<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="42">
  <CheatEntries>
    <CheatEntry>
      <ID>11</ID>
      <Description>"Skip Damage vs Player (incl. the annoying knockback)"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$lua}
LaunchMonoDataCollector()
{$asm}

define(address,Player:GetHit)
define(bytes,55)

[ENABLE]
assert(address,bytes)
address:
  ret

[DISABLE]
address:
  db bytes
  // push rbp

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Player:GetHit

2512B3A6539: 04 02                          - add al,02
2512B3A653B: 05 04 03 01 50                 - add eax,50010304
2512B3A6540: 00 00                          - add [rax],al
2512B3A6542: 00 00                          - add [rax],al
2512B3A6544: 00 00                          - add [rax],al
2512B3A6546: 00 00                          - add [rax],al
2512B3A6548: 00 00                          - add [rax],al
2512B3A654A: 00 00                          - add [rax],al
2512B3A654C: 00 00                          - add [rax],al
2512B3A654E: 00 00                          - add [rax],al
// ---------- INJECTING HERE ----------
Player:GetHit: 55                             - push rbp
// ---------- DONE INJECTING  ----------
Player:GetHit+1: 48 8B EC                       - mov rbp,rsp
Player:GetHit+4: 48 81 EC 30 01 00 00           - sub rsp,00000130
Player:GetHit+b: 48 89 75 F0                    - mov [rbp-10],rsi
Player:GetHit+f: 48 89 7D F8                    - mov [rbp-08],rdi
Player:GetHit+13: 48 8B F9                       - mov rdi,rcx
Player:GetHit+16: 48 8B F2                       - mov rsi,rdx
Player:GetHit+19: 0F B6 46 45                    - movzx eax,byte ptr [rsi+45]
Player:GetHit+1d: 85 C0                          - test eax,eax
Player:GetHit+1f: 75 21                          - jne Player:GetHit+42
Player:GetHit+21: 48 B9 C0 6F 0F 10 51 02 00 00  - mov rcx,00000251100F6FC0
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>3</ID>
      <Description>"Get PlayerData"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$lua}
LaunchMonoDataCollector()
{$asm}
define(address,Player:get_health+43)
define(bytes,F3 0F 10 40 30)

[ENABLE]
assert(address,bytes)
alloc(newmem,$1000,Player:get_health+43)

label(code)
label(return)
label(playerdata)
newmem:
  mov [playerdata],rax
code:
  movss xmm0,[rax+30]
  jmp return

playerdata:
  dq 0

address:
  jmp newmem
return:

registersymbol(playerdata)
[DISABLE]

address:
  db bytes
  // movss xmm0,[rax+30]

dealloc(newmem)
unregistersymbol(playerdata)
{
// ORIGINAL CODE - INJECTION POINT: Player:get_health+43

Player:get_health+e: 49 BB 20 C2 D3 95 AC 01 00 00  - mov r11,PlayerData:get_instance
Player:get_health+18: 41 FF D3                       - call r11
Player:get_health+1b: 48 8B C8                       - mov rcx,rax
Player:get_health+1e: 49 BB 50 9F 95 80 AC 01 00 00  - mov r11,UnityEngine.Object:op_Implicit
Player:get_health+28: 41 FF D3                       - call r11
Player:get_health+2b: 85 C0                          - test eax,eax
Player:get_health+2d: 74 23                          - je Player:get_health+52
Player:get_health+2f: 48 8D AD 00 00 00 00           - lea rbp,[rbp+00000000]
Player:get_health+36: 49 BB 20 C2 D3 95 AC 01 00 00  - mov r11,PlayerData:get_instance
Player:get_health+40: 41 FF D3                       - call r11
// ---------- INJECTING HERE ----------
Player:get_health+43: F3 0F 10 40 30                 - movss xmm0,[rax+30]
// ---------- DONE INJECTING  ----------
Player:get_health+48: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
Player:get_health+4c: F2 0F 5A C0                    - cvtsd2ss xmm0,xmm0
Player:get_health+50: EB 08                          - jmp Player:get_health+5a
Player:get_health+52: 66 0F 57 C0                    - xorpd xmm0,xmm0
Player:get_health+56: F2 0F 5A C0                    - cvtsd2ss xmm0,xmm0
Player:get_health+5a: 48 8D 65 00                    - lea rsp,[rbp+00]
Player:get_health+5e: 5D                             - pop rbp
Player:get_health+5f: C3                             - ret 
1AC95F34640: 01 04 02                       - add [rdx+rax],eax
1AC95F34643: 05 04 03 01 50                 - add eax,50010304
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>4</ID>
          <Description>"Playerdata"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <GroupHeader>1</GroupHeader>
          <Address>playerdata</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>2</ID>
              <Description>"HP"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>+30</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>5</ID>
              <Description>"Coins"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+38</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>6</ID>
              <Description>"Cents"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+3c</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>7</ID>
              <Description>"Styx Coins"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+40</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>8</ID>
              <Description>"Cubits"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+44</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>9</ID>
              <Description>"SkillCap"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+48</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>10</ID>
              <Description>"MaxHealth"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>+4c</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>12</ID>
      <Description>"Damage Booster"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>define(address,HitInfo:ProcessHitEvents+fc)
define(bytes,F2 0F 59 C1 F2 0F 5A E8)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,HitInfo:ProcessHitEvents+fc)

