<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="44">
  <CheatEntries>
    <CheatEntry>
      <ID>166</ID>
      <Description>"&lt;&lt; -- Enabled 2 Times &lt;&lt;-- 1'st Wait after IL2Cpp Scan Finish, then Re-enabled Again or script below won't activate"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end
if process == nil then ShowMessage('Process is not selected.')
elseif readInteger(process) == 0 then ShowMessage('Process cannot be opened.')
else
  if (monopipe~=nil) and (monopipe.ProcessID~=getOpenedProcessID()) then
    monopipe.destroy()
    monopipe=nil
  end
  if (monopipe==nil) then
    LaunchMonoDataCollector()
  end
end
{$asm}

define(sbat,"Last.Battle.BattleConditionController.UpdateConditionHp")
define(sexp,"Last.Data.User.OwnedCharacterData.get_AdditionalExp")
define(sgil,"Last.Battle.BattleController.StartWinResult")
define(supd,"Last.Battle.BattleProgressATBFF6.Update")
define(sloot,"Last.Battle.BattleItemDropPlug.Lot")
define(slootx,"Last.Data.DropItemData..ctor")
define(ssteal,"Last.Battle.Function.BattleFunction52FF6.StealItem")
define(sstealx,"Last.Battle.BattleStealItemPlug.StealItem")
define(sskill,"Last.Data.User.OwnedAbility.get_SkillLevel")
define(sbmparty,"Last.Battle.InstantiateManager.GetMonsterParty")
define(sencount,"Last.Map.EncounterLot.CheckEncount")
define(schar,"Last.Data.User.OwnedCharacterData.get_HasTwohand")
define(smove,"Last.Entity.Field.FieldEntity.MoveTo")
define(ssave,"Last.Map.FieldMapProvisionInformation.CanSave")
registersymbol(sbat sexp sgil supd sloot slootx ssteal sstealx sskill sbmparty sencount schar smove ssave)

[DISABLE]
{$lua}
if not syntaxcheck and monopipe then monopipe = nil,monopipe.Destroy()end
{$asm}
unregistersymbol(*)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>17</ID>
          <Description>"Character Editor [Highlight Character in Menu --&gt; Status] -Not Permanent"</Description>
          <Options moHideChildren="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanmodule(bchar,GameAssembly.dll,45 33 ?? 8B ?? ?? E8 ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 49) // should be unique
alloc(newmem,$1000,bchar)
alloc(bcharc,6)
alloc(bchari,8)
registersymbol(bchar bcharc bchari)
label(code return)

bcharc:
  readmem(bchar,6)
newmem:

code:
  readmem(bchar,3)
  mov [bchari],rax
  readmem(bchar+3,3)
  jmp return

bchar:
  jmp newmem
  nop
return:

[DISABLE]
bchar:
  readmem(bcharc,6)
unregistersymbol(*)
dealloc(*)

</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>76</ID>
              <Description>"Base Stats &amp; Current HP/MP"</Description>
              <Options moHideChildren="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>19</ID>
                  <Description>"&lt;BaseLevel&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>10</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>20</ID>
                  <Description>"currentHP"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>14</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>21</ID>
                  <Description>"currentMP"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>22</ID>
                  <Description>"&lt;BaseMaxHp&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>1C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>23</ID>
                  <Description>"&lt;BaseMaxMp&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>20</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>24</ID>
                  <Description>"&lt;BaseMaxMpCount&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>24</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>25</ID>
                  <Description>"&lt;BasePower&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>28</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>26</ID>
                  <Description>"&lt;BaseVitality&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>2C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>27</ID>
                  <Description>"&lt;BaseAgility&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>30</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>29</ID>
                  <Description>"&lt;BaseIntelligence&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>38</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>30</ID>
                  <Description>"&lt;BaseSpirit&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>3C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>31</ID>
                  <Description>"&lt;BaseAttack&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>40</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>32</ID>
                  <Description>"&lt;BaseDefense&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>44</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>33</ID>
                  <Description>"&lt;BaseAbilityDefense&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>48</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>34</ID>
                  <Description>"&lt;BaseAbilityEvasionRate&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>4C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>35</ID>
                  <Description>"&lt;BaseMagic&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>50</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>36</ID>
                  <Description>"&lt;BaseLuck&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>54</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>37</ID>
                  <Description>"&lt;BaseAccuracyRate&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>58</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>38</ID>
                  <Description>"&lt;BaseEvasionRate&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>5C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>39</ID>
                  <Description>"&lt;BaseAbilityDisturbedRate&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>60</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>40</ID>
                  <Description>"&lt;BaseCriticalRate&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>64</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>41</ID>
                  <Description>"&lt;BaseDamageDiameter&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>68</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>42</ID>
                  <Description>"&lt;BaseAttackSpeed&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>6C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>28</ID>
                  <Description>"&lt;BaseWeight&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>34</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>43</ID>
                  <Description>"&lt;BaseDefenseCount&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>70</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>44</ID>
                  <Description>"&lt;BaseMagicDefenseCount&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>74</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>45</ID>
                  <Description>"&lt;BaseFear&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>78</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>46</ID>
                  <Description>"&lt;BaseAccuracyCount&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>7C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>47</ID>
                  <Description>"&lt;BaseAbilityDefenseRate&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>48</ID>
                  <Description>"&lt;BaseEvasionCount&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>84</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>77</ID>
              <Description>"Temporary Stats"</Description>
              <Options moHideChildren="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>49</ID>
                  <Description>"&lt;TemporaryLevel&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>B8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>50</ID>
                  <Description>"&lt;TemporaryMaxHp&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>BC</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>51</ID>
                  <Description>"&lt;TemporaryMaxMp&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>C0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>52</ID>
                  <Description>"&lt;TemporaryPower&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>C4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>53</ID>
                  <Description>"&lt;TemporaryVitality&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>C8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>54</ID>
                  <Description>"&lt;TemporaryAgility&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>CC</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>55</ID>
                  <Description>"&lt;TemporaryWeight&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>D0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>56</ID>
                  <Description>"&lt;TemporaryIntelligence&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>D4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>57</ID>
                  <Description>"&lt;TemporarySpirit&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>D8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>58</ID>
                  <Description>"&lt;TemporaryAttack&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>DC</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>59</ID>
                  <Description>"&lt;TemporaryDefense&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>E0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>60</ID>
                  <Description>"&lt;TemporaryAbilityDefense&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>E4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>61</ID>
                  <Description>"&lt;TemporaryAbilityEvasionRate&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>E8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>62</ID>
                  <Description>"&lt;TemporaryMagic&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>EC</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>63</ID>
                  <Description>"&lt;TemporaryLuck&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>F0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>64</ID>
                  <Description>"&lt;TemporaryAccuracyRate&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>F4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>65</ID>
                  <Description>"&lt;TemporaryEvasionRate&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>F8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>66</ID>
                  <Description>"&lt;TemporaryAbilityDisturbedRate&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>FC</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67</ID>
                  <Description>"&lt;TemporaryCriticalRate&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>100</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>68</ID>
                  <Description>"&lt;TemporaryDamageDiameter&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>104</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>69</ID>
                  <Description>"temporaryAttackSpeed"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>108</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>70</ID>
                  <Description>"&lt;TemporaryDefenseCount&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>10C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>71</ID>
                  <Description>"&lt;TemporaryMagicDefenseCount&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>110</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>72</ID>
                  <Description>"&lt;TemporaryFear&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>114</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>73</ID>
                  <Description>"&lt;TemporaryAccuracyCount&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>118</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>74</ID>
                  <Description>"&lt;TemporaryAbilityDefenseRate&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>11C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>75</ID>
                  <Description>"&lt;TemporaryEvasionCount&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>120</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>111</ID>
              <Description>"Save Data"</Description>
              <Options moHideChildren="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>83</ID>
                  <Description>"currentHP"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>10</Offset>
                    <Offset>178</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>84</ID>
                  <Description>"currentMP"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>14</Offset>
                    <Offset>178</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>85</ID>
                  <Description>"addtionalLevel"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>28</Offset>
                    <Offset>178</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>86</ID>
                  <Description>"addtionalMaxHp"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>2C</Offset>
                    <Offset>178</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>87</ID>
                  <Description>"addtionalMaxMp"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>30</Offset>
                    <Offset>178</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>88</ID>
                  <Description>"addtionalPower"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>34</Offset>
                    <Offset>178</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>89</ID>
                  <Description>"addtionalVitality"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>38</Offset>
                    <Offset>178</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>90</ID>
                  <Description>"addtionalAgility"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>3C</Offset>
                    <Offset>178</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>91</ID>
                  <Description>"addionalWeight"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>40</Offset>
                    <Offset>178</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>92</ID>
                  <Description>"addtionalIntelligence"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>44</Offset>
                    <Offset>178</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>93</ID>
                  <Description>"addtionalSpirit"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>48</Offset>
                    <Offset>178</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>94</ID>
                  <Description>"addtionalAttack"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>4C</Offset>
                    <Offset>178</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>95</ID>
                  <Description>"addtionalDefense"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>50</Offset>
                    <Offset>178</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>96</ID>
                  <Description>"addtionalAbilityDefense"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>54</Offset>
                    <Offset>178</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>97</ID>
                  <Description>"addtionalAbilityEvasionRate"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>58</Offset>
                    <Offset>178</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>98</ID>
                  <Description>"addtionalMagic"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>5C</Offset>
                    <Offset>178</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>99</ID>
                  <Description>"addtionalLuck"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>60</Offset>
                    <Offset>178</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>100</ID>
                  <Description>"addtionalAccuracyRate"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>64</Offset>
                    <Offset>178</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>101</ID>
                  <Description>"addtionalEvasionRate"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>68</Offset>
                    <Offset>178</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>102</ID>
                  <Description>"addtionalAbilityDisturbedRate"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>6C</Offset>
                    <Offset>178</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>103</ID>
                  <Description>"addtionalCriticalRate"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>70</Offset>
                    <Offset>178</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>104</ID>
                  <Description>"addtionalDamageDirmeter"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>74</Offset>
                    <Offset>178</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>105</ID>
                  <Description>"addtionalAbilityDefenseRate"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>78</Offset>
                    <Offset>178</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>106</ID>
                  <Description>"addtionalAccuracyCount"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>7C</Offset>
                    <Offset>178</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>107</ID>
                  <Description>"addtionalEvasionCount"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>80</Offset>
                    <Offset>178</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>108</ID>
                  <Description>"addtionalDefenseCount"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>84</Offset>
                    <Offset>178</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>109</ID>
                  <Description>"addtionalMagicDefenseCount"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>88</Offset>
                    <Offset>178</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>110</ID>
                  <Description>"currentConditionList"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>8 Bytes</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>90</Offset>
                    <Offset>178</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>82</ID>
              <Description>"Misc"</Description>
              <Options moHideChildren="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>78</ID>
                  <Description>"isUndeadFromRampage"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>1B0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>79</ID>
                  <Description>"isUnableMPFromRampage"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>1B1</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>80</ID>
                  <Description>"isUnableMP"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>151</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>81</ID>
                  <Description>"undead"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>bchari</Address>
                  <Offsets>
                    <Offset>150</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>301</ID>
          <Description>"Character Editor v2 [Highlight Character in Menu --&gt; Status] -In case above doesn't work"</Description>
          <Options moHideChildren="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanregion(cchar,schar,schar+24f,48 8B ?? ?? 40 32) // should be unique
alloc(newmem,$1000,cchar)
alloc(cchari,8)
alloc(ccharc,7)
registersymbol(cchar ccharc cchari)
label(code return)

