<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="42">
  <CheatEntries>
    <CheatEntry>
      <ID>67113</ID>
      <Description>"She Will Punish Them"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

{$lua}
LaunchMonoDataCollector()

{$asm}

// All Characters Enable

define(INJECT_CompStats,UICharacter:Refresh+b6b)
alloc(newmem_compstats,$1000,UICharacter:Refresh+b6b)

registersymbol(compstats)
label(compstats)
label(code_compstats)
label(return_compstats)

newmem_compstats:

code_compstats:
  mov [compstats],rax
  movsxd  rax,dword ptr [rax+78]
  test eax,eax
  jmp return_compstats

compstats:
dq

INJECT_CompStats:
  jmp newmem_compstats
  nop
return_compstats:
registersymbol(INJECT_CompStats)


// Global Enable

define(INJECT_Global,Global:ToggleInventory+f)
alloc(newmem_global,$1000,Global:ToggleInventory+f)

registersymbol(global)
label(global)
label(code_global)
label(return_global)

newmem_global:

code_global:
  mov [global],rsi
  mov rax,[rsi+00000080]
  jmp return_global

global:
dq

INJECT_Global:
  jmp newmem_global
  nop 2
return_global:
registersymbol(INJECT_Global)

[DISABLE]

// All Characters Disable

INJECT_CompStats:
  db 48 63 40 78 85 C0

unregistersymbol(compstats)
unregistersymbol(INJECT_CompStats)
dealloc(newmem_compstats)

{
// ORIGINAL CODE - INJECTION POINT: UICharacter:Refresh+b6b

UICharacter:Refresh+b3e: 49 BB 30 75 43 E9 B5 02 00 00  - mov r11,UnityEngine:Component:get_gameObject
UICharacter:Refresh+b48: 41 FF D3                       - call r11
UICharacter:Refresh+b4b: 48 8B C8                       - mov rcx,rax
UICharacter:Refresh+b4e: 33 D2                          - xor edx,edx
UICharacter:Refresh+b50: 83 38 00                       - cmp dword ptr [rax],00
UICharacter:Refresh+b53: 66 66 90                       - nop 3
UICharacter:Refresh+b56: 49 BB A0 C6 43 E9 B5 02 00 00  - mov r11,UnityEngine:GameObject:SetActive
UICharacter:Refresh+b60: 41 FF D3                       - call r11
UICharacter:Refresh+b63: 48 8B 46 18                    - mov rax,[rsi+18]
UICharacter:Refresh+b67: 48 8B 40 68                    - mov rax,[rax+68]
// ---------- INJECTING HERE ----------
UICharacter:Refresh+b6b: 48 63 40 78                    - movsxd  rax,dword ptr [rax+78]
// ---------- DONE INJECTING  ----------
UICharacter:Refresh+b6f: 85 C0                          - test eax,eax
UICharacter:Refresh+b71: 0F 8E 04 01 00 00              - jng UICharacter:Refresh+c7b
UICharacter:Refresh+b77: 48 8B 86 10 01 00 00           - mov rax,[rsi+00000110]
UICharacter:Refresh+b7e: 48 8B C8                       - mov rcx,rax
UICharacter:Refresh+b81: BA 01 00 00 00                 - mov edx,00000001
UICharacter:Refresh+b86: 83 38 00                       - cmp dword ptr [rax],00
UICharacter:Refresh+b89: 48 8D 64 24 00                 - lea rsp,[rsp+00]
UICharacter:Refresh+b8e: 49 BB A0 C6 43 E9 B5 02 00 00  - mov r11,UnityEngine:GameObject:SetActive
UICharacter:Refresh+b98: 41 FF D3                       - call r11
UICharacter:Refresh+b9b: 48 8B 86 18 01 00 00           - mov rax,[rsi+00000118]
}

// Global Disable

INJECT_Global:
  db 48 8B 86 80 00 00 00

unregistersymbol(global)
unregistersymbol(INJECT_Global)
dealloc(newmem_global)

