A Request for cheats for Dead As Disco
A forum for requesting cheat tables, trainers, or tools
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BirdbrainN7
Curious
Posts: 3 Joined: Tue Jun 16, 2026 6:09 pm
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by BirdbrainN7 » Tue Jun 16, 2026 6:14 pm
Hello!
I have been looking high and low for cheats for the game Dead As Disco on Steam, while there ARE Trainers out there with useful cheats, none of them have what I specifically need.
Specifically I would like a table that has some form of increasing the score multiplier or score itself to easily 5-star stages.
Sadly the only table I found that claimed to have a score multiplier cheat turned out to be fake, hence why I'm requesting instead.
Hope someone can help! <3
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SeryogaSK
Table Master
Journeyman Hacker
Posts: 187 Joined: Sun Nov 09, 2025 7:07 am
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Location: Seryoga's Modding Hub
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by SeryogaSK » Tue Jun 16, 2026 9:52 pm
should have function that you will
► Show Spoiler
dad_ssk.png (102.58 KiB) Viewed 620 times
If my Cheat Engine Tables helped you and you'd like to support my work, you can buy me a coffee on Ko-fi: Seryoga's Modding Hub
BirdbrainN7
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by BirdbrainN7 » Sun Jun 21, 2026 11:16 am
Thanks! I'll give it a try. How exactly do I use it to increase the scores and stuff? I'm relatively new to using cheat tables instead of trainers.
BirdbrainN7
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by BirdbrainN7 » Sun Jun 21, 2026 11:48 am
Update: I've tried it and it doesn't appear to be working for me. I'm not sure if I'm using it wrong or if the most recent update has broken it.
I'm on CE version 7.7, the game is on the most recent update (17th of june)
I did notice when I opened the cheats they all had values like "4.590513639E-41" and "-1.886767221E27" on most of the script things at the end. And I could only open these cheats if the table was open before the game.
If I opened the game first, then opened the table and attached it to the exe it wouldn't allow me to open the "PLAYER" section of the table at all.
uxmanzs
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by uxmanzs » Sun Sep 06, 2026 4:14 pm
i have updated the cheat table created by SeryogaSK, now it works on latest build
Code: Select all
<?xml version='1.0' encoding='utf-8'?>
<CheatTable CheatEngineTableVersion="52">
<CheatEntries>
<CheatEntry NoCheckbox="1">
<ID>78</ID>
<Description>"━━━━━━━━ Dead As Disco ━━━━━━━━"</Description>
<GroupHeader>1</GroupHeader>
</CheatEntry>
<CheatEntry>
<ID>84</ID>
<Description>"━━━━━━━━ 🖥️ COMPACT VIEW ━━━━━━━━"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
// Script Created By mgr.inz.Player On CE Forums
LuaCall(function cycleFullCompact(sender,force) local state = not(compactmenuitem.Caption == 'Compact View Mode'); if force~=nil then state = not force end; compactmenuitem.Caption = state and 'Compact View Mode' or 'Full View Mode'; getMainForm().Splitter1.Visible = state; getMainForm().Panel4.Visible = state; getMainForm().Panel5.Visible = state; end; function addCompactMenu() if compactmenualreadyexists then return end; local parent = getMainForm().Menu.Items; compactmenuitem = createMenuItem(parent); parent.add(compactmenuitem); compactmenuitem.Caption = 'Compact View Mode'; compactmenuitem.OnClick = cycleFullCompact; compactmenualreadyexists = 'yes'; end; addCompactMenu(); cycleFullCompact(nil,true))
[DISABLE]
LuaCall(cycleFullCompact(nil,false))
</AssemblerScript>
</CheatEntry>
<CheatEntry NoCheckbox="1">
<ID>79</ID>
<Description>""</Description>
<GroupHeader>1</GroupHeader>
</CheatEntry>
<CheatEntry>
<ID>1</ID>
<Description>"━━━━━━━━ 🧍 PLAYER ━━━━━━━━"</Description>
<Options moHideChildren="1" />
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{
==============================================
Dead as Disco Table by SeryogaSK
----------------------------------------------
Process : PagodaSteam-Win64-Shipping.exe
Game Title : Dead as Disco
Game Version : 0.1.86.0027263-39.4.55 (offsets re-based for CL-31929 build)
Author : SeryogaSK uxmanz
----------------------------------------------
Warning: Online use may trigger anti-cheat!
