Author = TheyCallMeTim13
Metal Gear Solid 5 Phantom Pain - table v: 6.0.5 CT
Game Name: Metal Gear Solid V: The Phantom Pain
Game Vendor: Steam
Game Version: 1.15
Game Process: mgsvtpp.exe
Game File Version: 1.0.15.3
[credits]
???
???
Kalas
Predprey
My Mom
[/credits]
USE Cheat Engine version: 7.2
You will get errors when disabling with CE 7.3 - CE 7.4 prerelease
Issue has been fixed for next CE release.
Features:
Features
I2CETState
Saves and loads table state (i.e.: what memory records are enabled).
Any address with a description starting with "AUTO SET:" will have value and freezon state saved.
Uses named states (i.e.: 'default', 'testState', or 'SuperCheated'), if no name is given then 'default' is used.Save Table State: Default
Save Table State: Casual
Save Table State: Full
Save Table State: Test
Load Table State: None
Load Table State: Default
Load Table State: Casual
Load Table State: Full
Load Table State: Test
I2CETeleporter
Save Name
Save Location
Teleport To: Save (Save Name)
Teleport To: Waypoint
Teleport: Back
Saves
Helpers - I2CETeleporter
Time
Sync with Real Time
Time Scale Hook
Time Scale : Not Running, Real Time, Half Speed, Default Speed, Double Speed, Phantom Cigar, I am a stone
Ops Timer Scale Hook
Scale Multiplier
Ops Timer
Mission Timer Scale Hook
Scale Multiplier
Mission Timer (seconds)
Alert Timer Scale Hook
Flag : Disabled, Instant End Alerts, Scale Multiplier
Scale Multiplier
Clear Alert Status
Time Setters
+30 minutes
+1 hour
+3 hour
+6 hour
+12 hour
Set to: 12 a.m. (0000)
Set to: 3 a.m. (0300)
Set to: 6 a.m. (0600)
Set to: 9 a.m. (0900)
Set to: 12 p.m. (1200)
Set to: 3 p.m. (1500)
Set to: 6 p.m. (1800)
Set to: 9 p.m. (2100)
Time Of Day (seconds) : 00, 03, 06, 09, 12, 15, 18, 21
Time Of Day - Military Hours : 0000, 0300, 0600, 0900, 1200, 1500, 1800, 2100
Time Scale : Not Running, Real Time, Half Speed, Default Speed, Double Speed, Phantom Cigar, I am a stone
Time of Day (Display Only) : 00, 03, 06, 09, 12, 15, 18, 21
Military Time of Day (Display Only) : 0000, 0300, 0600, 0900, 1200, 1500, 1800, 2100
Weather : ?
Hard Effect Weather Type : Clear, Cloudy, Rain, Sand Storm, Mist
Transition to Hard Effect Timer
Transition Effect Weather Type : Clear, Cloudy, Rain, Sand Storm, Mist
Intensity
Set to: Clear
Set to: Cloudy
Set to: Rain
Set to: Sand Storm
Set to: Mist
Full Intensity
Pointers
Super Speed
6 Million Dollar Man
Multiplier
Multiplier (D-Horse)
Multiplier (D-Walker)
Infinite Consciousness
Health Dec. Hook
Flag : Disabled, Infinite Health, Decrease Multiplier
Decrease Multiplier
No Hit Box
Super Camo : ?
Baby Chick Hat Hook : ?