label(code)
label(return)
label(value)
newmem:

code:
  mulsd xmm0,xmm1
  cvtsd2ss xmm5,xmm0
  mulsd xmm5,[value]
  jmp return

value:
  dq (double)50.0

address:
  jmp newmem
  nop 3
return:

[DISABLE]

address:
  db bytes
  // mulsd xmm0,xmm1
  // cvtsd2ss xmm5,xmm0

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: HitInfo:ProcessHitEvents+fc

HitInfo:ProcessHitEvents+cf: F3 0F 10 4E 68                 - movss xmm1,[rsi+68]
HitInfo:ProcessHitEvents+d4: F3 0F 5A C9                    - cvtss2sd xmm1,xmm1
HitInfo:ProcessHitEvents+d8: F2 0F 5A C9                    - cvtsd2ss xmm1,xmm1
HitInfo:ProcessHitEvents+dc: F2 0F 5A C0                    - cvtsd2ss xmm0,xmm0
HitInfo:ProcessHitEvents+e0: 48 8D 64 24 00                 - lea rsp,[rsp+00]
HitInfo:ProcessHitEvents+e5: 90                             - nop 
HitInfo:ProcessHitEvents+e6: 49 BB 50 26 62 37 51 02 00 00  - mov r11,UnityEngine.Mathf:Max
HitInfo:ProcessHitEvents+f0: 41 FF D3                       - call r11
HitInfo:ProcessHitEvents+f3: F3 0F 5A C8                    - cvtss2sd xmm1,xmm0
HitInfo:ProcessHitEvents+f7: F2 0F 10 45 C8                 - movsd xmm0,[rbp-38]
// ---------- INJECTING HERE ----------
HitInfo:ProcessHitEvents+fc: F2 0F 59 C1                    - mulsd xmm0,xmm1
// ---------- DONE INJECTING  ----------
HitInfo:ProcessHitEvents+100: F2 0F 5A E8                    - cvtsd2ss xmm5,xmm0
HitInfo:ProcessHitEvents+104: F3 0F 11 6D D4                 - movss [rbp-2C],xmm5
HitInfo:ProcessHitEvents+109: F3 0F 10 45 D4                 - movss xmm0,[rbp-2C]
HitInfo:ProcessHitEvents+10e: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
HitInfo:ProcessHitEvents+112: F2 0F 5A E8                    - cvtsd2ss xmm5,xmm0
HitInfo:ProcessHitEvents+116: F3 0F 11 6E 54                 - movss [rsi+54],xmm5
HitInfo:ProcessHitEvents+11b: 66 66 90                       - nop 3
HitInfo:ProcessHitEvents+11e: 49 BB 80 04 59 38 51 02 00 00  - mov r11,GameManager:get_events
HitInfo:ProcessHitEvents+128: 41 FF D3                       - call r11
HitInfo:ProcessHitEvents+12b: 48 8B C8                       - mov rcx,rax
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Structures StructVersion="2">
    <Structure Name="PlayerData" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
      <Elements>
        <Element Offset="16" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
        <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="playerPrefab" DisplayMethod="unsigned integer"/>
        <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="input" DisplayMethod="unsigned integer"/>
        <Element Offset="40" Vartype="Pointer" Bytesize="8" OffsetHex="00000028" Description="inventory" DisplayMethod="unsigned integer">
          <Structure Name="PlayerInventory" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="16" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
              <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="inventoryContainer" DisplayMethod="unsigned integer"/>
              <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="inventory" DisplayMethod="unsigned integer">
                <Structure Name="List`1" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                  <Elements>
                    <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="_items" DisplayMethod="unsigned integer">
                      <Structure Name="Entity[]" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                        <Elements>
                          <Element Offset="24" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000018" Description="Count" DisplayMethod="unsigned integer"/>
                          <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="Item[0]" DisplayMethod="unsigned integer">
                            <Structure Name="Entity" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                              <Elements>
                                <Element Offset="16" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
                                <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" ChildStruct="String" Description="displayName" DisplayMethod="unsigned integer"/>
                                <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" ChildStruct="String" Description="BusinessCardOverrideIndex" DisplayMethod="unsigned integer"/>
                                <Element Offset="40" Vartype="Pointer" Bytesize="8" OffsetHex="00000028" ChildStruct="String" Description="description" DisplayMethod="unsigned integer"/>
