<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="42">
  <CheatEntries>
    <CheatEntry>
      <ID>2</ID>
      <Description>"don't spend gold on buying something"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(gold,Hero of the Kingdom III.exe,29 C2 89 F0 48 C1 E0 04 48 8B 84 03 A0 00 00 00 89 50 58 89) // should be unique
alloc(newmem,$1000,gold)

label(code)
label(return)

newmem:

code:
  // sub edx,eax
  mov eax,esi
  shl rax,04
  jmp return

gold:
  jmp newmem
  nop 3
return:
registersymbol(gold)

[DISABLE]

gold:
  db 29 C2 89 F0 48 C1 E0 04

unregistersymbol(gold)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Hero of the Kingdom III.exe.text+53F08

Hero of the Kingdom III.exe.text+53EDB: 48 C1 E0 04              - shl rax,04
Hero of the Kingdom III.exe.text+53EDF: 4C 8B A4 03 A0 00 00 00  - mov r12,[rbx+rax+000000A0]
Hero of the Kingdom III.exe.text+53EE7: E8 B4 D1 03 00           - call Hero of the Kingdom III.exe.text+910A0
Hero of the Kingdom III.exe.text+53EEC: 89 F2                    - mov edx,esi
Hero of the Kingdom III.exe.text+53EEE: 0F B7 54 50 30           - movzx edx,word ptr [rax+rdx*2+30]
Hero of the Kingdom III.exe.text+53EF3: 89 F0                    - mov eax,esi
Hero of the Kingdom III.exe.text+53EF5: 48 C1 E0 04              - shl rax,04
Hero of the Kingdom III.exe.text+53EF9: 8B 84 03 A8 00 00 00     - mov eax,[rbx+rax+000000A8]
Hero of the Kingdom III.exe.text+53F00: 0F AF C2                 - imul eax,edx
Hero of the Kingdom III.exe.text+53F03: 41 8B 54 24 58           - mov edx,[r12+58]
// ---------- INJECTING HERE ----------
Hero of the Kingdom III.exe.text+53F08: 29 C2                    - sub edx,eax
// ---------- DONE INJECTING  ----------
Hero of the Kingdom III.exe.text+53F0A: 89 F0                    - mov eax,esi
Hero of the Kingdom III.exe.text+53F0C: 48 C1 E0 04              - shl rax,04
Hero of the Kingdom III.exe.text+53F10: 48 8B 84 03 A0 00 00 00  - mov rax,[rbx+rax+000000A0]
Hero of the Kingdom III.exe.text+53F18: 89 50 58                 - mov [rax+58],edx
Hero of the Kingdom III.exe.text+53F1B: 89 F0                    - mov eax,esi
Hero of the Kingdom III.exe.text+53F1D: 48 C1 E0 04              - shl rax,04
Hero of the Kingdom III.exe.text+53F21: 4C 8B A4 03 20 01 00 00  - mov r12,[rbx+rax+00000120]
Hero of the Kingdom III.exe.text+53F29: E8 72 D1 03 00           - call Hero of the Kingdom III.exe.text+910A0
Hero of the Kingdom III.exe.text+53F2E: 89 F2                    - mov edx,esi
Hero of the Kingdom III.exe.text+53F30: 0F B7 54 50 30           - movzx edx,word ptr [rax+rdx*2+30]
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>13</ID>
      <Description>"don't spend hearts, arrows or potions in fights or food for resting"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(hearts,Hero of the Kingdom III.exe,41 29 C0 41 83 F8 00) // should be unique
alloc(newmem,$1000,hearts)

label(code)
label(return)

newmem:

code:
  // sub r8d,eax
  cmp r8d,00
  jmp return

hearts:
  jmp newmem
  nop 2
return:
registersymbol(hearts)

[DISABLE]

hearts:
  db 41 29 C0 41 83 F8 00

unregistersymbol(hearts)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Hero of the Kingdom III.exe.text+53D7B