ccharc:
  readmem(cchar,7)
newmem:
  mov [cchari],rbx
code:
  readmem(cchar,7)
  jmp return

cchar:
  jmp newmem
  nop 2
return:

[DISABLE]
cchar:
  readmem(ccharc,7)
unregistersymbol(*)
dealloc(*)

{
aobscanmodule(cchar,GameAssembly.dll,48 8B ?? ?? 40 32 ?? 48 89 ?? ?? ?? 48 85 ?? 0F 84 ?? ?? ?? ?? 4C) // should be unique
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>332</ID>
              <Description>"Base Stats &amp; Current HP/MP"</Description>
              <Options moHideChildren="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>302</ID>
                  <Description>"&lt;BaseLevel&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>10</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>303</ID>
                  <Description>"currentHP"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>14</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>304</ID>
                  <Description>"currentMP"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>18</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>305</ID>
                  <Description>"&lt;BaseMaxHp&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>1C</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>306</ID>
                  <Description>"&lt;BaseMaxMp&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>20</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>307</ID>
                  <Description>"&lt;BaseMaxMpCount&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>24</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>308</ID>
                  <Description>"&lt;BasePower&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>28</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>309</ID>
                  <Description>"&lt;BaseVitality&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>2C</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>310</ID>
                  <Description>"&lt;BaseAgility&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>30</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>311</ID>
                  <Description>"&lt;BaseWeight&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>34</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>312</ID>
                  <Description>"&lt;BaseIntelligence&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>38</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>313</ID>
                  <Description>"&lt;BaseSpirit&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>3C</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>314</ID>
                  <Description>"&lt;BaseAttack&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>40</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>315</ID>
                  <Description>"&lt;BaseDefense&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>44</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>316</ID>
                  <Description>"&lt;BaseAbilityDefense&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>48</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>317</ID>
                  <Description>"&lt;BaseAbilityEvasionRate&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>4C</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>318</ID>
                  <Description>"&lt;BaseMagic&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>50</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>319</ID>
                  <Description>"&lt;BaseLuck&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>54</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>320</ID>
                  <Description>"&lt;BaseAccuracyRate&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>58</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>321</ID>
                  <Description>"&lt;BaseEvasionRate&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>5C</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>322</ID>
                  <Description>"&lt;BaseAbilityDisturbedRate&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>60</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>323</ID>
                  <Description>"&lt;BaseCriticalRate&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>64</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>324</ID>
                  <Description>"&lt;BaseDamageDiameter&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>68</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>325</ID>
                  <Description>"&lt;BaseAttackSpeed&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>6C</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>326</ID>
                  <Description>"&lt;BaseDefenseCount&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>70</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>327</ID>
                  <Description>"&lt;BaseMagicDefenseCount&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>74</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>328</ID>
                  <Description>"&lt;BaseFear&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>78</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>329</ID>
                  <Description>"&lt;BaseAccuracyCount&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>7C</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>330</ID>
                  <Description>"&lt;BaseAbilityDefenseRate&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>80</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>331</ID>
                  <Description>"&lt;BaseEvasionCount&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>84</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>333</ID>
              <Description>"Temporary Stats"</Description>
              <Options moHideChildren="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>334</ID>
                  <Description>"&lt;TemporaryLevel&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>B8</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>335</ID>
                  <Description>"&lt;TemporaryMaxHp&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>BC</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>336</ID>
                  <Description>"&lt;TemporaryMaxMp&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>C0</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>337</ID>
                  <Description>"&lt;TemporaryPower&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>C4</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>338</ID>
                  <Description>"&lt;TemporaryVitality&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>C8</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>339</ID>
                  <Description>"&lt;TemporaryAgility&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>CC</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>340</ID>
                  <Description>"&lt;TemporaryWeight&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>D0</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>341</ID>
                  <Description>"&lt;TemporaryIntelligence&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>D4</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>342</ID>
                  <Description>"&lt;TemporarySpirit&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>D8</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>343</ID>
                  <Description>"&lt;TemporaryAttack&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>DC</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>344</ID>
                  <Description>"&lt;TemporaryDefense&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>E0</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>345</ID>
                  <Description>"&lt;TemporaryAbilityDefense&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>E4</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>346</ID>
                  <Description>"&lt;TemporaryAbilityEvasionRate&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>E8</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>347</ID>
                  <Description>"&lt;TemporaryMagic&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>EC</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>348</ID>
                  <Description>"&lt;TemporaryLuck&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>F0</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>349</ID>
                  <Description>"&lt;TemporaryAccuracyRate&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>F4</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>350</ID>
                  <Description>"&lt;TemporaryEvasionRate&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>F8</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>351</ID>
                  <Description>"&lt;TemporaryAbilityDisturbedRate&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>FC</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>352</ID>
                  <Description>"&lt;TemporaryCriticalRate&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>100</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>353</ID>
                  <Description>"&lt;TemporaryDamageDiameter&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>104</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>354</ID>
                  <Description>"temporaryAttackSpeed"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>108</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>355</ID>
                  <Description>"&lt;TemporaryDefenseCount&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>10C</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>356</ID>
                  <Description>"&lt;TemporaryMagicDefenseCount&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>110</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>357</ID>
                  <Description>"&lt;TemporaryFear&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>114</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>358</ID>
                  <Description>"&lt;TemporaryAccuracyCount&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>118</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>359</ID>
                  <Description>"&lt;TemporaryAbilityDefenseRate&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>11C</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>360</ID>
                  <Description>"&lt;TemporaryEvasionCount&gt;k__BackingField"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>120</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>361</ID>
                  <Description>"&lt;TemporaryActiveAttributeList&gt;k__BackingField"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>8 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>128</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>362</ID>
                  <Description>"&lt;TemporaryResistanceAttributeList&gt;k__BackingField"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>8 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>130</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>363</ID>
                  <Description>"&lt;TemporaryResistanceCondtionList&gt;k__BackingField"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>8 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>138</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>364</ID>
                  <Description>"&lt;TemporaryRaceList&gt;k__BackingField"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>8 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>140</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>365</ID>
                  <Description>"&lt;TemporaryActiveRaceList&gt;k__BackingField"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>8 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>148</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>396</ID>
              <Description>"Save Data"</Description>
              <Options moHideChildren="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>366</ID>
                  <Description>"currentHP"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>10</Offset>
                    <Offset>178</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>367</ID>
                  <Description>"currentMP"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>14</Offset>
                    <Offset>178</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>368</ID>
                  <Description>"currentMpCountList"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>8 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>18</Offset>
                    <Offset>178</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>369</ID>
                  <Description>"addtionalMaxMpCountList"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>8 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>20</Offset>
                    <Offset>178</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>370</ID>
                  <Description>"addtionalLevel"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>28</Offset>
                    <Offset>178</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>371</ID>
                  <Description>"addtionalMaxHp"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>2C</Offset>
                    <Offset>178</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>372</ID>
                  <Description>"addtionalMaxMp"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>30</Offset>
                    <Offset>178</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>373</ID>
                  <Description>"addtionalPower"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>34</Offset>
                    <Offset>178</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>374</ID>
                  <Description>"addtionalVitality"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>38</Offset>
                    <Offset>178</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>375</ID>
                  <Description>"addtionalAgility"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>3C</Offset>
                    <Offset>178</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>376</ID>
                  <Description>"addionalWeight"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>40</Offset>
                    <Offset>178</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>377</ID>
                  <Description>"addtionalIntelligence"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>44</Offset>
                    <Offset>178</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>378</ID>
                  <Description>"addtionalSpirit"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>48</Offset>
                    <Offset>178</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>379</ID>
                  <Description>"addtionalAttack"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>4C</Offset>
                    <Offset>178</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>380</ID>
                  <Description>"addtionalDefense"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>50</Offset>
                    <Offset>178</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>381</ID>
                  <Description>"addtionalAbilityDefense"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>54</Offset>
                    <Offset>178</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>382</ID>
                  <Description>"addtionalAbilityEvasionRate"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>58</Offset>
                    <Offset>178</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>383</ID>
                  <Description>"addtionalMagic"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>5C</Offset>
                    <Offset>178</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>384</ID>
                  <Description>"addtionalLuck"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>60</Offset>
                    <Offset>178</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>385</ID>
                  <Description>"addtionalAccuracyRate"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>64</Offset>
                    <Offset>178</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>386</ID>
                  <Description>"addtionalEvasionRate"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>68</Offset>
                    <Offset>178</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>387</ID>
                  <Description>"addtionalAbilityDisturbedRate"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>6C</Offset>
                    <Offset>178</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>388</ID>
                  <Description>"addtionalCriticalRate"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>70</Offset>
                    <Offset>178</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>389</ID>
                  <Description>"addtionalDamageDirmeter"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>74</Offset>
                    <Offset>178</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>390</ID>
                  <Description>"addtionalAbilityDefenseRate"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>78</Offset>
                    <Offset>178</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>391</ID>
                  <Description>"addtionalAccuracyCount"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>7C</Offset>
                    <Offset>178</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>392</ID>
                  <Description>"addtionalEvasionCount"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>80</Offset>
                    <Offset>178</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>393</ID>
                  <Description>"addtionalDefenseCount"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>84</Offset>
                    <Offset>178</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>394</ID>
                  <Description>"addtionalMagicDefenseCount"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>88</Offset>
                    <Offset>178</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>395</ID>
                  <Description>"currentConditionList"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>8 Bytes</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>90</Offset>
                    <Offset>178</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>401</ID>
              <Description>"Misc"</Description>
              <Options moHideChildren="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>397</ID>
                  <Description>"isUnableMPFromRampage"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>1B1</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>398</ID>
                  <Description>"isUndeadFromRampage"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>1B0</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>399</ID>
                  <Description>"isUnableMP"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>151</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>400</ID>
                  <Description>"undead"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>cchari</Address>
                  <Offsets>
                    <Offset>150</Offset>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>416</ID>
          <Description>"No Clip / No Collision"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
//aobscanmodule(bnoclip,GameAssembly.dll,80 ?? ?? ?? ?? ?? ?? F2 ?? ?? ?? ?? ?? 41 ?? ?? ?? 75 ?? F2) // should be unique
aobscanregion(bnoclip,smove,smove+b4c,80 ?? ?? ?? ?? ?? ?? F2 ?? ?? ?? ?? ?? 41 ?? ?? ?? 75 ?? F2)
alloc(newmem,$1000,bnoclip)
alloc(bnoclipc,7)
registersymbol(bnoclip bnoclipc)
label(code return)

