<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="42">
  <CheatEntries>
    <CheatEntry>
      <ID>1337163399</ID>
      <Description>"Disable All Scripts - (Always Run Before Closing CE)"</Description>
      <Color>8000FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$lua}
if syntaxcheck then return end
[ENABLE]

local mainHook = ('TMNT')

local al = getAddressList()

for i = 0, al.Count - 1 do

    if al[i].Active == true and al[i].Description ~= mainHook then al[i].Active = false
 end
end

for i = 0, al.Count - 1 do
     if al[i].Active == true  then al[i].Active = false

 end
end

if not syntaxcheck then
 synchronize(function()
   local t = createTimer()
   t.Interval,t.OnTimer = 500,function(tm)
     tm.Destroy()
     memrec.Active = false
   end
 end)
end

[DISABLE]
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>0</ID>
      <Description>"Toggle Compact Mode"</Description>
      <Color>FF0000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$lua}
if syntaxcheck then return end
[ENABLE]

function cycleFullCompact(sender,force)
local state = not(compactmenuitem.Caption == 'Compact View Mode')
 if force~=nil then state = not force end
  compactmenuitem.Caption = state and 'Compact View Mode' or 'Full View Mode'
   getMainForm().Splitter1.Visible = state
   getMainForm().Panel4.Visible    = state
   getMainForm().Panel5.Visible    = state
end

function addCompactMenu()
 if compactmenualreadyexists then return
end

local parent = getMainForm().Menu.Items
 compactmenuitem = createMenuItem(parent)
 parent.add(compactmenuitem)
 compactmenuitem.Caption = 'Compact View Mode'
 compactmenuitem.OnClick = cycleFullCompact
 compactmenualreadyexists = 'yes'
end

addCompactMenu()
cycleFullCompact(nil,true)


[DISABLE]

cycleFullCompact(nil,false)


</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>95438</ID>
      <Description>"TMNT"</Description>
      <Options moHideChildren="1"/>
      <Color>008000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$lua}
if syntaxcheck then return end
LaunchMonoDataCollector()
{$asm}
[ENABLE]


//aobscan(INJECT_Players,8B 11 48 83 79 20 00 74) // should be unique
define(INJECT_Players,Paris.Engine.System.PlayerManager::UpdatePlayers+12B)
alloc(newmem,$1000,INJECT_Players)
registersymbol(player1 player2 player3 player4 player5 player6)
label(return code player1loc player2loc player3loc player4loc player5loc player6loc player1 player2 player3 player4 player5 player6)

newmem:
  cmp byte ptr [rcx+30],#0
  je player1loc
  cmp byte ptr [rcx+30],#1
  je player2loc
  cmp byte ptr [rcx+30],#2
  je player3loc
  cmp byte ptr [rcx+30],#3
  je player4loc
  cmp byte ptr [rcx+30],#4
  je player5loc
  cmp byte ptr [rcx+30],#5
  je player6loc
  jmp code

player1loc:
  mov [player1],rcx
  jmp code

player2loc:
  mov [player2],rcx
  jmp code

player3loc:
  mov [player3],rcx
  jmp code

player4loc:
  mov [player4],rcx
  jmp code

player5loc:
  mov [player5],rcx
  jmp code

player6loc:
  mov [player6],rcx
  jmp code

code:
  mov edx,[rcx]
  cmp qword ptr [rcx+20],00
  jmp return

player1:
dq 0

player2:
dq 0

player3:
dq 0

player4:
dq 0

player5:
dq 0

player6:
dq 0

INJECT_Players:
  jmp newmem
  nop 2
return:
registersymbol(INJECT_Players)

[DISABLE]

INJECT_Players:
  db 8B 11 48 83 79 20 00

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: Paris.Engine.System.PlayerManager::UpdatePlayers+12B