Hero of the Kingdom III.exe.text+53D54: 74 46                    - je Hero of the Kingdom III.exe.text+53D9C
Hero of the Kingdom III.exe.text+53D56: 83 78 2C 06              - cmp dword ptr [rax+2C],06
Hero of the Kingdom III.exe.text+53D5A: 74 40                    - je Hero of the Kingdom III.exe.text+53D9C
Hero of the Kingdom III.exe.text+53D5C: 89 D0                    - mov eax,edx
Hero of the Kingdom III.exe.text+53D5E: 48 C1 E0 04              - shl rax,04
Hero of the Kingdom III.exe.text+53D62: 4C 8B 84 01 A0 00 00 00  - mov r8,[rcx+rax+000000A0]
Hero of the Kingdom III.exe.text+53D6A: 89 D0                    - mov eax,edx
Hero of the Kingdom III.exe.text+53D6C: 48 C1 E0 04              - shl rax,04
Hero of the Kingdom III.exe.text+53D70: 45 8B 40 58              - mov r8d,[r8+58]
Hero of the Kingdom III.exe.text+53D74: 8B 84 01 A8 00 00 00     - mov eax,[rcx+rax+000000A8]
// ---------- INJECTING HERE ----------
Hero of the Kingdom III.exe.text+53D7B: 41 29 C0                 - sub r8d,eax
// ---------- DONE INJECTING  ----------
Hero of the Kingdom III.exe.text+53D7E: 41 83 F8 00              - cmp r8d,00
Hero of the Kingdom III.exe.text+53D82: 7D 06                    - jnl Hero of the Kingdom III.exe.text+53D8A
Hero of the Kingdom III.exe.text+53D84: 41 B8 00 00 00 00        - mov r8d,00000000
Hero of the Kingdom III.exe.text+53D8A: 89 D0                    - mov eax,edx
Hero of the Kingdom III.exe.text+53D8C: 48 C1 E0 04              - shl rax,04
Hero of the Kingdom III.exe.text+53D90: 48 8B 84 01 A0 00 00 00  - mov rax,[rcx+rax+000000A0]
Hero of the Kingdom III.exe.text+53D98: 44 89 40 58              - mov [rax+58],r8d
Hero of the Kingdom III.exe.text+53D9C: 41 39 D1                 - cmp r9d,edx
Hero of the Kingdom III.exe.text+53D9F: 7F 9F                    - jg Hero of the Kingdom III.exe.text+53D40
Hero of the Kingdom III.exe.text+53DA1: E9 85 00 00 00           - jmp Hero of the Kingdom III.exe.text+53E2B
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>37</ID>
      <Description>"Looting / Skill improvement sets its amount to 1000"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(lootmore,Hero of the Kingdom III.exe,41 89 42 58 41 39 D1) // should be unique
alloc(newmem,$1000,lootmore)

label(code)
label(return)

newmem:
  cmp eax,#1000
  jg code
  mov eax,#1000
code:
  mov [r10+58],eax
  cmp r9d,edx
  jmp return

lootmore:
  jmp newmem
  nop 2
return:
registersymbol(lootmore)

[DISABLE]

lootmore:
  db 41 89 42 58 41 39 D1

unregistersymbol(lootmore)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Hero of the Kingdom III.exe.text+53E22

