No Man's Sky

1.5.8

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Marcus101RR
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No Man's Sky

Post by Marcus101RR »


No Man's Sky Cheat Engine Table

Features
  • Session, Units, Nanites, Quicksilver Pointers

  • Player Data: The Gek, The Vy'keen, The Korvax Pointers

  • Get Selected Item Script

  • Get Selected Frigate Script

Frequently Asked Questions

N/A

Version Log

Version 1.5.8 (5/27/2026)

  • The Swarm

  • Updated for 1.6.9.216

Version 1.5.6

  • Updated for 1.6.1.765

Version 1.5.5

  • Updated for 1.6.1.480

Version 1.5.4

  • Updated for 1.6.1.038

Version 1.5.3

  • Updated for Remnants

Version 1.5.2

  • Updated for Sky Breaches

Version 1.5.1

  • Hotfix Update (12/8/2023)

Version 1.5.0

  • Voyager Update (9/8/2023)

Version 1.4.9

  • Hotfix Update #2 (Mac Update)

Version 1.4.8

  • Hotfix Update #1 (Mac Update)

Version 1.4.7

  • Mac Update

  • Pointer Fixes

Version 1.4.6

  • Update for Hotfix Update

Version 1.4.5

  • Update for Intercepter

Version 1.4.4

  • Hot Fix Update

Version 1.4.3

  • Hot Fix Update

Version 1.4.2

  • Hot Fix Update

Version 1.4

  • Updated for Fractal Update

  • Updated Pointers

Version 1.2

  • Updated for Waypoint Update

  • Updated Pointers

  • Updated Script

Version 1.1

  • Added Shields, Health, Energy Pointers

  • Added Get Selected Tech Script

  • Updated Get Frigate Script: Added Mission TimeStamp, Mod List, Additional Data

Original Release 1.0

  • Initial Release

Attachments
NMS.CT
1.5.8
(86.68 KiB) Downloaded 8 times

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J1327
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Re: No Man's Sky

Post by J1327 »

Sharing (stable) player movement speed script for NMS

Code: Select all

[ENABLE]
aobscanmodule(NewRoute_AOB,NMS.exe,FF 90 ? ? ? ? 84 C0 75 03)
label(Base RunSpeed Walkspeed)
registersymbol(NewRoute_AOB Base RunSpeed Walkspeed)

NewRoute_AOB+D+(long)[NewRoute_AOB+11]:
Base:

NewRoute_AOB+D+(long)[NewRoute_AOB+11]+8:
Walkspeed:

NewRoute_AOB+D+(long)[NewRoute_AOB+11]+10:
RunSpeed:

[DISABLE]
unregistersymbol(*)

THIS NO LONGER WORKS 😞

To use this script go to memory view -> Tools -> Auto assemble -> Template - > Cheat Table Framework Code -> File -> Assign to current cheat table. Afterwards Right click on Auto Assemble script and press Change script. Copy paste code from above and ignore warnings (Not all code is injectable, click Yes).

Now just ""Add Address Manually"" and type into new added address, address field: ""Walkspeed"". Then do the same for ""RunSpeed"" (add new address). Important to select types as "float" so you could* modify speed -- lastly enable script


My scripts AOB for "decrease" are always changing, I haven’t found a stable pattern yet..
Mining beam stored as 4 bytes to find value e.g. you visually have "82" : then you need multiply that number by two and search for == 164
Analysis device percentage stored as float e.g. 50%==0.5(float)
Player scan surroundings address value stored in float e.g. 100%==1(float)
Ammo clip value stored in memory 1=1 as 4 bytes
(...)

As for hazard suit protection: it has more than one type of protection. If you find one hazard suit protection address, next type of protection will be near. look for "cold" "underwater" "fire" "toxic" protections. (float)


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Marcus101RR
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Re: No Man's Sky

Post by Marcus101RR »

Updated for Breach Update


J1327
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Re: No Man's Sky

Post by J1327 »

Currently. Staying for too long on breakpoint crashes/closes game. Don't remember this behavior before. VEH.
Quick (Surface) -HANG handler. Keeping thread/timer in loop.

Code: Select all

define(originalCode,db 7C E3)
[ENABLE]
aobscanmodule(HANG_HANDLER,$process,B9 ?? ?? 00 00 FF ?? ?? ?? ?? ?? 8B ?? ?? ?? ?? ?? 7C)
registersymbol(HANG_HANDLER)
HANG_HANDLER+0011:
db EB E3
[DISABLE]
HANG_HANDLER+0011:
originalCode
unregisterSymbol(HANG_HANDLER)

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