Paris.Engine.System.PlayerManager::UpdatePlayers+102: 3B 7B 18           - cmp edi,[rbx+18]
Paris.Engine.System.PlayerManager::UpdatePlayers+105: 72 0F              - jb Paris.Engine.System.PlayerManager::UpdatePlayers+116
Paris.Engine.System.PlayerManager::UpdatePlayers+107: B9 0D 00 00 00     - mov ecx,0000000D
Paris.Engine.System.PlayerManager::UpdatePlayers+10C: BA 16 00 00 00     - mov edx,00000016
Paris.Engine.System.PlayerManager::UpdatePlayers+111: E8 5A DE 62 5D     - call System.ThrowHelper::ThrowArgumentOutOfRangeException
Paris.Engine.System.PlayerManager::UpdatePlayers+116: 48 8B 4B 08        - mov rcx,[rbx+08]
Paris.Engine.System.PlayerManager::UpdatePlayers+11A: 3B 79 08           - cmp edi,[rcx+08]
Paris.Engine.System.PlayerManager::UpdatePlayers+11D: 0F 83 08 02 00 00  - jae Paris.Engine.System.PlayerManager::UpdatePlayers+32B
Paris.Engine.System.PlayerManager::UpdatePlayers+123: 48 63 D7           - movsxd  rdx,edi
Paris.Engine.System.PlayerManager::UpdatePlayers+126: 48 8B 4C D1 10     - mov rcx,[rcx+rdx*8+10]
// ---------- INJECTING HERE ----------
Paris.Engine.System.PlayerManager::UpdatePlayers+12B: 8B 11              - mov edx,[rcx]
// ---------- DONE INJECTING  ----------
Paris.Engine.System.PlayerManager::UpdatePlayers+12D: 48 83 79 20 00     - cmp qword ptr [rcx+20],00
Paris.Engine.System.PlayerManager::UpdatePlayers+132: 74 16              - je Paris.Engine.System.PlayerManager::UpdatePlayers+14A
Paris.Engine.System.PlayerManager::UpdatePlayers+134: 48 8B 49 20        - mov rcx,[rcx+20]
Paris.Engine.System.PlayerManager::UpdatePlayers+138: C4 E1 7A 10 41 28  - vmovss xmm0,[rcx+28]
Paris.Engine.System.PlayerManager::UpdatePlayers+13E: C4 E1 7A 58 45 18  - vaddss xmm0,xmm0,[rbp+18]
Paris.Engine.System.PlayerManager::UpdatePlayers+144: C4 E1 7A 11 41 28  - vmovss [rcx+28],xmm0
Paris.Engine.System.PlayerManager::UpdatePlayers+14A: 48 8B 4D 10        - mov rcx,[rbp+10]
Paris.Engine.System.PlayerManager::UpdatePlayers+14E: 48 8B 59 28        - mov rbx,[rcx+28]
Paris.Engine.System.PlayerManager::UpdatePlayers+152: 3B 7B 18           - cmp edi,[rbx+18]
Paris.Engine.System.PlayerManager::UpdatePlayers+155: 72 0F              - jb Paris.Engine.System.PlayerManager::UpdatePlayers+166
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>95623</ID>
          <Description>"Entire Party"</Description>
          <Options moHideChildren="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>95430</ID>
              <Description>"Inf Health"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
define(INJECT_Health,PlayerHealthStat::set_HP+1C)
aobscan(INJECT_Health,89 46 3C 48 83 C4 20 5E C3 00 00) // should be unique
alloc(newmem,$1000,INJECT_Health)

label(code)
label(return)

newmem:

code:
  mov [rsi+3C],#99
  add rsp,20
  jmp return

INJECT_Health:
  jmp newmem
  nop 2
return:
registersymbol(INJECT_Health)

[DISABLE]

INJECT_Health:
  db 89 46 3C 48 83 C4 20

unregistersymbol(INJECT_Health)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: PlayerHealthStat::set_HP+1C

7FFEE9005DEB: E9 FE 7F 00 00  - jmp Paris.Engine.Scene.GameCamera2d::ApplyCameraMovement+3EE
PlayerHealthStat::set_HP: 56              - push rsi
PlayerHealthStat::set_HP+1: 48 83 EC 20     - sub rsp,20
PlayerHealthStat::set_HP+5: 4C 8B 41 08     - mov r8,[rcx+08]
PlayerHealthStat::set_HP+9: 49 8B F0        - mov rsi,r8
PlayerHealthStat::set_HP+C: 8B 41 10        - mov eax,[rcx+10]
PlayerHealthStat::set_HP+F: 45 8B 40 38     - mov r8d,[r8+38]
PlayerHealthStat::set_HP+13: 8B CA           - mov ecx,edx
PlayerHealthStat::set_HP+15: 8B D0           - mov edx,eax
PlayerHealthStat::set_HP+17: E8 04 D3 D5 FF  - call Paris.ParisMath::Clamp
// ---------- INJECTING HERE ----------
PlayerHealthStat::set_HP+1C: 89 46 3C        - mov [rsi+3C],eax
// ---------- DONE INJECTING  ----------
PlayerHealthStat::set_HP+1F: 48 83 C4 20     - add rsp,20
PlayerHealthStat::set_HP+23: 5E              - pop rsi
PlayerHealthStat::set_HP+24: C3              - ret 
PlayerHealthStat::set_HP+25: 00 00           - add [rax],al
7FFEE9005E17: 00 19           - add [rcx],bl
7FFEE9005E19: 05 02 00 05 32  - add eax,32050002
7FFEE9005E1E: 01 60 40        - add [rax+40],esp
7FFEE9005E21: 00 00           - add [rax],al
7FFEE9005E23: 00 00           - add [rax],al
7FFEE9005E25: 00 00           - add [rax],al
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>95431</ID>
              <Description>"Max Specials"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
define(INJECT_NPStacks,Paris.Game.Menu.CharacterSelectionPanel::StateReady+CEF)
aobscan(INJECT_NPStacks,44 8B 42 44 45 85 C0 74) // should be unique
alloc(newmem,$1000,INJECT_NPStacks)

