<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="42">
  <CheatEntries>
    <CheatEntry>
      <ID>1337095168</ID>
      <Description>"Compact mode"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
--https://forum.cheatengine.org/viewtopic.php?t=570055
LuaCall(function cycleFullCompact(sender,force) local state = not(compactmenuitem.Caption == 'Compact View Mode'); if force~=nil then state = not force end; compactmenuitem.Caption = state and 'Compact View Mode' or 'Full View Mode'; getMainForm().Splitter1.Visible = state; getMainForm().Panel4.Visible    = state; getMainForm().Panel5.Visible    = state; end; function addCompactMenu() if compactmenualreadyexists then return end; local parent = getMainForm().Menu.Items; compactmenuitem = createMenuItem(parent); parent.add(compactmenuitem); compactmenuitem.Caption = 'Compact View Mode'; compactmenuitem.OnClick = cycleFullCompact; compactmenualreadyexists = 'yes'; end; addCompactMenu(); cycleFullCompact(nil,true))

[DISABLE]
LuaCall(cycleFullCompact(nil,false))
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>1337096379</ID>
      <Description>"+Scripts"</Description>
      <Options moHideChildren="1"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>87685</ID>
          <Description>"Set min. Zeny / 設定Zeny最少數；取得已獲得Zeny總額"</Description>
          <Options moHideChildren="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : MonsterHunterRise.exe
  Version:
  Date   : 2022-08-10
  Author : bbfox @ https://opencheattables.com
  Revise:
         2022/08/13: Bug fix; added total zenny earned record
}
[ENABLE]

aobscanmodule(INJECT_MONEY_SELL_DEC,MonsterHunterRise.exe,8B 00 89 42 18 EB) // should be unique
alloc(newmem,$1000,INJECT_MONEY_SELL_DEC)

label(code)
label(return)
label(i_base_zenny_addr)
label(i_min_zenny)

newmem:
  mov [i_base_zenny_addr], rdx

code:
  mov eax,[rax]
  cmp eax, [i_min_zenny]
  jg @F
  mov eax, [i_min_zenny]

@@:
  mov [rdx+18],eax
  jmp return
align 10 cc
  i_base_zenny_addr:
  dq 0
  i_min_zenny:
  dd #500000


INJECT_MONEY_SELL_DEC:
  jmp newmem
return:
registersymbol(INJECT_MONEY_SELL_DEC)
registersymbol(i_base_zenny_addr)
registersymbol(i_min_zenny)

[DISABLE]

INJECT_MONEY_SELL_DEC:
  db 8B 00 89 42 18 EB

unregistersymbol(*)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: MonsterHunterRise.exe+1602620

MonsterHunterRise.exe+16025F7: 48 8B F9              - mov rdi,rcx
MonsterHunterRise.exe+16025FA: 45 85 C0              - test r8d,r8d
MonsterHunterRise.exe+16025FD: 7F 28                 - jg MonsterHunterRise.exe+1602627
MonsterHunterRise.exe+16025FF: 44 03 42 18           - add r8d,[rdx+18]
MonsterHunterRise.exe+1602603: 48 8D 4C 24 38        - lea rcx,[rsp+38]
MonsterHunterRise.exe+1602608: 44 8B 0D 75 48 B1 0D  - mov r9d,[MonsterHunterRise.exe+F116E84]
MonsterHunterRise.exe+160260F: 45 3B C1              - cmp r8d,r9d
MonsterHunterRise.exe+1602612: 44 89 4C 24 40        - mov [rsp+40],r9d
MonsterHunterRise.exe+1602617: 48 0F 4D C1           - cmovge rax,rcx
MonsterHunterRise.exe+160261B: 44 89 44 24 38        - mov [rsp+38],r8d
// ---------- INJECTING HERE ----------
MonsterHunterRise.exe+1602620: 8B 00                 - mov eax,[rax]
// ---------- DONE INJECTING  ----------
MonsterHunterRise.exe+1602622: 89 42 18              - mov [rdx+18],eax
MonsterHunterRise.exe+1602625: EB 28                 - jmp MonsterHunterRise.exe+160264F
MonsterHunterRise.exe+1602627: 8B 15 53 48 B1 0D     - mov edx,[MonsterHunterRise.exe+F116E80]
MonsterHunterRise.exe+160262D: 4C 8D 4C 24 38        - lea r9,[rsp+38]
MonsterHunterRise.exe+1602632: 8B 4B 18              - mov ecx,[rbx+18]
MonsterHunterRise.exe+1602635: 41 03 C8              - add ecx,r8d
MonsterHunterRise.exe+1602638: 89 54 24 38           - mov [rsp+38],edx
MonsterHunterRise.exe+160263C: 3B CA                 - cmp ecx,edx
MonsterHunterRise.exe+160263E: 89 4C 24 40           - mov [rsp+40],ecx
MonsterHunterRise.exe+1602642: 49 0F 4D C1           - cmovge rax,r9
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>1337097311</ID>
              <Description>"Usage: buy from vender / 啟用：商店中買東西"</Description>
              <Color>8000FF</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>1337097276</ID>
              <Description>"Min. Zenny / Zenny最少數"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_min_zenny</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>1337096603</ID>
              <Description>"Zeny"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_zenny_addr</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>1337096604</ID>
              <Description>"Zeny total earned / 已獲得Zeny總額"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_zenny_addr</Address>
              <Offsets>
                <Offset>1C</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>1337097272</ID>
          <Description>"Get Kamura Points (Usage: open menu) / 取得神火點數"</Description>
          <Options moHideChildren="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : MonsterHunterRise.exe
  Version: 
  Date   : 2023-02-07
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_GET_POINTS,MonsterHunterRise.exe,8B 40 10 C3 33 C0 C3 40 55) // should be unique
alloc(newmem,$1000,INJECT_GET_POINTS)

label(code)
label(return)
label(i_base_points_addr)

newmem:
{$try}
  mov [i_base_points_addr], rax
{$except}

code:
  mov eax,[rax+10]
  ret
  xor eax,eax
  jmp return
align 10 cc
  i_base_points_addr:
  dq 0

INJECT_GET_POINTS:
  jmp newmem
  nop
return:
registersymbol(INJECT_GET_POINTS)
registersymbol(i_base_points_addr)

[DISABLE]

INJECT_GET_POINTS:
  db 8B 40 10 C3 33 C0

unregistersymbol(*)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: MonsterHunterRise.exe+37788B9

MonsterHunterRise.exe+37788A1: 74 04           - je MonsterHunterRise.exe+37788A7
MonsterHunterRise.exe+37788A3: 32 C0           - xor al,al
MonsterHunterRise.exe+37788A5: EB 02           - jmp MonsterHunterRise.exe+37788A9
MonsterHunterRise.exe+37788A7: B0 01           - mov al,01
MonsterHunterRise.exe+37788A9: 0F B6 C0        - movzx eax,al
MonsterHunterRise.exe+37788AC: 85 C0           - test eax,eax
MonsterHunterRise.exe+37788AE: 75 0D           - jne MonsterHunterRise.exe+37788BD
MonsterHunterRise.exe+37788B0: 48 8B 41 60     - mov rax,[rcx+60]
MonsterHunterRise.exe+37788B4: 48 85 C0        - test rax,rax
MonsterHunterRise.exe+37788B7: 74 04           - je MonsterHunterRise.exe+37788BD
// ---------- INJECTING HERE ----------
MonsterHunterRise.exe+37788B9: 8B 40 10        - mov eax,[rax+10]
// ---------- DONE INJECTING  ----------
MonsterHunterRise.exe+37788BC: C3              - ret
MonsterHunterRise.exe+37788BD: 33 C0           - xor eax,eax
MonsterHunterRise.exe+37788BF: C3              - ret
MonsterHunterRise.exe+37788C0: 40 55           - push rbp
MonsterHunterRise.exe+37788C2: 41 56           - push r14
MonsterHunterRise.exe+37788C4: 41 57           - push r15
MonsterHunterRise.exe+37788C6: 48 83 EC 30     - sub rsp,30
MonsterHunterRise.exe+37788CA: 48 83 7A 48 00  - cmp qword ptr [rdx+48],00
MonsterHunterRise.exe+37788CF: 48 8B EA        - mov rbp,rdx
MonsterHunterRise.exe+37788D2: 4C 8B F9        - mov r15,rcx
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>1337097273</ID>
              <Description>"Points / 點數"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_points_addr</Address>
              <Offsets>
                <Offset>10</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>1337097274</ID>
              <Description>"??"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_points_addr</Address>
              <Offsets>
                <Offset>14</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>1337096380</ID>
          <Description>"Get Damage / defense limit cap...etc / 取得攻擊力和防禦力上限等等"</Description>
          <Options moHideChildren="1"/>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : MonsterHunterRise.exe
  Version:
  Date   : 2022-08-10
  Author : bbfox @ https://opencheattables.com
}
[ENABLE]
{$lua}
if syntaxcheck then return end
if memrec then print(memrec.Description) end


function AOBScanModule(moduleName, signature, aobSignaturePrivileges, alignmentType, alignmentParam)
	--checkArgType(moduleName, 1, 'string')
	if not signature or not moduleName then return end
	index = index or 1
	local modStartAddr = getAddress(moduleName)
	local modEndAddr = modStartAddr + getModuleSize(moduleName)
	local ms = createMemScan()
	if type(signature) == 'table' then
		local sig = ''
		for i, byte in ipairs(signature) do
			sig = sig..string.format('%02X', byte)
		end
		signature = sig
	end
	ms.firstScan(soExactValue, vtByteArray, nil, signature, nil, modStartAddr, modEndAddr,
				 aobSignaturePrivileges, alignmentType, alignmentParam, true, true, false, false)
	ms.waitTillDone()
	local results = createFoundList(ms)
	results.initialize()
	ms.destroy()
	return results
end
registerLuaFunctionHighlight('AOBScanModule')



local _dbg = true
if (_dbg) then
  AOBs = {
    {["name"]="damage", ["aob"]="F3 0F 5D 0D ?? ?? ?? ?? F3 48 0F 2C C9", ["pos"]= 4,  ["aoblen"]= 8 , ["symbol"]="damage_base"},
    {["name"]="defense", ["aob"]="F3 0F 5D 0D ?? ?? ?? ?? 48 8B 83", ["pos"]= 4,  ["aoblen"]= 8 , ["symbol"]="defense_base"},
    --{["name"]="wirebug3dur", ["aob"]="F2 44 0F 10 3D ?? ?? ?? ?? 48 89 B4 24 ?? ?? ?? ?? 48 89", ["pos"]= 5,  ["aoblen"]= 9 , ["symbol"]="wirebug3dur_base"},
    {["name"]="itembuff", ["aob"]="F2 0F 5C 05 ?? ?? ?? ?? F2 0F 5A C0 F3 0F 11 46 ??", ["pos"]= 4,  ["aoblen"]= 8 , ["symbol"]="itembuff_base"},
  }

  local a1 = 'n/a'
  local a2 = 'n/a'
  local a3 = 0
  local a4 = 0
  local a5 = 'n/a'

  for k,v in pairs(AOBs) do
    -- k = array seq.
    for k1,v1 in pairs(v) do
      if (k1 == 'name') then
        a1 = v1
      end
      if (k1 == 'aob') then
        a2 = v1
      end
      if (k1 == 'pos') then
        a3 = v1
      end
      if (k1 == 'aoblen') then
        a4 = v1
      end
      if (k1 == 'symbol') then
        a5 = v1
      end
      --print(k1,v1)
    end
    local aob_addr_str = AOBScanModule('MonsterHunterRise.exe', a2, '+X-C-W')
    local name_addr_str = getAddressSafe(aob_addr_str[0])+a3
    local name_addr_val = readInteger(name_addr_str)
    local aob_addr_val = tonumber(aob_addr_str[0], 16)
    local final_addr_val = name_addr_val + aob_addr_val + a4
    --print(a1 .. " addr: " .. string.format("%08X", final_addr_val))
    registerSymbol(a5, final_addr_val)
    --print('-------')
  end
  --local ttt = readDouble('wirebug3dur_base')
  --print(getAddress('wirebug3dur_base'))
  --writeDouble(getAddress('wirebug3dur_base'), 450)
  --writeInteger('defense_base', 3120)
end
getLuaEngine().Close()

[DISABLE]
{$lua}
if syntaxcheck then return end
if memrec then print(memrec.Description) end
local disable_array = {"damage_base", "defense_base", "wirebug3dur_base", "itembuff_base"}
local a_len = #(disable_array)
local i = 0
for i = 1, a_len do
  --print(disable_array[i])
  unregisterSymbol(disable_array[i])
end
getLuaEngine().Close()
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>1337096381</ID>
              <Description>"Damage / 傷害上限"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">2600:Default
5000:5K
500000:500K
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>Float</VariableType>
              <Address>damage_base</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>1337096382</ID>
              <Description>"Defense / 防禦力上限"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">4500:Default
9000:9K
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>Float</VariableType>
              <Address>defense_base</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>1337096383</ID>
              <Description>"(removed) Wirebug+ duration (90, 450, 1180, 3690...) / 第三翔蟲持續時間 (改此值log顯示會異常)"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>808080</Color>
              <VariableType>Double</VariableType>
              <Address>wirebug3dur_base</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>1337096384</ID>
              <Description>"Item buff duration / 道具Buff時間"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>Double</VariableType>
              <Address>itembuff_base</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>1337096455</ID>
          <Description>"Get base guild card data part 1 / 取得基本公會名片資料 #1"</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript Async="1">{ Game   : MonsterHunterRise.exe
  Version:
  Date   : 2022-12-09
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_GET_ANORES_PT,MonsterHunterRise.exe,8B 41 18 89 46 1C) // should be unique
alloc(newmem,$1000,INJECT_GET_ANORES_PT)

label(code)
label(return)
label(i_base_anores_addr)


//--------------------------------------------
newmem:
  mov [i_base_anores_addr], rcx
code:
  mov eax,[rcx+18]
  mov [rsi+1C],eax
  jmp return
align 10 cc
  i_base_anores_addr:
  dq 0

INJECT_GET_ANORES_PT:
  jmp newmem
  nop
return:
registersymbol(INJECT_GET_ANORES_PT)
registersymbol(i_base_anores_addr)


[DISABLE]

INJECT_GET_ANORES_PT:
  db 8B 41 18 89 46 1C

unregistersymbol(*)
dealloc(newmem)

{
v13
// ORIGINAL CODE - INJECTION POINT: MonsterHunterRise.exe+3DCFDC8

MonsterHunterRise.exe+3DCFDA0: 48 8B 4E 10           - mov rcx,[rsi+10]
MonsterHunterRise.exe+3DCFDA4: 48 8B C1              - mov rax,rcx
MonsterHunterRise.exe+3DCFDA7: F0 48 0F B1 5E 10     - lock cmpxchg [rsi+10],rbx
MonsterHunterRise.exe+3DCFDAD: 75 F1                 - jne MonsterHunterRise.exe+3DCFDA0
MonsterHunterRise.exe+3DCFDAF: 48 85 C9              - test rcx,rcx
MonsterHunterRise.exe+3DCFDB2: 74 05                 - je MonsterHunterRise.exe+3DCFDB9
MonsterHunterRise.exe+3DCFDB4: E8 67 25 0E 00        - call MonsterHunterRise.exe+3EB2320
MonsterHunterRise.exe+3DCFDB9: 44 89 7E 18           - mov [rsi+18],r15d
MonsterHunterRise.exe+3DCFDBD: 48 8B 05 AC 0D 6E 0B  - mov rax,[MonsterHunterRise.exe+F4B0B70]
MonsterHunterRise.exe+3DCFDC4: 48 8B 48 68           - mov rcx,[rax+68]
// ---------- INJECTING HERE ----------
MonsterHunterRise.exe+3DCFDC8: 8B 41 18              - mov eax,[rcx+18]
// ---------- DONE INJECTING  ----------
MonsterHunterRise.exe+3DCFDCB: 89 46 1C              - mov [rsi+1C],eax
MonsterHunterRise.exe+3DCFDCE: 48 8B 05 9B 0D 6E 0B  - mov rax,[MonsterHunterRise.exe+F4B0B70]
MonsterHunterRise.exe+3DCFDD5: 48 8B 48 68           - mov rcx,[rax+68]
MonsterHunterRise.exe+3DCFDD9: 8B 41 1C              - mov eax,[rcx+1C]
MonsterHunterRise.exe+3DCFDDC: 49 8B CE              - mov rcx,r14
MonsterHunterRise.exe+3DCFDDF: 89 46 20              - mov [rsi+20],eax
MonsterHunterRise.exe+3DCFDE2: 48 8B 15 87 0D 6E 0B  - mov rdx,[MonsterHunterRise.exe+F4B0B70]
MonsterHunterRise.exe+3DCFDE9: E8 A2 CD DE FE        - call MonsterHunterRise.exe+2BBCB90
MonsterHunterRise.exe+3DCFDEE: 84 C0                 - test al,al
MonsterHunterRise.exe+3DCFDF0: 0F 95 C0              - setne al
}


</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>1337096457</ID>
              <Description>"HR"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_anores_addr</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>1337096458</ID>
              <Description>"HR Exp"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_anores_addr</Address>
              <Offsets>
                <Offset>1C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>1337096459</ID>
              <Description>"MR"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_anores_addr</Address>
              <Offsets>
                <Offset>20</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>1337096460</ID>
              <Description>"MR EXP"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_anores_addr</Address>
              <Offsets>
                <Offset>24</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>1337096461</ID>
              <Description>"Anomaly research LV / 傀異研究等級"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_anores_addr</Address>
              <Offsets>
                <Offset>28</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>1337096462</ID>
              <Description>"Anomaly research EXP / 傀異研究經驗值"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_anores_addr</Address>
              <Offsets>
                <Offset>2C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>1337097254</ID>
              <Description>"??"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_anores_addr</Address>
              <Offsets>
                <Offset>38</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>1337097451</ID>
              <Description>"Get base guild card data part 2 / 取得基本公會名片資料#2"</Description>
              <Options moHideChildren="1"/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript Async="1">{ Game   : MonsterHunterRise.exe
  Version: 
  Date   : 2023-02-07
}

[ENABLE]

aobscanmodule(INJECT_GET_GUILD_CARD_REC1,MonsterHunterRise.exe,2B 10 49 81 EC DA 39 BE 88) // should be unique
alloc(newmem,$1000,INJECT_GET_GUILD_CARD_REC1)

label(code)
label(return)
label(i_base_quest_and_kill_cnt_data)

newmem:
  //inc dword ptr [i_cnt]
  //cmp dword ptr [i_cnt], 2
  //jne code


  //pushfq
  //push rax
  //lea rax, [rax]
  mov [i_base_quest_and_kill_cnt_data], rax
  //pop rax
  //popfq

code:
  sub edx,[rax]
  sub r12,FFFFFFFF88BE39DA
  jmp return
align 10 cc
  i_base_quest_and_kill_cnt_data:
  dq 0
  i_cnt:
  dd 0

INJECT_GET_GUILD_CARD_REC1:
  jmp newmem
  nop 4
return:
registersymbol(INJECT_GET_GUILD_CARD_REC1)
registersymbol(i_base_quest_and_kill_cnt_data)
[DISABLE]

INJECT_GET_GUILD_CARD_REC1:
  db 2B 10 49 81 EC DA 39 BE 88

unregistersymbol(*)
dealloc(newmem)


{
// ORIGINAL CODE - INJECTION POINT: MonsterHunterRise.exe+1C8641BC

MonsterHunterRise.exe+1C864192: 48 29 C0                 - sub rax,rax
MonsterHunterRise.exe+1C864195: 49 89 C7                 - mov r15,rax
MonsterHunterRise.exe+1C864198: 4C 33 BB F8 01 00 00     - xor r15,[rbx+000001F8]
MonsterHunterRise.exe+1C86419F: 49 D1 DF                 - rcr r15,1
MonsterHunterRise.exe+1C8641A2: 48 13 83 F8 01 00 00     - adc rax,[rbx+000001F8]
MonsterHunterRise.exe+1C8641A9: 48 D1 D8                 - rcr rax,1
MonsterHunterRise.exe+1C8641AC: 49 89 DA                 - mov r10,rbx
MonsterHunterRise.exe+1C8641AF: 4C 01 F8                 - add rax,r15
MonsterHunterRise.exe+1C8641B2: 4D 8D 92 6E 7E A0 A4     - lea r10,[r10-5B5F8192]
MonsterHunterRise.exe+1C8641B9: 4D 8D 22                 - lea r12,[r10]
// ---------- INJECTING HERE ----------
MonsterHunterRise.exe+1C8641BC: 2B 10                    - sub edx,[rax]
// ---------- DONE INJECTING  ----------
MonsterHunterRise.exe+1C8641BE: 49 81 EC DA 39 BE 88     - sub r12,FFFFFFFF88BE39DA
MonsterHunterRise.exe+1C8641C5: F7 DA                    - neg edx
MonsterHunterRise.exe+1C8641C7: 49 89 94 24 64 BD 1D E4  - mov [r12-1BE2429C],rdx
MonsterHunterRise.exe+1C8641CF: 49 C7 C4 98 0F 02 82     - mov r12,FFFFFFFF82020F98
MonsterHunterRise.exe+1C8641D6: 49 81 CC 60 20 0D 20     - or r12,200D2060
MonsterHunterRise.exe+1C8641DD: 4D 89 E2                 - mov r10,r12
MonsterHunterRise.exe+1C8641E0: 41 52                    - push r10
MonsterHunterRise.exe+1C8641E2: 4D 21 D4                 - and r12,r10
MonsterHunterRise.exe+1C8641E5: 4D 31 E2                 - xor r10,r12
MonsterHunterRise.exe+1C8641E8: 4D 01 D4                 - add r12,r10
}
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>1337097452</ID>
                  <Description>"Part 2 data"</Description>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1337096599</ID>
                      <Description>"Play Time / 總遊戲時間"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>Double</VariableType>
                      <Address>i_base_quest_and_kill_cnt_data</Address>
                      <Offsets>
                        <Offset>-68</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337096598</ID>
                      <Description>"Times Liked / 收到的讚數"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_quest_and_kill_cnt_data</Address>
                      <Offsets>
                        <Offset>-60</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337096773</ID>
                      <Description>"Wiredash count / 疾翔次數"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_quest_and_kill_cnt_data</Address>
                      <Offsets>
                        <Offset>-5C</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337096597</ID>
                      <Description>"Well-Done Steaks Cooked / 完美烤肉次數"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_quest_and_kill_cnt_data</Address>
                      <Offsets>
                        <Offset>-58</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337096596</ID>
                      <Description>"Golden Spiribug Collected / 金靈瓢蟲取得數"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_quest_and_kill_cnt_data</Address>
                      <Offsets>
                        <Offset>-50</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337096595</ID>
                      <Description>"Hunting Helpers Collected / 獵具撿取數"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_quest_and_kill_cnt_data</Address>
                      <Offsets>
                        <Offset>-4C</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337096594</ID>
                      <Description>"Shabby canyne saddle time / 加爾克騎乘總時間"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>Double</VariableType>
                      <Address>i_base_quest_and_kill_cnt_data</Address>
                      <Offsets>
                        <Offset>-40</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337096606</ID>
                      <Description>"Shabby canyne saddle time % / 加爾克騎乘總時間百分比"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>Float</VariableType>
                      <Address>i_base_quest_and_kill_cnt_data</Address>
                      <Offsets>
                        <Offset>-3C</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337096605</ID>
                      <Description>"Online quest count / 線上任務次數"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_quest_and_kill_cnt_data</Address>
                      <Offsets>
                        <Offset>-38</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337096607</ID>
                      <Description>"Meowcenaries / 隨從隱密隊"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_quest_and_kill_cnt_data</Address>
                      <Offsets>
                        <Offset>-34</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337096608</ID>
                      <Description>"Gifts count from Pingarh the Sailor / 從水手皮卡爾取得禮物次數"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_quest_and_kill_cnt_data</Address>
                      <Offsets>
                        <Offset>-30</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337096609</ID>
                      <Description>"Dango / 用餐次數"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_quest_and_kill_cnt_data</Address>
                      <Offsets>
                        <Offset>-2C</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337096610</ID>
                      <Description>"The Argosy / 交易船次數"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_quest_and_kill_cnt_data</Address>
                      <Offsets>
                        <Offset>-28</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337096584</ID>
                      <Description>"Village Quests / 村莊任務"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_quest_and_kill_cnt_data</Address>
                      <Offsets>
                        <Offset>-8</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337096582</ID>
                      <Description>"Low Rank Hub Quests / 集會所初階任務"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_quest_and_kill_cnt_data</Address>
                      <Offsets>
                        <Offset>-4</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337096581</ID>
                      <Description>"High Rank Hub Quests / 集會所進階任務.."</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_quest_and_kill_cnt_data</Address>
                      <Offsets>
                        <Offset>0</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337096583</ID>
                      <Description>"Rampage Quests / 百龍夜行"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_quest_and_kill_cnt_data</Address>
                      <Offsets>
                        <Offset>4</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337096585</ID>
                      <Description>"Arena Quests / 鬥技大會任務"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_quest_and_kill_cnt_data</Address>
                      <Offsets>
                        <Offset>8</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337096586</ID>
                      <Description>"Hub MR Quests / 集會所MR任務"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_quest_and_kill_cnt_data</Address>
                      <Offsets>
                        <Offset>C</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337096587</ID>
                      <Description>"Follower Collab Quests -&gt; Support Surveys / 盟友任務-&gt;重要調查任務"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_quest_and_kill_cnt_data</Address>
                      <Offsets>
                        <Offset>10</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337096588</ID>
                      <Description>"Follower Collab Quests -&gt; Follower Quests / 盟友任務-&gt;盟友同行任務"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_quest_and_kill_cnt_data</Address>
                      <Offsets>
                        <Offset>14</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337096589</ID>
                      <Description>"Anomaly Quests / 傀異任務"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_quest_and_kill_cnt_data</Address>
                      <Offsets>
                        <Offset>18</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337096590</ID>
                      <Description>"Anomaly Investigations / 傀異探究任務"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_quest_and_kill_cnt_data</Address>
                      <Offsets>
                        <Offset>1C</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337097251</ID>
                      <Description>"??"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_quest_and_kill_cnt_data</Address>
                      <Offsets>
                        <Offset>20</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337096591</ID>
                      <Description>"? Monster captured (non-MR) / 初低階捕獲數"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_quest_and_kill_cnt_data</Address>
                      <Offsets>
                        <Offset>30</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337096592</ID>
                      <Description>"Monsters total / 魔物總數"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_quest_and_kill_cnt_data</Address>
                      <Offsets>
                        <Offset>34</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337096593</ID>
                      <Description>"Monsters captured / 總計捕獲數"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_quest_and_kill_cnt_data</Address>
                      <Offsets>
                        <Offset>38</Offset>
                      </Offsets>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>1337096637</ID>
          <Description>"Get weapon usage / May not fully working / 取得武器使用次數資料"</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript Async="1">{ Game   : MonsterHunterRise.exe
  Version:
  Date   : 2023-02-07
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_GET_WEAPON_USAGE_DATA,MonsterHunterRise.exe,41 33 0F 48 89 8B F8 01 00 00) // should be unique
alloc(newmem,$1000,INJECT_GET_WEAPON_USAGE_DATA)

label(code)
label(return)
label(i_base_weapon_usage_addr)
label(i_base_weapon_usage_addr_m15)
label(i_base_weapon_usage_addr_m30)
label(i_base_weapon_usage_addr_m45)
label(i_base_weapon_usage_addr_m60)
label(i_base_weapon_usage_addr_m75)
label(i_base_weapon_usage_addr_m90)
label(i_base_weapon_usage_addr_m105)
label(i_base_weapon_usage_addr_m120)


newmem:
  inc [i_cnt]

  cmp dword ptr [i_cnt], 9
  ja chk_final

  push r13
  push r14


  mov r14, i_base_weapon_usage_addr
  mov r13d, [i_cnt]
  //dec r15d

  // stored
  lea r14, [r14+r13d*8-8]