==============================================
}
[ENABLE]
aobscanmodule(ply_health,PagodaSteam-Win64-Shipping.exe,49 8B 06 4C 8D 4C 24 40 4D 8B 46 78 48 8B D6) // should be unique
alloc(newmem,$1000,ply_health)
alloc(ply_base,8)
registersymbol(ply_base)
label(code)
label(return)
newmem:
mov [ply_base],r14
code:
mov rax,[r14]
lea r9,[rsp+40]
mov r8,[r14+78]
mov rdx,rsi
jmp return
ply_health:
jmp far newmem
nop
return:
registersymbol(ply_health)
[DISABLE]
ply_health:
db 49 8B 06 4C 8D 4C 24 40 4D 8B 46 78 48 8B D6
unregistersymbol(*)
dealloc(*)
{
// ORIGINAL CODE - INJECTION POINT: "PagodaSteam-Win64-Shipping.exe"+5AB247B
"PagodaSteam-Win64-Shipping.exe"+5AB244E: 49 8D 41 0C - lea rax,[r9+0C]
"PagodaSteam-Win64-Shipping.exe"+5AB2452: 41 C7 41 08 00 00 00 00 - mov [r9+08],00000000
"PagodaSteam-Win64-Shipping.exe"+5AB245A: 83 38 00 - cmp dword ptr [rax],00
"PagodaSteam-Win64-Shipping.exe"+5AB245D: 74 1C - je "PagodaSteam-Win64-Shipping.exe"+5AB247B
"PagodaSteam-Win64-Shipping.exe"+5AB245F: BA 08 00 00 00 - mov edx,00000008
"PagodaSteam-Win64-Shipping.exe"+5AB2464: 48 89 44 24 28 - mov [rsp+28],rax
"PagodaSteam-Win64-Shipping.exe"+5AB2469: 8B CA - mov ecx,edx
"PagodaSteam-Win64-Shipping.exe"+5AB246B: C7 44 24 20 00 00 00 00 - mov [rsp+20],00000000
"PagodaSteam-Win64-Shipping.exe"+5AB2473: 45 33 C0 - xor r8d,r8d
"PagodaSteam-Win64-Shipping.exe"+5AB2476: E8 A5 0A 74 FB - call PagodaSteam-Win64-Shipping.AudioDecoderBase::seek+3490
// ---------- INJECTING HERE ----------
"PagodaSteam-Win64-Shipping.exe"+5AB247B: 49 8B 06 - mov rax,[r14]
// ---------- DONE INJECTING ----------
"PagodaSteam-Win64-Shipping.exe"+5AB247E: 4C 8D 4C 24 40 - lea r9,[rsp+40]
"PagodaSteam-Win64-Shipping.exe"+5AB2483: 4D 8B 46 78 - mov r8,[r14+78]
"PagodaSteam-Win64-Shipping.exe"+5AB2487: 48 8B D6 - mov rdx,rsi
"PagodaSteam-Win64-Shipping.exe"+5AB248A: C7 44 24 30 FF FF FF FF - mov [rsp+30],FFFFFFFF
"PagodaSteam-Win64-Shipping.exe"+5AB2492: 49 8B CE - mov rcx,r14
"PagodaSteam-Win64-Shipping.exe"+5AB2495: 48 C7 44 24 28 00 00 00 00 - mov qword ptr [rsp+28],00000000
"PagodaSteam-Win64-Shipping.exe"+5AB249E: 4C 8B 90 E0 02 00 00 - mov r10,[rax+000002E0]
"PagodaSteam-Win64-Shipping.exe"+5AB24A5: 49 8B 80 F8 00 00 00 - mov rax,[r8+000000F8]
"PagodaSteam-Win64-Shipping.exe"+5AB24AC: 4C 8D 44 24 58 - lea r8,[rsp+58]
"PagodaSteam-Win64-Shipping.exe"+5AB24B1: 48 89 44 24 20 - mov [rsp+20],rax
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>3</ID>
<Description>"Health"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>ply_base</Address>
<Offsets>
<Offset>25C</Offset>
<Offset>738</Offset>
<Offset>318</Offset>
<Offset>30</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>51</ID>
<Description>"Health"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>ply_base</Address>
<Offsets>
<Offset>258</Offset>
<Offset>738</Offset>
<Offset>318</Offset>
<Offset>30</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>4</ID>
<Description>"Max. Health"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>ply_base</Address>
<Offsets>
<Offset>26C</Offset>
<Offset>738</Offset>
<Offset>318</Offset>
<Offset>30</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>52</ID>
<Description>"Max. Health"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>ply_base</Address>
<Offsets>
<Offset>268</Offset>
<Offset>738</Offset>
<Offset>318</Offset>
<Offset>30</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>5</ID>
<Description>"Armor"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>ply_base</Address>
<Offsets>
<Offset>27C</Offset>
<Offset>738</Offset>
<Offset>318</Offset>
<Offset>30</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>6</ID>
<Description>"Max. Armor"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>ply_base</Address>
<Offsets>
<Offset>28C</Offset>
<Offset>738</Offset>
<Offset>318</Offset>
<Offset>30</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>50</ID>