{
// ORIGINAL CODE - INJECTION POINT: Global:ToggleInventory+f

1A1F16C92F6: 00 00                          - add [rax],al
1A1F16C92F8: 00 00                          - add [rax],al
1A1F16C92FA: 00 00                          - add [rax],al
1A1F16C92FC: 00 00                          - add [rax],al
1A1F16C92FE: 00 00                          - add [rax],al
Global:ToggleInventory: 55                             - push rbp
Global:ToggleInventory+1: 48 8B EC                       - mov rbp,rsp
Global:ToggleInventory+4: 48 83 EC 30                    - sub rsp,30
Global:ToggleInventory+8: 48 89 75 F8                    - mov [rbp-08],rsi
Global:ToggleInventory+c: 48 8B F1                       - mov rsi,rcx
// ---------- INJECTING HERE ----------
Global:ToggleInventory+f: 48 8B 86 80 00 00 00           - mov rax,[rsi+00000080]
// ---------- DONE INJECTING  ----------
Global:ToggleInventory+16: 48 8B C8                       - mov rcx,rax
Global:ToggleInventory+19: 83 38 00                       - cmp dword ptr [rax],00
Global:ToggleInventory+1c: 66 90                          - nop 2
Global:ToggleInventory+1e: 49 BB 30 75 11 94 A0 01 00 00  - mov r11,UnityEngine:Component:get_gameObject
Global:ToggleInventory+28: 41 FF D3                       - call r11
Global:ToggleInventory+2b: 48 8B C8                       - mov rcx,rax
Global:ToggleInventory+2e: 83 38 00                       - cmp dword ptr [rax],00
Global:ToggleInventory+31: 48 8D 64 24 00                 - lea rsp,[rsp+00]
Global:ToggleInventory+36: 49 BB B0 C7 20 B9 A0 01 00 00  - mov r11,UnityEngine:GameObject:get_activeSelf
Global:ToggleInventory+40: 41 FF D3                       - call r11
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>67272</ID>
          <Description>"All Characters Stats"</Description>
          <Options moHideChildren="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>67241</ID>
              <Description>"&lt;- Open "ESC" Menu Select "Attributes" And Select Companion You Want To Edit -&gt;"</Description>
              <Color>0000FF</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>67138</ID>
              <Description>"Base Address"</Description>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>0080FF</Color>
              <VariableType>Array of byte</VariableType>
              <ByteLength>0</ByteLength>
              <Address>compstats</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>67185</ID>
              <Description>"Character Name"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>String</VariableType>
              <Length>100</Length>
              <Unicode>1</Unicode>
              <CodePage>0</CodePage>
              <ZeroTerminate>1</ZeroTerminate>
              <Address>compstats</Address>
              <Offsets>
                <Offset>14</Offset>
                <Offset>228</Offset>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>67242</ID>
              <Description>"Level / Points"</Description>
              <Options moHideChildren="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>67143</ID>
                  <Description>"Level"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>6C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67144</ID>
                  <Description>"Current Exp"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>70</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67145</ID>
                  <Description>"Next Exp Level"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>74</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67146</ID>
                  <Description>"Attribute Points"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>78</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67147</ID>
                  <Description>"Skill Points"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>7C</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>67186</ID>
              <Description>"Attributes"</Description>
              <Options moHideChildren="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>67150</ID>
                  <Description>"Vitality"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>88</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67148</ID>
                  <Description>"Strength"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67151</ID>
                  <Description>"Power"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>8C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67149</ID>
                  <Description>"Agility"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>84</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67152</ID>
                  <Description>"Health"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>90</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67154</ID>
                  <Description>"Max Health"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>98</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67153</ID>
                  <Description>"Temp Health"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>94</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67167</ID>
                  <Description>"Damage"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>CC</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67159</ID>
                  <Description>"Mana"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>AC</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67160</ID>
                  <Description>"Max Mana"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>B0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67161</ID>
                  <Description>"Temp Mana"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>B4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67157</ID>
                  <Description>"Stamina"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>A4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67158</ID>
                  <Description>"Max Stamina"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>A8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67169</ID>
                  <Description>"Speed"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>D4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67168</ID>
                  <Description>"Defence"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>D0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67140</ID>
                  <Description>"Invinsible"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>68</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67141</ID>
                  <Description>"Is Friendly"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>69</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67142</ID>
                  <Description>"Can Add Health"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>6A</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67155</ID>
                  <Description>"Rage"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>9C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67156</ID>
                  <Description>"Rage Activated CD"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>A0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67162</ID>
                  <Description>"Can Recover Stamina"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>B8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67163</ID>
                  <Description>"Balance"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>BC</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67164</ID>
                  <Description>"Max Balance"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>C0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67165</ID>
                  <Description>"Add Health Speed"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>C4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67166</ID>
                  <Description>"Health Regen"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>C8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67174</ID>
                  <Description>"Coin Gain"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>E8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67175</ID>
                  <Description>"Fire Damage"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>EC</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67176</ID>
                  <Description>"Cold Damage"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>F0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67177</ID>
                  <Description>"Poison Damage"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>F4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67178</ID>
                  <Description>"Lightening Damage"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>F8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67179</ID>
                  <Description>"Fireball Damage"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>FC</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67180</ID>
                  <Description>"Frostbite Damage"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>100</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67181</ID>
                  <Description>"On Fire"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>104</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67182</ID>
                  <Description>"On Cold"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>108</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67183</ID>
                  <Description>"On Poison"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>10C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67184</ID>
                  <Description>"On Cold Speed"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>110</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>67243</ID>
              <Description>"Resists"</Description>
              <Options moHideChildren="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>67170</ID>
                  <Description>"Fire Resist"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>D8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67172</ID>
                  <Description>"Poison Resist"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>E0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67171</ID>
                  <Description>"Frost Resist"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>DC</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67173</ID>
                  <Description>"Shock Resist"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>E4</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>67236</ID>
              <Description>"Weapon Skills"</Description>
              <Options moHideChildren="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>67209</ID>
                  <Description>"Dagger Proficiency"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>448</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67210</ID>
                  <Description>"Sword Proficiency"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>44C</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67211</ID>
                  <Description>"Axe Proficiency"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>450</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67212</ID>
                  <Description>"Mace Proficiency"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>454</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67213</ID>
                  <Description>"Bow Proficiency"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>458</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67214</ID>
                  <Description>"Blocking"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>45C</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67215</ID>
                  <Description>"Phatom Slashes"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>460</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67216</ID>
                  <Description>"Focus"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>464</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>67237</ID>
              <Description>"Combat Skills"</Description>
              <Options moHideChildren="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>67219</ID>
                  <Description>"Ignor Pain"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>470</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67222</ID>
                  <Description>"Regeneration"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>47C</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67217</ID>
                  <Description>"Constitution"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>468</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67218</ID>
                  <Description>"Hardened Skin"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>46C</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67220</ID>
                  <Description>"Atheletic"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>474</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67221</ID>
                  <Description>"Dodging"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>478</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>67238</ID>
              <Description>"Magic Skills"</Description>
              <Options moHideChildren="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>67223</ID>
                  <Description>"Heal Aura"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>480</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67224</ID>
                  <Description>"Fireball"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>484</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67225</ID>
                  <Description>"Frostbite"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>488</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67226</ID>
                  <Description>"Painful Scream"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>48C</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67227</ID>
                  <Description>"Alchemist"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>490</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67228</ID>
                  <Description>"Elemental Resistence"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>494</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>67239</ID>
              <Description>"Others"</Description>
              <Options moHideChildren="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>67229</ID>
                  <Description>"Golden Hand"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>498</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67230</ID>
                  <Description>"Scavenger"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>49C</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67231</ID>
                  <Description>"Crystal Hunter"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>4A0</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67232</ID>
                  <Description>"Trading"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>4A4</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67233</ID>
                  <Description>"Group Combat"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>4A8</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67234</ID>
                  <Description>"Summoner"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>4AC</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67235</ID>
                  <Description>"Fast learner"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>4B0</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>67240</ID>
              <Description>"Misc Stats"</Description>
              <Options moHideChildren="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>67187</ID>
                  <Description>"Can Draw Weapon"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>414</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67188</ID>
                  <Description>"No Dismemberment"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>415</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67189</ID>
                  <Description>"Can attack"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>416</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67190</ID>
                  <Description>"Sprinting"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>417</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67191</ID>
                  <Description>"Perrying"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>418</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67192</ID>
                  <Description>"Perrying CD"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>41C</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67193</ID>
                  <Description>"Weapon Index"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>420</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67194</ID>
                  <Description>"Can Block"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>424</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67195</ID>
                  <Description>"Can Recover Stamina"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>425</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67196</ID>
                  <Description>"Is Pulling Bow"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>426</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67197</ID>
                  <Description>"Is Rolling"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>427</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67198</ID>
                  <Description>"Is Power Attack"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>428</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67199</ID>
                  <Description>"Action Locked"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>429</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67200</ID>
                  <Description>"Show Armor"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>42A</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67201</ID>
                  <Description>"Underwear Only"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>42B</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67202</ID>
                  <Description>"Empty Hash"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>42C</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67203</ID>
                  <Description>"Special Attack Hash"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>430</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67204</ID>
                  <Description>"Hit Hash"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>434</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67205</ID>
                  <Description>"Is Dont Load"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>438</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67206</ID>
                  <Description>"Max Combat Party Size"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>43C</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67207</ID>
                  <Description>"Inaccuracy"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>440</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67208</ID>
                  <Description>"Target In Accuracy"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>compstats</Address>
                  <Offsets>
                    <Offset>444</Offset>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>67271</ID>
          <Description>"Level, Currency, and World Stuff"</Description>
          <Options moHideChildren="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>67270</ID>
              <Description>"&lt;- Open Inventory To Get Values -&gt;"</Description>
              <Color>0000FF</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>67247</ID>
              <Description>"Base Address"</Description>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>0080FF</Color>
              <VariableType>Array of byte</VariableType>
              <ByteLength>0</ByteLength>
              <Address>global</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>67293</ID>
              <Description>"gold"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>[global]+264</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>67294</ID>
              <Description>"crystals"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>[global]+268</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>67248</ID>
              <Description>"Cheat Menu (NumPad 1+9)"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Byte</VariableType>
              <Address>global</Address>
              <Offsets>
                <Offset>218</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>67249</ID>
              <Description>"Cheat Activated"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Byte</VariableType>
              <Address>global</Address>
              <Offsets>
                <Offset>219</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>67250</ID>
              <Description>"Dungeon Mode Tutorial Displayed"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Byte</VariableType>
              <Address>global</Address>
              <Offsets>
                <Offset>21A</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>67251</ID>
              <Description>"Survival Mode Tutorial Displayed"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Byte</VariableType>
              <Address>global</Address>
              <Offsets>
                <Offset>21B</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>67252</ID>
              <Description>"Home Tutorial Displayed"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Byte</VariableType>
              <Address>global</Address>
              <Offsets>
                <Offset>21C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>67253</ID>
              <Description>"Hide UI"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Byte</VariableType>
              <Address>global</Address>
              <Offsets>
                <Offset>21D</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>67254</ID>
              <Description>"Auto Lock"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Byte</VariableType>
              <Address>global</Address>
              <Offsets>
                <Offset>21E</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>67255</ID>
              <Description>"Days"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>global</Address>
              <Offsets>
                <Offset>220</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>67256</ID>
              <Description>"Tribute Days"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>global</Address>
              <Offsets>
                <Offset>224</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>67257</ID>
              <Description>"Sieging Days"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>global</Address>
              <Offsets>
                <Offset>228</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>67258</ID>
              <Description>"Siege Wait Time"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>global</Address>
              <Offsets>
                <Offset>22C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>67259</ID>
              <Description>"End Turn Day"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>global</Address>
              <Offsets>
                <Offset>230</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>67260</ID>
              <Description>"Soldier Upgrade Price Modifier"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>global</Address>
              <Offsets>
                <Offset>234</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>67261</ID>
              <Description>"Dynamic Difficulty Modifier"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>global</Address>
              <Offsets>
                <Offset>238</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>67262</ID>
              <Description>"Best Survival Time"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>global</Address>
              <Offsets>
                <Offset>23C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>67263</ID>
              <Description>"Timer"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>global</Address>
              <Offsets>
                <Offset>240</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>67264</ID>
              <Description>"Enemy Spawning Limit"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>global</Address>
              <Offsets>
                <Offset>244</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>67265</ID>
              <Description>"Is Adjust Posture"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Byte</VariableType>
              <Address>global</Address>
              <Offsets>
                <Offset>248</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>67266</ID>
              <Description>"Palace Hint Shown"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Byte</VariableType>
              <Address>global</Address>
              <Offsets>
                <Offset>249</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>67267</ID>
              <Description>"Map Hint Shown"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Byte</VariableType>
              <Address>global</Address>
              <Offsets>
                <Offset>24A</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>67291</ID>
          <Description>"Character Scripts"</Description>
          <Options moHideChildren="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>67274</ID>
              <Description>"GodMode (All Characters)"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

//aobscan(INJECT_Godmode,F3 0F 10 86 90 00 00 00)
define(INJECT_Godmode,ID:FixedUpdate+163)
alloc(newmem,$1000,ID:FixedUpdate+163)

label(code)
label(return)

newmem:

code:
  movss xmm0,[rsi+00000098]
  movss [rsi+00000090],xmm0
  jmp return

INJECT_Godmode:
  jmp newmem
  nop 3
return:
registersymbol(INJECT_Godmode)

[DISABLE]

INJECT_Godmode:
  db F3 0F 10 86 90 00 00 00

unregistersymbol(INJECT_Godmode)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: 1A0BA15FEF3

1A0BA15FEBE: 49 BB 50 06 15 BA A0 01 00 00  - mov r11,000001A0BA150650
1A0BA15FEC8: 41 FF D3                       - call r11
1A0BA15FECB: 48 8B C8                       - mov rcx,rax
1A0BA15FECE: 48 BA C0 4A 4B B4 A0 01 00 00  - mov rdx,000001A0B44B4AC0
1A0BA15FED8: 48 8D 64 24 00                 - lea rsp,[rsp+00]
1A0BA15FEDD: 90                             - nop 
1A0BA15FEDE: 49 BB D0 70 82 64 9E 01 00 00  - mov r11,0000019E648270D0
1A0BA15FEE8: 41 FF D3                       - call r11
1A0BA15FEEB: 85 C0                          - test eax,eax
1A0BA15FEED: 0F 85 8C 00 00 00              - jne 1A0BA15FF7F
// ---------- INJECTING HERE ----------
1A0BA15FEF3: F3 0F 10 86 90 00 00 00        - movss xmm0,[rsi+00000090]
// ---------- DONE INJECTING  ----------
1A0BA15FEFB: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
1A0BA15FEFF: F3 0F 10 8E 94 00 00 00        - movss xmm1,[rsi+00000094]
1A0BA15FF07: F3 0F 5A C9                    - cvtss2sd xmm1,xmm1
1A0BA15FF0B: 66 0F 2F C8                    - comisd xmm1,xmm0
1A0BA15FF0F: 76 28                          - jna 1A0BA15FF39
1A0BA15FF11: F3 0F 10 86 90 00 00 00        - movss xmm0,[rsi+00000090]
1A0BA15FF19: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
1A0BA15FF1D: F3 0F 10 8E C4 00 00 00        - movss xmm1,[rsi+000000C4]
1A0BA15FF25: F3 0F 5A C9                    - cvtss2sd xmm1,xmm1
1A0BA15FF29: F2 0F 58 C1                    - addsd xmm0,xmm1
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>67283</ID>
              <Description>"1 Hit Kill (All Characters)"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