  // in game memory
  // v12 in game memory
  // v12 lea r13, [r15-2F21CF95]
  // v12 mov [r14], r13

  lea r13, [r15]
  mov [r14], r13

  pop r14
  pop r13

chk_final:

code:
  xor ecx,[r15]
  mov [rbx+000001F8],rcx
  jmp return

align 10 cc
  i_cnt:
  dd 0
  i_base_weapon_usage_addr:
  dq 0
  i_base_weapon_usage_addr_m15:
  dq 0
  i_base_weapon_usage_addr_m30:
  dq 0
  i_base_weapon_usage_addr_m45:
  dq 0
  i_base_weapon_usage_addr_m60:
  dq 0
  i_base_weapon_usage_addr_m75:
  dq 0
  i_base_weapon_usage_addr_m90:
  dq 0
  i_base_weapon_usage_addr_m105:
  dq 0
  i_base_weapon_usage_addr_m120:
  dq 0


INJECT_GET_WEAPON_USAGE_DATA:
  jmp newmem
  nop 5
return:
registersymbol(INJECT_GET_WEAPON_USAGE_DATA)
registersymbol(i_base_weapon_usage_addr)
registersymbol(i_base_weapon_usage_addr_m15)
registersymbol(i_base_weapon_usage_addr_m30)
registersymbol(i_base_weapon_usage_addr_m60)
registersymbol(i_base_weapon_usage_addr_m75)
registersymbol(i_base_weapon_usage_addr_m90)
registersymbol(i_base_weapon_usage_addr_m105)
registersymbol(i_base_weapon_usage_addr_m120)
registersymbol(i_base_weapon_usage_addr_m45)
[DISABLE]

INJECT_GET_WEAPON_USAGE_DATA:
  db 41 33 0F 48 89 8B F8 01 00 00

unregistersymbol(*)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: MonsterHunterRise.exe+1C0CEB75

MonsterHunterRise.exe+1C0CEB50: 49 83 E7 00           - and r15,00
MonsterHunterRise.exe+1C0CEB54: FF B3 F8 01 00 00     - push [rbx+000001F8]
MonsterHunterRise.exe+1C0CEB5A: 48 F7 14 24           - not [rsp]
MonsterHunterRise.exe+1C0CEB5E: 49 F7 D7              - not r15
MonsterHunterRise.exe+1C0CEB61: 4C 23 3C 24           - and r15,[rsp]
MonsterHunterRise.exe+1C0CEB65: 48 89 0C 24           - mov [rsp],rcx
MonsterHunterRise.exe+1C0CEB69: 49 83 F7 FF           - xor r15,-01
MonsterHunterRise.exe+1C0CEB6D: 48 F7 D1              - not rcx
MonsterHunterRise.exe+1C0CEB70: 48 21 0C 24           - and [rsp],rcx
MonsterHunterRise.exe+1C0CEB74: 59                    - pop rcx
// ---------- INJECTING HERE ----------
MonsterHunterRise.exe+1C0CEB75: 41 33 0F              - xor ecx,[r15]
// ---------- DONE INJECTING  ----------
MonsterHunterRise.exe+1C0CEB78: 48 89 8B F8 01 00 00  - mov [rbx+000001F8],rcx
MonsterHunterRise.exe+1C0CEB7F: 4D 29 FF              - sub r15,r15
MonsterHunterRise.exe+1C0CEB82: 51                    - push rcx
MonsterHunterRise.exe+1C0CEB83: 48 F7 1C 24           - neg [rsp]
MonsterHunterRise.exe+1C0CEB87: 45 29 D2              - sub r10d,r10d
MonsterHunterRise.exe+1C0CEB8A: 48 03 0C 24           - add rcx,[rsp]
MonsterHunterRise.exe+1C0CEB8E: 48 8D 64 24 08        - lea rsp,[rsp+08]
MonsterHunterRise.exe+1C0CEB93: 41 81 EA 5F 1A 16 CF  - sub r10d,CF161A5F
MonsterHunterRise.exe+1C0CEB9A: 41 F7 DA              - neg r10d
MonsterHunterRise.exe+1C0CEB9D: 41 BE C6 D6 43 1C     - mov r14d,1C43D6C6
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>1337097314</ID>
              <Description>"Usage: Guild card-View / 公會名片-&gt;確認"</Description>
              <Color>8000FF</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>1337096652</ID>
              <Description>"All / 綜合"</Description>
              <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>1337096638</ID>
                  <Description>"Great Sword / 大劍"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>i_base_weapon_usage_addr</Address>
                  <Offsets>
                    <Offset>0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1337096639</ID>
                  <Description>"Switch Axe / 斬擊斧"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>i_base_weapon_usage_addr</Address>
                  <Offsets>
                    <Offset>4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1337096640</ID>
                  <Description>"Long Sword / 太刀"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>i_base_weapon_usage_addr</Address>
                  <Offsets>
                    <Offset>8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1337096641</ID>
                  <Description>"Light Bowgun / 輕弩"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>i_base_weapon_usage_addr</Address>
                  <Offsets>
                    <Offset>C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1337096642</ID>
                  <Description>"Heavy Bowgun / 重弩"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>i_base_weapon_usage_addr</Address>
                  <Offsets>
                    <Offset>10</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1337096643</ID>
                  <Description>"Hammer / 大錘"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>i_base_weapon_usage_addr</Address>
                  <Offsets>
                    <Offset>14</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1337096644</ID>
                  <Description>"Gunlance / 銃槍"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>i_base_weapon_usage_addr</Address>
                  <Offsets>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1337096645</ID>
                  <Description>"Lance / 長槍"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>i_base_weapon_usage_addr</Address>
                  <Offsets>
                    <Offset>1C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1337096646</ID>
                  <Description>"Sword &amp; Shield / 單手劍"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>i_base_weapon_usage_addr</Address>
                  <Offsets>
                    <Offset>20</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1337096647</ID>
                  <Description>"Dual Blades / 雙劍"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>i_base_weapon_usage_addr</Address>
                  <Offsets>
                    <Offset>24</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1337096648</ID>
                  <Description>"Hunting Horn / 狩獵笛"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>i_base_weapon_usage_addr</Address>
                  <Offsets>
                    <Offset>28</Offset>
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                </CheatEntry>
                <CheatEntry>
                  <ID>1337096649</ID>
                  <Description>"Charge Blade / 充能斧"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>i_base_weapon_usage_addr</Address>
                  <Offsets>
                    <Offset>2C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1337096650</ID>
                  <Description>"Insect Glaive / 操蟲棍"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>i_base_weapon_usage_addr</Address>
                  <Offsets>
                    <Offset>30</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1337096651</ID>
                  <Description>"Bow / 弓"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>i_base_weapon_usage_addr</Address>
                  <Offsets>
                    <Offset>34</Offset>
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                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>1337097320</ID>
              <Description>"Others - may be incorrect"</Description>
              <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>1337097325</ID>
                  <Description>"Village Quests / 村莊任務"</Description>
                  <Options moHideChildren="1" moDeactivateChildrenAsWell="1" moAllowManualCollapseAndExpand="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1337097326</ID>
                      <Description>"Great Sword / 大劍"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>60</Offset>
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                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337097327</ID>
                      <Description>"Switch Axe / 斬擊斧"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>64</Offset>
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                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337097328</ID>
                      <Description>"Long Sword / 太刀"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>68</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337097329</ID>
                      <Description>"Light Bowgun / 輕弩"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>6C</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337097330</ID>
                      <Description>"Heavy Bowgun / 重弩"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>70</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337097331</ID>
                      <Description>"Hammer / 大錘"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>74</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337097332</ID>
                      <Description>"Gunlance / 銃槍"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>78</Offset>
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                    <CheatEntry>
                      <ID>1337097333</ID>
                      <Description>"Lance / 長槍"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>7C</Offset>
                      </Offsets>
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                    <CheatEntry>
                      <ID>1337097334</ID>
                      <Description>"Sword &amp; Shield / 單手劍"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>80</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337097335</ID>
                      <Description>"Dual Blades / 雙劍"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>84</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337097336</ID>
                      <Description>"Hunting Horn / 狩獵笛"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>88</Offset>
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                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337097337</ID>
                      <Description>"Charge Blade / 充能斧"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>8C</Offset>
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                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337097338</ID>
                      <Description>"Insect Glaive / 操蟲棍"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>90</Offset>
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                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337097339</ID>
                      <Description>"Bow / 弓"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>94</Offset>
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                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>1337097340</ID>
                  <Description>"Hub Quests / 集會所任務"</Description>
                  <Options moHideChildren="1" moDeactivateChildrenAsWell="1" moAllowManualCollapseAndExpand="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1337097341</ID>
                      <Description>"Great Sword / 大劍"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>C0</Offset>
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                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337097342</ID>
                      <Description>"Switch Axe / 斬擊斧"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>C4</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337097343</ID>
                      <Description>"Long Sword / 太刀"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>C8</Offset>
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                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337097344</ID>
                      <Description>"Light Bowgun / 輕弩"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>CC</Offset>
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                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337097345</ID>
                      <Description>"Heavy Bowgun / 重弩"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>D0</Offset>
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                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337097346</ID>
                      <Description>"Hammer / 大錘"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>D4</Offset>
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                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337097347</ID>
                      <Description>"Gunlance / 銃槍"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>D8</Offset>
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                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337097348</ID>
                      <Description>"Lance / 長槍"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>DC</Offset>
                      </Offsets>
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                    <CheatEntry>
                      <ID>1337097349</ID>
                      <Description>"Sword &amp; Shield / 單手劍"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>E0</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337097350</ID>
                      <Description>"Dual Blades / 雙劍"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>E4</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337097351</ID>
                      <Description>"Hunting Horn / 狩獵笛"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>E8</Offset>
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                    <CheatEntry>
                      <ID>1337097352</ID>
                      <Description>"Charge Blade / 充能斧"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>EC</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337097353</ID>
                      <Description>"Insect Glaive / 操蟲棍"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>F0</Offset>
                      </Offsets>
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                    <CheatEntry>
                      <ID>1337097354</ID>
                      <Description>"Bow / 弓"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>F4</Offset>
                      </Offsets>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>1337097355</ID>
                  <Description>"Rampage / 百龍夜行"</Description>
                  <Options moHideChildren="1" moDeactivateChildrenAsWell="1" moAllowManualCollapseAndExpand="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1337097356</ID>
                      <Description>"Great Sword / 大劍"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>120</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337097357</ID>
                      <Description>"Switch Axe / 斬擊斧"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>124</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337097358</ID>
                      <Description>"Long Sword / 太刀"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>128</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337097359</ID>
                      <Description>"Light Bowgun / 輕弩"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>12C</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337097360</ID>
                      <Description>"Heavy Bowgun / 重弩"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>130</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337097361</ID>
                      <Description>"Hammer / 大錘"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>134</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337097362</ID>
                      <Description>"Gunlance / 銃槍"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>138</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337097363</ID>
                      <Description>"Lance / 長槍"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>13C</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337097364</ID>
                      <Description>"Sword &amp; Shield / 單手劍"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>140</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337097365</ID>
                      <Description>"Dual Blades / 雙劍"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>144</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337097366</ID>
                      <Description>"Hunting Horn / 狩獵笛"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>148</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337097367</ID>
                      <Description>"Charge Blade / 充能斧"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>14C</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337097368</ID>
                      <Description>"Insect Glaive / 操蟲棍"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>150</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337097369</ID>
                      <Description>"Bow / 弓"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>154</Offset>
                      </Offsets>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>1337097370</ID>
                  <Description>"Support Surveys / 盟友調查任務"</Description>
                  <Options moHideChildren="1" moDeactivateChildrenAsWell="1" moAllowManualCollapseAndExpand="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1337097371</ID>
                      <Description>"Great Sword / 大劍"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>180</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337097372</ID>
                      <Description>"Switch Axe / 斬擊斧"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>184</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337097373</ID>
                      <Description>"Long Sword / 太刀"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>188</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337097374</ID>
                      <Description>"Light Bowgun / 輕弩"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>18C</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337097375</ID>
                      <Description>"Heavy Bowgun / 重弩"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>190</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337097376</ID>
                      <Description>"Hammer / 大錘"</Description>
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                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>194</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337097377</ID>
                      <Description>"Gunlance / 銃槍"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>198</Offset>
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                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337097378</ID>
                      <Description>"Lance / 長槍"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>19C</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337097379</ID>
                      <Description>"Sword &amp; Shield / 單手劍"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>1A0</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337097380</ID>
                      <Description>"Dual Blades / 雙劍"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>1A4</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337097381</ID>
                      <Description>"Hunting Horn / 狩獵笛"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>1A8</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337097382</ID>
                      <Description>"Charge Blade / 充能斧"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>1AC</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337097383</ID>
                      <Description>"Insect Glaive / 操蟲棍"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>1B0</Offset>
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                    <CheatEntry>
                      <ID>1337097384</ID>
                      <Description>"Bow / 弓"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>1B4</Offset>
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                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>1337097385</ID>
                  <Description>"Follower Quests / 盟友同行任務"</Description>
                  <Options moHideChildren="1" moDeactivateChildrenAsWell="1" moAllowManualCollapseAndExpand="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1337097386</ID>
                      <Description>"Great Sword / 大劍"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
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                        <Offset>1E0</Offset>
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                    <CheatEntry>
                      <ID>1337097387</ID>
                      <Description>"Switch Axe / 斬擊斧"</Description>
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                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
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                        <Offset>1E4</Offset>
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                    <CheatEntry>
                      <ID>1337097388</ID>
                      <Description>"Long Sword / 太刀"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>1E8</Offset>
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                    <CheatEntry>
                      <ID>1337097389</ID>
                      <Description>"Light Bowgun / 輕弩"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>1EC</Offset>
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                    <CheatEntry>
                      <ID>1337097390</ID>
                      <Description>"Heavy Bowgun / 重弩"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>1F0</Offset>
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                    <CheatEntry>
                      <ID>1337097391</ID>
                      <Description>"Hammer / 大錘"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>1F4</Offset>
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                    <CheatEntry>
                      <ID>1337097392</ID>
                      <Description>"Gunlance / 銃槍"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>1F8</Offset>
                      </Offsets>
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                    <CheatEntry>
                      <ID>1337097393</ID>
                      <Description>"Lance / 長槍"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>1FC</Offset>
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                    <CheatEntry>
                      <ID>1337097394</ID>
                      <Description>"Sword &amp; Shield / 單手劍"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>200</Offset>
                      </Offsets>
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                    <CheatEntry>
                      <ID>1337097395</ID>
                      <Description>"Dual Blades / 雙劍"</Description>
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                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>204</Offset>
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                    <CheatEntry>
                      <ID>1337097396</ID>
                      <Description>"Hunting Horn / 狩獵笛"</Description>
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                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
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                        <Offset>208</Offset>
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                    <CheatEntry>
                      <ID>1337097397</ID>
                      <Description>"Charge Blade / 充能斧"</Description>
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                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>20C</Offset>
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                    <CheatEntry>
                      <ID>1337097398</ID>
                      <Description>"Insect Glaive / 操蟲棍"</Description>
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                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>210</Offset>
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                    <CheatEntry>
                      <ID>1337097399</ID>
                      <Description>"Bow / 弓"</Description>
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                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>214</Offset>
                      </Offsets>
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                </CheatEntry>
                <CheatEntry>
                  <ID>1337097400</ID>
                  <Description>"Hub MR Quests / 集會所MR任務"</Description>
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                  <GroupHeader>1</GroupHeader>
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                    <CheatEntry>
                      <ID>1337097401</ID>
                      <Description>"Great Sword / 大劍"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>240</Offset>
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                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337097402</ID>
                      <Description>"Switch Axe / 斬擊斧"</Description>
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                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>244</Offset>
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                    <CheatEntry>
                      <ID>1337097403</ID>
                      <Description>"Long Sword / 太刀"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
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                        <Offset>248</Offset>
                      </Offsets>
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                    <CheatEntry>
                      <ID>1337097404</ID>
                      <Description>"Light Bowgun / 輕弩"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
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                        <Offset>24C</Offset>
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                    <CheatEntry>
                      <ID>1337097405</ID>
                      <Description>"Heavy Bowgun / 重弩"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
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                        <Offset>250</Offset>
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                    <CheatEntry>
                      <ID>1337097406</ID>
                      <Description>"Hammer / 大錘"</Description>
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                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
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                        <Offset>254</Offset>
                      </Offsets>
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                    <CheatEntry>
                      <ID>1337097407</ID>
                      <Description>"Gunlance / 銃槍"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>258</Offset>
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                      <ID>1337097408</ID>
                      <Description>"Lance / 長槍"</Description>
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                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
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                        <Offset>25C</Offset>
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                      <ID>1337097409</ID>
                      <Description>"Sword &amp; Shield / 單手劍"</Description>
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                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>260</Offset>
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                      <ID>1337097410</ID>
                      <Description>"Dual Blades / 雙劍"</Description>
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                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
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                        <Offset>264</Offset>
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                    <CheatEntry>
                      <ID>1337097411</ID>
                      <Description>"Hunting Horn / 狩獵笛"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>268</Offset>
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                    <CheatEntry>
                      <ID>1337097412</ID>
                      <Description>"Charge Blade / 充能斧"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>26C</Offset>
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                      <ID>1337097413</ID>
                      <Description>"Insect Glaive / 操蟲棍"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>270</Offset>
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                      <ID>1337097414</ID>
                      <Description>"Bow / 弓"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>274</Offset>
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                    </CheatEntry>
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                </CheatEntry>
                <CheatEntry>
                  <ID>1337097415</ID>
                  <Description>"Anomaly Quests / 傀異任務"</Description>
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                  <GroupHeader>1</GroupHeader>
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                      <ID>1337097416</ID>
                      <Description>"Great Sword / 大劍"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
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                        <Offset>2A0</Offset>
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                    <CheatEntry>
                      <ID>1337097417</ID>
                      <Description>"Switch Axe / 斬擊斧"</Description>
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                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
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                        <Offset>2A4</Offset>
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                    <CheatEntry>
                      <ID>1337097418</ID>
                      <Description>"Long Sword / 太刀"</Description>
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                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>2A8</Offset>
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                    <CheatEntry>
                      <ID>1337097419</ID>
                      <Description>"Light Bowgun / 輕弩"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
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                        <Offset>2AC</Offset>
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                      <ID>1337097420</ID>
                      <Description>"Heavy Bowgun / 重弩"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>2B0</Offset>
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                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337097421</ID>
                      <Description>"Hammer / 大錘"</Description>
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                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>2B4</Offset>
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                    <CheatEntry>
                      <ID>1337097422</ID>
                      <Description>"Gunlance / 銃槍"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
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                        <Offset>2B8</Offset>
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                    <CheatEntry>
                      <ID>1337097423</ID>
                      <Description>"Lance / 長槍"</Description>
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                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
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                        <Offset>2BC</Offset>
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                      <ID>1337097424</ID>
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                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>2C0</Offset>
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                      <ID>1337097425</ID>
                      <Description>"Dual Blades / 雙劍"</Description>
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                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
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                        <Offset>2C4</Offset>
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                    <CheatEntry>
                      <ID>1337097426</ID>
                      <Description>"Hunting Horn / 狩獵笛"</Description>
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                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
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                        <Offset>2C8</Offset>
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                    <CheatEntry>
                      <ID>1337097427</ID>
                      <Description>"Charge Blade / 充能斧"</Description>
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                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>2CC</Offset>
                      </Offsets>
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                      <ID>1337097428</ID>
                      <Description>"Insect Glaive / 操蟲棍"</Description>
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                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>2D0</Offset>
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                    <CheatEntry>
                      <ID>1337097429</ID>
                      <Description>"Bow / 弓"</Description>
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                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>2D4</Offset>
                      </Offsets>
                    </CheatEntry>
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                </CheatEntry>
                <CheatEntry>
                  <ID>1337097430</ID>
                  <Description>"Anomaly Investigations / 傀異探究任務"</Description>
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                  <GroupHeader>1</GroupHeader>
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                      <ID>1337097431</ID>
                      <Description>"Great Sword / 大劍"</Description>
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                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>300</Offset>
                      </Offsets>
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                    <CheatEntry>
                      <ID>1337097432</ID>
                      <Description>"Switch Axe / 斬擊斧"</Description>
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                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>304</Offset>
                      </Offsets>
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                    <CheatEntry>
                      <ID>1337097433</ID>
                      <Description>"Long Sword / 太刀"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
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                        <Offset>308</Offset>
                      </Offsets>
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                    <CheatEntry>
                      <ID>1337097434</ID>
                      <Description>"Light Bowgun / 輕弩"</Description>
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                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
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                        <Offset>30C</Offset>
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                    <CheatEntry>
                      <ID>1337097435</ID>
                      <Description>"Heavy Bowgun / 重弩"</Description>
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                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
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                        <Offset>310</Offset>
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                    <CheatEntry>
                      <ID>1337097436</ID>
                      <Description>"Hammer / 大錘"</Description>
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                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
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                        <Offset>314</Offset>
                      </Offsets>
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                      <ID>1337097437</ID>
                      <Description>"Gunlance / 銃槍"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>318</Offset>
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                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337097438</ID>
                      <Description>"Lance / 長槍"</Description>
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                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
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                        <Offset>31C</Offset>
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                    </CheatEntry>
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                      <ID>1337097439</ID>
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                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>320</Offset>
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                    </CheatEntry>
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                      <ID>1337097440</ID>
                      <Description>"Dual Blades / 雙劍"</Description>
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                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>324</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337097441</ID>
                      <Description>"Hunting Horn / 狩獵笛"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>328</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337097442</ID>
                      <Description>"Charge Blade / 充能斧"</Description>
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                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>32C</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337097443</ID>
                      <Description>"Insect Glaive / 操蟲棍"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>330</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1337097444</ID>
                      <Description>"Bow / 弓"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_weapon_usage_addr</Address>
                      <Offsets>
                        <Offset>334</Offset>
                      </Offsets>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>1337097301</ID>
          <Description>"Get hunting record / 取得狩獵資料"</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript Async="1">{ Game   : MonsterHunterRise.exe
  Version: 
  Date   : 2022-08-13
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_GET_HUNTING_DATA,MonsterHunterRise.exe,42 8B 54 80 20 48 8B 81) // should be unique
alloc(newmem,$1000,INJECT_GET_HUNTING_DATA)

label(code)
label(return)
label(i_base_hunting_data_addr)
label(i_monster_idx)

newmem:
  push rbx
  lea rbx, [rax+r8*4]
  mov [i_base_hunting_data_addr], rbx
  mov [i_monster_idx], r8
  pop rbx

code:
  mov edx,[rax+r8*4+20]
  jmp return
align 10 cc
  i_base_hunting_data_addr:
  dq 0
  i_monster_idx:
  dq 0


INJECT_GET_HUNTING_DATA:
  jmp newmem
return:
registersymbol(INJECT_GET_HUNTING_DATA)
registersymbol(i_base_hunting_data_addr)
registersymbol(i_monster_idx)

[DISABLE]

INJECT_GET_HUNTING_DATA:
  db 42 8B 54 80 20

unregistersymbol(*)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: MonsterHunterRise.exe+1559E19