<Description>"Max. Armor"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>ply_base</Address>
<Offsets>
<Offset>288</Offset>
<Offset>738</Offset>
<Offset>318</Offset>
<Offset>30</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>7</ID>
<Description>"IncomingDamageMult"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>ply_base</Address>
<Offsets>
<Offset>29C</Offset>
<Offset>738</Offset>
<Offset>318</Offset>
<Offset>30</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>49</ID>
<Description>"IncomingDamageMult"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>ply_base</Address>
<Offsets>
<Offset>298</Offset>
<Offset>738</Offset>
<Offset>318</Offset>
<Offset>30</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>8</ID>
<Description>"IncomingDamageAdd"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>ply_base</Address>
<Offsets>
<Offset>2AC</Offset>
<Offset>738</Offset>
<Offset>318</Offset>
<Offset>30</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>48</ID>
<Description>"IncomingDamageAdd"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>ply_base</Address>
<Offsets>
<Offset>2A8</Offset>
<Offset>738</Offset>
<Offset>318</Offset>
<Offset>30</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>9</ID>
<Description>"OutgoingDamageMult"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>ply_base</Address>
<Offsets>
<Offset>2BC</Offset>
<Offset>738</Offset>
<Offset>318</Offset>
<Offset>30</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>46</ID>
<Description>"OutgoingDamageMult"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>ply_base</Address>
<Offsets>
<Offset>2B8</Offset>
<Offset>738</Offset>
<Offset>318</Offset>
<Offset>30</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>10</ID>
<Description>"OutgoingDamageAdd"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>ply_base</Address>
<Offsets>
<Offset>2CC</Offset>
<Offset>738</Offset>
<Offset>318</Offset>
<Offset>30</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>47</ID>
<Description>"OutgoingDamageAdd"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>ply_base</Address>
<Offsets>
<Offset>2C8</Offset>
<Offset>738</Offset>
<Offset>318</Offset>
<Offset>30</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>11</ID>
<Description>"DamageReductionInHearts"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>ply_base</Address>
<Offsets>
<Offset>2DC</Offset>
<Offset>738</Offset>
<Offset>318</Offset>
<Offset>30</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>12</ID>
<Description>"MaxDamageInHearts"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>ply_base</Address>
<Offsets>
<Offset>2EC</Offset>
<Offset>738</Offset>
<Offset>318</Offset>
<Offset>30</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>13</ID>
<Description>"StunThresholdHealth"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>ply_base</Address>
<Offsets>
<Offset>2FC</Offset>
<Offset>738</Offset>
<Offset>318</Offset>
<Offset>30</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>14</ID>
<Description>"AttackCountRecoveryTimeInBeats"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>ply_base</Address>
<Offsets>
<Offset>30C</Offset>
<Offset>738</Offset>
<Offset>318</Offset>
<Offset>30</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>15</ID>
<Description>"StaggerBuffer"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>ply_base</Address>
<Offsets>
<Offset>31C</Offset>
<Offset>738</Offset>
<Offset>318</Offset>
<Offset>30</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16</ID>
<Description>"MaxStaggerBuffer"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>ply_base</Address>
<Offsets>
<Offset>32C</Offset>
<Offset>738</Offset>
<Offset>318</Offset>
<Offset>30</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>17</ID>
<Description>"Healing"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>ply_base</Address>
<Offsets>
<Offset>344</Offset>
<Offset>738</Offset>
<Offset>318</Offset>