//aobscan(INJECT_hitkill,06 00 00 48 8B 46 18 F3 0F 10 80 90 00 00 00)
define(INJECT_hitkill,Monster:CS+25)
alloc(newmem,$1000,Monster:CS+25)

label(code)
label(return)

newmem:

code:
  mov [rax+00000090],1
  movss xmm0,[rax+00000090]
  jmp return

INJECT_hitkill:
  jmp newmem
  nop 3
return:
registersymbol(INJECT_hitkill)

[DISABLE]

INJECT_hitkill:
  db F3 0F 10 80 90 00 00 00

unregistersymbol(INJECT_hitkill)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Monster:CS+25

26A46BB89CE: 00 00                    - add [rax],al
Monster:CS: 55                       - push rbp
Monster:CS+1: 48 8B EC                 - mov rbp,rsp
Monster:CS+4: 48 81 EC D0 00 00 00     - sub rsp,000000D0
Monster:CS+b: 48 89 75 F8              - mov [rbp-08],rsi
Monster:CS+f: 48 8B F1                 - mov rsi,rcx
Monster:CS+12: 0F B6 86 60 01 00 00     - movzx eax,byte ptr [rsi+00000160]
Monster:CS+19: 85 C0                    - test eax,eax
Monster:CS+1b: 0F 84 7A 06 00 00        - je Monster:CS+69b
Monster:CS+21: 48 8B 46 18              - mov rax,[rsi+18]
// ---------- INJECTING HERE ----------
Monster:CS+25: F3 0F 10 80 90 00 00 00  - movss xmm0,[rax+00000090]
// ---------- DONE INJECTING  ----------
Monster:CS+2d: F3 0F 5A C0              - cvtss2sd xmm0,xmm0
Monster:CS+31: 66 0F 57 C9              - xorpd xmm1,xmm1
Monster:CS+35: 66 0F 2F C8              - comisd xmm1,xmm0
Monster:CS+39: 72 05                    - jb Monster:CS+40
Monster:CS+3b: E9 5B 06 00 00           - jmp Monster:CS+69b
Monster:CS+40: 48 63 86 3C 01 00 00     - movsxd  rax,dword ptr [rsi+0000013C]
Monster:CS+47: FF C0                    - inc eax
Monster:CS+49: 89 86 3C 01 00 00        - mov [rsi+0000013C],eax
Monster:CS+4f: 48 63 8E 40 01 00 00     - movsxd  rcx,dword ptr [rsi+00000140]
Monster:CS+56: 3B C1                    - cmp eax,ecx
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>67275</ID>
              <Description>"Inf Stam (All Characters)"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

//aobscan(INJECT_InfStam,F3 0F 10 86 A4 00 00 00 F3 0F 5A C0 66)
define(INJECT_InfStam,ID:AddStamina+b8)
alloc(newmem,$1000,ID:AddStamina+b8)

label(code)
label(return)

newmem:

code:
  movss xmm5,[rsi+000000A8]
  movss [rsi+000000A4],xmm5
  jmp return

INJECT_InfStam:
  jmp newmem
  nop 3
return:
registersymbol(INJECT_InfStam)

[DISABLE]

INJECT_InfStam:
  db F3 0F 10 86 A4 00 00 00

unregistersymbol(INJECT_InfStam)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: 298FD9E0A88

298FD9E0A51: 48 8D 64 24 00                 - lea rsp,[rsp+00]
298FD9E0A56: 49 BB 02 E8 77 DC 94 02 00 00  - mov r11,00000294DC77E802
298FD9E0A60: 41 FF D3                       - call r11
298FD9E0A63: F3 0F 10 86 A4 00 00 00        - movss xmm0,[rsi+000000A4]
298FD9E0A6B: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
298FD9E0A6F: F3 0F 10 4D E8                 - movss xmm1,[rbp-18]
298FD9E0A74: F3 0F 5A C9                    - cvtss2sd xmm1,xmm1
298FD9E0A78: F2 0F 58 C1                    - addsd xmm0,xmm1
298FD9E0A7C: F2 0F 5A E8                    - cvtsd2ss xmm5,xmm0
298FD9E0A80: F3 0F 11 AE A4 00 00 00        - movss [rsi+000000A4],xmm5
// ---------- INJECTING HERE ----------
298FD9E0A88: F3 0F 10 86 A4 00 00 00        - movss xmm0,[rsi+000000A4]
// ---------- DONE INJECTING  ----------
298FD9E0A90: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
298FD9E0A94: 66 0F 57 C9                    - xorpd xmm1,xmm1
298FD9E0A98: 66 0F 2F C8                    - comisd xmm1,xmm0
298FD9E0A9C: 76 10                          - jna 298FD9E0AAE
298FD9E0A9E: 66 0F 57 C0                    - xorpd xmm0,xmm0
298FD9E0AA2: F2 0F 5A E8                    - cvtsd2ss xmm5,xmm0
298FD9E0AA6: F3 0F 11 AE A4 00 00 00        - movss [rsi+000000A4],xmm5
298FD9E0AAE: F3 0F 10 86 A4 00 00 00        - movss xmm0,[rsi+000000A4]
298FD9E0AB6: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
298FD9E0ABA: F3 0F 10 8E A8 00 00 00        - movss xmm1,[rsi+000000A8]
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>67276</ID>
              <Description>"Inf Mana (All Characters)"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

//aobscan(INJECT_InfMana,F3 0F 10 86 AC 00 00 00 F3 0F 5A C0 F3 0F 10 8E)
define(INJECT_InfMana,ID:FixedUpdate+1a9)
alloc(newmem,$1000,ID:FixedUpdate+1a9)

label(code)
label(return)

newmem:

code:
  movss xmm5,[rsi+000000B0]
  movss [rsi+000000AC],xmm5
  jmp return

INJECT_InfMana:
  jmp newmem
  nop 3
return:
registersymbol(INJECT_InfMana)

[DISABLE]

INJECT_InfMana:
  db F3 0F 10 86 AC 00 00 00

unregistersymbol(INJECT_InfMana)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: ID:FixedUpdate+1a9

ID:FixedUpdate+177: F3 0F 5A C9              - cvtss2sd xmm1,xmm1
ID:FixedUpdate+17b: 66 0F 2F C8              - comisd xmm1,xmm0
ID:FixedUpdate+17f: 76 28                    - jna ID:FixedUpdate+1a9
ID:FixedUpdate+181: F3 0F 10 86 90 00 00 00  - movss xmm0,[rsi+00000090]
ID:FixedUpdate+189: F3 0F 5A C0              - cvtss2sd xmm0,xmm0
ID:FixedUpdate+18d: F3 0F 10 8E C4 00 00 00  - movss xmm1,[rsi+000000C4]
ID:FixedUpdate+195: F3 0F 5A C9              - cvtss2sd xmm1,xmm1
ID:FixedUpdate+199: F2 0F 58 C1              - addsd xmm0,xmm1
ID:FixedUpdate+19d: F2 0F 5A E8              - cvtsd2ss xmm5,xmm0
ID:FixedUpdate+1a1: F3 0F 11 AE 90 00 00 00  - movss [rsi+00000090],xmm5
// ---------- INJECTING HERE ----------
ID:FixedUpdate+1a9: F3 0F 10 86 AC 00 00 00  - movss xmm0,[rsi+000000AC]
// ---------- DONE INJECTING  ----------
ID:FixedUpdate+1b1: F3 0F 5A C0              - cvtss2sd xmm0,xmm0
ID:FixedUpdate+1b5: F3 0F 10 8E B4 00 00 00  - movss xmm1,[rsi+000000B4]
ID:FixedUpdate+1bd: F3 0F 5A C9              - cvtss2sd xmm1,xmm1
ID:FixedUpdate+1c1: 66 0F 2F C8              - comisd xmm1,xmm0
ID:FixedUpdate+1c5: 76 28                    - jna ID:FixedUpdate+1ef
ID:FixedUpdate+1c7: F3 0F 10 86 AC 00 00 00  - movss xmm0,[rsi+000000AC]
ID:FixedUpdate+1cf: F3 0F 5A C0              - cvtss2sd xmm0,xmm0
ID:FixedUpdate+1d3: F3 0F 10 0D 25 00 00 00  - movss xmm1,[ID:FixedUpdate+200]
ID:FixedUpdate+1db: F3 0F 5A C9              - cvtss2sd xmm1,xmm1
ID:FixedUpdate+1df: F2 0F 58 C1              - addsd xmm0,xmm1
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>67278</ID>
              <Description>"Inf Rage (All Characters)"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

//aobscan(INJECT_InfRage,C1 F2 0F 5A E8 F3 0F 11 AE 9C 00 00 00)
define(INJECT_InfRage,ID:AddRage+50)
alloc(newmem,$1000,ID:AddRage+50)

label(code)
label(return)

newmem:

code:
  mov [rsi+0000009C],(float)100
  jmp return

INJECT_InfRage:
  jmp newmem
  nop 3
return:
registersymbol(INJECT_InfRage)

[DISABLE]

INJECT_InfRage:
  db F3 0F 11 AE 9C 00 00 00

unregistersymbol(INJECT_InfRage)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: ID:AddRage+50