label(code)
label(return)

newmem:

code:
  mov [rdx+44],#3
  mov [rdx+48],#3
  mov r8d,[rdx+44]
  test r8d,r8d
  jmp return

INJECT_NPStacks:
  jmp newmem
  nop 2
return:
registersymbol(INJECT_NPStacks)

[DISABLE]

INJECT_NPStacks:
  db 44 8B 42 44 45 85 C0

unregistersymbol(INJECT_NPStacks)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Paris.Game.Menu.CharacterSelectionPanel::StateReady+CEF

Paris.Game.Menu.CharacterSelectionPanel::StateReady+CC2: E9 F2 01 00 00              - jmp Paris.Game.Menu.CharacterSelectionPanel::StateReady+EB9
Paris.Game.Menu.CharacterSelectionPanel::StateReady+CC7: 48 8B 8E D0 00 00 00        - mov rcx,[rsi+000000D0]
Paris.Game.Menu.CharacterSelectionPanel::StateReady+CCE: 48 8B BE 90 01 00 00        - mov rdi,[rsi+00000190]
Paris.Game.Menu.CharacterSelectionPanel::StateReady+CD5: 48 8B C7                    - mov rax,rdi
Paris.Game.Menu.CharacterSelectionPanel::StateReady+CD8: 48 8B 80 50 05 00 00        - mov rax,[rax+00000550]
Paris.Game.Menu.CharacterSelectionPanel::StateReady+CDF: 48 8B D0                    - mov rdx,rax
Paris.Game.Menu.CharacterSelectionPanel::StateReady+CE2: 48 85 D2                    - test rdx,rdx
Paris.Game.Menu.CharacterSelectionPanel::StateReady+CE5: 75 08                       - jne Paris.Game.Menu.CharacterSelectionPanel::StateReady+CEF
Paris.Game.Menu.CharacterSelectionPanel::StateReady+CE7: 41 B8 01 00 00 00           - mov r8d,00000001
Paris.Game.Menu.CharacterSelectionPanel::StateReady+CED: EB 04                       - jmp Paris.Game.Menu.CharacterSelectionPanel::StateReady+CF3
// ---------- INJECTING HERE ----------
Paris.Game.Menu.CharacterSelectionPanel::StateReady+CEF: 44 8B 42 44                 - mov r8d,[rdx+44]
// ---------- DONE INJECTING  ----------
Paris.Game.Menu.CharacterSelectionPanel::StateReady+CF3: 45 85 C0                    - test r8d,r8d
Paris.Game.Menu.CharacterSelectionPanel::StateReady+CF6: 74 0B                       - je Paris.Game.Menu.CharacterSelectionPanel::StateReady+D03
Paris.Game.Menu.CharacterSelectionPanel::StateReady+CF8: C4 E1 7A 10 0D E7 11 00 00  - vmovss xmm1,[7FFEE9015B78]
Paris.Game.Menu.CharacterSelectionPanel::StateReady+D01: EB 40                       - jmp Paris.Game.Menu.CharacterSelectionPanel::StateReady+D43
Paris.Game.Menu.CharacterSelectionPanel::StateReady+D03: 48 8B D0                    - mov rdx,rax
Paris.Game.Menu.CharacterSelectionPanel::StateReady+D06: 48 85 D2                    - test rdx,rdx
Paris.Game.Menu.CharacterSelectionPanel::StateReady+D09: 75 05                       - jne Paris.Game.Menu.CharacterSelectionPanel::StateReady+D10
Paris.Game.Menu.CharacterSelectionPanel::StateReady+D0B: 45 33 C0                    - xor r8d,r8d
Paris.Game.Menu.CharacterSelectionPanel::StateReady+D0E: EB 04                       - jmp Paris.Game.Menu.CharacterSelectionPanel::StateReady+D14
Paris.Game.Menu.CharacterSelectionPanel::StateReady+D10: 44 8B 42 40                 - mov r8d,[rdx+40]
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>95624</ID>
              <Description>"Max Combo Points"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : TMNT.exe
  Version: 
  Date   : 2022-06-19
  Author : gsims824

