Aliens vs Predator (2010)

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Nightfall
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Aliens vs Predator (2010)

Post by Nightfall »

Updated [3/30/2026]

A simple cheat table for AvP3 DirectX11.
It's mostly stuff I found with static analysis.

My .CT will only disable major integrity checks (e.g. when you open the pause menu), so you can launch solo lobbies and play around with the commands in there.
If you want to play without regular crashes, I'd recommend to use NoCEG.
This will disable most of the integrity checks and will prevent almost all crashes, but you will also loose the ability to play in solo lobbies & online.

Videos:

Updates:
v1.5:
- Added Full Command Access
- Added Command & Variable Dumper
- Added Command List

v1.4:
- Added Integritycheck Bypass
- Added Console Variable Unlocker
- Added Full Variable List

v1.3:
- Added Xray
- Added FOV Changer

v1.2:
- Added Print to Console
- Added Show Position & Velocity (ingame)
- Added Max Player Count Editor

v1.1:
- Added Unlock All Skins
- Added Launch Solo Lobby
- Added Inf Ammo (Human)

Content:
• Freecam
• Visuals Changer (change vision based on race)
• Unlock all Levels
• Skip current Level
• Unlock, open and customize ingame console
• Health Ptr (Predator)

Screenshots:

Screenshot 2026-01-21 160529.png
Screenshot 2026-01-21 160529.png (16.96 KiB) Viewed 1499 times
Screenshot 2025-12-30 214724.png
Screenshot 2025-12-30 214724.png (2.02 MiB) Viewed 1815 times

Old Versions:

► Show Spoiler
Attachments
AvP_DX11.CT
v1.5
(349.09 KiB) Downloaded 202 times
Last edited by Nightfall on Tue Mar 31, 2026 10:52 am, edited 10 times in total.

discord: nightfallct


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Nightfall
Table Maker
Table Maker
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Posts: 30
Joined: Fri Aug 05, 2022 7:28 am
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Re: Aliens vs Predator (2010)

Post by Nightfall »

Feel free to help me with the integrity checks so we can access ingame variables via the console.
My current integrity check scripts are inside the testing->problematic section.
Most of my tries failed and I wasn't able to bypass the checks for the "Old Unlock Cmds Patch" script.
This is a series of patches which allows you to unlock full console variable access. The original patch was for cracked a non-directX11 executable and I ported it to the steam dx11 version.
This version seems to be full of integrity checks and some of the functions like "CheatMenu" or "Xray" have been removed or demolished.
I'm not getting any further, so any help would be much appreciated!

I was able to bypass the integrity check by using breakpoints instead of memory patches. The game doesn't like patches.
There are still a few more integrity checks so I will try to find and disable them.

discord: nightfallct


NoBytes
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Re: Aliens vs Predator (2010)

Post by NoBytes »

Hi! Just contributing some findings, since no one seems to be actively working on it. I tested on the steam latest version so likely not applicable to the gog version.
The game really does not like code modifications/patches or active breakpoints. At first I thought hardware debug-register breakpoints were safe because they modify no game bytes but after test and crashes looks like the game detects active debug registers / DR7
AvP has several anti-tamper systems.

Useful addresses:

AvP_DX11.exe+433B00 detection guard 1
AvP_DX11.exe+31463D detection guard 2
AvP_DX11.exe+251CA8 detection guard 3

AvP_DX11.exe+833400 CRC32 / thunk resolver
AvP_DX11.exe+30C5D4 protected interaction call

The important one is +833400. It calculates a CRC32 over about 40 code regions, but the checksum is not simply compared with a stored value.
The CRC is used to calculate a function address, so if you modify a protected code byte:
code changes
-> CRC changes
-> calculated function address changes
-> game jumps to garbage
-> crash

This explains why many hooks seem fine during combat but crash later when opening a menu, picking something up, or using an objective.
There are three health values for Marine:

hud+2E8 HUD copy only
stats + [[stats+04]+08] + 64 derived copy
real health block actual value

Holding the first two at max does not prevent death.

The real block looks like:

block+00 float current health
block+04 float max health
block+08 FFFFFFFF
block+0C 999

+0C = 999 is only a constant, not reserve ammo. (might be tutorial pistol with infinite ammo reserve) at full health they can all be identical, my solution is to just take some dmg and the player's block changes from the other entities so you can latch on it and bump the value.
The HUD is easy to find:
hud+20 screen height
hud+24 screen width
hud+2E8 current health
hud+2EC max health
hud+D0 hud+24C -> those 2 point at player's stat object


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VampTY
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Re: Aliens vs Predator (2010)

Post by VampTY »

You'll need CE above 7.4.
I've tested it now with CE 7.7.1 (Patreon Version) and no problems.
This is for STEAM.

And also you'll need this plugin (stealth plugin), look here:
https://fearlessrevolution.com/viewtopi ... 95#p389497

No problems while playing at all ! ;) I've done it for couple of games, in the same way.Perhaps this might help. ;)

Attachments
Aliens vs. Predator.CT
My small table with only 4 options
(4.76 KiB) Downloaded 8 times

NoBytes
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Re: Aliens vs Predator (2010)

Post by NoBytes »

Tested your table and it works on steam. Thanks for linking the stealth edit plugin that thing is awesome.


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