                                <Element Offset="48" Vartype="Pointer" Bytesize="8" OffsetHex="00000030" ChildStruct="String" Description="localizedDisplayName" DisplayMethod="unsigned integer"/>
                                <Element Offset="56" Vartype="Pointer" Bytesize="8" OffsetHex="00000038" ChildStruct="String" Description="localizedDescription" DisplayMethod="unsigned integer"/>
                                <Element Offset="64" Vartype="Pointer" Bytesize="8" OffsetHex="00000040" ChildStruct="String" Description="entityID" DisplayMethod="unsigned integer"/>
                                <Element Offset="72" Vartype="Pointer" Bytesize="8" OffsetHex="00000048" Description="weaponStats" DisplayMethod="unsigned integer"/>
                                <Element Offset="80" Vartype="Pointer" Bytesize="8" OffsetHex="00000050" Description="weaponSounds" DisplayMethod="unsigned integer"/>
                                <Element Offset="88" Vartype="Pointer" Bytesize="8" OffsetHex="00000058" Description="weaponMod" DisplayMethod="unsigned integer"/>
                                <Element Offset="96" Vartype="Pointer" Bytesize="8" OffsetHex="00000060" Description="mods" DisplayMethod="unsigned integer"/>
                                <Element Offset="104" Vartype="Pointer" Bytesize="8" OffsetHex="00000068" Description="renderTexture" DisplayMethod="unsigned integer"/>
                                <Element Offset="112" Vartype="Pointer" Bytesize="8" OffsetHex="00000070" Description="throwingTarget" DisplayMethod="unsigned integer"/>
                                <Element Offset="120" Vartype="Pointer" Bytesize="8" OffsetHex="00000078" Description="wielder" DisplayMethod="unsigned integer"/>
                                <Element Offset="128" Vartype="Pointer" Bytesize="8" OffsetHex="00000080" Description="thrower" DisplayMethod="unsigned integer"/>
                                <Element Offset="136" Vartype="Pointer" Bytesize="8" OffsetHex="00000088" ChildStruct="String" Description="overrideGuiPrompt" DisplayMethod="unsigned integer"/>
                                <Element Offset="144" Vartype="Pointer" Bytesize="8" OffsetHex="00000090" ChildStruct="String" Description="_guiPrompt" DisplayMethod="unsigned integer"/>
                                <Element Offset="152" Vartype="Pointer" Bytesize="8" OffsetHex="00000098" Description="_room" DisplayMethod="unsigned integer"/>
                                <Element Offset="160" Vartype="Pointer" Bytesize="8" OffsetHex="000000A0" Description="_view" DisplayMethod="unsigned integer"/>
                                <Element Offset="168" Vartype="Pointer" Bytesize="8" OffsetHex="000000A8" ChildStruct="String" Description="entityName" DisplayMethod="unsigned integer"/>
                                <Element Offset="176" Vartype="Pointer" Bytesize="8" OffsetHex="000000B0" Description="rb" DisplayMethod="unsigned integer"/>
                                <Element Offset="184" Vartype="Pointer" Bytesize="8" OffsetHex="000000B8" Description="hitCache" DisplayMethod="unsigned integer"/>
                                <Element Offset="192" Vartype="Pointer" Bytesize="8" OffsetHex="000000C0" Description="hitCacheSelf" DisplayMethod="unsigned integer"/>
                                <Element Offset="200" Vartype="Pointer" Bytesize="8" OffsetHex="000000C8" Description="projectileSpawnTransform" DisplayMethod="unsigned integer"/>
                                <Element Offset="208" Vartype="Pointer" Bytesize="8" OffsetHex="000000D0" Description="_modContainer" DisplayMethod="unsigned integer"/>
                                <Element Offset="216" Vartype="Pointer" Bytesize="8" OffsetHex="000000D8" Description="_physicalCollider" DisplayMethod="unsigned integer"/>
                                <Element Offset="224" Vartype="Pointer" Bytesize="8" OffsetHex="000000E0" Description="_altFireAction" DisplayMethod="unsigned integer"/>
                                <Element Offset="232" Vartype="Pointer" Bytesize="8" OffsetHex="000000E8" Description="gibsToSpawn" DisplayMethod="unsigned integer"/>
                                <Element Offset="240" Vartype="Pointer" Bytesize="8" OffsetHex="000000F0" Description="hitboxes" DisplayMethod="unsigned integer"/>
                                <Element Offset="248" Vartype="Pointer" Bytesize="8" OffsetHex="000000F8" Description="ignoredColliders" DisplayMethod="unsigned integer"/>