  This script does blah blah blah
}

[ENABLE]
define(INJECT_ComboPoints,Paris.Game.Menu.CharacterSelectionPanel::StateReady+131E)
aobscan(INJECT_ComboPoints,8B 49 34 85 C9 0F 8E) // should be unique
alloc(newmem,$1000,INJECT_ComboPoints)

label(code)
label(return)

newmem:

code:
  mov [rcx+34],#9999999
  mov ecx,[rcx+34]
  test ecx,ecx
  jmp return

INJECT_ComboPoints:
  jmp newmem
return:
registersymbol(INJECT_ComboPoints)

[DISABLE]

INJECT_ComboPoints:
  db 8B 49 34 85 C9

unregistersymbol(INJECT_ComboPoints)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Paris.Game.Menu.CharacterSelectionPanel::StateReady+131E

Paris.Game.Menu.CharacterSelectionPanel::StateReady+12E8: 80 BE 03 02 00 00 00  - cmp byte ptr [rsi+00000203],00
Paris.Game.Menu.CharacterSelectionPanel::StateReady+12EF: 74 13                 - je Paris.Game.Menu.CharacterSelectionPanel::StateReady+1304
Paris.Game.Menu.CharacterSelectionPanel::StateReady+12F1: 48 8B 8E 28 01 00 00  - mov rcx,[rsi+00000128]
Paris.Game.Menu.CharacterSelectionPanel::StateReady+12F8: C6 81 24 01 00 00 00  - mov byte ptr [rcx+00000124],00
Paris.Game.Menu.CharacterSelectionPanel::StateReady+12FF: E9 DA 09 00 00        - jmp Paris.Game.Menu.CharacterSelectionPanel::StateReady+1CDE
Paris.Game.Menu.CharacterSelectionPanel::StateReady+1304: 48 8B 8E 90 01 00 00  - mov rcx,[rsi+00000190]
Paris.Game.Menu.CharacterSelectionPanel::StateReady+130B: 48 8B B9 50 05 00 00  - mov rdi,[rcx+00000550]
Paris.Game.Menu.CharacterSelectionPanel::StateReady+1312: 48 8B CF              - mov rcx,rdi
Paris.Game.Menu.CharacterSelectionPanel::StateReady+1315: 48 85 C9              - test rcx,rcx
Paris.Game.Menu.CharacterSelectionPanel::StateReady+1318: 0F 84 3A 07 00 00     - je Paris.Game.Menu.CharacterSelectionPanel::StateReady+1A58
// ---------- INJECTING HERE ----------
Paris.Game.Menu.CharacterSelectionPanel::StateReady+131E: 8B 49 34              - mov ecx,[rcx+34]
// ---------- DONE INJECTING  ----------
Paris.Game.Menu.CharacterSelectionPanel::StateReady+1321: 85 C9                 - test ecx,ecx
Paris.Game.Menu.CharacterSelectionPanel::StateReady+1323: 0F 8E 2F 07 00 00     - jng Paris.Game.Menu.CharacterSelectionPanel::StateReady+1A58
Paris.Game.Menu.CharacterSelectionPanel::StateReady+1329: 48 8B 9E 38 01 00 00  - mov rbx,[rsi+00000138]
Paris.Game.Menu.CharacterSelectionPanel::StateReady+1330: 48 85 FF              - test rdi,rdi
Paris.Game.Menu.CharacterSelectionPanel::StateReady+1333: 75 04                 - jne Paris.Game.Menu.CharacterSelectionPanel::StateReady+1339
Paris.Game.Menu.CharacterSelectionPanel::StateReady+1335: 33 D2                 - xor edx,edx
Paris.Game.Menu.CharacterSelectionPanel::StateReady+1337: EB 03                 - jmp Paris.Game.Menu.CharacterSelectionPanel::StateReady+133C
Paris.Game.Menu.CharacterSelectionPanel::StateReady+1339: 8B 57 34              - mov edx,[rdi+34]
Paris.Game.Menu.CharacterSelectionPanel::StateReady+133C: 48 8B CE              - mov rcx,rsi
Paris.Game.Menu.CharacterSelectionPanel::StateReady+133F: E8 54 E2 44 FF        - call 7FFEE8467CC8
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>95628</ID>
              <Description>"Max Score (Story Mode)"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscan(INJECT_Score,8B 40 08 48 83 C4 28 5E 5F C3 E8 EC) // should be unique
alloc(newmem,$1000,INJECT_Score)

label(code)
label(return)

newmem:

code:
  mov [rax+08],#9999999
  mov eax,[rax+08]
  add rsp,28
  jmp return

INJECT_Score:
  jmp newmem
  nop 2
return:
registersymbol(INJECT_Score)

[DISABLE]