<Offset>30</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>18</ID>
<Description>"Damage"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>ply_base</Address>
<Offsets>
<Offset>354</Offset>
<Offset>738</Offset>
<Offset>318</Offset>
<Offset>30</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>54</ID>
<Description>"Damage"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>ply_base</Address>
<Offsets>
<Offset>350</Offset>
<Offset>738</Offset>
<Offset>318</Offset>
<Offset>30</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>19</ID>
<Description>"Base Damage"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>ply_base</Address>
<Offsets>
<Offset>84</Offset>
<Offset>740</Offset>
<Offset>318</Offset>
<Offset>30</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>53</ID>
<Description>"Base Damage"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>ply_base</Address>
<Offsets>
<Offset>80</Offset>
<Offset>740</Offset>
<Offset>318</Offset>
<Offset>30</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>20</ID>
<Description>"Base Heal"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>ply_base</Address>
<Offsets>
<Offset>94</Offset>
<Offset>740</Offset>
<Offset>318</Offset>
<Offset>30</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>55</ID>
<Description>"Base Heal"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>ply_base</Address>
<Offsets>
<Offset>90</Offset>
<Offset>740</Offset>
<Offset>318</Offset>
<Offset>30</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>21</ID>
<Description>"MovementSpeedMult"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>ply_base</Address>
<Offsets>
<Offset>64</Offset>
<Offset>748</Offset>
<Offset>318</Offset>
<Offset>30</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>22</ID>
<Description>"InteractDistance"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>ply_base</Address>
<Offsets>
<Offset>BB0</Offset>
<Offset>318</Offset>
<Offset>30</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>24</ID>
<Description>"StoryDifficulty"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>ply_base</Address>
<Offsets>
<Offset>210</Offset>
<Offset>3D0</Offset>
<Offset>2D0</Offset>
<Offset>30</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>25</ID>
<Description>"InfiniteDiscoDifficulty"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>ply_base</Address>
<Offsets>
<Offset>211</Offset>
<Offset>3D0</Offset>
<Offset>2D0</Offset>
<Offset>30</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>26</ID>
<Description>"Credits"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>ply_base</Address>
<Offsets>
<Offset>214</Offset>
<Offset>3D0</Offset>
<Offset>2D0</Offset>
<Offset>30</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>27</ID>
<Description>"Stars"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>ply_base</Address>
<Offsets>
<Offset>218</Offset>
<Offset>3D0</Offset>
<Offset>2D0</Offset>
<Offset>30</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>28</ID>
<Description>"MaxComboCount"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>ply_base</Address>
<Offsets>
<Offset>188</Offset>
<Offset>3A0</Offset>
<Offset>2D0</Offset>
<Offset>30</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>29</ID>
<Description>"ComboCount"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>ply_base</Address>
<Offsets>
<Offset>1E4</Offset>
<Offset>3C8</Offset>
<Offset>2D0</Offset>
<Offset>30</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>65</ID>
<Description>"ComboCount"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>ply_base</Address>
<Offsets>
<Offset>1E0</Offset>
<Offset>3C8</Offset>
<Offset>2D0</Offset>
<Offset>30</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>34</ID>
<Description>"MusicSyncMeter"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>ply_base</Address>
<Offsets>
<Offset>1F4</Offset>
<Offset>3C8</Offset>
<Offset>2D0</Offset>