MonsterHunterRise.exe+1559DEA: 89 4D F8              - mov [rbp-08],ecx
MonsterHunterRise.exe+1559DED: 66 44 89 45 FE        - mov [rbp-02],r8w
MonsterHunterRise.exe+1559DF2: 4C 89 4D 00           - mov [rbp+00],r9
MonsterHunterRise.exe+1559DF6: 48 8B C8              - mov rcx,rax
MonsterHunterRise.exe+1559DF9: E8 62 53 BC 02        - call MonsterHunterRise.AK::WriteBytesCount::SetCount+8AC0
MonsterHunterRise.exe+1559DFE: 4C 8B 44 24 40        - mov r8,[rsp+40]
MonsterHunterRise.exe+1559E03: 48 8B 05 8E E0 BC 0D  - mov rax,[MonsterHunterRise.exe+F127E98]
MonsterHunterRise.exe+1559E0A: 49 8B 75 50           - mov rsi,[r13+50]
MonsterHunterRise.exe+1559E0E: 48 8B 48 70           - mov rcx,[rax+70]
MonsterHunterRise.exe+1559E12: 48 8B 81 30 01 00 00  - mov rax,[rcx+00000130]
// ---------- INJECTING HERE ----------
MonsterHunterRise.exe+1559E19: 42 8B 54 80 20        - mov edx,[rax+r8*4+20]
// ---------- DONE INJECTING  ----------
MonsterHunterRise.exe+1559E1E: 48 8B 81 48 01 00 00  - mov rax,[rcx+00000148]
MonsterHunterRise.exe+1559E25: 49 8B CE              - mov rcx,r14
MonsterHunterRise.exe+1559E28: 89 55 98              - mov [rbp-68],edx
MonsterHunterRise.exe+1559E2B: 48 8B 15 0E 58 97 0D  - mov rdx,[MonsterHunterRise.exe+EECF640]
MonsterHunterRise.exe+1559E32: 42 8B 44 80 20        - mov eax,[rax+r8*4+20]
MonsterHunterRise.exe+1559E37: 45 33 C0              - xor r8d,r8d
MonsterHunterRise.exe+1559E3A: 89 44 24 3C           - mov [rsp+3C],eax
MonsterHunterRise.exe+1559E3E: 48 8B 05 8B F1 BF 0D  - mov rax,[MonsterHunterRise.exe+F158FD0]
MonsterHunterRise.exe+1559E45: 48 8B B8 90 83 05 00  - mov rdi,[rax+00058390]
MonsterHunterRise.exe+1559E4C: E8 4F 41 8F 02        - call MonsterHunterRise.exe+3E4DFA0
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>1337097313</ID>
              <Description>"Usage: Hunter's Notes-&gt;Large Monster / 獵人筆記 -&gt; 大型魔物清單"</Description>
              <Color>8000FF</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>1337097302</ID>
              <Description>"-Monster index-"</Description>
              <DropDownList DisplayValueAsItem="1">0:Rathian/雌火龍/リオレイア
1:Apex Rathian/首領雌火龍/ヌシ・リオレイア
2:Rathalos/火龍/リオレウス
3:Apex Rathalos/首領火龍/ヌシ・リオレウス
4:Khezu/奇怪龍/フルフル
5:Basarios/岩龍/バサルモス
6:Diablos/角龍/ディアブロス
7:Apex Diablos/首領角龍/ヌシ・ディアブロス
8:Rajang/金獅子/ラージャン
9:Kushala Daora/鋼龍/クシャルダオラ
10:Chameleos/霞龍/オオナズチ
11:Teostra/炎王龍/テオ・テスカトル
12:Tigrex/轟龍/ティガレックス
13:Nargacuga/迅龍/ナルガクルガ
14:Barioth/冰牙龍/ベリオロス
15:Barroth/土砂龍/ボルボロス
16:Royal Ludroth/水獸/ロアルドロス
17:Great Baggi/眠狗龍王/ドスバギィ
18:Zinogre/雷狼龍/ジンオウガ
19:Apex Zinogre/首領雷狼龍/ヌシ・ジンオウガ
20:Great Wroggi/毒狗龍王/ドスフロギィ
21:Arzuros/青熊獸/アオアシラ
22:Apex Arzuros/首領青熊獸/ヌシ・アオアシラ
23:Lagombi/白兔獸/ウルクスス
24:Volvidon/赤甲獸/ラングロトラ
25:Mizutsune/泡狐龍/タマミツネ
26:Apex Mizutsune/首領泡狐龍/ヌシ・タマミツネ
27:Crimson Glow Valstrax/祕紅赫耀的天慧龍/奇しき赫耀のバルファルク
28:Magnamalo/怨虎龍/マガイマガド
29:Bishaten/天狗獸/ビシュテンゴ
30:Aknosom/傘鳥/アケノシルム
31:Tetranadon/河童蛙/ヨツミワドウ
32:Somnacanth/人魚龍/イソネミクニ
33:Rakna-Kadaki/妃蜘蛛/ヤツカダキ
34:Almudron/泥翁龍/オロミドロ
35:Wind Serpent Ibushi/風神龍/イブシマキヒコ
36:Goss Harag/雪鬼獸/ゴシャハギ
37:Great Izuchi/鐮鼬龍王/オサイズチ
38:Thunder Serpent Narwa/雷神龍/ナルハタタヒメ
39:Narwa the Allmother/百龍之源雷神龍/百竜ノ淵源ナルハタタヒメ
40:Anjanath/蠻顎龍/アンジャナフ
41:Pukei-Pukei/毒妖鳥/プケプケ
42:Kulu-Ya-Ku/搔鳥/クルルヤック
43:Jyuratodus/泥魚龍/ジュラトドス
44:Tobi-Kadachi/飛雷龍/トビカガチ
45:Bazelgeuse/爆鱗龍/バゼルギウス
76:Gold Rathian/金火龍/リオレイア希少種
77:Silver Rathalos/銀火龍/リオレウス希少種
78:Daimyo Hermitaur/大名蟹/ダイミョウザザミ
79:Shogun Ceanataur/將軍蟹/ショウグンギザミ
80:Furious Rajang/激昂金獅子/激昂したラージャン
81:Lucent Nargacuga/月迅龍/ナルガクルガ希少種
82:Gore Magala/黑蝕龍/ゴア・マガラ
83:Shagaru Magala/天迴龍/シャガルマガラ
84:Seregios/千刃龍/セルレギオス
85:Astalos/電龍/ライゼクス
86:/焰狐龍/タマミツネ希少種
87:Scorned Magnamalo/嗟怨轟天怨虎龍/怨嗟響めくマガイマガド
88:Blood Orange Bishaten/緋天狗獸/ビシュテンゴ亜種
89:Aurora Somnacanth/冰人魚龍/イソネミクニ亜種
90:Pyre Rakna-Kadaki/熾妃蜘蛛/ヤツカダキ亜種
91:Magma Almudron/熔翁龍/オロミドロ亜種
92:Seething Bazelgeuse/紅蓮爆鱗龍/紅蓮滾るバゼルギウス
93:Malzeno/爵銀龍/メル・ゼナ
94:Lunagaron/冰狼龍/ルナガロン
95:Garangolm/剛纏獸/ガランゴルム
96:Gaismagorm/冥淵龍/ガイアデルム
97:Espinas/棘龍/エスピナス
98:Flaming Espinas/棘茶龍/エスピナス亜種(棘茶竜)
107:Risen Kushala Daora/鋼龍(傀異克服)/傀異克服クシャルダオラ
108:Risen Chameleos/霞龍(傀異克服)/傀異克服オオナズチ
109:Risen Teostra/炎王龍(傀異克服)/傀異克服テオ・テスカトル
113:Chaotic Gore Magala/混沌黑蝕龍/渾沌に呻くゴア・マガラ
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>808080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_monster_idx</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>1337097446</ID>
              <Description>"Enable monster size record"</Description>
              <Options moDeactivateChildrenAsWell="1"/>
              <Color>0080FF</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : MonsterHunterRise.exe
  Version: 
  Date   : 2022-11-26
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_GET_MONSTER_SIZE_RECORD,MonsterHunterRise.exe,F3 0F 10 74 81 20) // should be unique
alloc(newmem,$1000,INJECT_GET_MONSTER_SIZE_RECORD)

label(code)
label(return)
label(i_monster_size_idx)
label(i_monster_size_large_addr)
label(i_monster_size_small_addr)


newmem:
  push r15
  push rcx
  mov [i_monster_size_idx], rax

  lea r15, [rcx+rax*4+20]
  mov [i_monster_size_large_addr], r15

  mov rcx, [rdx+00000150]
  lea r15, [rcx+rax*4+20]
  mov [i_monster_size_small_addr], r15

  pop rcx
  pop r15

code:
  movss xmm6,[rcx+rax*4+20]
  jmp return
align 10 cc
  i_monster_size_idx:
  dq 0
  i_monster_size_large_addr:
  dq 0
  i_monster_size_small_addr:
  dq 0

INJECT_GET_MONSTER_SIZE_RECORD:
  jmp newmem
  nop
return:
registersymbol(INJECT_GET_MONSTER_SIZE_RECORD)
registersymbol(i_monster_size_idx)
registersymbol(i_monster_size_large_addr)
registersymbol(i_monster_size_small_addr)

[DISABLE]

INJECT_GET_MONSTER_SIZE_RECORD:
  db F3 0F 10 74 81 20

unregistersymbol(*)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: MonsterHunterRise.exe+16F3A2D

MonsterHunterRise.exe+16F39FB: 44 8B 44 24 60        - mov r8d,[rsp+60]
MonsterHunterRise.exe+16F3A00: 48 8B 91 B8 02 00 00  - mov rdx,[rcx+000002B8]
MonsterHunterRise.exe+16F3A07: 49 8B CE              - mov rcx,r14
MonsterHunterRise.exe+16F3A0A: E8 01 63 D9 01        - call MonsterHunterRise.exe+3489D10
MonsterHunterRise.exe+16F3A0F: 48 8B 0D 62 5D DC 0D  - mov rcx,[MonsterHunterRise.exe+F4B9778]
MonsterHunterRise.exe+16F3A16: 48 8B F0              - mov rsi,rax
MonsterHunterRise.exe+16F3A19: 48 89 45 00           - mov [rbp+00],rax
MonsterHunterRise.exe+16F3A1D: 48 8B 44 24 70        - mov rax,[rsp+70]
MonsterHunterRise.exe+16F3A22: 48 8B 51 70           - mov rdx,[rcx+70]
MonsterHunterRise.exe+16F3A26: 48 8B 8A 58 01 00 00  - mov rcx,[rdx+00000158]
// ---------- INJECTING HERE ----------
MonsterHunterRise.exe+16F3A2D: F3 0F 10 74 81 20     - movss xmm6,[rcx+rax*4+20]
// ---------- DONE INJECTING  ----------
MonsterHunterRise.exe+16F3A33: 48 8B 8A 50 01 00 00  - mov rcx,[rdx+00000150]
MonsterHunterRise.exe+16F3A3A: F3 44 0F 10 4C 81 20  - movss xmm9,[rcx+rax*4+20]
MonsterHunterRise.exe+16F3A41: 48 85 F6              - test rsi,rsi
MonsterHunterRise.exe+16F3A44: 0F 84 C1 05 00 00     - je MonsterHunterRise.exe+16F400B
MonsterHunterRise.exe+16F3A4A: 44 38 7E 24           - cmp [rsi+24],r15l
MonsterHunterRise.exe+16F3A4E: 0F 85 B7 05 00 00     - jne MonsterHunterRise.exe+16F400B
MonsterHunterRise.exe+16F3A54: 44 38 BD 90 00 00 00  - cmp [rbp+00000090],r15l
MonsterHunterRise.exe+16F3A5B: 0F 84 5C 05 00 00     - je MonsterHunterRise.exe+16F3FBD
MonsterHunterRise.exe+16F3A61: 0F 57 C0              - xorps xmm0,xmm0
MonsterHunterRise.exe+16F3A64: 0F 2E F0              - ucomiss xmm6,xmm0
}
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>1337097447</ID>
                  <Description>"Monster index (for verify)"</Description>
                  <DropDownListLink>-Monster index-</DropDownListLink>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>808080</Color>
                  <VariableType>8 Bytes</VariableType>
                  <Address>i_monster_size_idx</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1337097448</ID>
                  <Description>"Small size factor"</Description>
                  <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:N/A (do not edit)
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>i_monster_size_small_addr</Address>
                  <Offsets>
                    <Offset>0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1337097449</ID>
                  <Description>"Large size factor"</Description>
                  <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:N/A (do not edit)
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>i_monster_size_large_addr</Address>
                  <Offsets>
                    <Offset>0</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>1337097303</ID>
              <Description>"Total hunted / 狩獵數"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_hunting_data_addr</Address>
              <Offsets>
                <Offset>20</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>1337097304</ID>
              <Description>"Total captured / 捕獲數"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_hunting_data_addr</Address>
              <Offsets>
                <Offset>440</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>1337097305</ID>
              <Description>"Anomaly / 傀異化個體討伐數"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_hunting_data_addr</Address>
              <Offsets>
                <Offset>230</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>1337096790</ID>
          <Description>"Get arena time record / 取得鬥技場時間記錄"</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : MonsterHunterRise.exe
  Version: 
  Date   : 2022-08-15
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_GET_ARENA_RECORD_2,MonsterHunterRise.exe,F3 0F 10 71 10 48 85) // should be unique
alloc(newmem,$1000,INJECT_GET_ARENA_RECORD_2)

label(code)
label(return)
label(i_base_arena_record_addr)

newmem:
  mov [i_base_arena_record_addr], rcx
code:
  movss xmm6,[rcx+10]
  jmp return
align 10 cc
  i_base_arena_record_addr:
  dq 0

INJECT_GET_ARENA_RECORD_2:
  jmp newmem
return:
registersymbol(INJECT_GET_ARENA_RECORD_2)
registersymbol(i_base_arena_record_addr)

[DISABLE]

INJECT_GET_ARENA_RECORD_2:
  db F3 0F 10 71 10

unregistersymbol(*)
dealloc(newmem)


{
// ORIGINAL CODE - INJECTION POINT: MonsterHunterRise.exe+1E9ABD8

MonsterHunterRise.exe+1E9ABAE: 48 8B 15 0B 19 FF 0C  - mov rdx,[MonsterHunterRise.exe+EE8C4C0]
MonsterHunterRise.exe+1E9ABB5: 45 33 C0              - xor r8d,r8d
MonsterHunterRise.exe+1E9ABB8: 48 8B CE              - mov rcx,rsi
MonsterHunterRise.exe+1E9ABBB: E8 E0 33 FB 01        - call MonsterHunterRise.exe+3E4DFA0
MonsterHunterRise.exe+1E9ABC0: 48 8B D0              - mov rdx,rax
MonsterHunterRise.exe+1E9ABC3: 48 8B CE              - mov rcx,rsi
MonsterHunterRise.exe+1E9ABC6: E8 55 54 FB 01        - call MonsterHunterRise.exe+3E50020
MonsterHunterRise.exe+1E9ABCB: 48 8B CB              - mov rcx,rbx
MonsterHunterRise.exe+1E9ABCE: 49 8B BE B8 02 00 00  - mov rdi,[r14+000002B8]
MonsterHunterRise.exe+1E9ABD5: 0F 57 FF              - xorps xmm7,xmm7
// ---------- INJECTING HERE ----------
MonsterHunterRise.exe+1E9ABD8: F3 0F 10 71 10        - movss xmm6,[rcx+10]
// ---------- DONE INJECTING  ----------
MonsterHunterRise.exe+1E9ABDD: 48 85 FF              - test rdi,rdi
MonsterHunterRise.exe+1E9ABE0: 0F 84 84 00 00 00     - je MonsterHunterRise.exe+1E9AC6A
MonsterHunterRise.exe+1E9ABE6: 49 8B 44 24 10        - mov rax,[r12+10]
MonsterHunterRise.exe+1E9ABEB: 39 58 18              - cmp [rax+18],ebx
MonsterHunterRise.exe+1E9ABEE: 7E 0A                 - jle MonsterHunterRise.exe+1E9ABFA
MonsterHunterRise.exe+1E9ABF0: 48 8B 40 10           - mov rax,[rax+10]
MonsterHunterRise.exe+1E9ABF4: 48 8B 48 20           - mov rcx,[rax+20]
MonsterHunterRise.exe+1E9ABF8: EB 20                 - jmp MonsterHunterRise.exe+1E9AC1A
MonsterHunterRise.exe+1E9ABFA: 48 8B 15 BF 18 FF 0C  - mov rdx,[MonsterHunterRise.exe+EE8C4C0]
MonsterHunterRise.exe+1E9AC01: 45 33 C0              - xor r8d,r8d
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>1337097315</ID>
              <Description>"Usage: Talk to arena NPC-&gt;list quest / 於亞爾羅教官中點選相關任務"</Description>
              <Color>8000FF</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>1337096791</ID>
              <Description>"Record 1"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>i_base_arena_record_addr</Address>
              <Offsets>
                <Offset>10</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>1337096792</ID>
              <Description>"Record 2"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>i_base_arena_record_addr</Address>
              <Offsets>
                <Offset>40</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>1337096793</ID>
              <Description>"Record 3"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>i_base_arena_record_addr</Address>
              <Offsets>
                <Offset>70</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>1337096794</ID>
              <Description>"Record 4"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>i_base_arena_record_addr</Address>
              <Offsets>
                <Offset>A0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>1337096795</ID>
              <Description>"Record 5"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>i_base_arena_record_addr</Address>
              <Offsets>
                <Offset>D0</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>1337096385</ID>
          <Description>"Swap item in itembox / 管理道具-&gt;確認、出售道具中。交換道具可充填數量 (不用時馬上停用)"</Description>
          <Options moHideChildren="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : MonsterHunterRise.exe
  Version: 
  Date   : 2023-02-07
  Author : bbfox @ https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_SWAP_ITEM_IN_ITEMBOX,MonsterHunterRise.exe,48 63 42 14 48 3B C6) // should be unique
alloc(newmem,$1000,INJECT_SWAP_ITEM_IN_ITEMBOX)

label(code)
label(return)
label(i_min_count)
label(i_last_move_item_addr)

newmem:
  mov [i_last_move_item_addr], rdx
  movsxd  rax,dword ptr [rdx+14]
  cmp eax, [i_min_count]
  jg check2
  mov eax, [i_min_count]
  mov [rdx+14], eax
  //mov esi, [i_min_count]
  sub esi, [i_min_count]

check2:
  cmp edi, [i_min_count]
  jge @F
  mov edi, [i_min_count]
  sub esi, [i_min_count]
  //mov esi, [i_min_count]


code:
  //movsxd  rax,dword ptr [rdx+14]
  cmp rax,rsi
  jmp return

align 10 cc
  i_min_count:
  dd #2000
  i_last_move_item_addr:
  dq 0

INJECT_SWAP_ITEM_IN_ITEMBOX:
  jmp newmem
  nop 2
return:
registersymbol(INJECT_SWAP_ITEM_IN_ITEMBOX)
registersymbol(i_min_count)
registersymbol(i_last_move_item_addr)
[DISABLE]

INJECT_SWAP_ITEM_IN_ITEMBOX:
  db 48 63 42 14 48 3B C6

unregistersymbol(*)
dealloc(newmem)


{
// ORIGINAL CODE - INJECTION POINT: MonsterHunterRise.exe+34215F1

MonsterHunterRise.exe+34215CF: 48 8B DA              - mov rbx,rdx
MonsterHunterRise.exe+34215D2: 48 8B E9              - mov rbp,rcx
MonsterHunterRise.exe+34215D5: 4C 8B 50 F0           - mov r10,[rax-10]
MonsterHunterRise.exe+34215D9: 49 8B 42 28           - mov rax,[r10+28]
MonsterHunterRise.exe+34215DD: FF D0                 - call rax
MonsterHunterRise.exe+34215DF: 3D 00 00 00 04        - cmp eax,04000000
MonsterHunterRise.exe+34215E4: 74 75                 - je MonsterHunterRise.exe+342165B
MonsterHunterRise.exe+34215E6: 48 89 7C 24 30        - mov [rsp+30],rdi
MonsterHunterRise.exe+34215EB: 48 8B 53 20           - mov rdx,[rbx+20]
MonsterHunterRise.exe+34215EF: 33 FF                 - xor edi,edi
// ---------- INJECTING HERE ----------
MonsterHunterRise.exe+34215F1: 48 63 42 14           - movsxd  rax,dword ptr [rdx+14]
// ---------- DONE INJECTING  ----------
MonsterHunterRise.exe+34215F5: 48 3B C6              - cmp rax,rsi
MonsterHunterRise.exe+34215F8: 7C 05                 - jl MonsterHunterRise.exe+34215FF
MonsterHunterRise.exe+34215FA: 29 72 14              - sub [rdx+14],esi
MonsterHunterRise.exe+34215FD: EB 03                 - jmp MonsterHunterRise.exe+3421602
MonsterHunterRise.exe+34215FF: 89 7A 14              - mov [rdx+14],edi
MonsterHunterRise.exe+3421602: 48 8B 05 8F F1 1F 0C  - mov rax,[MonsterHunterRise.exe+F620798]
MonsterHunterRise.exe+3421609: 83 B8 D0 00 00 00 01  - cmp dword ptr [rax+000000D0],01
MonsterHunterRise.exe+3421610: 74 1B                 - je MonsterHunterRise.exe+342162D
MonsterHunterRise.exe+3421612: 48 8B 43 20           - mov rax,[rbx+20]
MonsterHunterRise.exe+3421616: 48 8B CD              - mov rcx,rbp
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>1337096386</ID>
              <Description>"***Turn off when not in use***"</Description>
              <Color>400080</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>1337097316</ID>
              <Description>"Manage Items -&gt; Sell Items -&gt; swap items (turn off when not in use) / 管理道具-&gt;確認、出售道具中。交換道具可充填數量 (不用時馬上停用)"</Description>
              <Color>8000FF</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>1337096387</ID>
              <Description>"Additional count"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF0080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_min_count</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>1337097453</ID>
              <Description>"Last item ID"</Description>
              <DropDownListLink>-Item ID-</DropDownListLink>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>2 Bytes</VariableType>
              <Address>i_last_move_item_addr</Address>
              <Offsets>
                <Offset>10</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>1337097454</ID>
              <Description>"Last count"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_last_move_item_addr</Address>
              <Offsets>
                <Offset>14</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>1337096388</ID>
          <Description>"Turn following scripts on / off (Disable scripts to avoid crash during zoning if not using REFramework)"</Description>
          <Color>4080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : MonsterHunterRise.exe
  Version:
  Date   : 2022-08-10
  Author : bbfox @ https://opencheattables.com
  Revised:
    2022/08/13: Fixed ID
    2022/10/04: Added fast wiredash CD
}

[ENABLE]
{$lua}
if (syntaxcheck) then return end
if memrec then print(memrec.Description) end
getLuaEngine().menuItem5.doClick()

battle_array = {87687, 1337095181, 1337095309, 1337095479, 1337096393, 1337095187, 1337095185, 1337095183, 1337095320, 1337096395, 1337097261, 1337095168}

local a_len = #(battle_array)

local i = 0

for i = 1, a_len do
  getAddressList().getMemoryRecordByID(battle_array[i]).Active = true
end
getLuaEngine().Close()

[DISABLE]
{$lua}
if (syntaxcheck) then return end
if memrec then print(memrec.Description) end
getLuaEngine().menuItem5.doClick()

local a_len_d = #(battle_array)

local i1 = 0

for i1 = 1, a_len_d do
  if (getAddressList().getMemoryRecordByID(battle_array[i1]).Active)
  then
    getAddressList().getMemoryRecordByID(battle_array[i1]).Active = false
  end
end
getLuaEngine().Close()



</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>1337097261</ID>
          <Description>"Fast wiredash cooldown / 快速翔蟲計時"</Description>
          <Options moHideChildren="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : MonsterHunterRise.exe
  Version: 
  Date   : 2022-10-04
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_FAST_WIREDASH_CD,MonsterHunterRise.exe,F3 0F 11 49 14 F3 0F 11 49 10 C6 83 ?? ?? ?? ?? ?? 85 D2 7E ?? 48 8B 83 ?? ?? ?? ?? 0F 57 C9 66 0F 6E C2 0F 5B C0 4A ?? ?? ?? F3 0F 5A CE 0F 5A D0 F2 0F 59 D1 66 0F 5A C2 F3 0F 11 ?? ?? FF CA 49 83 E9 08) // should be unique
alloc(newmem,$1000,INJECT_FAST_WIREDASH_CD)

label(code)
label(return)
label(vf_wiredash_cd)

newmem:
  vmovss xmm15, [vf_wiredash_cd]
  vmovaps xmm1, xmm15

code:
  movss [rcx+14],xmm1

  jmp return
align 10 cc
  vf_wiredash_cd:
  dd (float)20

INJECT_FAST_WIREDASH_CD:
  jmp newmem
return:
registersymbol(INJECT_FAST_WIREDASH_CD)
registersymbol(vf_wiredash_cd)
[DISABLE]

INJECT_FAST_WIREDASH_CD:
  db F3 0F 11 49 14

unregistersymbol(*)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: MonsterHunterRise.exe+222B469