INJECT_Score:
  db 8B 40 08 48 83 C4 28

unregistersymbol(INJECT_Score)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: 7FFEE900F9B5

7FFEE900F990: 3B 77 18        - cmp esi,[rdi+18]
7FFEE900F993: 72 0F           - jb 7FFEE900F9A4
7FFEE900F995: B9 0D 00 00 00  - mov ecx,0000000D
7FFEE900F99A: BA 16 00 00 00  - mov edx,00000016
7FFEE900F99F: E8 4C FB 4D 5D  - call System.ThrowHelper::ThrowArgumentOutOfRangeException
7FFEE900F9A4: 48 8B 47 08     - mov rax,[rdi+08]
7FFEE900F9A8: 3B 70 08        - cmp esi,[rax+08]
7FFEE900F9AB: 73 12           - jae 7FFEE900F9BF
7FFEE900F9AD: 48 63 D6        - movsxd  rdx,esi
7FFEE900F9B0: 48 8B 44 D0 10  - mov rax,[rax+rdx*8+10]
// ---------- INJECTING HERE ----------
7FFEE900F9B5: 8B 40 08        - mov eax,[rax+08]
// ---------- DONE INJECTING  ----------
7FFEE900F9B8: 48 83 C4 28     - add rsp,28
7FFEE900F9BC: 5E              - pop rsi
7FFEE900F9BD: 5F              - pop rdi
7FFEE900F9BE: C3              - ret 
7FFEE900F9BF: E8 EC 98 E3 5E  - call clr.dll+5292B0
7FFEE900F9C4: CC              - int 3 
7FFEE900F9C5: 00 00           - add [rax],al
7FFEE900F9C7: 00 19           - add [rcx],bl
7FFEE900F9C9: 06              - push es
7FFEE900F9CA: 03 00           - add eax,[rax]
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>95633</ID>
              <Description>"Max Score (Arcade)"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscan(INJECT_ArcadeScore,8B 40 10 48 83 C4 28 5E 5F C3 48 8B 56) // should be unique
alloc(newmem,$1000,INJECT_ArcadeScore)

label(code)
label(return)

newmem:

code:
  mov [rax+10],#9999999
  mov eax,[rax+10]
  add rsp,28
  jmp return

INJECT_ArcadeScore:
  jmp newmem
  nop 2
return:
registersymbol(INJECT_ArcadeScore)

[DISABLE]

INJECT_ArcadeScore:
  db 8B 40 10 48 83 C4 28

unregistersymbol(INJECT_ArcadeScore)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: 7FFEE900F954

