byte>
      </Actual>
      <After>
        <Byte>6A</Byte>
        <Byte>67</Byte>
        <Byte>68</Byte>
        <Byte>43</Byte>
        <Byte>01</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call 059A0F38</Description>
      <AddressString>0611E1B8</AddressString>
      <Before>
        <Byte>68</Byte>
        <Byte>43</Byte>
        <Byte>01</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>7B</Byte>
        <Byte>2D</Byte>
        <Byte>88</Byte>
        <Byte>FF</Byte>
      </Actual>
      <After>
        <Byte>6A</Byte>
        <Byte>79</Byte>
        <Byte>EB</Byte>
        <Byte>F2</Byte>
        <Byte>68</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call System.Object:__icall_wrapper_mono_object_new_fast</Description>
      <AddressString>0612584E</AddressString>
      <Before>
        <Byte>68</Byte>
        <Byte>2C</Byte>
        <Byte>FE</Byte>
        <Byte>D2</Byte>
        <Byte>14</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>BD</Byte>
        <Byte>B2</Byte>
        <Byte>F1</Byte>
        <Byte>FF</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>8B</Byte>
        <Byte>4D</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call System.Object:__icall_wrapper_mono_object_new_fast</Description>
      <AddressString>0612091E</AddressString>
      <Before>
        <Byte>68</Byte>
        <Byte>0C</Byte>
        <Byte>F2</Byte>
        <Byte>D2</Byte>
        <Byte>14</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>ED</Byte>
        <Byte>01</Byte>
        <Byte>F2</Byte>
        <Byte>FF</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>8B</Byte>
        <Byte>4D</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call PhotoUI:hideAll</Description>
      <AddressString>0602ABA3</AddressString>
      <Before>
        <Byte>0C</Byte>
        <Byte>83</Byte>
        <Byte>EC</Byte>
        <Byte>0C</Byte>
        <Byte>56</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>B0</Byte>
        <Byte>F7</Byte>
        <Byte>FF</Byte>
        <Byte>FF</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>8D</Byte>
        <Byte>47</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of jnl PhotoUI:showImage+336</Description>
      <AddressString>0602ABC8</AddressString>
      <Before>
        <Byte>8B</Byte>
        <Byte>40</Byte>
        <Byte>0C</Byte>
        <Byte>3B</Byte>
        <Byte>F8</Byte>
      </Before>
      <Actual>
        <Byte>0F</Byte>
        <Byte>8D</Byte>
        <Byte>F8</Byte>
        <Byte>02</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>46</Byte>
        <Byte>50</Byte>
        <Byte>39</Byte>
        <Byte>78</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of jbe PhotoUI:showImage+426</Description>
      <AddressString>0602ABD4</AddressString>
      <Before>
        <Byte>46</Byte>
        <Byte>50</Byte>
        <Byte>39</Byte>
        <Byte>78</Byte>
        <Byte>0C</Byte>
      </Before>
      <Actual>
        <Byte>0F</Byte>
        <Byte>86</Byte>
        <Byte>DC</Byte>
        <Byte>03</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>8D</Byte>
        <Byte>44</Byte>
        <Byte>B8</Byte>
        <Byte>10</Byte>
        <Byte>8B</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call System.String:op_Equality</Description>
      <AddressString>0602ABE9</AddressString>
      <Before>
        <Byte>68</Byte>
        <Byte>AD</Byte>
        <Byte>A9</Byte>
        <Byte>05</Byte>
        <Byte>50</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>A2</Byte>
        <Byte>76</Byte>
        <Byte>F6</Byte>
        <Byte>FF</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>85</Byte>
        <Byte>C0</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of jne PhotoUI:showImage+32a</Description>
      <AddressString>0602ABF3</AddressString>
      <Before>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>85</Byte>
        <Byte>C0</Byte>
      </Before>