bnoclipc:
  readmem(bnoclip,7)
newmem:
  mov byte ptr [rdi+b4],0
code:
  readmem(bnoclip,7)
  jmp return

bnoclip:
  jmp newmem
  nop 2
return:

[DISABLE]
bnoclip:
  readmem(bnoclipc,7)
unregistersymbol(*)
dealloc(*)

</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>145</ID>
          <Description>"Gil Multiplier"</Description>
          <Options moHideChildren="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanregion(bgil,sgil,sgil+14af,45 ?? ?? 8B ?? E8) // should be unique
alloc(newmem,$1000,bgil)
alloc(bgilc,5)
alloc(gmult,4)
registersymbol(bgil bgilc gmult)
label(code return)

gmult:
  dd 1
bgilc:
  readmem(bgil,5)
newmem:
  imul ebx,[gmult]
code:
  readmem(bgil,5)
  jmp return

bgil:
  jmp newmem
return:


[DISABLE]
bgil:
  readmem(bgilc,5)
unregistersymbol(*)
dealloc(*)

{
aobscanmodule(bgil,GameAssembly.dll,45 3? ?? 8B ?? E8 ?? ?? ?? ?? 33 ?? E8 ?? ?? ?? ?? 48 85 ?? 0F 8? ?? ?? ?? ?? 45) // should be unique
}

</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>146</ID>
              <Description>"Gil Multiplier Value   -- Don't Put too High or it will negative"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>gmult</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>186</ID>
          <Description>"Drop 100%"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanregion(bdrop,sloot,sloot+2d0,0F 84 ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? BA ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 8B ?? F6 ?? ?? ?? ?? ?? ?? 74 ?? 39 ) // should be unique
aobscanregion(bdropx,sloot,sloot+2d0,0F 87 ?? ?? ?? ?? 48 8D ?? ?? ?? ?? ?? 48 98 8B ?? ?? ?? ?? ?? ?? 48 03 ?? FF ?? 33 ?? 48 8B ?? E8 ?? ?? ?? ?? 33) // should be unique
alloc(newmem1,$1000,bdrop)
alloc(newmem2,$1000,bdropx)
alloc(bdropc,6)
alloc(bdropxc,6)
registersymbol(bdrop bdropc bdropx bdropxc)
label(code1 code2 return1 return2)

bdropc:
  readmem(bdrop,6)
bdropxc:
  readmem(bdropx,6)

newmem1:

code1:
  //readmem(bdrop,6)
  jmp return1

bdrop:
  jmp newmem1
  nop
return1:

newmem2:

code2:
  //readmem(bdropx,6)
  jmp return2

bdropx:
  jmp newmem2
  nop
return2:

[DISABLE]
bdrop:
  readmem(bdropc,6)
bdropx:
  readmem(bdropxc,6)
unregistersymbol(*)
dealloc(*)

{
aobscanmodule(bdrop,GameAssembly.dll,0F 84 ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? BA ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 8B ?? F6 ?? ?? ?? ?? ?? ?? 74 ?? 39 ) // should be unique
aobscanmodule(bdropx,GameAssembly.dll,0F 87 ?? ?? ?? ?? 48 8D ?? ?? ?? ?? ?? 48 98 8B ?? ?? ?? ?? ?? ?? 48 03 ?? FF ?? 33 ?? 48 8B ?? E8 ?? ?? ?? ?? 33) // should be unique
{

</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>194</ID>
          <Description>"Drop Item &amp; Count Editor"</Description>
          <Options moHideChildren="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanregion(blootx,slootx,slootx+33,48 ?? ?? ?? ?? 48 ?? ?? ?? ?? 57 48 ) // should be unique
alloc(newmem,$1000,blootx)
alloc(blootxc,5)
alloc(itemIDd,4)
alloc(itemCountd,4)
registersymbol(blootx blootxc itemIDd itemCountd)
label(code return)

itemIDd:
  dd #2
itemCountd:
  dd #1
blootxc:
  readmem(blootx,5)
newmem:

code:
  readmem(blootx,5)
  mov rdx,[itemIDd]
  mov r8,[itemCountd]
  jmp return

blootx:
  jmp newmem
return:

[DISABLE]
blootx:
  readmem(blootxc,5)
unregistersymbol(*)
dealloc(*)

</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>196</ID>
              <Description>"Drop Item ID"</Description>
              <DropDownListLink>Item ID</DropDownListLink>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>itemIDd</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>195</ID>
              <Description>"Drop Item Count"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>itemCountd</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>187</ID>
          <Description>"Steal 100% Success"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanregion(bsteal,ssteal,ssteal+60b,0F 85 ?? ?? ?? ?? 48 85 ?? 0F) // should be unique
alloc(newmem,$1000,bsteal)
alloc(bstealc,6)
registersymbol(bsteal bstealc)
label(code return)

bstealc:
  readmem(bsteal,6)
newmem:
  jmp bsteal+a4
code:
  readmem(bsteal,6)
  jmp return

bsteal:
  jmp newmem
  nop
return:

[DISABLE]
bsteal:
  readmem(bstealc,6)
unregistersymbol(*)
dealloc(*)

{
0F 85 ?? ?? ?? ?? 48 85 ?? 0F 84 ?? ?? ?? ?? 4C ?? ?? 48 8B ?? ?? ?? ?? ?? 45 0F ?? ?? ?? ?? ?? ?? 0F B6 ?? ?? ?? ?? ?? 44 3A ?? 0F 82 ?? ?? ?? ?? 8B ?? 49 8B ?? ?? ?? ?? ?? 48 39 ?? ?? ?? 0F 85 ?? ?? ?? ?? 0F B6 ?? ?? ?? ?? ?? 44 3A ?? 0F 82 ?? ?? ?? ?? 8B ?? 49 8B ?? ?? ?? ?? ?? 48 39 ?? ?? ?? 0F 85 ?? ?? ?? ?? 48 8B ?? ?? 48 85 ?? 0F 84 ?? ?? ?? ?? 33
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>407</ID>
          <Description>"Steal Rare Slot"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanregion(csteal,ssteal,ssteal+60b,83 ?? ?? 7D ?? 33) // should be unique
alloc(newmem,$1000,csteal)
alloc(cstealc,5)
registersymbol(csteal cstealc)
label(code)
label(return)

cstealc:
readmem(csteal,5)
newmem:

code:
  readmem(csteal,3)
  //readmem(csteal+3,2)
  jmp return

csteal:
  jmp newmem
return:

[DISABLE]
csteal:
  readmem(cstealc,5)
unregistersymbol(*)
dealloc(*)

{
aobscanmodule(csteal,GameAssembly.dll,83 ?? ?? 7D ?? 33 ?? 48 8B ?? E8 ?? ?? ?? ?? 85 ?? 74) // should be unique
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>188</ID>
          <Description>"Steal Item &amp; Count Editor"</Description>
          <Options moHideChildren="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanregion(bstealx,sstealx,sstealx+ae,48 ?? ?? ?? ?? 48 ?? ?? ?? ?? 57)
alloc(newmem,$1000,bstealx)
alloc(bstealxc,5)
alloc(itemIDi,4)
alloc(itemCounti,4)
registersymbol(bstealx bstealxc itemIDi itemCounti)
label(code return)

itemIDi:
  dd #2
itemCounti:
  dd #1
bstealxc:
  readmem(bstealx,5)
newmem:

code:
  readmem(bstealx,5)
  mov rdx,[itemIDi]
  mov r8,[itemCounti]
  jmp return

bstealx:
  jmp newmem
return:

[DISABLE]
bstealx:
  readmem(bstealxc,5)
unregistersymbol(*)
dealloc(*)
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>189</ID>
              <Description>"Steal Item ID"</Description>
              <DropDownListLink>Item ID</DropDownListLink>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>itemIDi</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>190</ID>
              <Description>"Steal Item Count"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>itemCounti</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>220</ID>
          <Description>"Existing Item Quantity Editor"</Description>
          <Options moHideChildren="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanmodule(bitem,GameAssembly.dll,8B ?? ?? 49 8B ?? ?? ?? ?? ?? 48 85 ?? 0F 84 ?? ?? ?? ?? 89 ) // should be unique
alloc(newmem,$1000,bitem)
alloc(bitemc,10)
alloc(bitemci,4)
registersymbol(bitem bitemc bitemci)
label(code return)

bitemci:
  dd #10
bitemc:
  readmem(bitem,10)
newmem:
  push rcx
  mov rcx,[bitemci]
  mov [rax+14],rcx
  pop rcx
code:
  readmem(bitem,10)
  jmp return

bitem:
  jmp newmem
  nop 5
return:

[DISABLE]
bitem:
  readmem(bitemc,10)
unregistersymbol(*)
dealloc(*)

</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>221</ID>
              <Description>"Minimum Item Quantity"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>bitemci</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>423</ID>
          <Description>"Save Anywhere [ Activation: Open Menu -&gt; Save ]"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanregion(bsave,ssave,ssave+e3,80 ?? ?? ?? 48 ?? ?? 74 ?? B0 ?? 48 ?? ?? ?? 5D) // should be unique
alloc(newmem,$1000,bsave)
alloc(bsavec,7)
registersymbol(bsave bsavec)
label(code return)

bsavec:
  readmem(bsave,7)
newmem:
  mov byte ptr [rcx+1c],1
code:
  readmem(bsave,7)
  jmp return

bsave:
  jmp newmem
  nop 2
return:

[DISABLE]
bsave:
  readmem(bsavec,7)
unregistersymbol(*)
dealloc(*)

</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>218</ID>
          <Description>"Unlock All Abilities Magic/Bushido/Blitz/Rage [ Activation: Check Abilities - After unlock, go 1 battle/leap ]"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanregion(bskill,sskill,sskill+d,48 ?? ?? ?? 48 ?? ?? 74 ?? 8B ?? ?? C3) // should be unique
alloc(newmem,$1000,bskill)
alloc(bskillc,7)
registersymbol(bskill bskillc)
label(code return)

bskillc:
  readmem(bskill,7)
newmem:

code:
  readmem(bskill,4)
  mov [rax+18],#100
  readmem(bskill+4,3)
  jmp return

bskill:
  jmp newmem
  nop 2
return:


[DISABLE]
bskill:
  readmem(bskillc,7)
unregistersymbol(*)
dealloc(*)

</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>238</ID>
          <Description>"Exp Multiplier  [Activate Either One Only ]"</Description>
          <Options moHideChildren="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>224</ID>
              <Description>"Exp Multiplier v1"</Description>
              <Options moHideChildren="1"/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
aobscanregion(bexp,sexp,sexp+17,48 8B ?? ?? ?? ?? ?? 48) // should be unique
alloc(newmem,$1000,bexp)
alloc(expmult,4)
alloc(magmult,4)
alloc(bexpc,7)
registersymbol(bexp bexpc expmult magmult)
label(code return)

expmult:
  dd 1
magmult:
  dd 1

bexpc:
  readmem(bexp,7)
newmem:
  push rcx
  mov rcx,[rcx+88]
  push rax
  mov rax,[rcx+28]
  imul rax,[expmult]
  mov [rcx+28],rax
  //mov rax,[rcx+9c]
  //mov rax,[magmult]
  //mov [rcx+9c],rax
  pop rax
  pop rcx
code:
  readmem(bexp,7)
  jmp return

bexp:
  jmp newmem
  nop 2
return:

[DISABLE]
bexp:
  readmem(bexpc,7)
unregistersymbol(*)
dealloc(*)

{
aobscanmodule(bexp,GameAssembly.dll,48 8B 81 88 00 00 00 48 85 C0 74 08 8B 40 28)
48 8B ?? ?? ?? ?? ?? 48 85 ?? 74 ?? 8B ?? ?? 48 83 ?? ?? C3 E8 ?? ?? ?? ?? ?? ?? ?? 40 53 48 83 ?? ?? 80 ?? ?? ?? ?? ?? ?? 48 8B ?? 75 ?? 8B ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? C6 ?? ?? ?? ?? ?? ?? 48 8B ?? ?? 48
}
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>225</ID>
                  <Description>"Exp Multiplier Value -- Don't Put too High or it will negative"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>expmult</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>164</ID>
              <Description>"Exp Multiplier v2 -- Fractional"</Description>
              <Options moHideChildren="1"/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
aobscanregion(bexp,sexp,sexp+17,48 8B ?? ?? ?? ?? ?? 48) // should be unique
alloc(newmem,$1000,bexp)
alloc(expmult,4)
alloc(magmult,4)
alloc(bexpc,7)
alloc(xregister,8)
registersymbol(bexp bexpc expmult magmult xregister)
label(code return)

expmult:
  dd (float)1.0
magmult:
  dd 1

bexpc:
  readmem(bexp,7)
newmem:
  push rcx
  mov rcx,[rcx+88]
  movups [xregister],xmm0
  push rax
  mov rax,[rcx+28]
  cvtsi2ss xmm0,rax
  mulss xmm0,[expmult]
  cvtss2si rax,xmm0
  mov [rcx+28],rax
  pop rax
  movups xmm0,[xregister]
  pop rcx
code:
  readmem(bexp,7)
  jmp return

bexp:
  jmp newmem
  nop 2
return:

[DISABLE]
bexp:
  readmem(bexpc,7)
unregistersymbol(*)
dealloc(*)

{
aobscanmodule(bexp,GameAssembly.dll,48 8B 81 88 00 00 00 48 85 C0 74 08 8B 40 28)
48 8B ?? ?? ?? ?? ?? 48 85 ?? 74 ?? 8B ?? ?? 48 83 ?? ?? C3 E8 ?? ?? ?? ?? ?? ?? ?? 40 53 48 83 ?? ?? 80 ?? ?? ?? ?? ?? ?? 48 8B ?? 75 ?? 8B ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? C6 ?? ?? ?? ?? ?? ?? 48 8B ?? ?? 48
}
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>165</ID>
                  <Description>"Exp Multiplier Value -- Don't Put too High or it will negative"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>expmult</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>216</ID>
          <Description>"Encounter Script [Activate Either One Only ]"</Description>
          <Options moHideChildren="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>208</ID>
              <Description>"No Encounter"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
aobscanregion(bcount,sencount,sencount+3f8,01 ?? ?? 33 ?? 8B ?? ?? 2B ?? ?? 85) // should be unique
alloc(newmem,$1000,bcount)
alloc(bcountc,5)
registersymbol(bcount bcountc)
label(code return)

bcountc:
  readmem(bcount,5)
newmem:

code:
  readmem(bcount,5)
  mov [rbx+38],0
  jmp return

bcount:
  jmp newmem
return:

[DISABLE]

bcount:
  readmem(bcountc,5)
unregistersymbol(*)
dealloc(*)

</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>210</ID>
              <Description>"Always Encounter"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
aobscanregion(bcount,sencount,sencount+3f8,01 ?? ?? 33 ?? 8B ?? ?? 2B ?? ?? 85) // should be unique
alloc(newmem,$1000,bcount)
alloc(bcountc,5)
registersymbol(bcount bcountc)
label(code return)

bcountc:
  readmem(bcount,5)
newmem:

code:
  readmem(bcount,5)
  mov [rbx+38],#9999
  jmp return

bcount:
  jmp newmem
return:

[DISABLE]

bcount:
  readmem(bcountc,5)
unregistersymbol(*)
dealloc(*)

</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>217</ID>
          <Description>"Battle Script [Activate Either One Only ]"</Description>
          <Options moHideChildren="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>137</ID>
              <Description>"GodMode | Infinite Mana | OHK | Instant Kill v1"</Description>
              <Options moHideChildren="1"/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
aobscanregion(bbat,sbat,sbat+a54,48 ?? ?? ?? 48 85 ?? 0F ?? ?? ?? ?? ?? 83 )
alloc(newmem,$1000,bbat)
alloc(bbatc,7)
alloc(godflg,1)
alloc(manaflg,1)
alloc(ohkflg,1)
alloc(instkflg,1)
registersymbol(bbat bbatc godflg ohkflg manaflg instkflg)
label(code return player enemy god instantkill)

bbatc:
  readmem(bbat,7)
godflg:
  db 0
manaflg:
  db 0
ohkflg:
  db 0
instkflg:
  db 0
newmem:
  push rbx
  mov rbx,[rbx+18]
  mov rbx,[rbx+28]
  cmp byte ptr [rbx+2c],1
  pop rbx
  jne code
god:
  cmp byte ptr [godflg],1
  jne mana
  push rbx
  mov rbx,[rbx+10]
  mov [rbx+14],#9999
  pop rbx
mana:
  cmp byte ptr [manaflg],1
  jne player
  push rbx
  mov rbx,[rbx+10]
  mov [rbx+18],#999
  pop rbx
player:
  readmem(bbat,7)
  jmp return
code:
  cmp byte ptr [ohkflg],1
  jne instantkill
  push rbx
  mov rbx,[rbx+10]
  cmp [rbx+14],1
  pop rbx
  jle enemy
  push rbx
  mov rbx,[rbx+10]
  mov [rbx+14],#1
  pop rbx
instantkill:
  cmp byte ptr [instkflg],1
  jne enemy
  push rbx
  mov rbx,[rbx+10]
  mov [rbx+14],#0
  pop rbx
enemy:
  readmem(bbat,7)
  jmp return

bbat:
  jmp newmem
  nop 2
return:

[DISABLE]
bbat:
  readmem(bbatc,7)
unregistersymbol(*)
dealloc(*)