MonsterHunterRise.exe+222B445: 85 D2                 - test edx,edx
MonsterHunterRise.exe+222B447: 78 6A                 - js MonsterHunterRise.exe+222B4B3
MonsterHunterRise.exe+222B449: 48 8B 83 00 04 00 00  - mov rax,[rbx+00000400]
MonsterHunterRise.exe+222B450: 49 8B 0C 01           - mov rcx,[r9+rax]
MonsterHunterRise.exe+222B454: F3 0F 10 41 10        - movss xmm0,[rcx+10]
MonsterHunterRise.exe+222B459: 0F 2F C3              - comiss xmm0,xmm3
MonsterHunterRise.exe+222B45C: 77 4B                 - ja MonsterHunterRise.exe+222B4A9
MonsterHunterRise.exe+222B45E: 0F 57 C0              - xorps xmm0,xmm0
MonsterHunterRise.exe+222B461: F3 0F 5A C6           - cvtss2sd xmm0,xmm6
MonsterHunterRise.exe+222B465: 66 0F 5A C8           - cvtpd2ps xmm1,xmm0
// ---------- INJECTING HERE ----------
MonsterHunterRise.exe+222B469: F3 0F 11 49 14        - movss [rcx+14],xmm1
// ---------- DONE INJECTING  ----------
MonsterHunterRise.exe+222B46E: F3 0F 11 49 10        - movss [rcx+10],xmm1
MonsterHunterRise.exe+222B473: C6 83 C0 04 00 00 01  - mov byte ptr [rbx+000004C0],01
MonsterHunterRise.exe+222B47A: 85 D2                 - test edx,edx
MonsterHunterRise.exe+222B47C: 7E 29                 - jle MonsterHunterRise.exe+222B4A7
MonsterHunterRise.exe+222B47E: 48 8B 83 00 04 00 00  - mov rax,[rbx+00000400]
MonsterHunterRise.exe+222B485: 0F 57 C9              - xorps xmm1,xmm1
MonsterHunterRise.exe+222B488: 66 0F 6E C2           - movd xmm0,edx
MonsterHunterRise.exe+222B48C: 0F 5B C0              - cvtdq2ps xmm0,xmm0
MonsterHunterRise.exe+222B48F: 4A 8B 0C 08           - mov rcx,[rax+r9]
MonsterHunterRise.exe+222B493: F3 0F 5A CE           - cvtss2sd xmm1,xmm6
MonsterHunterRise.exe+222B497 - 0F5A D0               - cvtps2pd xmm2,xmm0
MonsterHunterRise.exe+222B49A - F2 0F59 D1            - mulsd xmm2,xmm1
MonsterHunterRise.exe+222B49E - 66 0F5A C2            - cvtpd2ps xmm0,xmm2
MonsterHunterRise.exe+222B4A2 - F3 0F11 41 18         - movss [rcx+18],xmm0
MonsterHunterRise.exe+222B4A7 - FF CA                 - dec edx
MonsterHunterRise.exe+222B4A9 - 49 83 E9 08           - sub r9,08
MonsterHunterRise.exe+222B4AD - 49 83 E8 01           - sub r8,01
MonsterHunterRise.exe+222B4B1 - 79 92                 - jns MonsterHunterRise.exe+222B445
MonsterHunterRise.exe+222B4B3 - 48 8B 5C 24 40        - mov rbx,[rsp+40]
MonsterHunterRise.exe+222B4B8 - 48 8B 74 24 48        - mov rsi,[rsp+48]
MonsterHunterRise.exe+222B4BD - 0F28 74 24 20         - movaps xmm6,[rsp+20]
MonsterHunterRise.exe+222B4C2 - 48 83 C4 30           - add rsp,30
MonsterHunterRise.exe+222B4C6 - 5F                    - pop rdi
MonsterHunterRise.exe+222B4C7 - C3                    - ret

}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>1337097262</ID>
              <Description>"Cooldown time / 倒數計時數"</Description>
              <DropDownList DisplayValueAsItem="1">20:Very fast
240:Twice
480:Default
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF0080</Color>
              <VariableType>Float</VariableType>
              <Address>vf_wiredash_cd</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>87687</ID>
          <Description>"Items do not decrease (not working for all items) (道具數不減&lt;有小bug，有的依然會減&gt;)"</Description>
          <Options moHideChildren="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : MonsterHunterRise.exe
  Version:
  Date   : 2022-08-10
  Author : bbfox @ https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_ITEM_SELL_DEC,MonsterHunterRise.exe,29 72 14 EB 03) // should be unique
alloc(newmem,$1000,INJECT_ITEM_SELL_DEC)

label(code)
label(return)
label(is_inc_when_dec)
label(i_last_item_count_addr)
label(i_last_item_id)
label(is_limit_item)
label(is_bag_only)
label(is_ammo_only)
label(item_container_id)
label(item_container_id2)
label(is_env_item_only)

newmem:

code:
  push rax
  lea rax, [rdx+14]
  mov [i_last_item_count_addr], rax
  xor eax, eax
  mov ax, [rdx+10]
  mov [i_last_item_id], ax
  mov ax, [rdx+14+2C]
  mov [item_container_id], ax
  mov ax, [rdx+14+2E]
  mov [item_container_id2], ax
  pop rax

  sub [rdx+14],esi
  db EB 3B 54 68 69 73 20 74 61 62 6C 65 20 63 6F 6D 65 73 20 66 72 6F 6D 20 68 74 74 70 73 3A 2F
  db 2F 6F 70 65 6E 63 68 65 61 74 74 61 62 6C 65 73 2E 63 6F 6D 20 2F 20 43 45 20 37 2E 34 2B


  // ignore list
  cmp [i_last_item_id], #122 //raw meat
  je last_chk


  cmp [is_limit_item], 1
  jne no_limit_chk


  // General
  // 1-9
  cmp [i_last_item_id], #9
  jle no_limit_chk

  // 13 - 15
  cmp [i_last_item_id], #12
  jle last_chk
  cmp [i_last_item_id], #21
  jle no_limit_chk



  // ammo
  // 30-58
  cmp [i_last_item_id], #30
  jl last_chk
  cmp [i_last_item_id], #58
  jle no_limit_chk



  // ammo
  // 60-65
  cmp [i_last_item_id], #60
  jl last_chk
  cmp [i_last_item_id], #65
  jle no_limit_chk

  // General
  // 123, 129, 137
  cmp [i_last_item_id], #123
  je no_limit_chk
  cmp [i_last_item_id], #129
  je no_limit_chk
  cmp [i_last_item_id], #137
  je no_limit_chk

  // Ammo
  // 138-140
  cmp [i_last_item_id], #138
  jl last_chk
  cmp [i_last_item_id], #140
  jle no_limit_chk

  // Ammo
  //152-162
  cmp [i_last_item_id], #152
  jl last_chk
  cmp [i_last_item_id], #162
  jle no_limit_chk


  // General
  // 163, 467-468, 471, 473, 475-480, 482-484, 487, 491, 493-494
  cmp [i_last_item_id], #163
  je no_limit_chk

  cmp [i_last_item_id], #467
  je no_limit_chk
  cmp [i_last_item_id], #468
  je no_limit_chk
  cmp [i_last_item_id], #471
  je no_limit_chk
  cmp [i_last_item_id], #473
  je no_limit_chk

  cmp [i_last_item_id], #475
  jl last_chk
  cmp [i_last_item_id], #480
  jle no_limit_chk

  cmp [i_last_item_id], #482
  jl last_chk
  cmp [i_last_item_id], #484
  jle no_limit_chk

  cmp [i_last_item_id], #487
  je no_limit_chk
  cmp [i_last_item_id], #491
  je no_limit_chk

  cmp [i_last_item_id], #493
  je no_limit_chk
  cmp [i_last_item_id], #494
  je no_limit_chk





  jmp last_chk

no_limit_chk:
  cmp [is_bag_only], 1
  jne chk_ammo_only
  cmp [item_container_id], 1
  je go_add_back
  //jmp chk_ammo_only

chk_ammo_only:
  cmp [is_ammo_only], 1
  jne chk_env_item_only
  cmp [item_container_id], 3
  je go_add_back
  //cmp [item_container_id], 4
  //je go_add_back
  //jmp chk_env_item_only

chk_env_item_only:
  cmp [is_env_item_only], 1
  jne any_only_flag_chk
  cmp [item_container_id2], 3
  je go_add_back

any_only_flag_chk: //check if any "only" switch on
  push rax
  xor eax, eax
  add eax, [is_bag_only]
  add eax, [is_ammo_only]
  add eax, [is_env_item_only]
  cmp eax, 0
  pop rax
  jne last_chk



go_add_back:

  add [rdx+14],esi

  cmp [is_inc_when_dec], 1
  jne @F
  add [rdx+14],esi

last_chk:
  //jmp MonsterHunterRise.exe+32A7E92
  reassemble(INJECT_ITEM_SELL_DEC+3)
  jmp return

align 10 cc
  is_inc_when_dec:
  dd 0
  i_last_item_count_addr:
  dq 0
  i_last_item_id:
  dd 0
  is_limit_item:
  dd 0
  is_bag_only:
  dd 1 // Off. 2C; 1
  is_ammo_only:
  dd 1 // Off. 2C; 3
  is_env_item_only:
  dd 1 // Off. 2E; 3
  item_container_id:
  dd a
  item_container_id2:
  dd a


INJECT_ITEM_SELL_DEC:
  jmp newmem
return:

registersymbol(is_env_item_only)
registersymbol(is_ammo_only)
registersymbol(is_bag_only)
registersymbol(is_limit_item)
registersymbol(i_last_item_count_addr)
registersymbol(i_last_item_id)
registersymbol(is_inc_when_dec)
registersymbol(INJECT_ITEM_SELL_DEC)

[DISABLE]

INJECT_ITEM_SELL_DEC:
  db 29 72 14 EB 03

unregistersymbol(is_env_item_only)
unregistersymbol(is_ammo_only)
unregistersymbol(is_bag_only)
unregistersymbol(is_limit_item)
unregistersymbol(i_last_item_count_addr)
unregistersymbol(i_last_item_id)
unregistersymbol(is_inc_when_dec)
unregistersymbol(INJECT_ITEM_SELL_DEC)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: MonsterHunterRise.exe+305912A

MonsterHunterRise.exe+3059109: 49 8B 42 28           - mov rax,[r10+28]
MonsterHunterRise.exe+305910D: FF D0                 - call rax
MonsterHunterRise.exe+305910F: 3D 00 00 00 04        - cmp eax,04000000
MonsterHunterRise.exe+3059114: 74 75                 - je MonsterHunterRise.exe+305918B
MonsterHunterRise.exe+3059116: 48 89 7C 24 30        - mov [rsp+30],rdi
MonsterHunterRise.exe+305911B: 48 8B 53 20           - mov rdx,[rbx+20]
MonsterHunterRise.exe+305911F: 33 FF                 - xor edi,edi
MonsterHunterRise.exe+3059121: 48 63 42 14           - movsxd  rax,dword ptr [rdx+14]
MonsterHunterRise.exe+3059125: 48 3B C6              - cmp rax,rsi
MonsterHunterRise.exe+3059128: 7C 05                 - jl MonsterHunterRise.exe+305912F
// ---------- INJECTING HERE ----------
MonsterHunterRise.exe+305912A: 29 72 14              - sub [rdx+14],esi
// ---------- DONE INJECTING  ----------
MonsterHunterRise.exe+305912D: EB 03                 - jmp MonsterHunterRise.exe+3059132
MonsterHunterRise.exe+305912F: 89 7A 14              - mov [rdx+14],edi
MonsterHunterRise.exe+3059132: 48 8B 05 97 89 0D 0C  - mov rax,[MonsterHunterRise.exe+F131AD0]
MonsterHunterRise.exe+3059139: 83 B8 D0 00 00 00 01  - cmp dword ptr [rax+000000D0],01
MonsterHunterRise.exe+3059140: 74 1B                 - je MonsterHunterRise.exe+305915D
MonsterHunterRise.exe+3059142: 48 8B 43 20           - mov rax,[rbx+20]
MonsterHunterRise.exe+3059146: 48 8B CD              - mov rcx,rbp
MonsterHunterRise.exe+3059149: 48 8B 15 D8 D2 0C 0C  - mov rdx,[MonsterHunterRise.exe+F126428]
MonsterHunterRise.exe+3059150: 44 8B 48 14           - mov r9d,[rax+14]
MonsterHunterRise.exe+3059154: 44 8B 40 10           - mov r8d,[rax+10]
}
</AssemblerScript>
          <Hotkeys>
            <Hotkey>
              <Action>Toggle Activation</Action>
              <Keys>
                <Key>18</Key>
                <Key>65</Key>
              </Keys>
              <ID>0</ID>
            </Hotkey>
          </Hotkeys>
          <CheatEntries>
            <CheatEntry>
              <ID>1337095182</ID>
              <Description>"***Notice: Disable when quest completed (if hang) &amp; crafting***"</Description>
              <Color>800080</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>87688</ID>
              <Description>"increase#, when decreased (On/Off)"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Off
1:On
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>is_inc_when_dec</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>1337096389</ID>
              <Description>"Limit items"</Description>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>1337095180</ID>
                  <Description>"Limit items (Ammos &amp; some general stuff) (On/Off)"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Off
1:On
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>C08000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>is_limit_item</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1337096390</ID>
                  <Description>"Bag only (On/Off)"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Off
1:On
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>C08000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>is_bag_only</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1337095316</ID>
                  <Description>"Ammo only (On/Off)"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Off
1:On
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>C08000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>is_ammo_only</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1337095317</ID>
                  <Description>"Hunting Helpers only (On/Off)"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Off
1:On
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>C08000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>is_env_item_only</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>1337095181</ID>
              <Description>"_debug"</Description>
              <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>1337095174</ID>
                  <Description>"Last dec. item address"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>8 Bytes</VariableType>
                  <Address>i_last_item_id_addr</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1337095176</ID>
                  <Description>"Last dec. item address count"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>i_last_item_count_addr</Address>
                  <Offsets>
                    <Offset>0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1337095177</ID>
                  <Description>"Last dec. item ID"</Description>
                  <DropDownListLink>-Item ID-</DropDownListLink>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>2 Bytes</VariableType>
                  <Address>i_last_item_count_addr</Address>
                  <Offsets>
                    <Offset>-4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1337095178</ID>
                  <Description>"(Unknown) Last dec. item ??"</Description>
                  <DropDownList DisplayValueAsItem="1">0410:General?
0420:Env. item?
</DropDownList>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>2 Bytes</VariableType>
                  <Address>i_last_item_count_addr</Address>
                  <Offsets>
                    <Offset>-2</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1337095179</ID>
                  <Description>"Last dec. item ?? &amp; ID (hex; use w/ caution)"</Description>
                  <DropDownList DisplayValueAsItem="1">04200000:泥球甲蟲
04200001:麻痺斯蛙
04200002:魁儡蜘蛛
04200003:落雨蝸牛
04200004:塗泥陸龜
04200005:臭臭鼬鼠
04200006:子泣雉雞
04200007:火石甲蟲
04200008:雷毛甲蟲
04200009:雪石甲蟲
0420000A:撒菱蟲
0420000B:提燈妖蟲
0420000C:加釀兔
0420000D:轆轤蛇
0420000E:睡眠瓦斯蛙
04200010:炸彈瓦斯蛙
04200014:一目蟹
</DropDownList>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>i_last_item_count_addr</Address>
                  <Offsets>
                    <Offset>-4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1337096391</ID>
                  <Description>"Last dec. item Serial"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>2 Bytes</VariableType>
                  <Address>i_last_item_count_addr</Address>
                  <Offsets>
                    <Offset>30</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1337095312</ID>
                  <Description>"Last dec. item Serial -2"</Description>
                  <DropDownList DisplayValueAsItem="1">0:Bag/Temp. bag/Ammo
1:Item box
3:Env. item
18426:18426
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>2 Bytes</VariableType>
                  <Address>i_last_item_count_addr</Address>
                  <Offsets>
                    <Offset>2E</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1337095313</ID>
                  <Description>"Last dec. item Serial -4"</Description>
                  <DropDownList DisplayValueAsItem="1">0:Item box/Env. item
1:Bag
2:Temp. bag
3:Ammo
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>2 Bytes</VariableType>
                  <Address>i_last_item_count_addr</Address>
                  <Offsets>
                    <Offset>2C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1337095311</ID>
                  <Description>"Last dec. item ????"</Description>
                  <DropDownList DisplayValueAsItem="1">2:Item box/Env. item
3:Bag/Temp. Bag
4:Bag/Ammo
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>i_last_item_count_addr</Address>
                  <Offsets>
                    <Offset>24</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>1337095309</ID>
          <Description>"+Buff time+ / Stamina (turn on before use item)"</Description>
          <Options moHideChildren="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>1337095479</ID>
              <Description>"Stamina never below 3000 / 精力不低於3000"</Description>
              <Options moHideChildren="1"/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : MonsterHunterRise.exe
  Version:
  Date   : 2022-08-10
  Author : bbfox @ https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_MIN_STEMIA,MonsterHunterRise.exe,F3 0F 11 48 28 48 8B 83) // should be unique
alloc(newmem,$1000,INJECT_MIN_STEMIA)

label(code)
label(return)
label(xmm_tmp10)
label(fl_stemia_watermark)
label(i_base_stam_addr)
label(is_set_max_hp)

newmem:
  mov [i_base_stam_addr], rax

  pushfq
  push rbx

  db EB 3B 54 68 69 73 20 74 61 62 6C 65 20 63 6F 6D 65
  db 73 20 66 72 6F 6D 20 68 74 74 70 73 3A 2F 2F 6F 70 65 6E 63 68
  db 65 61 74 74 61 62 6C 65 73 2E 63 6F 6D 20 2F 20 43 45 20
  db 37 2E 34 2B

  cmp dword ptr [is_set_max_hp], 1
  jne endp1

{$try}
  mov ebx, [rax+18]
  cmp ebx, #230
  jae endp
  mov ebx, #230
  mov [rax+18], ebx
  mov [rax+1C], ebx

endp:
{$except}

endp1:
  pop rbx
  popf

code:
  pushf
  vmovss xmm15, [fl_stemia_watermark]
  vucomiss, xmm1, xmm15
  ja @F
  vmovss xmm1, [fl_stemia_watermark]

@@:
  popfq

  movss [rax+28],xmm1
  jmp return
align 10 cc
  i_base_stam_addr:
  dq 0


align 10 cc
  fl_stemia_watermark:
  dd (float)3000
  xmm_tmp10:
  dq 0
  is_set_max_hp:
  dd 1

INJECT_MIN_STEMIA:
  jmp newmem
return:
registersymbol(INJECT_MIN_STEMIA)
registersymbol(i_base_stam_addr)
registersymbol(is_set_max_hp)

[DISABLE]

INJECT_MIN_STEMIA:
  db F3 0F 11 48 28

unregistersymbol(*)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: MonsterHunterRise.exe+1AF510E

MonsterHunterRise.exe+1AF50E3: F2 0F 59 C8           - mulsd xmm1,xmm0
MonsterHunterRise.exe+1AF50E7: 66 44 0F 5A C1        - cvtpd2ps xmm8,xmm1
MonsterHunterRise.exe+1AF50EC: 48 8B 83 20 01 00 00  - mov rax,[rbx+00000120]
MonsterHunterRise.exe+1AF50F3: 0F 57 C0              - xorps xmm0,xmm0
MonsterHunterRise.exe+1AF50F6: F3 41 0F 5A C0        - cvtss2sd xmm0,xmm8
MonsterHunterRise.exe+1AF50FB: F3 0F 10 48 28        - movss xmm1,[rax+28]
MonsterHunterRise.exe+1AF5100: 0F 5A C9              - cvtps2pd xmm1,xmm1
MonsterHunterRise.exe+1AF5103: F2 0F 58 C8           - addsd xmm1,xmm0
MonsterHunterRise.exe+1AF5107: 66 0F 5A C9           - cvtpd2ps xmm1,xmm1
MonsterHunterRise.exe+1AF510B: 0F 2F CF              - comiss xmm1,xmm7
// ---------- INJECTING HERE ----------
MonsterHunterRise.exe+1AF510E: F3 0F 11 48 28        - movss [rax+28],xmm1
// ---------- DONE INJECTING  ----------
MonsterHunterRise.exe+1AF5113: 77 07                 - ja MonsterHunterRise.exe+1AF511C
MonsterHunterRise.exe+1AF5115: C7 40 28 00 00 00 00  - mov [rax+28],00000000
MonsterHunterRise.exe+1AF511C: F3 0F 10 50 2C        - movss xmm2,[rax+2C]
MonsterHunterRise.exe+1AF5121: F3 0F 10 48 28        - movss xmm1,[rax+28]
MonsterHunterRise.exe+1AF5126: 0F 5A C9              - cvtps2pd xmm1,xmm1
MonsterHunterRise.exe+1AF5129: 0F 5A C2              - cvtps2pd xmm0,xmm2
MonsterHunterRise.exe+1AF512C: 66 0F 2F C1           - comisd xmm0,xmm1
MonsterHunterRise.exe+1AF5130: 77 05                 - ja MonsterHunterRise.exe+1AF5137
MonsterHunterRise.exe+1AF5132: F3 0F 11 50 28        - movss [rax+28],xmm2
MonsterHunterRise.exe+1AF5137: 0F 28 7C 24 30        - movaps xmm7,[rsp+30]
}


{
v13
// ORIGINAL CODE - INJECTION POINT: MonsterHunterRise.exe+22C5B27

MonsterHunterRise.exe+22C5B00: EB 06                 - jmp MonsterHunterRise.exe+22C5B08
MonsterHunterRise.exe+22C5B02: 44 0F 2F C7           - comiss xmm8,xmm7
MonsterHunterRise.exe+22C5B06: 72 5E                 - jb MonsterHunterRise.exe+22C5B66
MonsterHunterRise.exe+22C5B08: 48 8B 83 20 01 00 00  - mov rax,[rbx+00000120]
MonsterHunterRise.exe+22C5B0F: 0F 57 C0              - xorps xmm0,xmm0
MonsterHunterRise.exe+22C5B12: F3 41 0F 5A C0        - cvtss2sd xmm0,xmm8
MonsterHunterRise.exe+22C5B17: F3 0F 10 48 28        - movss xmm1,[rax+28]
MonsterHunterRise.exe+22C5B1C: 0F 5A C9              - cvtps2pd xmm1,xmm1
MonsterHunterRise.exe+22C5B1F: F2 0F 58 C8           - addsd xmm1,xmm0
MonsterHunterRise.exe+22C5B23: 66 0F 5A C9           - cvtpd2ps xmm1,xmm1
// ---------- INJECTING HERE ----------
MonsterHunterRise.exe+22C5B27: F3 0F 11 48 28        - movss [rax+28],xmm1
// ---------- DONE INJECTING  ----------
MonsterHunterRise.exe+22C5B2C: 48 8B 83 20 01 00 00  - mov rax,[rbx+00000120]
MonsterHunterRise.exe+22C5B33: F3 0F 10 40 28        - movss xmm0,[rax+28]
MonsterHunterRise.exe+22C5B38: 0F 2F C7              - comiss xmm0,xmm7
MonsterHunterRise.exe+22C5B3B: 77 07                 - ja MonsterHunterRise.exe+22C5B44
MonsterHunterRise.exe+22C5B3D: C7 40 28 00 00 00 00  - mov [rax+28],00000000
MonsterHunterRise.exe+22C5B44: 48 8B 83 20 01 00 00  - mov rax,[rbx+00000120]
MonsterHunterRise.exe+22C5B4B: F3 0F 10 50 2C        - movss xmm2,[rax+2C]
MonsterHunterRise.exe+22C5B50: F3 0F 10 48 28        - movss xmm1,[rax+28]
MonsterHunterRise.exe+22C5B55: 0F 5A C9              - cvtps2pd xmm1,xmm1
MonsterHunterRise.exe+22C5B58: 0F 5A C2              - cvtps2pd xmm0,xmm2
}
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>1337097263</ID>
                  <Description>"Set max HP?"</Description>
                  <DropDownList DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>C08000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>is_set_max_hp</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1337096967</ID>
                  <Description>"Max HP"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>i_base_stam_addr</Address>
                  <Offsets>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1337096966</ID>
                  <Description>"??"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>i_base_stam_addr</Address>
                  <Offsets>
                    <Offset>1C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1337096965</ID>
                  <Description>"Current HP, include recoverable"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>i_base_stam_addr</Address>
                  <Offsets>
                    <Offset>24</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1337096964</ID>
                  <Description>"Stamina"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Float</VariableType>
                  <Address>i_base_stam_addr</Address>
                  <Offsets>
                    <Offset>28</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>1337096393</ID>
              <Description>"Demon Powder up+ (Power) / long duration / 設定鬼人粉塵攻擊力 / 持續時間超長"</Description>
              <Options moHideChildren="1"/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : MonsterHunterRise.exe
  Version:
  Date   : 2022-08-10
  Author : bbfox @ https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_DEMON_POWDER_UP,MonsterHunterRise.exe,F3 0F 11 80 A8 00 00 00 E8) // should be unique
alloc(newmem,$1000,INJECT_DEMON_POWDER_UP)

label(code)
label(return)
label(i_atk_up)
label(i_base_demon_powder_addr)

newmem:
  mov [i_base_demon_powder_addr], rax

  push rbx
  mov ebx, [i_atk_up]
  mov [rax+A0],ebx

  mov rbx, (float)324000
  movq xmm0, rbx
  pop rbx

code:
  movss [rax+000000A8],xmm0
  jmp return
align 10 cc
  i_atk_up:
  dd #250
  i_base_demon_powder_addr:
  dq 0


INJECT_DEMON_POWDER_UP:
  jmp newmem
  nop 3
return:
registersymbol(i_atk_up)
registersymbol(INJECT_DEMON_POWDER_UP)
registersymbol(i_base_demon_powder_addr)

[DISABLE]