7FFEE900F92F: 3B 77 18                       - cmp esi,[rdi+18]
7FFEE900F932: 72 0F                          - jb 7FFEE900F943
7FFEE900F934: B9 0D 00 00 00                 - mov ecx,0000000D
7FFEE900F939: BA 16 00 00 00                 - mov edx,00000016
7FFEE900F93E: E8 AD FB 4D 5D                 - call System.ThrowHelper::ThrowArgumentOutOfRangeException
7FFEE900F943: 48 8B 47 08                    - mov rax,[rdi+08]
7FFEE900F947: 3B 70 08                       - cmp esi,[rax+08]
7FFEE900F94A: 73 73                          - jae 7FFEE900F9BF
7FFEE900F94C: 48 63 CE                       - movsxd  rcx,esi
7FFEE900F94F: 48 8B 44 C8 10                 - mov rax,[rax+rcx*8+10]
// ---------- INJECTING HERE ----------
7FFEE900F954: 8B 40 10                       - mov eax,[rax+10]
// ---------- DONE INJECTING  ----------
7FFEE900F957: 48 83 C4 28                    - add rsp,28
7FFEE900F95B: 5E                             - pop rsi
7FFEE900F95C: 5F                             - pop rdi
7FFEE900F95D: C3                             - ret 
7FFEE900F95E: 48 8B 56 10                    - mov rdx,[rsi+10]
7FFEE900F962: 48 8B FA                       - mov rdi,rdx
7FFEE900F965: 48 85 FF                       - test rdi,rdi
7FFEE900F968: 74 17                          - je 7FFEE900F981
7FFEE900F96A: 48 B9 48 77 60 E8 FE 7F 00 00  - mov rcx,00007FFEE8607748
7FFEE900F974: 48 39 0F                       - cmp [rdi],rcx
}
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>95472</ID>
          <Description>"Player 1"</Description>
          <Options moHideChildren="1"/>
          <ShowAsSigned>0</ShowAsSigned>
          <GroupHeader>1</GroupHeader>
          <Address>player1</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>95447</ID>
              <Description>"Player ID"</Description>
              <VariableType>Byte</VariableType>
              <Address>+30</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95449</ID>
              <Description>"Local Player"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
              <VariableType>Byte</VariableType>
              <Address>+32</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95450</ID>
              <Description>"Started Game"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
              <VariableType>Byte</VariableType>
              <Address>+33</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95451</ID>
              <Description>"Combo Points"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+34</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95452</ID>
              <Description>"Max HP"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+38</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95453</ID>
              <Description>"Current HP"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+3C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95456</ID>
              <Description>"Max NP Stacks"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+48</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95455</ID>
              <Description>"Current NP Stacks"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+44</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95454</ID>
              <Description>"Current NP"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+40</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95457</ID>
              <Description>"Lives"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+4C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95458</ID>
              <Description>"Combo Points Expiration Timer"</Description>
              <VariableType>Float</VariableType>
              <Address>+50</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95459</ID>
              <Description>"Total Hit Count"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+54</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95460</ID>
              <Description>"Longest Streak"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+58</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95461</ID>
              <Description>"Enemies Defeated"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+5C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95462</ID>
              <Description>"Time In Air"</Description>
              <VariableType>Float</VariableType>
              <Address>+60</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95463</ID>
              <Description>"Time Sprinting"</Description>
              <VariableType>Float</VariableType>
              <Address>+64</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95464</ID>
              <Description>"Time Dodging"</Description>
              <VariableType>Float</VariableType>
              <Address>+68</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95465</ID>
              <Description>"Enemies Thrown"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+6C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95466</ID>
              <Description>"Total Damage Taken"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+70</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95467</ID>
              <Description>"Total Pickups Collected"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+74</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95468</ID>
              <Description>"Total Time Idle"</Description>
              <VariableType>Float</VariableType>
              <Address>+78</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95469</ID>
              <Description>"Total Destroyed Objects"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+7C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95470</ID>
              <Description>"Selected Character"</Description>
              <VariableType>Byte</VariableType>
              <Address>+80</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95471</ID>
              <Description>"Final Hit On Boss"</Description>
              <VariableType>Byte</VariableType>
              <Address>+81</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>95573</ID>
          <Description>"Player 2"</Description>
          <Options moHideChildren="1"/>
          <ShowAsSigned>0</ShowAsSigned>
          <GroupHeader>1</GroupHeader>
          <Address>player2</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>95574</ID>
              <Description>"Player ID"</Description>
              <VariableType>Byte</VariableType>
              <Address>+30</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95575</ID>
              <Description>"Local Player"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
              <VariableType>Byte</VariableType>
              <Address>+32</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95576</ID>
              <Description>"Started Game"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
              <VariableType>Byte</VariableType>
              <Address>+33</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95577</ID>
              <Description>"Combo Points"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+34</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95578</ID>
              <Description>"Max HP"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+38</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95579</ID>
              <Description>"Current HP"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+3C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95580</ID>
              <Description>"Max NP Stacks"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+48</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95581</ID>
              <Description>"Current NP Stacks"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+44</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95582</ID>
              <Description>"Current NP"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+40</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95583</ID>
              <Description>"Lives"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+4C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95584</ID>
              <Description>"Combo Points Expiration Timer"</Description>
              <VariableType>Float</VariableType>
              <Address>+50</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95585</ID>
              <Description>"Total Hit Count"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+54</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95586</ID>
              <Description>"Longest Streak"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+58</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95587</ID>
              <Description>"Enemies Defeated"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+5C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95588</ID>
              <Description>"Time In Air"</Description>
              <VariableType>Float</VariableType>
              <Address>+60</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95589</ID>
              <Description>"Time Sprinting"</Description>
              <VariableType>Float</VariableType>
              <Address>+64</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95590</ID>
              <Description>"Time Dodging"</Description>
              <VariableType>Float</VariableType>
              <Address>+68</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95591</ID>
              <Description>"Enemies Thrown"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+6C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95592</ID>
              <Description>"Total Damage Taken"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+70</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95593</ID>