      <Actual>
        <Byte>0F</Byte>
        <Byte>85</Byte>
        <Byte>C1</Byte>
        <Byte>02</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>46</Byte>
        <Byte>18</Byte>
        <Byte>39</Byte>
        <Byte>58</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of jbe PhotoUI:showImage+41f</Description>
      <AddressString>0602ABFF</AddressString>
      <Before>
        <Byte>46</Byte>
        <Byte>18</Byte>
        <Byte>39</Byte>
        <Byte>58</Byte>
        <Byte>0C</Byte>
      </Before>
      <Actual>
        <Byte>0F</Byte>
        <Byte>86</Byte>
        <Byte>AA</Byte>
        <Byte>03</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>8D</Byte>
        <Byte>44</Byte>
        <Byte>98</Byte>
        <Byte>10</Byte>
        <Byte>8B</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call UnityEngine.Component:get_gameObject</Description>
      <AddressString>0602AC11</AddressString>
      <Before>
        <Byte>EC</Byte>
        <Byte>0C</Byte>
        <Byte>50</Byte>
        <Byte>39</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>42</Byte>
        <Byte>4B</Byte>
        <Byte>F7</Byte>
        <Byte>FF</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>83</Byte>
        <Byte>EC</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call UnityEngine.GameObject:SetActive</Description>
      <AddressString>0602AC21</AddressString>
      <Before>
        <Byte>6A</Byte>
        <Byte>01</Byte>
        <Byte>50</Byte>
        <Byte>39</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>42</Byte>
        <Byte>A4</Byte>
        <Byte>F7</Byte>
        <Byte>FF</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>8B</Byte>
        <Byte>46</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of je PhotoUI:showImage+ab</Description>
      <AddressString>0602AC2E</AddressString>
      <Before>
        <Byte>8B</Byte>
        <Byte>46</Byte>
        <Byte>54</Byte>
        <Byte>85</Byte>
        <Byte>C0</Byte>
      </Before>
      <Actual>
        <Byte>74</Byte>
        <Byte>0B</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>46</Byte>
        <Byte>54</Byte>
        <Byte>3B</Byte>
        <Byte>F8</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of jnl PhotoUI:showImage+20f</Description>
      <AddressString>0602AC35</AddressString>
      <Before>
        <Byte>8B</Byte>
        <Byte>46</Byte>
        <Byte>54</Byte>
        <Byte>3B</Byte>
        <Byte>F8</Byte>
      </Before>
      <Actual>
        <Byte>0F</Byte>
        <Byte>8D</Byte>
        <Byte>64</Byte>
        <Byte>01</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>05</Byte>
        <Byte>14</Byte>
        <Byte>9D</Byte>
        <Byte>87</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of jbe PhotoUI:showImage+418</Description>
      <AddressString>0602AC47</AddressString>
      <Before>
        <Byte>4E</Byte>
        <Byte>50</Byte>
        <Byte>39</Byte>
        <Byte>79</Byte>
        <Byte>0C</Byte>
      </Before>
      <Actual>
        <Byte>0F</Byte>
        <Byte>86</Byte>
        <Byte>5B</Byte>
        <Byte>03</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>8D</Byte>
        <Byte>4C</Byte>
        <Byte>B9</Byte>
        <Byte>10</Byte>
        <Byte>8B</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of call OverData:havePhoto</Description>
      <AddressString>0602AC5A</AddressString>
      <Before>
        <Byte>08</Byte>
        <Byte>51</Byte>
        <Byte>50</Byte>
        <Byte>39</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>01</Byte>
        <Byte>F6</Byte>
        <Byte>FC</Byte>
        <Byte>FF</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>85</Byte>
        <Byte>C0</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of je PhotoUI:showImage+329</Description>
      <AddressString>0602AC64</AddressString>
      <Before>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>85</Byte>