Hero of the Kingdom III.exe.text+53DF6: 83 78 2C 06              - cmp dword ptr [rax+2C],06
Hero of the Kingdom III.exe.text+53DFA: 74 2A                    - je Hero of the Kingdom III.exe.text+53E26
Hero of the Kingdom III.exe.text+53DFC: 89 D0                    - mov eax,edx
Hero of the Kingdom III.exe.text+53DFE: 48 C1 E0 04              - shl rax,04
Hero of the Kingdom III.exe.text+53E02: 41 89 D0                 - mov r8d,edx
Hero of the Kingdom III.exe.text+53E05: 49 C1 E0 04              - shl r8,04
Hero of the Kingdom III.exe.text+53E09: 4E 8B 94 01 20 01 00 00  - mov r10,[rcx+r8+00000120]
Hero of the Kingdom III.exe.text+53E11: 44 8B 84 01 28 01 00 00  - mov r8d,[rcx+rax+00000128]
Hero of the Kingdom III.exe.text+53E19: 41 8B 42 58              - mov eax,[r10+58]
Hero of the Kingdom III.exe.text+53E1D: 67 41 8D 04 00           - lea eax,[r8+eax]
// ---------- INJECTING HERE ----------
Hero of the Kingdom III.exe.text+53E22: 41 89 42 58              - mov [r10+58],eax
// ---------- DONE INJECTING  ----------
Hero of the Kingdom III.exe.text+53E26: 41 39 D1                 - cmp r9d,edx
Hero of the Kingdom III.exe.text+53E29: 7F B5                    - jg Hero of the Kingdom III.exe.text+53DE0
Hero of the Kingdom III.exe.text+53E2B: C3                       - ret 
Hero of the Kingdom III.exe.text+53E2C: 00 00                    - add [rax],al
Hero of the Kingdom III.exe.text+53E2E: 00 00                    - add [rax],al
Hero of the Kingdom III.exe.text+53E30: 53                       - push rbx
Hero of the Kingdom III.exe.text+53E31: 57                       - push rdi
Hero of the Kingdom III.exe.text+53E32: 56                       - push rsi
Hero of the Kingdom III.exe.text+53E33: 41 54                    - push r12
Hero of the Kingdom III.exe.text+53E35: 48 8D 64 24 D8           - lea rsp,[rsp-28]
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>29</ID>
      <Description>"Pointers"</Description>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>20</ID>
          <Description>"Hearts"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>"Hero of the Kingdom III.exe"+00170FF0</Address>
          <Offsets>
            <Offset>58</Offset>
            <Offset>150</Offset>
            <Offset>58</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>18</ID>
          <Description>"Fame"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>"Hero of the Kingdom III.exe"+00170FF0</Address>
          <Offsets>
            <Offset>58</Offset>
            <Offset>50</Offset>
            <Offset>58</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>32</ID>
          <Description>"Gold"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>"Hero of the Kingdom III.exe"+00170FF0</Address>
          <Offsets>
            <Offset>58</Offset>
            <Offset>150</Offset>
            <Offset>118</Offset>
            <Offset>58</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>33</ID>
          <Description>"Fighter Level"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>"Hero of the Kingdom III.exe"+00170FF0</Address>
          <Offsets>
            <Offset>D8</Offset>
            <Offset>150</Offset>
            <Offset>118</Offset>
            <Offset>58</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>34</ID>
          <Description>"Bow Skill Level"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>"Hero of the Kingdom III.exe"+00170FF0</Address>
          <Offsets>
            <Offset>158</Offset>
            <Offset>150</Offset>
            <Offset>118</Offset>
            <Offset>58</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>46</ID>
          <Description>"By checking this box, I agree to at first learn the skills the right way ingame"</Description>
          <Options moHideChildren="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>41</ID>
              <Description>"Fishing Skill"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>"Hero of the Kingdom III.exe"+00170FF0</Address>
              <Offsets>
                <Offset>1D8</Offset>
                <Offset>150</Offset>
                <Offset>118</Offset>
                <Offset>58</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>39</ID>
              <Description>"Herbalism Skill"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>"Hero of the Kingdom III.exe"+00170FF0</Address>
              <Offsets>
                <Offset>2D8</Offset>
                <Offset>150</Offset>
                <Offset>118</Offset>