{
aobscanmodule(bbat,GameAssembly.dll,48 8B ?? ?? 48 85 ?? 0F 84 ?? ?? ?? ?? 83 ?? ?? ?? 0F 8F ?? ?? ?? ?? 48 8B ?? 48) // should be unique
}

</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>198</ID>
                  <Description>"Not working well with scripted battle like the Veldt for Gau's Leap but use IsPlayer Comparison"</Description>
                  <Color>0000FF</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
                <CheatEntry>
                  <ID>138</ID>
                  <Description>"Enable God Mode  = 1  | Disable God Mode   = 0"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>godflg</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>167</ID>
                  <Description>"Enable Inf Mana     = 1  | Disable Inf Mana      = 0"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>manaflg</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>139</ID>
                  <Description>"Enable One Hit Kill = 1  | Disable One Hit Kill  = 0"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>ohkflg</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>176</ID>
                  <Description>"Enable Instant Kill   = 1  | Disable Instant Kill    = 0"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>instkflg</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>199</ID>
              <Description>"GodMode | Infinite Mana | OHK | Instant Kill v2"</Description>
              <Options moHideChildren="1"/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
aobscanregion(bbat,sbat,sbat+a54,48 ?? ?? ?? 48 85 ?? 0F ?? ?? ?? ?? ?? 83 )
alloc(newmem,$1000,bbat)
alloc(bbatc,7)
alloc(godflg,1)
alloc(manaflg,1)
alloc(ohkflg,1)
alloc(instkflg,1)
registersymbol(bbat bbatc godflg ohkflg manaflg instkflg)
label(code return player enemy god instantkill)

bbatc:
  readmem(bbat,7)
godflg:
  db 0
manaflg:
  db 0
ohkflg:
  db 0
instkflg:
  db 0
newmem:
  cmp dword ptr [rbx+50],0
  jne code
god:
  cmp byte ptr [godflg],1
  jne mana
  push rbx
  mov rbx,[rbx+10]
  mov [rbx+14],#9999
  pop rbx
mana:
  cmp byte ptr [manaflg],1
  jne player
  push rbx
  mov rbx,[rbx+10]
  mov [rbx+18],#999
  pop rbx
player:
  readmem(bbat,7)
  jmp return
code:
  cmp byte ptr [ohkflg],1
  jne instantkill
  push rbx
  mov rbx,[rbx+10]
  cmp [rbx+14],1
  pop rbx
  jle enemy
  push rbx
  mov rbx,[rbx+10]
  mov [rbx+14],#1
  pop rbx
instantkill:
  cmp byte ptr [instkflg],1
  jne enemy
  push rbx
  mov rbx,[rbx+10]
  mov [rbx+14],#0
  pop rbx
enemy:
  readmem(bbat,7)
  jmp return

bbat:
  jmp newmem
  nop 2
return:

[DISABLE]
bbat:
  readmem(bbatc,7)
unregistersymbol(*)
dealloc(*)

{
aobscanmodule(bbat,GameAssembly.dll,48 8B ?? ?? 48 85 ?? 0F 84 ?? ?? ?? ?? 83 ?? ?? ?? 0F 8F ?? ?? ?? ?? 48 8B ?? 48) // should be unique
}

</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>205</ID>
                  <Description>"Should work with all kind of situation but not instantly"</Description>
                  <Color>0000FF</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
                <CheatEntry>
                  <ID>201</ID>
                  <Description>"Enable God Mode  = 1  | Disable God Mode   = 0"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>godflg</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>202</ID>
                  <Description>"Enable Inf Mana     = 1  | Disable Inf Mana      = 0"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>manaflg</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>203</ID>
                  <Description>"Enable One Hit Kill = 1  | Disable One Hit Kill  = 0"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>ohkflg</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>204</ID>
                  <Description>"Enable Instant Kill   = 1  | Disable Instant Kill    = 0"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>instkflg</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>237</ID>
          <Description>"Player | Monster Editor  [Activate Either One Only ]"</Description>
          <Options moHideChildren="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>222</ID>
              <Description>"Simple Species Monster Ap | Exp -- Permanent For each monster till restart"</Description>
              <Options moHideChildren="1"/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
aobscanregion(bmparty,sbmparty,sbmparty+5a,48 8B ?? ?? 48 85 ?? 74) // should be unique
alloc(newmem,$1000,bmparty)
alloc(bmpartyc,7)
alloc(apvalue,4)
alloc(mexpvalue1,4)
alloc(mexpvalue2,4)
alloc(mexpvalue3,4)
alloc(mexpvalue4,4)
alloc(mexpvalue5,4)
alloc(mexpvalue6,4)
alloc(mexpvalue7,4)
alloc(mexpvalue8,4)
alloc(mexpvalue9,4)
registersymbol(bmparty bmpartyc apvalue mexpvalue1 mexpvalue2 mexpvalue3 mexpvalue4 mexpvalue5 mexpvalue6 mexpvalue7 mexpvalue8 mexpvalue9)
label(code return)

apvalue:
  dd #1
mexpvalue1:
  dd #1
mexpvalue2:
  dd #1
mexpvalue3:
  dd #1
mexpvalue4:
  dd #1
mexpvalue5:
  dd #1
mexpvalue6:
  dd #1
mexpvalue7:
  dd #1
mexpvalue8:
  dd #1
mexpvalue9:
  dd #1
bmpartyc:
  readmem(bmparty,7)
newmem:
//Party
  push rcx
  mov rcx,[rcx+38]
  mov rcx,[rcx+10]
  mov rcx,[rcx+18]
  push rdx
  mov rdx,[apvalue]
  mov [rcx+54],rdx
  pop rdx
  pop rcx
//1st Monster
  push rcx
  push rdx
  mov rcx,[rcx+38]
  mov rcx,[rcx+18]
  cmp [rcx+28],0
  je code
  mov rcx,[rcx+28]
  mov rcx,[rcx+18]
  mov rdx,[mexpvalue1]
  mov [rcx+50],rdx
  pop rdx
  pop rcx
//2nd Monster
  push rcx
  push rdx
  mov rcx,[rcx+38]
  mov rcx,[rcx+18]
  cmp [rcx+48],0
  je code
  mov rcx,[rcx+48]
  mov rcx,[rcx+18]
  mov rdx,[mexpvalue2]
  mov [rcx+50],rdx
  pop rdx
  pop rcx
//3rd Monster
  push rcx
  push rdx
  mov rcx,[rcx+38]
  mov rcx,[rcx+18]
  cmp [rcx+68],0
  je code
  mov rcx,[rcx+68]
  mov rcx,[rcx+18]
  mov rdx,[mexpvalue3]
  mov [rcx+50],rdx
  pop rdx
  pop rcx
//4th Monster
  push rcx
  push rdx
  mov rcx,[rcx+38]
  mov rcx,[rcx+18]
  cmp [rcx+88],0
  je code
  mov rcx,[rcx+88]
  mov rcx,[rcx+18]
  mov rdx,[mexpvalue4]
  mov [rcx+50],rdx
  pop rdx
  pop rcx
//5th Monster
  push rcx
  push rdx
  mov rcx,[rcx+38]
  mov rcx,[rcx+18]
  cmp [rcx+a8],0
  je code
  mov rcx,[rcx+a8]
  mov rcx,[rcx+18]
  mov rdx,[mexpvalue5]
  mov [rcx+50],rdx
  pop rdx
  pop rcx
//6th Monster
  push rcx
  push rdx
  mov rcx,[rcx+38]
  mov rcx,[rcx+18]
  cmp [rcx+c8],0
  je code
  mov rcx,[rcx+c8]
  mov rcx,[rcx+18]
  mov rdx,[mexpvalue6]
  mov [rcx+50],rdx
  pop rdx
  pop rcx
//7th Monster
  push rcx
  push rdx
  mov rcx,[rcx+38]
  mov rcx,[rcx+18]
  cmp [rcx+e8],0
  je code
  mov rcx,[rcx+e8]
  mov rcx,[rcx+18]
  mov rdx,[mexpvalue7]
  mov [rcx+50],rdx
  pop rdx
  pop rcx
//8th Monster
  push rcx
  push rdx
  mov rcx,[rcx+38]
  mov rcx,[rcx+18]
  cmp [rcx+108],0
  je code
  mov rcx,[rcx+108]
  mov rcx,[rcx+18]
  mov rdx,[mexpvalue8]
  mov [rcx+50],rdx
  pop rdx
  pop rcx
//9th Monster
  push rcx
  push rdx
  mov rcx,[rcx+38]
  mov rcx,[rcx+18]
  cmp [rcx+128],0
  je code
  mov rcx,[rcx+128]
  mov rcx,[rcx+18]
  mov rdx,[mexpvalue9]
  mov [rcx+50],rdx
  pop rdx
  pop rcx
  readmem(bmparty,7)
  jmp return
code:
  pop rdx
  pop rcx
  readmem(bmparty,7)
  jmp return

bmparty:
  jmp newmem
  nop 2
return:

[DISABLE]
bmparty:
  readmem(bmpartyc,7)
unregistersymbol(*)
dealloc(*)