Demon Stat Multiplier
Multiplier
Heroism Stat Multiplier
Multiplier
Stop Recording Mission Penalties
Head Shots & Takedowns Multiplier
Tactical Takedowns Multiplier
Head Shots Multiplier
Ammo Cap. Hook
Multiplier
Infinite Ammo
No Reload
Infinite Fulton Devices
Better Suppressors
Multiplier
Infinite Suppressors
Drug/Parasite Duration Hook
Flag : Disabled, Infinite Duration, Decrease Multiplier
Decrease Multiplier
Batteries Dec. Hook
Night Vision Flag : Disabled, Infinite Battery, Decrease Multiplier
Decrease Multiplier
Stealth Camo Flag : Disabled, Infinite Battery, Decrease Multiplier
Decrease Multiplier
Batteries Charge Hook
Stun Arm Flag : Disabled, Instant Charge, Increase Multiplier
Increase Multiplier
Night Vision Flag : Disabled, Instant Charge, Increase Multiplier
Increase Multiplier
Stealth Camo Flag : Disabled, Instant Charge, Increase Multiplier
Increase Multiplier
Stun Arm Charge Hook
Flag : Disabled, Instant Charge, Increase Multiplier
Increase Multiplier
Phantom Cigar Dec. Hook
Flag : Disabled, Infinite Cigar, Decrease Multiplier
Decrease Multiplier
Weapon Fire Selecter
Primary (Hip) Flag : Single Shot, Burst Fire, Full Auto, Disabled
Primary (Back) Flag : Single Shot, Burst Fire, Full Auto, Disabled
Secondary Flag : Single Shot, Burst Fire, Full Auto, Disabled
Weapon Accuracy Hook
Weapon Fire Rate Multiplier : ?
Multiplier
Iron Sights Hook
Primary (Hip) Flag : Over The Shoulder, Iron Sights/Scoped, Force Disabled
Primary (Back) Flag : Over The Shoulder, Iron Sights/Scoped, Force Disabled
Secondary Flag : Over The Shoulder, Iron Sights/Scoped, Force Disabled
Primary (Hip) Underbarrel Flag : Over The Shoulder, Iron Sights/Scoped, Force Disabled
Primary (Back) Underbarrel Flag : Over The Shoulder, Iron Sights/Scoped, Force Disabled
Weapon/Int-Scope Zoom Multiplier
Weapon Step 1 Multiplier
Weapon Step 2 Multiplier
Weapon Step 3 Multiplier
Int-Scope Step 1 Multiplier
Int-Scope Step 2 Multiplier
Int-Scope Step 3 Multiplier
No Turret & Anti-Air Gun Heat
GMP Multiplier
Multiplier
Infinite GMP
Infinite Resources
Resources Multiplier
Multiplier
Combatant Instant Stuns/Kills
Flag : Disabled, Stun All Combatants, Kill All Combatants, Wake All Combatants
Combatant Consciousness Dec. Hook
Flag : Disabled, One hit Stun, Decrease Multiplier
Decrease Multiplier
Combatant Consciousness Inc. Hook
Flag : Disabled, Never Wakes Up, Increase Multiplier
Increase Multiplier
Combatant Health Dec. Hook
Flag : Disabled, One Hit Kills, Decrease Multiplier
Decrease Multiplier
Skulls Instant Stuns/Kills
Flag : Disabled, Instant Kill, Instant Stun
Armor Skulls No Buffed Health Refill
Skulls Health/Consciousness Dec. Hook
Flag : Disabled, One Hit Kills, One Hit Stun, Decrease Multiplier
Decrease Multiplier
Sahelanthropus Health Dec. Hook
Flag : Disabled, One Hit Kill, Decrease Multiplier
Decrease Multiplier
Stun All Large Animals : ?
Large Animal Consciousness Dec. Hook
Flag
Decrease Multiplier : Disabled, One Hit Stun, Decrease Multiplier
Large Animal Consciousness Inc. Hook
Flag : Disabled, Never Wake Up, Increase Multiplier
Increase Multiplier
D-Horse: Infinite Health
D-Horse: Infinite Consciousness
D-Dog: Infinite Health
D-Dog: Infinite Consciousness
D-Walker: Health Dec Hook
Flag : Disabled, Infinite Health, Decrease Multiplier
Decrease Multiplier
D-Walker: Infinite Ammo
D-Walker: No Reload
D-Walker: Infinite Suppressors
D-Walker: Stun Gun Charge Hook
Flag : Disabled, Instant Charge, Charge Multiplier
Charge Multiplier
D-Walker: Fire Rate Hook
Multiplier
D-Walker: Ballista Instant Draw
D-Walker: No Turret Heat
Vehicle: Health Dec. Hook
Diamond Dog Vehicle Flag : Disabled, Infinite Health, Decrease Multiplier
Decrease Multiplier
All Other Vehicles Flag : Disabled, Infinite Health, Decrease Multiplier, One Hit Kill
Decrease Multiplier
Vehicle: Acceleration Hook (Effects All Vehicles)
Multiplier
Vehicle: Speed Hook (Effects All Vehicles)
Multiplier
Tank: Infinite Ammo
Tank: No MG Heat
Tank: Fast Turret (Effects All Tanks)
Multiplier
Tank: Fire Rate Hook (Effects All Tanks)
Multiplier
Instant Choke-Outs
Instant Lockpicking
Instant Int-Scope Scans
Instant Action Hold
Flag : Disabled, All Actions, Some Actions
Delay For Reloading (0 to 1)
Instant Deployments
Instant Developments
Instant Mother Base Development : ?