ID:AddRage+1e: 49 BB A0 A2 49 18 23 02 00 00  - mov r11,UnityEngine:Object:op_Implicit
ID:AddRage+28: 41 FF D3                       - call r11
ID:AddRage+2b: 85 C0                          - test eax,eax
ID:AddRage+2d: 0F 84 50 02 00 00              - je ID:AddRage+283
ID:AddRage+33: F3 0F 10 86 9C 00 00 00        - movss xmm0,[rsi+0000009C]
ID:AddRage+3b: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
ID:AddRage+3f: F3 0F 10 4D A0                 - movss xmm1,[rbp-60]
ID:AddRage+44: F3 0F 5A C9                    - cvtss2sd xmm1,xmm1
ID:AddRage+48: F2 0F 58 C1                    - addsd xmm0,xmm1
ID:AddRage+4c: F2 0F 5A E8                    - cvtsd2ss xmm5,xmm0
// ---------- INJECTING HERE ----------
ID:AddRage+50: F3 0F 11 AE 9C 00 00 00        - movss [rsi+0000009C],xmm5
// ---------- DONE INJECTING  ----------
ID:AddRage+58: F3 0F 10 86 9C 00 00 00        - movss xmm0,[rsi+0000009C]
ID:AddRage+60: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
ID:AddRage+64: 66 0F 57 C9                    - xorpd xmm1,xmm1
ID:AddRage+68: 66 0F 2F C8                    - comisd xmm1,xmm0
ID:AddRage+6c: 76 10                          - jna ID:AddRage+7e
ID:AddRage+6e: 66 0F 57 C0                    - xorpd xmm0,xmm0
ID:AddRage+72: F2 0F 5A E8                    - cvtsd2ss xmm5,xmm0
ID:AddRage+76: F3 0F 11 AE 9C 00 00 00        - movss [rsi+0000009C],xmm5
ID:AddRage+7e: F3 0F 10 86 9C 00 00 00        - movss xmm0,[rsi+0000009C]
ID:AddRage+86: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>67279</ID>
              <Description>"Inf Arrows (All Characters)"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

//aobscan(INJECT_InfArrows,FF C9 89 88 80 00 00 00 41) // should be unique

alloc(newmem,$1000,Storage:ConsumeItem+ba)
define(INJECT_InfArrows,Storage:ConsumeItem+ba)
label(code)
label(return)

newmem:

code:
//dec ecx
  mov [rax+00000080],ecx
  jmp return

INJECT_InfArrows:
  jmp newmem
  nop 3
return:
registersymbol(INJECT_InfArrows)

[DISABLE]

INJECT_InfArrows:
  db FF C9 89 88 80 00 00 00

unregistersymbol(INJECT_InfArrows)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Storage:ConsumeItem+ba

Storage:ConsumeItem+88: 41 FF D3                       - call r11
Storage:ConsumeItem+8b: 85 C0                          - test eax,eax
Storage:ConsumeItem+8d: 0F 84 AD 00 00 00              - je Storage:ConsumeItem+140
Storage:ConsumeItem+93: 41 83 3F 00                    - cmp dword ptr [r15],00
Storage:ConsumeItem+97: 49 BA 20 23 97 88 23 02 00 00  - mov r10,0000022388972320
Storage:ConsumeItem+a1: 49 8B CF                       - mov rcx,r15
Storage:ConsumeItem+a4: 66 90                          - nop 2
Storage:ConsumeItem+a6: 49 BB 12 F7 49 18 23 02 00 00  - mov r11,000002231849F712
Storage:ConsumeItem+b0: 41 FF D3                       - call r11
Storage:ConsumeItem+b3: 48 63 88 80 00 00 00           - movsxd  rcx,dword ptr [rax+00000080]
// ---------- INJECTING HERE ----------
Storage:ConsumeItem+ba: FF C9                          - dec ecx
// ---------- DONE INJECTING  ----------
Storage:ConsumeItem+bc: 89 88 80 00 00 00              - mov [rax+00000080],ecx
Storage:ConsumeItem+c2: 41 83 3F 00                    - cmp dword ptr [r15],00
Storage:ConsumeItem+c6: 49 BA 20 23 97 88 23 02 00 00  - mov r10,0000022388972320
Storage:ConsumeItem+d0: 49 8B CF                       - mov rcx,r15
Storage:ConsumeItem+d3: 66 66 90                       - nop 3
Storage:ConsumeItem+d6: 49 BB 12 F7 49 18 23 02 00 00  - mov r11,000002231849F712
Storage:ConsumeItem+e0: 41 FF D3                       - call r11
Storage:ConsumeItem+e3: 48 63 80 80 00 00 00           - movsxd  rax,dword ptr [rax+00000080]
Storage:ConsumeItem+ea: 85 C0                          - test eax,eax
Storage:ConsumeItem+ec: 0F 8F 79 00 00 00              - jg Storage:ConsumeItem+16b
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>67284</ID>
              <Description>"No Key To Open Chests"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

//aobscan(INJECT_ChestUnlock,C6 46 28 01 0F B6 46 28 85 C0 75 15)
define(INJECT_ChestUnlock,Chest:InitiateInteract+bf)
alloc(newmem,$1000,Chest:InitiateInteract+bf)

label(code)
label(return)

newmem:

code:
  mov byte ptr [rsi+28],00
//  mov byte ptr [rsi+28],01
  movzx eax,byte ptr [rsi+28]
  jmp return

INJECT_ChestUnlock:
  jmp newmem
  nop 3
return:
registersymbol(INJECT_ChestUnlock)

[DISABLE]

INJECT_ChestUnlock:
  db C6 46 28 01 0F B6 46 28

unregistersymbol(INJECT_ChestUnlock)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Chest:InitiateInteract+bf

Chest:InitiateInteract+96: BF 32 00 00 00                 - mov edi,00000032
Chest:InitiateInteract+9b: EB 05                          - jmp Chest:InitiateInteract+a2
Chest:InitiateInteract+9d: BF 3C 00 00 00                 - mov edi,0000003C
Chest:InitiateInteract+a2: 33 C9                          - xor ecx,ecx
Chest:InitiateInteract+a4: BA 64 00 00 00                 - mov edx,00000064
Chest:InitiateInteract+a9: 48 8D 64 24 00                 - lea rsp,[rsp+00]
Chest:InitiateInteract+ae: 49 BB DA A0 4E 2A C4 01 00 00  - mov r11,000001C42A4EA0DA
Chest:InitiateInteract+b8: 41 FF D3                       - call r11
Chest:InitiateInteract+bb: 3B C7                          - cmp eax,edi
Chest:InitiateInteract+bd: 7D 04                          - jnl Chest:InitiateInteract+c3
// ---------- INJECTING HERE ----------
Chest:InitiateInteract+bf: C6 46 28 01                    - mov byte ptr [rsi+28],01
// ---------- DONE INJECTING  ----------
Chest:InitiateInteract+c3: 0F B6 46 28                    - movzx eax,byte ptr [rsi+28]
Chest:InitiateInteract+c7: 85 C0                          - test eax,eax
Chest:InitiateInteract+c9: 75 15                          - jne Chest:InitiateInteract+e0
Chest:InitiateInteract+cb: 48 8B CE                       - mov rcx,rsi
Chest:InitiateInteract+ce: 49 BB 2E EE 66 7D C5 01 00 00  - mov r11,000001C57D66EE2E
Chest:InitiateInteract+d8: 41 FF D3                       - call r11
Chest:InitiateInteract+db: E9 03 03 00 00                 - jmp Chest:InitiateInteract+3e3
Chest:InitiateInteract+e0: 33 C0                          - xor eax,eax
Chest:InitiateInteract+e2: 4C 0F B6 F0                    - movzx r14,al
Chest:InitiateInteract+e6: 0F B6 46 2A                    - movzx eax,byte ptr [rsi+2A]
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>67280</ID>
              <Description>"No Armor Req"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

//aobscan(INJECT_ArmorReq,48 63 89 A4 00 00 00 3B C1 0F 8D E7)

alloc(newmem,$1000,EquipmentSlot:Click+f2)
define(INJECT_ArmorReq,EquipmentSlot:Click+f2)
label(code)
label(return)

newmem:

code:
  mov dword ptr [rcx+000000A4],1
  movsxd  rcx,dword ptr [rcx+000000A4]
  jmp return

INJECT_ArmorReq:
  jmp newmem
  nop 2
return:
registersymbol(INJECT_ArmorReq)

[DISABLE]

INJECT_ArmorReq:
  db 48 63 89 A4 00 00 00

unregistersymbol(INJECT_ArmorReq)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: EquipmentSlot:Click+f2

EquipmentSlot:Click+c1: 48 8B 00                       - mov rax,[rax]
EquipmentSlot:Click+c4: 48 8B 88 58 01 00 00           - mov rcx,[rax+00000158]
EquipmentSlot:Click+cb: 83 39 00                       - cmp dword ptr [rcx],00
EquipmentSlot:Click+ce: 49 BA 20 DC 20 09 8C 02 00 00  - mov r10,0000028C0920DC20
EquipmentSlot:Click+d8: 48 8D 64 24 00                 - lea rsp,[rsp+00]
EquipmentSlot:Click+dd: 90                             - nop 
EquipmentSlot:Click+de: 49 BB A0 C8 64 15 8C 02 00 00  - mov r11,UnityEngine:Component:GetComponent
EquipmentSlot:Click+e8: 41 FF D3                       - call r11
EquipmentSlot:Click+eb: 48 8B C8                       - mov rcx,rax
EquipmentSlot:Click+ee: 48 8B 45 E0                    - mov rax,[rbp-20]
// ---------- INJECTING HERE ----------
EquipmentSlot:Click+f2: 48 63 89 A4 00 00 00           - movsxd  rcx,dword ptr [rcx+000000A4]
// ---------- DONE INJECTING  ----------
EquipmentSlot:Click+f9: 3B C1                          - cmp eax,ecx
EquipmentSlot:Click+fb: 0F 8D E7 00 00 00              - jnl EquipmentSlot:Click+1e8
EquipmentSlot:Click+101: 48 B8 50 DE A1 35 8C 02 00 00  - mov rax,0000028C35A1DE50
EquipmentSlot:Click+10b: 48 8B 00                       - mov rax,[rax]
EquipmentSlot:Click+10e: 48 8B 40 30                    - mov rax,[rax+30]
EquipmentSlot:Click+112: 48 89 45 E0                    - mov [rbp-20],rax
EquipmentSlot:Click+116: 48 B9 40 94 DA 37 8C 02 00 00  - mov rcx,0000028C37DA9440
EquipmentSlot:Click+120: 48 BA D0 75 FA 14 8C 02 00 00  - mov rdx,0000028C14FA75D0
EquipmentSlot:Click+12a: 48 8D 6D 00                    - lea rbp,[rbp+00]
EquipmentSlot:Click+12e: 49 BB D6 BE 46 51 8B 02 00 00  - mov r11,0000028B5146BED6
}
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>67292</ID>
          <Description>"Enemy Scripts"</Description>
          <Options moHideChildren="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>67289</ID>
              <Description>"No Kick, No Bash Attacks"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : She Will Punish Them.exe
  Version: 
  Date   : 2021-08-29
  Author : gsims824