                                <Element Offset="256" Vartype="Pointer" Bytesize="8" OffsetHex="00000100" Description="lastHit" DisplayMethod="unsigned integer"/>
                                <Element Offset="264" Vartype="Pointer" Bytesize="8" OffsetHex="00000108" Description="drops" DisplayMethod="unsigned integer"/>
                                <Element Offset="272" Vartype="Pointer" Bytesize="8" OffsetHex="00000110" Description="_dropContainer" DisplayMethod="unsigned integer"/>
                                <Element Offset="280" Vartype="Pointer" Bytesize="8" OffsetHex="00000118" Description="originalSpawner" DisplayMethod="unsigned integer"/>
                                <Element Offset="288" Vartype="Pointer" Bytesize="8" OffsetHex="00000120" Description="_explosive" DisplayMethod="unsigned integer"/>
                                <Element Offset="296" Vartype="Pointer" Bytesize="8" OffsetHex="00000128" Description="modViews" DisplayMethod="unsigned integer"/>
                                <Element Offset="304" Vartype="Pointer" Bytesize="8" OffsetHex="00000130" Description="icon" DisplayMethod="unsigned integer"/>
                                <Element Offset="312" Vartype="Pointer" Bytesize="8" OffsetHex="00000138" Description="spriteIcon" DisplayMethod="unsigned integer"/>
                                <Element Offset="320" Vartype="Pointer" Bytesize="8" OffsetHex="00000140" Description="m_chemHandler" DisplayMethod="unsigned integer"/>
                                <Element Offset="328" Vartype="Byte" Bytesize="1" OffsetHex="00000148" Description="nameIsProperNoun" DisplayMethod="unsigned integer"/>
                                <Element Offset="329" Vartype="Byte" Bytesize="1" OffsetHex="00000149" Description="overrideDescription" DisplayMethod="unsigned integer"/>
                                <Element Offset="332" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000014C" Description="UIPos" DisplayMethod="unsigned integer"/>
                                <Element Offset="344" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000158" Description="UIRot" DisplayMethod="unsigned integer"/>
                                <Element Offset="356" Vartype="Float" Bytesize="4" OffsetHex="00000164" Description="UIScale" DisplayMethod="unsigned integer"/>
                                <Element Offset="360" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000168" Description="hitWeightResist" DisplayMethod="unsigned integer"/>
                                <Element Offset="364" Vartype="Float" Bytesize="4" OffsetHex="0000016C" Description="maxHealth" DisplayMethod="unsigned integer"/>
                                <Element Offset="368" Vartype="Float" Bytesize="4" OffsetHex="00000170" Description="Health" DisplayMethod="unsigned integer"/>
                                <Element Offset="372" Vartype="Float" Bytesize="4" OffsetHex="00000174" Description="startingArmor" DisplayMethod="unsigned integer"/>
                                <Element Offset="376" Vartype="Float" Bytesize="4" OffsetHex="00000178" Description="armor" DisplayMethod="unsigned integer"/>
                                <Element Offset="380" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000017C" Description="coins" DisplayMethod="unsigned integer"/>
                                <Element Offset="384" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000180" Description="&lt;lookVector&gt;k__BackingField" DisplayMethod="unsigned integer"/>
                                <Element Offset="396" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000018C" Description="previousPos" DisplayMethod="unsigned integer"/>
                                <Element Offset="408" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000198" Description="previousVelocity" DisplayMethod="unsigned integer"/>
                                <Element Offset="420" Vartype="Byte" Bytesize="1" OffsetHex="000001A4" Description="forSale" DisplayMethod="unsigned integer"/>
                                <Element Offset="421" Vartype="Byte" Bytesize="1" OffsetHex="000001A5" Description="isGrabbable" DisplayMethod="unsigned integer"/>
                                <Element Offset="422" Vartype="Byte" Bytesize="1" OffsetHex="000001A6" Description="isFlammable" DisplayMethod="unsigned integer"/>
                                <Element Offset="423" Vartype="Byte" Bytesize="1" OffsetHex="000001A7" Description="showExtraValues" DisplayMethod="unsigned integer"/>
