ZoltDump: Real-time Godot Engine memory dumper and analyzer

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ZoltDump: Real-time Godot Engine memory dumper and analyzer

Post by bbfox »

ZoltDump

logo.jpg
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A real-time Godot Engine memory dumper and analyzer featuring Cheat Engine integration.


⚠️ This is NOT a plug-and-play tool for end-users. Every game has its own memory layout, compiler quirks, and engine modifications. Most targets require manual calibration — including offset adjustments, signature verification, and heuristic tuning. If you are not comfortable with Cheat Engine, memory analysis, or reverse engineering, this tool is not for you.


Why use a dumper instead of just CE
When developing CE tables for Godot games, the primary challenge is that most captured addresses point to shared code blocks without clear tags to identify specific data. Identifying data often requires analyzing GPRs (General Purpose Registers) or stack traces. While pointer maps are an alternative, they frequently require rescanning after game updates—similar to the workflow for RPGMaker games (though RPGMaker allows for direct source data modification). Furthermore, standard CE struggles with the C# CLR because optimized code is dynamically generated, making aobscan() the only viable approach.

This tool extracts game data and structures directly from the engine internals (ObjectDB/ClassDB/SceneTree) rather than relying on generated machine code. Note: the Get World implementation is currently not as robust as UE5CEDumper’s.

The UI is inspired by UE5CEDumper; most actions are accessible via the right-click context menu.
Note: Paste CE XML, CE CSX, and SDK Export may not function correctly. This is because Godot utilizes virtual getters/setters for property access rather than fixed offsets. The recommended workflow is using Lua scripts to fetch real-time data through proxy DLLs.


Zolt-Dump screenshot.png
Zolt-Dump screenshot.png (612.43 KiB) Viewed 359 times

In most cases, the proxy DLL winmm.dll must be deployed to the game directory. While injecting ZoltDumper.dll via CE is supported, it is not recommended. If the target game uses the C# CLR, ZoltReflector.dll is also required to resolve C# reflection names.

Sample CE table.png
Sample CE table.png (1.9 MiB) Viewed 359 times

Compatibility

Godot VersionObjectDBClassDBSceneTreeProperty Walk
4.0 (GCC) 68/96 values
4.1 (GCC) 72/101 values
4.2 (MSVC)86/104 values
4.3 (MSVC)92/111 values
4.4.x
4.5.x
4.6.x✔ (AHashMap)
3.5+ (GCC)41/52 values

Tested Targets (Can detect but no real test in CE)

TargetEngineObjectDBClassDBSceneTreeGodotVer
Godot 4.0✔ (aob)✔ (found)✔ (bss_scan)✔ (aob)4.0.stable.official
Godot 4.1✔ (aob)✔ (found)✔ (bss_scan)✔ (aob_relaxed)4.1.stable.official
Godot 4.2✔ (aob)✔ (found)✔ (bss_scan)✔ (aob)4.2.stable.official
Godot 4.3✔ (aob)✔ (found)✔ (bss_scan)✔ (aob)4.3.stable.official
Godot 4.4.1✔ (aob)✔ (aob)✔ (bss_scan)✔ (aob)4.4.1.stable.official
Brotato (3.7dev)✔ (aob)✔ (bss_scan_3x)✔ (bss_scan_3x)✔ (aob)3.7.dev.custom_build
20 Small Mazes (3.5.3)✔ (aob)✔ (bss_scan_3x)✔ (bss_scan_3x)✔ (aob)3.5.3.stable.custom_build
Magic Archery (4.2.2)✔ (aob)✔ (found)✔ (bss_scan)✔ (aob_relaxed)4.2.2.stable.official
One Potion Please (4.3)✔ (aob)✔ (found)✔ (bss_scan)✔ (aob)4.3.stable.official
Virtual Cottage✔ (aob)✔ (found)✔ (bss_scan)✔ (aob)unknown
Upload Labs✔ (aob)✔ (aob)✔ (bss_scan)✔ (aob)4.5.1.rc2.official
Holo X Break✔ (aob)✔ (found)✔ (bss_scan)✔ (aob_relaxed)4.2.stable.official
Dome Keeper✔ (aob)✔ (found)✔ (bss_scan)✔ (aob)4.2.2.stable.custom_build
Slay the Spire 2✔ (aob)✔ (found)✔ (bss_scan)✔ (aob)4.5.1

Implemented Targets (as-is)

TargetUI BrowseCE XML pasteCE Lua support for virtual getter/setterGodotVerDev time (approx. 10h/day)
One Potion Please (4.3)PartialSupported4.3.stable.official3 days
Brotato (3.7dev)PartialSupported3.7.dev.custom_build5 days
Dome KeeperPartialSupported4.2.2.stable.custom_build9 days
Slay the Spire 2PartialSupported w/ C# CLR4.5.18 days

CE Lua support: Proxy DLLs must be deployed in the target game folder for virtual getter/setter functionality.

Not work? build your own:
Archived Repos: https://github.com/bbfox0703/Zolt-Dump-Archive / GPL v3


Requirements

  • .NET 8 / .NET 10 Runtime — Required if the target game uses C# CLR (e.g., Slay the Spire 2).

  • AOBMaker CE DLL Plugin — Required for Lua script generation. viewtopic.php?t=1788


Setup Steps

  • Ensure the game is not running.

  • Launch ZoltDumpUI.exe.

  • Deploy proxy DLLs via the "Deploy Proxy" tab in the UI (or manually copy them to the game folder). Injection via CE is also supported.

  • Launch the game.

  • Use the Connect and Scan functions in the UI.

  • In Cheat Engine: Locate your target value (HP/MP/etc.) and copy its address.

  • Use the Address Lookup feature in the Instance Finder.

  • Results: If found, you can browse data via Live Walker. If not found, the game/function is currently unsupported and may require dumper revisions.

  • Generate relevant Lua scripts as needed.

Attachments
ZoltDump_v510.7z
v510 (2026/04/07): password: oct510
(14.17 MiB) Downloaded 52 times
Last edited by bbfox on Mon May 04, 2026 6:40 am, edited 1 time in total.

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nkd
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Re: ZoltDump: Real-time Godot Engine memory dumper and analyzer

Post by nkd »

Hello, what an amazing work. Just one question, ¿Is the github down or changed?

Thanks very much for your work.


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Re: ZoltDump: Real-time Godot Engine memory dumper and analyzer

Post by bbfox »

nkd wrote: Sat Apr 11, 2026 9:25 am

Hello, what an amazing work. Just one question, ¿Is the github down or changed?

Thanks very much for your work.

Since no one access repos with 24 hours of the post, so I changed it back to private :lol:
Open to public now.


Table is free to use, but need to leave the author's name and source URL: https://opencheattables.com.
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Re: ZoltDump: Real-time Godot Engine memory dumper and analyzer

Post by nkd »

Thanks you very much, very interesting project. Will look into it.


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