  This script does blah blah blah
}

[ENABLE]

// aobscan(INJECT_NoKick,55 48 8B EC 48 83 EC 30 48 89 75 F8 48 8B F1 48 8D AD 00 00 00 00 49 BB 30 FF)

alloc(newmem,$1000,Monster:EnemyInKickDist)
define(INJECT_NoKick,Monster:EnemyInKickDist)
label(code)
label(return)

newmem:

code:
ret
//  push rbp
//  mov rbp,rsp
//  sub rsp,30
//  jmp return

INJECT_NoKick:
  jmp newmem
  nop 3
return:
registersymbol(INJECT_NoKick)

[DISABLE]

INJECT_NoKick:
  db 55 48 8B EC 48 83 EC 30

unregistersymbol(INJECT_NoKick)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Monster:EnemyInKickDist

Monster:Block+13b: 5D                             - pop rbp
Monster:Block+13c: C3                             - ret 
205C84086ED: 00 00                          - add [rax],al
205C84086EF: 00 01                          - add [rcx],al
205C84086F1: 04 02                          - add al,02
205C84086F3: 05 04 03 01 50                 - add eax,50010304
205C84086F8: 00 00                          - add [rax],al
205C84086FA: 00 00                          - add [rax],al
205C84086FC: 00 00                          - add [rax],al
205C84086FE: 00 00                          - add [rax],al
// ---------- INJECTING HERE ----------
Monster:EnemyInKickDist: 55                             - push rbp
// ---------- DONE INJECTING  ----------
Monster:EnemyInKickDist+1: 48 8B EC                       - mov rbp,rsp
Monster:EnemyInKickDist+4: 48 83 EC 30                    - sub rsp,30
Monster:EnemyInKickDist+8: 48 89 75 F8                    - mov [rbp-08],rsi
Monster:EnemyInKickDist+c: 48 8B F1                       - mov rsi,rcx
Monster:EnemyInKickDist+f: 48 8D AD 00 00 00 00           - lea rbp,[rbp+00000000]
Monster:EnemyInKickDist+16: 49 BB 30 FF 18 C8 05 02 00 00  - mov r11,Monster:Unblock
Monster:EnemyInKickDist+20: 41 FF D3                       - call r11
Monster:EnemyInKickDist+23: 48 8B 46 38                    - mov rax,[rsi+38]
Monster:EnemyInKickDist+27: 48 8B C8                       - mov rcx,rax
Monster:EnemyInKickDist+2a: 48 BA 10 78 83 AA 08 02 00 00  - mov rdx,00000208AA837810
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>67290</ID>
              <Description>"No Skill Attacks"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

// aobscan(INJECT_NoSkill,55 48 8B EC 48 83 EC 30 48 89 75 F8 48 8B F1 F3 0F 10 86 34)
define(INJECT_NoSkill,Monster:EnemyInSkillDist)
alloc(newmem,$1000,Monster:EnemyInSkillDist)

label(code)
label(return)

newmem:

code:
ret
//  push rbp
//  mov rbp,rsp
//  sub rsp,30
//  jmp return

INJECT_NoSkill:
  jmp newmem
  nop 3
return:
registersymbol(INJECT_NoSkill)

[DISABLE]

INJECT_NoSkill:
  db 55 48 8B EC 48 83 EC 30

unregistersymbol(INJECT_NoSkill)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Monster:EnemyInSkillDist

205C8409CD9: 04 02                    - add al,02
205C8409CDB: 05 04 03 01 50           - add eax,50010304
205C8409CE0: 00 00                    - add [rax],al
205C8409CE2: 00 00                    - add [rax],al
205C8409CE4: 00 00                    - add [rax],al
205C8409CE6: 00 00                    - add [rax],al
205C8409CE8: 00 00                    - add [rax],al
205C8409CEA: 00 00                    - add [rax],al
205C8409CEC: 00 00                    - add [rax],al
205C8409CEE: 00 00                    - add [rax],al
// ---------- INJECTING HERE ----------
Monster:EnemyInSkillDist: 55                       - push rbp
// ---------- DONE INJECTING  ----------
Monster:EnemyInSkillDist+1: 48 8B EC                 - mov rbp,rsp
Monster:EnemyInSkillDist+4: 48 83 EC 30              - sub rsp,30
Monster:EnemyInSkillDist+8: 48 89 75 F8              - mov [rbp-08],rsi
Monster:EnemyInSkillDist+c: 48 8B F1                 - mov rsi,rcx
Monster:EnemyInSkillDist+f: F3 0F 10 86 34 01 00 00  - movss xmm0,[rsi+00000134]
Monster:EnemyInSkillDist+17: F3 0F 5A C0              - cvtss2sd xmm0,xmm0
Monster:EnemyInSkillDist+1b: 66 0F 57 C9              - xorpd xmm1,xmm1
Monster:EnemyInSkillDist+1f: 66 0F 2F C8              - comisd xmm1,xmm0
Monster:EnemyInSkillDist+23: 0F 82 52 00 00 00        - jb Monster:EnemyInSkillDist+7b
Monster:EnemyInSkillDist+29: F3 0F 10 86 30 01 00 00  - movss xmm0,[rsi+00000130]
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>67288</ID>
              <Description>"No Reg Units  Attack "</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

//aobscan(INJECT_NoAttack,55 48 8B EC 48 83 EC 30 48 89 75 F8 48 8B F1 33 C9 BA)
define(INJECT_NoAttack,Monster:EnemyInAttackDist)
alloc(newmem,$1000,Monster:EnemyInAttackDist)

label(code)
label(return)

newmem:

code:
ret
//  push rbp
//  mov rbp,rsp
//  sub rsp,30
//  jmp return

INJECT_NoAttack:
  jmp newmem
  nop 3
return:
registersymbol(INJECT_NoAttack)

[DISABLE]

INJECT_NoAttack:
  db 55 48 8B EC 48 83 EC 30

unregistersymbol(INJECT_NoAttack)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Monster:EnemyInAttackDist

205C818FB5A: D3 08                          - ror [rax],cl
205C818FB5C: C8 72 E9 67                    - enter E972,67
205C818FB60: 04 02                          - add al,02
205C818FB62: 00 00                          - add [rax],al
205C818FB64: 00 00                          - add [rax],al
205C818FB66: 00 00                          - add [rax],al
205C818FB68: 00 00                          - add [rax],al
205C818FB6A: 00 00                          - add [rax],al
205C818FB6C: 00 00                          - add [rax],al
205C818FB6E: 00 00                          - add [rax],al
// ---------- INJECTING HERE ----------
Monster:EnemyInAttackDist: 55                             - push rbp
// ---------- DONE INJECTING  ----------
Monster:EnemyInAttackDist+1: 48 8B EC                       - mov rbp,rsp
Monster:EnemyInAttackDist+4: 48 83 EC 30                    - sub rsp,30
Monster:EnemyInAttackDist+8: 48 89 75 F8                    - mov [rbp-08],rsi
Monster:EnemyInAttackDist+c: 48 8B F1                       - mov rsi,rcx
Monster:EnemyInAttackDist+f: 33 C9                          - xor ecx,ecx
Monster:EnemyInAttackDist+11: BA 64 00 00 00                 - mov edx,00000064
Monster:EnemyInAttackDist+16: 49 BB E0 A2 64 30 05 02 00 00  - mov r11,UnityEngine:Random:Range
Monster:EnemyInAttackDist+20: 41 FF D3                       - call r11
Monster:EnemyInAttackDist+23: 83 F8 64                       - cmp eax,64
Monster:EnemyInAttackDist+26: 0F 8D 4F 01 00 00              - jnl Monster:EnemyInAttackDist+17b
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>67287</ID>
              <Description>"No Boss Attack"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

//(INJECT_NoSpecAttack,00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 55 48 8B EC 48 83 EC 30 48 89 75 F8 48 8B F1 33 C9)
define(INJECT_NoSpecAttack,Monster:SpecialAttackDist)
alloc(newmem,$1000,Monster:SpecialAttackDist)

label(code)
label(return)

newmem:

code:
ret
//  push rbp
//  mov rbp,rsp
//  sub rsp,30
//  jmp return

INJECT_NoSpecAttack:
  jmp newmem
  nop 3
return:
registersymbol(INJECT_NoSpecAttack)

[DISABLE]

INJECT_NoSpecAttack:
  db 55 48 8B EC 48 83 EC 30

unregistersymbol(INJECT_NoSpecAttack)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Monster:SpecialAttackDist

205C8408488: 01 04 02                       - add [rdx+rax],eax
205C840848B: 05 04 03 01 50                 - add eax,50010304
205C8408490: 00 00                          - add [rax],al
205C8408492: 00 00                          - add [rax],al
205C8408494: 00 00                          - add [rax],al
205C8408496: 00 00                          - add [rax],al
205C8408498: 00 00                          - add [rax],al
205C840849A: 00 00                          - add [rax],al
205C840849C: 00 00                          - add [rax],al
205C840849E: 00 00                          - add [rax],al
// ---------- INJECTING HERE ----------
Monster:SpecialAttackDist: 55                             - push rbp
// ---------- DONE INJECTING  ----------
Monster:SpecialAttackDist+1: 48 8B EC                       - mov rbp,rsp
Monster:SpecialAttackDist+4: 48 83 EC 30                    - sub rsp,30
Monster:SpecialAttackDist+8: 48 89 75 F8                    - mov [rbp-08],rsi
Monster:SpecialAttackDist+c: 48 8B F1                       - mov rsi,rcx
Monster:SpecialAttackDist+f: 33 C9                          - xor ecx,ecx
Monster:SpecialAttackDist+11: BA 64 00 00 00                 - mov edx,00000064
Monster:SpecialAttackDist+16: 49 BB E0 A2 64 30 05 02 00 00  - mov r11,UnityEngine:Random:Range
Monster:SpecialAttackDist+20: 41 FF D3                       - call r11
Monster:SpecialAttackDist+23: 83 F8 32                       - cmp eax,32
Monster:SpecialAttackDist+26: 0F 8D B7 00 00 00              - jnl Monster:SpecialAttackDist+e3
}
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>67281</ID>
          <Description>"Refresh Shop"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]

//aobscan(INJECT_ShopRef,48 63 46 68 FF C8)
define(INJECT_ShopRef,Merchant:CS+b)
alloc(newmem,$1000,Merchant:CS+b)

label(code)
label(return)

newmem:

code:
  mov dword ptr [rsi+68],1
  dec eax
  jmp return

INJECT_ShopRef:
  jmp newmem
  nop
return:
registersymbol(INJECT_ShopRef)

[DISABLE]

INJECT_ShopRef:
  db 48 63 46 68 FF C8

unregistersymbol(INJECT_ShopRef)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Merchant:CS+b