                                <Element Offset="424" Vartype="Byte" Bytesize="1" OffsetHex="000001A8" Description="capVelocity" DisplayMethod="unsigned integer"/>
                                <Element Offset="425" Vartype="Byte" Bytesize="1" OffsetHex="000001A9" Description="hideTrail" DisplayMethod="unsigned integer"/>
                                <Element Offset="426" Vartype="Byte" Bytesize="1" OffsetHex="000001AA" Description="hasJiggleBones" DisplayMethod="unsigned integer"/>
                                <Element Offset="427" Vartype="Byte" Bytesize="1" OffsetHex="000001AB" Description="isFrictionless" DisplayMethod="unsigned integer"/>
                                <Element Offset="428" Vartype="4 Bytes" Bytesize="4" OffsetHex="000001AC" Description="_hitState" DisplayMethod="unsigned integer"/>
                                <Element Offset="432" Vartype="Byte" Bytesize="1" OffsetHex="000001B0" Description="forceInRoom" DisplayMethod="unsigned integer"/>
                                <Element Offset="433" Vartype="Byte" Bytesize="1" OffsetHex="000001B1" Description="ignoreDamage" DisplayMethod="unsigned integer"/>
                                <Element Offset="434" Vartype="Byte" Bytesize="1" OffsetHex="000001B2" Description="_invincible" DisplayMethod="unsigned integer"/>
                                <Element Offset="435" Vartype="Byte" Bytesize="1" OffsetHex="000001B3" Description="conductsElectricity" DisplayMethod="unsigned integer"/>
                                <Element Offset="436" Vartype="Byte" Bytesize="1" OffsetHex="000001B4" Description="requireAttackAnimForHit" DisplayMethod="unsigned integer"/>
                                <Element Offset="437" Vartype="Byte" Bytesize="1" OffsetHex="000001B5" Description="willDamagePlayer" DisplayMethod="unsigned integer"/>
                                <Element Offset="440" Vartype="4 Bytes" Bytesize="4" OffsetHex="000001B8" Description="defaultLayer" DisplayMethod="unsigned integer"/>
                                <Element Offset="444" Vartype="Byte" Bytesize="1" OffsetHex="000001BC" Description="beingThrown" DisplayMethod="unsigned integer"/>
                                <Element Offset="448" Vartype="4 Bytes" Bytesize="4" OffsetHex="000001C0" Description="holdPosition" DisplayMethod="unsigned integer"/>
                                <Element Offset="460" Vartype="4 Bytes" Bytesize="4" OffsetHex="000001CC" Description="holdRotation" DisplayMethod="unsigned integer"/>
                                <Element Offset="472" Vartype="Byte" Bytesize="1" OffsetHex="000001D8" Description="applyStatusEffectsFromPlayer" DisplayMethod="unsigned integer"/>
                                <Element Offset="473" Vartype="Byte" Bytesize="1" OffsetHex="000001D9" Description="dead" DisplayMethod="unsigned integer"/>
                                <Element Offset="476" Vartype="Float" Bytesize="4" OffsetHex="000001DC" Description="lastDamaged" DisplayMethod="unsigned integer"/>
                                <Element Offset="480" Vartype="Float" Bytesize="4" OffsetHex="000001E0" Description="lastKnocked" DisplayMethod="unsigned integer"/>
                                <Element Offset="484" Vartype="Float" Bytesize="4" OffsetHex="000001E4" Description="lastDropped" DisplayMethod="unsigned integer"/>
                                <Element Offset="488" Vartype="Byte" Bytesize="1" OffsetHex="000001E8" Description="hitWall" DisplayMethod="unsigned integer"/>
                                <Element Offset="492" Vartype="Float" Bytesize="4" OffsetHex="000001EC" Description="savedWeaponHealth" DisplayMethod="unsigned integer"/>
                                <Element Offset="496" Vartype="Byte" Bytesize="1" OffsetHex="000001F0" Description="weaponBustedTempInvincibility" DisplayMethod="unsigned integer"/>
                                <Element Offset="497" Vartype="Byte" Bytesize="1" OffsetHex="000001F1" Description="_resetWeaponHealth" DisplayMethod="unsigned integer"/>
                                <Element Offset="498" Vartype="Byte" Bytesize="1" OffsetHex="000001F2" Description="isNotWeapon" DisplayMethod="unsigned integer"/>
                                <Element Offset="499" Vartype="Byte" Bytesize="1" OffsetHex="000001F3" Description="colliderInit" DisplayMethod="unsigned integer"/>
                                <Element Offset="500" Vartype="Float" Bytesize="4" OffsetHex="000001F4" Description="destroyMargin" DisplayMethod="unsigned integer"/>
                                <Element Offset="504" Vartype="Float" Bytesize="4" OffsetHex="000001F8" Description="gibSpawnChance" DisplayMethod="unsigned integer"/>