INJECT_DEMON_POWDER_UP:
  db F3 0F 11 80 A8 00 00 00

unregistersymbol(i_atk_up)
unregistersymbol(i_base_demon_powder_addr)
unregistersymbol(INJECT_DEMON_POWDER_UP)
dealloc(newmem)


{
// ORIGINAL CODE - INJECTION POINT: MonsterHunterRise.exe+3B136A9

MonsterHunterRise.exe+3B1367A: 48 8B 86 20 01 00 00     - mov rax,[rsi+00000120]
MonsterHunterRise.exe+3B13681: 0F 57 C9                 - xorps xmm1,xmm1
MonsterHunterRise.exe+3B13684: F3 0F 5A C8              - cvtss2sd xmm1,xmm0
MonsterHunterRise.exe+3B13688: 41 B9 6E 00 00 00        - mov r9d,0000006E
MonsterHunterRise.exe+3B1368E: 48 8B D6                 - mov rdx,rsi
MonsterHunterRise.exe+3B13691: 49 8B CE                 - mov rcx,r14
MonsterHunterRise.exe+3B13694: 89 98 A0 00 00 00        - mov [rax+000000A0],ebx
MonsterHunterRise.exe+3B1369A: 48 8B 86 20 01 00 00     - mov rax,[rsi+00000120]
MonsterHunterRise.exe+3B136A1: 45 8D 41 F6              - lea r8d,[r9-0A]
MonsterHunterRise.exe+3B136A5: 66 0F 5A C1              - cvtpd2ps xmm0,xmm1
// ---------- INJECTING HERE ----------
MonsterHunterRise.exe+3B136A9: F3 0F 11 80 A8 00 00 00  - movss [rax+000000A8],xmm0
// ---------- DONE INJECTING  ----------
MonsterHunterRise.exe+3B136B1: E8 BA 54 DD FF           - call MonsterHunterRise.exe+38E8B70
MonsterHunterRise.exe+3B136B6: 45 8B C7                 - mov r8d,r15d
MonsterHunterRise.exe+3B136B9: 48 8B D6                 - mov rdx,rsi
MonsterHunterRise.exe+3B136BC: 49 8B CE                 - mov rcx,r14
MonsterHunterRise.exe+3B136BF: E8 EC 36 00 00           - call MonsterHunterRise.exe+3B16DB0
MonsterHunterRise.exe+3B136C4: E9 DF 1F 00 00           - jmp MonsterHunterRise.exe+3B156A8
MonsterHunterRise.exe+3B136C9: 48 8B 05 A0 8E E4 0A     - mov rax,[skills_current]
MonsterHunterRise.exe+3B136D0: 48 8B D6                 - mov rdx,rsi
MonsterHunterRise.exe+3B136D3: F3 0F 10 05 15 0C E5 0A  - movss xmm0,[MonsterHunterRise.exe+E9642F0]
MonsterHunterRise.exe+3B136DB: 0F 5A C0                 - cvtps2pd xmm0,xmm0
}
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>1337096394</ID>
                  <Description>"Atk+ value / 攻擊力"</Description>
                  <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">10:10
25:25
45:45
100:100
500:500
500000:500000
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>C08000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>i_atk_up</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1337096961</ID>
                  <Description>"Duration"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>i_base_demon_powder_addr</Address>
                  <Offsets>
                    <Offset>A8</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>1337095187</ID>
              <Description>"Crit up buff long duration / 瞬間強化生物：網切蜻蜓長持續時間"</Description>
              <Options moHideChildren="1"/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : MonsterHunterRise.exe
  Version:
  Date   : 2022-08-10
  Author : bbfox @ https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_CRIT_TIME,MonsterHunterRise.exe,F3 0F 11 88 C4 00 00 00 E9) // should be unique
alloc(newmem,$1000,INJECT_CRIT_TIME)  // triggered when get buff
aobscanmodule(INJECT_GET_AFFINITY_TIME,MonsterHunterRise.exe,0F 2F B1 C4 00 00 00) // should be unique
alloc(newmem1,$1000,INJECT_GET_AFFINITY_TIME)  // triggered everytime

label(code)
label(return)
label(i_base_crit_addr)

newmem:
  mov [i_base_crit_addr], rax
  vmovss xmm1, [vf_324000]

code:
  movss [rax+000000C4],xmm1
  jmp return
align 10 cc
  i_base_crit_addr:
  dq 0
  vf_324000:
  dd (float)324000

INJECT_CRIT_TIME:
  jmp newmem
  nop 3
return:
registersymbol(INJECT_CRIT_TIME)
registersymbol(i_base_crit_addr)


label(code1)
label(return1)

newmem1:
  cmp qword ptr [i_base_crit_addr], 0
  jne code1
  mov [i_base_crit_addr], rcx

code1:
  comiss xmm6,[rcx+000000C4]
  jmp return1

INJECT_GET_AFFINITY_TIME:
  jmp newmem1
  nop 2
return1:
registersymbol(INJECT_GET_AFFINITY_TIME)

[DISABLE]

INJECT_CRIT_TIME:
  db F3 0F 11 88 C4 00 00 00

unregistersymbol(*)
dealloc(newmem)

INJECT_GET_AFFINITY_TIME:
  db 0F 2F B1 C4 00 00 00

unregistersymbol(INJECT_GET_AFFINITY_TIME)
dealloc(newmem1)

{
// ORIGINAL CODE - INJECTION POINT: MonsterHunterRise.exe+3871AC7

MonsterHunterRise.exe+3871A97: 48 8B 87 20 01 00 00     - mov rax,[rdi+00000120]
MonsterHunterRise.exe+3871A9E: 0F 57 C9                 - xorps xmm1,xmm1
MonsterHunterRise.exe+3871AA1: F3 0F 5A C8              - cvtss2sd xmm1,xmm0
MonsterHunterRise.exe+3871AA5: F3 0F 10 05 23 AA 5D 0B  - movss xmm0,[MonsterHunterRise.exe+EE4C4D0]
MonsterHunterRise.exe+3871AAD: F2 0F 59 0D CB FE 91 03  - mulsd xmm1,[MonsterHunterRise.exe+7191980]
MonsterHunterRise.exe+3871AB5: 0F 5A C0                 - cvtps2pd xmm0,xmm0
MonsterHunterRise.exe+3871AB8: 66 0F 5A C9              - cvtpd2ps xmm1,xmm1
MonsterHunterRise.exe+3871ABC: 0F 5A D1                 - cvtps2pd xmm2,xmm1
MonsterHunterRise.exe+3871ABF: F2 0F 59 D0              - mulsd xmm2,xmm0
MonsterHunterRise.exe+3871AC3: 66 0F 5A CA              - cvtpd2ps xmm1,xmm2
// ---------- INJECTING HERE ----------
MonsterHunterRise.exe+3871AC7: F3 0F 11 88 C4 00 00 00  - movss [rax+000000C4],xmm1
// ---------- DONE INJECTING  ----------
MonsterHunterRise.exe+3871ACF: E9 D7 02 00 00           - jmp MonsterHunterRise.exe+3871DAB
MonsterHunterRise.exe+3871AD4: 48 8B 0D 4D 80 5E 0B     - mov rcx,[MonsterHunterRise.exe+EE59B28]
MonsterHunterRise.exe+3871ADB: 48 85 C9                 - test rcx,rcx
MonsterHunterRise.exe+3871ADE: 74 0B                    - je MonsterHunterRise.exe+3871AEB
MonsterHunterRise.exe+3871AE0: 48 83 79 10 00           - cmp qword ptr [rcx+10],00
MonsterHunterRise.exe+3871AE5: 74 04                    - je MonsterHunterRise.exe+3871AEB
MonsterHunterRise.exe+3871AE7: 32 C0                    - xor al,al
MonsterHunterRise.exe+3871AE9: EB 02                    - jmp MonsterHunterRise.exe+3871AED
MonsterHunterRise.exe+3871AEB: B0 01                    - mov al,01
MonsterHunterRise.exe+3871AED: 0F B6 C0                 - movzx eax,al
}

{
// ORIGINAL CODE - INJECTION POINT: MonsterHunterRise.exe+357D5A9

MonsterHunterRise.exe+357D582: 8D 14 03              - lea edx,[rbx+rax]
MonsterHunterRise.exe+357D585: 89 55 18              - mov [rbp+18],edx
MonsterHunterRise.exe+357D588: EB 03                 - jmp MonsterHunterRise.exe+357D58D
MonsterHunterRise.exe+357D58A: 8B 55 18              - mov edx,[rbp+18]
MonsterHunterRise.exe+357D58D: 48 8B 8F 20 01 00 00  - mov rcx,[rdi+00000120]
MonsterHunterRise.exe+357D594: 0F 57 F6              - xorps xmm6,xmm6
MonsterHunterRise.exe+357D597: 0F 2F B1 B4 00 00 00  - comiss xmm6,[rcx+000000B4]
MonsterHunterRise.exe+357D59E: 73 09                 - jae MonsterHunterRise.exe+357D5A9
MonsterHunterRise.exe+357D5A0: 03 91 B8 00 00 00     - add edx,[rcx+000000B8]
MonsterHunterRise.exe+357D5A6: 89 55 18              - mov [rbp+18],edx
// ---------- INJECTING HERE ----------
MonsterHunterRise.exe+357D5A9: 0F 2F B1 C4 00 00 00  - comiss xmm6,[rcx+000000C4]
// ---------- DONE INJECTING  ----------
MonsterHunterRise.exe+357D5B0: 73 06                 - jae MonsterHunterRise.exe+357D5B8
MonsterHunterRise.exe+357D5B2: 83 C2 32              - add edx,32
MonsterHunterRise.exe+357D5B5: 89 55 18              - mov [rbp+18],edx
MonsterHunterRise.exe+357D5B8: 4C 8B 87 08 02 00 00  - mov r8,[rdi+00000208]
MonsterHunterRise.exe+357D5BF: 49 8B 40 38           - mov rax,[r8+38]
MonsterHunterRise.exe+357D5C3: 0F 2F 70 10           - comiss xmm6,[rax+10]
MonsterHunterRise.exe+357D5C7: 72 0A                 - jb MonsterHunterRise.exe+357D5D3
MonsterHunterRise.exe+357D5C9: 49 8B 40 50           - mov rax,[r8+50]
MonsterHunterRise.exe+357D5CD: 0F 2F 70 10           - comiss xmm6,[rax+10]
MonsterHunterRise.exe+357D5D1: 73 06                 - jae MonsterHunterRise.exe+357D5D9
}
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>1337096775</ID>
                  <Description>"Affinity"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>i_base_crit_addr</Address>
                  <Offsets>
                    <Offset>C4</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>1337095185</ID>
              <Description>"Hardshell Powder+ (Power) / long duration  / 設定硬化粉塵防禦力 / 持續時間超長"</Description>
              <Options moHideChildren="1"/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : MonsterHunterRise.exe
  Version:
  Date   : 2022-08-10
  Author : bbfox @ https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_Hardshell_Powder,MonsterHunterRise.exe,F3 0F 11 98 AC 00 00 00) // should be unique
alloc(newmem,$1000,INJECT_Hardshell_Powder)

label(code)
label(return)
label(i_hardshell_atk)
label(i_base_hardshell_atk_addr)

newmem:

code:
  mov [i_base_hardshell_atk_addr], rax

  push rbx

  mov ebx, [i_hardshell_atk]
  mov [rax+000000A4],ebx

  mov rbx, (Double)324000
  movq xmm3, rbx

  pop rbx

  movss [rax+000000AC],xmm3
  jmp return

align 10 cc
  i_hardshell_atk:
  dd #500
  i_base_hardshell_atk_addr:
  dq 0

INJECT_Hardshell_Powder:
  jmp newmem
  nop 3
return:
registersymbol(i_hardshell_atk)
registersymbol(INJECT_Hardshell_Powder)
registersymbol(i_base_hardshell_atk_addr)

[DISABLE]

INJECT_Hardshell_Powder:
  db F3 0F 11 98 AC 00 00 00
unregistersymbol(*)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: MonsterHunterRise.exe+3AB6DC8

MonsterHunterRise.exe+3AB6D9D: 48 8B 15 54 6D EA 0A     - mov rdx,[MonsterHunterRise.exe+E95DAF8]
MonsterHunterRise.exe+3AB6DA4: E8 F7 DF 07 FE           - call MonsterHunterRise.exe+1B34DA0
MonsterHunterRise.exe+3AB6DA9: 48 83 C4 38              - add rsp,38
MonsterHunterRise.exe+3AB6DAD: C3                       - ret
MonsterHunterRise.exe+3AB6DAE: CC                       - int 3
MonsterHunterRise.exe+3AB6DAF: CC                       - int 3
MonsterHunterRise.exe+3AB6DB0: 48 8B 82 20 01 00 00     - mov rax,[rdx+00000120]
MonsterHunterRise.exe+3AB6DB7: 44 89 80 A4 00 00 00     - mov [rax+000000A4],r8d
MonsterHunterRise.exe+3AB6DBE: 45 33 C0                 - xor r8d,r8d
MonsterHunterRise.exe+3AB6DC1: 48 8B 82 20 01 00 00     - mov rax,[rdx+00000120]
// ---------- INJECTING HERE ----------
MonsterHunterRise.exe+3AB6DC8: F3 0F 11 98 AC 00 00 00  - movss [rax+000000AC],xmm3
// ---------- DONE INJECTING  ----------
MonsterHunterRise.exe+3AB6DD0: E9 AB FE FE FF           - jmp MonsterHunterRise.exe+3AA6C80
MonsterHunterRise.exe+3AB6DD5: CC                       - int 3
MonsterHunterRise.exe+3AB6DD6: CC                       - int 3
MonsterHunterRise.exe+3AB6DD7: CC                       - int 3
MonsterHunterRise.exe+3AB6DD8: CC                       - int 3
MonsterHunterRise.exe+3AB6DD9: CC                       - int 3
MonsterHunterRise.exe+3AB6DDA: CC                       - int 3
MonsterHunterRise.exe+3AB6DDB: CC                       - int 3
MonsterHunterRise.exe+3AB6DDC: CC                       - int 3
MonsterHunterRise.exe+3AB6DDD: CC                       - int 3
}
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>1337095186</ID>
                  <Description>"Def+ value / 防禦力"</Description>
                  <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">10:10
25:25
45:45
100:100
220:220
500:500
1500:1500
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>C08000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>i_hardshell_atk</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1337097264</ID>
                  <Description>"Duration"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>i_base_hardshell_atk_addr</Address>
                  <Offsets>
                    <Offset>AC</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>1337095183</ID>
              <Description>"Dash juice long duration / 強走藥長持續時間"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : MonsterHunterRise.exe
  Version:
  Date   : 2022-08-10
  Author : bbfox @ https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_DASH_JUICE_LONG,MonsterHunterRise.exe,F3 0F 11 90 9C 00 00 00 C3) // should be unique
alloc(newmem,$1000,INJECT_DASH_JUICE_LONG)

label(code)
label(return)

newmem:

code:
  push rax
  mov rax, (Float)324000
  movq xmm2, rax
  pop rax

  movss [rax+0000009C],xmm2
  jmp return

INJECT_DASH_JUICE_LONG:
  jmp newmem
  nop 3
return:
registersymbol(INJECT_DASH_JUICE_LONG)

[DISABLE]

INJECT_DASH_JUICE_LONG:
  db F3 0F 11 90 9C 00 00 00

unregistersymbol(INJECT_DASH_JUICE_LONG)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: MonsterHunterRise.exe+521B7F

MonsterHunterRise.exe+521B5D: CC                       - int 3
MonsterHunterRise.exe+521B5E: CC                       - int 3
MonsterHunterRise.exe+521B5F: CC                       - int 3
MonsterHunterRise.exe+521B60: 48 8B 82 20 01 00 00     - mov rax,[rdx+00000120]
MonsterHunterRise.exe+521B67: 0F 57 C0                 - xorps xmm0,xmm0
MonsterHunterRise.exe+521B6A: F3 0F 5A C2              - cvtss2sd xmm0,xmm2
MonsterHunterRise.exe+521B6E: F3 0F 10 88 9C 00 00 00  - movss xmm1,[rax+0000009C]
MonsterHunterRise.exe+521B76: 0F 5A C9                 - cvtps2pd xmm1,xmm1
MonsterHunterRise.exe+521B79: 66 0F 2F C8              - comisd xmm1,xmm0
MonsterHunterRise.exe+521B7D: 73 08                    - jae MonsterHunterRise.exe+521B87
// ---------- INJECTING HERE ----------
MonsterHunterRise.exe+521B7F: F3 0F 11 90 9C 00 00 00  - movss [rax+0000009C],xmm2
// ---------- DONE INJECTING  ----------
MonsterHunterRise.exe+521B87: C3                       - ret
MonsterHunterRise.exe+521B88: CC                       - int 3
MonsterHunterRise.exe+521B89: CC                       - int 3
MonsterHunterRise.exe+521B8A: CC                       - int 3
MonsterHunterRise.exe+521B8B: CC                       - int 3
MonsterHunterRise.exe+521B8C: CC                       - int 3
MonsterHunterRise.exe+521B8D: CC                       - int 3
MonsterHunterRise.exe+521B8E: CC                       - int 3
MonsterHunterRise.exe+521B8F: CC                       - int 3
MonsterHunterRise.exe+521B90: 44 8B 42 70              - mov r8d,[rdx+70]
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1337095320</ID>
              <Description>"Prevent debuff duration+ (snake) / 轆轤蛇超長持續時間"</Description>
              <Options moHideChildren="1"/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : MonsterHunterRise.exe
  Version:
  Date   : 2022-08-10
  Author : bbfox @ https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_SNAKE_PREV_DEBUFF,MonsterHunterRise.exe,F3 0F 11 88 DC 00 00 00 F3) // should be unique
alloc(newmem,$1000,INJECT_SNAKE_PREV_DEBUFF)

label(code)
label(return)
label(i_base_snake_addr)

newmem:
  mov [i_base_snake_addr], rax
  vmovss xmm1, [vf_324000]

code:
  movss [rax+000000DC],xmm1
  jmp return
align 10 cc
  i_base_snake_addr:
  dq 0
  vf_324000:
  dd (float)324000

INJECT_SNAKE_PREV_DEBUFF:
  jmp newmem
  nop 3
return:
registersymbol(INJECT_SNAKE_PREV_DEBUFF)
registersymbol(i_base_snake_addr)

[DISABLE]

INJECT_SNAKE_PREV_DEBUFF:
  db F3 0F 11 88 DC 00 00 00

unregistersymbol(*)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: MonsterHunterRise.exe+3888203

MonsterHunterRise.exe+38881D0: 0F 84 07 04 00 00        - je MonsterHunterRise.exe+38885DD
MonsterHunterRise.exe+38881D6: 4C 89 74 24 58           - mov [rsp+58],r14
MonsterHunterRise.exe+38881DB: 0F 29 74 24 30           - movaps [rsp+30],xmm6
MonsterHunterRise.exe+38881E0: 45 84 C0                 - test r8l,r8l
MonsterHunterRise.exe+38881E3: 74 26                    - je MonsterHunterRise.exe+388820B
MonsterHunterRise.exe+38881E5: F3 0F 10 05 E3 42 5C 0B  - movss xmm0,[MonsterHunterRise.exe+EE4C4D0]
MonsterHunterRise.exe+38881ED: 48 8B 82 20 01 00 00     - mov rax,[rdx+00000120]
MonsterHunterRise.exe+38881F4: 0F 5A C0                 - cvtps2pd xmm0,xmm0
MonsterHunterRise.exe+38881F7: F2 0F 59 05 B9 9E 90 03  - mulsd xmm0,[itembuff_base]
MonsterHunterRise.exe+38881FF: 66 0F 5A C8              - cvtpd2ps xmm1,xmm0
// ---------- INJECTING HERE ----------
MonsterHunterRise.exe+3888203: F3 0F 11 88 DC 00 00 00  - movss [rax+000000DC],xmm1
// ---------- DONE INJECTING  ----------
MonsterHunterRise.exe+388820B: F3 0F 10 82 1C 08 00 00  - movss xmm0,[rdx+0000081C]
MonsterHunterRise.exe+3888213: 45 33 F6                 - xor r14d,r14d
MonsterHunterRise.exe+3888216: 41 8B C6                 - mov eax,r14d
MonsterHunterRise.exe+3888219: 0F 57 F6                 - xorps xmm6,xmm6
MonsterHunterRise.exe+388821C: 0F 2F C6                 - comiss xmm0,xmm6
MonsterHunterRise.exe+388821F: 0F 97 C0                 - seta al
MonsterHunterRise.exe+3888222: 85 C0                    - test eax,eax
MonsterHunterRise.exe+3888224: 74 08                    - je MonsterHunterRise.exe+388822E
MonsterHunterRise.exe+3888226: 48 8B CF                 - mov rcx,rdi
MonsterHunterRise.exe+3888229: E8 22 93 E1 FC           - call MonsterHunterRise.exe+6A1550
}
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>1337096776</ID>
                  <Description>"Immunity"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>i_base_snake_addr</Address>
                  <Offsets>
                    <Offset>DC</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>1337096395</ID>
              <Description>"Might seed up+ (Power) / long duration / 設定怪力種子攻擊力 / 持續時間超長"</Description>
              <Options moHideChildren="1"/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : MonsterHunterRise.exe
  Version:
  Date   : 2022-08-10
  Author : bbfox @ https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_MIGHT_SEED_BUFF,MonsterHunterRise.exe,F3 0F 11 98 90 00 00 00 C3) // should be unique
alloc(newmem,$1000,INJECT_MIGHT_SEED_BUFF)
aobscanmodule(INJECT_GET_MIGHT_SEED_TIME,MonsterHunterRise.exe,0F 2F B8 90 00 00 00) // should be unique
alloc(newmem1,$1000,INJECT_GET_MIGHT_SEED_TIME)


label(code)
label(return)
label(i_might_seed)
label(i_base_might_seed_addr)
newmem:
  mov [i_base_might_seed_addr], rax

code:
  push rbx
  mov ebx, [i_might_seed]
  mov [rax+84],ebx

  mov rbx, (float)324000
  movq xmm3, rbx
  pop rbx

  movss [rax+00000090],xmm3
  jmp return
align 10 cc
  i_base_might_seed_addr:
  dq 0
  i_might_seed:
  dd #75

INJECT_MIGHT_SEED_BUFF:
  jmp newmem
  nop 3
return:
registersymbol(i_might_seed)
registersymbol(INJECT_MIGHT_SEED_BUFF)
registersymbol(i_base_might_seed_addr)

label(code1)
label(return1)
newmem1:
  cmp qword ptr [i_base_might_seed_addr], 0
  jne code1
  mov [i_base_might_seed_addr], rax

code1:
  comiss xmm7,[rax+00000090]
  jmp return1

INJECT_GET_MIGHT_SEED_TIME:
  jmp newmem1
  nop 2
return1:
registersymbol(INJECT_GET_MIGHT_SEED_TIME)


[DISABLE]

INJECT_MIGHT_SEED_BUFF:
  db F3 0F 11 98 90 00 00 00

unregistersymbol(i_might_seed)
unregistersymbol(i_base_might_seed_addr)
unregistersymbol(INJECT_MIGHT_SEED_BUFF)
dealloc(newmem)


INJECT_GET_MIGHT_SEED_TIME:
  db 0F 2F B8 90 00 00 00

unregistersymbol(INJECT_GET_MIGHT_SEED_TIME)
dealloc(newmem1)

{
// ORIGINAL CODE - INJECTION POINT: MonsterHunterRise.exe+38846BD

MonsterHunterRise.exe+388468F: CC                       - int 3
MonsterHunterRise.exe+3884690: 48 8B 82 20 01 00 00     - mov rax,[rdx+00000120]
MonsterHunterRise.exe+3884697: 0F 57 C0                 - xorps xmm0,xmm0
MonsterHunterRise.exe+388469A: F3 0F 5A C3              - cvtss2sd xmm0,xmm3
MonsterHunterRise.exe+388469E: F3 0F 10 88 90 00 00 00  - movss xmm1,[rax+00000090]
MonsterHunterRise.exe+38846A6: 0F 5A C9                 - cvtps2pd xmm1,xmm1
MonsterHunterRise.exe+38846A9: 66 0F 2F C8              - comisd xmm1,xmm0
MonsterHunterRise.exe+38846AD: 73 16                    - jae MonsterHunterRise.exe+38846C5
MonsterHunterRise.exe+38846AF: 44 89 80 84 00 00 00     - mov [rax+00000084],r8d
MonsterHunterRise.exe+38846B6: 48 8B 82 20 01 00 00     - mov rax,[rdx+00000120]
// ---------- INJECTING HERE ----------
MonsterHunterRise.exe+38846BD: F3 0F 11 98 90 00 00 00  - movss [rax+00000090],xmm3
// ---------- DONE INJECTING  ----------
MonsterHunterRise.exe+38846C5: C3                       - ret
MonsterHunterRise.exe+38846C6: CC                       - int 3
MonsterHunterRise.exe+38846C7: CC                       - int 3
MonsterHunterRise.exe+38846C8: CC                       - int 3
MonsterHunterRise.exe+38846C9: CC                       - int 3
MonsterHunterRise.exe+38846CA: CC                       - int 3
MonsterHunterRise.exe+38846CB: CC                       - int 3
MonsterHunterRise.exe+38846CC: CC                       - int 3
MonsterHunterRise.exe+38846CD: CC                       - int 3
MonsterHunterRise.exe+38846CE: CC                       - int 3
}
{
// ORIGINAL CODE - INJECTION POINT: MonsterHunterRise.exe+357E0B5