<Offset>30</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>66</ID>
<Description>"MusicSyncMeter"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>ply_base</Address>
<Offsets>
<Offset>1F0</Offset>
<Offset>3C8</Offset>
<Offset>2D0</Offset>
<Offset>30</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>35</ID>
<Description>"MaxMusicSyncMeter"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>ply_base</Address>
<Offsets>
<Offset>204</Offset>
<Offset>3C8</Offset>
<Offset>2D0</Offset>
<Offset>30</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>67</ID>
<Description>"MaxMusicSyncMeter"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>ply_base</Address>
<Offsets>
<Offset>200</Offset>
<Offset>3C8</Offset>
<Offset>2D0</Offset>
<Offset>30</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>36</ID>
<Description>"MusicSyncMeterGainMult"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>ply_base</Address>
<Offsets>
<Offset>214</Offset>
<Offset>3C8</Offset>
<Offset>2D0</Offset>
<Offset>30</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>68</ID>
<Description>"MusicSyncMeterGainMult"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>ply_base</Address>
<Offsets>
<Offset>210</Offset>
<Offset>3C8</Offset>
<Offset>2D0</Offset>
<Offset>30</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>37</ID>
<Description>"FeverRushMeterDrainRateMult"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>ply_base</Address>
<Offsets>
<Offset>224</Offset>
<Offset>3C8</Offset>
<Offset>2D0</Offset>
<Offset>30</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>69</ID>
<Description>"FeverRushMeterDrainRateMult"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>ply_base</Address>
<Offsets>
<Offset>220</Offset>
<Offset>3C8</Offset>
<Offset>2D0</Offset>
<Offset>30</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>38</ID>
<Description>"ExecutionToken"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>ply_base</Address>
<Offsets>
<Offset>234</Offset>
<Offset>3C8</Offset>
<Offset>2D0</Offset>
<Offset>30</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>70</ID>
<Description>"ExecutionToken"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>ply_base</Address>
<Offsets>
<Offset>230</Offset>
<Offset>3C8</Offset>
<Offset>2D0</Offset>
<Offset>30</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>39</ID>
<Description>"MaxExecutionToken"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>ply_base</Address>
<Offsets>
<Offset>244</Offset>
<Offset>3C8</Offset>
<Offset>2D0</Offset>
<Offset>30</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>71</ID>
<Description>"MaxExecutionToken"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>ply_base</Address>
<Offsets>
<Offset>240</Offset>
<Offset>3C8</Offset>
<Offset>2D0</Offset>
<Offset>30</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>40</ID>
<Description>"CurrentExecutionTokenGainCounter"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>ply_base</Address>
<Offsets>
<Offset>254</Offset>
<Offset>3C8</Offset>
<Offset>2D0</Offset>
<Offset>30</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>72</ID>
<Description>"CurrentExecutionTokenGainCounter"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>ply_base</Address>
<Offsets>
<Offset>250</Offset>
<Offset>3C8</Offset>
<Offset>2D0</Offset>
<Offset>30</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>41</ID>
<Description>"TargetExecutionTokenGainCounter"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>ply_base</Address>
<Offsets>
<Offset>264</Offset>
<Offset>3C8</Offset>
<Offset>2D0</Offset>
<Offset>30</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>73</ID>
<Description>"TargetExecutionTokenGainCounter"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>ply_base</Address>
<Offsets>
<Offset>260</Offset>
<Offset>3C8</Offset>
<Offset>2D0</Offset>
<Offset>30</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>42</ID>