                                <Element Offset="508" Vartype="Byte" Bytesize="1" OffsetHex="000001FC" Description="equipGib" DisplayMethod="unsigned integer"/>
                                <Element Offset="509" Vartype="Byte" Bytesize="1" OffsetHex="000001FD" Description="isCuriousGib" DisplayMethod="unsigned integer"/>
                                <Element Offset="512" Vartype="Float" Bytesize="4" OffsetHex="00000200" Description="gibForce" DisplayMethod="unsigned integer"/>
                                <Element Offset="516" Vartype="Float" Bytesize="4" OffsetHex="00000204" Description="totalStun" DisplayMethod="unsigned integer"/>
                                <Element Offset="520" Vartype="Float" Bytesize="4" OffsetHex="00000208" Description="lobHomingRate" DisplayMethod="unsigned integer"/>
                                <Element Offset="524" Vartype="Float" Bytesize="4" OffsetHex="0000020C" Description="lobHomingDistance" DisplayMethod="unsigned integer"/>
                                <Element Offset="528" Vartype="Float" Bytesize="4" OffsetHex="00000210" Description="scaleTweakAmount" DisplayMethod="unsigned integer"/>
                                <Element Offset="532" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000214" Description="_initLocalScale" DisplayMethod="unsigned integer"/>
                                <Element Offset="544" Vartype="Float" Bytesize="4" OffsetHex="00000220" Description="maxVelocity" DisplayMethod="unsigned integer"/>
                                <Element Offset="548" Vartype="Byte" Bytesize="1" OffsetHex="00000224" Description="_lockPosition" DisplayMethod="unsigned integer"/>
                                <Element Offset="552" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000228" Description="lockPos" DisplayMethod="unsigned integer"/>
                                <Element Offset="564" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000234" Description="lockEul" DisplayMethod="unsigned integer"/>
                                <Element Offset="576" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000240" Description="entityTeam" DisplayMethod="unsigned integer"/>
                                <Element Offset="580" Vartype="Byte" Bytesize="1" OffsetHex="00000244" Description="lerpingGrab" DisplayMethod="unsigned integer"/>
                                <Element Offset="584" Vartype="Float" Bytesize="4" OffsetHex="00000248" Description="lastThrown" DisplayMethod="unsigned integer"/>
                                <Element Offset="588" Vartype="Float" Bytesize="4" OffsetHex="0000024C" Description="startingThrownVelocity" DisplayMethod="unsigned integer"/>
                                <Element Offset="592" Vartype="Byte" Bytesize="1" OffsetHex="00000250" Description="hitDuringThrow" DisplayMethod="unsigned integer"/>
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                                <Element Offset="520" Vartype="Float" Bytesize="4" OffsetHex="00000208" Description="lobHomingRate" DisplayMethod="unsigned integer"/>
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                                <Element Offset="437" Vartype="Byte" Bytesize="1" OffsetHex="000001B5" Description="willDamagePlayer" DisplayMethod="unsigned integer"/>
                                <Element Offset="440" Vartype="4 Bytes" Bytesize="4" OffsetHex="000001B8" Description="defaultLayer" DisplayMethod="unsigned integer"/>
                                <Element Offset="444" Vartype="Byte" Bytesize="1" OffsetHex="000001BC" Description="beingThrown" DisplayMethod="unsigned integer"/>
                                <Element Offset="448" Vartype="4 Bytes" Bytesize="4" OffsetHex="000001C0" Description="holdPosition" DisplayMethod="unsigned integer"/>
                                <Element Offset="460" Vartype="4 Bytes" Bytesize="4" OffsetHex="000001CC" Description="holdRotation" DisplayMethod="unsigned integer"/>
                                <Element Offset="472" Vartype="Byte" Bytesize="1" OffsetHex="000001D8" Description="applyStatusEffectsFromPlayer" DisplayMethod="unsigned integer"/>
                                <Element Offset="473" Vartype="Byte" Bytesize="1" OffsetHex="000001D9" Description="dead" DisplayMethod="unsigned integer"/>
                                <Element Offset="476" Vartype="Float" Bytesize="4" OffsetHex="000001DC" Description="lastDamaged" DisplayMethod="unsigned integer"/>