        <Byte>C0</Byte>
      </Before>
      <Actual>
        <Byte>0F</Byte>
        <Byte>84</Byte>
        <Byte>4F</Byte>
        <Byte>02</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>46</Byte>
        <Byte>20</Byte>
        <Byte>8B</Byte>
        <Byte>4E</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of je SongUI:checkString+5a</Description>
      <AddressString>0602FC26</AddressString>
      <Before>
        <Byte>10</Byte>
        <Byte>8B</Byte>
        <Byte>F0</Byte>
        <Byte>85</Byte>
        <Byte>FF</Byte>
      </Before>
      <Actual>
        <Byte>74</Byte>
        <Byte>3A</Byte>
      </Actual>
      <After>
        <Byte>33</Byte>
        <Byte>DB</Byte>
        <Byte>EB</Byte>
        <Byte>2F</Byte>
        <Byte>8D</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of jbe SongUI:checkString+64</Description>
      <AddressString>0602FC33</AddressString>
      <Before>
        <Byte>24</Byte>
        <Byte>00</Byte>
        <Byte>39</Byte>
        <Byte>5E</Byte>
        <Byte>0C</Byte>
      </Before>
      <Actual>
        <Byte>0F</Byte>
        <Byte>86</Byte>
        <Byte>33</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>8D</Byte>
        <Byte>44</Byte>
        <Byte>5E</Byte>
        <Byte>10</Byte>
        <Byte>0F</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of je SongUI:checkString+52</Description>
      <AddressString>0602FC51</AddressString>
      <Before>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>10</Byte>
        <Byte>85</Byte>
        <Byte>C0</Byte>
      </Before>
      <Actual>
        <Byte>74</Byte>
        <Byte>07</Byte>
      </Actual>
      <After>
        <Byte>B8</Byte>
        <Byte>01</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of jle SongUI:showImageList+30</Description>
      <AddressString>0602FCA5</AddressString>
      <Before>
        <Byte>83</Byte>
        <Byte>E9</Byte>
        <Byte>05</Byte>
        <Byte>3B</Byte>
        <Byte>C1</Byte>
      </Before>
      <Actual>
        <Byte>7E</Byte>
        <Byte>11</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>47</Byte>
        <Byte>5C</Byte>
        <Byte>8B</Byte>
        <Byte>40</Byte>
      </After>
    </CodeEntry>
  </CheatCodes>
  <UserdefinedSymbols/>
  <Structures StructVersion="2">
    <Structure Name="String" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
      <Elements>
        <Element Offset="8" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000008" Description="Length" DisplayMethod="Unsigned Integer"/>
        <Element Offset="12" Vartype="Unicode String" Bytesize="128" OffsetHex="0000000C" Description="Value" DisplayMethod="Unsigned Integer"/>
      </Elements>
    </Structure>
    <Structure Name="MakeLoveUI" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
      <Elements>
        <Element Offset="8" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000008" Description="m_CachedPtr" DisplayMethod="Unsigned Integer"/>
        <Element Offset="12" Vartype="Pointer" Bytesize="4" OffsetHex="0000000C" Description="cgPanel" DisplayMethod="Unsigned Integer"/>
        <Element Offset="16" Vartype="Pointer" Bytesize="4" OffsetHex="00000010" Description="freePanel" DisplayMethod="Unsigned Integer"/>
        <Element Offset="20" Vartype="Pointer" Bytesize="4" OffsetHex="00000014" Description="cgImg" DisplayMethod="Unsigned Integer"/>
        <Element Offset="24" Vartype="Pointer" Bytesize="4" OffsetHex="00000018" Description="cgTxt" DisplayMethod="Unsigned Integer"/>
        <Element Offset="28" Vartype="Pointer" Bytesize="4" OffsetHex="0000001C" Description="timeTxt" DisplayMethod="Unsigned Integer"/>
        <Element Offset="32" Vartype="Pointer" Bytesize="4" OffsetHex="00000020" Description="loveNormal" DisplayMethod="Unsigned Integer"/>
        <Element Offset="36" Vartype="Pointer" Bytesize="4" OffsetHex="00000024" Description="loveSelect" DisplayMethod="Unsigned Integer"/>