</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>223</ID>
                  <Description>"Monster Party Ap Value"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>apvalue</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>227</ID>
                  <Description>"1st Monster Type Exp Value"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>mexpvalue1</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>230</ID>
                  <Description>"2nd Monster Type Exp Value"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>mexpvalue2</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>231</ID>
                  <Description>"3rd Monster Type Exp Value"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>mexpvalue3</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>408</ID>
                  <Description>"4th Monster Type Exp Value"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>mexpvalue4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>409</ID>
                  <Description>"5th Monster Type Exp Value"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>mexpvalue5</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>410</ID>
                  <Description>"6th Monster Type Exp Value"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>mexpvalue6</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>411</ID>
                  <Description>"7th Monster Type Exp Value"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>mexpvalue7</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>412</ID>
                  <Description>"8th Monster Type Exp Value"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>mexpvalue8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>413</ID>
                  <Description>"9th Monster Type Exp Value"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>mexpvalue9</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>232</ID>
              <Description>"Player | Monster Editor [ During battle -- Permanent till restart ] -- Pointer Based"</Description>
              <Options moHideChildren="1"/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
aobscanregion(bmparty,sbmparty,sbmparty+5a,48 8B ?? ?? 48 85 ?? 74)
alloc(newmem,$1000,bmparty)
alloc(bmpartyc,7)
alloc(apvalue,8)
alloc(apmult,4)
alloc(mexpvalue1,8)
alloc(mexpvalue2,8)
alloc(mexpvalue3,8)
alloc(mexpvalue4,8)
alloc(mexpvalue5,8)
alloc(mexpvalue6,8)
alloc(mexpvalue7,8)
alloc(mexpvalue8,8)
alloc(mexpvalue9,8)
registersymbol(bmparty bmpartyc apvalue mexpvalue1 mexpvalue2 mexpvalue3 mexpvalue4 mexpvalue5 mexpvalue6 mexpvalue7 mexpvalue8 mexpvalue9)
label(code return)

apvalue:
  dd #1
apmult:
  dd #1
apflg:
  db #0

bmpartyc:
  readmem(bmparty,7)
newmem:
//Party
  push rcx
  mov rcx,[rcx+38]
  mov rcx,[rcx+10]
  mov rcx,[rcx+18]
  mov [apvalue],rcx
  pop rcx
//1st Monster
  push rcx
  mov rcx,[rcx+38]
  mov rcx,[rcx+18]
  cmp [rcx+28],0
  je code
  mov rcx,[rcx+28]
  mov rcx,[rcx+18]
  mov dword ptr [mexpvalue1],rcx
  pop rcx
//2nd Monster
  push rcx
  mov rcx,[rcx+38]
  mov rcx,[rcx+18]
  cmp [rcx+48],0
  je code
  mov rcx,[rcx+48]
  mov rcx,[rcx+18]
  mov dword ptr [mexpvalue2],rcx
  pop rcx
//3rd Monster
  push rcx
  mov rcx,[rcx+38]
  mov rcx,[rcx+18]
  cmp [rcx+68],0
  je code
  mov rcx,[rcx+68]
  mov rcx,[rcx+18]
  mov dword ptr [mexpvalue3],rcx
  pop rcx
//4th Monster
  push rcx
  mov rcx,[rcx+38]
  mov rcx,[rcx+18]
  cmp [rcx+88],0
  je code
  mov rcx,[rcx+88]
  mov rcx,[rcx+18]
  mov dword ptr [mexpvalue4],rcx
  pop rcx
//5th Monster
  push rcx
  mov rcx,[rcx+38]
  mov rcx,[rcx+18]
  cmp [rcx+a8],0
  je code
  mov rcx,[rcx+a8]
  mov rcx,[rcx+18]
  mov dword ptr [mexpvalue5],rcx
  pop rcx
//6th Monster
  push rcx
  mov rcx,[rcx+38]
  mov rcx,[rcx+18]
  cmp [rcx+c8],0
  je code
  mov rcx,[rcx+c8]
  mov rcx,[rcx+18]
  mov dword ptr [mexpvalue6],rcx
  pop rcx
//7th Monster
  push rcx
  mov rcx,[rcx+38]
  mov rcx,[rcx+18]
  cmp [rcx+e8],0
  je code
  mov rcx,[rcx+e8]
  mov rcx,[rcx+18]
  mov dword ptr [mexpvalue7],rcx
  pop rcx
//8th Monster
  push rcx
  mov rcx,[rcx+38]
  mov rcx,[rcx+18]
  cmp [rcx+108],0
  je code
  mov rcx,[rcx+108]
  mov rcx,[rcx+18]
  mov dword ptr [mexpvalue8],rcx
  pop rcx
//9th Monster
  push rcx
  mov rcx,[rcx+38]
  mov rcx,[rcx+18]
  cmp [rcx+128],0
  je code
  mov rcx,[rcx+128]
  mov rcx,[rcx+18]
  mov dword ptr [mexpvalue9],rcx
  pop rcx
  readmem(bmparty,7)
  jmp return
code:
  pop rcx
  readmem(bmparty,7)
  jmp return

bmparty:
  jmp newmem
  nop 2
return:

[DISABLE]
bmparty:
  readmem(bmpartyc,7)
unregistersymbol(*)
dealloc(*)