                                <Element Offset="480" Vartype="Float" Bytesize="4" OffsetHex="000001E0" Description="lastKnocked" DisplayMethod="unsigned integer"/>
                                <Element Offset="484" Vartype="Float" Bytesize="4" OffsetHex="000001E4" Description="lastDropped" DisplayMethod="unsigned integer"/>
                                <Element Offset="488" Vartype="Byte" Bytesize="1" OffsetHex="000001E8" Description="hitWall" DisplayMethod="unsigned integer"/>
                                <Element Offset="492" Vartype="Float" Bytesize="4" OffsetHex="000001EC" Description="savedWeaponHealth" DisplayMethod="unsigned integer"/>
                                <Element Offset="496" Vartype="Byte" Bytesize="1" OffsetHex="000001F0" Description="weaponBustedTempInvincibility" DisplayMethod="unsigned integer"/>
                                <Element Offset="497" Vartype="Byte" Bytesize="1" OffsetHex="000001F1" Description="_resetWeaponHealth" DisplayMethod="unsigned integer"/>
                                <Element Offset="498" Vartype="Byte" Bytesize="1" OffsetHex="000001F2" Description="isNotWeapon" DisplayMethod="unsigned integer"/>
                                <Element Offset="499" Vartype="Byte" Bytesize="1" OffsetHex="000001F3" Description="colliderInit" DisplayMethod="unsigned integer"/>
                                <Element Offset="500" Vartype="Float" Bytesize="4" OffsetHex="000001F4" Description="destroyMargin" DisplayMethod="unsigned integer"/>
                                <Element Offset="504" Vartype="Float" Bytesize="4" OffsetHex="000001F8" Description="gibSpawnChance" DisplayMethod="unsigned integer"/>
                                <Element Offset="508" Vartype="Byte" Bytesize="1" OffsetHex="000001FC" Description="equipGib" DisplayMethod="unsigned integer"/>
                                <Element Offset="509" Vartype="Byte" Bytesize="1" OffsetHex="000001FD" Description="isCuriousGib" DisplayMethod="unsigned integer"/>
                                <Element Offset="512" Vartype="Float" Bytesize="4" OffsetHex="00000200" Description="gibForce" DisplayMethod="unsigned integer"/>
                                <Element Offset="516" Vartype="Float" Bytesize="4" OffsetHex="00000204" Description="totalStun" DisplayMethod="unsigned integer"/>
                                <Element Offset="520" Vartype="Float" Bytesize="4" OffsetHex="00000208" Description="lobHomingRate" DisplayMethod="unsigned integer"/>
                                <Element Offset="524" Vartype="Float" Bytesize="4" OffsetHex="0000020C" Description="lobHomingDistance" DisplayMethod="unsigned integer"/>
                                <Element Offset="528" Vartype="Float" Bytesize="4" OffsetHex="00000210" Description="scaleTweakAmount" DisplayMethod="unsigned integer"/>
                                <Element Offset="532" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000214" Description="_initLocalScale" DisplayMethod="unsigned integer"/>
                                <Element Offset="544" Vartype="Float" Bytesize="4" OffsetHex="00000220" Description="maxVelocity" DisplayMethod="unsigned integer"/>
                                <Element Offset="548" Vartype="Byte" Bytesize="1" OffsetHex="00000224" Description="_lockPosition" DisplayMethod="unsigned integer"/>
                                <Element Offset="552" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000228" Description="lockPos" DisplayMethod="unsigned integer"/>
                                <Element Offset="564" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000234" Description="lockEul" DisplayMethod="unsigned integer"/>
                                <Element Offset="576" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000240" Description="entityTeam" DisplayMethod="unsigned integer"/>
                                <Element Offset="580" Vartype="Byte" Bytesize="1" OffsetHex="00000244" Description="lerpingGrab" DisplayMethod="unsigned integer"/>
                                <Element Offset="584" Vartype="Float" Bytesize="4" OffsetHex="00000248" Description="lastThrown" DisplayMethod="unsigned integer"/>
                                <Element Offset="588" Vartype="Float" Bytesize="4" OffsetHex="0000024C" Description="startingThrownVelocity" DisplayMethod="unsigned integer"/>
                                <Element Offset="592" Vartype="Byte" Bytesize="1" OffsetHex="00000250" Description="hitDuringThrow" DisplayMethod="unsigned integer"/>