Staff Hook : ?
-
addresses don't populate. ***
Info (enable or open for read me text)
Bust Staff Out Of The Brig
Staff Tweaker Hook
No Editing Special Characters : Disabled, Enabled
No Troublemakers : Disabled, Enabled
Set Troublemakers To
No Empty Skills : Disabled, Enabled
Set Empty To
No Suppressed Non-Primary Stats : Disabled, Enabled
Set Non-Primary Stat Bonus : Disabled, Enabled
Set Non-Primary Stat Bonus To : No Boost, Moderate Boost, Major Boost, Massive Boost
Set Peak Rank : Disabled, Enabled
Set Peak Rank To : E, D, C, B, A, A+, A++, S, S+, S++
All Staff Happy & Healthy : Disabled, Enabled
Auto Quarantine : Disabled, Enabled
Auto Quarantine Language : Afrikaans, Kikongo, Pashto, Russian, English
Setup Specialists (For Unlocking Developments) : Disabled, Enabled
Staff Stats Setter
Flag : Disabled, Custom, Combat, R&D, Base Dev., Support, Intel, Medical
Custom
Headers
Header (Stats)
Suppress Non-Primary Stats
Non-Primary Stat Bonus
Peak Rank
Stat Distribution
Skill
Face/Gender
Extracted from Northern Kabul, Afghanistan
Extracted from Angola-Zaire Border Region, South Africa
Status Sync
Status
Deployment Overhead
Combat Deployment Team
Deployed
Player Selected/Controlled
Direct Contract
Proficiency
Distinguished Service Medal
Distinguished Service Cross
Medal of Honor
Symptomatic
Health Level
Health State
Morale
Enemy (Hostility)
Designation
Unselectable
Staff Array Size Don't Edit
Max. Staff
Seed
Header
Status Sync
Status No Sync
Staff Creator
+1 Staff Member (Smoking Whale)
+10 Staff Members (Smoking Whale)
+50 Staff Members (Smoking Whale)
+100 Staff Members (Smoking Whale)
+1 Staff Member (Stats Set In Script)
Staff Copier
+1 Staff Member
+10 Staff Members
+50 Staff Members
+100 Staff Members
Staff Writer
Save Staff Members to File
Save Staff Members to File : 'StaffArry-MGSV-Save1'
Save Staff Members to File : 'StaffArry-MGSV-Save2'
Load Staff Members from File
Load Staff Members from File : 'StaffArry-MGSV-Save1'
Load Staff Members from File : 'StaffArry-MGSV-Save2'
Selected Staff Member Stats
Seed
Face
Reroll Name
Name if Special
Header (Stats)
Suppress Non-Primary Stats
Non-Primary Stat Bonus
Peak Rank
Stat Distribution
Skill
Face/Gender
Extracted from Northern Kabul, Afghanistan
Extracted from Angola-Zaire Border Region, South Africa
Status
Deployment Overhead
Combat Deployment Team
Deployed
Player Selected/Controlled
Direct Contract
Proficiency
Distinguished Service Medal
Distinguished Service Cross
Medal of Honor
Symptomatic
Health Level
Health State
Morale
Enemy
Designation
Unselectable
Status No Sync
Unmovable
Selected
New
Afrikaans
Kikongo
Pashto
Russian
English
Recently Moved
-
Staff Divisions Hook : ?
Flag : Only Available Divisions, All Divisions
Set if below : Level 100 (+/-), Level 162 (Cap.)
Combat Unit XP : Level 100 (+/-), Level 162 (Cap.)
R&D Unit XP : Level 100 (+/-), Level 162 (Cap.)
Base Dev. Unit XP : Level 100 (+/-), Level 162 (Cap.)
Support Unit XP : Level 100 (+/-), Level 162 (Cap.)