28C3A5C90EF: 08 58 68     - or [rax+68],bl
28C3A5C90F2: 80 52 8B 02  - adc byte ptr [rdx-75],02
28C3A5C90F6: 00 00        - add [rax],al
28C3A5C90F8: 00 00        - add [rax],al
28C3A5C90FA: 00 00        - add [rax],al
28C3A5C90FC: 00 00        - add [rax],al
28C3A5C90FE: 00 00        - add [rax],al
Merchant:CS: 48 83 EC 08  - sub rsp,08
Merchant:CS+4: 48 89 34 24  - mov [rsp],rsi
Merchant:CS+8: 48 8B F1     - mov rsi,rcx
// ---------- INJECTING HERE ----------
Merchant:CS+b: 48 63 46 68  - movsxd  rax,dword ptr [rsi+68]
// ---------- DONE INJECTING  ----------
Merchant:CS+f: FF C8        - dec eax
Merchant:CS+11: 89 46 68     - mov [rsi+68],eax
Merchant:CS+14: 48 8B 34 24  - mov rsi,[rsp]
Merchant:CS+18: 48 83 C4 08  - add rsp,08
Merchant:CS+1c: C3           - ret 
28C3A5C911D: 00 00        - add [rax],al
28C3A5C911F: 00 01        - add [rcx],al
28C3A5C9121: 04 01        - add al,01
28C3A5C9123: 00 04 02     - add [rdx+rax],al
28C3A5C9126: 00 00        - add [rax],al
}
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <CheatCodes>
    <CodeEntry>
      <Description>Change of dec ecx</Description>
      <AddressString>223BD3E802A</AddressString>
      <Before>
        <Byte>88</Byte>
        <Byte>80</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>FF</Byte>
        <Byte>C9</Byte>
      </Actual>
      <After>
        <Byte>89</Byte>
        <Byte>88</Byte>
        <Byte>80</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
  </CheatCodes>
  <UserdefinedSymbols/>
  <Structures StructVersion="2">
    <Structure Name="ID" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
      <Elements>
        <Element Offset="16" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
        <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="customization" DisplayMethod="unsigned integer">
          <Structure Name="CharacterCustomization" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="16" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
              <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="aud" DisplayMethod="unsigned integer">
                <Structure Name="AudioSource" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                  <Elements>
                    <Element Offset="16" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
                  </Elements>
                </Structure>
              </Element>
              <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="_ThirdPersonCharacter" DisplayMethod="unsigned integer">
                <Structure Name="ThirdPersonCharacter" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                  <Elements>
                    <Element Offset="16" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
                    <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="customization" DisplayMethod="unsigned integer">
                      <Structure Name="CharacterCustomization" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                        <Elements>
                          <Element Offset="16" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
                          <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="aud" DisplayMethod="unsigned integer"/>
                          <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="_ThirdPersonCharacter" DisplayMethod="unsigned integer"/>
                          <Element Offset="40" Vartype="Pointer" Bytesize="8" OffsetHex="00000028" Description="_Player" DisplayMethod="unsigned integer"/>
                          <Element Offset="48" Vartype="Pointer" Bytesize="8" OffsetHex="00000030" Description="_Companion" DisplayMethod="unsigned integer"/>
                          <Element Offset="56" Vartype="Pointer" Bytesize="8" OffsetHex="00000038" Description="icon" DisplayMethod="unsigned integer"/>
                          <Element Offset="64" Vartype="Pointer" Bytesize="8" OffsetHex="00000040" Description="preset" DisplayMethod="unsigned integer"/>
                          <Element Offset="72" Vartype="Pointer" Bytesize="8" OffsetHex="00000048" Description="mytransform" DisplayMethod="unsigned integer"/>
                          <Element Offset="80" Vartype="Pointer" Bytesize="8" OffsetHex="00000050" Description="rigidbody" DisplayMethod="unsigned integer"/>
                          <Element Offset="88" Vartype="Pointer" Bytesize="8" OffsetHex="00000058" Description="eyeAndHeadAnimator" DisplayMethod="unsigned integer"/>
                          <Element Offset="96" Vartype="Pointer" Bytesize="8" OffsetHex="00000060" Description="anim" DisplayMethod="unsigned integer"/>
                          <Element Offset="104" Vartype="Pointer" Bytesize="8" OffsetHex="00000068" Description="_ID" DisplayMethod="unsigned integer"/>
                          <Element Offset="112" Vartype="Pointer" Bytesize="8" OffsetHex="00000070" Description="storage" DisplayMethod="unsigned integer"/>
                          <Element Offset="120" Vartype="Pointer" Bytesize="8" OffsetHex="00000078" Description="characterBase" DisplayMethod="unsigned integer"/>
                          <Element Offset="128" Vartype="Pointer" Bytesize="8" OffsetHex="00000080" Description="characterLightGroup" DisplayMethod="unsigned integer"/>
                          <Element Offset="136" Vartype="Pointer" Bytesize="8" OffsetHex="00000088" ChildStruct="String" Description="curSurfaceTag" DisplayMethod="unsigned integer"/>
                          <Element Offset="144" Vartype="Pointer" Bytesize="8" OffsetHex="00000090" Description="displayPoseController" DisplayMethod="unsigned integer"/>
                          <Element Offset="152" Vartype="Pointer" Bytesize="8" OffsetHex="00000098" Description="body" DisplayMethod="unsigned integer"/>
                          <Element Offset="160" Vartype="Pointer" Bytesize="8" OffsetHex="000000A0" Description="eyelash" DisplayMethod="unsigned integer"/>
                          <Element Offset="168" Vartype="Pointer" Bytesize="8" OffsetHex="000000A8" Description="skin" DisplayMethod="unsigned integer"/>
                          <Element Offset="176" Vartype="Pointer" Bytesize="8" OffsetHex="000000B0" Description="hair" DisplayMethod="unsigned integer"/>
                          <Element Offset="184" Vartype="Pointer" Bytesize="8" OffsetHex="000000B8" Description="horn" DisplayMethod="unsigned integer"/>
                          <Element Offset="192" Vartype="Pointer" Bytesize="8" OffsetHex="000000C0" Description="wing" DisplayMethod="unsigned integer"/>
                          <Element Offset="200" Vartype="Pointer" Bytesize="8" OffsetHex="000000C8" Description="tail" DisplayMethod="unsigned integer"/>
                          <Element Offset="208" Vartype="Pointer" Bytesize="8" OffsetHex="000000D0" Description="eyeTexture" DisplayMethod="unsigned integer"/>
                          <Element Offset="216" Vartype="Pointer" Bytesize="8" OffsetHex="000000D8" Description="eyesMakeupShape" DisplayMethod="unsigned integer"/>
                          <Element Offset="224" Vartype="Pointer" Bytesize="8" OffsetHex="000000E0" Description="eyebrows" DisplayMethod="unsigned integer"/>
                          <Element Offset="232" Vartype="Pointer" Bytesize="8" OffsetHex="000000E8" Description="blushColor" DisplayMethod="unsigned integer"/>
                          <Element Offset="240" Vartype="Pointer" Bytesize="8" OffsetHex="000000F0" Description="nailColor" DisplayMethod="unsigned integer"/>
                          <Element Offset="248" Vartype="Pointer" Bytesize="8" OffsetHex="000000F8" Description="toenailColor" DisplayMethod="unsigned integer"/>
                          <Element Offset="256" Vartype="Pointer" Bytesize="8" OffsetHex="00000100" Description="pubicHair" DisplayMethod="unsigned integer"/>
                          <Element Offset="264" Vartype="Pointer" Bytesize="8" OffsetHex="00000108" Description="wombTattoo" DisplayMethod="unsigned integer"/>
                          <Element Offset="272" Vartype="Pointer" Bytesize="8" OffsetHex="00000110" Description="faceTatoos" DisplayMethod="unsigned integer"/>
                          <Element Offset="280" Vartype="Pointer" Bytesize="8" OffsetHex="00000118" Description="bodyTatoos" DisplayMethod="unsigned integer"/>
                          <Element Offset="288" Vartype="Pointer" Bytesize="8" OffsetHex="00000120" Description="legsTatoos" DisplayMethod="unsigned integer"/>
                          <Element Offset="296" Vartype="Pointer" Bytesize="8" OffsetHex="00000128" Description="armsTatoos" DisplayMethod="unsigned integer"/>
                          <Element Offset="304" Vartype="Pointer" Bytesize="8" OffsetHex="00000130" Description="faceTatoosColor" DisplayMethod="unsigned integer"/>
                          <Element Offset="312" Vartype="Pointer" Bytesize="8" OffsetHex="00000138" Description="bodyTatoosColor" DisplayMethod="unsigned integer"/>
                          <Element Offset="320" Vartype="Pointer" Bytesize="8" OffsetHex="00000140" Description="legsTatoosColor" DisplayMethod="unsigned integer"/>
                          <Element Offset="328" Vartype="Pointer" Bytesize="8" OffsetHex="00000148" Description="armsTatoosColor" DisplayMethod="unsigned integer"/>
                          <Element Offset="336" Vartype="Pointer" Bytesize="8" OffsetHex="00000150" Description="armor" DisplayMethod="unsigned integer"/>
                          <Element Offset="344" Vartype="Pointer" Bytesize="8" OffsetHex="00000158" Description="gloves" DisplayMethod="unsigned integer"/>
                          <Element Offset="352" Vartype="Pointer" Bytesize="8" OffsetHex="00000160" Description="leggings" DisplayMethod="unsigned integer"/>
                          <Element Offset="360" Vartype="Pointer" Bytesize="8" OffsetHex="00000168" Description="shoes" DisplayMethod="unsigned integer"/>
                          <Element Offset="368" Vartype="Pointer" Bytesize="8" OffsetHex="00000170" Description="helmet" DisplayMethod="unsigned integer"/>
                          <Element Offset="376" Vartype="Pointer" Bytesize="8" OffsetHex="00000178" Description="ring" DisplayMethod="unsigned integer"/>
                          <Element Offset="384" Vartype="Pointer" Bytesize="8" OffsetHex="00000180" Description="necklace" DisplayMethod="unsigned integer"/>
                          <Element Offset="392" Vartype="Pointer" Bytesize="8" OffsetHex="00000188" Description="weapon" DisplayMethod="unsigned integer"/>
                          <Element Offset="400" Vartype="Pointer" Bytesize="8" OffsetHex="00000190" Description="weapon2" DisplayMethod="unsigned integer"/>
                          <Element Offset="408" Vartype="Pointer" Bytesize="8" OffsetHex="00000198" Description="shield" DisplayMethod="unsigned integer"/>
                          <Element Offset="416" Vartype="Pointer" Bytesize="8" OffsetHex="000001A0" Description="defaultbra" DisplayMethod="unsigned integer"/>
                          <Element Offset="424" Vartype="Pointer" Bytesize="8" OffsetHex="000001A8" Description="defaultpanties" DisplayMethod="unsigned integer"/>
                          <Element Offset="432" Vartype="Pointer" Bytesize="8" OffsetHex="000001B0" Description="bra" DisplayMethod="unsigned integer"/>
                          <Element Offset="440" Vartype="Pointer" Bytesize="8" OffsetHex="000001B8" Description="panties" DisplayMethod="unsigned integer"/>
                          <Element Offset="448" Vartype="Pointer" Bytesize="8" OffsetHex="000001C0" Description="stockings" DisplayMethod="unsigned integer"/>
                          <Element Offset="456" Vartype="Pointer" Bytesize="8" OffsetHex="000001C8" Description="suspenders" DisplayMethod="unsigned integer"/>
                          <Element Offset="464" Vartype="Pointer" Bytesize="8" OffsetHex="000001D0" Description="lingerieGloves" DisplayMethod="unsigned integer"/>
                          <Element Offset="472" Vartype="Pointer" Bytesize="8" OffsetHex="000001D8" Description="heels" DisplayMethod="unsigned integer"/>
                          <Element Offset="480" Vartype="Pointer" Bytesize="8" OffsetHex="000001E0" Description="misc1" DisplayMethod="unsigned integer"/>
                          <Element Offset="488" Vartype="Pointer" Bytesize="8" OffsetHex="000001E8" Description="misc2" DisplayMethod="unsigned integer"/>
                          <Element Offset="496" Vartype="Pointer" Bytesize="8" OffsetHex="000001F0" Description="misc3" DisplayMethod="unsigned integer"/>
                          <Element Offset="504" Vartype="Pointer" Bytesize="8" OffsetHex="000001F8" Description="misc4" DisplayMethod="unsigned integer"/>
                          <Element Offset="512" Vartype="Pointer" Bytesize="8" OffsetHex="00000200" Description="misc5" DisplayMethod="unsigned integer"/>
                          <Element Offset="520" Vartype="Pointer" Bytesize="8" OffsetHex="00000208" Description="misc6" DisplayMethod="unsigned integer"/>
                          <Element Offset="528" Vartype="Pointer" Bytesize="8" OffsetHex="00000210" Description="misc7" DisplayMethod="unsigned integer"/>
                          <Element Offset="536" Vartype="Pointer" Bytesize="8" OffsetHex="00000218" Description="misc8" DisplayMethod="unsigned integer"/>
                          <Element Offset="544" Vartype="Pointer" Bytesize="8" OffsetHex="00000220" Description="buffs" DisplayMethod="unsigned integer"/>
                          <Element Offset="552" Vartype="Pointer" Bytesize="8" OffsetHex="00000228" ChildStruct="String" Description="characterName" DisplayMethod="unsigned integer"/>
                          <Element Offset="560" Vartype="Pointer" Bytesize="8" OffsetHex="00000230" Description="bones" DisplayMethod="unsigned integer"/>
                          <Element Offset="568" Vartype="Pointer" Bytesize="8" OffsetHex="00000238" Description="bonesNeedRenderNames" DisplayMethod="unsigned integer"/>
                          <Element Offset="576" Vartype="Pointer" Bytesize="8" OffsetHex="00000240" Description="bonesNeedRender" DisplayMethod="unsigned integer"/>
                          <Element Offset="584" Vartype="Pointer" Bytesize="8" OffsetHex="00000248" Description="bonesNeedSave" DisplayMethod="unsigned integer"/>
                          <Element Offset="592" Vartype="Pointer" Bytesize="8" OffsetHex="00000250" Description="rh" DisplayMethod="unsigned integer"/>
                          <Element Offset="600" Vartype="Pointer" Bytesize="8" OffsetHex="00000258" Description="rhaxe" DisplayMethod="unsigned integer"/>
                          <Element Offset="608" Vartype="Pointer" Bytesize="8" OffsetHex="00000260" Description="rhspear" DisplayMethod="unsigned integer"/>
                          <Element Offset="616" Vartype="Pointer" Bytesize="8" OffsetHex="00000268" Description="rhtwohand" DisplayMethod="unsigned integer"/>
                          <Element Offset="624" Vartype="Pointer" Bytesize="8" OffsetHex="00000270" Description="rhjav" DisplayMethod="unsigned integer"/>
                          <Element Offset="632" Vartype="Pointer" Bytesize="8" OffsetHex="00000278" Description="lh" DisplayMethod="unsigned integer"/>
                          <Element Offset="640" Vartype="Pointer" Bytesize="8" OffsetHex="00000280" Description="shieldHandLoc" DisplayMethod="unsigned integer"/>
                          <Element Offset="648" Vartype="Pointer" Bytesize="8" OffsetHex="00000288" Description="bowHandLoc" DisplayMethod="unsigned integer"/>
                          <Element Offset="656" Vartype="Pointer" Bytesize="8" OffsetHex="00000290" Description="arrowLoc" DisplayMethod="unsigned integer"/>
                          <Element Offset="664" Vartype="Pointer" Bytesize="8" OffsetHex="00000298" Description="wingLoc" DisplayMethod="unsigned integer"/>
                          <Element Offset="672" Vartype="Pointer" Bytesize="8" OffsetHex="000002A0" Description="lipstickModel" DisplayMethod="unsigned integer"/>
                          <Element Offset="680" Vartype="Pointer" Bytesize="8" OffsetHex="000002A8" Description="twoHandWeaponLoc" DisplayMethod="unsigned integer"/>
                          <Element Offset="688" Vartype="Pointer" Bytesize="8" OffsetHex="000002B0" Description="oneHandWeaponLoc" DisplayMethod="unsigned integer"/>
                          <Element Offset="696" Vartype="Pointer" Bytesize="8" OffsetHex="000002B8" Description="locatorHelmet" DisplayMethod="unsigned integer"/>
                          <Element Offset="704" Vartype="Pointer" Bytesize="8" OffsetHex="000002C0" Description="locatorTail" DisplayMethod="unsigned integer"/>
                          <Element Offset="712" Vartype="Pointer" Bytesize="8" OffsetHex="000002C8" Description="shieldLoc" DisplayMethod="unsigned integer"/>
                          <Element Offset="720" Vartype="Pointer" Bytesize="8" OffsetHex="000002D0" Description="bowHolster" DisplayMethod="unsigned integer"/>
                          <Element Offset="728" Vartype="Pointer" Bytesize="8" OffsetHex="000002D8" Description="daggerHolster" DisplayMethod="unsigned integer"/>
                          <Element Offset="736" Vartype="Pointer" Bytesize="8" OffsetHex="000002E0" Description="javellinHolster" DisplayMethod="unsigned integer"/>
                          <Element Offset="744" Vartype="Pointer" Bytesize="8" OffsetHex="000002E8" Description="oneHandAxeHolster" DisplayMethod="unsigned integer"/>
                          <Element Offset="752" Vartype="Pointer" Bytesize="8" OffsetHex="000002F0" Description="weaponInHand" DisplayMethod="unsigned integer"/>
                          <Element Offset="760" Vartype="Pointer" Bytesize="8" OffsetHex="000002F8" Description="shieldInHand" DisplayMethod="unsigned integer"/>
                          <Element Offset="768" Vartype="Pointer" Bytesize="8" OffsetHex="00000300" Description="arrowInHand" DisplayMethod="unsigned integer"/>
                          <Element Offset="776" Vartype="Pointer" Bytesize="8" OffsetHex="00000308" Description="previousSnd" DisplayMethod="unsigned integer"/>
                          <Element Offset="784" Vartype="Pointer" Bytesize="8" OffsetHex="00000310" Description="knockdownAnimIndexes" DisplayMethod="unsigned integer"/>
                          <Element Offset="792" Vartype="Pointer" Bytesize="8" OffsetHex="00000318" Description="hitIndexes" DisplayMethod="unsigned integer"/>
                          <Element Offset="800" Vartype="Pointer" Bytesize="8" OffsetHex="00000320" Description="curCastingMagic" DisplayMethod="unsigned integer"/>
                          <Element Offset="808" Vartype="Pointer" Bytesize="8" OffsetHex="00000328" Description="curInteractionLoc" DisplayMethod="unsigned integer"/>
                          <Element Offset="816" Vartype="Pointer" Bytesize="8" OffsetHex="00000330" Description="interactingObject" DisplayMethod="unsigned integer"/>
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        <Element Offset="272" Vartype="Pointer" Bytesize="8" OffsetHex="00000110" Description="uiAlbum" DisplayMethod="unsigned integer"/>
        <Element Offset="280" Vartype="Pointer" Bytesize="8" OffsetHex="00000118" Description="uiTransiiton" DisplayMethod="unsigned integer"/>
        <Element Offset="288" Vartype="Pointer" Bytesize="8" OffsetHex="00000120" Description="soundPool" DisplayMethod="unsigned integer"/>
        <Element Offset="296" Vartype="Pointer" Bytesize="8" OffsetHex="00000128" Description="freeCamera" DisplayMethod="unsigned integer"/>
        <Element Offset="304" Vartype="Pointer" Bytesize="8" OffsetHex="00000130" Description="freeCameraCollider" DisplayMethod="unsigned integer"/>
        <Element Offset="312" Vartype="Pointer" Bytesize="8" OffsetHex="00000138" Description="furnituresFolder" DisplayMethod="unsigned integer"/>
        <Element Offset="320" Vartype="Pointer" Bytesize="8" OffsetHex="00000140" Description="locationFolder" DisplayMethod="unsigned integer"/>
        <Element Offset="328" Vartype="Pointer" Bytesize="8" OffsetHex="00000148" Description="homeStorage" DisplayMethod="unsigned integer"/>
        <Element Offset="336" Vartype="Pointer" Bytesize="8" OffsetHex="00000150" Description="playerLingerieStorage" DisplayMethod="unsigned integer"/>
        <Element Offset="344" Vartype="Pointer" Bytesize="8" OffsetHex="00000158" Description="selectedItem" DisplayMethod="unsigned integer"/>
        <Element Offset="352" Vartype="Pointer" Bytesize="8" OffsetHex="00000160" Description="currentHome" DisplayMethod="unsigned integer"/>
        <Element Offset="360" Vartype="Pointer" Bytesize="8" OffsetHex="00000168" Description="defaultHome" DisplayMethod="unsigned integer"/>
        <Element Offset="368" Vartype="Pointer" Bytesize="8" OffsetHex="00000170" Description="curlocation" DisplayMethod="unsigned integer"/>
        <Element Offset="376" Vartype="Pointer" Bytesize="8" OffsetHex="00000178" Description="encounteredArmy" DisplayMethod="unsigned integer"/>
        <Element Offset="384" Vartype="Pointer" Bytesize="8" OffsetHex="00000180" Description="killedLocation" DisplayMethod="unsigned integer"/>
        <Element Offset="392" Vartype="Pointer" Bytesize="8" OffsetHex="00000188" Description="droppedEquipment" DisplayMethod="unsigned integer"/>
        <Element Offset="400" Vartype="Pointer" Bytesize="8" OffsetHex="00000190" Description="killedLocationBeam" DisplayMethod="unsigned integer"/>
        <Element Offset="408" Vartype="Pointer" Bytesize="8" OffsetHex="00000198" Description="droppedReward" DisplayMethod="unsigned integer"/>
        <Element Offset="416" Vartype="Pointer" Bytesize="8" OffsetHex="000001A0" Description="curInteractingCustomization" DisplayMethod="unsigned integer"/>
        <Element Offset="424" Vartype="Pointer" Bytesize="8" OffsetHex="000001A8" Description="siegingLocation" DisplayMethod="unsigned integer"/>
        <Element Offset="432" Vartype="Pointer" Bytesize="8" OffsetHex="000001B0" Description="siegingArmy" DisplayMethod="unsigned integer"/>
        <Element Offset="440" Vartype="Pointer" Bytesize="8" OffsetHex="000001B8" Description="siegingAura" DisplayMethod="unsigned integer"/>
        <Element Offset="448" Vartype="Pointer" Bytesize="8" OffsetHex="000001C0" Description="enemies" DisplayMethod="unsigned integer"/>
        <Element Offset="456" Vartype="Pointer" Bytesize="8" OffsetHex="000001C8" Description="friendlies" DisplayMethod="unsigned integer"/>
        <Element Offset="464" Vartype="Pointer" Bytesize="8" OffsetHex="000001D0" Description="interactions" DisplayMethod="unsigned integer"/>
        <Element Offset="472" Vartype="Pointer" Bytesize="8" OffsetHex="000001D8" Description="interactableFurnitures" DisplayMethod="unsigned integer"/>
        <Element Offset="480" Vartype="Pointer" Bytesize="8" OffsetHex="000001E0" Description="rooms" DisplayMethod="unsigned integer"/>
        <Element Offset="488" Vartype="Pointer" Bytesize="8" OffsetHex="000001E8" Description="locations" DisplayMethod="unsigned integer"/>
        <Element Offset="496" Vartype="Pointer" Bytesize="8" OffsetHex="000001F0" Description="fieldArmies" DisplayMethod="unsigned integer"/>
        <Element Offset="504" Vartype="Pointer" Bytesize="8" OffsetHex="000001F8" Description="siegeArmies" DisplayMethod="unsigned integer"/>
        <Element Offset="512" Vartype="Pointer" Bytesize="8" OffsetHex="00000200" Description="permenantLootboxes" DisplayMethod="unsigned integer"/>
        <Element Offset="520" Vartype="Pointer" Bytesize="8" OffsetHex="00000208" Description="companions" DisplayMethod="unsigned integer"/>
        <Element Offset="528" Vartype="Pointer" Bytesize="8" OffsetHex="00000210" Description="minions" DisplayMethod="unsigned integer"/>
        <Element Offset="536" Vartype="Pointer" Bytesize="8" OffsetHex="00000218" Description="playerCombatParty" DisplayMethod="unsigned integer"/>
        <Element Offset="544" Vartype="Pointer" Bytesize="8" OffsetHex="00000220" Description="allBuildings" DisplayMethod="unsigned integer"/>
        <Element Offset="552" Vartype="Pointer" Bytesize="8" OffsetHex="00000228" Description="placingFurniture" DisplayMethod="unsigned integer"/>
        <Element Offset="560" Vartype="Byte" Bytesize="1" OffsetHex="00000230" Description="onGUI" DisplayMethod="unsigned integer"/>
        <Element Offset="561" Vartype="Byte" Bytesize="1" OffsetHex="00000231" Description="cheatActivated" DisplayMethod="unsigned integer"/>
        <Element Offset="562" Vartype="Byte" Bytesize="1" OffsetHex="00000232" Description="dungeonModeTutorialDisplayed" DisplayMethod="unsigned integer"/>
        <Element Offset="563" Vartype="Byte" Bytesize="1" OffsetHex="00000233" Description="survivalModeTutorialDisplayed" DisplayMethod="unsigned integer"/>
        <Element Offset="564" Vartype="Byte" Bytesize="1" OffsetHex="00000234" Description="homeTutorialDisplayed" DisplayMethod="unsigned integer"/>
        <Element Offset="565" Vartype="Byte" Bytesize="1" OffsetHex="00000235" Description="hideUI" DisplayMethod="unsigned integer"/>
        <Element Offset="568" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000238" Description="days" DisplayMethod="unsigned integer"/>
        <Element Offset="572" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000023C" Description="tributeDays" DisplayMethod="unsigned integer"/>
        <Element Offset="576" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000240" Description="siegingDays" DisplayMethod="unsigned integer"/>
        <Element Offset="580" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000244" Description="siegeWaitTime" DisplayMethod="unsigned integer"/>
        <Element Offset="584" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000248" Description="endTurnDay" DisplayMethod="unsigned integer"/>
        <Element Offset="588" Vartype="Float" Bytesize="4" OffsetHex="0000024C" Description="soldierUpgradePriceModifier" DisplayMethod="unsigned integer"/>
        <Element Offset="592" Vartype="Float" Bytesize="4" OffsetHex="00000250" Description="dynamicDifficultyModifier" DisplayMethod="unsigned integer"/>
        <Element Offset="596" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000254" Description="bestSurvivalTime" DisplayMethod="unsigned integer"/>
        <Element Offset="600" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000258" Description="timer" DisplayMethod="unsigned integer"/>
        <Element Offset="604" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000025C" Description="enemySpawningLimit" DisplayMethod="unsigned integer"/>
        <Element Offset="608" Vartype="Byte" Bytesize="1" OffsetHex="00000260" Description="isAdjustPosture" DisplayMethod="unsigned integer"/>
        <Element Offset="609" Vartype="Byte" Bytesize="1" OffsetHex="00000261" Description="palaceHintShown" DisplayMethod="unsigned integer"/>
        <Element Offset="610" Vartype="Byte" Bytesize="1" OffsetHex="00000262" Description="mapHintShown" DisplayMethod="unsigned integer"/>
        <Element Offset="612" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000264" Description="gold" DisplayMethod="unsigned integer"/>
        <Element Offset="616" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000268" Description="crystals" DisplayMethod="unsigned integer"/>
      </Elements>
    </Structure>
  </Structures>
</CheatTable>