                                <Element Offset="593" Vartype="Byte" Bytesize="1" OffsetHex="00000251" Description="thrownCollisionsEnabled" DisplayMethod="unsigned integer"/>
                                <Element Offset="596" Vartype="Float" Bytesize="4" OffsetHex="00000254" Description="lastPlayedImpactSound" DisplayMethod="unsigned integer"/>
                                <Element Offset="600" Vartype="Float" Bytesize="4" OffsetHex="00000258" Description="lastTookContactDamage" DisplayMethod="unsigned integer"/>
                                <Element Offset="604" Vartype="Byte" Bytesize="1" OffsetHex="0000025C" Description="lunging" DisplayMethod="unsigned integer"/>
                                <Element Offset="605" Vartype="Byte" Bytesize="1" OffsetHex="0000025D" Description="tookSelfDamage" DisplayMethod="unsigned integer"/>
                                <Element Offset="608" Vartype="Float" Bytesize="4" OffsetHex="00000260" Description="&lt;weaponModMeleeDamage&gt;k__BackingField" DisplayMethod="unsigned integer"/>
                                <Element Offset="612" Vartype="Byte" Bytesize="1" OffsetHex="00000264" Description="isExploding" DisplayMethod="unsigned integer"/>
                              </Elements>
                            </Structure>
                          </Element>
                        </Elements>
                      </Structure>
                    </Element>
                    <Element Offset="24" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000018" Description="_size" DisplayMethod="unsigned integer"/>
                    <Element Offset="28" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000001C" Description="_version" DisplayMethod="unsigned integer"/>
                    <Element Offset="32" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000020" Description="_syncRoot" DisplayMethod="unsigned integer"/>
                  </Elements>
                </Structure>
              </Element>
              <Element Offset="40" Vartype="Pointer" Bytesize="8" OffsetHex="00000028" Description="deepPocketsInventory" DisplayMethod="unsigned integer"/>
              <Element Offset="48" Vartype="Pointer" Bytesize="8" OffsetHex="00000030" Description="fizzleBag" DisplayMethod="unsigned integer"/>
              <Element Offset="56" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000038" Description="maxFizzleBagSize" DisplayMethod="unsigned integer"/>
              <Element Offset="60" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000003C" Description="bonusFizzleBagSize" DisplayMethod="unsigned integer"/>
              <Element Offset="64" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000040" Description="currentInventoryIndex" DisplayMethod="unsigned integer"/>
              <Element Offset="68" Vartype="Byte" Bytesize="1" OffsetHex="00000044" Description="deepPockets" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="48" Vartype="Float" Bytesize="4" OffsetHex="00000030" Description="currentHealth" DisplayMethod="unsigned integer"/>
        <Element Offset="52" Vartype="Float" Bytesize="4" OffsetHex="00000034" Description="currentOverhealth" DisplayMethod="unsigned integer"/>
        <Element Offset="56" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000038" Description="coin" DisplayMethod="unsigned integer"/>
        <Element Offset="60" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000003C" Description="cents" DisplayMethod="unsigned integer"/>
        <Element Offset="64" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000040" Description="styxCoin" DisplayMethod="unsigned integer"/>
        <Element Offset="68" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000044" Description="cubits" DisplayMethod="unsigned integer"/>
        <Element Offset="72" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000048" Description="skillCap" DisplayMethod="unsigned integer"/>
        <Element Offset="76" Vartype="Float" Bytesize="4" OffsetHex="0000004C" Description="maxHealth" DisplayMethod="unsigned integer"/>
      </Elements>
    </Structure>
    <Structure Name="String" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
      <Elements>
        <Element Offset="16" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000010" Description="Length" DisplayMethod="unsigned integer"/>
        <Element Offset="20" Vartype="Unicode String" Bytesize="128" OffsetHex="00000014" Description="Value" DisplayMethod="unsigned integer"/>
      </Elements>
    </Structure>
  </Structures>
</CheatTable>