        <Element Offset="40" Vartype="Pointer" Bytesize="4" OffsetHex="00000028" Description="softImg" DisplayMethod="Unsigned Integer"/>
        <Element Offset="44" Vartype="Pointer" Bytesize="4" OffsetHex="0000002C" Description="quickImg" DisplayMethod="Unsigned Integer">
          <Structure Name="Image" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="8" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000008" Description="m_CachedPtr" DisplayMethod="Unsigned Integer"/>
              <Element Offset="12" Vartype="Pointer" Bytesize="4" OffsetHex="0000000C" Description="m_Material" DisplayMethod="Unsigned Integer"/>
              <Element Offset="16" Vartype="Pointer" Bytesize="4" OffsetHex="00000010" Description="m_RectTransform" DisplayMethod="Unsigned Integer"/>
              <Element Offset="20" Vartype="Pointer" Bytesize="4" OffsetHex="00000014" Description="m_CanvasRender" DisplayMethod="Unsigned Integer"/>
              <Element Offset="24" Vartype="Pointer" Bytesize="4" OffsetHex="00000018" Description="m_Canvas" DisplayMethod="Unsigned Integer"/>
              <Element Offset="28" Vartype="Pointer" Bytesize="4" OffsetHex="0000001C" Description="m_OnDirtyLayoutCallback" DisplayMethod="Unsigned Integer"/>
              <Element Offset="32" Vartype="Pointer" Bytesize="4" OffsetHex="00000020" Description="m_OnDirtyVertsCallback" DisplayMethod="Unsigned Integer"/>
              <Element Offset="36" Vartype="Pointer" Bytesize="4" OffsetHex="00000024" Description="m_OnDirtyMaterialCallback" DisplayMethod="Unsigned Integer"/>
              <Element Offset="40" Vartype="Pointer" Bytesize="4" OffsetHex="00000028" Description="m_ColorTweenRunner" DisplayMethod="Unsigned Integer"/>
              <Element Offset="44" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000002C" Description="m_Color" DisplayMethod="Unsigned Integer"/>
              <Element Offset="60" Vartype="Byte" Bytesize="1" OffsetHex="0000003C" Description="m_RaycastTarget" DisplayMethod="Unsigned Integer"/>
              <Element Offset="61" Vartype="Byte" Bytesize="1" OffsetHex="0000003D" Description="m_VertsDirty" DisplayMethod="Unsigned Integer"/>
              <Element Offset="62" Vartype="Byte" Bytesize="1" OffsetHex="0000003E" Description="m_MaterialDirty" DisplayMethod="Unsigned Integer"/>
              <Element Offset="63" Vartype="Byte" Bytesize="1" OffsetHex="0000003F" Description="&lt;useLegacyMeshGeneration&gt;k__BackingField" DisplayMethod="Unsigned Integer"/>
              <Element Offset="64" Vartype="Pointer" Bytesize="4" OffsetHex="00000040" Description="m_MaskMaterial" DisplayMethod="Unsigned Integer"/>
              <Element Offset="68" Vartype="Pointer" Bytesize="4" OffsetHex="00000044" Description="m_ParentMask" DisplayMethod="Unsigned Integer"/>
              <Element Offset="72" Vartype="Pointer" Bytesize="4" OffsetHex="00000048" Description="m_OnCullStateChanged" DisplayMethod="Unsigned Integer"/>
              <Element Offset="76" Vartype="Pointer" Bytesize="4" OffsetHex="0000004C" Description="m_Corners" DisplayMethod="Unsigned Integer"/>
              <Element Offset="80" Vartype="Byte" Bytesize="1" OffsetHex="00000050" Description="m_ShouldRecalculateStencil" DisplayMethod="Unsigned Integer"/>
              <Element Offset="81" Vartype="Byte" Bytesize="1" OffsetHex="00000051" Description="m_Maskable" DisplayMethod="Unsigned Integer"/>
              <Element Offset="82" Vartype="Byte" Bytesize="1" OffsetHex="00000052" Description="m_IncludeForMasking" DisplayMethod="Unsigned Integer"/>
              <Element Offset="83" Vartype="Byte" Bytesize="1" OffsetHex="00000053" Description="m_ShouldRecalculate" DisplayMethod="Unsigned Integer"/>
              <Element Offset="84" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000054" Description="m_StencilValue" DisplayMethod="Unsigned Integer"/>
              <Element Offset="88" Vartype="Pointer" Bytesize="4" OffsetHex="00000058" Description="m_Sprite" DisplayMethod="Unsigned Integer"/>
              <Element Offset="92" Vartype="Pointer" Bytesize="4" OffsetHex="0000005C" Description="m_OverrideSprite" DisplayMethod="Unsigned Integer"/>
              <Element Offset="96" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000060" Description="m_Type" DisplayMethod="Unsigned Integer"/>
              <Element Offset="100" Vartype="Byte" Bytesize="1" OffsetHex="00000064" Description="m_PreserveAspect" DisplayMethod="Unsigned Integer"/>
              <Element Offset="101" Vartype="Byte" Bytesize="1" OffsetHex="00000065" Description="m_FillCenter" DisplayMethod="Unsigned Integer"/>
              <Element Offset="104" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000068" Description="m_FillMethod" DisplayMethod="Unsigned Integer"/>
              <Element Offset="108" Vartype="Float" Bytesize="4" OffsetHex="0000006C" Description="m_FillAmount" DisplayMethod="Unsigned Integer"/>
              <Element Offset="112" Vartype="Byte" Bytesize="1" OffsetHex="00000070" Description="m_FillClockwise" DisplayMethod="Unsigned Integer"/>
              <Element Offset="116" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000074" Description="m_FillOrigin" DisplayMethod="Unsigned Integer"/>
              <Element Offset="120" Vartype="Float" Bytesize="4" OffsetHex="00000078" Description="m_AlphaHitTestMinimumThreshold" DisplayMethod="Unsigned Integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="48" Vartype="Pointer" Bytesize="4" OffsetHex="00000030" Description="talkPanel" DisplayMethod="Unsigned Integer"/>
        <Element Offset="52" Vartype="Pointer" Bytesize="4" OffsetHex="00000034" Description="txt" DisplayMethod="Unsigned Integer"/>
        <Element Offset="56" Vartype="Pointer" Bytesize="4" OffsetHex="00000038" Description="redImg" DisplayMethod="Unsigned Integer"/>
        <Element Offset="60" Vartype="Pointer" Bytesize="4" OffsetHex="0000003C" Description="qBtn" DisplayMethod="Unsigned Integer"/>
        <Element Offset="64" Vartype="Pointer" Bytesize="4" OffsetHex="00000040" Description="tip" DisplayMethod="Unsigned Integer"/>
        <Element Offset="68" Vartype="Pointer" Bytesize="4" OffsetHex="00000044" Description="freeNormal" DisplayMethod="Unsigned Integer"/>
        <Element Offset="72" Vartype="Pointer" Bytesize="4" OffsetHex="00000048" Description="freeSelect" DisplayMethod="Unsigned Integer"/>
        <Element Offset="76" Vartype="Pointer" Bytesize="4" OffsetHex="0000004C" Description="freeImgList" DisplayMethod="Unsigned Integer"/>
        <Element Offset="80" Vartype="Pointer" Bytesize="4" OffsetHex="00000050" Description="cgGO" DisplayMethod="Unsigned Integer"/>
        <Element Offset="84" Vartype="Pointer" Bytesize="4" OffsetHex="00000054" Description="animator" DisplayMethod="Unsigned Integer"/>
        <Element Offset="88" Vartype="Pointer" Bytesize="4" OffsetHex="00000058" Description="roleSound" DisplayMethod="Unsigned Integer"/>
        <Element Offset="92" Vartype="Pointer" Bytesize="4" OffsetHex="0000005C" Description="makeLove" DisplayMethod="Unsigned Integer">
          <Structure Name="Sys_Makelove" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="8" Vartype="Pointer" Bytesize="4" OffsetHex="00000008" ChildStruct="String" Description="name" DisplayMethod="Unsigned Integer"/>
              <Element Offset="12" Vartype="Pointer" Bytesize="4" OffsetHex="0000000C" ChildStruct="String" Description="operation" DisplayMethod="Unsigned Integer"/>
              <Element Offset="16" Vartype="Pointer" Bytesize="4" OffsetHex="00000010" ChildStruct="String" Description="time" DisplayMethod="Unsigned Integer"/>
              <Element Offset="20" Vartype="Pointer" Bytesize="4" OffsetHex="00000014" ChildStruct="String" Description="cgimg" DisplayMethod="Unsigned Integer"/>
              <Element Offset="24" Vartype="Pointer" Bytesize="4" OffsetHex="00000018" ChildStruct="String" Description="shetime" DisplayMethod="Unsigned Integer"/>