Intel Unit XP : Level 100 (+/-), Level 162 (Cap.)
Medical Unit XP : Level 100 (+/-), Level 162 (Cap.)
Security Unit XP : Level 100 (+/-), Level 162 (Cap.)
Staff Cap. Hook
Staff Cap. Multiplier
Unit Cap. Multiplier
Staff Cap. (Dispaly Only)
Buddy Bond Inc. Hook : ?
Flag : Disabled, Instant Max., Increase Multiplier
Increase Multiplier
Main Unlocker (All blue prints & cassette tapes) : ?
Temporary Emblem Unlocker : ?
Emblem, Base Color, & Nameplate Unlocker : Predprey
General Helper Scripts:
Fill Health
Fill Consciousness
Fill Main Weapons Ammo
Fill Fulton Devices
Fill Batteries
+25,000 GMP
+500,000 GMP
+25,000,000 GMP
+50,000 Processed Materials
+100,000 Processed Materials
+500,000 Processed Materials
+5,000 Plant Materials
+50,000 Plant Materials
+5 Parasites
+50 Parasites
+10 Placed Weapons
+100 Placed Weapons
+500 Placed Weapons
+10 Vehicles
+100 Vehicles
+500 Vehicles
+5 Walker Gears
+20 Walker Gears
+100 Walker Gears
Other Features:
Auto Table Updater
Auto Attach to process
Simple Logger (with levels)
Debug Section:
Helpers:
Print Game Module Info
Print Game Module Version
Enable Compact Mode
Disable Compact Mode
All hooks have their own section, check scripts for real hook names.
Versions:
Table Versions Info
v 2.0.2:
I added a flag to "Armor Skulls - Insta Kills" for testing and didn't have it set by default to enable it.v 2.0.3:
I actually set the flag in the right script this time.v 2.0.4:
Fixed bug with "Stats1WrtHook" corrupting game/stats settings file. Thanks Dreaming Turtle for getting me pointed in the right direction.
Also removed injection of "Stats1WrtHook" and "Stats1Hook" as I thought I did in the first place, because these need a bit more work.v 2.0.5:
Added Features:Cassette Tape Unlocker Hook
Large Animal - one Hit Stuns
Skulls - Insta Stuns/Kills
Skulls - One Hit Kills
Skulls - One Hit Stuns
v 2.0.6:
Fixed conflict with "Large Animal - one Hit Stuns" and "No Large Animals Wake Up" AOBs.
Added Features:All Named Locations Added to Teleporter Saves
Insta End Alerts
Multipliers added to "Super Speed" for D-Horse and D-Walker.
"Staff Stats Setter" now uses a flag to use hard-coded values or custom values.
v 2.0.7:
Fixed "Staff Hook", I didn't realize I broke it. Thank you bipoxxl, for letting me know.
Added Features:Infinite Consciousness
v 2.0.8:
Fixed "Buddy Bond Hook", (Includes all buddies).v 2.0.9:
"Weapon Fire Rate Hook" now uses multiplier.
Reworked "Weather" section.
Reworked "Time" section.
Added Features:Teleport To: Called Heli LZ (Added to Teleporter)
Teleport To: Called Supply Drop Point (Added to Teleporter)
Teleport To: Player Vehicle (Added to Teleporter)
"Weapon Fire Rate Hook" now includes semi-automatic weapons (But are still semi-automatic)
Try: "Weapon Fire Rate Hook" + "No reload" + any rocket luncher.Renew Suppressors (General Helper Scripts)
Fill Main Weapons Ammo (General Helper Scripts)
v 2.0.10:
Updated "I2CETeleporter" (v1.0.5).
Removed "Teleport To: Called Heli LZ", needs more work. Y coordinate isn't always right and you end up under the map. Just use waypoints for now.
Fixed the multiplier default in "Weapon Fire Rate Hook", I changed it while working on other stuff and forgot to change it back for the last table.
Added Features:Teleport: Back (Added to Teleporter)
Demon Stat Multiplier
Heroism Stat Multiplier
No Clip (Not for objects, just no hits or knock downs)
v 2.0.11:
Added Features:Vehicle Acceleration Multiplier
Vehicle Speed Multiplier
Tank Infinite Ammo
Tank Fire Rate Hook
Tank Faster Aiming
Tank MG No Over Heat
v 2.0.12:
Changed "PlayerRotationAngleHook"; the values act better just still not as desired.