                <Offset>58</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>43</ID>
              <Description>"Alchemy Skill"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>"Hero of the Kingdom III.exe"+00170FF0</Address>
              <Offsets>
                <Offset>358</Offset>
                <Offset>150</Offset>
                <Offset>118</Offset>
                <Offset>58</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>45</ID>
              <Description>"Lockpicking Skill"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>"Hero of the Kingdom III.exe"+00170FF0</Address>
              <Offsets>
                <Offset>3D8</Offset>
                <Offset>150</Offset>
                <Offset>118</Offset>
                <Offset>58</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>30</ID>
      <Description>"Backup Pointers &amp; Debug"</Description>
      <Options moHideChildren="1"/>
      <Color>C0C0C0</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>17</ID>
          <Description>"Fame"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>"Hero of the Kingdom III.exe"+00170FE0</Address>
          <Offsets>
            <Offset>58</Offset>
            <Offset>150</Offset>
            <Offset>90</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>19</ID>
          <Description>"Fame"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>"Hero of the Kingdom III.exe"+00170FF0</Address>
          <Offsets>
            <Offset>58</Offset>
            <Offset>D0</Offset>
            <Offset>58</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>21</ID>
          <Description>"Hearts"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>"Hero of the Kingdom III.exe"+00170FF0</Address>
          <Offsets>
            <Offset>58</Offset>
            <Offset>50</Offset>
            <Offset>98</Offset>
            <Offset>58</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>22</ID>
          <Description>"Hearts"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>"Hero of the Kingdom III.exe"+00170FF0</Address>
          <Offsets>
            <Offset>58</Offset>
            <Offset>D0</Offset>
            <Offset>18</Offset>
            <Offset>58</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>23</ID>
          <Description>"Hearts"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>"Hero of the Kingdom III.exe"+00170FF0</Address>
          <Offsets>
            <Offset>58</Offset>
            <Offset>D0</Offset>
            <Offset>110</Offset>
            <Offset>58</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>24</ID>
          <Description>"Hearts"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>"Hero of the Kingdom III.exe"+00170FF0</Address>
          <Offsets>
            <Offset>58</Offset>
            <Offset>150</Offset>
            <Offset>C0</Offset>
            <Offset>58</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>25</ID>
          <Description>"Hearts"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>"Hero of the Kingdom III.exe"+00170FF0</Address>
          <Offsets>
            <Offset>58</Offset>
            <Offset>18</Offset>
            <Offset>50</Offset>
            <Offset>58</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>26</ID>
          <Description>"Hearts"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>"Hero of the Kingdom III.exe"+00170FF0</Address>
          <Offsets>
            <Offset>58</Offset>
            <Offset>150</Offset>
            <Offset>58</Offset>
            <Offset>88</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>27</ID>
          <Description>"Hearts"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>"Hero of the Kingdom III.exe"+00170FF0</Address>
          <Offsets>
            <Offset>58</Offset>
            <Offset>98</Offset>
            <Offset>50</Offset>
            <Offset>90</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>28</ID>
          <Description>"Hearts"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>"Hero of the Kingdom III.exe"+00170FF0</Address>
          <Offsets>
            <Offset>58</Offset>
            <Offset>110</Offset>
            <Offset>50</Offset>
            <Offset>58</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>8</ID>
          <Description>"Get Addresses (select a fight location to update)"</Description>
          <Options moHideChildren="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]

aobscanmodule(healthreader,Hero of the Kingdom III.exe,3B 42 58 7E 05) // should be unique
alloc(newmem,$1000,healthreader)

label(code)
label(return)
label(healthaddress)

newmem:
  cmp rax,c
  jne code
  mov [healthaddress],rdx
code:
  cmp eax,[rdx+58]
  jle "Hero of the Kingdom III.exe"+54553
  jmp return

healthaddress:
  dq 0

healthreader:
  jmp newmem
return:
registersymbol(healthreader healthaddress)

[DISABLE]

healthreader:
  db 3B 42 58 7E 05

unregistersymbol(*)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Hero of the Kingdom III.exe.text+53549

Hero of the Kingdom III.exe.text+53525: 84 C0                    - test al,al
Hero of the Kingdom III.exe.text+53527: 74 2A                    - je Hero of the Kingdom III.exe.text+53553
Hero of the Kingdom III.exe.text+53529: 89 F0                    - mov eax,esi
Hero of the Kingdom III.exe.text+5352B: 48 C1 E0 04              - shl rax,04
Hero of the Kingdom III.exe.text+5352F: 48 8B 94 03 A0 00 00 00  - mov rdx,[rbx+rax+000000A0]
Hero of the Kingdom III.exe.text+53537: 48 85 D2                 - test rdx,rdx
Hero of the Kingdom III.exe.text+5353A: 74 17                    - je Hero of the Kingdom III.exe.text+53553
Hero of the Kingdom III.exe.text+5353C: 89 F0                    - mov eax,esi
Hero of the Kingdom III.exe.text+5353E: 48 C1 E0 04              - shl rax,04
Hero of the Kingdom III.exe.text+53542: 8B 84 03 A8 00 00 00     - mov eax,[rbx+rax+000000A8]
// ---------- INJECTING HERE ----------
Hero of the Kingdom III.exe.text+53549: 3B 42 58                 - cmp eax,[rdx+58]
// ---------- DONE INJECTING  ----------
Hero of the Kingdom III.exe.text+5354C: 7E 05                    - jle Hero of the Kingdom III.exe.text+53553
Hero of the Kingdom III.exe.text+5354E: 40 B7 00                 - mov dil,00
Hero of the Kingdom III.exe.text+53551: EB 05                    - jmp Hero of the Kingdom III.exe.text+53558
Hero of the Kingdom III.exe.text+53553: 83 FE 08                 - cmp esi,08
Hero of the Kingdom III.exe.text+53556: 7C C0                    - jl Hero of the Kingdom III.exe.text+53518
Hero of the Kingdom III.exe.text+53558: 40 0F B6 C7              - movzx eax,dil
Hero of the Kingdom III.exe.text+5355C: 90                       - nop 
Hero of the Kingdom III.exe.text+5355D: 48 8D 64 24 20           - lea rsp,[rsp+20]
Hero of the Kingdom III.exe.text+53562: 5E                       - pop rsi
Hero of the Kingdom III.exe.text+53563: 5F                       - pop rdi
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>15</ID>
              <Description>"changes are not persistant, re-edit after loading a game :)"</Description>
              <Color>0000FF</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>9</ID>
              <Description>"XP (Fame)"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>healthaddress</Address>
              <Offsets>
                <Offset>-28</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>10</ID>
              <Description>"Health (Hearts)"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>healthaddress</Address>
              <Offsets>
                <Offset>58</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>11</ID>
              <Description>"Gold"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>healthaddress</Address>
              <Offsets>
                <Offset>d8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>12</ID>
              <Description>"Fighter Skill Level"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>healthaddress</Address>
              <Offsets>
                <Offset>158</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>14</ID>
              <Description>"Arrow Skill Level"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>healthaddress</Address>
              <Offsets>
                <Offset>1D8</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <CheatCodes>
    <CodeEntry>
      <Description>Change of jl "Hero of the Kingdom III.exe"+B5BEB</Description>
      <AddressString>Hero of the Kingdom III.exe+B5BB5</AddressString>
      <Before>
        <Byte>40</Byte>
        <Byte>58</Byte>
        <Byte>3B</Byte>
        <Byte>42</Byte>
        <Byte>08</Byte>
      </Before>
      <Actual>
        <Byte>7C</Byte>
        <Byte>34</Byte>
      </Actual>
      <After>
        <Byte>48</Byte>
        <Byte>8B</Byte>
        <Byte>8B</Byte>
        <Byte>20</Byte>
        <Byte>01</Byte>
      </After>
    </CodeEntry>
  </CheatCodes>
  <UserdefinedSymbols/>
  <LuaScript>
</LuaScript>
</CheatTable>