MonsterHunterRise.exe+357E087: 41 FF 91 E8 02 00 00     - call qword ptr [r9+000002E8]
MonsterHunterRise.exe+357E08E: 48 8B 83 20 01 00 00     - mov rax,[rbx+00000120]
MonsterHunterRise.exe+357E095: F3 0F 10 4D 28           - movss xmm1,[rbp+28]
MonsterHunterRise.exe+357E09A: 0F 5A C9                 - cvtps2pd xmm1,xmm1
MonsterHunterRise.exe+357E09D: 66 0F 6E 40 7C           - movd xmm0,[rax+7C]
MonsterHunterRise.exe+357E0A2: 0F 5B C0                 - cvtdq2ps xmm0,xmm0
MonsterHunterRise.exe+357E0A5: 0F 5A D0                 - cvtps2pd xmm2,xmm0
MonsterHunterRise.exe+357E0A8: F2 0F 58 D1              - addsd xmm2,xmm1
MonsterHunterRise.exe+357E0AC: 66 0F 5A DA              - cvtpd2ps xmm3,xmm2
MonsterHunterRise.exe+357E0B0: F3 0F 11 5D 28           - movss [rbp+28],xmm3
// ---------- INJECTING HERE ----------
MonsterHunterRise.exe+357E0B5: 0F 2F B8 90 00 00 00     - comiss xmm7,[rax+00000090]
// ---------- DONE INJECTING  ----------
MonsterHunterRise.exe+357E0BC: 73 1E                    - jae MonsterHunterRise.exe+357E0DC
MonsterHunterRise.exe+357E0BE: 66 0F 6E 80 84 00 00 00  - movd xmm0,[rax+00000084]
MonsterHunterRise.exe+357E0C6: 0F 5A CB                 - cvtps2pd xmm1,xmm3
MonsterHunterRise.exe+357E0C9: 0F 5B C0                 - cvtdq2ps xmm0,xmm0
MonsterHunterRise.exe+357E0CC: 0F 5A D0                 - cvtps2pd xmm2,xmm0
MonsterHunterRise.exe+357E0CF: F2 0F 58 D1              - addsd xmm2,xmm1
MonsterHunterRise.exe+357E0D3: 66 0F 5A DA              - cvtpd2ps xmm3,xmm2
MonsterHunterRise.exe+357E0D7: F3 0F 11 5D 28           - movss [rbp+28],xmm3
MonsterHunterRise.exe+357E0DC: 0F 2F B8 A8 00 00 00     - comiss xmm7,[rax+000000A8]
MonsterHunterRise.exe+357E0E3: 73 1E                    - jae MonsterHunterRise.exe+357E103
}
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>1337095173</ID>
                  <Description>"Atk up+ / 攻擊力"</Description>
                  <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">10:10
25:25
45:45
100:100
500:500
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>C08000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>i_might_seed</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>1337096963</ID>
                  <Description>"Duration"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>i_base_might_seed_addr</Address>
                  <Offsets>
                    <Offset>90</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>1337096779</ID>
          <Description>"Damage -&gt; recovery bar / 受到傷害會變紅條"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : MonsterHunterRise.exe
  Version: 
  Date   : 2022-08-14
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_DMG_RED2,MonsterHunterRise.exe,0F 5A CF 0F 28 7C 24 20 F3) // should be unique
alloc(newmem,$1000,INJECT_DMG_RED2)

label(code)
label(return)

newmem:
  //xorps xmm7,xmm7
  //vmovss xmm7, [vf_0]

code:
  cvtps2pd xmm1,xmm7
  movaps xmm7,[rsp+20]

  //
  xorps xmm7,xmm7
  push rdx
  mov edx, [rbx+18]
  mov eax, edx
  mov r14d, 0
  cvtsi2ss xmm2, edx
  cvtsi2ss xmm4, edx
  //xorps xmm3,xmm3
  //vmovss xmm15, [vf_2]
  //mulss xmm1, xmm15
  //mulss xmm1, xmm15
  cvtps2pd xmm6, xmm2
  pop rdx
  //

  jmp return
align 10 cc
  vf_0:
  dd 0
  vf_2:
  dd (float)2

INJECT_DMG_RED2:
  jmp newmem
  nop 3
return:
registersymbol(INJECT_DMG_RED2)

[DISABLE]

INJECT_DMG_RED2:
  db 0F 5A CF 0F 28 7C 24 20

unregistersymbol(INJECT_DMG_RED2)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: MonsterHunterRise.exe+1AEF426

MonsterHunterRise.exe+1AEF3FD: E8 BE 6B 52 01           - call MonsterHunterRise.exe+3015FC0
MonsterHunterRise.exe+1AEF402: 48 8B 87 20 01 00 00     - mov rax,[rdi+00000120]
MonsterHunterRise.exe+1AEF409: 0F 57 F6                 - xorps xmm6,xmm6
MonsterHunterRise.exe+1AEF40C: 48 8B CE                 - mov rcx,rsi
MonsterHunterRise.exe+1AEF40F: F3 0F 5A F0              - cvtss2sd xmm6,xmm0
MonsterHunterRise.exe+1AEF413: 48 8B 50 10              - mov rdx,[rax+10]
MonsterHunterRise.exe+1AEF417: E8 A4 6B 52 01           - call MonsterHunterRise.exe+3015FC0
MonsterHunterRise.exe+1AEF41C: F3 0F 2C C0              - cvttss2si eax,xmm0
MonsterHunterRise.exe+1AEF420: 0F 57 C0                 - xorps xmm0,xmm0
MonsterHunterRise.exe+1AEF423: 44 2B F0                 - sub r14d,eax
// ---------- INJECTING HERE ----------
MonsterHunterRise.exe+1AEF426: 0F 5A CF                 - cvtps2pd xmm1,xmm7
// ---------- DONE INJECTING  ----------
MonsterHunterRise.exe+1AEF429: 0F 28 7C 24 20           - movaps xmm7,[rsp+20]
MonsterHunterRise.exe+1AEF42E: F3 41 0F 2A C6           - cvtsi2ss xmm0,r14d
MonsterHunterRise.exe+1AEF433: 0F 5A D8                 - cvtps2pd xmm3,xmm0
MonsterHunterRise.exe+1AEF436: 66 0F 5A C6              - cvtpd2ps xmm0,xmm6
MonsterHunterRise.exe+1AEF43A: F2 0F 59 D9              - mulsd xmm3,xmm1
MonsterHunterRise.exe+1AEF43E: 0F 57 C9                 - xorps xmm1,xmm1
MonsterHunterRise.exe+1AEF441: F3 0F 2C C0              - cvttss2si eax,xmm0
MonsterHunterRise.exe+1AEF445: F2 0F 5E 1D CB 9B 79 05  - divsd xmm3,[MonsterHunterRise.exe+7289018]
MonsterHunterRise.exe+1AEF44D: F3 0F 2A C8              - cvtsi2ss xmm1,eax
MonsterHunterRise.exe+1AEF451: 0F 5A D1                 - cvtps2pd xmm2,xmm1
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>1337096782</ID>
          <Description>"Anomaly Investigations list viewer / 傀異探究任務檢視器"</Description>
          <Options moHideChildren="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : MonsterHunterRise.exe
  Version: 
  Date   : 2023-02-07
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_ANO_INVES_QUEST_LIST,MonsterHunterRise.exe,8B 48 18 89 8F A8 03 00 00) // should be unique
alloc(newmem,$1000,INJECT_ANO_INVES_QUEST_LIST)

label(code)
label(return)
label(i_ano_inves_quest_list_base_addr)
label(i_valid_quest_check)
label(is_valid_location)
label(is_valid_monsters_count)

newmem:
{$try}
  mov [i_ano_inves_quest_list_base_addr], rax
{$except}
  cmp dword ptr [i_valid_quest_check], 1
  jne code

  push r14
  push rax
  push r15
{$try}
  mov r14, rax // r14 = address base
  // check # of playrs
  mov eax, [r14+80]
  cmp eax, 2
  je chk_duration
  cmp eax, 4
  je chk_duration
  mov eax, 4
  mov [r14+80], eax

chk_duration:
  // check duration
  mov eax, [r14+78]
  cmp eax, #50
  je chk_retry
  cmp eax, #35
  je chk_retry
  cmp eax, #30
  je chk_retry
  cmp eax, #25
  je chk_retry
  mov eax, #50
  mov [r14+78], eax

chk_retry:
  // check retry count
  mov eax, [r14+7C]
  cmp eax, 5
  jbe chk_location
  mov eax, 5
  mov [r14+7C], eax

chk_location:
  mov dword ptr [is_valid_location], 1
  mov eax, [r14+24]
  cmp eax, #13
  je chk_number_of_monsters
  cmp eax, #12
  je chk_number_of_monsters
  cmp eax, #5
  jbe chk_number_of_monsters
  mov dword ptr [is_valid_location], 0

chk_number_of_monsters:
  mov dword ptr [is_valid_monsters_count], 1
  mov eax, [r14+18]
  mov r15d, [r14+38]
  cmp r15d, 3
  jne chk_mon_num_1
  // 3 monsters -&gt; time must be 50
  mov r15d, #50
  mov [r14+78], r15d
  mov r15d, 3

chk_mon_num_1:
  cmp eax, 14
  ja chk_mon_num_2
  cmp r15d, 1
  je chk_mon_num_2
  mov dword ptr [is_valid_monsters_count], 0
  jmp endp

chk_mon_num_2:
  cmp eax, 28
  ja chk_mon_num_3
  cmp r15d, 2
  jbe chk_mon_num_3
  mov dword ptr [is_valid_monsters_count], 0
  jmp endp

chk_mon_num_3:
  cmp r15d, 2
  jne endp
  mov eax, [r14+78]
  cmp eax, #25
  jne endp
  mov dword ptr [is_valid_monsters_count], 0
  jmp endp

endp:
  db EB 3B 54 68 69 73 20 74 61 62 6C 65 20 63 6F 6D
  db 65 73 20 66 72 6F 6D 20 68 74 74 70 73 3A 2F 2F
  db 6F 70 65 6E 63 68 65 61 74 74 61 62 6C 65 73 2E
  db 63 6F 6D 20 2F 20 43 45 20 37 2E 34 2B
{$except}
  pop r15
  pop rax
  pop r14


code:
  mov ecx,[rax+18]
  mov [rdi+000003A8],ecx
  jmp return
align 10 cc
  i_ano_inves_quest_list_base_addr:
  dq 0
  i_valid_quest_check:
  dd 1
  is_valid_location:
  dd 1
  is_valid_monsters_count:
  dd 1


INJECT_ANO_INVES_QUEST_LIST:
  jmp newmem
  nop 4
return:
registersymbol(INJECT_ANO_INVES_QUEST_LIST)
registersymbol(i_ano_inves_quest_list_base_addr)
registersymbol(i_valid_quest_check)
registersymbol(is_valid_location)
registersymbol(is_valid_monsters_count)

[DISABLE]

INJECT_ANO_INVES_QUEST_LIST:
  db 8B 48 18 89 8F A8 03 00 00

unregistersymbol(*)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: MonsterHunterRise.exe+22A41DF

MonsterHunterRise.exe+22A41B8: 4C 8B C0              - mov r8,rax
MonsterHunterRise.exe+22A41BB: 48 85 C0              - test rax,rax
MonsterHunterRise.exe+22A41BE: 0F 84 DD 00 00 00     - je MonsterHunterRise.exe+22A42A1
MonsterHunterRise.exe+22A41C4: 48 8B 40 28           - mov rax,[rax+28]
MonsterHunterRise.exe+22A41C8: 8B 88 8C 00 00 00     - mov ecx,[rax+0000008C]
MonsterHunterRise.exe+22A41CE: 85 C9                 - test ecx,ecx
MonsterHunterRise.exe+22A41D0: 75 03                 - jne MonsterHunterRise.exe+22A41D5
MonsterHunterRise.exe+22A41D2: 8B 48 18              - mov ecx,[rax+18]
MonsterHunterRise.exe+22A41D5: 89 8F A4 03 00 00     - mov [rdi+000003A4],ecx
MonsterHunterRise.exe+22A41DB: 49 8B 40 28           - mov rax,[r8+28]
// ---------- INJECTING HERE ----------
MonsterHunterRise.exe+22A41DF: 8B 48 18              - mov ecx,[rax+18]
// ---------- DONE INJECTING  ----------
MonsterHunterRise.exe+22A41E2: 89 8F A8 03 00 00     - mov [rdi+000003A8],ecx
MonsterHunterRise.exe+22A41E8: E9 A9 00 00 00        - jmp MonsterHunterRise.exe+22A4296
MonsterHunterRise.exe+22A41ED: E8 0E 9D 54 00        - call MonsterHunterRise.exe+27EDF00
MonsterHunterRise.exe+22A41F2: 83 F8 03              - cmp eax,03
MonsterHunterRise.exe+22A41F5: 74 58                 - je MonsterHunterRise.exe+22A424F
MonsterHunterRise.exe+22A41F7: 48 8B 15 72 0C 44 0D  - mov rdx,[MonsterHunterRise.exe+F6E4E70]
MonsterHunterRise.exe+22A41FE: 48 85 D2              - test rdx,rdx
MonsterHunterRise.exe+22A4201: 0F 84 9A 00 00 00     - je MonsterHunterRise.exe+22A42A1
MonsterHunterRise.exe+22A4207: 4C 8B 0D BA 0C 44 0D  - mov r9,[MonsterHunterRise.exe+F6E4EC8]
MonsterHunterRise.exe+22A420E: 49 8B 41 20           - mov rax,[r9+20]
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>1337097318</ID>
              <Description>"Usage: Talk to NPC, Browse related quests / 和NPC交談"</Description>
              <Color>8000FF</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>1337097256</ID>
              <Description>"Check some quest validity rules &amp; fix if possible?"</Description>
              <DropDownListLink>Set max HP?</DropDownListLink>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_valid_quest_check</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>1337096783</ID>
              <Description>"Quest ID / 任務ID"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_ano_inves_quest_list_base_addr</Address>
              <Offsets>
                <Offset>10</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>1337096784</ID>
              <Description>"Quest LV / 任務等級"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_ano_inves_quest_list_base_addr</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>1337096787</ID>
              <Description>"Type / 種類"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_ano_inves_quest_list_base_addr</Address>
              <Offsets>
                <Offset>20</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>1337097298</ID>
              <Description>"# of monsters / 狩獵數"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_ano_inves_quest_list_base_addr</Address>
              <Offsets>
                <Offset>38</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>1337097299</ID>
              <Description>"(read only) is # of monsters valid? / 狩獵數是否合理?"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>808080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>is_valid_monsters_count</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>1337096788</ID>
              <Description>"Location ID / 目的地ID"</Description>
              <DropDownList DisplayValueAsItem="1">1:Shrine Ruins/大社遺跡
2:Sandy Plains/沙原
3:Flooded Forest/水沒林
4:Frost Islands/寒冷群島
5:Lava Caverns/熔岩洞
12:Jungle/密林
13:Citadel/城塞高地
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_ano_inves_quest_list_base_addr</Address>
              <Offsets>
                <Offset>24</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>1337097257</ID>
              <Description>"(read only) Valid location?"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>808080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>is_valid_location</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>1337096785</ID>
              <Description>"Quest Duration / 限制時間"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_ano_inves_quest_list_base_addr</Address>
              <Offsets>
                <Offset>78</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>1337096786</ID>
              <Description>"Retry count / 力竭倒下次數"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_ano_inves_quest_list_base_addr</Address>
              <Offsets>
                <Offset>7C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>1337097255</ID>
              <Description>"Max players / 參加人數"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_ano_inves_quest_list_base_addr</Address>
              <Offsets>
                <Offset>80</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>1337097319</ID>
          <Description>"_not working"</Description>
          <Options moHideChildren="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>1337097324</ID>
              <Description>"Village quest count AOB"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : MonsterHunterRise.exe
  Version: 
  Date   : 2022-11-26
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_GET_VILLAGE_QUESTS,MonsterHunterRise.exe,44 0B 1A 48 81 ED 8D 51 B2 3C) // should be unique
alloc(newmem,$1000,INJECT_GET_VILLAGE_QUESTS)

label(code)
label(return)

newmem:

code:
  or r11d,[rdx]
  sub rbp,3CB2518D
  jmp return

INJECT_GET_VILLAGE_QUESTS:
  jmp newmem
  nop 5
return:
registersymbol(INJECT_GET_VILLAGE_QUESTS)

[DISABLE]

INJECT_GET_VILLAGE_QUESTS:
  db 44 0B 1A 48 81 ED 8D 51 B2 3C

unregistersymbol(INJECT_GET_VILLAGE_QUESTS)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: MonsterHunterRise.exe+1287300B

MonsterHunterRise.exe+12872FEB: C3                    - ret 
MonsterHunterRise.exe+12872FEC: 3D 52 48 F7 D2        - cmp eax,D2F74852
MonsterHunterRise.exe+12872FF1: 48 21 14 24           - and [rsp],rdx
MonsterHunterRise.exe+12872FF5: 5A                    - pop rdx
MonsterHunterRise.exe+12872FF6: 48 0B 91 C0 01 00 00  - or rdx,[rcx+000001C0]
MonsterHunterRise.exe+12872FFD: 41 53                 - push r11
MonsterHunterRise.exe+12872FFF: 49 F7 D3              - not r11
MonsterHunterRise.exe+12873002: 44 21 1C 24           - and [rsp],r11d
MonsterHunterRise.exe+12873006: 48 8D 29              - lea rbp,[rcx]
MonsterHunterRise.exe+12873009: 41 5B                 - pop r11
// ---------- INJECTING HERE ----------
MonsterHunterRise.exe+1287300B: 44 0B 1A              - or r11d,[rdx]
// ---------- DONE INJECTING  ----------
MonsterHunterRise.exe+1287300E: 48 81 ED 8D 51 B2 3C  - sub rbp,3CB2518D
MonsterHunterRise.exe+12873015: 4C 89 9D 4D 53 B2 3C  - mov [rbp+3CB2534D],r11
MonsterHunterRise.exe+1287301C: 52                    - push rdx
MonsterHunterRise.exe+1287301D: 48 8D 64 24 F8        - lea rsp,[rsp-08]
MonsterHunterRise.exe+12873022: 48 33 14 24           - xor rdx,[rsp]
MonsterHunterRise.exe+12873026: 48 83 34 24 FF        - xor qword ptr [rsp],-01
MonsterHunterRise.exe+1287302B: 48 33 14 24           - xor rdx,[rsp]
MonsterHunterRise.exe+1287302F: 48 8D 64 24 08        - lea rsp,[rsp+08]
MonsterHunterRise.exe+12873034: 48 21 14 24           - and [rsp],rdx
MonsterHunterRise.exe+12873038: 5A                    - pop rdx
}
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>1337096378</ID>
      <Description>"Allow VEH (only needed for making table)"</Description>
      <Color>808080</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$LUA}
if syntaxcheck then return end
local symbolName = "KERNELBASE.SetThreadContext"

[ENABLE]
local bt = {195, 144, 144, 144} --C3 90 90 90 (ret nop nop nop)
writeBytes(symbolName, bt)

[DISABLE]
local bt = {72, 131, 236, 40} --48 83 EC 28 (sub rsp, 28)
writeBytes(symbolName, bt)
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>1337096452</ID>
      <Description>"(2023/02/07) Monster Hunter Rise: Sunbreak 14.0.0.0  /  https://opencheattables.com  /  CE 7.4+"</Description>
      <Options moHideChildren="1"/>
      <Color>800080</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>1337096451</ID>
          <Description>"Memo - MR Arena 01 - 01 - 623.1203613"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Float</VariableType>
          <Address>24051B40</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>1337097455</ID>
          <Description>"-Item ID-"</Description>
          <DropDownList DisplayValueAsItem="1">0000:Throwing Kunai
0002:Barrel Bomb
0003:Large Barrel Bomb
0004:Shock Trap
0005:Max Potion
0006:Potion
0007:Mega Potion
0008:Well-done Steak
0009:Lifepowder
000A:Whetstone
000D:Antidote
000E:Cleanser
000F:Deodorant
0012:BBQ Spit
0017:Empty Phial
0018:Small Barrel
0019:Large Barrel
001A:Trap Tool
001B:Powercharm
001C:Armorcharm
001D:Normal Ammo 1
001E:Normal Ammo 2
001F:Normal Ammo 3
0020:Pierce Ammo 1
0021:Pierce Ammo 2
0022:Pierce Ammo 3
0023:Spread Ammo 1
0024:Spread Ammo 2
0025:Spread Ammo 3
0026:Sticky Ammo 1
0027:Sticky Ammo 2
0028:Cluster Bomb 1
0029:Cluster Bomb 2
002A:Poison Ammo 1
002B:Poison Ammo 2
002C:Paralysis Ammo 1
002D:Paralysis Ammo 2
002E:Sleep Ammo 1
002F:Sleep Ammo 2
0030:Exhaust Ammo 1
0031:Exhaust Ammo 2
0032:Recover Ammo 1
0033:Flaming Ammo
0034:Water Ammo
0035:Thunder Ammo
0036:Freeze Ammo
0037:Slicing Ammo
0038:Wyvern Ammo
0039:Tranq Ammo
003A:Power Coating
003B:#Rejected# I_0059_Name
003C:Poison Coating
003D:Para Coating
003E:Sleep Coating
003F:Blast Coating
0040:Close-range Coating
0041:Exhaust Coating
005B:Lottery Ticket
005C:Rathian Scale
005D:Rathian Shell
005E:Rathian Webbing
005F:Rathian Spike
0060:Rathian Plate
0061:Rathalos Scale
0062:Rathalos Shell
0063:Rathalos Webbing
0064:Rathalos Plate
0065:Rath Marrow
0066:Flame Sac
0067:Zinogre Shell
0068:Zinogre Shockfur
0069:Zinogre Claw
006A:Zinogre Shocker
006B:Zinogre Plate
006C:Mizutsune Scale
006D:Mizutsune Purplefur
006E:Mizutsune Claw
006F:Bubblefoam
0070:Mizutsune Plate
0071:Aknosom Scale
0072:Aknosom Feather
0073:Aknosom Crest
0074:Tetranadon Hide
0075:Tetra Carapace
0076:Tetranadon Beak
0077:Almudron Scale
0078:Almudron Shell
0079:Almudron Claw
007A:Raw Meat
007B:Pitfall Trap
007C:Dango Ticket
007D:Honey
007E:Blue Mushroom
007F:Godbug
0080:Herb
0081:Nulberry
0082:Latchberry
0083:Iron Ore
0084:Earth Crystal
0085:Machalite Ore
0086:Dragonite Ore
0087:Unique Mushroom
0088:Choice Mushroom
0089:Energy Drink
008A:Shrapnel Ammo 1
008B:Shrapnel Ammo 2
008C:Shrapnel Ammo 3
008D:Anjanath Pelt
008E:Anjanath Scale
008F:Anjanath Fang
0090:Anjanath Nosebone
0091:Anjanath Tail
0092:Anjanath Plate
0095:Armor Sphere
0096:Armor Sphere+
0097:Advanced Armor Sphere
0098:Sticky Ammo 3
0099:Cluster Bomb 3
009A:Recover Ammo 2
009B:Demon Ammo
009C:Armor Ammo
009D:Piercing Fire Ammo
009E:Piercing Water Ammo
009F:Piercing Ice Ammo
00A0:Piercing Thunder Ammo
00A1:Dragon Ammo
00A2:Piercing Dragon Ammo
00A3:Flash Bomb
00A4:Old Message
00A5:Aknosom Beak
00A6:Tetranadon Disc
00A7:Somnacanth Scale
00A8:Somnacanth Shell
00A9:Somnacanth Claw
00AA:Somnacanth Fin
00AB:Somnacanth Dust
00AC:Magnamalo Scale
00AD:Magnamalo Shell
00AE:Magnamalo Blade
00AF:Magnamalo Tail
00B0:Magnamalo Horn
00B1:Magnamalo Scute
00B2:Magna Ghostprism
00B3:Magnamalo Plate
00B4:Golden Muck
00B5:Almudron Fin
00B6:Almudron Tail
00B7:Almudron Whisker
00B8:Almudron Plate
00B9:Goss Harag Fur
00BA:Goss Harag Hide
00BB:Goss Harag Brace
00BC:Goss Harag Horn
00BD:Goss Harag Claw
00BE:Block of Ice
00BF:Goss Harag Bile
00D9:Arzuros Pelt
00DA:Arzuros Pelt+
00DB:Arzuros Shell
00DC:Arzuros Carapace
00DD:Arzuros Brace
00DE:Arzuros Brace+
00DF:Great Baggi Hide
00E0:Great Baggi Hide+
00E1:Great Baggi Claw
00E2:Great Baggi Claw+
00E3:Lagombi Pelt
00E4:Lagombi Pelt+
00E5:Lagombi Ear
00E6:Lagombi Ear+
00E7:Lagombi Plastron
00E8:Lagombi Plastron+
00E9:Lagombi Iceclaw
00EA:Lagombi Frozenclaw
00EB:Flabby Hide
00EC:Pearl Hide
00ED:Pale Extract
00EE:Pale Bone
00EF:Pale Steak
00F0:Barroth Shell
00F1:Barroth Carapace
00F2:Barroth Ridge
00F3:Barroth Ridge+
00F4:Barroth Claw
00F5:Barroth Claw+
00F6:Barroth Scalp
00F7:Barroth Tail
00F8:Fertile Mud
00F9:Great Wroggi Hide
00FA:Great Wroggi Hide+
00FB:Great Wroggi Brace
00FC:Great Wroggi Brace+
00FD:King's Beak
00FE:Spongy Hide
00FF:Spongy Hide+
0100:Royal Ludroth Scale
0101:Royal Ludroth Scale+
0102:Royal Ludroth Claw
0103:Royal Ludroth Claw+
0104:Royal Ludroth Crest
0105:Royal Ludroth Crest+
0106:Royal Ludroth Tail
0107:Barioth Shell
0108:Barioth Carapace
0109:Barioth Pelt
010A:Barioth Pelt+
010B:Barioth Claw
010C:Barioth Claw+
010D:Barioth Spike
010E:Barioth Tail
010F:Amber Fang
0110:Amber Fang+
0111:Volvidon Shell
0112:Volvidon Carapace
0113:Volvidon Claw
0114:Volvidon Claw+
0115:Volvidon Rickrack
0116:Basarios Shell
0117:Basarios Carapace
0118:Basarios Wing
0119:Basarios Tears
011A:Nargacuga Scale
011B:Nargacuga Scale+
011C:Nargacuga Blackfur
011D:Nargacuga Pelt+
011E:Nargacuga Tail
011F:Narga Tailspike
0120:Nargacuga Cutwing
0121:Narga Razor
0122:Nargacuga Fang
0123:Nargacuga Fang+
0124:Nargacuga Marrow
0125:Narga Medulla
0126:Rathian Scale+
0127:Rathian Carapace
0128:Rathian Spike+
0129:Rathian Ruby
012A:Zinogre Carapace
012B:Zinogre Electrofur
012C:Zinogre Horn+
012D:Zinogre Claw+
012E:Zinogre Shocker+
012F:Zinogre Jasper
0130:Mizutsune Scale+
0131:Mizutsune Purplefur+
0132:Mizutsune Claw+
0133:Mizutsune Fin+
0134:Bubblefoam+
0135:Mizutsune Water Orb
0136:Rathalos Scale+
0137:Rathalos Carapace
0138:Rathalos Wing
0139:Rathalos Ruby
013A:Twisted Horn
013B:Majestic Horn
013C:Diablos Shell
013D:Diablos Carapace
013E:Diablos Ridge
013F:Diablos Ridge+
0140:Diablos Tailcase
0141:Diablos Fang
0142:Diablos Marrow
0143:Diablos Medulla
0144:Tigrex Scale
0145:Tigrex Scale+
0146:Tigrex Shell
0147:Tigrex Carapace
0148:Tigrex Tail
0149:Tigrex Claw
014A:Tigrex Claw+
014B:Tigrex Fang
014C:Tigrex Fang+
014D:Tigrex Scalp
014E:Tigrex Maw
014F:Rajang Horn+
0150:Rajang Fang+
0151:Rajang Blackfur
0152:Rajang Claw+
0153:Rajang Tail
0154:Gold Rajang Pelt
0155:Chameleos Hide+
0156:Chameleos Spike
0157:Chameleos Claw+
0159:Chameleos Tail
015A:Chameleos Gem
015B:Daora Carapace
015C:Daora Dragon Scale+
015D:Daora Webbing
015E:Daora Horn+
015F:Daora Tail
0160:Daora Claw+
0161:Daora Gem
0162:Teostra Carapace
0163:Teostra Mane
0164:Teostra Tail
0165:Teostra Horn+
0166:Fire Dragon Scale+
0167:Teostra Claw+
0168:Teostra Webbing
0169:Teostra Powder
016A:Teostra Gem
016B:Kelbi Horn
016D:Anteka Antler
016E:Rhenoplos Shell
016F:Rhenoplos Carapace
0170:Rhenoplos Scalp
0171:Slagtoth Hide
0172:Slagtoth Hide+
0173:Gargwa Feather
0174:Bnahabra Shell
0175:Bnahabra Carapace
0176:Bnahabra Wing
0177:Bnahabra Stinger
0178:Altaroth Jaw
0179:Altaroth Stomach
017A:Quality Stomach
017B:Bullfango Pelt
017C:Bullfango Pelt+
017D:Bullfango Head
017E:Gajau Skin
017F:Gajau Whisker
0180:Gajau Scale
0181:Gajau Whisker+
0182:Jaggi Scale
0183:Jaggi Scale+
0184:Jaggi Hide
0185:Baggi Hide
0186:Baggi Scale
0187:Baggi Scale+
0188:Wroggi Scale
0189:Wroggi Scale+
018A:Wroggi Hide
018C:Kestodon Shell
018D:Kestodon Scalp
018E:Kestodon Carapace
018F:Hydro Hide
0190:Hydro Hide+
0191:Immature Sponge
0192:Uroktor Scale
0193:Uroktor Scale+
0194:Big Fin
0195:Quality Fin
0196:Meaty Hide
0197:Meaty Hide+
0198:Sharqskin Scale
0199:Remobra Hide
019A:Remobra Hide+
019B:Striped Hide
019C:Remobra Head
019D:Jagras Scale
019E:Jagras Hide
019F:Jagras Scale+
01A0:Jagras Hide+
01A1:Monster Bone S
01A2:Monster Bone M
01A3:Monster Bone L
01A4:Monster Bone+
01A5:Monster Keenbone
01A6:Monster Hardbone
01A7:Elder Dragon Bone
01A8:Jumbo Bone
01A9:Stoutbone
01AA:Bird Wyvern Gem
01AB:Wyvern Gem
01AF:Sharp Claw
01B0:Sharp Fang
01B1:Piercing Claw
01B2:Warm Pelt
01B3:High-quality Pelt
01B4:Elder Dragon Blood
01B5:Screamer Sac
01B6:Poison Sac
01B7:Toxin Sac
01B8:Paralysis Sac
01B9:Omniplegia Sac
01BA:Sleep Sac
01BB:Coma Sac
01BD:Inferno Sac
01BE:Electro Sac
01BF:Thunder Sac
01C0:Frost Sac
01C1:Freezer Sac
01C2:Aqua Sac
01C3:Torrent Sac
01C4:Monster Fluid
01C5:Monster Broth
01C6:Dash Extract
01C7:Pawprint Stamp
01C8:Felyne Fur Ruby
01C9:Rath Wingtalon
01CA:Rath Medulla
01CB:Zinogre Horn
01CC:Zinogre Tail
01CD:Fulgurbug
01CE:Mizutsune Fin
01CF:Mizutsune Tail
01D0:Rathalos Tail
01D1:Rare Steak
01D2:Burnt Meat
01D3:Ancient Potion
01D4:Dust of Life
01D5:Gourmet Fish
01D6:Sushifish
01D7:Immunizer
01D8:Ration
01D9:Dash Juice
01DA:Antidote Herb
01DB:Herbal Medicine
01DC:Herbal Powder
01DD:Demondrug
01DE:Mega Demondrug
01DF:Might Seed
01E0:Demon Powder
01E1:Powertalon
01E2:Armorskin
01E3:Mega Armorskin
01E4:Adamant Seed
01E5:Hardshell Powder
01E6:Armortalon
01E7:Mega Barrel Bomb
01E8:Poisoned Meat
01E9:Tinged Meat
01EA:Drugged Meat
01EB:Farcaster
01EC:Poison Smoke Bomb
01ED:Sonic Bomb
01EE:Tranq Bomb
01EF:Poison Kunai
01F0:Sleep Kunai
01F1:Paralysis Kunai
01F3:Whetfish
01F4:EZ Ration
01F5:First-aid Med
01F6:First-aid Med+
01F7:EZ Max Potion
01F8:EZ Lifepowder
01F9:EZ Dust of Life
01FA:EZ Herbal Powder
01FB:EZ Demon Powder
01FC:EZ Hardshell Powder
01FD:EZ Shock Trap
01FE:EZ Pitfall Trap
01FF:EZ Large Barrel Bomb
0200:EZ Sonic Bomb
0201:EZ Flash Bomb
0202:EZ Farcaster
0203:EZ Tranq Bomb
0204:Gastronome Tuna
0205:Great Gastronome Tuna
0206:Great Izuchi Pelt
0207:Great Izuchi Hide
0208:Great Izuchi Tail
0209:Great Izuchi Pelt+
020A:Great Izuchi Hide+
020B:Great Izuchi Tail+
020C:Izuchi Pelt
020D:Izuchi Tail
020E:Izuchi Pelt+
020F:Aknosom Scale+
0210:Aknosom Feather+
0211:Aknosom Crest+
0212:Shiny Nacre
0213:Tetranadon Hide+
0214:Tetra Carapace+
0215:Tetranadon Disc+
0216:Tetranadon Beak+
0217:Bishaten Fur
0218:Bishaten Horn
0219:Bishaten Feather
021A:Bisha Tailcase
021B:Bishaten Talon
021C:Poisonfruit
021D:Parafruit
021E:Flashfruit
021F:Bishaten Fur+
0220:Bishaten Horn+
0221:Bishaten Feather+
0222:Bishaten Tailcase+
0223:Bishaten Talon+
0224:Somnacanth Scale+
0225:Somnacanth Shell+
0226:Somnacanth Claw+
0227:Somnacanth Fin+
0228:Somnacanth Sedative
0229:Magnamalo Scale+
022A:Magnamalo Shell+
022B:Magnamalo Blade+
022C:Magnamalo Horn+
022D:Magnamalo Scute+
022E:Purple Magna Orb
022F:Magna Soulprism
0230:Almudron Scale+
0231:Almudron Shell+
0232:Almudron Claw+
0233:Almudron Fin+
0234:Almudron Whisker+
0235:Golden Almudron Orb
0236:Golden Sludge
0237:Goss Harag Fur+
0238:Goss Harag Hide+
0239:Goss Harag Brace+
023A:Goss Harag Horn+
023B:Goss Harag Claw+
023C:Block of Ice+
023D:Rakna-Kadaki Carapace
023E:Rakna-Kadaki Silk
023F:Rakna-Kadaki Glowgut
0240:Rakna-Kadaki Sharpclaw
0241:Rakna-Kadaki Spike
0242:Ibushi Carapace
0243:Ibushi Hide+
0244:Ibushi Horn+
0245:Ibushi Claw+
0246:Ibushi Windsac
0247:Ibushi Bluespike
0248:Wind Serpent Orb
0249:Narwa Carapace
024A:Narwa Hide+
024B:Narwa Horn+
024C:Narwa Claw+
024D:Narwa Sparksac
024E:Narwa Tentacle
024F:Thunder Serpent Orb
0250:Scale of Origin
0251:Horn of Origin
0252:Orb of Origin
0253:Shimmering Scale
0254:Gleaming Shell
0255:Valstrax Claw+
0256:Valstrax Tail
0257:Rouge Spikewing
0258:Valstrax Spineshell
0259:Red Dragon Orb
025A:Crimson Liquid
025B:Apex Beastclaw
025C:Apex Bubblefoam
025D:Apex Blaze Sac
025E:Apex Curlhorn
025F:Apex Shockshell
0260:Apex Venom Spike
0261:Bombadgy Igniter
0262:Rachnoid Silk
0263:Rachnoid Silk+
0264:Tobi-Kadachi Scale
0265:Tobi-Kadachi Scale+
0266:Tobi-Kadachi Pelt
0267:Tobi-Kadachi Pelt+
0268:Tobi-Kadachi Membrane
0269:Tobi-Kadachi Claw
026A:Tobi-Kadachi Claw+
026B:Tobi-Kadachi Electrode
026C:Tobi-Kadachi Electrode+
026D:Jyuratodus Scale+
026E:Jyuratodus Carapace
026F:Jyuratodus Fang+
0270:Jyuratodus Fin+
0271:Chameleos Wing
0272:Suspicious Fang
0273:Suspicious Fang+
0274:Kulu-Ya-Ku Scale
0275:Kulu-Ya-Ku Scale+
0276:Kulu-Ya-Ku Hide
0277:Kulu-Ya-Ku Hide+
0278:Kulu-Ya-Ku Beak
0279:Kulu-Ya-Ku Beak+
027A:Kulu-Ya-Ku Plume
027B:Kulu-Ya-Ku Plume+
027C:Pukei-Pukei Scale
027D:Pukei-Pukei Scale+
027E:Pukei-Pukei Shell
027F:Pukei-Pukei Carapace
0280:Pukei-Pukei Quill
0281:Pukei-Pukei Wing
0282:Pukei-Pukei Sac
0283:Pukei-Pukei Sac+
0284:Pukei-Pukei Tail
0285:Anjanath Scale+
0286:Anjanath Pelt+
0287:Anjanath Fang+
0288:Anjanath Nosebone+
0289:Anjanath Gem
028A:Bazelgeuse Scale+
028B:Bazelgeuse Carapace
028C:Bazelgeuse Tail
028D:Bazelgeuse Fuse
028E:Bazelgeuse Talon
028F:Bazelgeuse Wing
0290:Bazelgeuse Gem
0291:Colossal Bone
0292:Great Stoutbone
0293:Rich Mud
0294:Rathian Scrap
0295:Rathian Scrap+
0296:Rathalos Scrap
0297:Rathalos Scrap+
0298:Zinogre Scrap
0299:Zinogre Scrap+
029A:Arzuros Scrap
029B:Arzuros Scrap+
029C:Baggi Scrap
029D:Baggi Scrap+
029E:Lagombi Scrap
029F:Lagombi Scrap+
02A0:Barroth Scrap
02A1:Barroth Scrap+
02A2:Wroggi Scrap
02A3:Wroggi Scrap+
02A4:Royal Ludroth Scrap
02A5:Royal Ludroth Scrap+
02A6:Barioth Scrap
02A7:Barioth Scrap+
02A8:Volvidon Scrap
02A9:Volvidon Scrap+
02AA:Basarios Scrap
02AB:Basarios Scrap+
02AC:Nargacuga Scrap
02AD:Nargacuga Scrap+
02AE:Nitroshroom
02AF:Parashroom
02B0:Toadstool
02B1:Exciteshroom
02B2:Mandragora
02B3:Icium
02B4:Gracium
02B5:Lightcrystal
02B6:Novacrystal
02B7:Firestone
02B8:Firecell Stone
02B9:Carbalite Ore
02BA:Fucium Ore
02BB:Bitterbug
02BC:Flashbug
02BD:Thunderbug
02BE:Fire Herb
02BF:Ivy
02C0:Sleep Herb
02C1:Snow Herb
02C2:Flowfern
02C3:Sunscorned Grass
02C4:Gloamgrass Bud
02C5:Felvine
02C6:Smokenut
02C7:Dragonfell Berry
02C8:Huskberry
02C9:Needleberry
02CA:Bomberry
02CB:Blastnut
02CC:Dragonstrike Nut
02CD:Slashberry
02CE:Sturdy Bone
02CF:Twisted Remains
02D0:Dragonhusk Shard
02D1:Eroded Skeleton
02D2:Quality Bone
02D3:Dragonbone Relic
02D4:Twisted Rockbone
02D5:Eroded Husk
02D6:Spider Web
02D7:Gunpowder
02D8:Barrel Lid
02D9:Pricey Shroom
02DA:Firelantern
02DB:Wisplantern
02DC:Phantolantern
02DD:Super Shoot
02DE:Choice Shoot
02DF:Pricey Shoot
02E0:Cool Frostcone
02E1:Gelid Frostcone
02E2:Bitter Frostcone
02E3:Raftshell
02E4:Boatshell
02E5:Shipshell
02E6:Foreign Coin
02E7:Royal Mint Coin
02E8:Mysterious Coin
02E9:Simple Prism
02EA:Misty Prism
02EB:Cascade Prism
02EC:Hearty Pitcher
02ED:Gourmet Pitcher
02EE:Tripoint Pitcher
02EF:Royal Rhino
02F0:King Rhino
02F1:Divine Rhino
02F2:Bauble Cactus
02F3:Jewel Cactus
02F4:Kingly Cactus
02F5:Tropical Berry
02F6:Desert Berry
02F7:Lava Berry
02F8:Sand Rose
02F9:Rock Rose
02FA:Gaia Rose
02FB:Coal
02FC:Volatile Coal
02FD:Inflammable Coal
02FE:Chalcedony Bone
02FF:Chalcedony Greatbone
0300:Chalcedony Skull
0301:Bismuth Fragment
0302:Bismuth Prism
0303:Bismuth Augite
0304:Wyvern Egg
0305:Quality Wyvern Egg
0306:Frost Fossil
0307:Big Frost Fossil
0308:Herbivore Egg
0309:Rhenoplos Egg+
030A:Laffresia
030B:Alaffresia
030C:Bismuth Chunk
030D:Big Bismuth Chunk
030E:Great Whetfish
030F:Combustuna
0310:Big Combustuna
0311:Flamefin
0312:Great Flamefin
0313:Scatterfish
0314:Goldenfry
0315:Speartuna
0316:Crimsonfish
0317:Goldenfish
0318:Platinumfish
0319:Brocadefish
031A:King Brocadefish
031B:Supreme Brocadefish
031D:Fire Barrel Bomb
031E:Exploding Kunai
0327:Humble Scrap
0328:Humble Scrap+
032D:Ore Scrap
032E:Ore Scrap+
032F:Insect Scrap
0330:Insect Scrap+
0331:Bone Scrap
0332:Bone Scrap+
0333:Fur Scrap
0334:Fur Scrap+
0335:Slagtoth Scrap
0336:Slagtoth Scrap+
0337:Jaggi Scrap
0338:Jaggi Scrap+
0339:Bnahabra Scrap
033A:Bnahabra Scrap+
033B:Rhenoplos Scrap
033C:Rhenoplos Scrap+
033D:Izuchi Scrap
033E:Izuchi Scrap+
033F:Tetranadon Scrap
0340:Tetranadon Scrap+
0341:Khezu Scrap
0342:Khezu Scrap+
0343:Kulu-Ya-Ku Scrap
0344:Kulu-Ya-Ku Scrap+
0345:Aknosom Scrap
0346:Aknosom Scrap+
0347:Somnacanth Scrap
0348:Somnacanth Scrap+
0349:Pukei Scrap
034A:Pukei Scrap+
034B:Kadachi Scrap
034C:Kadachi Scrap+
034D:Bishaten Scrap
034E:Bishaten Scrap+
034F:Anjanath Scrap
0350:Anjanath Scrap+
0351:Mizutsune Scrap
0352:Mizutsune Scrap+
0353:Magnamalo Scrap
0354:Magnamalo Scrap+
0355:Goss Harag Scrap
0356:Goss Harag Scrap+
0357:Diablos Scrap
0358:Diablos Scrap+
0359:Tigrex Scrap
035A:Tigrex Scrap+
035B:Almudron Scrap
035C:Almudron Scrap+
035D:Jyura Scrap+
035E:Ibushi Scrap+
035F:Rajang Scrap+
0360:Rakna-Kadaki Scrap+
0361:Narwa Scrap+
0362:Bazel Scrap+
0363:Chameleos Scrap+
0364:Kushala Daora Scrap+
0365:Teostra Scrap+
0366:Valstrax Scrap+
0367:Popfish
0368:Ballista Shot
0369:Crag Shot
036A:Retreat Shot
036B:Cannon Ammo
036C:#Rejected# I_0876_Name
036D:C. Thunder Ammo
036E:Flaming Shot
036F:Flaming Beam
0370:#Rejected# I_0880_Name
0371:Q. Rapid Shot
0372:Q. Cluster Shot
0373:Silkbind Shot
0374:#Rejected# I_0884_Name
0375:#Rejected# I_0885_Name
0377:Mountshrooms
0378:Shadeshrooms
0379:Stargazer Flower
037A:Stargazer Bloom
037B:Sinister Cloth
037C:Sinister Darkcloth
037D:Bumblepumpkin
037E:Omegapumpkin
037F:Cutejelly
0380:Gothjelly
0381:Dreamshell
0382:Toxic Kumori
0383:Butterfly Beetle
0384:Blossom Cricket
0385:Dosbiscus
0386:Armored Bream
0387:Springnight Carp
0388:Beast Gem
0389:Acute Fang
038A:Fabled Spice
038B:Legendary Herb
038C:Rathian Scroll
038D:Rathalos Scroll
038E:Khezu Scroll
038F:Basarios Scroll
0390:Diablos Scroll
0391:Rajang Scroll
0392:Daora Scroll
0393:Chameleos Scroll
0394:Teostra Scroll
0395:Tigrex Scroll
0396:Nargacuga Scroll
0397:Barioth Scroll
0398:Barroth Scroll
0399:Ludroth Scroll
039A:Baggi Scroll
039B:Zinogre Scroll
039C:Wroggi Scroll
039D:Arzuros Scroll
039E:Lagombi Scroll
039F:Volvidon Scroll
03A0:Mizutsune Scroll
03A1:Valstrax Scroll
03A2:Magnamalo Scroll
03A3:Bishaten Scroll
03A4:Aknosom Scroll
03A5:Tetranadon Scroll
03A6:Somna Scroll
03A7:Rakna-Kadaki Scroll
03A8:Almudron Scroll
03A9:Ibushi Scroll
03AA:Goss Scroll
03AB:Izuchi Scroll
03AC:Narwa Scroll
03AD:Anjanath Scroll
03AE:Pukei Scroll
03AF:Kulu Scroll
03B0:Jyura Scroll
03B1:Kadachi Scroll
03B2:Bazel Scroll
03B4:Apex Arzuros Scroll
03B5:Apex Rathian Scroll
03B6:Apex Rathalos Scroll
03B7:Apex Mizutsune Scroll
03B8:Apex Diablos Scroll
03B9:Apex Zinogre Scroll
03BA:The Leader
03BB:Fast Friends
03BC:Slayer of Malice
03BD:Moonlit Night
03BE:The Showdown
03BF:Felyne Daruma
03C0:Golden Hojo Cast
03C1:Kamura Twins
03C2:Lucky Felyne
03C3:Bombadgy Pot
03C4:Moofy Doll
03C5:Wheeled Canyne Toy
03C6:Pure Machalite
03C7:Crystal Cluster
03C8:Cohoot Lottery
03C9:Mini Toadversary
03CA:Mini Submarine
03CB:Arzuros Carving
03CC:Magnamalo Carving
03CD:Tetranadon Carving
03CE:Goss Harag Carving
03CF:Bishaten Carving
03D0:Somnacanth Carving
03D1:Izuchi Carving
03D2:Almudron Carving
03D3:Aknosom Carving
03D4:Rakna-Kadaki Carving
03D5:Ibushi Carving
03D6:Narwa Carving
03D7:EZ Meat Bait
03D8:Catalyst
03D9:Net
03DA:Gunpowder Lv2
03DB:Gunpowder Lv3
03DC:Steel Egg
03DD:Silver Egg
03DE:Golden Egg
03DF:Commendation
03E0:High Commendation
03E1:Blazenut
03E2:Flamenut
03E3:White Liver
03E4:Popo Tongue
03E5:Slagtoth Oil
03E6:Monster Guts
03E7:Ripened Mushroom
03E8:Fine Stomach
03E9:Secret Stash
03EA:Round Acorn
03EB:Gargwa Guano
03EC:Gargwa Egg
03ED:Gold Gargwa Egg
03EE:Wyvern Tear
03EF:Large Wyvern Tear
03F0:Beast Tear
03F1:Large Beast Tear
03F2:Drone Substance
03F3:Queen Substance
03F4:Dragon Treasure
03F5:Glittering Nacre
03F6:Outfit Voucher
03F8:Buddy Ticket
03F9:Kamura Ticket
03FA:Guild Ticket
03FB:Defender Ticket 1
03FC:Defender Ticket 2
03FD:Defender Ticket 3
03FE:Defender Ticket 4
03FF:Defender Ticket 5
0400:Defender Ticket 6
0401:Defender Ticket 7
0402:Defender Ticket 8
0403:King's Crest
0404:Rath Wingtalon+
0405:Basarios Tail
0406:Basarios Pleura
0407:Basarios Pleura+
0408:Jaggi Hide+
0409:Hard Armor Sphere
040A:Heavy Armor Sphere
040B:Aquaglow Jewel
040C:Bloodrun Jewel
040D:Lazurite Jewel
040E:#Rejected# I_1038_Name
040F:#Rejected# I_1039_Name
0410:Jumbofruit
0411:Lagniapple
0412:Dung
0413:Dung Bomb
0414:EZ Dung Bomb
0415:Kulu Coin
0416:Barroth Coin
0418:Nargacuga Coin
0419:Barioth Coin
041A:Rajang Coin
041D:Bazelgeuse Coin
041E:Pinnacle Coin
041F:Hunter King Coin
0420:Ace Hunter Coin
0421:[Trinket]
0423:C. Piercing Ammo
0424:Gray Seed
0425:Crimson Seed
0426:Great Wirebug
0427:2x Ballista Shot
0428:3x Ballista Shot
042A:Friend Voucher
042B:Water Barrel Bomb
042C:Thunder Barrel Bomb
042D:Ice Barrel Bomb
042E:Blue Seed
042F:Gold Seed
0430:Silver Seed
0431:2x Cannon Ammo
0432:2x Cannon Ammo+
0433:Defender Ticket 9
0434:Bhernastone
0435:Dundormarin
0436:Loc Lac Ore
0437:Val Habar Quartz
0438:Minegardenite
043A:Wisdom Crystal
043B:Wild Dark Leather
043C:Disguise Device
043D:Shady Crystal
043E:Celestial Scroll
043F:Sun Goddess Picture
0440:Satsui no Hado
0441:Dog Bolts
0442:Broken Knight Armor
0443:Spring Blossom Ticket
0444:Diving Ticket
0445:Winter Star Ticket
0446:Appreciation Ticket
0447:Ore of Origin
0448:Ring
0449:Sonic Figurine
044A:Knuckles Figurine
044B:Tails Figurine
044C:Buddy Ring
044D:Hunter Ring
044E:Azure Era Seal
044F:Azure Era Gem
07D1:Eurekacorn
07D2:MP Accelerant
07D3:Melding Pudding
07D4:Melding Honey
07D5:Melding Nectar
07D6:Rathian Cortex
07D7:Rathian Shard
07D8:Rathian Weave
07D9:Rathian Surspike
07DA:Rathian Mantle
07DB:Rathalos Shard
07DC:Rathalos Cortex
07DD:Rathalos Lash
07DE:Rathalos Fellwing
07DF:Rathalos Mantle
07E0:Rath Wingripper
07E1:Pearl Glosshide
07E2:Mystic Hardfang
07E3:Khezu Special Cut
07E4:Basarios Cortex
07E5:Basarios Pectus+
07E6:Basarios Fellwing
07E7:Basarios Pallium
07E8:Diablos Chine
07E9:Diablos Tailcase+
07EA:Diablos Cortex
07EB:Twisted Stouthorn
07EC:Carapaceon Brains+
07ED:Hermitaur Hardclaw
07EE:Hermitaur Cortex
07EF:Timeworn Crimson Horn
07F0:Ceanataur Hardclaw
07F1:Ceanataur Cortex
07F2:Heavy Ceanataur Leg
07F3:Heavy Wyvern Scalp
07F4:Crab Pearl+
07F5:Fine Black Pearl
07F6:Rajang Hardhorn
07F7:Rajang Hardfang
07F8:Rajang Wildpelt
07F9:Rajang Hardclaw
07FA:Gold Rajang Pelt+
07FB:Rajang Apoplexy
07FC:Ghoulish Gold Gorer
07FD:Rajang Heart
07FE:Daora Cortex
07FF:Daora Shard
0800:Daora Fellwing
0801:Daora Hardhorn
0802:Daora Lash
0803:Daora Hardclaw
0804:Chameleos Finehide
0805:Chameleos Hardhorn
0806:Chameleos Hardclaw
0807:Chameleos Lash
0808:Chameleos Fellwing
0809:Teostra Cortex
080A:Teostra Lash
080B:Teostra Hardhorn
080C:Hellfire Shard
080D:Fire Dragon Hardclaw
080E:Teostra Fellwing
080F:Tigrex Shard
0810:Tigrex Cortex
0811:Tigrex Hardclaw
0812:Tigrex Hardfang
0814:Tigrex Lash
0815:Tigrex Mantle
0816:Nargacuga Shard
0817:Nargacuga Blackfur+
0818:Nargacuga Lash
0819:Nargacuga Tailspear
081A:Nargacuga Cutwing+
081B:Nargacuga Hardfang
081C:Nargacuga Mantle
081D:Barioth Cortex
081E:Barioth Thickfur
081F:Barioth Hardclaw
0820:Barioth Greatspike
0821:Barioth Lash
0822:Amber Hardfang
0823:Barroth Cortex
0824:Barroth Chine
0825:Barroth Hardclaw
0826:Barroth Crown
0827:Barroth Lash
0828:Spongy Piel
0829:Royal Ludroth Shard
082A:Royal Ludroth Talon
082B:Chic Crest
082C:Royal Ludroth Lash
082D:Great Baggi Thickhide
082E:Glorious Crest
082F:Zinogre Cortex
0830:Zinogre Electrofur+
0831:Zinogre Hardhorn
0832:Zinogre Hardclaw
0833:Zinogre Lash
0834:Zinogre Deathly Shocker
0835:Zinogre Skymerald
0836:Great Wroggi Thickhide
0837:Imperial Beak
0838:Arzuros Fur
0839:Arzuros Cortex
083A:Arzuros Allbrace
083B:Lagombi Fur
083C:Lagombi Auricle
083D:Lagombi Cuirass
083E:Lagombi Frigidclaw
083F:Volvidon Cortex
0840:Volvidon Talon
0841:Large Volvi Rickrack
0842:Gore Magala Shard
0843:Gore Magala Cortex
0844:Gore Magala Shredder
0845:Gore Magala Eclipse
0846:Gore Magala Sensor
0847:Gore Magala Mantle
0848:S. Magala Shard
0849:S. Magala Cortex
084A:S. Magala Purifier
084B:S. Magala Lightwing
084C:S. Magala Lash
084D:S. Magala Hardhorn
084E:S. Magala Mantle
084F:Seregios Slavescale+
0850:Seregios Airblade+
0851:Seregios Carver+
0852:Seregios Scraper+
0853:Seregios Impaler+
0854:Seregios Breacher+
0855:Seregios Lens
0856:Astalos Shard
0857:Heavy Astalos Shell
0858:Astalos Wingmembrane
0859:Boltscale
085A:Astalos Scissortailblade
085B:Heavy Astalos Crest+
085C:Astalos Wingripper
085D:Astalos Mantle
085E:Mizutsune Shard
085F:Mizutsune Purplefell
0860:Mizutsune Hardclaw
0861:Mizutsune Silkfin
0862:Purple Mizutsune Tail
0863:Distilled Bubblefoam
0864:Mizutsune Mantle
0865:Violet Mizu Shard
0866:Violet Mizu Whitefell
0867:Violet Mizu Hardclaw
0868:Violet Mizu Fin
0869:Violet Mizu Tail
086A:White Synovial Fluid
086B:Violet Mizu Mantle
086C:Shimmering Shard
086D:Glittering Shell
086E:Valstrax Talon
086F:Valstrax Helixtail
0870:Rouge Lancewing+
0871:Valstrax Spineshell+
0872:Red Dragonsphire
0873:Seething Crimson Liquid
0874:Magnamalo Shard
0875:Magnamalo Cortex
0876:Magna Ascended Blade
0877:Magnamalo Bladeshell
0878:Magnamalo Hellhorn
0879:Magnamalo Speartail
087A:Magnamalo Soulprism+
087B:Magnamalo Orb
087C:Begrudged Rancorscale
087D:Magna Armored Cortex
087E:Surging Armblade
087F:Moaning Bladeshell
0880:Horn of Malice
0881:Magnamalo Tail+
0882:Magna Barrierprism
0883:Magna Glare Eye
0884:Bishaten Finefur
0885:Bishaten Hardclaw
0886:Bishaten Glidefeather
0887:Bishaten Heavyhorn
0888:Bishaten Hardtail
0889:Orangaten Fur+
088A:Orangaten Talon
088B:Orangaten Feather+
088C:Orangaten Horn+
088D:Orangaten Tailcase+
088E:Aknosom Shard
088F:Aknosom Head-Crest
0890:Aknosom Plume
0891:Aknosom Burnbeak
0892:Tetranadon Thickhide
0893:Heavy Tetra Carapace
0894:Tetranadon Finedisc
0895:Tetranadon Greatbeak
0896:Shimmering Nacre
0897:Somnacanth Shard
0898:Somnacanth Cortex
0899:Somnacanth Dreamtalon
089A:Somnacanth Wild Fin
089B:Somna Dream Powder
089C:Auroracanth Icescale
089D:Auroracanth Icecortex
089E:Auroracanth Iceclaw
089F:Auroracanth Fin
08A0:Rakna-Kadaki Silk+
08A1:Rakna-Kadaki Cortex
08A2:Rakna-Kadaki Hardclaw
08A3:Rakna-Kadaki Spike+
08A4:Rakna-Kadaki Glowgut+
08A5:Pyre-Kadaki Silk+
08A6:Pyre-Kadaki Cortex
08A7:Pyre-Kadaki Hardclaw
08A8:Pyre-Kadaki Spike+
08A9:Pyre-Kadaki Dull Glowgut
08AA:Almudron Shard
08AB:Almudron Cortex
08AC:Almudron Hardclaw
08AD:Large Almudron Fin
08AE:Almud Ascetic Whisker
08AF:Almudron Lashtail
08B0:Pure Golden Sludge
08B1:Almudron Mantle
08B2:Magmadron Shard
08B3:Magmadron Cortex
08B4:Magmadron Hardclaw
08B5:Large Magmadron Fin
08B6:Magmadron Hardwhisker
08B7:Magmadron Tail
08B8:Inferno Lava Mud
08B9:Magmadron Mantle
08BA:Ibushi Finehide
08BB:Ibushi Cortex
08BC:Ibushi Hardhorn
08BD:Ibushi Hardclaw
08BE:Ibushi Bluespike+
08BF:Ibushi Windsac+
08C0:Wind Dragonsphire
08C1:Goss Harag Frozen Fur
08C2:Goss Finehide
08C3:Goss Harag Hardclaw
08C4:Goss Harag Allbrace
08C5:Goss Harag Hardhorn
08C6:Dense Block of Ice
08C7:Goss Harag Bile+
08C8:Great Izuchi Thickfur
08C9:Great Izuchi Thickhide
08CA:Great Izuchi Grindtail
08CB:Narwa Thickhide
08CD:Narwa Hardclaw
08CF:Narwa Lighting Sac
08D0:Narwa Tentacle+
08D2:Scale of Origin+
08D3:Horn of Origin+
08D4:Mantle of Origin
08D5:Anjanath Shard
08D6:Anjanath Fur
08D7:Anjanath Hardfang
08D8:Heavy Anjanath Nosebone
08D9:Anjanath Lash
08DA:Anjanath Mantle
08DB:Pukei-Pukei Shard
08DC:Pukei-Pukei Cortex
08DD:Pukei-Pukei Fellwing
08DE:Large Pukei-Pukei Sac
08DF:Pukei-Pukei Lash
08E0:Kulu-Ya-Ku Shard
08E1:Kulu-Ya-Ku Thickhide
08E2:Colossal Drill Beak
08E3:Large Kulu-Ya-Ku Plume
08E4:Jyuratodus Shard
08E5:Jyuratodus Cortex
08E6:Jyuratodus Hardfang
08E7:Jyuratodus Grandfin
08E8:Tobi-Kadachi Shard
08E9:Tobi-Kadachi Thickfur
08EA:Tobi-Kadachi Membrane+
08EB:Tobi-Kadachi Hardclaw
08EC:Tobi-Kadachi Cathode
08ED:Bazelgeuse Cortex
08EE:Bazelgeuse Glandflux
08EF:Bazelgeuse Fellwing
08F1:Bazelgeuse Shard
08F2:Bazelgeuse Hardclaw
08F3:Bazelgeuse Flail
08F4:Flickering Silvershell
08F5:Scorching Silverwing
08F6:Distilled Blast Fluid
08F7:Bazelgeuse Mantle
08F8:Malzeno Cortex
08F9:Malzeno Fellwing
08FA:Malzeno Hardfang
08FB:Malzeno Tail
08FC:Bloody Parasite
08FD:Malzeno Bloodstone
08FE:Lunagaron Cortex
08FF:Lunagaron Shard
0900:Lunagaron Frost Jewel
0901:Frostborn Hardfang
0902:Lunagaron Bluecore
0903:Luna Vermilion Hardclaw
0904:Lunagaron Lash Shell
0905:Garangolm Hardfang
0907:Garangolm Cortex
0908:Golm Thick Juice
090B:Golm Ploughtail
090C:Archdemon Doomhorn
090D:Archdemon Tailhook
090E:Archdemon Backshell
090F:Abyssal Dragonscale
0911:Archdemon Wingtalon
0912:Archdemon Piercetalon
0913:Abyssal Dragonsphire
0914:Espinas Shard
0915:Espinas Cortex
0916:Espinas Surspike
0917:Espinas Lash
0918:Espinas Toxic Blood
0919:Hornetaur Razorwing
091A:Hornetaur Cortex
091B:Hornetaur Head
091C:Vespoid Razorwing
091D:Vespoid Cortex
091E:Velociprey Shard
091F:Velociprey Thickhide
0920:Bullfango Thickfur
0921:Anteka Proud Antler
0922:Remobra Finehide
0923:Striped Finehide
0924:Mighty Remobra Head
0925:Tiny Hermitaur Shell
0926:Ceanataur Shell
0927:Bnahabra Razorwing
0928:Prized Stomach
0929:Gajau Thickhide
092A:Steel Gajau Whisker
092B:Jaggi Shard
092C:Jaggi Piel
092D:Hydro Piel
092E:Gargwa Finefeather
092F:Jagras Shard
0930:Kestodon Husk
0931:Bombadgy Activator
0932:Heavy Izuchi Pelt
0933:Rachnoid Mesmersilk
0934:Pyrantula Maroon Thread
0935:Gowngoat Fleeceball
0936:Boggi Thickhide
0937:Boggi Shard
0938:Monster Toughbone
0939:Monster Slogbone
093B:Large Elder Dragon Bone
093C:Massive Bone
093D:Solid Bone
093E:Tough Claw
093F:Crushing Fang
0940:Prized Pelt
0941:Monster Essence
0942:Supple Piel
0943:Pawprint Ticket
0944:Deadly Poison Sac
0945:Ultraplegia Sac
0946:Torpor Sac
0947:Conflagrant Sac
0948:Lightning Sac
0949:Cryo Sac
094A:Flood Sac
094B:Pure Dragon Blood
094C:Fey Wyvern Gem
094D:Large Wyvern Gem
094E:Large Elder Dragon Gem
094F:Old Dragon Treasure
0950:Heavy Rathian Scrap
0952:Heavy Rathalos Scrap
0954:Heavy Khezu Scrap
0955:Heavy Basarios Scrap
0956:Heavy Diablos Scrap
0957:Heavy Hermitaur Scrap
0958:Heavy Shogun Scrap
0959:Heavy Rajang Scrap
095A:Heavy K. Daora Scrap
095B:Heavy Chameleos Scrap
095C:Heavy Teostra Scrap
095D:Heavy Tigrex Scrap
095E:Heavy Nargacuga Scrap
095F:Heavy Barioth Scrap
0960:Heavy Barroth Scrap
0961:Heavy R. Ludroth Scrap
0962:Heavy G. Baggi Scrap
0963:Heavy Zinogre Scrap
0964:Heavy G. Wroggi Scrap
0965:Heavy Arzuros Scrap
0966:Heavy Lagombi Scrap
0967:Heavy Volvidon Scrap
0968:Heavy S. Magala Scrap
0969:Heavy G. Magala Scrap
096A:Heavy Seregios Scrap
096B:Heavy Astalos Scrap
096C:Heavy Mizutsune Scrap
096D:Heavy Valstrax Scrap
096E:Heavy Magna Scrap
096F:Heavy Bishaten Scrap
0970:Heavy Aknosom Scrap
0971:Heavy Tetra Scrap
0972:Heavy Somna Scrap
0973:Heavy Rakna Scrap
0974:Heavy Almudron Scrap
0975:Heavy Ibushi Scrap
0976:Heavy Goss Scrap
0977:Heavy Izuchi Scrap
0978:Heavy Narwa Scrap
0979:Heavy Anjanath Scrap
097A:Heavy Pukei-Pukei Scrap
097B:Heavy Kulu Scrap
097C:Heavy Jyura Scrap
097D:Heavy Kadachi Scrap
097E:Heavy Bazel Scrap
097F:Malzeno Scrap
0980:Heavy Lunagaron Scrap
0981:Garangolm Scrap
0982:Heavy Archdemon Scrap
0983:Heavy Espinas Scrap
0984:Heavy Humble Scrap
0985:Heavy Ore Scrap
0986:Heavy Insect Scrap
0987:Heavy Fur Scrap
0988:Heavy Bone Scrap
098B:Heavy Rhenoplos Scrap
098C:Heavy Bnahabra Scrap
098F:Heavy G. Jaggi Scrap
0992:Moon Drop
0993:Glacial Geode
0994:Iridescent Geode
0995:Amber Copal
0996:Godbug Copal
0997:Antique Tableware
0998:Worn Tableware
0999:Premium Wyvern Egg
099A:Prized Mushroom
099B:Jungle Mushroom
099C:Wildwood Fern
099D:Prime Fern
099E:Pearl Snail
099F:Golden Snail
09A0:Exquisite Mushroom
09A1:Icevoid Prism
09A2:Arctic Frostcone
09A3:Emperor Cactus
09A4:Aeonian Coal
09A5:Supreme Wyvern Egg
09A6:Giant Laffresia
09A7:Giant Frost Fossil
09A8:Premium Herbivore Egg
09A9:Bigger Bismuth Chunk
09AA:Awegite
09AB:Purecrystal
09AC:Frocium
09AD:Goldlite Ore
09AE:Allfire Stone
09AF:Malzeno Scroll
09B0:Lunagaron Scroll
09B1:Garangolm Scroll
09B2:Espinas Scroll
09B3:Daimyo Hermitaur Scroll
09B4:Shogun Ceanataur Scroll
09B5:Gore Magala Scroll
09B6:Shagaru Magala Scroll
09B7:Seregios Scroll
09B8:Astalos Scroll
09B9:Furious Rajang Scroll
09BA:Seething Bazelgeuse Scroll
09BB:The Archdemon
09BC:Scorned Magnamalo Scroll
09BD:Blood Orange Bishaten Scroll
09BE:Aurora Somnacanth Scroll
09BF:Pyre Rakna-Kadaki Scroll
09C0:Magma Almudron Scroll
09C1:Flaming Espinas Scroll
09C2:Violet Mizutsune Scroll
09C3:Lucent Nargacuga Scroll
09C4:Gold Rathian Scroll
09C5:Silver Rathalos Scroll
09C6:Flag Ornament
09C7:Sun Princess
09C8:The Oppression
09C9:Valiant Knight
09CA:The Abyss
09CB:Daimyo Hermitaur Statue
09CC:Shogun Ceanataur Statue
09D0:Astalos Statue
09D1:Malzeno Statue
09D2:Lunagaron Statue
09D3:Garangolm Statue
09D4:Archfiend Statue
09D5:Espinas Statue
09D9:Amber Essence
09DA:Amber Essence+
09DB:Prime Amber Essence
0A18:Afflicted Bone
0A19:Afflicted Pelt
0A1A:Afflicted Monster Bone
0A1B:Afflicted Blood
0A1C:Afflicted Scale
0A1D:Afflicted Shell
0A1E:Afflicted Fang
0A20:Afflicted Claw
0A5C:Torn Foreign Drawings
0A5D:Light Foreign Drawings
0A61:Numerical Foreign Drawings
0A67:Espinas Hardhorn
0A68:Espinas Mantle
0A69:Uroktor Shard
0A6A:Large Beast Gem
0A6B:Rainbowshrooms
0A6C:Jewel of the Fallen Star
0A6D:Sinister Gloomcloth
0A6E:Maximumpkin
0A6F:Flouncejelly
0A70:Deepshell
0A71:Large Toxic Kumori
0A72:Split-Jaw Buttlefly
0A73:Prairie Cricket
0A74:Valiabiscus
0A75:Large Armored Bream
0A76:Sun Springnight Carp
0A77:Locked Treasure Chest
0A78:Gore Magala Tail
0A7A:Eltalite Ore
0A7B:Meldspar Ore
0A7C:Ultimas Crystal
0A7D:Sapphiron Ore
0A7E:Centuria Ore
0A82:Massive Monster Bone
0A83:Giant Monster Bone
0A85:Twisted Stiffbone
0A86:Frozen Stiffbone
0A87:Eroded Elder Skeleton
0A88:Caked Stiffbone
0A89:Blackened Stiffbone
0A8A:Overgrown Stiffbone
0A8B:Chipped Oldbone
0A8E:Dragonbone Artifact
0A8F:Confragralantern
0A90:Exquisite Sprout
0A91:Great Shipshell
0A92:Ancient Coin
0A93:Blaze Berry
0A94:Cosmo Rose
0A95:Penta Pitcher
0A96:Transcendent Rhino
0A97:Chalcedony Bonemass
0A98:Iridescent Bismuth Prism
0A99:Felyne Great Fur Ruby
0AEC:Kingdom Longship
0AED:Cohootrioshka
0AEE:Toy Spelunker
0AEF:Regalfin Pouch
0AF0:Gowngoat Bobbler
0AF1:Massive Copal
0AF2:Gargolda Statue
0AF3:Royal Order Certificate I
0AF4:Royal Order Certificate III
0AF5:Adamant Jewel
0AF6:Sovereign Jewel
0AF7:Anomaly Jewel
0AF8:King Armor Sphere
0AF9:True Armor Sphere
0AFA:Gold Rathian Shard
0AFB:Gold Rathian Cortex
0AFC:Gold Rathian Surspike
0AFD:Silver Rathalos Shard
0AFE:Silver Rathalos Cortex
0AFF:Silver Rathalos Fellwing
0B00:Silver Rathalos Lash
0B01:Lucent Narga Shard
0B02:Lucent Narga Dapple
0B03:Lucent Narga Hardfang
0B04:Lucent Narga Tailspear
0B05:Lucent Narga Razor
0B06:Cloudy Moonshard
0B07:Flaming Espinas Shard
0B08:Flaming Espinas Cortex
0B09:Flaming Espinas Surspike
0B0A:Flaming Espinas Sulfur
0B0B:Flaming Espinas Hardhorn
0B0C:Flaming Espinas Mantle
0B0D:Flaming Espinas Lash
0B0E:Royal Order Certificate II
0B0F:Malzeno Shard
0B10:Malzeno Hardhorn
0B11:Deadly Tracker
0B12:Dappled Daytime
0B16:Haiku: In Song
0B17:F Ninja Belt
0B18:Tea Shop Cloth
0B19:Old Wrestler Print
0B1A:Spa Scene: Sash
0B1B:Spa Scene: Hairpin
0B1C:Spa Scene: Clip
0B1D:Spa Scene: Kimono
0B1E:Ball of Soft Wool
0B1F:Sea Chart (Copy)
0B20:Prima Bherna Eggplant
0B21:4-Part Souvenir
0B23:Nohsic Snuffcap
0B24:Grooved Bones
0B25:Hermitaur Coin
0B26:Bishaten Coin
0B27:Garangolm Coin
0B28:Lunagaron Coin
0B29:Espinas Coin
0B2A:Furious Rajang Coin
0B2B:Rager Coin
0B2C:Hero King Coin
0B2D:Garangolm Fist
0B2E:Garangolm Shard
0B2F:Consumption Parasite
0B30:Heavy Seething Scrap
0B31:Heavy Resentment Scrap
0B32:Platinum Egg
0B33:Elgado Ticket
0B34:Anomaly Ticket
0B35:Conqueror's Seal
0B36:Outfit Voucher+
0B37:Gowngoat Thickfur
0B38:Basarios Lash
0B39:Large Herbivore Bone
0B3A:Gold Rathian Weave
0B3B:Rath Gleam
0B3C:Afflicted Dire Scale
0B3D:Afflicted Dire Bone
0B3E:Afflicted Dire Horn
0B3F:Afflicted Dire Shell
0B40:Afflicted Dire Claw
0B41:Afflicted Dire Fang
0B42:Afflicted Dire Wing
0B43:Afflicted Dire Blood
0B44:Afflicted Hardbone
0B45:Afflicted Hide+
0B46:Afflicted Monster Hardbone
0B47:Afflicted Dragon Blood
0B48:Afflicted Scale+
0B49:Afflicted Carapace
0B4A:Afflicted Fang+
0B4B:Afflicted Claw+
0B4C:Afflicted Dire Scale+
0B4D:Afflicted Dire Hardbone
0B4E:Afflicted Dire Horn+
0B4F:Afflicted Dire Carapace
0B50:Afflicted Dire Claw+
0B51:Afflicted Dire Fang+
0B52:Afflicted Dire Wing+
0B53:Afflicted Dire Dragon Blood
0B54:Investigation Coin
0B55:Afflicted Slogbone
0B56:Afflicted Thickhide
0B57:Afflicted Monster Slogbone
0B58:Afflicted Pure Blood
0B59:Afflicted Shard
0B5A:Afflicted Cortex
0B5B:Afflicted Hardfang
0B5C:Afflicted Hardclaw
0B5D:Afflicted Dire Shard
0B5E:Afflicted Dire Slogbone
0B5F:Afflicted Dire Hardhorn
0B60:Afflicted Dire Cortex
0B61:Afflicted Dire Hardclaw
0B65:Royal Amber Essence
0B67:Steam Ticket
0B68:Ancient Fragment
0B6B:Thief's Calling Card
0B6C:Crimson Crystal Ticket
0B6E:Ocean Ticket
0B6F:Glasses Ticket
0B70:Black Winged Ears Ticket
0B71:Canyne Mask Ticket
0B75:Goocoo Plush (Raincoat)
0B76:Poogie Plush (Emperor's Duds)
0B77:Goocoo Plush (Velocidrome)
0B78:Poogie Plush (Cool)
0B7D:Chameleos Risegem
0B7E:Daora Risegem
0B7F:Teostra Risegem
0B83:Risen Chameleos Scroll
0B84:Chaotic Gore Magala Scroll
0B85:Risen Kushala Daora Scroll
0B86:Risen Teostra Scroll
0B8C:Chaos Scale
0B8D:Diametrical Horn
0B8E:Antinomic Wing
0B8F:Contrary Scale
0B90:Heavy Chaotic Scrap
</DropDownList>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>2 Bytes</VariableType>
          <Address>00000</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Comments>v1.1
AOB Hardcore V1
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TIMER
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Defense Cap
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Damage Cap
00 00 A0 42 00 00 10 43 00 00 25 43 00 00 70 43 00 00 A0 43 00 00 F2 43 00 80 00 44 00 80 20 44 00 80 22 45
Wire Bug / Item Buff
00 00 00 00 00 80 56 40 00 00 00 00 00 A0 64 40 00 00 00 00 00 80 66 40 00 00 00 00 00 C0 72 40 00 00 00 00 00 90 75 40 00 00 00 00 00 20 AC 40
</Comments>
  <LuaScript>registerLuaFunctionHighlight('AOBScanModule')

</LuaScript>
</CheatTable>
