Game Name: CHASM
Game Engine: ??
Game Version: v1.0-1.111
INF HEALTH
INF MP
INF COIN
MAX STATS
INF JUMP
Items always drop 100%
INF SHIELD (POWER UP doesn't decrease when used or hit)
Cheat Table Request for CHASM
Moderator: Table Moderator

Game Name: CHASM
Game Engine: ??
Game Version: v1.0-1.111
INF HEALTH
INF MP
INF COIN
MAX STATS
INF JUMP
Items always drop 100%
INF SHIELD (POWER UP doesn't decrease when used or hit)
The game uses .net JIT, meaning it compiles methods during the game's execution. If a script isn't activating, you can try doing the relevant action in-game so the game compiles the method. You can also try activating the Reinitialize Symbol Handler, it'll tell cheat engine to update the known symbols, which are used in the scripts.
Currently:
World Pointer
Player Pointer
Pointers to Stats like HP, MP, Gold, STR, INT, LCK, etc
Infinite Jump cheat
100% rare drop chance cheat
EDIT 2: Greatly improved the table.
EDIT:
Added a new version with AOBScan and Breakpoint versions of the scripts for increased compatibility between game versions.

Thank you!!!! you're the best i will try it out ASAP

HNI96 wrote: Thu Jul 16, 2026 12:39 amI gave it a try, though not in the steam version of the game (Gog version). Only the infinite shield cheat is still missing, though, so it might be worth a try.
Chasm.CT
HEY!!! Thanks for the table =)
The game crashes every time i open the process. Im using 7.6.3 not sure if that is why
as i cant get the later CE to work in any way. my game version is 1.096 if that helps?
just have 1 more small request that i cant find its called Titan's Hammer
i looked it up in the .Net but its not in the 2 handed weapons, rods or anywhere else i seem to look for instances. I just want to increase the DMG on it, its my fav weapon in the game could you please just help me locate what category this hammer is in please. i know the game changes the code every time on restart making it very difficult to keep but if i know the location i can find it evry time on restart and edit it myself.
thanks a bunch again for your hardwork..also any ideas how i can get your table to run on what i have would be amazing
Top
Macslayerz wrote: Thu Jul 16, 2026 2:01 amHNI96 wrote: Thu Jul 16, 2026 12:39 amI gave it a try, though not in the steam version of the game (Gog version). Only the infinite shield cheat is still missing, though, so it might be worth a try.
Chasm.CT
HEY!!! Thanks for the table =)
The game crashes every time i open the process. Im using 7.6.3 not sure if that is why
as i cant get the later CE to work in any way. my game version is 1.096 if that helps?just have 1 more small request that i cant find its called Titan's Hammer
i looked it up in the .Net but its not in the 2 handed weapons, rods or anywhere else i seem to look for instances. I just want to increase the DMG on it, its my fav weapon in the game could you please just help me locate what category this hammer is in please. i know the game changes the code every time on restart making it very difficult to keep but if i know the location i can find it evry time on restart and edit it myself.thanks a bunch again for your hardwork..also any ideas how i can get your table to run on what i have would be amazing
Top
The game compiles methods during execution, making code very volatile between game versions. For example, I'm using this instruction to get the player's structure: Chasm.Player::CalcMaxHP+6, which becomes: mov rdi,rcx and mov esi,edx. But in your game version it might be different, which is why it crashes. Switching to AOBScan instead of the raw instruction addresses or using breakpoints might solve compatibility issues. Also note you have to execute the action in game first for the game to compile the methods and the scripts to have where to hook.
I've updated the table, check the first reply.

HNI96 wrote: Thu Jul 16, 2026 12:39 amThe game uses .net JIT, meaning it compiles methods during the game's execution. If a script isn't activating, you can try doing the relevant action in-game so the game compiles the method. You can also try activating the Reinitialize Symbol Handler, it'll tell cheat engine to update the known symbols, which are used in the scripts.
Currently:
World Pointer
Player Pointer
Pointers to Stats like HP, MP, Gold, STR, INT, LCK, etc
Infinite Jump cheat
100% rare drop chance cheatEDIT 2: Greatly improved the table.
EDIT:
Added a new version with AOBScan and Breakpoint versions of the scripts for increased compatibility between game versions.Chasm.CT
Chasm.CT
Chasm.CT
You're Incredible thank you so much

HNI96 wrote: Thu Jul 16, 2026 7:23 amMacslayerz wrote: Thu Jul 16, 2026 2:01 amHNI96 wrote: Thu Jul 16, 2026 12:39 amI gave it a try, though not in the steam version of the game (Gog version). Only the infinite shield cheat is still missing, though, so it might be worth a try.
Chasm.CT
HEY!!! Thanks for the table =)
The game crashes every time i open the process. Im using 7.6.3 not sure if that is why
as i cant get the later CE to work in any way. my game version is 1.096 if that helps?just have 1 more small request that i cant find its called Titan's Hammer
i looked it up in the .Net but its not in the 2 handed weapons, rods or anywhere else i seem to look for instances. I just want to increase the DMG on it, its my fav weapon in the game could you please just help me locate what category this hammer is in please. i know the game changes the code every time on restart making it very difficult to keep but if i know the location i can find it evry time on restart and edit it myself.thanks a bunch again for your hardwork..also any ideas how i can get your table to run on what i have would be amazing
Top
The game compiles methods during execution, making code very volatile between game versions. For example, I'm using this instruction to get the player's structure: Chasm.Player::CalcMaxHP+6, which becomes: mov rdi,rcx and mov esi,edx. But in your game version it might be different, which is why it crashes. Switching to AOBScan instead of the raw instruction addresses or using breakpoints might solve compatibility issues. Also note you have to execute the action in game first for the game to compile the methods and the scripts to have where to hook.
I've updated the table, check the first reply.
ohhh ok that make sense i was trying to do with gemini and it kept getting a hitch on pointers and i know nothing about aob scan or what that does. slowly learning and getting better