              <Element Offset="28" Vartype="Pointer" Bytesize="4" OffsetHex="0000001C" ChildStruct="String" Description="pos" DisplayMethod="Unsigned Integer"/>
              <Element Offset="32" Vartype="Pointer" Bytesize="4" OffsetHex="00000020" ChildStruct="String" Description="para" DisplayMethod="Unsigned Integer"/>
              <Element Offset="36" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000024" Description="id" DisplayMethod="Unsigned Integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="96" Vartype="Pointer" Bytesize="4" OffsetHex="00000060" Description="cgArr" DisplayMethod="Unsigned Integer"/>
        <Element Offset="100" Vartype="Pointer" Bytesize="4" OffsetHex="00000064" Description="addLoveNumGood" DisplayMethod="Unsigned Integer"/>
        <Element Offset="104" Vartype="Pointer" Bytesize="4" OffsetHex="00000068" Description="addLoveNumNormal" DisplayMethod="Unsigned Integer"/>
        <Element Offset="108" Vartype="Pointer" Bytesize="4" OffsetHex="0000006C" Description="loveNumFrom" DisplayMethod="Unsigned Integer"/>
        <Element Offset="112" Vartype="Pointer" Bytesize="4" OffsetHex="00000070" Description="loveNumTo" DisplayMethod="Unsigned Integer"/>
        <Element Offset="116" Vartype="Pointer" Bytesize="4" OffsetHex="00000074" Description="loveSound" DisplayMethod="Unsigned Integer"/>
        <Element Offset="120" Vartype="Pointer" Bytesize="4" OffsetHex="00000078" Description="moveDis" DisplayMethod="Unsigned Integer"/>
        <Element Offset="124" Vartype="Pointer" Bytesize="4" OffsetHex="0000007C" Description="timeA" DisplayMethod="Unsigned Integer"/>
        <Element Offset="128" Vartype="Pointer" Bytesize="4" OffsetHex="00000080" Description="timeB" DisplayMethod="Unsigned Integer"/>
        <Element Offset="132" Vartype="Pointer" Bytesize="4" OffsetHex="00000084" ChildStruct="String" Description="playS" DisplayMethod="Unsigned Integer"/>
        <Element Offset="136" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000088" Description="timer" DisplayMethod="Unsigned Integer"/>
        <Element Offset="140" Vartype="Byte" Bytesize="1" OffsetHex="0000008C" Description="playLoveCG" DisplayMethod="Unsigned Integer"/>
        <Element Offset="144" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000090" Description="soft" DisplayMethod="Unsigned Integer"/>
        <Element Offset="148" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000094" Description="lastPos" DisplayMethod="Unsigned Integer"/>
        <Element Offset="160" Vartype="Float" Bytesize="4" OffsetHex="000000A0" Description="scoreTimer" DisplayMethod="Unsigned Integer"/>
        <Element Offset="164" Vartype="Float" Bytesize="4" OffsetHex="000000A4" Description="mouseStopTimer" DisplayMethod="Unsigned Integer"/>
        <Element Offset="168" Vartype="Float" Bytesize="4" OffsetHex="000000A8" Description="length" DisplayMethod="Unsigned Integer"/>
        <Element Offset="172" Vartype="Float" Bytesize="4" OffsetHex="000000AC" Description="dis" DisplayMethod="Unsigned Integer"/>
        <Element Offset="176" Vartype="Byte" Bytesize="1" OffsetHex="000000B0" Description="checkCG" DisplayMethod="Unsigned Integer"/>
        <Element Offset="177" Vartype="Byte" Bytesize="1" OffsetHex="000000B1" Description="isPlay" DisplayMethod="Unsigned Integer"/>
        <Element Offset="180" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000B4" Description="cgNum" DisplayMethod="Unsigned Integer"/>
        <Element Offset="184" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000B8" Description="popPos" DisplayMethod="Unsigned Integer"/>
        <Element Offset="196" Vartype="Float" Bytesize="4" OffsetHex="000000C4" Description="moveSpd" DisplayMethod="Unsigned Integer"/>
        <Element Offset="200" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000C8" Description="freeBtnIdx" DisplayMethod="Unsigned Integer"/>
      </Elements>
    </Structure>
  </Structures>
</CheatTable>