Removed "PlayerRotationAngleHook" from main hooks, found with "PlayerBaseHook" (connected with "ptrPlayerBaseHook").
Removed "CamRotationAngleHook" from main hooks, found with "PlayerBaseHook" (connected with "ptrPlayerBaseHook").
Added Features:Insta Action Hold
v 2.0.13:
Changed "PlayerBaseHook" to "PlayerHook"; changed injection point and pointer level.
Removed "HealthHook" from main hooks, found with "PlayerHook" (connected with "ptrPlayerHook").
Removed "BatteryHook" from main hooks, found with "WeaponHook" (connected with "ptrWeaponHook"); Added "BatteryMaxHook", parts from "BatteryHook" that are needed to get the maximum values address.
Added Features:D-Walker code added to: Infinite Suppressors
D-Walker code added to: No Reload
D-Walker code added to: Infinite Ammo
D-Walker code added to: No Turret Heat
Weapon Fire Selector (Single shot, Burst fire, and Full auto)
Fill Health (General Helper Scripts)
Fill Consciousness (General Helper Scripts)
v 2.0.14:
Changed "Weapon Fire Selector" to use 3 flags based on the current weapon, i.e.: Stores a different fire type for each weapon (main, back, or side).
Added key reader to "Weapon Fire Selector"; Use "Left D-Pad" or "Num 1" while aimed, to select fire type.
Added Features:Baby Chick Hat Hook (I only updated this)
Staff Divisions Hook (I only updated this)
Rewards Hook (I only updated this)
v 2.0.15:
Added Features:Vehicle Health Dec. Hook
Teleport To: Called Vehicle Supply Drop Point (Added to Teleporter)
Teleport To: Last Map Icon Selected (Added to Teleporter)
v 2.0.16:
Updated "I2CETeleporter" (v1.0.9). Fixed some errors.v 2.0.17:
Added Features:Sync with Real Time (Added to "Time" section)
Staff Creator (Added to "Staff Hook")
Staff Copier (Added to "Staff Hook")
v 2.0.18:
Setup staff creator and copier as functions.v 3.0.1:
Added new logger module to other modules and table. "I2CETLogger" (v1.0.1)
Added table helpers as module. "I2CETableHelpers" (v1.0.1)
Updated "I2CETableCEA" (v2.1.1).Logger change.
AOB scans and asserts are now split so logger can know more about failed scripts.
AOB not found error messages example:Code: Select all
I2CETLogger::CETLog - ERROR: aobScan: Error with "AnimalLargeConsciousnessIncHook.CEA", AOB pattern not found: "90909090909090909090F3xxxxxxxxxxxxxx66xxxxxx66xxxxxx0F28xx0F5BxxF3xxxxxxxxxxxxxxF3xxxxxxF3xxxxxxF3xxxxxx66xxxxxx66xxxx66xxxxxx66xxxxxx0F5BxxF3xxxxxxF3xxxxxxF3xxxxxx66xxxxxx0FB7xxxx66xxxxxx66xxxxxx"Assert failed error messages example:
Code: Select all
I2CETLogger::CETLog - ERROR: runChecks: Error with "AnimalLargeConsciousnessIncHook.CEA", bytes don't match injection point. At: 000000014427B75A Got: 9090909090 Read: 6689430E0F -------------------- CODE -------------------- 14427B73E - 6E - outsb 14427B742 - C1 66 0F 42 - shl [rsi+0F],42 14427B746 - C1 66 44 01 - shl [rsi+44],01 14427B74A - C8 0F5B C0 - enter 5B0F,-40 14427B74E - F3 0F59 C8 - mulss xmm1,xmm0 14427B752 - F3 0F5C D9 - subss xmm3,xmm1 14427B756 - F3 0F11 1B - movss [rbx],xmm3 14427B75A - 66 89 43 0E - mov [rbx+0E],ax <<<---- $INJaddr 14427B75E - 0FB7 4B 12 - movzx ecx,word ptr [rbx+12] 14427B762 - 66 89 53 12 - mov [rbx+12],dx 14427B766 - 66 39 4B 0E - cmp [rbx+0E],cx 14427B76A - 66 0F42 4B 0E - cmovb cx,[rbx+0E] 14427B76F - 66 29 4B 0E - sub [rbx+0E],cx 14427B773 - 0FB7 43 0E - movzx eax,word ptr [rbx+0E] 14427B777 - 66 41 39 C1 - cmp r9w,ax 14427B77B - 74 6C - je 14427B7E9 ------------------ CODE END ------------------
Updated "I2CETeleporter" (v1.0.10). Logger change.