              <Description>"Total Pickups Collected"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+74</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95594</ID>
              <Description>"Total Time Idle"</Description>
              <VariableType>Float</VariableType>
              <Address>+78</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95595</ID>
              <Description>"Total Destroyed Objects"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+7C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95596</ID>
              <Description>"Selected Character"</Description>
              <VariableType>Byte</VariableType>
              <Address>+80</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95597</ID>
              <Description>"Final Hit On Boss"</Description>
              <VariableType>Byte</VariableType>
              <Address>+81</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>95548</ID>
          <Description>"Player 3"</Description>
          <Options moHideChildren="1"/>
          <ShowAsSigned>0</ShowAsSigned>
          <GroupHeader>1</GroupHeader>
          <Address>player3</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>95549</ID>
              <Description>"Player ID"</Description>
              <VariableType>Byte</VariableType>
              <Address>+30</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95550</ID>
              <Description>"Local Player"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
              <VariableType>Byte</VariableType>
              <Address>+32</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95551</ID>
              <Description>"Started Game"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
              <VariableType>Byte</VariableType>
              <Address>+33</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95552</ID>
              <Description>"Combo Points"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+34</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95553</ID>
              <Description>"Max HP"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+38</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95554</ID>
              <Description>"Current HP"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+3C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95555</ID>
              <Description>"Max NP Stacks"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+48</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95556</ID>
              <Description>"Current NP Stacks"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+44</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95557</ID>
              <Description>"Current NP"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+40</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95558</ID>
              <Description>"Lives"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+4C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95559</ID>
              <Description>"Combo Points Expiration Timer"</Description>
              <VariableType>Float</VariableType>
              <Address>+50</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95560</ID>
              <Description>"Total Hit Count"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+54</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95561</ID>
              <Description>"Longest Streak"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+58</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95562</ID>
              <Description>"Enemies Defeated"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+5C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95563</ID>
              <Description>"Time In Air"</Description>
              <VariableType>Float</VariableType>
              <Address>+60</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95564</ID>
              <Description>"Time Sprinting"</Description>
              <VariableType>Float</VariableType>
              <Address>+64</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95565</ID>
              <Description>"Time Dodging"</Description>
              <VariableType>Float</VariableType>
              <Address>+68</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95566</ID>
              <Description>"Enemies Thrown"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+6C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95567</ID>
              <Description>"Total Damage Taken"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+70</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95568</ID>
              <Description>"Total Pickups Collected"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+74</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95569</ID>
              <Description>"Total Time Idle"</Description>
              <VariableType>Float</VariableType>
              <Address>+78</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95570</ID>
              <Description>"Total Destroyed Objects"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+7C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95571</ID>
              <Description>"Selected Character"</Description>
              <VariableType>Byte</VariableType>
              <Address>+80</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95572</ID>
              <Description>"Final Hit On Boss"</Description>
              <VariableType>Byte</VariableType>
              <Address>+81</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>95523</ID>
          <Description>"Player 4"</Description>
          <Options moHideChildren="1"/>
          <ShowAsSigned>0</ShowAsSigned>
          <GroupHeader>1</GroupHeader>
          <Address>player4</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>95524</ID>
              <Description>"Player ID"</Description>
              <VariableType>Byte</VariableType>
              <Address>+30</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95525</ID>
              <Description>"Local Player"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
              <VariableType>Byte</VariableType>
              <Address>+32</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95526</ID>
              <Description>"Started Game"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
              <VariableType>Byte</VariableType>
              <Address>+33</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95527</ID>
              <Description>"Combo Points"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+34</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95528</ID>
              <Description>"Max HP"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+38</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95529</ID>
              <Description>"Current HP"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+3C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95530</ID>
              <Description>"Max NP Stacks"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+48</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95531</ID>
              <Description>"Current NP Stacks"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+44</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95532</ID>
              <Description>"Current NP"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+40</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95533</ID>
              <Description>"Lives"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+4C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95534</ID>
              <Description>"Combo Points Expiration Timer"</Description>
              <VariableType>Float</VariableType>
              <Address>+50</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95535</ID>
              <Description>"Total Hit Count"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+54</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95536</ID>
              <Description>"Longest Streak"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+58</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95537</ID>
              <Description>"Enemies Defeated"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+5C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95538</ID>
              <Description>"Time In Air"</Description>
              <VariableType>Float</VariableType>
              <Address>+60</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95539</ID>
              <Description>"Time Sprinting"</Description>
              <VariableType>Float</VariableType>
              <Address>+64</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95540</ID>
              <Description>"Time Dodging"</Description>
              <VariableType>Float</VariableType>
              <Address>+68</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95541</ID>
              <Description>"Enemies Thrown"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+6C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95542</ID>
              <Description>"Total Damage Taken"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+70</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95543</ID>
              <Description>"Total Pickups Collected"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+74</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95544</ID>
              <Description>"Total Time Idle"</Description>
              <VariableType>Float</VariableType>
              <Address>+78</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95545</ID>