</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>274</ID>
                  <Description>"Monster Party"</Description>
                  <Options moHideChildren="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>258</ID>
                      <Description>"Monster Party Ap Value"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>apvalue</Address>
                      <Offsets>
                        <Offset>54</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>284</ID>
                      <Description>"Freeze Monster ID for Next Encounter -- Should take 1-2 Battles"</Description>
                      <Color>0000FF</Color>
                      <GroupHeader>1</GroupHeader>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>256</ID>
                      <Description>"Monster Party 1st Monster Species ID"</Description>
                      <DropDownListLink>Monster ID</DropDownListLink>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>apvalue</Address>
                      <Offsets>
                        <Offset>5C</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>260</ID>
                      <Description>"Monster Party 2nd Monster Species ID"</Description>
                      <DropDownListLink>Monster ID</DropDownListLink>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>apvalue</Address>
                      <Offsets>
                        <Offset>6C</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>261</ID>
                      <Description>"Monster Party 3rd Monster Species ID"</Description>
                      <DropDownListLink>Monster ID</DropDownListLink>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>apvalue</Address>
                      <Offsets>
                        <Offset>7C</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>262</ID>
                      <Description>"Monster Party 4th Monster Species ID"</Description>
                      <DropDownListLink>Monster ID</DropDownListLink>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>apvalue</Address>
                      <Offsets>
                        <Offset>8C</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>269</ID>
                      <Description>"Monster Party 5th Monster Species ID"</Description>
                      <DropDownListLink>Monster ID</DropDownListLink>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>apvalue</Address>
                      <Offsets>
                        <Offset>9C</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>270</ID>
                      <Description>"Monster Party 6th Monster Species ID"</Description>
                      <DropDownListLink>Monster ID</DropDownListLink>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>apvalue</Address>
                      <Offsets>
                        <Offset>AC</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>271</ID>
                      <Description>"Monster Party 7th Monster Species ID"</Description>
                      <DropDownListLink>Monster ID</DropDownListLink>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>apvalue</Address>
                      <Offsets>
                        <Offset>BC</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>272</ID>
                      <Description>"Monster Party 8th Monster Species ID"</Description>
                      <DropDownListLink>Monster ID</DropDownListLink>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>apvalue</Address>
                      <Offsets>
                        <Offset>CC</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>273</ID>
                      <Description>"Monster Party 9th Monster Species ID"</Description>
                      <DropDownListLink>Monster ID</DropDownListLink>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>apvalue</Address>
                      <Offsets>
                        <Offset>DC</Offset>
                      </Offsets>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>275</ID>
                  <Description>"Monster"</Description>
                  <Options moHideChildren="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>252</ID>
                      <Description>"1st Monster ID Value (Sprite)"</Description>
                      <DropDownListLink>Monster ID</DropDownListLink>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>mexpvalue1</Address>
                      <Offsets>
                        <Offset>20</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>244</ID>
                      <Description>"1st Monster Type Exp Value"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>mexpvalue1</Address>
                      <Offsets>
                        <Offset>50</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>241</ID>
                      <Description>"1st Monster Type Gil Value"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>mexpvalue1</Address>
                      <Offsets>
                        <Offset>54</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>265</ID>
                      <Description>"1st Monster Type Drop Rate Value"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>mexpvalue1</Address>
                      <Offsets>
                        <Offset>BC</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>235</ID>
                      <Description>"2nd Monster ID Value  (Sprite)"</Description>
                      <DropDownListLink>Monster ID</DropDownListLink>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>mexpvalue2</Address>
                      <Offsets>
                        <Offset>20</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>263</ID>
                      <Description>"2nd Monster Type Exp Value"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>mexpvalue2</Address>
                      <Offsets>
                        <Offset>50</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>242</ID>
                      <Description>"2nd Monster Type Gil Value"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>mexpvalue2</Address>
                      <Offsets>
                        <Offset>54</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>266</ID>
                      <Description>"2nd Monster Type Drop Rate Value"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>mexpvalue2</Address>
                      <Offsets>
                        <Offset>BC</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>236</ID>
                      <Description>"3rd Monster ID Value (Sprite)"</Description>
                      <DropDownListLink>Monster ID</DropDownListLink>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>mexpvalue3</Address>
                      <Offsets>
                        <Offset>20</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>264</ID>
                      <Description>"3rd Monster Type Exp Value"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>mexpvalue3</Address>
                      <Offsets>
                        <Offset>50</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>243</ID>
                      <Description>"3rd Monster Type Gil Value"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>mexpvalue3</Address>
                      <Offsets>
                        <Offset>54</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>267</ID>
                      <Description>"3rd Monster Type Drop Rate Value"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>mexpvalue3</Address>
                      <Offsets>
                        <Offset>BC</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>276</ID>
                      <Description>"4th Monster ID Value (Sprite)"</Description>
                      <DropDownListLink>Monster ID</DropDownListLink>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>mexpvalue4</Address>
                      <Offsets>
                        <Offset>20</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>277</ID>
                      <Description>"4th Monster Type Exp Value"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>mexpvalue4</Address>
                      <Offsets>
                        <Offset>50</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>278</ID>
                      <Description>"4th Monster Type Gil Value"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>mexpvalue4</Address>
                      <Offsets>
                        <Offset>54</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>279</ID>
                      <Description>"4th Monster Type Drop Rate Value"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>mexpvalue4</Address>
                      <Offsets>
                        <Offset>BC</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>280</ID>
                      <Description>"5th Monster ID Value (Sprite)"</Description>
                      <DropDownListLink>Monster ID</DropDownListLink>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>mexpvalue5</Address>
                      <Offsets>
                        <Offset>20</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>281</ID>
                      <Description>"5th Monster Type Exp Value"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>mexpvalue5</Address>
                      <Offsets>
                        <Offset>50</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>282</ID>
                      <Description>"5th Monster Type Gil Value"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>mexpvalue5</Address>
                      <Offsets>
                        <Offset>54</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>283</ID>
                      <Description>"5th Monster Type Drop Rate Value"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>mexpvalue5</Address>
                      <Offsets>
                        <Offset>BC</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>285</ID>
                      <Description>"6th Monster ID Value (Sprite)"</Description>
                      <DropDownListLink>Monster ID</DropDownListLink>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>mexpvalue6</Address>
                      <Offsets>
                        <Offset>20</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>286</ID>
                      <Description>"6th Monster Type Exp Value"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>mexpvalue6</Address>
                      <Offsets>
                        <Offset>50</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>287</ID>
                      <Description>"6th Monster Type Gil Value"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>mexpvalue6</Address>
                      <Offsets>
                        <Offset>54</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>288</ID>
                      <Description>"6th Monster Type Drop Rate Value"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>mexpvalue6</Address>
                      <Offsets>
                        <Offset>BC</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>289</ID>
                      <Description>"7th Monster ID Value (Sprite)"</Description>
                      <DropDownListLink>Monster ID</DropDownListLink>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>mexpvalue7</Address>
                      <Offsets>
                        <Offset>20</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>290</ID>
                      <Description>"7th Monster Type Exp Value"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>mexpvalue7</Address>
                      <Offsets>
                        <Offset>50</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>291</ID>
                      <Description>"7th Monster Type Gil Value"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>mexpvalue7</Address>
                      <Offsets>
                        <Offset>54</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>292</ID>
                      <Description>"7th Monster Type Drop Rate Value"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>mexpvalue7</Address>
                      <Offsets>
                        <Offset>BC</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>293</ID>
                      <Description>"8th Monster ID Value (Sprite)"</Description>
                      <DropDownListLink>Monster ID</DropDownListLink>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>mexpvalue8</Address>
                      <Offsets>
                        <Offset>20</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>294</ID>
                      <Description>"8th Monster Type Exp Value"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>mexpvalue8</Address>
                      <Offsets>
                        <Offset>50</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>295</ID>
