Crimson Desert

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bbfox
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Re: Crimson Desert

Post by bbfox »

Yep I get this issue, too. What I did is disable the script just like what you done.
Make these contracts out of fixed amount definition should be one of the ideas. It can be done by define more item IDs.
Look at top of the script "fixed amount: ammos...": I already defined 31 additional variables. I need to modify these variables when game's item ID list get updates every time. So far I don't want to define more of these.


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ilovestevu
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Re: Crimson Desert

Post by ilovestevu »

Any update for 1.18.02 v2 item wont decrease?


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bbfox
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Re: Crimson Desert

Post by bbfox »

Should be a bug when I migrated from 1.17 to 1.18
I forgot how old logic did, so:
Now if the item amount is in 3..50 (default value): it will not decrease but can increase.


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