              <Description>"Total Destroyed Objects"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+7C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95546</ID>
              <Description>"Selected Character"</Description>
              <VariableType>Byte</VariableType>
              <Address>+80</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95547</ID>
              <Description>"Final Hit On Boss"</Description>
              <VariableType>Byte</VariableType>
              <Address>+81</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>95498</ID>
          <Description>"Player 5"</Description>
          <Options moHideChildren="1"/>
          <ShowAsSigned>0</ShowAsSigned>
          <GroupHeader>1</GroupHeader>
          <Address>player5</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>95499</ID>
              <Description>"Player ID"</Description>
              <VariableType>Byte</VariableType>
              <Address>+30</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95500</ID>
              <Description>"Local Player"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
              <VariableType>Byte</VariableType>
              <Address>+32</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95501</ID>
              <Description>"Started Game"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
              <VariableType>Byte</VariableType>
              <Address>+33</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95502</ID>
              <Description>"Combo Points"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+34</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95503</ID>
              <Description>"Max HP"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+38</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95504</ID>
              <Description>"Current HP"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+3C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95505</ID>
              <Description>"Max NP Stacks"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+48</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95506</ID>
              <Description>"Current NP Stacks"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+44</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95507</ID>
              <Description>"Current NP"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+40</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95508</ID>
              <Description>"Lives"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+4C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95509</ID>
              <Description>"Combo Points Expiration Timer"</Description>
              <VariableType>Float</VariableType>
              <Address>+50</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95510</ID>
              <Description>"Total Hit Count"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+54</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95511</ID>
              <Description>"Longest Streak"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+58</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95512</ID>
              <Description>"Enemies Defeated"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+5C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95513</ID>
              <Description>"Time In Air"</Description>
              <VariableType>Float</VariableType>
              <Address>+60</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95514</ID>
              <Description>"Time Sprinting"</Description>
              <VariableType>Float</VariableType>
              <Address>+64</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95515</ID>
              <Description>"Time Dodging"</Description>
              <VariableType>Float</VariableType>
              <Address>+68</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95516</ID>
              <Description>"Enemies Thrown"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+6C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95517</ID>
              <Description>"Total Damage Taken"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+70</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95518</ID>
              <Description>"Total Pickups Collected"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+74</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95519</ID>
              <Description>"Total Time Idle"</Description>
              <VariableType>Float</VariableType>
              <Address>+78</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95520</ID>
              <Description>"Total Destroyed Objects"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+7C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95521</ID>
              <Description>"Selected Character"</Description>
              <VariableType>Byte</VariableType>
              <Address>+80</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95522</ID>
              <Description>"Final Hit On Boss"</Description>
              <VariableType>Byte</VariableType>
              <Address>+81</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>95598</ID>
          <Description>"Player 6"</Description>
          <Options moHideChildren="1"/>
          <ShowAsSigned>0</ShowAsSigned>
          <GroupHeader>1</GroupHeader>
          <Address>player6</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>95599</ID>
              <Description>"Player ID"</Description>
              <VariableType>Byte</VariableType>
              <Address>+30</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95600</ID>
              <Description>"Local Player"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
              <VariableType>Byte</VariableType>
              <Address>+32</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95601</ID>
              <Description>"Started Game"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
              <VariableType>Byte</VariableType>
              <Address>+33</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95602</ID>
              <Description>"Combo Points"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+34</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95603</ID>
              <Description>"Max HP"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+38</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95604</ID>
              <Description>"Current HP"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+3C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95605</ID>
              <Description>"Max NP Stacks"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+48</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95606</ID>
              <Description>"Current NP Stacks"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+44</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95607</ID>
              <Description>"Current NP"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+40</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95608</ID>
              <Description>"Lives"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+4C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95609</ID>
              <Description>"Combo Points Expiration Timer"</Description>
              <VariableType>Float</VariableType>
              <Address>+50</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95610</ID>
              <Description>"Total Hit Count"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+54</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95611</ID>
              <Description>"Longest Streak"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+58</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95612</ID>
              <Description>"Enemies Defeated"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+5C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95613</ID>
              <Description>"Time In Air"</Description>
              <VariableType>Float</VariableType>
              <Address>+60</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95614</ID>
              <Description>"Time Sprinting"</Description>
              <VariableType>Float</VariableType>
              <Address>+64</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95615</ID>
              <Description>"Time Dodging"</Description>
              <VariableType>Float</VariableType>
              <Address>+68</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95616</ID>
              <Description>"Enemies Thrown"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+6C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95617</ID>
              <Description>"Total Damage Taken"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+70</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95618</ID>
              <Description>"Total Pickups Collected"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+74</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95619</ID>
              <Description>"Total Time Idle"</Description>
              <VariableType>Float</VariableType>
              <Address>+78</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95620</ID>
              <Description>"Total Destroyed Objects"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+7C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95621</ID>
              <Description>"Selected Character"</Description>
              <VariableType>Byte</VariableType>
              <Address>+80</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>95622</ID>
              <Description>"Final Hit On Boss"</Description>
              <VariableType>Byte</VariableType>
              <Address>+81</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>
