Please , make a CT for this game!
Game Name: Steel_Assault
Game Engine:
Game Version: Build.7670582 ( Steam / Igg Games )
Options Required: Infinite Health, Lives, Infinite Weapon, Moon Jump (mainly, please)
Steel Assault
Moderator: Table Moderator
Please , make a CT for this game!
Game Name: Steel_Assault
Game Engine:
Game Version: Build.7670582 ( Steam / Igg Games )
Options Required: Infinite Health, Lives, Infinite Weapon, Moon Jump (mainly, please)
Please, is there no one to make a cheat table for this game? I can provide the game for creating the CT.
This is the version i've downloaded, see if it works. ![]()
Release
Chronos
Version
1.0.0.417
Paste it in your Cheat Engine or into some script, or editor, it's the Health code.
Code: Select all
[ENABLE]
aobscanfunction(SteelAssaultCs.Engine.Components.Health,SteelAssaultCs.Engine.Systems.DamageSystem::CanHurtPlayer_Lambda,83 7F 08 00 0F 85 ** ** ** ** 48 BA ** ** ** ** ** ** ** ** 48 8B 12 80 7A 6C 00)
alloc(newmem,$1000,SteelAssaultCs.Engine.Components.Health)
label(return)
registersymbol(SteelAssaultCs.Engine.Components.Health)
newmem:
mov [rdi+8],63
cmp dword ptr [rdi+8],0
jne SteelAssaultCs.Engine.Systems.DamageSystem::CanHurtPlayer_Lambda+98e
jmp return
SteelAssaultCs.Engine.Components.Health:
jmp newmem
nop 5
return:
[DISABLE]
dealloc(*)
unregistersymbol(*)
SteelAssaultCs.Engine.Components.Health:
db 83 7F 08 00 0F 85 AB 00 00 00Also for slide, the address is located at 89 8E 98 00 00 00 48 B9 ** ** ** ** ** ** ** ** E8 ** ** ** ** C6 40 0C 01
That's all i've did, in a short amount of time, i won't add more, game is meh, though finding stuff is very easy.Hope it helps!
Take care.
![]()
TIP:
In config.json just make that "canDie": true, into "canDie": false,.
VampTY wrote: Sat Nov 07, 2026 4:58 pmThis is the version i've downloaded, see if it works.
Release
ChronosVersion
1.0.0.417Paste it in your Cheat Engine or into some script, or editor, it's the Health code.
Code: Select all
[ENABLE] aobscanfunction(SteelAssaultCs.Engine.Components.Health,SteelAssaultCs.Engine.Systems.DamageSystem::CanHurtPlayer_Lambda,83 7F 08 00 0F 85 ** ** ** ** 48 BA ** ** ** ** ** ** ** ** 48 8B 12 80 7A 6C 00) alloc(newmem,$1000,SteelAssaultCs.Engine.Components.Health) label(return) registersymbol(SteelAssaultCs.Engine.Components.Health) newmem: mov [rdi+8],63 cmp dword ptr [rdi+8],0 jne SteelAssaultCs.Engine.Systems.DamageSystem::CanHurtPlayer_Lambda+98e jmp return SteelAssaultCs.Engine.Components.Health: jmp newmem nop 5 return: [DISABLE] dealloc(*) unregistersymbol(*) SteelAssaultCs.Engine.Components.Health: db 83 7F 08 00 0F 85 AB 00 00 00Also for slide, the address is located at
89 8E 98 00 00 00 48 B9 ** ** ** ** ** ** ** ** E8 ** ** ** ** C6 40 0C 01That's all i've did, in a short amount of time, i won't add more, game is meh, though finding stuff is very easy.Hope it helps!
Take care.
TIP:
In config.json just make that"canDie": true,into"canDie": false,.
Thanks friend!
Here's a little table that might help you out a bit. I haven't been able to figure out the “moon jump,” but using either the x or y position, you can move the character to any point on the screen. I hope this helps.