<Description>"TotalCombatScore"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>ply_base</Address>
<Offsets>
<Offset>274</Offset>
<Offset>3C8</Offset>
<Offset>2D0</Offset>
<Offset>30</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>74</ID>
<Description>"TotalCombatScore"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>ply_base</Address>
<Offsets>
<Offset>270</Offset>
<Offset>3C8</Offset>
<Offset>2D0</Offset>
<Offset>30</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>43</ID>
<Description>"CombatScoreGainMult"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>ply_base</Address>
<Offsets>
<Offset>284</Offset>
<Offset>3C8</Offset>
<Offset>2D0</Offset>
<Offset>30</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>75</ID>
<Description>"CombatScoreGainMult"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>ply_base</Address>
<Offsets>
<Offset>280</Offset>
<Offset>3C8</Offset>
<Offset>2D0</Offset>
<Offset>30</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>44</ID>
<Description>"AttackTargetingRange"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>ply_base</Address>
<Offsets>
<Offset>294</Offset>
<Offset>3C8</Offset>
<Offset>2D0</Offset>
<Offset>30</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>76</ID>
<Description>"AttackTargetingRange"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>ply_base</Address>
<Offsets>
<Offset>290</Offset>
<Offset>3C8</Offset>
<Offset>2D0</Offset>
<Offset>30</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>45</ID>
<Description>"CombatIntensity"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>ply_base</Address>
<Offsets>
<Offset>2A4</Offset>
<Offset>3C8</Offset>
<Offset>2D0</Offset>
<Offset>30</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>77</ID>
<Description>"CombatIntensity"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>ply_base</Address>
<Offsets>
<Offset>2A0</Offset>
<Offset>3C8</Offset>
<Offset>2D0</Offset>
<Offset>30</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>83</ID>
<Description>"━━━━━━━━ 🔧 DEBUG ━━━━━━━━━"</Description>
<Options moHideChildren="1" />
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>2</ID>
<Description>"Player Base"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>8 Bytes</VariableType>
<Address>ply_base</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry NoCheckbox="1">
<ID>88</ID>
<Description>""</Description>
<GroupHeader>1</GroupHeader>
</CheatEntry>
<CheatEntry NoCheckbox="1">
<ID>82</ID>
<Description>"━━━━━━━━ 📡 Links ━━━━━━━━"</Description>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>87</ID>
<Description>"├─ YouTube"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{$lua}
[ENABLE]
shellExecute("https://www.youtube.com/@SeryogaSK");
createThread(function();sleep(100);memrec.Active=false;end);
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>86</ID>
<Description>"└─ OCT PROFILE"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{$lua}
[ENABLE]
shellExecute("https://opencheattables.com/memberlist.php?mode=viewprofile&u=6096");
createThread(function();sleep(100);memrec.Active=false;end);
[DISABLE]
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry NoCheckbox="1">
<ID>89</ID>
<Description>""</Description>
<GroupHeader>1</GroupHeader>
</CheatEntry>
<CheatEntry NoCheckbox="1">
<ID>81</ID>
<Description>"━━━━━━━━ 📜 Last Update ━━━━━━━━"</Description>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry NoCheckbox="1">
<ID>80</ID>
<Description>"└─ 07.09.2026 (re-based)"</Description>
<GroupHeader>1</GroupHeader>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
<UserdefinedSymbols />
<LuaScript>-- Cheat Table Decorator
function decorateSSKTable()
local mainForm = getMainForm()
-- Main Form Styling
mainForm.Caption = 'Dead as Disco (Steam) - Enhanced Table [by SeryogaSK] {Habibrahimov.com}'
getAutoAttachList().add("PagodaSteam-Win64-Shipping.exe")
end
-- Execute when table loads
decorateSSKTable()
</LuaScript>
</CheatTable>