v 3.0.2:
Fixed output of "I2CETableCEA" assert error message, code output.Code: Select all
I2CETLogger::CETLog - ERROR: runChecks: Error with "AnimalLargeConsciousnessIncHook.CEA", bytes don't match injection point. At: 000000014427B75A Got: 9090909090909090 Read: 6689430E0FB74B12 -------------------- CODE -------------------- 14427B740 - 66 39 C1 - cmp cx,ax 14427B743 - 66 0F42 C1 - cmovb ax,cx 14427B747 - 66 44 01 C8 - add ax,r9w 14427B74B - 0F5B C0 - cvtdq2ps xmm0,xmm0 14427B74E - F3 0F59 C8 - mulss xmm1,xmm0 14427B752 - F3 0F5C D9 - subss xmm3,xmm1 14427B756 - F3 0F11 1B - movss [rbx],xmm3 14427B75A - 66 89 43 0E - mov [rbx+0E],ax <<<---- $INJaddr 14427B75E - 0FB7 4B 12 - movzx ecx,word ptr [rbx+12] 14427B762 - 66 89 53 12 - mov [rbx+12],dx 14427B766 - 66 39 4B 0E - cmp [rbx+0E],cx 14427B76A - 66 0F42 4B 0E - cmovb cx,[rbx+0E] 14427B76F - 66 29 4B 0E - sub [rbx+0E],cx 14427B773 - 0FB7 43 0E - movzx eax,word ptr [rbx+0E] 14427B777 - 66 41 39 C1 - cmp r9w,ax 14427B77B - 74 6C - je 14427B7E9 ------------------ CODE END ------------------v 3.0.3:
Mostly minor changes, to the logger, teleporter, and table CEA modules. DRYed the modules a little.
"I2CETableCEA" assert error message code output now marks "$AOBaddr" too.
Debug section reworked, "Helpers" section added.
b Helpers:[/b]Print Game Module Info
Print Game Module Version
Enable Compact Mode
Disable Compact Mode
Set Logger Level : WARN (Default)
Set Logger Level : INFO
Set Logger Level : DEBUG
Set Logger Level : TRACE
v 3.0.4:
Added Features:I2CETState
Saves and loads table state (i.e.: what memory records are enabled).
Uses named states (i.e.: 'default', 'testState', or 'SuperCheated'), if no name is given then 'default' is used.Save Table State : default
Load Table State : default
v 3.0.5:
Fixed "I2CETState" to work with "Async"ed memory records and multithreading, it also updates the UI better. It just works way better now.
"I2CETableCEA" AOB scans and asserts are now ONLY setup as Auto Assembler commands, it also just works better now.
"I2CETState" now included some states stored as table file, new local files will override these.v 3.0.6:
Changing all memory records to "Async" messed up some stuff, like the teleporter; their fixed with this update.v 3.0.7:
Added Features:Staff Writer (Saves/Reads all staff members (arrays) to/from file) (Added to "Staff Hook")
v 3.0.8:
"Cassette Tape Unlocker" modified and changed to "Unlocker", now unlocks all developments, emblems, and cassette tapes. Developments will still require staff division level and special staff members to meet requirements.
