Yep I get this issue, too. What I did is disable the script just like what you done.
Make these contracts out of fixed amount definition should be one of the ideas. It can be done by define more item IDs.
Look at top of the script "fixed amount: ammos...": I already defined 31 additional variables. I need to modify these variables when game's item ID list get updates every time. So far I don't want to define more of these.
Crimson Desert
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Re: Crimson Desert
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