                      <Description>"8th Monster Type Gil Value"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>mexpvalue8</Address>
                      <Offsets>
                        <Offset>54</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>296</ID>
                      <Description>"8th Monster Type Drop Rate Value"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>mexpvalue8</Address>
                      <Offsets>
                        <Offset>BC</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>297</ID>
                      <Description>"9th Monster ID Value (Sprite)"</Description>
                      <DropDownListLink>Monster ID</DropDownListLink>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>mexpvalue9</Address>
                      <Offsets>
                        <Offset>20</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>298</ID>
                      <Description>"9th Monster Type Exp Value"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>mexpvalue9</Address>
                      <Offsets>
                        <Offset>50</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>299</ID>
                      <Description>"9th Monster Type Gil Value"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>mexpvalue9</Address>
                      <Offsets>
                        <Offset>54</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>300</ID>
                      <Description>"9th Monster Type Drop Rate Value"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>mexpvalue9</Address>
                      <Offsets>
                        <Offset>BC</Offset>
                      </Offsets>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>191</ID>
          <Description>"Group ID -- Adjust ID Listing Here -- Right Click &gt; Set/Change Dropdown Selection Options"</Description>
          <Options moHideChildren="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>192</ID>
              <Description>"Item ID"</Description>
              <DropDownList DisplayValueAsItem="1">1:Empty?
2:Potion
3:Hi Potion
4:X-Potion
5:Ether
6:Hi Ether
7:X-Ether
8:Elixir
9:Megalixir
10:Phoenix Down
11:Holy Water
12:Antidote
13:Eye Drop
14:Gold Needle
15:Remedy
16:Sleeping Bag
17:Tent
18:Green Cherry
19:Magicite Shard
20:Super Ball
21:Echo Screen
22:Smoke Bomb
23:Teleport Stone
24:Dried Meat
25:Rename Card
26:Flame Scroll
27:Water Scroll
28:Lightning Scroll
29:Invisibility Scroll
30:Shadow Scroll
31:Noise Blaster
32:Bioblaster
33:Flash
34:Chainsaw
35:Debillitator
36:Drill
37:Air Anchor
38:Auto Crossbow
39:Cider
40:Old Clock Key
41:Fish
42:Fish
43:Fish
44:Fish
45:Lump of Metal
46:Lola's Letter
47:Coral
48:Books
49:Emperor's Letter
50:Rust-Rid
51:*Freeze
52:*Freeze
53:*Freeze
54:*Assume Freeze
55:*Assume Freeze
56:*Assume Freeze
57:*Assume Freeze
58:*Assume Freeze
59:*Assume Freeze
60:*Freeze
61:*Freeze
62:Ramuh
63:Kirin
64:Siren
65:Cait Sith
66:Ifrit
67:Shiva
68:Unicorn
69:Maduin
70:Catoblepas
71:Phantom
72:Carbuncle
73:Bismarck
74:Golem
75:Zona Seeker
76:Seraph
77:Quetzalli
78:Fenrir
79:Valigarmanda
80:Midgardsormr
81:Lakshmi
82:Alexander
83:Phoenix
84:Odin
85:Bahamut
86:Ragnarok
87:Crusader
88:Raiden
89:*Freeze
90:*Assume Freeze
91:*Assume Freeze
92:*Freeze
93:Empty
94:Dagger
95:Mythril Knife
96:Main Gauche
97:Air Knife
98:Thief's Knife
99:Assassin's Dagger
100:Man-Eater
101:SwordBreaker
102:Gladius
103:Valiant Knife
104:Mythril Sword
105:Great Sword
106:Rune Blade
107:Flametounge
108:Icebrand
109:Thunder Blade
110:Bastard Sword
111:Stone Blade
112:Blood Sword
113:Enhancer
114:Crystal Sword
115:Falchion
116:Soul Sabre
117:Ogrenyx
118:Excalibur
119:Zantetsuken
120:Lightbringer
121:Ragnarok
122:Ultimate Weapon
123:Mythril Spear
124:Trident
125:Heavy Lance
126:Partisan
127:Holy Lance
128:Golden Spear
129:Radiant Lance
130:Impartisan
131:Kunai
132:Kodachi
133:Sakura
134:Sasuke
135:Ichigeki
136:Kagenui
137:Ashura
138:Kotetsu
139:Kikuichimonji
140:Kazekiri
141:Murasame
142:Masamune
143:Murakumo
144:Mutsunokami
145:Healing Rod
146:Mythril Rod
147:Flame Rod
148:Ice Rod
149:Thunder Rod
150:Poison Rod
151:Holy Rod
152:Gravity Rod
153:Punisher
154:Magus Rod
155:Chocobo Brush
156:Da Vinci Brush
157:Magical Brush
158:Rainbow Brush
159:Shuriken
160:Fuma Star
161:Pinwheel
162:Chain Flail
163:Moonring Blade
164:Morning Star
165:Boomerang
166:Rising Sun
167:HawkEye
168:Bone Club
169:Sniper
170:Wing Edge
171:Cards
172:Darts
173:Death Tarrot
174:Viper Darts
175:Dice
176:Fixed Dice
177:Metal Knuckles
178:Mythril Claws
179:Kaiser Knuckles
180:Venom Claws
181:Burning Fist
182:Dragon Claws
183:Tigerfang
184:*Freeze
185:*Freeze
186:*Assume Freeze
187:*Assume Freeze
188:*Assume Freeze
189:*Assume Freeze
190:*Assume Freeze
191:*Assume Freeze
192:*Assume Freeze
193:*Assume Freeze
194:*Assume Freeze
195:*Assume Freeze
196:*Freeze
197:None
198:None
199:None
200:*Freeze
201:Buckler
202:Heavy Shield
203:Mythril Shield
204:Golden Shield
205:Aegis Shield
206:Diamond Shield
207:Flame Shield
208:Ice Shield
209:Thunder Shield
210:Crystal Shield
211:Genji Shield
212:Tortoise Shield
213:Cursed Shield
214:Paladin's Shield
215:Force Shield
216:Leather Cap
217:Hairband
218:Plumed Hat
219:Beret
220:Magus Hat
221:Bandana
222:Iron Helmet
223:Hypno Crown
224:Priest's Miter
225:Green Beret
226:Twist Headband
227:Mythril Helm
228:Tiara
229:Golden Helmet
230:Tiger Mask
231:Red Cap
232:Mystery Veil
233:Circlet
234:Royal Crown
235:Diamond Helm
236:Black Cowl
237:Crystal Helm
238:Oath Veil
239:Cat-Ear] Hood
240:Genji Helmet
241:Thornlet
242:Saucer
243:*Freeze
244:Leather Armor
245:Cotton Robe
246:Kenpo Suit
247:Iron Armor
248:Silk Robe
249:Mythril Vest
250:Ninja Gear
251:White Dress
252:Mythril Mail
253:Gaia Gear
254:Mirage Vest
255:Golden Armor
256:Power Sash
257:Luminous Robe
258:Diamond Vest
259:Red Jacket
260:Force Armor
261:Diamond Armor
262:Black Garb
263:Magus Robe
264:Crystal Mail
265:Regal Gown
266:Genji Armor
267:Reed Cloak
268:Minerva Bustier
269:Tabby Suit
270:Chocobo Suit
271:Moogle Suit
272:Nutkin Suit
273:Behemoth Suit
274:Snow Scarf
275:Silver Spectacles
276:Star Pendant
277:Peace Ring
278:Amulet
279:White Cape
280:Jeweled Ring
281:Fairy Ring
282:Barrier Ring
283:Mythril Glove
284:Protect Ring
285:Hermes Sandals
286:Reflect Ring
287:Angel Wings
288:Angel Ring
289:Knight's Code
290:Dragoon Boots
291:Zephyr Cape
292:Princess Ring
293:Cursed Ring
294:Earrings
295:Gigas Glove
296:Blizzard Orb
297:Berserker Ring
298:Thief's Bracer
299:Guard Bracelet
300:Hero's Ring
301:Ribbon
302:Muscle Belt
303:Crystal Orb
304:Gold Hairpin
305:Celestriad
306:Brigand's Glove
307:Gauntlet
308:Genji Glove
309:Hyper Wrist
310:Master's Scroll
311:Prayer Beads
312:Black Belt
313:Heiji's Jitte
314:Fake Mustache
315:Soul of Thamasa
316:Dragon Horn
317:Merit Award
318:Memento Ring
319:Safety Bit
320:Lich Ring
321:Molulu's Charm
322:Ward Bangle
323:Miracle Shoes
324:Alarm Earring
325:Gale Hairpin
326:Sniper Eye
327:Growth Egg
328:Tintinnabulum
329:Sprint Shoes
330:*Freeze
</DropDownList>
              <GroupHeader>1</GroupHeader>
              <Address/>
            </CheatEntry>
            <CheatEntry>
              <ID>268</ID>
              <Description>"Monster ID"</Description>
              <DropDownList DisplayValueAsItem="1">1:Guard
2:Imperial Soldier
3:Templar
4:Ninja
5:Samurai
6:Borghese
7:Magna Roader
8:Yojimbo
9:Cloud
10:Misty
11:Al Jabr
12:Zaghrem
13:Apocrypha
14:Dark Force
15:Angel Whisper
16:Oversoul
17:Skeletal Horror
18:Commander
19:Mu
20:Wererat
21:Mugbear
22:Belmodar
23:Muud Suud
24:Leaf Bunny
25:Stray Cat
26:Silver Lobo
27:Doberman
28:Megalodoth
29:Fidor
30:Briareus
31:Suriander
32:Chimera
33:Behemoth
34:Fafnir
35:Lesser Lopros
36:Fossil Dragon
37:Holy Dragon
38:Fiend Dragon
39:Brachiosaur
40:Tyrannosaur
41:Darkwind
42:Aepyornis
43:Vulture
44:Vasegiatta
45:Zocca
46:Trapper
47:Hornet
48:Nettlehopper
49:Delta Bettle
50:Killer Mantis
51:Trillium
52:Rafflesia
53:Tumbleweed
54:Vampire Thorn
55:Cartagra
56:Siegfried
57:Nautiloid
58:Exocite
59:Anguiform
60:Leap frog
61:Lizard
62:Litwor Chicken
63:Slagworm
64:Hell's Rider
65:Typhon
66:Onion Knight
67:Magitek Armor
68:Sky Armor
69:Satellite
70:Armored Weapon
71:Spritzer
72:Flan
73:Outcast
74:Humpty
75:Brainpan
76:Cruller
77:Cactuar
78:Bandit
79:Harvester
80:Bomb
81:Still Life
82:Lunatys
83:Veil Dancer
84:Hill Gigas
85:Tonberry
86:Magic Urn
87:Mover
88:Figaro Lizard
89:Devoahan
90:Aspiran
91:Ghost
92:Crawler
93:Sand Ray
94:Alacran
95:Actinian
96:Sandhorse
97:Darkside
98:Malboro
99:Urok
100:Foper
101:Guard Leader
102:Corporal
103:General
104:Covert
105:Kamui
106:Warlock
107:Cherry
108:Joker
109:Iron Fist
110:Devil
111:Provoker
112:Cloudwraith
113:Mahadeva
114:Vector Hound
115:Peeper
116:Stunner
117:Sorath
118:Destroyer
119:Chippirabbit
120:Coeurl Cat
121:Bloodfang
122:Hunting Hound
123:Gorgias
124:Don
125:Murussu
126:Wartpuck
127:Gorgimera
128:Behemoth King
129:Vector Lythos
130:Wyvern
131:Zombie Dragon
132:Dragon
133:Primeval Dragon
134:Weredragon
135:Cirpius
136:Sprinter
137:Lenergia
138:Marchosias
139:Gloomwind
140:Dropper
141:Rock Wasp
142:Grasswyrm
143:Luridan
144:Twinsycthe
145:Paraladia
146:Exoray
147:Crusher
148:Ouroboros
149:Acrophies
150:Schmidt
151:Devourer
152:Cancer
153:Gigantoad
154:Basilisk
155:Medusa Chicken
156:Landworm
157:Test Rider
158:Pluto Armor
159:Onion Dasher
160:Heavy Armor
161:Chaser
162:Gamma
163:Poplium
164:Intangir
165:Misfit
166:Creature
167:Enuo
168:Deepeye
169:Unseelie
170:Neck Hunter
171:Grenade
172:Alluring Rider
173:Pandora
174:Blade Dancer
175:Gigantos
176:Magna Roader
177:Lycaon
178:Parasite
179:Land Ray
180:Antares
181:Anemone
182:Moonform
183:Specter
184:Great Malboro
185:Bonnacon
186:Oceanus
187:Living Dead
188:Death Warden
189:Face
190:Outsider
191:Coco
192:Zeveak
193:Nightwalker
194:Demon Knight
195:Imperial Elite
196:Desert Hare
197:Wizard
198:Devil Fist
199:Illuyankas
200:Sergeant
201:Aspidochelon
202:Knotty
203:Luna Wolf
204:Belzecue
205:Caladrius
206:Tzakmaqiel
207:Lukhavi
208:Eukaryote
209:Land Grillon
210:Goetia
211:Greater Mantis
212:Bogy
213:Purusa
214:Black Dragon
215:Adamankary
216:Dante
217:Platinum Dragon
218:Duel Armor
219:Psychos
220:Mousse
221:Shambling Corpse
222:Punisher
223:Balloon
224:Gobbledygook
225:Great Behemoth
226:Scorpian
227:Chaos Dragon
228:Spitfire
229:Vector Chimera
230:Lich
231:Rukh
232:Magna Roader
233:Bug
234:Seaflower
235:Fortis
236:VenoBennu
237:Galypdes
238:Junk
239:Mandrake
240:Valeor
241:Amduscias
242:Necromancer
243:Glasya Labolas
244:Magna Roader
245:Wild Rat
246:Gold Bear
247:InnoSent
248:Clymenus
249:Garm
250:Daedalus
251:Baalzephon
252:Ahriman
253:Death Machine
254:Metal Hitman
255:Io
256:Tonberries
257:Ymir
258:Angler Whelk
259:Mega Armor
260:Vargas
261:Tunnel Armor
262:Prometheus
263:Phantom Train
264:Dadaluma
265:Shiva (Scripted Battle)
266:Ifrit (Scripted Battle)
267:Number024
268:Number128
269:Inferno
270:Crane
271:Crane
272:Yeti
273:Yeti
274:Guardian
275:Guardian
276:Air Force
277:Frozen Esper (Scripted Battle)
278:Frozen Esper (Scripted Battle)
279:Flame Eater
280:Ultima Weapon
281:Nelapa
282:Behemoth King
283:Kefka (Scripted Battle) Freeze
284:Tentacle
285:Dullahan
286:Deathgaze
287:Chadarnook (Scripted Battle)Curl
288:Curlax
289:Laragorn
290:Moebius
291:Wrexsoul
292:Hidon
293:Samurai Soul
294:Level 30 Magic
295:Erebus
296:Fiend
297:Goddess
298:Demon
299:Kefka (Scripted Battle)
300:Level 40 Magic
301:Ultros (Scripted Battle)
302:Ultros (Scripted Battle)
303:Ultros (Scripted Battle)
304:Typhon
305:Level 20 Magic
306:Siegfried
307:Level 50 Magic
308:Level 10 Magic
309:Ymir (Head)
310:Angler Whelk (Head)
311:*Guard (Colossus Old Ver)
312:*Guard (KaizerDragon Old Ver)
313:Master Tonberry
314:Lvl 60 Magic
315:Merchant
316:Birthday Suit
317:Tentacle
318:Tentacle
319:Tentacle
320:Right Blade
321:Left Blade
322:Rahu
323:Ketu
324:Level 70 Magic
325:Valigarmanda
326:Laser Gun
327:Bit
328:Missile Bay
329:Chadarnook
330:Ice Dragon
331:Kefka
332:Storm Dragon
333:Earth Dragon
334:Ipooh
335:Captain
336:Soldier
337:Gold Dragon
338:Skull Dragon
339:Blue Dragon
340:Red Dragon
341:Opinicus Fish
342:Rhizopas
343:Apparation
344:Status of Gods A
345:Status of Gods B
346:Status of Gods C
347:Status of Gods D
348:Status of Gods E
349:Status of Gods F
350:Status of Gods G
351:Status of Gods H
352:Status of Gods I
353:Erebus
354:Erebus
355:Erebus
356:Level 80 Magic
357:Level 90 Magic
358:Proto Armor
359:Magic Master
360:Soul Saver
361:Ultros (Scripted Battle)
362:Naude
363:Humbaba
364:Humbaba
365:Humbaba
366:Humbaba
367:*Freeze?
368:Kefka
369:*Freeze?
370:Zone Eater
371:*No Name Guard
372:Kefka (Not Sprite Form)
373:Kefka
374:Cadet
375:Officer
376:*No Name Guard
377:*No Name Guard
378:Imperial Soldier
379:*No Name Guard
380:*No Name Guard
381:*No Name Guard
382:Ultimate Buster
383:*No Name Guard
384:*No Name Guard
385:Empty?
</DropDownList>
              <GroupHeader>1</GroupHeader>
              <Address/>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>172</ID>
      <Description>"Author: MarianaRoses -- Visit Us at https://opencheattables.com"</Description>
      <Options moHideChildren="1"/>
      <Color>0000FF</Color>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>