Added Features:Unlocker (Unlocks all developments, emblems, and cassette tapes. Developments will still require staff division level and special staff members to meet requirements.)
v 3.0.9:
Fixed table custom types, I failed to add the files for the custom types on the last table.v 4.0.3:
Fixed some AOBs after game update.v 4.0.4:
Fixed "PlayerHook" AOB (Game file version 1.0.15.0).v 4.0.5:
Fixed "PlayerHook" AOB to also work with Japanese language (Game file version 1.0.15.0).v 5.0.1:
Added Features:Time Scale Hook
Stop Recording Mission Penalties
Head Shots & Takedowns Multiplier
Ammo Cap. Hook
Better Suppressors (Cap. Multiplier)
Batteries Charge Hook (with instant charge and charge multiplier options)
Stun Arm Charge Hook (with instant charge and charge multiplier options)
GMP Multiplier
Resources Multiplier
Armor Skulls No Buffed Health Refill
Sahelanthropus Health Dec. Hook (with one hit kill and decrease multiplier options)
D-Horse: Infinite Health
D-Horse: Infinite Consciousness
D-Dog: Infinite Health
D-Dog: Infinite Consciousness
D-Walker: Health Dec Hook (with infinite and decrease multiplier options)
D-Walker: Infinite Ammo
D-Walker: No Reload
D-Walker: Infinite Suppressors
D-Walker: Stun Gun Charge Hook (with instant charge and charge multiplier options)
D-Walker: Fire Rate Hook
D-Walker: Ballista Instant Draw
D-Walker: No Turret Heat
Instant Choke-Outs
Instant Lockpicking
Bust Staff Out Of The Brig
Staff Tweaker Hook
No Troublemakers
No Empty Skills
No Suppressed Non-Primary Stats
Set Non-Primary Stat Bonus
Set Peak Rank
All Staff Happy & Healthy
Auto Quarantine
Setup Specialists (For Unlocking Developments)
Staff Cap. Hook
Changes:
Infinite Health -> Health Dec. Hook (with infinite and decrease multiplier options)
No Clip -> No Hit Box
Invisibility -> Super Camo
Infinite Battery -> Batteries Dec. Hook (with infinite and decrease multiplier options)
Stop Drug Duration Timer -> Drug/Parasite Duration Hook
Zoom Set Hook -> Weapon/Int-Scope Zoom Multiplier (with multipliers for each step in zoom level)
No Turret Heat -> No Turret & Anti-Air Gun Heat
Stop Mission Timer -> Mission Timer Scale Hook
Stop Ops Timer -> Ops Timer Scale Hook
Combatant - one Hit/Punch Stuns/Kills -> Combatant Consciousness Dec. Hook (with one hit stun and decrease multiplier options)
Combatant - One Hit Kills -> Combatant Health Dec. Hook (with one hit kill and decrease multiplier options)
No Combatants Wake Up -> Combatant Consciousness Inc. Hook
Skulls - One Hit Kills -> Skulls Health/Consciousness Dec. Hook (with one hit kill/stun and decrease multiplier options)
Insta End Alerts -> Alert Timer Scale Hook
No Large Animals Wake Up -> Large Animal Consciousness Inc. Hook (with no wake up and increase multiplier options)
Large Animal - one Hit Stuns -> Large Animal Consciousness Dec. Hook (with one hit stun and decrease multiplier options)
v 5.0.2: Fixed "Infinite Ammo", Added "Infinite Fulton Devices", and added the needed custom type files.
v 5.0.3: Fixed "Infinite Ammo", Added "Phantom Cigar Dec. Hook".
v 5.0.4: Updated for game file version "1.0.15.2".
v 6.0.1: Updated Lua modules and table to work with them.
v 6.0.2: Added missing type files.
v 6.0.3: Updated Lua modules.
Current Table:
mgsvtpp.[v6.0.5].CT
Errors and Bugs:
Errors and Bugs, follow these steps
Open CE and open the settings window (Edit -> Settings).
Then check that you are allowing Lua scripts to run, you can select any one of the three shown here.

Click Ok and then close CE.
Start the game.
Open the CE table file by double clicking it.
Give the table a second to load, run the Lua scripts, and attach to the game.Attach to the Game Process, if not auto attached.
Activate the "Main Hooks".

Activate any of the scripts/hooks that you wish to use.
You can also load the table state "test".If error is during deactivation of scripts, then deactivate all scripts.
You can load the table state "none".Post the output text here in side code blocks. i.e. [c]
Code: Select all
If you find anything you want to know more about how it works (the Lua stuff, or any of the AA scripts), just let me know.
For editing/updating
Just extract the CEA table files in to a folder named "ceaFiles" for running local files instead of the table files.
See this Lua extension with helper tools for extracting the table files into folders used by my Lua modules:
Add Table Helpers to Tools Menu.
Older Table Versions:






